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SIGGRAPH 2024 Gathers the International Community to Explore Production, Virtual Reality Immersive Storytelling, and a Prestigious Animation Showcase

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The 51st annual conference demonstrates advancements in the computer graphics industry across all avenues while sparking inspiration, starting conversations, and looking toward the trends of tomorrow

DENVER, June 25, 2024 /PRNewswire/ — While celebrating more than 50 years of being the world’s leading education experience in the computer graphics industry, SIGGRAPH 2024 understands the value of sparking conversations about the content of the future. With this, the conference, held from Sunday, 28 July to Thursday, 1 August, 2024, at the Colorado Convention Center in Denver, will feature several opportunities for attendees to get a closer glimpse at the future of the industry’s trends. There will be Production Sessions dedicated to the future of production, exploration of the new age of immersive experiences in the VR Theater, and spotlights of the ingenuity of diverse creators in the Electronic Theater.

The SIGGRAPH 2024 Production Sessions allow attendees to go behind-the-scenes with an international community of production leaders in films, games, VR/MR/XR, and more to explore the challenges faced and opportunities in modern production pipelines. Within these sessions, SIGGRAPH 2024 sought stories highlighting a macro view of behind-the-scenes innovation, creativity, inclusion, and collaboration demonstrated during recent productions. Through 60-minute presentations, leaders from across the industry will showcase their learnings and developments.

“We’re seeing a wide variety of new tools being developed for all sorts of different aspects of production, whether it’s grooming fur and hair or virtual production tools. It’s across the board different workflow improvements that we’re seeing,” Jonathan Nitiparsong, SIGGRAPH 2024 Production Sessions Chair, noted. “SIGGRAPH showcases some of the most cutting-edge tools and interactive techniques that make things better, and Production Sessions are often the first place where people are able to see some of these new technologies and production skills in use,” he added.

Of the 30 submissions received, 10 were selected for this year’s Production Sessions including “Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work with Primates”; “Oozing Hand Crafted 2D Illustration Into a 3D Ninja Turtle World“; “Visual Data Stories for Climate Action: The Making of NASA’s Earth Information Center Public Exhibits”; “Yin and Yang: The Balance of Animation in Kung Fu Panda 4″; and “Pushing the Limits: Crafting an Immersive Mega-Canvas for Phish’s Music Shows at Sphere”.

In addition to this year’s Production Sessions, SIGGRAPH 2024 will offer immersive VR Theater experiences. The VR Theater is a world-class showcase of exemplary virtual reality storytelling and a staple SIGGRAPH program since 2017. The main program will be experienced in a high-end, seated, panoramic, multi-viewer immersive space, running approximately one hour from start to finish. New this year, participants will enter a mixed reality SIGGRAPH-branded lobby before each experience. SIGGRAPH 2024 aims to give attendees a fresh perspective on innovative, important, and inspiring virtual reality stories through a curated selection of short-form narratives. The experience will feature a diverse array of stories, from a musical journey aboard a space-train to an immersive empathy documentary about losing and regaining sight. It will highlight various intriguing uses of the VR medium for storytelling, including showcasing technical innovations.

“More than any other year, the pieces we’re involving carry more serious topics. I would say it’s a reflection of the world, as well. Art reflects the pulse of the world. For example, one of the pieces we are showcasing is about femicide in Mexico, a problem they are using VR as a medium to really put you in the seat of a woman in Mexico. When creators make a VR experience, it’s very important to ask yourself, ‘Why am I making this into a VR experience and not, let’s say, in a flat medium?’ So, I think these pieces answer that question very clearly,” SIGGRAPH 2024 VR Theater Director Yangos Hadjiyannis said. “I’m glad to see the medium’s evolution in that way. In the early days, I thought, creators would sometimes make experiences to test out the VR space. Now, it’s more like I’m doing this more purposefully considering the best ways to tell a story spatially. We experience our world in 3D and that is starting to be reflected uniquely in this medium, particularly with an emphasis on presence. I think that’s what really makes it unique,” he added. The VR Theater will also be announcing its Best in Show award for immersive experiences during the conference.

This year’s VR Theater will feature pieces including:

“Spots of Light”: A piece that puts you in the situation of someone who has lost their sight, regained it, and then lost it again. It’s a personal journey of acceptance and hope.”Astra”: This mixed reality experience turns your living room into a life-size spaceship that takes you to explore and understand the composition of different materials on different planets.”Draw for Change”: A powerful experience about femicide in Mexico, walking in the shoes of a woman in Mexico who is resisting and raising awareness on the problem through beautiful mural work.”Traversing the mist”: A poetic journey of discovery of a gay man that takes you with them to the bathhouse, as you discover a deep sense of loneliness and reflection.”Emperor”: A spectacular piece about the condition of Aphasia, told in a bigger-than-life way, with intuitive interactions that move the medium forward.

The SIGGRAPH 2024 experience also features an Electronic Theater, which qualifies for the Academy of Motion Picture Arts and Sciences and is widely recognized for its groundbreaking contributions from artists, researchers, and innovators around the world. The Electronic Theater once began as an annual showcase of computer graphics advancements. Today, it celebrates computer graphics as a cornerstone of the mainstream mediums of animation, visual effects, gaming, scientific/data visualization, and storytelling.

“Given how much buzz is going around with generative AI, it’s more enhanced. I think when the audience sees the show, they will hopefully appreciate the aesthetic value in choices made to use those tools beyond what is traditionally known as the process of putting text-prompted imagery into a project,” John Kalaigian, SIGGRAPH 2024 Electronic Theater Director, said. “Sometimes, the results could be jarring and very obvious. So I think the most important thing is the caliber of which SIGGRAPH holds the content that it presents is increasingly getting higher.”

Participants were invited to submit their best work for a chance to be featured in this prestigious showcase. An internationally recognized jury reviewed the work and awarded prizes for Best in Show, Best Student Project, and Jury’s Choice, whereas the Audience Choice prize is awarded after the premieres. Previous Best in Show winners have been nominated for and have received the Academy Award for Best Animated Short Film.

SIGGRAPH 2024 Electronic Theater awards were presented to:

Best in Show: “The Art of Weightlessness
Moshe Mahler with Carnegie Mellon University
An animated short film documentary that chronicles the evolution of Artist and Performer, Bill Shannon. Born with a degenerative hip condition, Bill developed new ways to express himself through dance and skateboarding on crutches. 

Best Student Project: “After Grandpa
Juliette Michel, Swann Valenza, Florian Gomes Freitas, Axel Sence, and Victoria Leviaux with Ecole MoPA
Haunted by the terrifying ghost of his Grandpa, Loup, a little boy obsessed with insects, will have to overcome his fear to discover why it came back.

Jury’s Choice: “Patterns
Alex Glawion
Struck by a barrage of intrusive encounters on his weekly commute, a perceptive traveler struggles to uphold the positive mindset that wards against the ever-lurking grayness.

“We are on the heels of a monumental year in 2023, celebrating the 50th conference. I think there’s still a little sense of celebration in the air but definitely a homecoming of sorts returning back to Colorado not too far from the first conference site in Boulder. The Computer Animation Festival is excited to bring back additional screening opportunities, which we’re calling the Animation Theater Daytime Selects. These will be two independent show reels that will also accompany the main Electronic Theater show,” Kalaigian added.

Learn more about how SIGGRAPH 2024 is an important element in identifying the trends of tomorrow and what participants can expect here. The ACM SIGGRAPH Blog, including an interview with Paul Story, Phillip Leonhardt, Erik Winquist, Aidan Martin, and Kevin Smith to discuss their SIGGRAPH 2024 Production Session “Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work With Primates,” highlights additional details of the Production Sessions, VR Theater, and Electronic Theater programs.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2024

ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2024, the 51st annual conference hosted by ACM SIGGRAPH, will take place live 28 July–1 August at the Colorado Convention Center, along with a Virtual Access option.

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Federal Court Issues Preliminary Injunction Against OpenAI, Sam Altman, and Sir Jony Ive; iyO Alleges Trade Secret Theft by Altman’s Hardware Chief

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SAN FRANCISCO, April 27, 2026 /PRNewswire/ — On Thursday, April 23, 2026, the U.S. District Court for the Northern District of California granted iyO Inc. a preliminary injunction against OpenAI, Sam Altman, Sir Jony Ive, and io Products. The ruling, where the Court found that iyO was likely to succeed on the merits of its trademark claim, officially bars the defendants from using the “io” name for their hardware while iyO’s federal lawsuit proceeds.

Federal court bars OpenAI, Sam Altman, and Jony Ive from using ‘io’ name as iyO alleges trade secret theft.

Amended Complaint: Trade Secret Theft and Corporate Espionage
The ruling caps a year of escalating legal action. On March 13, 2026, iyO amended its federal complaint to include trade secret theft claims against the defendants and Tang Yew Tan — former Apple VP of Product Design, co-founder of io Products, and current Chief Hardware Officer at OpenAI.

The amended complaint outlines a highly coordinated timeline of alleged misappropriation:

May 2024: Just 11 days after iyO’s viral TED talk was published, Tan pre-ordered the iyO One. Nine days later, he contacted iyO’s Design and Manufacturing Lead, Dan Sargent, to schedule a dinner meeting for early June.

June 2024: Forensic analysis of Sargent’s company laptop revealed that in the days leading up to the dinner with Tan, Sargent downloaded 33 highly secret files, accessed dormant intellectual property folders, and exported 17 CAD files into cross-platform formats unused by iyO. These files were renamed with obfuscated strings (e.g., “grgrgege.x_t”) and exported outside of business hours. Sargent has since admitted to bringing iyO prototypes to show Tan.

May 2025: Barely 11 months after the dinner, OpenAI announced a $6.5 billion acquisition of io Products, a company built on what iyO alleges is its proprietary technology.

Following the acquisition announcement, iyO CEO Jason Rugolo confronted OpenAI CEO Sam Altman, who refused to cease use of the “io” name and threatened to sue Rugolo for using iyO’s own federally registered trademark.

Statement from iyO Leadership
“Sam, Jony, and Tang investigated us,” said Jason Rugolo, founder and CEO of iyO. “Then targeted us opportunistically, trying to eliminate us with a fancy $6.5 billion press release during our fundraise using a copy of our name. This week, a federal judge said: not so fast.”

iyO’s lawsuit asserts nine causes of action, including trade secret misappropriation, trademark infringement, intentional interference, and unfair competition. The company is seeking injunctive relief, compensatory and exemplary damages, disgorgement of profits, and a constructive trust over any portion of the $6.5 billion acquisition value attributable to the alleged stolen intellectual property and brand infringement.

ABOUT IYO
iyO began its mission inside Google X in 2018 to make natural language computing as commonplace as cellular phones. Spinning out as an independent venture-backed startup in 2021, iyO developed the iyO One, the iyO yO, and the recently announced iyO Wand, which are revolutionary screenless computer form factors that allow users to interact with AI and the internet through voice alone. iyO is headquartered in Redwood City, CA.

WEBSITE
www.iyo.ai 

IYO INC.
2606 SPRING STREET
REDWOOD CITY, CA 94063
UNITED STATES

ALL RIGHTS RESERVED
©2026 IYO INC.

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SOURCE iyO, Inc.

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Pudu Robotics Inaugurates U.S. Headquarters in Dallas, Accelerating Long-Term Growth in the Americas

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DALLAS, April 27, 2026 /PRNewswire/ — Pudu Robotics, a global leader in commercial service robotics, officially opened a new U.S. headquarters in Dallas, Texas, on April 23 as part of its global strategic expansion. The new facility is set to enhance Pudu’s regional capabilities and underscores the company’s long-term commitment to the Americas, marking a new phase of scaled, structured business development.

Dallas Unlocks Greater Efficiency and Regional Coordination

As a central hub for nationwide and cross regional operations across the Americas, Dallas brings strong strategic advantages. The area offers well-developed logistics and supply chain infrastructure, a business friendly environment, and access to a broad base of enterprise customers. Its central location will allow Pudu more efficient coverage across both North America and South America. As Pudu transitions into a phase of rapid, scalable growth in the Americas, its new centralized headquarters, which is located in Richardson’s Sherman Tech Center and combines a modern office space, product showroom, and on site warehousing, will enhance support management, operations, and long term regional coordination.

Meanwhile, as part of its broader infrastructure optimization, the company has also transitioned its Santa Clara office into a streamlined logistics support function outpost and established a dual warehouse system on both coasts to support nationwide delivery in the U.S.

Pudu in the Americas – A Growing Footprint Across Diverse Industries

Since entering the U.S. market in 2018, Pudu has steadily expanded its footprint across the Americas to a point of deep, localized operations. To date, nearly 15,000 Pudu robots have been deployed across the Americas, driving regional revenue growth of 285% year over year, bringing the company to a phase of large scale commercialization.

This rapid adoption is fueled by Pudu’s comprehensive product matrix, which addresses the specific labor and efficiency needs of the American market across four core categories:

Service Delivery: Led by the industry-favorite BellaBot and the newly enhanced BellaBot Pro, which have become the gold standard for hospitality and retail interaction.Commercial Cleaning: Featuring the best-selling PUDU CC1 series, the PUDU MT1 series designed for large-scale dry cleaning, and the recently launched PUDU BG1 series—an AI-native large scrubber-dryer robot built for heavy-duty environments.Industrial Delivery: The PUDU T-series robots provide versatile logistics support with payload capacities ranging from 150kg to 600kg, streamlining warehouse and factory workflows.General embodied AI: Represented by the advanced PUDU D5 series, pushing the boundaries of how robots interact with and adapt to complex human environments.

Partnerships with local distributors have also accelerated, achieving 63.6% YoY growth, with a rapidly expanding client base across diverse industries, including food and beverage, healthcare, industrial logistics and warehousing, real estate and property services, retail, and entertainment, sports and more. The company’s robots have enjoyed strong adoption by global industry leaders, including Walmart, Accenture, NASA, Norwegian Cruise Line, Honeywell, top automotive brands, and others.

This growth is matched by organizational development. Since entering the U.S. market in 2018, a initial team has flourished into a multi functional organization of professionals, with localized sales, after sales service, solutions, and marketing capabilities that enable stronger customer support and execution.

Building a Global Future Based on a Strategy of Localization

Looking ahead, Pudu will continue expanding its presence across key sectors including retail, logistics, food service, healthcare, and commercial cleaning, while bringing its service delivery, commercial cleaning, industrial delivery, and general embodied AI robotics solutions into broader industry scenarios.

“We are building for the long-term in the Americas with a localized approach,” said Raymond Pan, General Manager of the Americas at Pudu Robotics. “Our ambition over the next five years is to serve one million people across the U.S . Our new headquarters and infrastructure optimization provide a foundation for this ambition, alongside continuing investment in localized products, enhancing our local supply chain, and strengthening our partner ecosystem.”

Pudu has established itself as a global leader in service robotics, with more than 120,000 units shipped worldwide, operations spanning over 80 countries and regions, and 23% market share in commercial service robotics—ranking No. 1 globally per Frost & Sullivan’s “Market Research on Global Commercial Service Robotics (2023)”. Going forward, Pudu will accelerate its development and localization efforts across the Americas, while, at the same time, continuing to scale its presence in other key international markets as part of its global expansion strategy.

About Pudu Robotics

Pudu Robotics, a global leader in the commercial service robotics, committed to establishing a global intelligent robotics infrastructure that will serve 10 billion people worldwide.

Pudu Robotics has achieved full-stack proprietary R&D in core technologies, including navigation algorithms, multi-robot scheduling, swarm control, motion controllers, and integrated joint modules. Built on three core technologies—Embodied Navigation, Embodied Manipulation, and Embodied Interaction—Pudu Robotics has pioneered an “One Brain, Multiple Embodiments” architecture, establishing a comprehensive product portfolio that includes specialized, semi-humanoid, and humanoid robots.

Currently, Pudu offers four major product lines: service delivery, commercial cleaning, industrial delivery and general embodied AI. Its solutions are widely deployed across industries such as retail, hospitality, manufacturing, real estate and property services, healthcare, entertainment and sport, education, and public services.

To date, Pudu Robotics has shipped over 120,000 units globally, with a presence in more than 80 countries and regions.

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KuCoin Hosts HEXAGON BLOCK PARTY at Hong Kong Web3 Festival, Headlined by DJ Don Diablo and Rooted in Shared Values of Community and Connection

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Headlined by internationally renowned DJ Don Diablo, the event brought together guests from the Web3 and fintech communities for an immersive evening experience.

PROVIDENCIALES, Turks and Caicos Islands, April 27, 2026 /PRNewswire/ — KuCoin, a leading global crypto platform built on trust, and the exclusive Crypto Exchange and Payments Partner for Tomorrowland Winter and Tomorrowland Belgium (2026-2028), brought the spirit of global electronic music culture to Asia with the HEXAGON BLOCK PARTY in Hong Kong on April 22, which it co-hosted with Finoverse.

Headlined by internationally renowned DJ Don Diablo, the event welcomed guests from across the Web3, fintech, and broader innovation communities, creating an immersive gathering shaped by shared energy, conversation, and in-person connection. Building on KuCoin’s recent Tomorrowland Winter activation, which highlighted a shared belief that trust can be strengthened through community, creativity, and cultural experience, the event carried that momentum forward in Hong Kong through a similar spirit of openness, energy, and human connection. 

Held in the heart of Hong Kong, HEXAGON BLOCK PARTY was designed as more than an evening celebration. By combining world-class music with a culturally driven atmosphere, the event offered a welcoming space for founders, builders, creators, and community participants to come together in a more human and experience-led setting. It reflected a shared belief that meaningful community is built not only through ideas and technology, but also through moments of creativity, openness, and collective experience.

The event aimed to create a cultural touchpoint in Hong Kong that resonated beyond the venue itself. The event served as a space where ideas, creativity, and communities could converge, bringing together guests across Web3, fintech, and digital culture through a shared experience rooted in openness, energy, and connection.

As the global partnership between KuCoin and Tomorrowland continues, the journey moves forward to Tomorrowland Belgium in July 2026, where KuCoin will once again collaborate with Tomorrowland to create new experiences at the intersection of music, culture, and Web3, further expanding the role of digital assets in real-world cultural moments.

About KuCoin

Founded in 2017, KuCoin is a leading global crypto platform built on trust and security, serving over 40 million users across 200+ countries and regions. Known for its reliability and user-first approach, the platform combines advanced technology, deep liquidity, and strong security safeguards to deliver a seamless trading experience. KuCoin provides access to 1,500+ digital assets through a broad product suite and remains committed to building transparent, compliant, and user-centric digital asset infrastructure for the future of finance, backed by SOC 2 Type II, ISO/IEC 27001:2022, and ISO/IEC 27701:2019 Certifications. In recent years, we have built a strong global compliance foundation, marked by key milestones including AUSTRAC registration in Australia, a MiCA license in Europe, and regulatory progress in other markets. 

Learn more at www.kucoin.com.

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