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Cloud Gaming Market size is set to grow by USD 1.49 billion from 2024-2028, Increased availability of high-speed internet to boost the market growth, Technavio

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NEW YORK, July 22, 2024 /PRNewswire/ — The global cloud gaming market  size is estimated to grow by USD 1.49 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of  9.22%  during the forecast period.  Increased availability of high-speed internet is driving market growth, with a trend towards growth in mobile cloud gaming. However, infrastructural and bandwidth challenge  poses a challenge. Key market players include Advanced Micro Devices Inc., Alibaba Group Holding Ltd., Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Cloudquest Pvt. Ltd., Crytek GmbH, Intel Corp., International Business Machines Corp., Loudplay, Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., OVH Groupe SA, Paperspace Co., Samsung Electronics Co. Ltd., Sony Group Corp., Ubitus KK, and Unity Software Inc..

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Forecast period

2024-2028

Base Year

2023

Historic Data

2018 – 2022

Segment Covered

Application (Video streaming and File streaming), Device (Gaming consoles, Computing devices, Smart TVs, and Mobile devices), and Geography (North America, APAC, Europe, South America, and Middle East and Africa)

Region Covered

North America, APAC, Europe, South America, and Middle East and Africa

Key companies profiled

Advanced Micro Devices Inc., Alibaba Group Holding Ltd., Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Cloudquest Pvt. Ltd., Crytek GmbH, Intel Corp., International Business Machines Corp., Loudplay, Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., OVH Groupe SA, Paperspace Co., Samsung Electronics Co. Ltd., Sony Group Corp., Ubitus KK, and Unity Software Inc.

Key Market Trends Fueling Growth

The global mobile cloud gaming market is experiencing significant growth, projected to reach USD98 billion by 2024. This expansion is driven by the convenience of playing high-quality games on the go and the increasing power of mobile devices. Major players like Google Stadia, Microsoft xCloud, and NVIDIA GeForce Now are leading this trend, offering flexible access to games without the need for heavy hardware. The market is becoming increasingly competitive, with both established companies and new startups entering the space, providing users with more options. By 2027, the number of mobile cloud gaming users is expected to reach 1.9 billion. 

The cloud gaming market is experiencing significant growth with technologies like 5G and VR/AR leading the way. Companies are investing in cloud gaming services to provide consumers with high-quality gaming experiences without the need for expensive hardware. Cloud gaming consoles and portable laptops are popular choices for gamers, offering convenience and accessibility. The trend towards remote work and learning is also driving demand for cloud gaming solutions. Games like Minecraft, Fortnite, and Rocket League are among the most popular choices for cloud gaming. The market is expected to continue growing as technology advances and consumer preferences shift towards more accessible and convenient gaming options. 

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Market Challenges

Cloud gaming’s growth is hindered by bandwidth requirements and limited Internet access in certain regions. High-speed Internet has improved accessibility, but latency remains a significant challenge. Some providers have made strides in reducing latency, but it continues to impact the global cloud gaming market. Reliable high-speed Internet infrastructure is essential for seamless cloud gaming experiences.The cloud gaming market is experiencing significant growth, with games, tech companies, and video streaming platforms investing heavily in this sector. However, challenges persist. One major issue is the requirement for high-speed internet connections to ensure smooth gameplay. Another challenge is the need for advanced technology to provide realistic graphics and low latency. Additionally, security concerns, such as data privacy and protection, must be addressed. Furthermore, monetization strategies, including subscription models and in-game purchases, need to be effective to generate revenue. Lastly, the market is becoming increasingly competitive, with new players constantly entering the scene. Overall, these challenges require innovative solutions to ensure the continued growth and success of the cloud gaming market.

For more insights on driver and challenges – Download a Sample Report

Segment Overview 

This cloud gaming market report extensively covers market segmentation by

Application 1.1 Video streaming1.2 File streamingDevice 2.1 Gaming consoles2.2 Computing devices2.3 Smart TVs2.4 Mobile devicesGeography 3.1 North America3.2 APAC3.3 Europe3.4 South America3.5 Middle East and Africa

1.1 Video streaming-  The cloud gaming market is experiencing significant growth as more businesses adopt this technology for remote work and entertainment. It allows users to access high-performance games on any device with an internet connection. Companies like Google Stadia, Microsoft xCloud, and NVIDIA GeForce Now are leading this market, providing affordable and convenient gaming solutions. This trend is expected to continue as the demand for flexible and cost-effective gaming options increases.

For more information on market segmentation with geographical analysis including forecast (2024-2028) and historic data (2018 – 2022)  – Download a Sample Report

Learn and explore more about Technavio’s in-depth research reports

The global subscription-based gaming market is experiencing significant growth, driven by increasing demand for convenient, on-demand gaming experiences. Major players like Xbox Game Pass and PlayStation Plus are leading the charge, offering extensive libraries of games for a monthly fee. Concurrently, the global gaming market continues to expand, fueled by advancements in technology, the rise of mobile gaming, and the growing popularity of eSports. Together, these trends are shaping the future of the gaming industry, providing diverse and immersive experiences for gamers worldwide.

Research Analysis

The Cloud Gaming Market is experiencing significant growth due to the convergence of 5G technology and cloud technology. This advancement is revolutionizing the gaming sector by catering to the increasing player demand for top-tier games on portable devices, laptops, tablets, and even Smart TVs. The gaming experience is no longer tethered to specific hardware, such as gaming consoles, as remote servers handle the processing and technical complexities. Startups and established players in the Gaming Industry are investing in Cloud Gaming and Game Design to meet the escalating interest in mobile games and Virtual Reality (VR). The integration of Cloud gaming with VR offers a new dimension to video games, enabling users to immerse themselves in a more interactive and realistic gaming environment. The future of gaming lies in the seamless integration of Cloud technology, 5G, and gaming hardware, providing unparalleled internet usage capabilities and enhancing the overall gaming experience.

Market Research Overview

The Cloud Gaming market refers to the delivery of computing power, applications, and storage over the internet, enabling users to play high-performance games on various devices without the need for local hardware. This technology is revolutionizing the gaming industry by providing access to games on demand, reducing latency, and enabling seamless multiplayer experiences. The Cloud Gaming market is expected to grow significantly due to increasing internet penetration, advancements in technology, and the rising demand for gaming on-the-go. Consumers can enjoy a wide range of games, including AAA titles, indie games, and classic titles, all streamed directly from the cloud. Additionally, Cloud Gaming offers benefits such as automatic updates, lower upfront costs, and the ability to play on multiple devices. Overall, Cloud Gaming is transforming the way we play games and is set to become a major player in the gaming industry.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

ApplicationVideo StreamingFile StreamingDeviceGaming ConsolesComputing DevicesSmart TVsMobile DevicesGeographyNorth AmericaAPACEuropeSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Viettel Group and Vietnam’s Government Cipher Committee Unveil Security Chip Embedding Vietnamese Cryptography in Silicon

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HANOI, Vietnam, Nov. 3, 2026 /PRNewswire/ — Vietnam’s Government Cipher Committee and Viettel Group have unveiled VGC v1.0, a security chip integrating a domestically developed cryptographic algorithm directly into silicon, alongside the country’s first domestically designed secure semiconductor platform.

The project addresses concerns over potential data exposure associated with reliance on imported chips. By embedding cryptographic functions directly into hardware, Vietnam’s Government Cipher Committee and Viettel Group aim to strengthen Vietnam’s control over the design and verification of technologies used to protect sensitive information.

VGC v1.0 contains 300 million transistors in a 10 × 10 mm package and is fabricated using a 28-nanometre CMOS process. In performance tests, it performed encryption and decryption approximately 15 times faster than a software-only solution carrying out the same tasks. The first batch passed technical tests and received certification for socio-economic applications in the first quarter of 2026. Technical safeguards were also applied to protect the design before fabrication, reducing risks of information leakage and reverse engineering.

The Government Cipher Committee’s M2 unit established security requirements, developed the cryptographic algorithm and defined evaluation criteria, while Viettel Semiconductor Center designed and implemented the chip. Based on the open RISC-V instruction set architecture, the underlying platform enables Vietnamese engineers to modify processor designs and reuse established verification processes for future chip generations.

VGC v1.0 has already seen initial deployment in secure USB storage devices for Party, government and defence agencies. Planned applications include supporting Vietnam’s national digital signature certification system, which has more than two million digital certificates in circulation. Other potential uses span financial data protection, connected cameras and sensors, and critical infrastructure systems in electricity, water, oil and gas, and telecommunications. Products intended to protect state secrets would require further testing and certification under applicable standards.

“Researching, designing and developing secure semiconductor chips is a formidable challenge, requiring years of accumulated expertise, technological capabilities and highly skilled talent. Yet we believe that starting later does not mean accepting dependence on others. With the right strategy, focused resources and sustained commitment, we can steadily close the gap and move towards mastering technologies of strategic importance to our country,” said Lieutenant General Tao Duc Thang, Chairman and CEO of Viettel Group.

At the launch, the Vietnam’s Government Cipher Committee and Viettel Group signed an agreement covering plans for volume production, multicore security chips, specialist workforce development and testing on real devices. Viettel is also building a semiconductor fabrication plant in Hoa Lac as part of broader efforts to develop domestic capabilities across chip design, manufacturing and packaging.

Beyond the initial chip, the initiative establishes a foundation for future generations of security hardware, supporting Vietnam’s long-term efforts to reduce technological dependence and strengthen control over critical digital technologies.

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SOURCE Viettel Group

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USDGO Plus SP Among First Products on OSL’s Instant Redemption

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Eligible professional investors redeeming units of USDGO Plus SP through OSL may receive redemption proceeds on the same day, subject to OSL’s eligibility criteria and applicable terms and conditions

HONG KONG, Nov. 3, 2026 /PRNewswire/ — Units of PrimePlus SPC – USDGO Plus SP held via OSL are included in the initial batch of products covered by Instant Redemption, a feature OSL Group announced on 2 November 2026 for tokenised real-world asset (RWA) products on its licensed platform.

Eligible professional investors redeeming designated products through OSL may receive their redemption proceeds on the same day, subject to OSL’s eligibility criteria, product coverage and applicable terms and conditions. Designated products may also be subscribed for and redeemed in USDGO.

USDGO Plus SP is a segregated portfolio of PrimePlus SPC, a Cayman Islands segregated portfolio company registered with CIMA as a mutual fund. Under the co-operation framework of 2WA and OSL, fund units stay in custody via OSL, 2WA does not custody client fund units, and Instant Redemption is an OSL platform feature*.

OSL continues to provide custody and distribution for USDGO Plus SP. Instant Redemption does not change the fund’s redemption terms, registration status, offering documents, risk disclosures or investor eligibility requirements.

*Instant Redemption is only available to investors on the OSL platform who qualify as professional investors.

About 2WA

2WA is a real-world asset (RWA) and digital asset technology development company focused on expanding the utility of regulated assets. 2WA applies blockchain technology, including tokenization, to broaden how regulated assets such as fund units and listed equities are held, used and mobilized. Throughout, the underlying assets remain with licensed custodians. 2WA’s objective is to create new use cases for these assets and, in doing so, enhance their overall value for investors and institutions.

USDGO sits at the core of 2WA’s business. As an active contributor to the USDGO ecosystem, 2WA uses USDGO as the primary settlement and liquidity asset across its RWA products, and works alongside partners to broaden its adoption, deepen its liquidity and support the long-term growth of its ecosystem. For more information, visit https://2wa.io

About OSL

OSL Group (HKEX: 863) is a global stablecoin infrastructure company that strives to provide compliant and efficient digital financial infrastructure services globally, empowering enterprises, financial institutions and individuals to seamlessly exchange, pay, trade, and settle between fiat and digital currencies. Grounded in the core values of Open, Secure, and Liquid, it is committed to building a more efficient ecosystem that connects global markets and enables instant, seamless and compliant value movement worldwide. For media inquiries, please contact: media@osl.com

Media contacts

2WA: media@2wa.io
OSL: media@osl.com

Disclaimer

This press release is for information purposes only. It does not constitute an offer, solicitation, recommendation or inducement to buy, sell or otherwise deal in any digital asset, security or other financial product, and it is not financial, investment, legal, tax, accounting or other professional advice and should not be relied on as such. Views expressed do not necessarily reflect the official positions of OSL Group or its affiliates. Descriptions of products and services are for general reference only, and participation is subject to applicable terms, conditions and regulatory requirements. This press release may contain forward-looking or indicative information; actual outcomes may differ materially, and none of OSL Group, 2WA, PrimePlus SPC or their respective affiliates undertakes any obligation to update it.

USDGO Plus SP has not been authorised by the Securities and Futures Commission under section 104 of the Securities and Futures Ordinance (Cap. 571) (SFO), and its offering documents have not been reviewed by any regulatory authority in Hong Kong. Interests in USDGO Plus SP may be offered in Hong Kong only to professional investors, and only on the basis of the fund’s offering documents. Investing in digital asset funds involves significant risks, including the possible loss of the entire amount invested. Market-neutral strategies do not eliminate risk, and funding rates may turn negative. Past performance is not indicative of future results.

Instant Redemption is a feature of OSL’s platform. Its availability is subject to OSL’s eligibility criteria, limits and platform terms, and may be changed, suspended or withdrawn at any time. It does not amend the redemption terms of USDGO Plus SP and is not a guarantee of liquidity or of the return of any amount invested.

This press release is intended only for “professional investors” as defined in the SFO and its subsidiary legislation, must not be distributed or used in any jurisdiction where doing so would breach applicable laws, and does not constitute active marketing to the public in Hong Kong. Readers are responsible for complying with the laws of their own jurisdiction. The stablecoins referred to in this press release may be “specified stablecoins” under the Stablecoin Ordinance (Cap. 656); their issuers and OSL Digital Securities Limited (OSLDS) are not licensed under that Ordinance to conduct regulated stablecoin activities in Hong Kong. OSLDS is a permitted offeror under that Ordinance and offers such products in Hong Kong only to clients it has verified and accepted as professional investors.

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SOURCE 2WA

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THE KOREA INDUSTRY DAILY: ROBOTWORLD 2026 to Spotlight Physical AI and AI-Driven Manufacturing With 402 Exhibitors From 17 Countries

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Rainbow Robotics, Neuromeka and Samhyun to exhibit Nov. 4–7 near Seoul; NVIDIA and Qualcomm to participate in conference

GOYANG, South Korea, Nov. 3, 2026 /PRNewswire/ — ROBOTWORLD 2026 will bring together 402 companies from 17 countries at the Korea International Exhibition Center (KINTEX) Nov. 4–7. The 1,198-booth exhibition will explore how Physical AI and AI-driven manufacturing systems are being developed for industrial applications.

International exhibitors will include Taiwan’s Advantech, Japan’s FANUC and China’s Booster Robotics, PAXINI and Unitree. A Canadian delegation of 10 technology companies will participate in the exhibition and conference, while companies from India and Bangladesh will exhibit at ROBOTWORLD for the first time.

The International Robot Business Conference 2026 will extend the discussion of industrial applications through 36 sessions on Nov. 4–5. Its three tracks — Manufacturing AX (AI transformation), Humanoid with Physical AI and Mobility — will address AI adoption in production, robot intelligence and mobility across industrial and service environments. The Manufacturing AX track will feature presentations by representatives from Qualcomm and Advantech, while a speaker from NVIDIA will present in the Humanoid with Physical AI track. Qualcomm will also sponsor the exhibition.

According to the International Federation of Robotics’ World Robotics 2026 report, global industrial robot installations reached a record 603,307 units in 2025, marking an 11% increase from the previous year and surpassing 600,000 units for the first time. Asia accounted for 76% of all newly installed industrial robots, with 457,315 units installed, up 14% year-on-year. Global installations are forecast to reach 655,000 units in 2026, reflecting the continued expansion of industrial automation.

Against this industrial backdrop, the exhibition will explore Physical AI technologies that enable robots to perceive their surroundings, assess conditions and perform physical tasks. Korean exhibitors will address both task intelligence and the platforms and components that enable movement and manipulation.

Rainbow Robotics will exhibit its RBY mobile humanoid and RBQ quadruped series, while Neuromeka will present its Physical Skill Foundation (PSF) technology alongside the EIR humanoid and NAMI mobile humanoid platforms. Neuromeka describes PSF as supporting task execution involving unfamiliar objects and changing work environments. Samhyun will showcase its AXLON actuator series for robot joint actuation, torque control and linear motion, together with the BOLDUM autonomous transport robot for industrial material handling with payloads of up to 3 metric tons.

Beyond individual robots, the exhibition will examine AI-driven manufacturing through systems that combine collaborative robots, autonomous mobile robots (AMRs), machine vision and manufacturing software. Exhibitors will demonstrate how process data and material flows can inform robot and equipment operations across production processes.

Humanoid, food-tech and healthcare pavilions will provide focused views of these technologies and their applications. The newly established humanoid pavilion will cover complete robots, actuators, reducers, sensors, controllers and AI software. The food-tech pavilion will feature cooking, serving and kitchen automation. The returning healthcare pavilion will cover surgical, rehabilitation, wearable and care robots, as well as hospital logistics.

Business programs will connect the technology presentations with opportunities for procurement, exports and investment. Export and procurement matchmaking sessions will run Nov. 4–6, with suppliers and prospective buyers matched in advance for one-to-one meetings. A seminar on entering international markets will be held on Nov.5 providing practical information on certification requirements in different countries.

Global Scale-up Day on Nov. 6 will be open to small and medium-sized enterprises as well as startups in AI and robotics seeking investment and growth capital. Conducted entirely in English, the program will bring together venture capital firms, accelerators, strategic investors and M&A specialists.

“With increased participation by global companies and the addition of national and special pavilions, we hope this year’s exhibition will showcase the capabilities of Korean robotics companies and expand opportunities for practical cooperation between Korean and international businesses,” a ROBOTWORLD representative said.

ROBOTWORLD 2026 will take place at KINTEX Exhibition Center 1, Halls 3–5, in Goyang. Information on exhibitors, conference sessions and business programs are available at https://eng.robotworld.or.kr/.

About ROBOTWORLD

ROBOTWORLD is an international robotics exhibition covering industrial and service robots, core components, AI software and manufacturing automation solutions, alongside a conference and business programs. ROBOTWORLD 2026 is hosted by South Korea’s Ministry of Trade, Industry and Resources (MOTIR) and jointly organized by the Korea Association of AI Robot Industry (KAR), the Korea Institute for Robot Industry Advancement (KIRIA) and the Institute of Control, Robotics and Systems (ICROS).

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SOURCE THE KOREA INDUSTRY DAILY

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