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An Interview with the Voice Behind BLEACH Protagonist Ichigo Kurosaki – Masakazu Morita: Thoughts on Brave Souls Coming to Xbox and the Nintendo Switch as well as the Game Reaching its 9th Anniversary

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TOKYO , June 27, 2024 /PRNewswire/ — KLab Inc., a leader in online mobile games, announced that its hit 3D action game Bleach: Brave Souls will be available on Xbox consoles from today, Thursday, June 27.

The Nintendo Switch version is scheduled to be released at a later date.

This title supports English, Japanese, French, and Traditional Chinese, and can be enjoyed by players from around the world (excluding mainland China and other specific regions) with access to the Xbox Store.

To commemorate the release of Brave Souls on new platforms, an interview was conducted with Masakazu Morita, the voice of BLEACH protagonist Ichigo Kurosaki.

Details on the Xbox & Nintendo Switch Versions of Bleach: Brave Souls

Bleach: Brave Souls is an exciting 3D action game which was released as an application for smartphones in 2015 and is based on the highly popular manga and animation series, BLEACH. A long-running title loved by many anime and game fans alike, the game is also available on PC and PlayStation®4 and has achieved 90 million downloads worldwide.

Game Controller Support – A Must-Have for Smooth Gameplay

Support for game controllers is available in all game modes.

Players can now immerse themselves in the world of BLEACH, magnified on televisions and other large screens. Defeat Hollows and move around with ease by using a game controller.

Cross-Platform Play Available – Play Against Smartphone and PC Users from Around the World

Players can cross-platform play with Brave Souls users on other platforms.

Team up with other players to take down enemies in multiplayer “Co-Op Quests”, or join forces with up to five other players from around the world to defeat powerful bosses in the highly challenging “Epic Raid” quests.

All players will receive rewards by defeating enemies in Co-Op Quests and Epic Raids. Communicate with fellow players while playing by using the different template options available on the on-screen chat to devise a strategy.

Xbox Store
https://www.xbox.com/games/store/bleach-brave-souls/9nnrnx65nknb

*Total number of downloads includes users who have downloaded the game more than once.

*For the Xbox, support is provided for Xbox One with backwards compatibility also available for Xbox Series X|S.

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*Support is not provided for use on multiple devices. Existing accounts on smartphones, etc. cannot be carried over to the Nintendo Switch or Xbox.

Masakazu Morita’s Thoughts on Brave Souls Reaching its 9th Anniversary & His Experience Playing the Game on Xbox and the Nintendo Switch

How do you feel about Brave Souls celebrating its 9th anniversary this coming July?

Morita: I have no words other than to express my gratitude towards Brave Souls.

In Brave Souls, there are parts that go beyond the story shown in the last anime series. I was able to have a very unique experience of learning more about my character and bringing more depth to my performance through Brave Souls before playing the part of Ichigo in the BLEACH TV Animation Series: Thousand-Year Blood War.

Fans seem to share similar feelings towards Brave Souls. The game alleviated that feeling of loss that came with the conclusion of the last series. I have even received letters from fans stating that they have continued to play Brave Souls for many years after its release, giving me a great sense of fulfillment.

Also, Brave Souls contains not only content from the original manga, but also content from the novels. Being able to bring together the world of BLEACH just shows how big of a role Brave Souls is managing to fulfill.

Could you share a few words on how you feel about Brave Souls expanding to other platforms such as Xbox and the Nintendo Switch after 9 years since its initial release?

Morita: There are so many ways for people to enjoy gaming. Some tend to play on their smartphones while out and about while others, of course, love to play from the comfort of their own homes. Now there are even more options for fans to choose from, so they can enjoy Brave Souls in a way that best suits their lifestyle.

Everything has been set in place so that gamers who prefer to use controllers and a big screen can enjoy playing Brave Souls on their day off. By playing the Xbox and Nintendo Switch versions, I believe that smartphone users such as myself can begin to understand the comfort of using a controller along with a big screen to play games. Support for home gaming platforms will likely be a good chance to deliver a new experience to players.

How was your experience playing the Nintendo Switch and Xbox versions?

Morita: I was able to enjoy Brave Souls in a different way compared to when playing on a smartphone. My hands don’t get in the way of the screen, so the appearance of a wider display allowed me to feel more immersed in the experience. Not to mention the fact that I have been playing games since the NES era, so being able to use a controller was comforting.

It felt like I was wielding a strangely familiar Zanpakuto. Almost as if my past self that had begun with an Asauchi in the shape of an NES had now reached the Bankai stage by grasping the Switch and Xbox controllers (laugh). I felt some comfort from being able to press buttons on the Xbox, while the Switch allowed for smooth controls with its flexible joysticks.

Please share the appeal of the Xbox and Nintendo Switch versions to the players that are planning on playing on those platforms.

Morita: For the Switch, being able to play in handheld mode allowed me to enjoy Brave Souls in a similar way to when playing on a smartphone. Xbox and Nintendo Switch players can experience the feeling of slashing away with a Zanpakuto by pressing down on the controller buttons. And of course, there is definitely an impact that comes with playing on a large screen, so I definitely recommend trying out the game on these consoles.

Please share your thoughts on the design for the 9th Anniversary Renewed version of Ichigo Kurosaki.

Morita: I mean, the design is really, really awesome. The 9th Anniversary Renewed version of Ichigo Kurosaki portrays the power of Mugetsu taking form in Ichigo. This design only appeared very briefly in both the original manga and the anime, but it looks so cool. This form is very popular among fans, so I can see a great deal of significance in revealing it as one of the 9th anniversary celebration characters.

From his Special Move to his visuals, this version of Ichigo Kurosaki has been incorporated into the game in a way that results in a character that both beginners and long-term players would very much want to get their hands on. Also, the game mechanics and graphics – including the backgrounds – in Brave Souls have been tastefully brushed up on, making the design of the 9th Anniversary Renewed version of Ichigo Kurosaki look great in-game. I hope that everyone manages to receive the 9th Anniversary Renewed version of Ichigo Kurosaki. Be sure to keep trying your luck with the Summons (laugh).

https://www.youtube.com/watch?v=n6hA5OOl8kw

Lastly, please share a message for BLEACH and Brave Souls fans, as well as for any new players who are considering playing on the Xbox and Switch versions.

Morita: BLEACH has been around for a very long time. Time has passed, and children who had once watched BLEACH beside an older sibling have now grown-up. They are now capable of experiencing the BLEACH anime and manga themselves, as well as playing Brave Souls. I urge those long-time fans to take a chance with the game and experience what was not possible in the past; having the ability to control Soul Reapers and Quincies at your fingertips. The game properly captures the world of BLEACH, giving you an experience where it almost seems as though you yourself have become the character you are controlling. By reading into the details of BLEACH through the anime series and manga, I am certain that players will be able to further enjoy Bleach: Brave Souls.

With the addition of the Xbox and Switch versions to the existing available platforms, there are now more variations of playstyles to choose from. After nine years since the initial release, some potential players may feel hesitant to jump in on playing Brave Souls, but rest assured that the game has been designed in a way that allows players to have fun regardless of when they joined. There is even a system in place in-game where experienced players give support to beginners, so don’t hesitate to give Brave Souls a try. Also make sure to check out the video guides made for beginners available on the official YouTube channel.

As can be seen from the above, Brave Souls features a welcoming environment for beginners. Any fans of BLEACH should be sure to join the world of Brave Souls.

Reference: https://www.inside-games.jp/arti/R7nRSyg/

*This press release is a digest of the interview article released by the Japanese game media, “Inside”.

Campaign Information

In-Game Campaigns

9th Anniversary Celebration Summons

Event Period: Thursday, June 20 16:00 to Friday, July 19 15:59 (JST/UTC+9)

This Summons features the 9th Anniversary Renewed version of Ichigo Kurosaki and the Japanese Parasol 2024 versions of Shunsui Kyoraku and Nanao Ise.

Official Showcase Video:
https://youtu.be/GgrNC9h99to

Free Thousand-Year Blood War Summons

Event Period: Thursday, June 20 16:00 to Wednesday, July 31 15:59 (JST/UTC+9)

Don’t miss out on a special one-time Summons that guarantees a 5 Star Thousand-Year Blood War character.

Free Seasonal Brave Souls Summons

Event Period: From Thursday, June 20 16:00 (JST/UTC+9)

One free x10 Summons every day for up to ten days.

In addition, the 9th Anniversary Celebration: New Platform Release Campaign is also currently underway. Various features celebrating the release of Brave Souls on new platforms are also available, beginning with free packs exclusive to the Xbox version of the game and more.

*Please note that campaign contents are subject to change without notice.

*Please check the in-game news for further details.

Promotional Campaigns

New Platform Release Gift Campaign

Xbox Release Gift Campaign Period:
Thursday, June 27 to Wednesday, July 10 23:59 (JST/UTC+9)

Switch Release Gift Campaign Period:
Coming soon

To celebrate the release of Brave Souls on the Nintendo Switch and Xbox, a repost campaign is being held where participants can win amazing prizes such as an Xbox Series X, Nintendo Switch, and Brave Souls merch.

*Please note that campaign contents and the campaign period are subject to change without notice.

Read the original press release (https://www.klab.com/en/press/) for more information.

Overview of Bleach: Brave Souls

Platform:                                    iOS /Android™/PC/PS4™/Nintendo Switch/Xbox One
                                                    *The Nintendo Switch release is scheduled for a later date
Genre:                                        3D Action
Price:                                          Free-to-play (In-game purchases available)
Official Website:                        https://www.bleach-bravesouls.com/en/
Official X Account:                   @bleachbrs_en
Official Facebook Page:           https://www.facebook.com/BleachBS.en
Official YouTube Channel:       https://www.youtube.com/channel/UC1QJ4uNQeijEx0jlo4nqauA
Official Instagram:                    @bleachbravesouls_official
Official Discord:                        https://discord.com/invite/bleachbravesouls
Official TikTok:                          https://www.tiktok.com/@bleachbrs_en_official
Copyright:                                 © Tite Kubo/Shueisha, TV TOKYO, dentsu, Pierrot
                                                   © KLabGames

Download Here:
App Store: https://itunes.apple.com/app/id1003168863
Google Play: https://play.google.com/store/apps/details?id=com.klab.bleach
Steam: https://store.steampowered.com/app/1201240/BLEACH_Brave_Souls
PlayStation Store: https://store.playstation.com/concept/10002097
Xbox Store: https://www.xbox.com/games/store/bleach-brave-souls/9nnrnx65nknb

 

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SOURCE KLab Inc.

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Chemours Announces Dates for Third Quarter 2026 Earnings Release and Webcast Conference Call

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WILMINGTON, Del., Oct. 21, 2026 /PRNewswire/ — The Chemours Company (“Chemours” or “the Company”) (NYSE: CC) today announced that the Company expects to issue its third quarter 2026 financial results after market on Monday, November 2, 2026.

The Company expects to hold its conference call to discuss its third quarter 2026 financial results at 8:00 a.m. Eastern Standard Time on Tuesday, November 3, 2026. The call is open to the public and can be accessed via the webcast information below. The webcast and materials can be accessed by visiting the “Events and Presentations” section of the Investor Relations section of Chemours’ website at investors.chemours.com.

Conference Call: Please visit investors.chemours.com for a link to the live webcast and to view the accompanying slides.

Replay: A webcast replay will be available at investors.chemours.com.

About The Chemours Company
The Chemours Company (NYSE: CC) is a global leader in providing industrial and specialty chemicals products for markets, including coatings, plastics, refrigeration and air conditioning, transportation, semiconductor and advanced electronics, general industrial, and oil and gas. Through our three businesses – Thermal & Specialized Solutions, Titanium Technologies, and Advanced Performance Materials – we deliver application expertise and chemistry-based innovations that solve customers’ biggest challenges. Our flagship products are sold under prominent brands such as Opteon™, Freon™, Ti-Pure™, Nafion™, Teflon™, Viton™, and Krytox™. Headquartered in Wilmington, Delaware and listed on the NYSE under the symbol CC, Chemours has approximately 5,700 employees and 28 manufacturing sites and serves approximately 2,400 customers in approximately 110 countries. For more information, visit chemours.com or follow us on LinkedIn. 

CONTACTS:

INVESTORS
Brandon Ontjes
Vice President, Head of Strategy & Investor Relations
+1.302.773.3300 
investor@chemours.com 

NEWS MEDIA
Cassie Olszewski
Media Relations & Reputation Leader
+1.302.219.7140
media@chemours.com  

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SOURCE The Chemours Company

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AGEDB Announces Preliminary Technical Evaluation of Graph Database and AI Data Platform Opportunities

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VANCOUVER, BC, Oct. 21, 2026 /CNW/ — AGEDB Technology Ltd. (TSXV: AGET) (“AGEDB” or the “Company”) announces that it is evaluating opportunities to re-engage in its historical graph database business area through preliminary architectural design and technical assessment of potential AI data platform applications, following its entry, on September 16, 2026, into a memorandum of understanding (the “MOU”) with a Korea-listed company exploring opportunities to enter the AI sector (the “Korean Company”).

The Company previously disclosed that it had discontinued its graph database management system operations during the year ended April 30, 2025 and was seeking new business opportunities. The Company is now assessing potential opportunities to leverage its existing Apache AGE-related technology and experience. These preliminary evaluations should not be interpreted as a resumption of full-scale development or commercial operations.

Under the MOU, AGEDB and the Korean Company contemplate evaluating an integrated package combining locally installed PostgreSQL and Apache AGE relationship-analysis database technology with an AI agent. The MOU also contemplates a separate “Personal AI Operating System” evaluation track, referred to as “AGE Brain,” for potential use in user-controlled computing environments. The proposed applications remain conceptual and subject to further technical and commercial assessment.

The contemplated preliminary work includes architectural design and technical evaluation of approaches to connecting relational data with graph-based relationships and supporting AI-assisted information retrieval and analysis. The parties may consider proof-of-concept testing and pilot activities, but no timeline or commitment to undertake such activities has been established under the MOU.

The MOU has a one-year term. Except for provisions expressly identified as binding, it is non-binding and does not require either party to complete development, launch or commercialize a product, make an investment, commit personnel, pay development fees, or enter into a definitive commercial agreement. Specific project scope, deliverables, schedules, responsibilities, costs and any commercialization terms remain subject to further discussions and, where applicable, separate written agreements. Each party will bear its own evaluation costs unless otherwise agreed in writing.

The Company’s evaluation remains preliminary. No product launch, commercial revenue or definitive commercialization arrangement has been agreed, and there can be no assurance that the parties will proceed with development, that the proposed platform will be completed or commercialized, or that the Company will obtain the resources required to advance the opportunity.

AGEDB may also explore potential collaborations with AI development companies in Korea and other markets, subject to available resources and further assessment.

AGEDB Technology Ltd.

On behalf of the board of directors,

“Jungsoo Kim”
CEO

About AGEDB Technology Ltd.

AGEDB Technology Ltd. is a technology company listed on the TSX Venture Exchange under the symbol “AGET.” The Company is focused on developing and pursuing opportunities in data intelligence, graph database technology and applied artificial intelligence.

Forward-Looking Information

This news release contains forward-looking information, including statements regarding the Company’s development activities, the proposed AI data platform, potential proof-of-concept and pilot activities, and possible future collaborations and commercialization. Forward-looking information is based on management’s current expectations and assumptions and is subject to risks and uncertainties that could cause actual results to differ materially. The memorandum of understanding is generally non-binding, and there can be no assurance that the parties will proceed with or complete any development, pilot, product launch or commercial arrangement, or that AGEDB will enter into additional collaborations. Readers are cautioned not to place undue reliance on forward-looking information. AGEDB undertakes no obligation to update such information except as required by applicable securities laws.

SOURCE AGEDB Technology Ltd.

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Bose Corporation Acquires Skullcandy, Expanding Its Consumer Audio Portfolio to Reach New Audiences

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Acquisition follows a successful partnership between the two companies and advances Bose’s evolution into a multi-brand products and technology company

FRAMINGHAM, Mass. and PARK CITY, Utah, Oct. 21, 2026 /PRNewswire/ — Bose Corporation, a global leader in audio innovation and research, announced today it has acquired Skullcandy, a lifestyle audio brand known for its bold products that bring together sound, style and performance. Bose and Skullcandy have each spent decades finding new ways to bring people closer to the music they love. Together, they’ll combine Bose’s audio expertise, technology and global reach with Skullcandy’s design, understanding of its consumers and authentic community connections to create new products and experiences and accelerate growth.

The acquisition follows a multi-year partnership that has already brought Sound by Bose technology to Skullcandy earbuds and headphones. The companies have seen firsthand how their strengths can come together to create products consumers love while staying true to what makes Skullcandy special, providing a foundation to accelerate further collaboration and innovation.

With a strong position at the intersection of audio, lifestyle and culture, Skullcandy will remain a separate brand within Bose’s Premium Consumer Audio business. Skullcandy’s deep roots in boardsports, including longstanding relationships with passionate supporters of the culture and its athletes, and authentic connections across music, gaming, fitness and other communities present new ways for Bose to meaningfully connect with consumers where it has less presence today.

“For more than 60 years, Bose has been committed to delivering incredible audio experiences however and wherever people choose to listen. As we work to reach even more people, we’re expanding how we do that, not only through Bose products, but through technology partnerships and a growing portfolio of brands,” said Lila Snyder, Chief Executive Officer of Bose Corporation. “As a privately held company, we have the freedom to make bold, long-term investments in opportunities we believe in, and Skullcandy is a great example of that. They have an established, thriving brand, and together we see tremendous opportunity to create new products and experiences and reach more consumers around the world.”

“We believe this is a win for Skullcandy and our fans,” said Brian Garofalow, Chief Executive Officer of Skullcandy. “Skullcandy was born on a chairlift in Park City, Utah, over 20 years ago, and we’ve always believed great music should be part of the experiences people love. Joining Bose gives us the opportunity to make those experiences even better by bringing more of their audio expertise and technology to our products, and it opens up even more ways to take Skullcandy further.”

Bose plans to invest in Skullcandy’s continued growth, providing greater access to technology, resources, global distribution and commercial relationships while giving the brand the freedom to continue evolving in ways that are authentic to its identity and consumers. Skullcandy will continue to be based in Park City, Utah.

Bose acquired Skullcandy from a fund managed by Mill Road Capital Management LLC, a Connecticut-based private investment firm. Jones Day acted as Bose’s legal counsel. Additional information, including financial and other terms of the transaction, will remain confidential.

About Bose Corporation
Bose Corporation is a global leader in audio innovation, driven by a singular belief: sound has the power to transform the way people connect with the world. For more than 60 years, Bose has combined pioneering research, engineering excellence, and a deep understanding of human perception to create products and technologies that deliver extraordinary experiences. Through its portfolio of iconic brands, including Bose, McIntosh, Sonus faber, and Skullcandy, the company offers premium and luxury audio solutions for the home, on the go, and in the car. Bose also collaborates with leading companies across industries, extending its audio expertise and technologies into new products, platforms, and applications beyond its own brands. 

Guided by a relentless spirit of innovation and a passion for what sound makes possible, Bose continues to advance the science and art of sound while expanding its impact on everyday life. From music and entertainment to communication, wellness, and emerging applications, Bose is creating new ways for people around the world to feel more connected, inspired, and engaged through the power of sound.

About Skullcandy
Founded in 2003 on a chairlift in Park City, Utah, Skullcandy is the original lifestyle audio brand. With deep roots in action sports culture, Skullcandy creates headphones, earbuds, and speakers that deliver powerful sound, bold style, and immersive experiences. Designed to move with you—from the mountains to the streets—Skullcandy gear is built to perform and made to stand out. Learn more at www.Skullcandy.com.

Contact

Joanne Berthaume
Joanne_berthaume@bose.com

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SOURCE Bose Corporation

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