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Corporate Leadership Training Market to Expand by USD 26.85 Billion (2024-2028), Boosted by Long-Term Programs and AI-Driven Market Evolution – Technavio

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NEW YORK, Dec. 10, 2024 /PRNewswire/ — Report on how AI is driving market transformation – The global corporate leadership training market size is estimated to grow by USD 26.85 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of 11.13% during the forecast period. Long duration of leadership training programs is beneficial for vendors is driving market growth, with a trend towards emergence of gamification in corporate training. However, lack of standardization and efficient metrics to measure effectiveness of training programs poses a challenge. Key market players include Allen Communication Learning Services, Articulate Global Inc., BTS Group AB, City and Guilds Group, Computer Generated Solutions Inc., D2L Inc, Development Dimensions International Inc., Franklin Covey Co., Future London Accademy Ltd., GBS Corporate Training, Global Training Solutions Inc., Heinrich Bauer Verlag KG, Interaction Associates Inc., Korn Ferry, Learning Technologies Group Plc, MPS Ltd., New Horizons Computer Learning Centers Inc., NIIT Ltd., Skillsoft Corp., and Wilson Learning Worldwide Inc..

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Corporate Leadership Training Market Scope

Report Coverage

Details

Base year

2023

Historic period

2018 – 2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 11.13%

Market growth 2024-2028

USD 26.85 billion

Market structure

Fragmented

YoY growth 2022-2023 (%)

9.73

Regional analysis

North America, Europe, APAC, South America, and Middle East and Africa

Performing market contribution

North America at 39%

Key countries

US, UK, China, Germany, and Canada

Key companies profiled

Allen Communication Learning Services, Articulate Global Inc., BTS Group AB, City and Guilds Group, Computer Generated Solutions Inc., D2L Inc, Development Dimensions International Inc., Franklin Covey Co., Future London Accademy Ltd., GBS Corporate Training, Global Training Solutions Inc., Heinrich Bauer Verlag KG, Interaction Associates Inc., Korn Ferry, Learning Technologies Group Plc, MPS Ltd., New Horizons Computer Learning Centers Inc., NIIT Ltd., Skillsoft Corp., and Wilson Learning Worldwide Inc.

Market Driver

Corporate leadership training is a vital investment for teams and organizations seeking to inspire, motivate, and develop their leaders. With rapid technological advancements, virtual delivery is a trending approach, enabling agile leadership development through new-gen technologies like AI, AR, and VR. Collaborative leadership, mobile learning, gamification techniques, and blended training are also popular. Training magazines highlight the importance of emotional intelligence, communication, and interpersonal skills for leaders. Predictive analytics helps identify leadership succession needs, providing a competitive advantage. Pharmaceutical and Healthcare, IT & Telecom, and SMEs leverage instructor-led training, BTS, and online learning for leadership qualities. Virtual Reality (VR) and Augmented Reality (AR) offer learning experiences. Online and remote learning are accessible solutions for teams. Coaching, security issues, and cyber threats are concerns addressed through digital simulations and social networking tools. Instructor-led training remains essential for hands-on skills development. Market expansion requires leaders with confidence and self-esteem. Change management, direction, and guidance are crucial leadership qualities. Embracing these trends and technologies can help organizations stay competitive. 

Corporate leadership training is a crucial investment for organizations to develop their managers and executives. However, getting employees to participate in these programs can be challenging. Some companies struggle to convince staff to attend, as it means time away from work. In response, there’s growing interest in gamification as a solution. This trend involves incorporating game elements into training programs, fostering friendly competition and a sense of achievement. Gamification enhances user engagement, leading to significant behavioral changes. By focusing on these benefits, organizations can justify the investment in corporate leadership training with a clear return on investment. 

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Market Challenges

In today’s business landscape, corporate leadership training faces numerous challenges. Rapid technological advancements demand leadership adaptability and agility. Virtual delivery of training through new-gen technologies like AI, AR, and VR is essential for market expansion. Collaborative leadership, mobile learning, gamification techniques, and blended training are becoming the norm. Leadership development programs focus on essential qualities such as emotional intelligence, communication skills, and interpersonal skills. Predictive analytics help identify leadership succession needs, providing a competitive advantage. Change is constant, and leaders must inspire, motivate, and provide direction and guidance. Online and remote learning through digital simulations offer accessibility. Instructor-led training, SMEs, and BTS continue to play a role. Coaching and security issues, including cyber threats and data theft, are critical concerns. Pharmaceutical and Healthcare, IT & Telecom industries invest significantly in leadership training. Embracing these challenges and adapting to new technologies can help teams and organizations thrive in the modern business environment. Training magazines highlight best practices and trends in leadership development.Corporate leadership training is an essential investment for organizations to develop their workforce. However, measuring the effectiveness of these programs remains a challenge. Organizations primarily rely on trainee feedback, which can be subjective. This makes it difficult for trainers to make necessary adjustments post-training and for companies to identify top performers for promotions. Furthermore, the lack of standardization in producing consistent learning outcomes from the same materials adds complexity to the market. Organizations must ensure their leadership training programs are adaptable, effective, and yield measurable results.

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Segment Overview 

This corporate leadership training market report extensively covers market segmentation by

End-user 1.1 Large enterprises1.2 SMEsApplication 2.1 Online training2.2 ILT2.3 Blended trainingGeography 3.1 North America3.2 Europe3.3 APAC3.4 South America3.5 Middle East and Africa

1.1 Large enterprises- Large enterprises, characterized by a sizable workforce, substantial revenue, and multifaceted operations, recognize the significance of investing in leadership development. With intricate organizational structures and hierarchies, these organizations prioritize enhancing the skills of executives and managers through corporate leadership training. Identifying high-potential employees and preparing them for future leadership roles is essential for succession planning and bridging leadership gaps. In a competitive business environment, continuous learning and upskilling are crucial. Corporate leadership training programs offer executives and managers opportunities to improve their leadership abilities, stay informed of industry trends, and adapt to evolving business landscapes. These factors underpin the expansion of the large enterprise segment in the global corporate leadership training market.

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Research Analysis

The Corporate Leadership Training market is experiencing significant growth due to rapid technological advancements and the increasing need for adaptability and agility in today’s business environment. Virtual delivery of leadership training programs has become increasingly popular, allowing leaders to learn and develop new skills and abilities from anywhere in the world. New-Gen Technologies, such as Artificial Intelligence (AI), Augmented Reality (AR), and Virtual Reality (VR), are being integrated into training programs to provide and interactive learning experiences. Collaborative leadership is also a key focus, with training programs inspiring and motivating leaders to effectively guide and direct their teams and organizations through change. Online and remote learning have become essential tools for organizations, enabling leaders to access training and development opportunities at their own pace and convenience. Confidence and self-esteem are also important outcomes of leadership training, helping leaders inspire and motivate their teams to achieve success.

Market Research Overview

The Corporate Leadership Training market is experiencing significant growth due to the need for leaders to adapt to rapid technological advancements. Virtual delivery of training programs is becoming increasingly popular, allowing for greater flexibility and accessibility. New-Gen Technologies, such as AI, AR, and VR, are being integrated into training programs to enhance the learning experience. Collaborative leadership and mobile learning are also key trends, as organizations seek to foster agility and inspire confidence in their teams. Leadership development is essential for organizations to maintain a competitive advantage. Emotional intelligence, communication skills, and interpersonal skills are crucial leadership qualities. Predictive analytics and leadership succession planning are also important aspects of effective leadership development. Online training and remote learning are becoming more common, with blended training programs combining online and instructor-led components. Market expansion is driving the demand for leadership training, with Pharmaceutical and Healthcare, Information Technology & Telecom, and SMEs being major industries investing in leadership development. However, with the shift to online learning comes new challenges, such as security issues, cyber threats, and data theft. Organizations must prioritize the protection of personal information to ensure the success of their training programs. In summary, the Corporate Leadership Training market is evolving rapidly, with a focus on virtual delivery, new technologies, and leadership adaptability. Effective training programs inspire and motivate leaders, providing direction and guidance to teams and organizations in an ever-changing business landscape.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

End-userLarge EnterprisesSMEsApplicationOnline TrainingILTBlended TrainingGeographyNorth AmericaEuropeAPACSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Haloid Poll: Majority of Public Safety and Commercial Radio Administrators Would Consider Starlink Integration With LMR Two-Way Radio Networks, but Disruption Unlikely

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STONY BROOK, N.Y., Oct. 25, 2026 /PRNewswire/ — Following Starlink’s announced entry into the mobile communications space, Haloid’s consulting team polled government and business land mobile radio (LMR) administrators on whether Starlink could replace, or complement, their LMR systems. We found that most radio administrators were receptive to the nascent technology but did not see it as a replacement for their LMR networks.

Sixty-seven percent of radio administrators said they would be willing to integrate Starlink technology if it allowed them to expand coverage or lower infrastructure costs. When asked whether Starlink could completely replace their LMR networks, fewer than 15 percent said yes; the vast majority believed Starlink is not as reliable as the custom networks they have built. Among administrators who already use two-way radio over cellular (also known as push-to-talk over cellular, or PoC), however, nearly 80 percent said that Starlink’s satellite coverage, combined with its newly acquired cellular spectrum, would make it more desirable than the industry’s wireless incumbents because it could eliminate dead spots where cellular does not reach.

In the U.S., hundreds of thousands of radio users rely on traditional cellular carriers for push-to-talk communications, and that number grows each year. While the migration to two-way radio over cellular has affected the LMR industry, it has not replaced it. Many public safety agencies never made the switch, citing the risk that cellular networks could go down during weather events, power outages, or cyberattacks and jeopardize emergency communications.

In fact, during recent cellular outages, Starlink was used to provide emergency communications to affected areas, because its satellite connectivity does not depend on cell towers. But Starlink’s integration with the 800 MHz cellular spectrum — “Starlink 2.0,” as some experts are calling it — exposes it to some of the same vulnerabilities as traditional wireless carriers.

While Starlink’s satellite service might still function if local cell towers go down, a critical portion of an agency’s communications might rely on local towers using the 800 MHz spectrum, leaving the agency vulnerable in a storm or outage.

Expect evolution, not disruption

“Just like cellular didn’t replace LMR, we don’t see Starlink as an existential risk,” said Jeremy Alicandri, President of Haloid Solutions. He expects Starlink to accelerate the industry’s evolution toward shared communications infrastructure, also known as hybrid LMR. “We have public safety customers already using Starlink in their vehicles to extend the coverage of their radios. This trend will continue as Starlink devices become more ubiquitous.”

The stock prices of Verizon, T-Mobile, and AT&T were affected by Starlink’s recent announcement. LMR stocks such as L3Harris, JVCKENWOOD, and BK Technologies, maker of the Bendix King brand, have been unaffected, as Wall Street views Starlink as unlikely to replace LMR technology for the same reasons cellular did not. “But it may be too early to predict the industry’s winners and losers,” Alicandri added. “The cellular incumbents have many advantages, including low-cost devices, existing infrastructure, and their own satellite ambitions.”

About Haloid Solutions Research

Haloid’s Starlink poll drew on respondents to its LMR brand loyalty study, which measures radio administrators’ sentiment toward the ownership and after-sales experience. Haloid’s LMR research is sponsored by investors in the mission-critical communications space.

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SOURCE HALOID SOLUTIONS

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Newborn Town and Viggle Launch AI-Powered 3D Interactive Game, Bringing World Models to Social Gaming

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HONG KONG, Oct. 26, 2026 /PRNewswire/ — Recently, Newborn Town’s game-oriented social platform TopTop has launched “Slap Showdown”, an AI-powered 3D interactive mini-game developed in collaboration with Viggle, a company specializing in physics-native world models. The launch brings world model technology into social gaming, offering users a more personalized and engaging interactive experience.

Developed by TopTop and powered by Viggle’s self-developed Joint Space-Time (JST) world model, “Slap Showdown” lets users turn uploaded photos into customized 3D characters and take them straight into the game.

Launched in September, “Slap Showdown” has gained particular traction in Japan, among Spanish-speaking users in North America, and across the Middle East. It is now available in multiple countries and regions worldwide.

From Better Gameplay to a Richer Ecosystem: How World Models Could Redefine Social Gaming on TopTop

In terms of gameplay, “Slap Showdown” combines AI-generated 3D characters with multiplayer interaction. Players can simply upload a photo from their phone and generate a personalized 3D character in around 30 seconds, whether it’s an anime protagonist, a cyberpunk cyborg, or a LEGO minifigure. They can then bring their custom characters into the game and face off against other players in fun, interactive battles.

As players use controls such as press-and-hold, tap, and drag, the 3D characters respond with realistic, physics-based movements. This takes AI-generated characters beyond visual customization, integrating them directly into the gameplay experience.

According to TopTop’s operations team, “Slap Showdown” has attracted a growing base of highly engaged, high-spending-potential players in its first month since launch. The game has recorded a 97% match completion rate, while its game-start rate has also exceeded the platform-wide average.

The depth of user engagement is further illustrated by individual player activity. One player in Japan completed 1,041 matches over 22 days, reaching a daily peak of 151 matches and averaging one match every 9.5 minutes. Another particularly avid player in Eastern Europe completed 735 matches in just 11 days, averaging 66.8 matches per day and peaking at 126 matches in a single day.

For a UGC-driven social gaming platform such as TopTop, mini-games serve as entry points and traffic drivers, while social features underpin retention and monetization. Personalized 3D avatars add another dimension to that experience. Beyond their visual appeal, they give users new ways to express themselves, interact with friends and share memorable moments. In turn, richer gameplay and more meaningful social interactions can help improve retention, attract new users and strengthen engagement across the platform.

“Slap Showdown” marks a successful step in TopTop’s efforts to deepen its application of AI technology, as well as a starting point for using world models to enhance gaming and social experiences. TopTop’s operations team said future game releases could make greater use of AI-powered 3D generation, extending beyond avatars to include customized environments. Existing games could also be revitalized by the introduction of new gameplay features, potentially driving stronger retention and user acquisition.

Beyond enriching gameplay, world model capabilities could also reshape social interaction itself, enabling more immersive, face-to-face experiences in virtual spaces. “We’re constantly exploring how AI can transform gaming and social interaction, while bringing new energy and capabilities to our UGC ecosystem,” TopTop’s operations team said.

Viggle Unveils Physics-Native Model JST-2, Setting Its Sights on Becoming the Infrastructure Layer for Physical AI

The world model technology powering “Slap Showdown” is provided by Viggle.

Founded in 2022, Viggle has focused on developing physics-native world foundation models. Its self-developed JST model can generate 3D characters, motion and environments directly, providing a foundation for gaming and a growing range of AI applications.

Viggle previously attracted widespread attention with Meme Maker, its AI-powered video creation product. The tool enables users to animate static characters and generate videos by applying specified movements, making AI character animation and video creation more accessible. In August 2024, Viggle raised USD 19 million in a Series A funding round led by Silicon Valley venture capital firm Andreessen Horowitz (a16z).

However, video creation was an early application of this technology. Viggle’s longer-term ambition is to make JST a foundational technology for AI-powered experiences across gaming, social platforms and other applications.

Viggle is now further expanding its technological boundaries. On 19 October, Viggle launched JST-2 in full, likening its significance for world models to GPT-2’s role in the evolution of language models.

Unlike many world models that infer physical structure indirectly from pixels, JST-2 is built around a physics-native architecture designed to learn the structure and dynamics of the 3D world directly. Its underlying representation consists of units resembling digital “atoms.” Each has a defined position in three-dimensional space, along with physical properties such as material, color and mass, and information describing how it moves and responds to forces. This allows the model to do more than generate convincing images. It can represent and generate 3D characters, motion and scenes with an underlying understanding of their physical properties.

To support this approach, Viggle has developed an integrated technology stack spanning tokenization, model architecture, data engine, pre-training and post-training. After four years of research and development, JST-2 can generate characters, motion and scenes within a single unified architecture.

Compared with other approaches, JST-2 also demonstrates cost efficiency. JST-2 can generate a 3D scene in seconds, at an inference cost of less than one US cent. Once created, the content can be rendered locally without repeatedly running the foundation model to generate each frame.

It is noteworthy that world model technology remains at an early stage, but Viggle is already working toward more advanced capabilities.

Its next-generation model, JST-3, is intended to become a comprehensive world simulator. Such a system could underpin future game and graphics engines, while also serving as a virtual training environment for robotics and other forms of physical AI.

The longer-term goal is for JST-3 to learn the physical rules governing its simulated world directly from data, rather than relying on rules explicitly written by developers.

For Newborn Town, its investment in and partnership with Viggle represents an important step in exploring how advanced AI can reshape social gaming, promoting a deep integration of AI technology with its business operations.

As a leading global social entertainment company, Newborn Town has continued to deepen the use of AI across key areas in recent years, including product R&D, social recommendation systems, intelligent operations, safety and risk management, and marketing and user acquisition, supporting ongoing business growth.

Meanwhile, the company also continued to invest across the AI ecosystem, backing projects in areas including world models, AI companionship, AI Agents and AI interactive gaming. These investments have further enriched its AI application ecosystem, with Viggle among the AI companies previously backed by Newborn Town.

“Slap Showdown” represents an early step in bringing world models into social gaming. For Newborn Town and Viggle, the next challenge is to turn increasingly sophisticated AI capabilities into experiences that users find genuinely engaging — and compelling enough to keep coming back.

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SOURCE Newborn Town

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HKICEC Launches First-Ever Global Mobile Exchange Pavilion at Mobile Electronics Show

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Charting a New Milestone with Outstanding Achievements

HONG KONG, Oct. 26, 2026 /PRNewswire/ — The Hong Kong International Communications Electronic Chamber (HKICEC) made a landmark debut at the Global Sources Mobile Electronics Show, held from October 18-21, 2026, with the inaugural launch of the HKICEC Global Mobile Exchange Pavilion. Spanning 600 square meters, the pavilion brought together nearly 60 industry leaders from mainland China, Hong Kong, India, Japan, the UAE, the US and the UK. As the largest themed pavilion in the mobile electronics sector and a premier highlight of the exhibition, this event marks a new developmental milestone for HKICEC. The pavilion underscores the chamber’s dedication to bridging global markets and serving the communications and electronics industry, injecting vital new momentum into the synergy between Hong Kong’s technology sector and international trade.

The grand opening ceremony on October 18 marked the official launch of the first B2B pavilion in Hong Kong and Asia dedicated exclusively to mobile communications equipment. The milestone event was officiated by a distinguished lineup of devices global business, including  Dr. the Hon. Starry Lee Wai King, GBS, JP, Member of the Standing Committee of the National People’s Congress and President of the Legislative Council; Mr. Zhu Xiaodong, Director of the Kowloon Affairs Department of the Liaison Office of the Central People’s Government in the HKSAR; Dr. the Hon. Horace Cheung Kwok Kwan SBS JP, Deputy Secretary for Justice, HKSAR; Mr. Liu Maozhou, Level 1 Bureau Rank Official, the Economic and Financial Department II, Liaison Office of the Central People’s Government in the HKSAR; Mr. Ho Lap Ki, Denny, JP, District Officer (Kwun Tong), Home Affairs Department; Mr James Liu, CEO of Global Sources; and Mr. Jacky Tse, Chairman of HKICEC, alongside HKICEC Management team. Together, they witnessed the official launch of the first B2B pavilion in Hong Kong and Asia dedicated to mobile communications equipment. The ceremony drew over a hundred political and business leaders, industry representatives, international exhibitors, and major media outlets, reflecting the event’s importance and the industry’s green trading development. Following the inauguration, officials toured the pavilion for high-level discussions with global exhibitors, signaling robust institutional backing for the industry and HKICEC’s strategic expansion.

During the four-day exhibition, the pavilion experienced a continuous flow of visitors. Communications and electronics suppliers and global buyers from overseas visited specifically for business matchmaking and negotiations, unlocking numerous commercial opportunities. Notably, the pavilion also featured a retrospective exhibit of 16 classic mobile phones, tracing the industry’s evolution from early ‘brick’ devices to Mainland China’s first official Apple release, the iPhone 3GS. The historical display proved to be a standout attraction, gathering large crowds throughout the event.

Beyond the exhibition floor, the chamber partnered with Global Sources to co-host an international forum on October 19. Under the theme ” From New Devices to New Life: Building a Global Mobile Device Lifecycle Ecosystem”, the event gathered experts from ecoATM, PCS Wireless, Cenwood, Our Hong Kong Foundation, and the Global Mobile Association. They engaged in profound discussions on cutting-edge topics including the global economic landscape, inventory management, ESG development, the circular ecology of new and used devices, and AI technology.  Attended by over 200 international representatives, the forum successfully catalyzed cross-border collaboration and established a new standard for sustainability discourse in the global mobile industry.

As a capstone to the comprehensive four-day events, HKICEC convened over 500 industry leaders, VIPs, and exhibitors for a high-profile networking banquet designed to accelerate cross-border business alliances. The gathering provided a premier platform for delegates to solidify collaborative ties and exchange strategic insights initiated from the pavilion. Ahead of the exhibition’s conclusion, a special ” Pearl Of The Orient • Victoria Harbour Cruise Party” was organized to showcase Hong Kong’s unique charm as a cosmopolitan city to global guests, providing a memorable networking experience against Hong Kong’s iconic skyline to formally cap off the week’s successes.

High-resolution images: https://bit.ly/3WqHMxu

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SOURCE The Hong Kong International Communications Electronic Chamber (HKICEC)

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