Connect with us

Technology

An Interview with the Voice Behind BLEACH Protagonist Ichigo Kurosaki – Masakazu Morita: Thoughts on Brave Souls Coming to Xbox and the Nintendo Switch as well as the Game Reaching its 9th Anniversary

Published

on

TOKYO , June 27, 2024 /PRNewswire/ — KLab Inc., a leader in online mobile games, announced that its hit 3D action game Bleach: Brave Souls will be available on Xbox consoles from today, Thursday, June 27.

The Nintendo Switch version is scheduled to be released at a later date.

This title supports English, Japanese, French, and Traditional Chinese, and can be enjoyed by players from around the world (excluding mainland China and other specific regions) with access to the Xbox Store.

To commemorate the release of Brave Souls on new platforms, an interview was conducted with Masakazu Morita, the voice of BLEACH protagonist Ichigo Kurosaki.

Details on the Xbox & Nintendo Switch Versions of Bleach: Brave Souls

Bleach: Brave Souls is an exciting 3D action game which was released as an application for smartphones in 2015 and is based on the highly popular manga and animation series, BLEACH. A long-running title loved by many anime and game fans alike, the game is also available on PC and PlayStation®4 and has achieved 90 million downloads worldwide.

Game Controller Support – A Must-Have for Smooth Gameplay

Support for game controllers is available in all game modes.

Players can now immerse themselves in the world of BLEACH, magnified on televisions and other large screens. Defeat Hollows and move around with ease by using a game controller.

Cross-Platform Play Available – Play Against Smartphone and PC Users from Around the World

Players can cross-platform play with Brave Souls users on other platforms.

Team up with other players to take down enemies in multiplayer “Co-Op Quests”, or join forces with up to five other players from around the world to defeat powerful bosses in the highly challenging “Epic Raid” quests.

All players will receive rewards by defeating enemies in Co-Op Quests and Epic Raids. Communicate with fellow players while playing by using the different template options available on the on-screen chat to devise a strategy.

Xbox Store
https://www.xbox.com/games/store/bleach-brave-souls/9nnrnx65nknb

*Total number of downloads includes users who have downloaded the game more than once.

*For the Xbox, support is provided for Xbox One with backwards compatibility also available for Xbox Series X|S.

.

*Support is not provided for use on multiple devices. Existing accounts on smartphones, etc. cannot be carried over to the Nintendo Switch or Xbox.

Masakazu Morita’s Thoughts on Brave Souls Reaching its 9th Anniversary & His Experience Playing the Game on Xbox and the Nintendo Switch

How do you feel about Brave Souls celebrating its 9th anniversary this coming July?

Morita: I have no words other than to express my gratitude towards Brave Souls.

In Brave Souls, there are parts that go beyond the story shown in the last anime series. I was able to have a very unique experience of learning more about my character and bringing more depth to my performance through Brave Souls before playing the part of Ichigo in the BLEACH TV Animation Series: Thousand-Year Blood War.

Fans seem to share similar feelings towards Brave Souls. The game alleviated that feeling of loss that came with the conclusion of the last series. I have even received letters from fans stating that they have continued to play Brave Souls for many years after its release, giving me a great sense of fulfillment.

Also, Brave Souls contains not only content from the original manga, but also content from the novels. Being able to bring together the world of BLEACH just shows how big of a role Brave Souls is managing to fulfill.

Could you share a few words on how you feel about Brave Souls expanding to other platforms such as Xbox and the Nintendo Switch after 9 years since its initial release?

Morita: There are so many ways for people to enjoy gaming. Some tend to play on their smartphones while out and about while others, of course, love to play from the comfort of their own homes. Now there are even more options for fans to choose from, so they can enjoy Brave Souls in a way that best suits their lifestyle.

Everything has been set in place so that gamers who prefer to use controllers and a big screen can enjoy playing Brave Souls on their day off. By playing the Xbox and Nintendo Switch versions, I believe that smartphone users such as myself can begin to understand the comfort of using a controller along with a big screen to play games. Support for home gaming platforms will likely be a good chance to deliver a new experience to players.

How was your experience playing the Nintendo Switch and Xbox versions?

Morita: I was able to enjoy Brave Souls in a different way compared to when playing on a smartphone. My hands don’t get in the way of the screen, so the appearance of a wider display allowed me to feel more immersed in the experience. Not to mention the fact that I have been playing games since the NES era, so being able to use a controller was comforting.

It felt like I was wielding a strangely familiar Zanpakuto. Almost as if my past self that had begun with an Asauchi in the shape of an NES had now reached the Bankai stage by grasping the Switch and Xbox controllers (laugh). I felt some comfort from being able to press buttons on the Xbox, while the Switch allowed for smooth controls with its flexible joysticks.

Please share the appeal of the Xbox and Nintendo Switch versions to the players that are planning on playing on those platforms.

Morita: For the Switch, being able to play in handheld mode allowed me to enjoy Brave Souls in a similar way to when playing on a smartphone. Xbox and Nintendo Switch players can experience the feeling of slashing away with a Zanpakuto by pressing down on the controller buttons. And of course, there is definitely an impact that comes with playing on a large screen, so I definitely recommend trying out the game on these consoles.

Please share your thoughts on the design for the 9th Anniversary Renewed version of Ichigo Kurosaki.

Morita: I mean, the design is really, really awesome. The 9th Anniversary Renewed version of Ichigo Kurosaki portrays the power of Mugetsu taking form in Ichigo. This design only appeared very briefly in both the original manga and the anime, but it looks so cool. This form is very popular among fans, so I can see a great deal of significance in revealing it as one of the 9th anniversary celebration characters.

From his Special Move to his visuals, this version of Ichigo Kurosaki has been incorporated into the game in a way that results in a character that both beginners and long-term players would very much want to get their hands on. Also, the game mechanics and graphics – including the backgrounds – in Brave Souls have been tastefully brushed up on, making the design of the 9th Anniversary Renewed version of Ichigo Kurosaki look great in-game. I hope that everyone manages to receive the 9th Anniversary Renewed version of Ichigo Kurosaki. Be sure to keep trying your luck with the Summons (laugh).

https://www.youtube.com/watch?v=n6hA5OOl8kw

Lastly, please share a message for BLEACH and Brave Souls fans, as well as for any new players who are considering playing on the Xbox and Switch versions.

Morita: BLEACH has been around for a very long time. Time has passed, and children who had once watched BLEACH beside an older sibling have now grown-up. They are now capable of experiencing the BLEACH anime and manga themselves, as well as playing Brave Souls. I urge those long-time fans to take a chance with the game and experience what was not possible in the past; having the ability to control Soul Reapers and Quincies at your fingertips. The game properly captures the world of BLEACH, giving you an experience where it almost seems as though you yourself have become the character you are controlling. By reading into the details of BLEACH through the anime series and manga, I am certain that players will be able to further enjoy Bleach: Brave Souls.

With the addition of the Xbox and Switch versions to the existing available platforms, there are now more variations of playstyles to choose from. After nine years since the initial release, some potential players may feel hesitant to jump in on playing Brave Souls, but rest assured that the game has been designed in a way that allows players to have fun regardless of when they joined. There is even a system in place in-game where experienced players give support to beginners, so don’t hesitate to give Brave Souls a try. Also make sure to check out the video guides made for beginners available on the official YouTube channel.

As can be seen from the above, Brave Souls features a welcoming environment for beginners. Any fans of BLEACH should be sure to join the world of Brave Souls.

Reference: https://www.inside-games.jp/arti/R7nRSyg/

*This press release is a digest of the interview article released by the Japanese game media, “Inside”.

Campaign Information

In-Game Campaigns

9th Anniversary Celebration Summons

Event Period: Thursday, June 20 16:00 to Friday, July 19 15:59 (JST/UTC+9)

This Summons features the 9th Anniversary Renewed version of Ichigo Kurosaki and the Japanese Parasol 2024 versions of Shunsui Kyoraku and Nanao Ise.

Official Showcase Video:
https://youtu.be/GgrNC9h99to

Free Thousand-Year Blood War Summons

Event Period: Thursday, June 20 16:00 to Wednesday, July 31 15:59 (JST/UTC+9)

Don’t miss out on a special one-time Summons that guarantees a 5 Star Thousand-Year Blood War character.

Free Seasonal Brave Souls Summons

Event Period: From Thursday, June 20 16:00 (JST/UTC+9)

One free x10 Summons every day for up to ten days.

In addition, the 9th Anniversary Celebration: New Platform Release Campaign is also currently underway. Various features celebrating the release of Brave Souls on new platforms are also available, beginning with free packs exclusive to the Xbox version of the game and more.

*Please note that campaign contents are subject to change without notice.

*Please check the in-game news for further details.

Promotional Campaigns

New Platform Release Gift Campaign

Xbox Release Gift Campaign Period:
Thursday, June 27 to Wednesday, July 10 23:59 (JST/UTC+9)

Switch Release Gift Campaign Period:
Coming soon

To celebrate the release of Brave Souls on the Nintendo Switch and Xbox, a repost campaign is being held where participants can win amazing prizes such as an Xbox Series X, Nintendo Switch, and Brave Souls merch.

*Please note that campaign contents and the campaign period are subject to change without notice.

Read the original press release (https://www.klab.com/en/press/) for more information.

Overview of Bleach: Brave Souls

Platform:                                    iOS /Android™/PC/PS4™/Nintendo Switch/Xbox One
                                                    *The Nintendo Switch release is scheduled for a later date
Genre:                                        3D Action
Price:                                          Free-to-play (In-game purchases available)
Official Website:                        https://www.bleach-bravesouls.com/en/
Official X Account:                   @bleachbrs_en
Official Facebook Page:           https://www.facebook.com/BleachBS.en
Official YouTube Channel:       https://www.youtube.com/channel/UC1QJ4uNQeijEx0jlo4nqauA
Official Instagram:                    @bleachbravesouls_official
Official Discord:                        https://discord.com/invite/bleachbravesouls
Official TikTok:                          https://www.tiktok.com/@bleachbrs_en_official
Copyright:                                 © Tite Kubo/Shueisha, TV TOKYO, dentsu, Pierrot
                                                   © KLabGames

Download Here:
App Store: https://itunes.apple.com/app/id1003168863
Google Play: https://play.google.com/store/apps/details?id=com.klab.bleach
Steam: https://store.steampowered.com/app/1201240/BLEACH_Brave_Souls
PlayStation Store: https://store.playstation.com/concept/10002097
Xbox Store: https://www.xbox.com/games/store/bleach-brave-souls/9nnrnx65nknb

 

View original content to download multimedia:https://www.prnewswire.com/news-releases/an-interview-with-the-voice-behind-bleach-protagonist-ichigo-kurosaki—masakazu-morita-thoughts-on-brave-souls-coming-to-xbox-and-the-nintendo-switch-as-well-as-the-game-reaching-its-9th-anniversary-302184216.html

SOURCE KLab Inc.

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Technology

Former MLB Players Lead Ember Sports Mobile App, Bringing Pro-Level Training to Athletes Everywhere

Published

on

By

The MLB veterans say platform is a “game changer” for athletes at every level

HUNTSVILLE, Ala., April 21, 2026 /PRNewswire/ — Sports technology company Ember Sports is bringing professional-level baseball and softball training tools to athletes nationwide through a new mobile app developed in collaboration with former Major League Baseball players and coaches Brady Clark and Damon Mashore. Designed to make advanced player development more accessible, the platform delivers real-time performance insights using a mobile device, eliminating the need for costly hardware or exclusive facility-based systems.

Clark and Mashore, former MLB outfielders with a combined 18 seasons in the major leagues, now serve in leadership roles at Ember, helping guide the platform’s development and real-world application. Clark is the company’s Chief Operating Officer, while Mashore serves as Chief Integration Officer. Their involvement reflects a broader shift toward making the types of training tools once reserved for professional athletes available to players at every level.

Leveraging built-in iOS video capture, Ember’s mobile app provides immediate, actionable feedback through tools such as its Hitting and Pitching Analyzers. Athletes can review performance using video replay, telestration and side-by-side comparisons, allowing for deeper analysis of swing mechanics, pitch execution and overall performance.

The platform also introduces virtual reality capabilities designed to enhance training in ways that are difficult to replicate in traditional environments. A key feature is Ember’s ability to teach pitch tunneling, an advanced skill in which multiple pitches follow the same initial path before breaking differently, making them more difficult for batters to recognize and hit.

“Teaching hitters how to see the ball the way MLB players do has always been one of the hardest things to train,” Mashore said. “With Ember’s technology, we’re able to simulate that in a meaningful way. That’s a big step forward.”

With more than 25 million baseball and softball athletes across the United States, access to advanced training tools has often been limited by cost and availability. Ember aims to expand that access with a subscription starting at $12.99 per month, delivering data and insights traditionally available only at the professional level.

“This is truly disruptive technology because of how easy it is to use and the low-cost barrier,” said Clark. “It opens the door for more players at every level. From the conversations Damon and I have had across our baseball network, the reaction is usually, ‘I can’t believe you guys can do this.’ Especially with VR, no one has been able to teach how we ‘see’ the ball.”

By removing the need for specialized equipment and training facilities, Ember is expanding access to high-level development tools once reserved for the big leagues. Its virtual reality platform places athletes in customizable environments that simulate live pitching with adjustable speed, movement and location, helping improve pitch recognition, timing and decision-making.

“You’re either on the forefront of technology or you’re behind the game,” Mashore added. “Being able to deliver this level of insight to players outside of the professional level at such an affordable cost is simply a game changer.”

With leadership rooted in decades of professional playing and coaching experience, Ember Sports is entering the market with strong credibility and a focus on accessibility, aiming to bring professional-grade training within reach for the next generation of baseball and softball athletes.

To learn more about Ember Sports, visit EmberSports.com

About Ember Sports
Ember Sports is a sports technology company redefining baseball and softball training through accessible and affordable data-driven performance tools. Available on iOS and VR platforms, Ember’s Hitting Analyzer, Pitching Analyzer and immersive VR experiences deliver real-time metrics, video capture and advanced pitch recognition training, all without the need for expensive hardware. By removing traditional costs and facility barriers, Ember is driving the future of training for the next generation of athletes. 

Contact: 
Katie Schmidt 
Public Relations Manager 
InnoVision Marketing Group 
PR@InnoVisionMarketingGroup.com 

View original content to download multimedia:https://www.prnewswire.com/news-releases/former-mlb-players-lead-ember-sports-mobile-app-bringing-pro-level-training-to-athletes-everywhere-302748130.html

SOURCE Ember Sports

Continue Reading

Technology

AtkinsRéalis to acquire Australia-based Engineering Consultancy WGA

Published

on

By

MONTREAL, April 21, 2026  /CNW/ – AtkinsRéalis Group Inc. (TSX: ATRL), a world-class engineering services and nuclear company with offices around the world, announced today that it has entered into a scheme implementation deed to acquire Wallbridge Gilbert Aztec (WGA), a leading Australian and New Zealand engineering and project management consultancy firm.

The proposed acquisition represents a significant step in AtkinsRéalis’ ambition to build a national platform with strong local presence in key states and markets across Australia and to capitalize on Australia’s significant investment programs in infrastructure and other high growth client end-markets, such as Defence and Power & Renewables. The addition of WGA’s 800 professionals strengthens AtkinsRéalis’ delivery capacity and sector depth in priority infrastructure markets, including transportation, water, power and renewables, ports and marine, defence-related infrastructure, resources and industrial. Founded in 1976, WGA delivers long-term infrastructure programmes, supported by deep regional capability and strong client relationships across both countries.

“This transaction reflects our continued investment in the AMEA region, in line with our ‘Delivering Excellence, Driving Growth’ strategy,” said Ian L. Edwards, President and Chief Executive Officer of AtkinsRéalis. “Australia is a priority market for us, where we are rapidly building scale and capability. WGA has deep regional expertise, strong client relationships and highly regarded capability across sectors that are closely aligned with our own. By bringing our teams together, we would be well positioned to deliver integrated solutions and better outcomes for our clients, while creating new opportunities for our people.”

The acquisition would reinforce AtkinsRéalis’ strategy of combining global capability with local proximity. WGA would gain access to AtkinsRéalis’ global systems, digital capabilities and technical excellence. This approach would support continuity for clients and employees, while creating expanded opportunities for collaboration, career development and technical growth.

“Joining AtkinsRéalis would mark a significant next step for WGA,” said Ben Stapleton, Joint Managing Director of WGA. “For more than 40 years, we’ve delivered practical, high-quality engineering solutions by being regionally embedded, backing our people, and building trusted, long-term partnerships with our clients. Becoming part of AtkinsRéalis would enable us to build on these strengths by connecting our team to broader technical expertise, global opportunities and investment, supporting and accelerating the next phase of our growth across Australia and New Zealand. Importantly, we can do this while staying true to what makes WGA unique, with strong alignment across our cultures and strategic priorities.”

The proposed transaction will be implemented by way of a scheme of arrangement under Part 5.1 of the Australian Corporations Act and is subject to customary closing conditions, including WGA shareholders’ approval, and the receipt of necessary regulatory and court approvals.

About AtkinsRéalis

Created by the integration of long-standing organizations dating back to 1911, AtkinsRéalis is a world-leading engineering services and nuclear company dedicated to engineering a better future for our planet and its people. We create sustainable solutions that connect people, data and technology to transform the world’s infrastructure and energy systems. We deploy global capabilities locally to our clients and deliver unique end-to-end services across the whole life cycle of an asset including consulting, advisory & environmental services, intelligent networks & cybersecurity, design & engineering, procurement, project & construction management, operations & maintenance, decommissioning and capital. The breadth and depth of our capabilities are delivered to clients in strategic sectors such as Engineering Services, Nuclear and Capital. News and information are available at www.atkinsrealis.com or follow us on LinkedIn.

About WGA

Wallbridge Gilbert Aztec (WGA) is a multi‑disciplinary engineering and project management consultancy with more than 40 years of experience delivering complex infrastructure across Australia and New Zealand. Employee‑owned and regionally embedded, WGA employs over 800 people operating from offices across South Australia, Western Australia, Victoria, Queensland, New South Wales, the Northern Territory and New Zealand.

WGA supports clients across the full project lifecycle through engineering, project management and advisory services, with established capability in transport, water, power and renewables, ports and marine, defence‑related infrastructure, buildings, resources and industrial, urban development and sport and recreation sectors. Known for strong local leadership, long‑term client relationships and practical, buildable solutions, WGA operates with a delivery model aligned to how and where infrastructure is delivered. Learn more at wga.com.au.

Forward-Looking Statements

References in this press release to the “Company”, “AtkinsRéalis”, “we”, us” and “our” mean, as the context may require, AtkinsRéalis Group Inc. or all or some of its subsidiaries or joint arrangements or associates. Statements made in this press release that describe the Company’s expectations or strategies, including with respect to the acquisition of WGA (the “Transaction”), constitute “forward-looking statements” and can be identified by the use of the conditional or forward-looking terminology such as “estimates”, “expects”, “forecasts”, “intends”, “may”, “objective”, “plans”, “projects”, “should”, “will”, “likely”, or other variations thereon. Forward-looking statements also include any other statements that do not refer to historical facts. The Company cautions that, by their nature, forward-looking statements involve risks and uncertainties, and that its actual actions or results could differ materially from those expressed or implied in such forward-looking statements. Forward-looking statements are presented for the purpose of assisting investors and others in understanding certain key elements of the Company’s current objectives, strategic priorities, expectations and plans, and in obtaining a better understanding of the Company’s business and anticipated operating environment. Readers are cautioned that such information may not be appropriate for other purposes. Forward-looking statements made in this press release are based on a number of assumptions believed by the Company to be reasonable as at the date hereof and are subject to important risks and uncertainties, including the satisfaction of all closing conditions (which includes obtaining WGA shareholders’ approval), the receipt of necessary regulatory and court approvals, and the successful completion of the Transaction; management’s estimates and expectations in relation to future economic and business conditions and other factors in relation to the Transaction and resulting impact on growth and accretion in various financial metrics; and the absence of significant undisclosed costs or liabilities associated with the Transaction.

The forward-looking statements herein reflect the Company’s expectations as at the date of this press release and are subject to change after this date. The Company does not undertake to update publicly or to revise any such forward-looking statements whether as a result of new information, future events or otherwise, unless required by applicable legislation or regulation. The forward-looking information and statements contained herein are expressly qualified in their entirety by this cautionary statement.

SOURCE AtkinsRéalis

Continue Reading

Technology

Rockwell Automation to Demonstrate Cloud‑Connected Factory Design and Industrial Operations with AWS at Hannover Messe 2026

Published

on

By

DUSSELDORF, Germany, April 21, 2026 /PRNewswire/ — Rockwell Automation, Inc. (NYSE: ROK), the world’s largest company dedicated to industrial automation and digital transformation, will demonstrate new approaches to factory design and industrial operations at Hannover Messe 2026, highlighting how cloud‑connected data, digital twins, autonomous systems and industrial AI can work together to support more flexible, resilient manufacturing. The joint demonstrations will run 20-24 April at the Amazon Web Services (AWS) booth in Hall 15, Stand D76.

The presentations combine Rockwell’s industrial automation, factory design software and autonomous mobile robots (AMRs) with AWS cloud and analytics capabilities, illustrating how manufacturers can connect physical operations with cloud‑based intelligence to gain deeper visibility and drive continuous optimization. 

As part of the demonstration, Amazon’s Global Engineering Services team will show how it uses Rockwell’s Emulate3D™ dynamic digital twin software to create digital twins of fulfillment and industrial environments. Digital twin models enable teams to evaluate layouts and operational sequences early in the design phase, including physics-based simulation that connects to programmable logic controllers (PLCs), to complete testing and commissioning activities more efficiently. The digital twin is used pre-launch to test designs without physical hardware and discover errors before commissioning and then again post-launch to validate performance.

“Manufacturers are being asked to operate with greater agility while managing increased complexity across production and logistics,” said Felix Tang, senior manager strategic partnerships, Rockwell Automation. “By combining our industrial automation and domain expertise with AWS, we’re showing how manufacturers can connect data from machines, robots and material flow into a shared foundation that supports smarter decision‑making at scale.”

In collaboration with Amazon and AWS, Rockwell will show how digital twin environments can be deployed using a cloud-based architecture on AWS. The approach reflects how manufacturers can use cloud infrastructure to support distributed factory design and commissioning activities.

The companies will also show autonomous operations enabled by mobile robots. Industrial operations have traditionally relied on fragmented data from production equipment, material handling systems and enterprise applications. This lack of integration makes it difficult to understand how decisions in one area, such as logistics or workforce deployment, impact overall performance.

At Hannover Messe, Rockwell and AWS will show how these challenges can be addressed through a connected, cloud‑based scenario, using a simplified production logistics workflow to represent real‑world operations. While AMRs from OTTO, a Rockwell Automation company, manage material movement, a humanoid robot will demonstrate human‑centric tasks such as handling materials and engaging with visitors. Together, these systems generate operational data that can be aggregated through Rockwell software and securely connected to AWS, enabling insights beyond the factory floor across production, logistics and workforce activities.

The display highlights a shared data foundation, where data from autonomous systems is captured once and reused across monitoring, analytics and optimization workflows. By combining autonomous robotics, industrial software and cloud‑based analytics and AI, the demonstration shows how manufacturers can remove silos and shift from reactive to more adaptive, data‑driven operations.

In addition to existing offerings, Rockwell plans to make selected industrial software applications available through AWS Marketplace, including:

Emulate3D – Software used to develop digital twins for virtual factory design and commissioning activitiesOTTO Fleet Manager – Software used to manage and monitor autonomous mobile robot fleetsFactoryTalk Optix – A visualization and integration platform supporting HMI, IIoT and edge‑based applications

Attendees interested in seeing these innovative solutions from Rockwell and AWS can register for a free ticket to Hannover Messe.

About Rockwell Automation
Rockwell Automation, Inc. (NYSE: ROK), is a global leader in industrial automation and digital transformation. We connect the imaginations of people with the potential of technology to expand what is humanly possible, making the world more productive and more sustainable. Headquartered in Milwaukee, Wisconsin, Rockwell Automation employs approximately 26,000 problem solvers dedicated to our customers in more than 100 countries as of fiscal year end 2025. To learn more about how we are bringing Connected Enterprise to life across industrial enterprises, visit www.rockwellautomation.com.

Logo – https://mma.prnewswire.com/media/1981317/Rockwell_Automation_Logo.jpg

View original content:https://www.prnewswire.co.uk/news-releases/rockwell-automation-to-demonstrate-cloudconnected-factory-design-and-industrial-operations-with-aws-at-hannover-messe-2026-302747440.html

Continue Reading

Trending