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Thetan Rivals, A Thetan Arena Successor, Is Entering Open Beta

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The open beta stage will begin from 30th September before the game is officially introduced to the masses.

HO CHI MINH CITY, Vietnam, Sept. 30, 2022 /PRNewswire/ — Thetan Rivals is an upcoming casual game in the battle royale genre developed by Wolffun Game, the studio behind the Play-to-Earn game titled Thetan Arena. The open beta will be available on 30th September before the game is launched to global public at the end of 2022 or early 2023.

The brand-new project will deliver a different gaming experience to the current playerbase of Thetan Arena and the global gamers. PC users can access it via a launcher, which can be downloaded on the Thetan Arena website. The open beta will also be released on Google Play for Android users and TestFlight for iOS users.

If the enjoyment of Thetan Arena comes from joining some of the toughest battles that require teamwork, choosing the right heroes and strategies, then the thrill of soloing against other players and overcoming a bunch of obstacles to become the ultimate winner is the centrepiece of Thetan Rivals’ gameplay. The characters in Thetan Rivals will be the mini version of the heroes in Thetan Arena and named Thenions, giving the former its own identity yet maintaining the challenging element that has been the core of the latter.

All players will participate in several game modes that come with different challenges on different maps. Each map is beautifully decorated with various objects in palette colours, which may look pleasant to the eyes, yet they are the obstacles players have to face in every challenge. Players have to overcome these obstacles and complete the main objective, which can be jumping over the gaps, racing to the finishing line, passing the bomb to another player, and plenty more, depending on the challenge.

“As a casual game, Thetan Rivals will provide a more accessible experience to everybody, thus creating a very public-friendly environment for those with a gaming passion. Thetan Rivals is also representative of the first step in the expansion of the Thetan World, which includes the game itself, Thetan Arena and more projects down the line,” said Nguyen Dinh Khanh – CEO of Wolffun Game.

As Thetan Arena has been attracting millions of players around the world, Thetan Rivals will contribute to the utilization of the THG token and strengthen its value, promising the whole community lots of benefits in the future. Both the playerbase of Thetan Arena and newcomers to both games are welcome to join the journey that is never short of excitement.

About Thetan Rivals

Thetan Rivals is a battle royale game where players will participate in several challenges where their main objective is to be the last man standing. Aiming at a gaming experience for both casual and hardcore gamers, the global public is welcome to join in the fun to level up their gaming skills like never before and start exploring the massive world of GameFi.

Website: http://thetanrivals.com/

Media Inquiries: media@wolffungame.com

SOURCE WOLFFUN PTE. LTD.

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Agoda: Batam and Phu Quoc See More Than 200% Rise in School Holiday Travel Interest from Indonesian Families

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SINGAPORE, June 3, 2026 /PRNewswire/ — Ahead of the upcoming school holidays, Agoda data shows Indonesian travelers planning a wide mix of domestic and international trips, from island escapes to city breaks and nature retreats. Accommodation searches for destinations such as Batam and Phu Quoc rose by more than 200% compared to the same period last year.

School holidays remain one of the key travel periods for Indonesian families, and this year travelers are combining meaningful journeys with leisure experiences.

International destinations are seeing a rise in interest

Beach and island escapes continue to see strong interest, with destinations such as Phu Quoc Island in Vietnam recording a 224% increase, reflecting rising interest in accessible, visa-friendly getaways. Phu Quoc Island is gaining popularity for its white-sand beaches, the world’s longest sea-crossing cable car, and expansive entertainment hubs like VinWonders and Vinpearl Safari. 

Chinese cities Hangzhou and Guangzhou also saw increased interest, with searches up 122% and 80% respectively. Families are exploring the cities for shopping, food, theme parks, and urban attractions, while destinations such as Jeju in South Korea also recorded a 69% increase in searches for family holidays.

Domestic destinations gain traction among family travelers

Beach and island destinations also see strong growth domestically, with Batam Island recording a 236% increase in accommodation searches, making it one of the most popular destinations for the holiday period among families. With pristine beaches, vibrant culinary scene, and proximity to Singapore, Batam continues to appeal to Indonesian travelers as a convenient short-haul getaway for families.

Domestic cities such as Makassar and Cirebon are also seeing growing interest, up 62% and 53% respectively, supported by their culinary and cultural appeal. Nature destinations, particularly around Lake Toba such as Samosir (36%) and Parapat (47%), along with Bukittinggi (39%), continue to attract travelers seeking scenic landscapes and cooler climates during the school holiday period.

Gede Gunawan, Senior Country Director, Indonesia at Agoda says, “With the school holiday just around the corner, these trending destinations indicate an exciting travel season ahead, promising new experiences for Indonesian travelers both domestically and internationally. The growth in accommodation searches highlights the diverse travel aspirations of Indonesians. Agoda is committed to making these journeys easier and more memorable, with a wide range of options tailored to every traveler’s needs.”

With over 6 million holiday properties, more than 130,000 flight routes, and over 300,000 activities, Agoda enables travelers to plan and combine every part of the journey in one place. Running from 7 May to 21 May, Agoda’s 21st Birthday Sale will offer up to 60% off on hotel bookings, with a special flash sale of up to 70% on 19 May and exclusive deals on flights and activities. Discover more on Agoda’s mobile app or at Agoda.com.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/agoda-batam-and-phu-quoc-see-more-than-200-rise-in-school-holiday-travel-interest-from-indonesian-families-302788866.html

SOURCE Agoda

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Deece Unveils AI-powered Platform Transforming How Marketers Brief Campaigns

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Built to tackle one of marketing’s most expensive problems, Deece’s AI-powered platform helps marketers create stronger briefs, align agency partners, and improve campaign effectiveness.

DUBAI, UAE, June 3, 2026 /PRNewswire/ — Deece, a marketing technology startup, has developed a platform designed to help marketers unlock their agency’s best work.

Developed with input from senior marketers and agency leaders worldwide, Deece is now making its platform available more broadly.

Findings from a global study published by the World Federation of Advertisers (WFA), which included countries across the GCC, reveals that 78% of marketers believe the briefs they give their advertising agencies provide clear strategic direction. Yet only 5% of agencies agree.

It also estimates that poor quality briefs and misdirected work account for:

The loss of 33% of marketing budgets globallyEquivalent to approximately US$429 billion annually

Deece user data shows significant improvements in brief quality, 165 hours saved per campaign brief, project timelines reduced by three weeks, and improved marketing ROI.

“Nothing wastes a marketing budget faster than a bad brief. Yet it remains one of the most neglected issues in our industry,” says Richie Taaffe, co-founder of Deece.

At the core of the platform is a Brief Builder that uses artificial intelligence to help marketers improve the quality of their briefs.The model has been trained using strategic learnings drawn from award-winning campaigns over the last 25 years, together with curated marketing insights and industry trends.Marketers can incorporate relevant effectiveness case studies into briefs, giving agency partners proven examples to inform and inspire their work.

Despite being powered by AI, human expertise remains central to Deece. Shaped by the Deece team’s decades of experience on both the agency and brand side, including work with DP World, Etihad, Unilever and Visa, the platform is designed to support, educate and empower marketers.

Taaffe said the team set out to solve challenges experienced by marketers and agencies.

“We didn’t set out to build an AI platform. We wanted to solve problems we’ve experienced time and time again throughout our careers. AI was the best way to bring that solution to life,” he said.

Learn more or request a demo at deece.ai.

Photo – https://mma.prnewswire.com/media/2993428/Deece.jpg

View original content to download multimedia:https://www.prnewswire.co.uk/news-releases/deece-unveils-ai-powered-platform-transforming-how-marketers-brief-campaigns-302789190.html

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IMMERSIVE XR EXPERIENCE EXPANDS THE REACH OF HOLOCAUST EDUCATION

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The Claims Conference Releases A Cutting-Edge Mixed-Reality Experience Detailing The Heartbreaking And Inspiring Story Of Benno Kern, From Anschluss To Auschwitz To Liberation In Buchenwald.

NEW YORK, June 3, 2026 /PRNewswire/ — Today, the Conference on Jewish Material Claims Against Germany (Claims Conference) announced the launch of “Benno’s Light,” the heartbreaking and inspiring story of 98-year-old Holocaust survivor Benno Kern brought to life through cutting-edge, mixed-reality technology which allows people to walk through his story while using VR headsets or simply on their computers. Benno’s Light is the latest effort to expand access to Holocaust knowledge, meeting future generations in compelling and engaging ways.

Gideon Taylor, President of the Claims Conference, said, “Mixed reality is the technology of now and of the future. And it is precisely why it is so crucial that we tap into advanced technology to help future generations understand the Holocaust. We cannot let stories like Benno’s fade into the darkness.”

In partnership with the Austrian government, the Claims Conference collaborated with immersive technology company makemepulse to create a sensitive and evocative mixed-reality experience animating Kern’s words into a powerful testimony and educational experience for generations to come.

Christian Stocker, Austrian Federal Chancellor, said, “Holocaust remembrance is not only an obligation to the past, it is our mandate for the future. A vibrant and forward-looking culture of remembrance requires us to meet current and future generations where they are. Projects like Benno’s Light demonstrate how cutting-edge technology can preserve the voices of survivors in ways that are deeply personal, accessible and meaningful for young audiences today and tomorrow. Austria recognizes its historical responsibility to ensure that the truth of the Shoah remains alive through innovative educational tools that strengthen awareness, deepen understanding and sharpen our vigilance against antisemitism, hatred and intolerance in all forms.”

Benno Kern, born in 1927 in Vienna, Austria, recounts his life in the city he remembers for both its music and intellect, but also for the pogroms that scarred the hearts of those who remember. Kern explains to viewers how his joyful and innocent childhood turned to darkness as his relatives – and eventually his own immediate family – ran from the Nazis and were eventually captured by them. The XR project follows him as his family fled Vienna to Czechoslovakia, Belgium and Paris where the Nazis captured Benno and his parents, sending them to Auschwitz.

Benno Kern, Holocaust survivor and featured storyteller, said, “I’ll never forget my mother’s words: ‘You have the opportunity to stay alive. The decision is yours.’ I was the only member of my family to survive the Holocaust. This project has special meaning to me as I carried my family’s story for more than 80 years with uncertainty as to whether it would be remembered. I ask future generations to hear my words and carry them forward in your hearts. Let them light your way. And let them remind you what it means to carry compassion, even in the darkest of times.”

Benno’s Light builds on “Inside Kristallnacht,” the groundbreaking XR project the Claims Conference released in 2024. The inaugural XR project followed Dr. Charlotte Knobloch through the streets of Munich, Germany as she recounts the November Pogrom the night of November 9, 1938, when as a six-year-old she and her father hid from the Nazis terrorizing their Jewish community. Kristallnacht was the historic moment when a growing hatred peaked, catalyzing into acts of violence and rage, when citizens turned on their longtime neighbors, roaming the streets in mobs, breaking the glass of Jewish homes and shops. More than 30,000 Jewish men were arrested and deported to concentration camps during the days of Kristallnacht.

Alexander Pröll, State Secretary for the Austrian Federal Chancellery, said, “Holocaust education must continue to evolve to remain meaningful for future generations. Innovative projects, such as Benno’s Light, show how technology can strengthen remembrance by bringing survivor testimony into new educational and cultural spaces around the world. Remembering the Shoah demands that we actively counter antisemitism and hatred wherever they surface, reinforcing our shared responsibility to defend human dignity, historical truth, and democratic values.”

The launch of Benno’s Light at University of Vienna carries profound historical significance. Following the destruction of Vienna’s medieval synagogue and the murder and expulsion of Jews in 1421, stones from the synagogue were used in the construction of the earliest buildings of what would later become part of the University of Vienna. More than 500 years later, the university now serves as a place to confront that history openly and honestly, transforming a site once connected to the erasure of Jewish life into a space dedicated to remembrance, education and the preservation of survivor testimony for future generations.

Greg Schneider, Executive Vice President of the Claims Conference, said, “New technology allows us to engage younger generations, which is critical to ensure the lessons of the Shoah are never forgotten. Benno was the same age as today’s students when he was torn from his home by the Nazis and forced onto a deportation train to Auschwitz. XR technology allows Benno to once again be a 15-year-old, showing today’s 15-year-olds the result of unchecked hatred.”

This virtual reality project integrates real-life footage, photographs, music and other audio from the Anschluss to Auschwitz, as well as meticulously researched historical context, into the hand-drawn world of Kern’s story with stunning artwork created by immersive technology company, makemepulse. The mixed-reality project will be displayed in museums and film festivals, and accompanying educational materials are currently under development.

Nicolas Rajabaly, Co-Founder, Chief Creative Officer, makemepulse, said, “Benno’s Light was never about using technology for spectacle. The challenge was finding a way to preserve the intimacy and humanity of Benno’s testimony while creating a format capable of reaching new generations. What moved us most during the process was realizing that Benno’s memories were shaped less by places and more by the people who helped him survive. That insight fundamentally changed the experience we designed. We shifted away from historical reconstruction alone and focused instead on emotional proximity, presence and human connection. Immersive technology gave us the opportunity to transform testimony into something audiences could feel around them rather than simply observe from a distance.”

The Benno’s Light experience can be accessed on the website by clicking here: https://bennos-light.org/

Benno’s Light was developed under the stewardship of the Claims Conference (Conference on Jewish Material Claims Against Germany) and the Committee for Jewish Claims on Austria, with the support of the Austrian Federal Chancellery.

For more information, please visit: www.claimscon.org 

View original content:https://www.prnewswire.com/news-releases/immersive-xr-experience-expands-the-reach-of-holocaust-education-302788998.html

SOURCE Claims Conference

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