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Music Streaming Market to Grow by USD 49.63 Billion (2024-2028), Due to Rising Popularity of Streaming Services, Impact of AI on Market Trends- Technavio

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NEW YORK, Aug. 28, 2024 /PRNewswire/ — Report on how AI is redefining market landscape- The global music streaming market size is estimated to grow by USD 49.62 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of over 19.99%  during the forecast period. Increasing preference for music streaming services is driving market growth, with a trend towards increasing introduction of differentiated music streaming services. However, lack of ownership in music streaming  poses a challenge. Key market players include Alphabet Inc., Amazon.com Inc., Apple Inc., Bharti Airtel Ltd., Curb Records Inc., Deezer SA, Gamma Gaana Ltd., iHeartMedia Inc., KKBOX, Meredith Corp., Mixcloud Ltd., RealNetworks Inc., Reliance Industries Ltd., Sirius XM Holdings Inc., SoundCloud Ltd. And Co. KG, SOUNDMACHINE, Soundtrack Your Brand Sweden AB, Spotify Technology SA, Tencent Holdings Ltd., and TuneIn Inc..

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Music Streaming Market Scope

Report Coverage

Details

Base year

2023

Historic period

2018 – 2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 19.99%

Market growth 2024-2028

USD 49625 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

16.15

Regional analysis

North America, Europe, APAC, South America, and Middle East and Africa

Performing market contribution

North America at 47%

Key countries

US, China, UK, Germany, and Japan

Key companies profiled

Alphabet Inc., Amazon.com Inc., Apple Inc., Bharti Airtel Ltd., Curb Records Inc., Deezer SA, Gamma Gaana Ltd., iHeartMedia Inc., KKBOX, Meredith Corp., Mixcloud Ltd., RealNetworks Inc., Reliance Industries Ltd., Sirius XM Holdings Inc., SoundCloud Global Ltd. And Co. KG, SOUNDMACHINE, Soundtrack Your Brand Sweden AB, Spotify Technology SA, Tencent Holdings Ltd., and TuneIn Inc.

Market Driver

Vendors in the global music streaming market are distinguishing themselves by introducing unique features in their services. Companies like YouTube Music from Alphabet, Pandora, Spotify, Deezer, and Tidal (an Aspiro AB subsidiary) offer personalized recommendations, easy accessibility on multiple platforms, and high audio quality. YouTube Music uses Google account data and artificial intelligence technology for song selections and location-based recommendations. Pandora plans to create podcasts based on its Music Genome Project. Spotify provides accessibility across various operating systems and focuses on social features. Apple and Amazon have integrated their music streaming services with their hardware, eliminating the need for additional software installation. These differentiated services are a significant trend driving the growth of the music streaming market.

Music streaming market is witnessing notable trends in 2023. Subscription models continue to dominate, with individual use being the primary driver. However, non-subscription options are gaining traction. Interactive features like collaborative playlists and social sharing are popular among users. Global expansion and localization are key focus areas for music streaming services. AI-driven personalization, live audio, and virtual concerts are emerging trends. High-fidelity and lossless streaming are in demand for superior user experience. Social features, user-generated content, and remix culture are shaping the future of music streaming. 5G connectivity and smart devices, including smart speakers, alarms, and virtual assistants, are driving adoption. Advancements in technologies like network connection, data transfer rates, and latency are essential for seamless streaming. Digital platforms, websites, music videos, podcasts, audio files, and 4G technology also play a role in the market. Subscription bundling with other services is a growing trend.

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Market Challenges

The global music streaming market is characterized by the digital distribution of music through subscription-based licenses. This model grants consumers access to vast music libraries without the option to own the tracks. A potential drawback is the requirement for an internet connection to stream music, as not all providers offer downloads. The absence of ownership may deter some customers from subscribing, potentially limiting market expansion during the forecast period.The music industry has seen significant shifts with the rise of digital platforms and smart devices. Music streaming services, websites, and apps have become the go-to destination for consumers to access music, music videos, podcasts, and audio files. With the advent of 5G connectivity, high-quality music streams and live videos are now possible, providing a superior user experience. Advancements in technologies like Artificial Intelligence (AI) and Machine Learning (ML) offer personalized recommendations and prime membership benefits. However, challenges persist, including unauthorized music streaming, piracy, and competition from OTT platforms and social media websites like YouTube Live and Facebook Periscope. Revenue channels include subscription models, ads, and partnerships with businesses like restaurants, cafeterias, salons, gyms, and cloud-based infrastructure for live streaming. Consumers can now rewind, fastforward, pause, and access audio and video content on application-based platforms or web-based platforms, making music more accessible than ever before.

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Segment Overview 

This music streaming market report extensively covers market segmentation by  

Type 1.1 Free1.2 PaidEnd-user 2.1 Individual users2.2 Commercial usersGeography 3.1 North America3.2 Europe3.3 APAC3.4 South America3.5 Middle East and Africa

1.1 Free-  The free music streaming segment is expected to experience moderate growth in the music streaming market during the forecast period. Free music streaming is an advertising-supported service where vendors generate revenue by displaying ads during music play or when users make in-spot purchases. Leading global providers like Spotify and Alphabet offer free streaming services with limited music access and intermittent ads. For instance, Spotify’s free users can access 750 songs, while Alphabet provides up to 50,000 songs with some ads. The free segment’s growth is attributed to its widespread popularity and accessibility, making it a significant driver for the global music streaming market’s expansion.

For more information on market segmentation with geographical analysis including forecast (2024-2028) and historic data (2017-2021) – Download a Sample Report

Research Analysis

Music streaming services have revolutionized the way consumers access and enjoy their favorite tunes, podcasts, and even live performances. With the rise of smart devices, music streams can now be accessed on-demand through websites and mobile apps, making music more convenient than ever before. Music videos and audio files can be streamed in high quality, with some services offering benefits like 5G connectivity for faster streams and downloads. 5G technology and 4G technology have made it possible for consumers to enjoy uninterrupted music streams, even on-the-go. Artificial Intelligence (AI) and Machine Learning (ML) have also made their way into music streaming, with features like personalized playlists and song recommendations based on listening history. Prime membership benefits, live videos, and social media websites like YouTube Live and Facebook Periscope have added to the music streaming experience. The music industry has embraced Over-the-Top (OTT) platforms, with individual segments like restaurants, cafeterias, salons, and gyms adopting cloud-based infrastructure for their music needs. However, unauthorized music streaming remains a concern, with consumers turning to piracy sites and apps to access copyrighted content. Rewind features and live streaming capabilities have added to the appeal of music streaming services, making them an essential part of modern entertainment.

Market Research Overview

Music streaming market is a dynamic and rapidly growing industry, driven by the proliferation of digital platforms and smart devices. Music streaming services, available as websites and application-based platforms, offer consumers on-demand access to music videos, podcasts, audio files, and live streams. Advancements in technologies like 5G connectivity and AI/ML enable high-quality music streams and personalized recommendations. Consumers can rewind, fastforward, pause, and interact with social features like collaborative playlists and live streaming. Revenue channels include non-subscription and subscription models for individual and commercial use. Unauthorized music streaming remains a challenge, while live videos, social media websites, and OTT platforms offer new opportunities. The music industry is transforming, with the audio and video segments experiencing significant growth. Cloud-based infrastructure, AI-driven personalization, and virtual concerts are shaping the future of music streaming. Smart devices, from smart speakers to alarms and voice commands, are making music streaming more accessible and convenient. Global expansion and localization are key trends, with social sharing and collaborative playlists enhancing the user experience.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

TypeFreePaidEnd-userIndividual UsersCommercial UsersGeographyNorth AmericaEuropeAPACSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Chemours Announces Dates for Third Quarter 2026 Earnings Release and Webcast Conference Call

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WILMINGTON, Del., Oct. 21, 2026 /PRNewswire/ — The Chemours Company (“Chemours” or “the Company”) (NYSE: CC) today announced that the Company expects to issue its third quarter 2026 financial results after market on Monday, November 2, 2026.

The Company expects to hold its conference call to discuss its third quarter 2026 financial results at 8:00 a.m. Eastern Standard Time on Tuesday, November 3, 2026. The call is open to the public and can be accessed via the webcast information below. The webcast and materials can be accessed by visiting the “Events and Presentations” section of the Investor Relations section of Chemours’ website at investors.chemours.com.

Conference Call: Please visit investors.chemours.com for a link to the live webcast and to view the accompanying slides.

Replay: A webcast replay will be available at investors.chemours.com.

About The Chemours Company
The Chemours Company (NYSE: CC) is a global leader in providing industrial and specialty chemicals products for markets, including coatings, plastics, refrigeration and air conditioning, transportation, semiconductor and advanced electronics, general industrial, and oil and gas. Through our three businesses – Thermal & Specialized Solutions, Titanium Technologies, and Advanced Performance Materials – we deliver application expertise and chemistry-based innovations that solve customers’ biggest challenges. Our flagship products are sold under prominent brands such as Opteon™, Freon™, Ti-Pure™, Nafion™, Teflon™, Viton™, and Krytox™. Headquartered in Wilmington, Delaware and listed on the NYSE under the symbol CC, Chemours has approximately 5,700 employees and 28 manufacturing sites and serves approximately 2,400 customers in approximately 110 countries. For more information, visit chemours.com or follow us on LinkedIn. 

CONTACTS:

INVESTORS
Brandon Ontjes
Vice President, Head of Strategy & Investor Relations
+1.302.773.3300 
investor@chemours.com 

NEWS MEDIA
Cassie Olszewski
Media Relations & Reputation Leader
+1.302.219.7140
media@chemours.com  

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SOURCE The Chemours Company

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AGEDB Announces Preliminary Technical Evaluation of Graph Database and AI Data Platform Opportunities

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VANCOUVER, BC, Oct. 21, 2026 /CNW/ — AGEDB Technology Ltd. (TSXV: AGET) (“AGEDB” or the “Company”) announces that it is evaluating opportunities to re-engage in its historical graph database business area through preliminary architectural design and technical assessment of potential AI data platform applications, following its entry, on September 16, 2026, into a memorandum of understanding (the “MOU”) with a Korea-listed company exploring opportunities to enter the AI sector (the “Korean Company”).

The Company previously disclosed that it had discontinued its graph database management system operations during the year ended April 30, 2025 and was seeking new business opportunities. The Company is now assessing potential opportunities to leverage its existing Apache AGE-related technology and experience. These preliminary evaluations should not be interpreted as a resumption of full-scale development or commercial operations.

Under the MOU, AGEDB and the Korean Company contemplate evaluating an integrated package combining locally installed PostgreSQL and Apache AGE relationship-analysis database technology with an AI agent. The MOU also contemplates a separate “Personal AI Operating System” evaluation track, referred to as “AGE Brain,” for potential use in user-controlled computing environments. The proposed applications remain conceptual and subject to further technical and commercial assessment.

The contemplated preliminary work includes architectural design and technical evaluation of approaches to connecting relational data with graph-based relationships and supporting AI-assisted information retrieval and analysis. The parties may consider proof-of-concept testing and pilot activities, but no timeline or commitment to undertake such activities has been established under the MOU.

The MOU has a one-year term. Except for provisions expressly identified as binding, it is non-binding and does not require either party to complete development, launch or commercialize a product, make an investment, commit personnel, pay development fees, or enter into a definitive commercial agreement. Specific project scope, deliverables, schedules, responsibilities, costs and any commercialization terms remain subject to further discussions and, where applicable, separate written agreements. Each party will bear its own evaluation costs unless otherwise agreed in writing.

The Company’s evaluation remains preliminary. No product launch, commercial revenue or definitive commercialization arrangement has been agreed, and there can be no assurance that the parties will proceed with development, that the proposed platform will be completed or commercialized, or that the Company will obtain the resources required to advance the opportunity.

AGEDB may also explore potential collaborations with AI development companies in Korea and other markets, subject to available resources and further assessment.

AGEDB Technology Ltd.

On behalf of the board of directors,

“Jungsoo Kim”
CEO

About AGEDB Technology Ltd.

AGEDB Technology Ltd. is a technology company listed on the TSX Venture Exchange under the symbol “AGET.” The Company is focused on developing and pursuing opportunities in data intelligence, graph database technology and applied artificial intelligence.

Forward-Looking Information

This news release contains forward-looking information, including statements regarding the Company’s development activities, the proposed AI data platform, potential proof-of-concept and pilot activities, and possible future collaborations and commercialization. Forward-looking information is based on management’s current expectations and assumptions and is subject to risks and uncertainties that could cause actual results to differ materially. The memorandum of understanding is generally non-binding, and there can be no assurance that the parties will proceed with or complete any development, pilot, product launch or commercial arrangement, or that AGEDB will enter into additional collaborations. Readers are cautioned not to place undue reliance on forward-looking information. AGEDB undertakes no obligation to update such information except as required by applicable securities laws.

SOURCE AGEDB Technology Ltd.

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Bose Corporation Acquires Skullcandy, Expanding Its Consumer Audio Portfolio to Reach New Audiences

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Acquisition follows a successful partnership between the two companies and advances Bose’s evolution into a multi-brand products and technology company

FRAMINGHAM, Mass. and PARK CITY, Utah, Oct. 21, 2026 /PRNewswire/ — Bose Corporation, a global leader in audio innovation and research, announced today it has acquired Skullcandy, a lifestyle audio brand known for its bold products that bring together sound, style and performance. Bose and Skullcandy have each spent decades finding new ways to bring people closer to the music they love. Together, they’ll combine Bose’s audio expertise, technology and global reach with Skullcandy’s design, understanding of its consumers and authentic community connections to create new products and experiences and accelerate growth.

The acquisition follows a multi-year partnership that has already brought Sound by Bose technology to Skullcandy earbuds and headphones. The companies have seen firsthand how their strengths can come together to create products consumers love while staying true to what makes Skullcandy special, providing a foundation to accelerate further collaboration and innovation.

With a strong position at the intersection of audio, lifestyle and culture, Skullcandy will remain a separate brand within Bose’s Premium Consumer Audio business. Skullcandy’s deep roots in boardsports, including longstanding relationships with passionate supporters of the culture and its athletes, and authentic connections across music, gaming, fitness and other communities present new ways for Bose to meaningfully connect with consumers where it has less presence today.

“For more than 60 years, Bose has been committed to delivering incredible audio experiences however and wherever people choose to listen. As we work to reach even more people, we’re expanding how we do that, not only through Bose products, but through technology partnerships and a growing portfolio of brands,” said Lila Snyder, Chief Executive Officer of Bose Corporation. “As a privately held company, we have the freedom to make bold, long-term investments in opportunities we believe in, and Skullcandy is a great example of that. They have an established, thriving brand, and together we see tremendous opportunity to create new products and experiences and reach more consumers around the world.”

“We believe this is a win for Skullcandy and our fans,” said Brian Garofalow, Chief Executive Officer of Skullcandy. “Skullcandy was born on a chairlift in Park City, Utah, over 20 years ago, and we’ve always believed great music should be part of the experiences people love. Joining Bose gives us the opportunity to make those experiences even better by bringing more of their audio expertise and technology to our products, and it opens up even more ways to take Skullcandy further.”

Bose plans to invest in Skullcandy’s continued growth, providing greater access to technology, resources, global distribution and commercial relationships while giving the brand the freedom to continue evolving in ways that are authentic to its identity and consumers. Skullcandy will continue to be based in Park City, Utah.

Bose acquired Skullcandy from a fund managed by Mill Road Capital Management LLC, a Connecticut-based private investment firm. Jones Day acted as Bose’s legal counsel. Additional information, including financial and other terms of the transaction, will remain confidential.

About Bose Corporation
Bose Corporation is a global leader in audio innovation, driven by a singular belief: sound has the power to transform the way people connect with the world. For more than 60 years, Bose has combined pioneering research, engineering excellence, and a deep understanding of human perception to create products and technologies that deliver extraordinary experiences. Through its portfolio of iconic brands, including Bose, McIntosh, Sonus faber, and Skullcandy, the company offers premium and luxury audio solutions for the home, on the go, and in the car. Bose also collaborates with leading companies across industries, extending its audio expertise and technologies into new products, platforms, and applications beyond its own brands. 

Guided by a relentless spirit of innovation and a passion for what sound makes possible, Bose continues to advance the science and art of sound while expanding its impact on everyday life. From music and entertainment to communication, wellness, and emerging applications, Bose is creating new ways for people around the world to feel more connected, inspired, and engaged through the power of sound.

About Skullcandy
Founded in 2003 on a chairlift in Park City, Utah, Skullcandy is the original lifestyle audio brand. With deep roots in action sports culture, Skullcandy creates headphones, earbuds, and speakers that deliver powerful sound, bold style, and immersive experiences. Designed to move with you—from the mountains to the streets—Skullcandy gear is built to perform and made to stand out. Learn more at www.Skullcandy.com.

Contact

Joanne Berthaume
Joanne_berthaume@bose.com

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SOURCE Bose Corporation

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