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Grand Opening of the April 2025 Global Sources Hong Kong Shows Phase I: Esports Trend, IP Collaborations, and Blind Box Economy Reshape Future of Electronics Trade

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HONG KONG, April 11, 2025 /PRNewswire/ — The April 2025 Global Sources Hong Kong Shows officially opened today. The first of three phases runs from April 11 to 14 at AsiaWorld-Expo, comprising major international trade shows for gaming, consumer electronics and electronic components. The exhibition continues to strengthen its position as the “Global Electronics Supply Chain Hub and Asia-Pacific Launchpad for Innovation”. It aims to deliver a dynamic, efficient trade platform that seamlessly integrates trend insights, product sourcing, and premium supplier connections.

The inaugural Global Sources Gaming Show debuts as an independent exhibition this year. The first phase features more than 2,000 qualified exhibitors from across Asia, showcasing over 100,000 cutting-edge products and comprehensive peripheral ecosystems that will define electronics industry trends for the coming six months. The show is projected to attract more than 60,000 professional B2B visitors globally.

Mr. Hu Wei, CEO of Global Sources, highlighted the forward-looking vision of the Global Sources Hong Kong Show amidst the rapidly changing global trade landscape. The event is pioneering a new era of trade shows by integrating comprehensive online-to-offline (O2O) solutions. The Global Sources Hong Kong Show is transforming the way exhibitors and buyers connect. Through pre-event precision marketing powered by registration data analytics, real-time digital services, cloud-based live-streamed expo experiences, and post-event promotional optimization, the show is setting a new standard for efficiency and innovation. “This comprehensive digital transformation not only creates an efficient, targeted, and all-encompassing platform for exhibitors and buyers but also champions eco-friendly green procurement,” said Mr. Hu. “It marks a milestone in the 30-year evolution of Global Sources Online (GSOL) and positions the show as an industry trend leader and an incubator for groundbreaking innovations.”

Global Sources Gaming Show Debuts as Standalone Exhibition

In its inaugural year as a standalone exhibition, the Global Sources Gaming Show has established itself as one of Asia’s premier esports peripherals events. The show features over 200 prominent brands including DAREU, AULA, PXN, VGN, FL•ESPORTS, and Morphling, showcasing the latest innovations in gaming technology.

A key highlight is the introduction of the new “KOLs and Buyers’ Favorite Gaming Gear Awards,” which features a dual scoring system: 70% from professional KOL judges and 30% from on-site buyers’ votes. The awards cover six categories—gaming mice, keyboards, chairs, monitors, controllers, and headsets—evaluating each based on design, functionality, user experience, material quality, and innovation. The top 18 products will compete in a special testing zone, where the final “Most Popular Products” will be selected.

John Kao, Vice President of Hong Kong Shows & Overseas Shows at Global Sources, emphasized the unique approach of this selection process. “By combining professional expertise with market feedback, we are breaking away from traditional exhibition models. Beyond providing clear direction for the esports hardware market, it helps buyers precisely identify premium products to gain competitive advantages., It has the potential to revolutionize the industry’s product development ecosystem.”

IP Collaborations and Blind Box Economy Spark New Consumer Electronics Trends

As Generation Z emerges as the dominant market force, their preference for IP collaborations and limited-edition products is reshaping market value propositions. Products are evolving from mere utility items to cultural symbols. In the first phase of this year’s exhibition, numerous exhibitors demonstrated innovative pathways in consumer electronics through IP crossover collaborations:

Leveraging Global IPs to Enhance Product Competitiveness
Exhibitors are harnessing internationally recognized IPs to elevate their product competitiveness. For instance, Qishun Innovation (Shenzhen) collaborates with renowned global IPs to launch a series of co-branded and licensed consumer electronics. These partnerships not only enhance product uniqueness but also increase market appeal.

Building Brand Moats Through Original IP Development
Exhibitors are creating proprietary IPs to establish distinct brand identities and strengthen their competitive edge. Exhibitor etechgroups showcases a range of consumer electronics featuring their original character IP “MEOWZART,” introducing a distinctive brand presence in the international market.

Establishing a Comprehensive IP Ecosystem
Industry leaders are adopting an integrated “IP Incubation–Licensing–Customization” model, combining co-branded partnerships with original IP development to drive global brand expansion. Trendy digital peripheral brand AKKO and its sub-brand MonsGeek demonstrate this approach through their diverse portfolio, which includes keyboards featuring popular IPs such as One Piece, Hatsune Miku, and Joy of Life, alongside their proprietary IP creations. Their “Original IP + Brand” strategy shows significant potential for international market growth.

As IP licensing and collaboration models gain momentum, market opportunities continue to expand. IP owners are increasingly exploring B2B channels and blind box business models to diversify their revenue streams. This innovative approach not only creates new monetization opportunities for IP owners but also offers manufacturers more flexible partnership options. For example, Akko introduced wholesale services for IP keycap blind boxes, pioneering B2B applications in the blind box economy. Similarly, IP Happi Class leveraged the Global Sources HK shows to showcase their Happi Town blind box series, featuring virtual community themes. The brand also organized exclusive blind box lottery events to engage buyers and explore new market possibilities.

John Kao, Vice President of Hong Kong Shows & Overseas Shows at Global Sources, remarked, “IP collaboration has evolved beyond single products into diversified experiential innovations. Pairing electronics with blind boxes not only strengthens ties with core customers but also creates new premium value opportunities. This empowers stakeholders across the value chain to tap deeper into IP’s potential and injects fresh momentum into the B2B market.” He also highlighted that, coinciding with the 30th anniversary of the globalsources.com (GSOL), Global Sources has transformed its mascot IP “Show Genie” into a blind box product. These will be distributed in limited quantities through on-site user surveys, enhancing the commercial atmosphere at the exhibition.

Global Sources Innovation Awards: Honoring Excellence

The Global Sources Innovation Awards ceremony kicks off during the first day of the show. It brought together top judges from industry associations, tech media, standards organizations, and buyers to spotlight leaders in electronics innovation. The first phase awards are all about consumer electronics. Global Sources has first partnered with the prestigious European Product Design Award (EPDA)™ to launch the “Best Product Design Award,” honoring products that stand out in creativity and design brilliance.

This dual-award format is all about pushing companies to step up their R&D capabilities, gain a stronger edge in the global market, and build top-tier brand identities. It’s driving the electronics industry toward steady growth.

Mr. Hu Wei, CEO of Global Sources emphasized the importance of the award. “This recognition motivates companies to increase R&D investment and explore innovative pathways. It enables them to establish a distinct competitive advantage in the global marketplace. Moreover, award-winning products achieve enhanced market positioning, thereby expanding their global brand influence. This ceremony sets a new industry benchmark, propelling innovation and growth within the electronics sector.”

Esports Summit: Exploring New Industry Opportunities

The Global Sources Summit features a dedicated esports segment, including a themed summit and workshop. Industry leaders including Vincent Wang, Director of APAC Sports & Entertainment and Global Esports Industry at Unilumin, Jennifer Lim, Personal Project and Service-Learning Coordinator, MYP Design and ESports teacher at XCL World Academy, Doug Konopelko, Senior Manager of Education Impact at CDW, and Gerald Solomon, Founder and CEO of NASEF, will convene to explore emerging trends and opportunities in the field.

Mr. Gerald Solomon, Founder and CEO of NASEF, remarked, “The summit will offer a unique opportunity to share NASEF’s globally recognized esports education and training content, to tens of thousands of technology manufacturers and industry leaders. Esports is a billion-dollar industry with millions of players and followers around the world. Along with AI, the esports industry is the future of technology. We are excited to share what this opportunity is, and how the technology industry can take advantage it.”

The April 12 summit, titled “The Next Tech Opportunity,” will examine the evolution of esports technology, marketing strategies, and global education trends. The April 13 workshop, “The Business of Esports: A Guide to Industry Partnerships and Revenue Growth,” will provide actionable insights through case studies, assisting participants in unlocking market potential and enhancing their commercial competitiveness.

About Global Sources

Global Sources is an internationally recognized multichannel Online-to-Offline (O2O) sourcing platform that has been driving global trade for over 50 years. The company connects authentic buyers and verified suppliers worldwide with tailored solutions and trusted market intelligence through its online platform GlobalSources.com, mobile apps, industry-specific trade shows, and tailored business matching. Global Sources’ unique services have successfully provided efficient and convenient commercial services to over 14 million registered international buyers and users.

For Media Enquiry,

Market Hubs Holdings Limited

Lierence Li

Debbie So

+852 3998-4900

+852 3998-4900

lierence@markethubsgroup.com

debbie@markethubsgroup.com

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SOURCE Global Sources

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As ADA Anniversary Approaches, University of Phoenix Survey Highlights AI’s Potential to Advance Accessibility in Work and Learning

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Survey conducted by The Harris Poll on behalf of University of Phoenix finds among those already using AI in the workplace, 60% say AI has improved their knowledge of and ability to use accessibility standards and guidelines.

PHOENIX, July 24, 2026 /PRNewswire/ — As artificial intelligence becomes part of how people work, learn and solve problems, a new University of Phoenix survey conducted by The Harris Poll finds that recent working learners see meaningful opportunities for AI to support accessibility. The survey was designed to understand the impact of AI in the workplace and learning environments on accessibility, defined as ensuring digital content, tools and resources, including AI tools and output, are usable by people with different abilities through inclusive design, use of assistive technology or conformance with accessibility standards, such as the Web Content Accessibility Guidelines (WCAG). The findings are being released ahead of the 36th anniversary of the Americans with Disabilities Act (ADA) on July 26.

The survey, conducted among 1,019 U.S. employed adults who completed a professionally presented training or school course in the past 12 months (“recent working learners”), found that, among workers already using AI in the workplace, 3 in 5 (60%) say AI has improved their knowledge of and ability to use accessibility standards and guidelines, including nearly 1 in 5 (19%) who report significant improvement. 

While the findings point to optimism about AI’s accessibility potential, they also reveal an opportunity for clearer organizational guidance: 45% of respondents say accessibility is absent from, unclear in, or they are uncertain whether it is covered by their workplace AI policies.

“The reality is that accessibility benefits everyone,” shares Kelly Hermann, Vice President of Accessibility and Student Affairs at University of Phoenix. “If accessibility is built in from the beginning, organizations are more likely to create AI-enabled environments that are universally usable. Clearer content, better summaries, accurate captions, and multiple formats can help workers and learners with disabilities, but they also help busy adults, multilingual learners, mobile users, and anyone trying to absorb information quickly.”

Key findings from the survey include:

Workers see AI’s accessibility potential: 89% of recent working learners identify workflows that could benefit from AI and accessibility tools, especially creating accessible documents, presentations, websites or learning materials (38%), presenting information in different formats such as plain language, audio, summaries or translations (33%), and training employees or learners on accessibility practices (30%).AI may help build accessibility awareness: Among those already using AI in the workplace, 60% say AI has improved their knowledge of and ability to use accessibility standards and guidelines.Accessibility is not always clear in workplace AI policies: 45% of recent working learners say accessibility is absent from, unclear in, or they are uncertain whether it is covered by their workplace AI policies.AI tools may not yet fully support different access needs: Among those who use workplace AI tools, only about a quarter of survey respondents (27%) say AI tools available through their workplace or professional learning environment support people with disabilities very well.Human oversight remains important: 36% of recent working learners say human review for important decisions or high-impact work should be part of responsible AI use at work or school.Workers also recognize how AI and accessibility can have an impact on their own career journey: 90% of recent working learners identify AI and accessibility skills that would be valuable in their current or desired career field, including 45% who see value in understanding when AI-generated content needs human review.

Why accessibility is essential to responsible AI adoption

As AI tools are used to draft documents, summarize information, generate captions and transcripts, create image descriptions, support learning and assist with workplace tasks, accessibility becomes central to responsible use. Poorly implemented AI can also create or amplify barriers, including inaccessible content, inaccurate summaries, biased outputs and tools that do not work effectively with assistive technologies.

“Responsible AI is not only about productivity,” Hermann said. “It is about whether the technology works for the people who need to use it. AI can help create more accessible materials and more flexible ways to engage with information, but it still requires clear policies, practical training and human judgment to make sure the outputs are accurate, applicable and usable.”

What the findings mean for employers and educators

The survey suggests that organizations have an opportunity to align AI adoption with supportive design, accessibility practices and workforce training. Employers and educators can take immediate steps by:

Naming accessibility directly in AI policies and guidance.Choosing AI tools with accessibility and assistive technology compatibility in mind.Training workers and learners to create, check and improve accessible AI-generated content.Making support pathways clear for people who experience barriers using AI tools.Keeping human review in place for important decisions, high-impact work and accessibility-sensitive outputs.

The survey also found workers want practical AI training. The most helpful resources identified by recent working learners include real-world examples from their field or industry (36%), hands-on practice using realistic workplace scenarios (34%) and step-by-step demonstrations of common tasks (33%).

Accessibility insights from University of Phoenix

Hermann shared the survey findings ahead of the ADA anniversary in recent media interviews. Hermann oversees the University’s accessibility initiative, including evaluation and remediation of curricular resources, the Center for Access, Resources, Engagement and Support Services (CARES), and the Office of Collaborative Learning and Educational Engagement. Her work focuses on fostering accessible and welcoming educational environments for students, faculty and staff.

Hermann’s office at University of Phoenix also convenes accessibility conversations through initiatives such as Access Amplified™, a free, annual virtual event focused on advancing digital accessibility in web development. The event brings together engineers, developers, designers, content authors and digital strategists for practical strategies and human-centered conversations that address the gap between coding practices and how users with assistive technology experience the web.

About the survey

The survey was conducted online within the United States by The Harris Poll on behalf of University of Phoenix from June 22–29, 2026, among 1,019 employed adults ages 18 and older who have taken a professionally presented training or a school course in the past 12 months, referred to as “recent working learners.” Data were weighted where necessary by age, gender, race/ethnicity, region, education, employment, marital status, household size, household income and smoking status to bring them in line with their actual proportions in the population.

Respondents for this survey were selected from among those who have agreed to participate in surveys. The sampling precision of Harris online polls is measured by using a Bayesian credible interval. For this study, the sample data is accurate to within +/- 3.8 percentage points using a 95% confidence level. This credible interval will be wider among subsets of the surveyed population of interest.

Review the complete survey at phoenix.edu/aiaccessibility.

About University of Phoenix

University of Phoenix is Built for Real Life. 50 Years Strong. The University innovates to help working adults enhance their careers and develop skills in a rapidly changing world through flexible online learning, relevant courses, academic AI pillars, and skills-mapped curriculum for associate, bachelor’s and master’s degree programs. Active students and alumni have access to Career Services for Life® resources including career guidance and tools. For more information, visit phoenix.edu. 

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SOURCE University of Phoenix

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Mastech Digital to Announce Second Quarter 2026 Financial Results; Participate in Upcoming Investor Conference

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PITTSBURGH, July 24, 2026 /PRNewswire/ — Mastech Digital, Inc. (NYSE American: MHH) (“Mastech Digital”), a leading provider of Digital Transformation IT Services, today announced the date for the release of its financial results for the second quarter ended June 30, 2026, and its participation in an upcoming investor conference.

Second Quarter 2026 Earnings:

Mastech Digital will report its financial results for the second quarter 2026 before the market opens on Thursday, August 6, 2026. Management will host a live conference call and webcast at 9:00 a.m. Eastern Time on that day to discuss the Company’s financial performance and operating results.  The conference call will be hosted by Nirav Patel, President and CEO, and Kannan Sugantharaman, Chief Financial and Operations Officer.

Those wishing to participate via webcast should access the call through Mastech Digital’s Investor Relations website at https://investors.mastechdigital.com. Those wishing to participate via telephone may dial in at 1-800-715-9871 (USA) or 1-646-307-1963 (International) with the passcode 7506988. The replay will be available via webcast through Mastech Digital’s Investor Relations website.

Upcoming Investor Conference:

Mr. Sugantharaman will host a fireside chat at the Sidoti Micro-Cap Investor Conference on Wednesday, August 19, 2026, at 9:15 a.m. Eastern Time.

Mastech Digital management is scheduled to host virtual one-on-one and small group meetings with investors during the conference on August 19-20, 2026. Investors interested in arranging a meeting should contact their Sidoti representative or reach out to the Mastech Digital investor relations team at investors@mastechdigital.com.

About Mastech Digital, Inc.

Mastech Digital (NYSE American: MHH) is a leading provider of Digital Transformation IT Services. The Company offers Data Management, Analytics & AI Solutions, and IT Staffing Services with a digital-first approach. A minority-owned enterprise, Mastech Digital is headquartered in Pittsburgh, PA, with offices across the U.S., Canada, Europe, and India. Visit us at www.mastechdigital.com.

Investor Relations Contact:
investors@mastechdigital.com 

 

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SOURCE Mastech Digital, Inc.

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SOLAI Limited Announces Extraordinary General Meeting

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AKRON, Ohio, July 24, 2026 /PRNewswire/ — SOLAI Limited (NYSE: SLAI) (“SOLAI” or the “Company”) (previously known as “BIT Mining Limited”), a technology-driven personal AI and digital infrastructure provider, today announced that it will hold its extraordinary general meeting of shareholders at 428 South Seiberling Street, Akron, Ohio, US on August 14, 2026 at 10:00 a.m., New York time.

Holders of record of ordinary shares and preference shares of the Company at the close of business on July 20, 2026, New York time (the “Record Date”) are entitled to receive notice of, and to attend and vote at, the extraordinary general meeting or any adjournment thereof. Holders of the Company’s American Depositary Shares (“ADSs”) who wish to exercise their voting rights for the underlying ordinary shares must act through the depositary of the Company’s ADS program, Deutsche Bank Trust Company Americas.

The notice of the extraordinary general meeting, which sets forth the resolutions to be submitted to shareholder approval at the extraordinary general meeting is available on the Investor Relations section of the Company’s website at https://ir.solai.com

About SOLAI Limited

SOLAI Limited (previously known as “BIT Mining Limited”) (NYSE: SLAI) (previously traded under “BTCM”) is a technology-driven personal AI and digital infrastructure provider. Building upon its historical legacy in digital asset mining and blockchain network operations, the Company is leveraging extensive experience in large-scale hardware deployment, data center operations, and high-performance computing to build the foundational infrastructure for personal AI computing and digital asset ecosystems globally.

For more information:

SOLAI Limited
ir@solai.com
ir.solai.com
www.solai.com 

Christensen Advisory
Jason Ng
Tel: +852-2117-0861
Email: solai@christensencomms.com 

 

View original content:https://www.prnewswire.com/news-releases/solai-limited-announces-extraordinary-general-meeting-302834034.html

SOURCE SOLAI Limited

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