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Gaming Market to Grow by USD 100.8 Billion (2025-2029), Driven by AR and VR Game Adoption, Report Highlights AI Impact on Market Trends – Technavio

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NEW YORK, Jan. 24, 2025 /PRNewswire/ — Report on how AI is redefining market landscape – The global gaming market size is estimated to grow by USD 100.8 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of 8.4% during the forecast period. Growing adoption of AR and VR games is driving market growth, with a trend towards increasing emergence of cloud gaming. However, regulation of loot boxes poses a challenge. Key market players include Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp., Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp, NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab UK Ltd..

Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF

Gaming Market Scope

Report Coverage

Details

Base year

2024

Historic period

2019 – 2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 8.4%

Market growth 2025-2029

USD 100.8 billion

Market structure

Fragmented

YoY growth 2022-2023 (%)

7.8

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 52%

Key countries

China, US, Japan, South Korea, and Canada

Key companies profiled

Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp., Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp, NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab UK Ltd.

Market Driver

The gaming market is experiencing significant growth, with video games becoming a popular form of entertainment for people of all ages. Games offer stress relief, teamwork, a sense of achievement, and self-satisfaction. The youth population and older adults are embracing home entertainment systems for family game time and indoor leisure activities. Mobile games, fueled by 4G connectivity and smartphones, have gained massive traction. However, addiction issues and intense gaming can lead to social anxiety and other concerns. New genres like shooter, action, sports, role playing, and educational courses are attracting a large user base. Game developers are leveraging 3D realistic graphics, tactical missions, and attractive weapons to create game worlds. Technology advancements, including 5G, cloud gaming services, and virtual reality (VR) and augmented reality (AR), are transforming the gaming landscape. The game creation process is becoming more accessible with cloud platforms and online gaming platforms. Tablets and mobile phones, including iPads, are popular devices for gaming. Hypercasual Android and iOS apps dominate the market, with companies like Tencent leading the way. The gaming industry continues to evolve, with technology and storytelling at the forefront.

Cloud gaming is a modern approach to access and play video games, which are hosted on remote servers and streamed to Internet-connected devices. This technology eliminates the need for expensive gaming hardware and complicated setups. Users can enjoy cloud gaming for free or through paid subscriptions, making it an attractive option for non-core gamers who primarily use social media and mobile devices. Grid computing enables the streaming of content to gamers’ devices via wired or wireless broadband connections. Compared to traditional console gaming, cloud gaming offers several advantages, including fewer hassles as it eliminates the need for game discs, installations, digital downloads, or patches.

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Market Challenges

The gaming market is thriving, with video games providing entertainment for people of all ages. Whether it’s kids seeking joy and self-satisfaction or older adults looking for stress relief and teamwork, video games offer something for everyone. Home entertainment systems, smartphones, and tablets have made gaming more accessible than ever before, with mobile games and cloud gaming services attracting a large youth population and family game time. However, challenges persist. Intense gaming can lead to addiction issues, and games with violent or adult content can contribute to social anxiety. Developers must balance the desire for attractive weapons and tactical missions with the need for education and positive messages. Technology advancements, such as 4G connectivity, 5G, and virtual reality (VR), are transforming the gaming landscape. The game creation process involves designing engaging game worlds, improving graphics, and creating new genres like hypercasual, Android apps, and iOS apps. Tencent, a major player in the industry, is leading the way with innovative online gaming platforms and cloud services. The future of gaming is bright, with endless possibilities for storytelling and experiences.The global gaming market faces a significant challenge with the regulation of loot boxes. Loot boxes are virtual items purchased with real money for randomized in-game rewards. They can improve gaming experience for some players but have been criticized for resembling gambling and exploiting vulnerable individuals, including children. Regulators in various countries, such as Belgium, Australia, and the Netherlands, have taken actions to regulate or ban loot boxes. These regulations may require game developers and publishers to modify their games or business models to comply, potentially impacting their revenue streams.

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Segment Overview

This gaming market report extensively covers market segmentation by

Type1.1 Casual gaming1.2 Professional gamingPlatform2.1 Online2.2 OfflineDevice3.1 Mobile gaming3.2 Console gaming3.3 PC gamingGeography4.1 APAC4.2 North America4.3 Europe4.4 Middle East and Africa4.5 South America

1.1 Casual gaming- The casual gaming market refers to the segment of video games that do not require extensive time investment for playing, winning, and earning. Casual gamers are individuals who engage in such games without committing significant resources. Revenue in this sector is generated through licensing gaming software to end-users. The market for casual gaming is expanding due to the growing popularity of mobile gaming. Unlike dedicated gamers, casual gamers typically do not invest in gaming peripherals. Instead, they prefer mobile devices for their convenience and accessibility. Casual games can be played online, enabling users to enjoy their preferred titles from anywhere at any time. Accessibility and ease of use are key drivers for the casual gaming segment. Games in this category are simple to learn and can be played on various devices, including smartphones, tablets, and PCs. This broadens their reach to a large and diverse audience. Additionally, social interaction is a significant factor in casual gaming. Many games are designed for multiplayer experiences, allowing players to connect and communicate with each other, either locally or online. This social element adds an extra layer of enjoyment and engagement to the gaming experience. For instance, Player Unknown’s Battlegrounds (PUBG) is a popular online multiplayer battle royale game that offers social interaction opportunities through voice chat. Players can coordinate strategies and work together to survive, making the gaming experience more enjoyable when played with friends. Overall, the casual gaming segment’s growth is fueled by its accessibility, ease of use, and social interaction features, making it an attractive proposition for both developers and players.

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Research Analysis

The gaming market continues to thrive as a source of entertainment for people of all ages and backgrounds. Video games offer a unique form of stress relief and provide opportunities for teamwork and a sense of achievement. They bring joy and self-satisfaction, making them an excellent choice for indoor activities. The market caters to various demographics, including kids, older adults, and the youth population. Home entertainment systems have become essential for family game time, allowing for social connection and bonding. Gaming offers a solution for those suffering from social anxiety, with options ranging from shooter and action games to sports, role-playing, and educational courses. The advancement of technology, including 5G and devices like tablets, mobile phones, and iPads, has made gaming more accessible than ever. The GSMA report predicts continued growth in the gaming industry, making it an exciting space to watch.

Market Research Overview

The gaming market is a vibrant and ever-evolving industry that offers a world of entertainment for people of all ages. From kids to older adults, video games provide a sense of joy, self-satisfaction, and achievement. They offer a perfect escape from the stresses of daily life, fostering teamwork and social interaction. With advancements in technology, gaming has become a major form of home entertainment, with home systems, smartphones, tablets, and mobile phones leading the way. Mobile gaming, with its convenience and accessibility, has gained significant traction, especially among the youth population and families. Games come in various genres, including shooter, action, sports, role-playing, and educational courses. With 4G connectivity and the advent of 5G, cloud gaming services are becoming increasingly popular. The gaming industry is not without its challenges, however. Addiction issues and intense gaming can lead to social anxiety and other mental health concerns. New genres, such as hypercasual, continue to emerge, while game developers work tirelessly to create game worlds with improved graphics, virtual reality (VR), and augmented reality (AR). The game creation process is a complex one, involving game design, cloud platforms, and online gaming platforms. In conclusion, the gaming market is a dynamic and exciting industry that offers endless opportunities for entertainment, education, and social interaction. With continued advancements in technology and the growing popularity of mobile gaming, the future of gaming looks bright.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

TypeCasual GamingProfessional GamingPlatformOnlineOfflineDeviceMobile GamingConsole GamingPC GamingGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Technology

First Online Conversations Are Changing in 2026, According to New Secretmeet Research

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New research from Secretmeet reveals that the classic “Hey” opener is dying out — and the way people initiate connections online in 2026 looks nothing like it did just three years ago.

GIBRALTAR, May 2, 2026 /PRNewswire-PRWeb/ — People are rethinking the first move. Not just what to say, but when to say it, how long to make it, and what emotional tone to lead with. Across the board, data from Secretmeet’s latest research study shows a clear shift in how online conversations begin in 2026.

The single-word opener? Largely gone. The copy-paste compliment? People spot it instantly. Secretmeet noted that what’s replacing them is more interesting — and more human.

The Death of the One-Word Opener

For years, “Hey,” “Hi,” and “Hello 👋” dominated opening messages on dating platforms. They required no effort and, accordingly, generated little response. According to data published by the Journal of Computer-Mediated Communication, conversational openers that include a specific reference to the recipient’s profile generate significantly higher response rates than generic greetings.

Secretmeet’s research confirms the trend is accelerating. In 2026, users who open with a question — particularly one tied to something specific in a profile — see measurably stronger engagement in the first exchange. The bar for a “good” first message has risen.

This doesn’t mean people need to write an essay. Short still works. But purposeful short beats lazy short every time.

One of the more striking findings from Secretmeet: wit is winning. Openers with a light, humorous tone — a playful observation, a self-aware joke, a clever hypothetical — are outperforming earnest, serious introductions in early conversation engagement.

The Timing Shift Nobody Expected

When people send that first message matters more than most realize. In a Secretmeet review of activity trends, data points to a notable behavioral change: users in 2026 are increasingly active during morning hours — particularly between 7 a.m. and 9 a.m. — a window that was almost entirely quiet just a few years ago.

Evening hours still dominate overall volume. But morning messages show a disproportionately high response rate. The theory? People checking their phones with coffee and no agenda are more present, less distracted, and more open to genuine interaction than those scrolling at midnight.

It’s a small tactical insight with a surprisingly large emotional implication: presence matters more than timing, and mornings are when people show up fully. Secretmeet’s data makes that case clearly.

What This Means for How We Connect

The bigger picture here isn’t about tactics. It’s about expectations. People arriving at online dating platforms in 2026 want something more immediate and more genuine than they did in 2020. The pandemic years accelerated a kind of emotional directness online — and that hasn’t reversed.

People want to feel seen in a first message. They want to laugh. They want a reason to respond. A Secretmeet review of first-message engagement data suggests that users are increasingly capable of signaling — and detecting — authentic intent right from the very first line.

The opening message has always mattered. What’s changed is how clearly people understand that now.

About Secretmeet

Secretmeet is an online dating platform built around one straightforward idea: conversations should feel good. Not stressful, not performative — genuinely enjoyable. The platform is designed for people who want warmth, a little wit, and the kind of back-and-forth that actually goes somewhere. Whether you’re looking for something serious or just a spark of something new, Secretmeet reviews its features continuously to ensure that the first message has a real chance of turning into something worth remembering.

Media Contact

Alice Ross, Secretmeet, 1 14844760121, smm@secretmeet.com, https://secretmeet.com/

View original content:https://www.prweb.com/releases/first-online-conversations-are-changing-in-2026-according-to-new-secretmeet-research-302759958.html

SOURCE Secretmeet

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IMDA and Tencent Debut “Beyond the Screen” to Champion Real-World Connection through Digital Play

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The launch is marked by the signing of an agreement between IMDA and Tencent to advance healthy digital habits and safe, responsible use of digital technologies among youths, parents, and families.

SINGAPORE, May 2, 2026 /PRNewswire/ — The Infocomm Media Development Authority (IMDA) and Tencent today jointly launched “Beyond the Screen: Healthy Digital Play”, a new digital wellbeing campaign that encourages healthy digital habits by bringing families into the conversation and strengthening real-world connection through healthy gameplay.

The campaign encourages families to bridge the gap between play and purpose through gaming. It showcases how digital play can foster deeper understanding, facilitate balanced routines, and build stronger connections at home.

“Digital spaces are already a natural part of how young people learn, play, and connect today,” said Mr Murphy Zhao, Country Manager of Tencent Singapore and Head of Tech Group, Tencent Games. “As a company with deep expertise across digital entertainment and communications, we want to play a constructive role by helping families build meaningful digital habits that extend beyond the screen.”

Advancing Family Digital Wellness In Partnership with IMDA

As part of the launch, IMDA and Tencent also signed an agreement to strengthen collaboration on initiatives in digital wellbeing. The agreement was signed by Ms Joanna Lam, Cluster Director for Digital Readiness, IMDA, and Mr Murphy Zhao, Country Manager of Tencent Singapore and Head of Tech Group, Tencent Games. The collaboration builds on Tencent’s ongoing cooperation with IMDA, in support of the national Digital for Life (DfL) movement, focusing on promoting online safety and healthy digital habits among youths, parents, and families.

Tencent will co-develop educational content with IMDA, as well as organise four community outreach activities, reaching out to an estimated 4,000 participants. The company will also commit S$ 25,000, which totals to S$ 50,000 with the government’s dollar-to-dollar matching, to the DfL Fund. The DfL Fund provides support for projects and activities promoting digital inclusion, digital literacy and digital wellness. 

“Ensuring digital wellness is increasingly important, particularly for our children who are digital natives,” said Ms Joanna Lam, Cluster Director for Digital Readiness, IMDA. “Tencent has been a DfL partner since 2022, and I thank them for their continued commitment to the DfL cause. We look forward to deepening our collaboration with Tencent to empower parents and youths with practical guidance to build healthy digital habits and navigate the digital world safely together.”

Leading the Conversation on Healthy Digital Play

The inaugural Singapore launch event was officiated by Ms Jasmin Lau, Minister of State, Ministry of Digital Development and Information, and also hosted social service organisations from Singapore, Malaysia, Thailand, Indonesia, and the Philippines. At the event, families participated in gamified quiz experiences and took home educational materials designed to transform gaming into healthier routines at home. 

The programme also featured a parenting talk that shared practical guidance on utilising games as a bridge for conversation at home. The session highlighted how, when guided by constructive routines, gaming can support the development of soft skills such as communication, teamwork, strategic thinking, and persistence.

During the event’s expert insights session, Mr Narasimman S/O Tivasiha Mani, psychotherapist and co-founder of local youth charity Impart, said, “Healthy gaming is not built through one-off rules. It grows through rapport, shared understanding, and everyday conversations. Through a collaborative process between educators, families, and the wider community, it becomes easier to set shared expectations and support balanced habits that carry beyond the screen.”

Building a Scalable Digital Wellbeing Framework for Southeast Asia

While digital habits may look different across the region, the underlying need is the same — helping families build healthier, more confident relationships with the digital world.

“Beyond the Screen” is part of Tencent’s broader commitment to fostering intentional digital play, equipping youths, parents, and educators with practical resources to build balanced routines, encourage respectful interactions, and strengthen open communication at home.

Insights from the Singapore launch will inform the rollout of the campaign across Southeast Asia in 2026, with local adaptations to meet the needs of diverse communities in the region.

About Digital for Life Movement

A Digital Future for All – In our increasingly digital world, everyone can play a part to help create a more inclusive digital future.

The Digital for Life (DfL) national movement, launched on 8 February 2021, aims to galvanise the community across the 3Ps (Private, Public and People) to help Singaporeans embrace digital as a lifelong pursuit and enrich lives through digital technology.

The DfL fund was also set up to support projects and activities promoting digital inclusion, digital literacy and digital wellness. Learn more about the DfL movement at digitalforlife.gov.sg.

About Infocomm Media Development Authority

The Infocomm Media Development Authority (IMDA) leads Singapore’s digital transformation by developing a vibrant digital economy and an inclusive digital society. As Architects of Singapore’s Digital Future, we foster growth in Infocomm Technology and Media sectors in concert with progressive regulations, harnessing frontier technologies, and developing local talent and digital infrastructure ecosystems to establish Singapore as a digital metropolis.

For more news and information, visit www.imda.gov.sg or follow IMDA on LinkedIn (IMDAsg), Facebook (IMDAsg) and Instagram (@imdasg).

About Tencent 

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Our communication and social services connect more than one billion people around the world, helping them to keep in touch with friends and family, access transportation, pay for daily necessities, and even be entertained. Our financial technology business covers payment, credit, wealth management and insurance sectors, as we support our partners’ business growth and assist their digital upgrade through FinTech and other enterprise services. We also publish some of the world’s most popular video games and other high-quality digital content, enriching interactive entertainment experiences for people around the globe. Tencent was founded in Shenzhen, China, in 1998, and has been listed on the Main Board of the Stock Exchange of Hong Kong since 2004.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/imda-and-tencent-debut-beyond-the-screen-to-champion-real-world-connection-through-digital-play-302760594.html

SOURCE IMDA; Tencent

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Leading Vision Plans for Retirees (2026): VSP Vision Care Highlighted for Senior-Friendly Eye Care Benefits by Expert Consumers

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NEW YORK, May 2, 2026 /PRNewswire/ — As more individuals transition into retirement, maintaining consistent access to vision care is becoming an important part of overall health planning. A recent report by Expert Consumers examines how individual vision insurance options are adapting to meet these needs, with VSP® Vision Care Individual Vision Plans identified as a structured option for retirees seeking predictable and accessible eye care coverage.

Vision Insurance for Seniors

VSP® Vision Care – individual vision plans offering routine eye exams, eyewear allowances, and predictable costs designed to support consistent, accessible eye care throughout retirement

The report notes that while many retirees prioritize medical insurance, vision care is often handled separately. Regular eye exams and updated prescriptions are important not only for maintaining clear vision but also for identifying early signs of certain health conditions. This has increased interest in standalone vision plans that provide defined benefits without relying on employer-sponsored coverage.

Access to Individual Vision Plans

Individual vision plans are designed to give retirees flexibility and independence when selecting coverage. Providers such as VSP Vision Care offer plans that can be purchased directly and tailored to different levels of care.

Common features include:

Multiple plan options with clearly outlined benefitsCoverage for routine eye care servicesTransparent pricing structures for easier budgeting

This approach allows retirees to continue receiving routine vision services without interruption after leaving the workforce.

Preventive Care Through Routine Eye Exams

Routine eye exams are a central component of many vision plans, including those offered by VSP Vision Care. These exams are typically available with fixed copays, helping reduce uncertainty around healthcare expenses.

Eye exams also play a role in preventive care and may help detect early signs of:

DiabetesHigh blood pressureAge-related vision conditions

Including regular exams as a core benefit supports ongoing monitoring of both eye health and general health.

Eyewear Coverage and Allowances

Coverage for eyewear is another key feature for retirees. Vision plans often include allowances that can be applied toward glasses or contact lenses on a recurring basis.

Typical benefits include:

Periodic allowances for frames or contact lensesCoverage for standard and progressive lensesReduced costs for lens enhancements like anti-glaire coating and scratch resistance

These features help individuals manage the recurring need for updated prescriptions and replacement eyewear.

Cost Transparency and Savings

Affordability remains an important consideration in retirement. Structured pricing models are designed to provide clarity and predictability in out-of-pocket expenses.

Common cost features include:

Set copays for routine services like eye examsDefined allowances for eyewear purchasesDiscounts on additional items beyond standard coverage

At this stage of the analysis, Expert Consumers highlights that predictable pricing and defined savings structures can help retirees better plan their spending over time.

Additional Benefits and Ongoing Value

Beyond core coverage, many vision plans include added features that extend their value. These may include savings on lens upgrades and a worry-free eyewear guarantee through participating Premier Edge locations.

Individual Vision Plans from VSP Vision Care also incorporate these types of benefits, supporting ongoing access to vision care while helping manage costs over time.

Such features provide flexibility for retirees who may require specialized eyewear or multiple pairs of glasses.

Key Considerations for Retirees

Selecting a vision plan in retirement involves evaluating several practical factors:

The balance between cost and coverageAccess to preventive and routine careOptions in eyewear benefits

Understanding how these elements work together can help retirees choose plans that support long-term vision care needs while remaining manageable in cost.

The Expert Consumers article notes that structured vision plans with clearly defined benefits and consistent pricing can support ongoing eye care needs. Individual vision plans,such as those offered by VSP Vision Care, reflect a model focused on preventive care and cost predictability for retirees managing their healthcare independently.

About VSP Vision Care

VSP Vision Care provides members access affordable eye care and eyewear through thousands of network providers. As the only national not-for-profit company in vision care, we reinvest our profits back into the communities we serve so that everyone can enjoy a lifetime of well-being.

About ExpertConsumers.org: Expert Consumers delivers news and insights on consumer products and services. As an affiliate, Expert Consumers may earn commissions from sales generated using links provided.

View original content:https://www.prnewswire.com/news-releases/leading-vision-plans-for-retirees-2026-vsp-vision-care-highlighted-for-senior-friendly-eye-care-benefits-by-expert-consumers-302760333.html

SOURCE ExpertConsumers.org

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