Technology
Online Language Learning Market to Grow by USD 81.55 Billion (2025-2029), Driven by Cost Benefits & Flexibility, with Market Evolution Powered by AI – Technavio
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1 year agoon
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NEW YORK, Feb. 10, 2025 /PRNewswire/ — Report on how AI is driving market transformation – The global online language learning market size is estimated to grow by USD 81.55 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of 27.5% during the forecast period. Cost benefits and flexibility of online language learning is driving market growth, with a trend towards artificial intelligence in language learning. However, threat from open sources poses a challenge. Key market players include Babbel GmbH, Berlitz Corp., Cengage Learning Inc., Chegg Inc., Duolingo Inc., Educational Testing Service, edX LLC, EF Education First Ltd., Enux Education Ltd., Houghton Mifflin Harcourt Co., inlingua International Ltd., iTutorGroup Inc., IXL Learning Inc., McGraw Hill LLC, New Oriental Education and Technology Group Inc., Sanako, Think and Learn Pvt. Ltd., uFaber, University of Oxford, and Voxy Inc..
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Online Language Learning Market Scope
Report Coverage
Details
Base year
2024
Historic period
2019 – 2023
Forecast period
2025-2029
Growth momentum & CAGR
Accelerate at a CAGR of 27.5%
Market growth 2025-2029
USD 81552.9 million
Market structure
Fragmented
YoY growth 2022-2023 (%)
21.2
Regional analysis
APAC, Europe, North America, South America, and Middle East and Africa
Performing market contribution
APAC at 44%
Key countries
India, US, China, UK, Spain, Japan, Germany, Canada, Brazil, and France
Key companies profiled
Babbel GmbH, Berlitz Corp., Cengage Learning Inc., Chegg Inc., Duolingo Inc., Educational Testing Service, edX LLC, EF Education First Ltd., Enux Education Ltd., Houghton Mifflin Harcourt Co., inlingua International Ltd., iTutorGroup Inc., IXL Learning Inc., McGraw Hill LLC, New Oriental Education and Technology Group Inc., Sanako, Think and Learn Pvt. Ltd., uFaber, University of Oxford, and Voxy Inc.
Market Driver
The language learning market is booming as multinational corporations prioritize multilingual skills for their global workforce. E-learning is a key driver, offering flexibility and high-quality content through language experts and providers. Artificial intelligence and technological advancements, such as wearable technologies and IoT, personalize teachings for individual learners. The e-learning market, including education sector and individual learners, benefits from internet penetration and product innovations. Multilingual workforce needs in industries like IT, finance, and healthcare fuel demand for learning English, Spanish, French, German, Chinese, and other languages. Flexible pricing structures and self-learning apps cater to busy professionals and students, while adaptive learning and learner progress tracking ensure effective skill development. However, technical issues, limited human interaction, and lack of personalization pose challenges. E-learning platforms are democratizing education, enabling lifelong learning and cultural adaptation.
The duration of an online language program is a significant consideration for potential learners, second only to pricing. However, the time required to learn a language varies among individuals. AI integration in language learning has been shown to decrease learning time compared to traditional methods. For instance, Duolingo utilizes AI-powered chatbots for interactive learning. These bots offer personalized language instruction, streamlining the learning process and reducing the resources needed to complete courses. AI’s ability to tailor digital language instruction to each student saves time, money, and effort.
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Market Challenges
The language learning market is booming, driven by the need for multilingual skills in multinational corporations. E-learning is a key player, offering flexibility and high-quality content to both individual and institutional learners. Language experts and providers use artificial intelligence to personalize teachings, with innovations like wearable technology and HoloLens. Challenges include technical issues, implementation cost, and limited human interaction. The market caters to various languages, including English, Spanish, French, German, Chinese, and others. E-learning platforms offer interactive exercises, virtual classrooms, and multimedia resources, catering to different learning styles and ages. Affordability, retention, and motivation are crucial, with adaptive learning and individualized programs addressing these concerns. Despite these advancements, educational institutions and the corporate sector grapple with technological barriers and cultural adaptation. Beginners, intermediates, and advanced learners benefit from synchronous and asynchronous learning, blended with traditional classroom-based education. The democratization of education through digital technology continues, with lifelong learning and skill development at its core.The global online language learning market faces a significant challenge from the widespread availability and adoption of massive open online courses (MOOCs). These free or low-cost language learning platforms, such as Coursera, edX, XuetangX, Udacity, and FutureLearn, have gained popularity due to their accessibility and convenience. The impact of MOOCs on the market is substantial, as these platforms have millions of registered users. Notably, providers of open source language learning courses are collaborating with educational institutions to expand their reach. Meanwhile, Duolingo, a prominent free language learning service, is focusing on emerging markets like India and China, where the demand for language learning is high.
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Segment Overview
This online language learning market report extensively covers market segmentation by
End-userCoursesSolutionsAppsLanguageEnglishMandarinSpanishOthersGeographyAPACEuropeNorth AmericaSouth AmericaMiddle East And AfricaDelivery FormatLiveOnlineClassesSelf-PacedOnlineCoursesHybridLearningTarget LearnerTargetAudienceSchoolStudentsUniversityStudentsWorkingProfessionalsAdultsforPersonalDevelopment
1.1 Courses- Online language courses form the core of language learning programs, providing digital content and courseware for effective language acquisition. These courses are more affordable than traditional classroom-based programs, making language learning accessible to a wider audience. Online language learning platforms offer diverse resources, including videos, interactive lessons, quizzes, and live sessions with native speakers, catering to various learning styles. Courses are primarily unidirectional and require basic hardware infrastructure. Vendors, such as Pearson with MyEnglishLab and Rosetta, offer customized courses based on learners’ requirements and skill sets. The courses segment of the global online language learning market is expected to grow significantly due to the increasing popularity of self-paced learning among students and business professionals. The necessity of learning foreign languages for international business and education is driving this growth.
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Research Analysis
The online language learning market is revolutionizing the way people acquire multilingual skills in the digital age. E-learning platforms offer flexibility and convenience, enabling learners to access language experts and multimedia resources from anywhere in the world. Cross-border communication is made easier with real-time interaction through virtual classrooms and interactive exercises. Artificial intelligence and wearable technologies enhance the learning experience, providing personalized feedback and language practice. Flexible pricing structures cater to various budgets, making language learning accessible to a wider audience. Movies, podcasts, and other multimedia resources offer engaging and authentic learning experiences. Digital technology and the Internet provide unlimited access to a wealth of language learning tools and resources, making it an exciting and dynamic field.
Market Research Overview
The language learning market is experiencing exponential growth due to the increasing demand for multilingual skills in the era of multinational corporations. E-learning has emerged as a preferred choice for language learners, offering flexibility and high-quality content. Language experts and learning providers are leveraging artificial intelligence to personalize teachings and deliver adaptive learning programs. The e-learning market, a key segment of the education sector, is driven by the smartphone user base and internet penetration. Product innovations, including wearable technologies and IoT, are revolutionizing language learning with voice recognition, computer video cameras, and virtual classrooms. Age groups ranging from busy professionals to students are adopting self-learning apps, tutoring, and interactive exercises. Affordability, adaptive learning, and individualized learning programs are key factors driving the demand for e-learning platforms. However, challenges such as limited human interaction, technological barriers, and retention and motivation remain. The democratization of education through e-learning is fostering lifelong learning and skill development, while cultural adaptation and synchronous and asynchronous learning modes cater to diverse learning styles. The future of language learning is bright, with the potential to transform communication, cross-cultural understanding, and the corporate sector.
Table of Contents:
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation
End-userCoursesSolutionsAppsLanguageEnglishMandarinSpanishOthersGeographyAPACEuropeNorth AmericaSouth AmericaMiddle East And AfricaDelivery FormatLiveOnlineClassesSelf-PacedOnlineCoursesHybridLearningTarget LearnerTargetAudienceSchoolStudentsUniversityStudentsWorkingProfessionalsAdultsforPersonalDevelopment
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix
About Technavio
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.
With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
Contacts
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/
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SOURCE Technavio
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SIGGRAPH 2026 Unites Global Computer Graphics Community in Los Angeles With Landmark Keynotes, Inaugural Games Summit, and AI Innovation
Published
36 minutes agoon
July 24, 2026By
Weeklong Conference Celebrates 53 Years of Advancing the State of the Art in Computer Graphics and Interactive Techniques
LOS ANGELES, July 23, 2026 /PRNewswire/ — The 53rd annual SIGGRAPH conference, the world’s premier conference on computer graphics and interactive techniques, brought together thousands of artists, researchers, developers, and industry leaders from around the globe this week at the Los Angeles Convention Center. From an inspiring keynote by legendary Disney Imagineer Lanny Smoot and the debut of the Games Summit to advancements in artificial intelligence (AI), robotics, neural rendering, Gaussian splatting, and immersive storytelling, SIGGRAPH 2026 reaffirmed its role as the global stage where research meets production and ideas shape the future of the field.
SIGGRAPH 2026 welcomed an international audience of more than 9,500 people from 69 countries, alongside a bustling exhibition floor where companies large and small showcased the latest in computer graphics and interactive techniques, products, and services.
“SIGGRAPH 2026 showed what happens when the world’s technical and creative communities share one space. The lines between computer graphics, physics, and AI are blurring, and this week our attendees turned that convergence into new collaborations, research directions, and ways to tell stories,” said SIGGRAPH 2026 Conference Chair Chris Redmann. “From our first Games Summit to a keynote that reminded us invention is a team sport, this conference celebrated the breakthroughs of today while laying the groundwork for the future of our field.”
A highlight of the week came Monday, 20 July, when Disney Research Fellow and Walt Disney Imagineering inventor Lanny Smoot took the keynote stage with “Inventions, Innovations, and Imagination: Lanny Smoot’s Prolific Path”. Smoot, who holds 107 patents and in 2024 became only the second Disney employee after Walt Disney himself to be inducted into the National Inventors Hall of Fame, traced a career spanning more than 45 years, from Bell Labs breakthroughs to beloved Disney Parks innovations including the HoloTile floor and the extendable lightsaber. His message that successful technical practitioners love to create and want to learn from others resonated with a packed house of attendees at the start of the conference week.
Keynote programming continued throughout the week with three standout sponsored sessions. NVIDIA research and engineering leaders Neil Ashton, Ming-Yu Liu, and Edward Liu explored the next era of graphics through neural rendering, world models, and AI-driven simulation. Bolt Graphics founder Darwesh Singh shared his vision for a GPU architecture built for real-time path tracing, and the research team behind Tripo AI examined how generative 3D is redefining how digital worlds are made.
AI ran through nearly every program at SIGGRAPH 2026, positioned not as a replacement for human creativity but as a creative partner. Technical Papers, Technical Workshops, Courses, and Birds of a Feather sessions connected researchers and production artists on generative workflows, differentiable physics, and world models. NVIDIA dedicated a full day to physical AI, presented 21 papers connecting 3D worlds and robot control, and drew industry-wide conversation with a technical deep dive into DLSS 5 neural rendering.
The inaugural Games Summit brought dedicated programming for game developers to SIGGRAPH. Sessions spanned motion sickness accessibility, destruction systems, performance capture pipelines, and cross-industry collaboration through OpenUSD. Robotics also took center stage across the conference, from research in simulation and motion control to the crowd-favorite Robo Dojo, where attendees guided robots through an immersive training ground on the exhibition floor.
In the Experience Hall, five interactive programs: Spatial Storytelling, the Immersive Pavilion, the Art Gallery, and Emerging Technologies, along with the in-person Hands-On Courses track of the Courses program, had attendees step inside the future of interaction and storytelling. Installations spanned AI-driven art, mixed reality sport, embodied robotics, and spatial narratives of wildfire and memory, while lively discussions on Gaussian splatting explored the future of photorealistic virtual reality.
The Computer Animation Festival, an Academy Award® Qualifying Festival for the “Best in Show” prize, celebrated global storytelling in the Electronic Theater, newly expanded in 2026 to include films longer than 10 minutes, opening the festival to a wider range of filmmakers and formats than ever before. Production Sessions took audiences behind the scenes of “Avatar: Fire and Ash” with Wētā FX and Lightstorm Entertainment, NASA’s “Visualizing the Moon for Artemis II”, Disney and Pixar Animation Studios’ “Hoppers”, and Industrial Light & Magic’s work on “The Mandalorian and Grogu”.
SIGGRAPH 2026 also celebrated this year’s contributors by honoring some “best of” from various programs, including:
Art Gallery
Best in Show — “Sternwerk“
Alvaro Cassinelli, City University of Hong Kong, School of Creative Media; and Tobias Klein, City University of Hong Kong and School of Creative Media
Art Papers
Best Art Paper — “Resonance: Meditative Neural Rhythms as Collective Spatial Experience“
Ruipeng Wang and Behnaz Farahi, Massachusetts Institute of Technology (MIT) and Critical Matter Group, Media Lab; and Yuxiang Cheng and Zhiyan Xing, Harvard University and Critical Matter Group, Media Lab
Computer Animation Festival: Electronic Theater
Best in Show: “Apart“
Pola Maneli, Social Popcorn Films (South Africa, United States)
Jury’s Choice — “18 Months“
Paulo Garcia and Natalia Gouvea (United States)
Best Student Project — “Beyond Words“
Antoine Barbannaud, Théo Merlet, Cyril Buisson, Damien Poncelet, Anthonin Haüy, Timothé Vergught, Mathis De Sauvecanne, Thémys Cheynel, Lilou Tiprez, Leandro Leijnen, and Romain Gueusset with Creative Seeds (France)
Audience Choice — “Saba“
Liron Topaz and Lirit Rosenzweig-Topaz (United States)
Emerging Technologies
Best in Show — “EmerFlux: A Two-Layer Liquid Surface Display for Organic Pixel-Based Aesthetic Representation of Information“
Kaito Shimizu and Toshitaka Amaoka, Meisei University
Audience Choice — “EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs“
Hideki Shimobayashi, Masaharu Hirose, and Masahiko Inami, RCAST, The University of Tokyo; Tomoya Sasaki, Tokyo University of Science and RCAST, The University of Tokyo; and Arata Horie, RCAST, The University of Tokyo and commissure Inc.
Immersive Pavilion
Best in Show — “Cosmos Unseen: Black Holes“
Marcus Moresby, Aditi Rajagopal, Bhaumik Patel, and Mark Lynch, Atlantic Studios
Real-Time Live!
Best in Show — “Create Interactive 3D Assets in Seconds!“
Ying-Tian Liu, Yuan-Chen Guo, Yumeng Li, Yu-Lin Tsai, and Yan-Pei Cao, VAST; Hanxiao Wang, Institute of Automation, Chinese Academy of Sciences and VAST; and Yi-Hua Huang, The University of Hong Kong (HKU) and VAST
Audience Choice — “Dissectible Anatomy: Embodied Exploration for Education“
Tim McGraw and Jack Myers, Purdue University
Technical Papers
Best Paper Awards
“GimmBO: Interactive Generative Image Model Merging via Bayesian Optimization”
Chenxi Liu and Selena Ling, University of Toronto; and Alec Jacobson, University of Toronto and Vector Institute
“Mixwell: Sharp 2D Fluid Brushes for Progressive Physics-Based Mixing“
Doug James, Stanford University; and Ethan James
“Walk on Decomposed Subdomains: A Hybrid Monte Carlo-Deterministic Solver for Elliptic PDEs“
Clément Jambon, Mohammad Sina Nabizadeh, and Mina Konaković Luković, Massachusetts Institute of Technology (MIT)
“Robust Planar Maps for 3D Vectorization“
Robert Fuchs, Carnegie Mellon University; and Keenan Crane, Carnegie Mellon University and Roblox
“Inverse Rendering for Discrete X-Ray Computed Tomography“
Lovro Nuic, Ziyi Zhang, and Wenzel Jakob, Ecole Polytechnique Fédérale de Lausanne; Korbinian Sager, Carl Zeiss AG
Looking ahead, the global computer graphics community will reconvene for SIGGRAPH 2027, the 54th annual conference, taking place 8–12 August 2027 in Anaheim, California, led by SIGGRAPH 2027 Conference Chair and Walt Disney Imagineer Kristy Pron. For the latest conference news and updates, visit siggraph.org.
About ACM, ACM SIGGRAPH, and SIGGRAPH 2026
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2026, the 53rd annual conference hosted by ACM SIGGRAPH, will take place live 19–23 July at the Los Angeles Convention Center.
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SOURCE SIGGRAPH 2026
Technology
Lyntris Inc. Announces Filing of Registration Statement for Proposed Initial Public Offering
Published
36 minutes agoon
July 24, 2026By
WASHINGTON, July 23, 2026 /PRNewswire/ — Lyntris Inc. (“Lyntris”), a defense technology company providing “sense-to-act” connectivity solutions for the modern, connected battlespace, has filed a registration statement on Form S-1 with the U.S. Securities and Exchange Commission (the “SEC”) relating to a proposed initial public offering of shares of its common stock. Certain of Lyntris’s existing stockholders identified in the registration statement are also expected to sell shares of common stock in the proposed offering. The number of shares to be offered and the price range for the proposed offering have not yet been determined. The offering is subject to market conditions, and there can be no assurance as to whether or when the offering may be completed, or as to the actual size, price or other terms of the offering.
Evercore ISI, Citigroup and Guggenheim Securities are acting as lead book-running managers for the proposed offering. BofA Securities is also acting as a joint book-running manager for the proposed offering. Baird, Raymond James and William Blair are acting as bookrunners for the proposed offering. Lyntris has applied to list its common stock on the New York Stock Exchange under the ticker symbol “LYNX”.
The proposed offering will be made only by means of a prospectus. When available, copies of the registration statement and the preliminary prospectus included therein may be obtained by visiting EDGAR on the SEC’s website at www.sec.gov or may also be obtained from: Evercore ISI, Attention: Equity Capital Markets, 55 East 52nd Street, 35th Floor, New York, New York 10055, by telephone: (888) 474-0200 or by email: ecm.prospectus@evercore.com; Citigroup, c/o Broadridge Financial Solutions, 1155 Long Island Avenue, Edgewood, New York 11717 or by telephone: (800) 831-9146; and Guggenheim Securities, LLC, Attention: Equity Syndicate, 330 Madison Avenue, New York, New York 10017 or by email: gsequityprospectusdelivery@guggenheimpartners.com.
A registration statement relating to these securities has been filed with the SEC but has not yet become effective. These securities may not be sold, nor may offers to buy be accepted, prior to the time the registration statement becomes effective. This press release shall not constitute an offer to sell or a solicitation of an offer to buy these securities, nor shall there be any sale of these securities in any state or jurisdiction in which such an offer, solicitation, or sale would be unlawful prior to registration or qualification under the securities laws of any such state or jurisdiction.
About Lyntris
Lyntris is a defense technology company delivering “sense-to-act” connectivity solutions for the modern, connected battlespace. Combining differentiated hardware, software and mission expertise, Lyntris helps customers to detect threats earlier, decide faster and act with precision in contested, multi-domain environments.
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SOURCE Lyntris
Technology
TELUS transforms legacy telecommunications site into 195 new homes for Nanaimo
Published
36 minutes agoon
July 24, 2026By
Across Canada, demand for rental housing continues to outpace supply. TELUS Living is helping address this challenge by transforming existing TELUS properties into smart, sustainable homes in communities where new housing is needed most.
NANAIMO, BC, July 23, 2026 /CNW/ — TELUS Living today opened a new 195-home purpose-built rental community in downtown Nanaimo, transforming a former telecommunications property into smart, sustainable housing that helps address one of Canada’s most pressing challenges: increasing rental supply in growing communities. Located at 235 Wallace St, the multi-storey, mixed-use build features 195 purpose-built rental units, providing much-needed housing supply to downtown Nanaimo, while thoughtfully honouring the city’s unique coastal identity and heritage.
The Nanaimo development is part of TELUS’ long-term strategy to repurpose legacy telecommunications infrastructure into purpose-built rental housing as the company modernizes its network and completes the transition from copper to PureFibre technology. The Nanaimo community joins TELUS Living’s growing portfolio of developments that are transforming underutilized TELUS properties into housing across Canada.
“The Nanaimo development represents exactly what TELUS Living stands for by providing purpose-built rental housing tailored to the specific needs of the community it serves. We’ve designed 235 Wallace St with Nanaimo’s unique character in mind, offering a curated lifestyle that blends a climate-conscious, Zero Carbon Design approach with top-tier wellness and smart-tech amenities,” said Manasweeta Bhatia, Vice President of Corporate Real Estate at TELUS. “We shape every TELUS Living project by listening to the community, understanding its unique identity and design needs, and building accordingly. Its central downtown location and proximity to both Vancouver Island University and Nanaimo Regional General Hospital also position it as an ideal home for students, educators, and healthcare workers seeking modern, connected living.”
“More housing and good jobs are a win-win for downtown Nanaimo,” said Sheila Malcolmson, MLA for Nanaimo-Gabriola Island. “Adding to the approximately 1,500 affordable homes our B.C. government has completed and underway in Nanaimo, it’s great to see TELUS stepping up with 195 new units. It’s been great to see hundreds of construction and indirect jobs in town, and I can’t wait to see folks move into their new homes.”
“I’m thrilled to see a new rental option in downtown Nanaimo, and especially excited that this conversion was made with sustainability and active transportation in mind,” said George Anderson, MLA for Nanaimo-Lantzville. “Ensuring everyone can find homes they can afford in the communities they love requires creative approaches, and I hope to see more creativity like this in the future.”
“I’m delighted to celebrate the opening of TELUS Living Nanaimo, a landmark project that strengthens our downtown as a vibrant, inclusive place to live,” said Leonard Krog, Mayor of Nanaimo. “This partnership between the City of Nanaimo, our community, and TELUS demonstrates what’s possible when we work together toward shared goals. The addition of nearly 200 diverse housing options is exactly what our city needs, and we’re excited about the positive impact this will have on our community. TELUS’ commitment to our city and investment in our future will contribute to Nanaimo’s economic and social vitality.”
Situated within walking distance of downtown’s vibrant cafes, eclectic Old City Quarter, the iconic Harbourfront Walkway, and a short transit ride from Vancouver Island University and Nanaimo Regional General Hospital, the development is architecturally designed to blend classic and contemporary exterior elements. Curated for modern living, the community offers an expansive suite of indoor and outdoor social amenities alongside street-level retail and public art contributions.
Project Highlights:
Smart-Enabled Living: Powered by the TELUS PureFibre network, the custom TELUS Living App provides keyless entry, smart climate control, leak detection, parcel notifications, visitor management, and amenity bookings.Social & Wellness Amenities: Features a rooftop deck with an outdoor kitchen, BBQs, and panoramic views, alongside a state-of-the-art fitness centre and resident lounge.Pet & Active Lifestyle Ready: Equipped with a dedicated children’s outdoor play area, outdoor bark park and pet care station, secure underground parking, bike storage and maintenance facilities.Premium Functional Interiors: Studio to three-bedroom layouts include private balconies, individual A/C with Energy Recovery Ventilators (ERVs) for optimal air quality, Samsung SmartThings appliances, and in-suite laundry.Gold-Standard Sustainability: Sets a Vancouver Island benchmark aligned with Zero Carbon Design standards and Salmon-Safe development guidelines that actively protects local ecosystems.
This opening marks a significant milestone in TELUS Living’s mission to transform existing real estate holdings into purpose-built rentals that bridge the housing gap with smart, sustainable, and community-focused developments. As TELUS completes its transition from legacy copper to advanced fibre networks, the company is transforming its historic central offices–which once served as the backbone of B.C.’s phone system–into vibrant, smart, purpose-built rental communities. TELUS Living is breathing new life into these properties to help address Canada’s housing crisis. For more details on TELUS Living Nanaimo or to view available floor plans, please visit telusliving.com/nanaimo.
About TELUS
TELUS (TSX: T, NYSE: TU) is a world-leading communications technology company operating in more than 45 countries and generating over $20 billion in annual revenue with more than 17 million customer connections through our advanced suite of broadband services for consumers, businesses and the public sector. We are committed to leveraging our technology to enable remarkable human outcomes. TELUS is passionate about putting our customers and communities first, leading the way globally in client service excellence and social capitalism. TELUS Health is enhancing approximately 170 million lives across 200 countries and territories through innovative preventive medicine and well-being technologies. TELUS Agriculture & Consumer Goods utilizes digital technologies and data insights to optimize the connection between producers and consumers. TELUS Digital specializes in digital customer experiences and future-focused digital transformations that deliver value for their global clients. Guided by our enduring ‘give where we live’ philosophy, TELUS continues to invest in initiatives that support education, health and community well-being. In 2023, we launched the TELUS Student Bursary, which strives to ensure that every young person in Canada who wants a postsecondary education has the opportunity to pursue one. To date, the program has distributed over $6 million in bursaries to 2,000 students and counting. Since 2000, TELUS, our team members and retirees have contributed $1.85 billion in cash, in-kind contributions, time and programs, including 2.5 million days of service–earning TELUS the distinction of the world’s most giving company.
For more information, visit telus.com.
For more information, please contact:
Brandi Rees
TELUS Public Relations
brandi.rees@telus.com
SOURCE TELUS Communications Inc.
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