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SIGGRAPH 2026 Technical Papers Showcase the Research Making Visual Computing Faster, More Reliable, and Accessible

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The 53rd annual conference presents peer-reviewed breakthroughs in simulation, vectorization, and physics modeling across animation, visual effects, design, and engineering

LOS ANGELES, June 29, 2026 /PRNewswire/ — Behind every breakthrough in film, games, and product design lies a quieter evolution in the tools themselves. The SIGGRAPH 2026 Technical Papers program highlights emerging solutions to some of the most persistent challenges in computer graphics and interactive techniques — promising more accurate, scalable, and dependable workflows. A cornerstone of SIGGRAPH, it spans areas including animation, simulation, imaging, geometry, modeling, rendering, human-computer interaction, VR/AR/MR, haptics, fabrication, robotics, visualization, audio, optics, programming languages, immersive experiences, generative AI, and machine learning for visual computing.

The program, which offers sessions 19–23 July in Los Angeles, creates connections and fosters collaborations through computer graphics and interactive techniques, highlighting how research breakthroughs can influence industries ranging from entertainment and design to engineering, manufacturing, healthcare, and scientific research.

“What stands out to me about these papers is that they address real problems facing the community. Whether it’s improving simulation, solving long-standing challenges in vectorization, or helping researchers better understand existing methods, they provide insights that are useful today while helping shape future research,” said Mirela Ben-Chen, SIGGRAPH 2026 Technical Papers Chair.

Among this year’s accepted papers selected for presentation in Los Angeles, three examples showcase trends emerging across the program. These examples include topics ranging from fluid simulation, 3D vectorization, and thin-shell physics modeling, each targeting problems that have limited the scale, reliability, or accuracy of tools used throughout visual effects, animation, product design, game development, and scientific computing.

A Faster Path to Large-Scale Fluid Simulation

A team of researchers from Technical University Munich and RWTH Aachen University presents “Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time Steps“, which received an Honorable Mention in this year’s Technical Papers Awards. The work offers a spatiotemporal extension of the widely used Fluid-Implicit Particle simulation method. By treating particles as samples in four-dimensional space-time, ST-FLIP enables time steps up to an order of magnitude larger than those used by conventional solvers, delivering several-fold speedups on multi-billion-particle simulations run on a single workstation while preserving detailed surface structure and visual fidelity. Designed as a lightweight plug-in to existing FLIP, PIC, and APIC solvers, ST-FLIP lowers the barrier to large-scale fluid simulation in production environments.

“For a film or visual-effects team, this can mean faster high-resolution previews, more creative iterations, and final simulations that fit more comfortably within a production schedule,” said Bernhard Braun with Technical University Munich. “Our approach can reduce one of the major computational bottlenecks in high-quality liquid simulation.”

The team behind “Spatiotemporal FLIP” includes Braun, Rene Winchenbach, and Nils Thuerey with Technical University Munich, and Jan Bender with RWTH Aachen University.

Turning 3D Scenes Into Clean Vector Art

A team at Carnegie Mellon University introduces “Robust Planar Maps for 3D Vectorization“, a SIGGRAPH 2026 Technical Papers Best Papers Award winner that features a geometry-agnostic method for converting 3D scenes into clean, scalable 2D vector images with accurate occlusion handling. The approach tackles a longstanding reliability problem by replacing numerically difficult curve-curve intersection calculations with more tractable curve-line intersections, enabling it to handle the imperfect, disconnected curve descriptions common in real-world files while running orders of magnitude faster than existing techniques, bringing 3D vectorization within reach for production pipelines.

“Like a lot of good algorithms, this one came out of personal frustration with existing tools,” said Keenan Crane with Carnegie Mellon University. “We were still often having to trace out 3D renderings by hand in order to get quality vector graphics.”

The resulting method was built around a real production challenge rather than a theoretical exercise. “From the start, we had a production use case that we built our method around,” added Robert Fuchs with Carnegie Mellon University. “I hope practitioners understand that our method is complete and not just a tech demo. We’re already able to vectorize scenes like you might want to in production.”

Getting the Bend Right in Cloth, Paper, and Metal

Better Bending: Analysis, Construction and Verification of Discrete Bending Models for Kirchhoff-Love Shells“, from Zhen Chen and Danny Kaufman with Adobe Research, and Etienne Vouga with The University of Texas at Austin, takes a systematic look at one of simulation’s most persistent open questions: how to best discretize the bending behavior of thin shells. While the graphics and mechanics communities have worked on shell models for well over four decades, the question has remained largely unaddressed. To better answer it, Better Bending proposes and evaluates a state-of-the-art “leaderboard” benchmark of 10 of the most deployed bending models in computer graphics. The evaluation highlights critical gaps that the work then addresses with Bending-Active Cosserat (BAC), a new and significantly improved shell model, along with clear, benchmark-backed practical recommendations for users for when and how each model is suitable, or not, based on application needs. The work takes a step toward closing a long-standing gap in best practices for simulating diverse thin-shell materials, from cloth and paper to rubber and formed metal sheets.

The results cut against the team’s own initial expectations. Models that are accurate in theory still broke down in practice on the high-resolution meshes used in production. “This challenged us to reconsider what suitable verification benchmarks should be and motivated us to design the ‘sharp-creasing’ benchmark. In turn, this benchmark led us to the insights necessary to construct our new BAC bending model,” said Kaufman.

Another result turned on a subtle implementation choice. “Our experiments revealed that the vertex-based quadratic bending formulation (QB-PL) exhibits significantly better convergence behavior. This was not something I anticipated going into the study, and it highlights how much the choice of discretization can matter, even for well-established bending energies,” said Chen.

Work that audits and validates existing tools rather than replacing them is not the field’s usual headline material. “I did feel some trepidation sending a paper to SIGGRAPH that is both very long and different than the usual fare. But I do think papers like ours are important to the health of the field,” said Vouga.

SIGGRAPH 2026 offers an opportunity to spotlight groundbreaking research like the papers highlighted here, helping artists, engineers, and researchers across all avenues of computer graphics through this internationally recognized program. Once again, the Technical Papers program features two integrated paper tracks, Journal (ACM Transactions on Graphics) and Conference.

“The whole review process is built so that the good ideas and the lasting ideas come up and stick around. In the end, you have a mix of research areas represented in the program, from foundational topics like geometry, simulation, and rendering to emerging areas such as generative AI, and that balance happens naturally through the review process,” said Ben-Chen.
Whether published through the Journal or Conference track, each accepted paper reflects SIGGRAPH’s commitment to showcasing research that advances the state of the art in computer graphics and interactive techniques through innovation, technical rigor, and real-world relevance.

As a foundation of the SIGGRAPH conference, the Technical Papers program demonstrates how innovation continues to expand what artists, engineers, researchers, and creators can achieve. To learn more about SIGGRAPH 2026 and the Technical Papers program, view the full schedule to explore the breadth of interactive techniques grounded in rigorous research with real-world impact, celebrate the SIGGRAPH 2026 Technical Papers Best Papers, Honorable Mentions, and Test-of-Time awardees on the ACM SIGGRAPH Blog, and register now to discover all the programs offered at SIGGRAPH 2026.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2026
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2026, the 53rd annual conference hosted by ACM SIGGRAPH, will take place live 19–23 July at the Los Angeles Convention Center.

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SOURCE SIGGRAPH 2026

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Haier Announces Global Partnership with UEFA Champions League

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New brand building milestone deepens Haier’s global consumer connections

BERLIN, Sept. 4, 2026 /PRNewswire/ — Haier, the world’s No.1 major home appliances brand, today announced a global partnership with UC3, under which Haier will become a Global Partner of the UEFA Champions League from the 2027/28 season through the 2030/31 season.

The four-year partnership, running from July 1, 2027 to June 30, 2031, grants Haier exclusive worldwide rights in the home appliances, televisions and commercial display screens categories across a range of UEFA club competitions, including the UEFA Champions League.

More than a commercial sponsorship, the collaboration outlines Haier’s transition from a globally recognized appliances company towards developing a deeper relationship with consumers worldwide.

“This partnership represents a key milestone in Haier’s global brand strategy,” said Wang Meiyan, Vice President and Chief Brand Officer of Haier Group. “The UEFA Champions League brings together millions of fans around the world through a shared pursuit of excellence. Through this collaboration, we aim to bring the passion and spirit of champions closer to consumers’ everyday life, creating new possibilities through intelligent technologies.”

“We are delighted to welcome Haier as a new global partner of the UEFA Champions League. Its international presence, ability to innovate and ambition to create increasingly relevant experiences for people make Haier an ideal partner for the competition. Together, we aim to develop new opportunities to engage fans around the world and bring them even closer to our competitions, while celebrating the emotion, excellence and sense of belonging that make European football unique,” said Guy-Laurent Epstein Co-Managing Director, UC3.

From Global Recognition to Global Connection

Upon entering international markets in 1991, Haier was among the earliest Chinese companies to pursue global growth by building its own brands rather than relying on product exports. Over the decades, Haier has established a strong local presence across more than 200 countries and regions, with leading positions in over 30 markets.

This global presence is supported by a network of 10 R&D centers, 35 industrial parks and 173 manufacturing centers worldwide. By combining global capabilities with local insights, Haier develops products, solutions and experiences tailored to consumers’ diverse needs across markets.

This approach has driven sustained global recognition. Haier has ranked as the world’s No.1 major appliances brand by retail volume for 17 consecutive years and has been recognized among the Kantar BrandZ Top 100 Most Valuable Global Brands for eight consecutive years.

Building on this track record, Haier will continue to strengthen its presence in premium markets while developing brands, products and solutions that respond to evolving consumer expectations and create new possibilities for intelligent living.

Leading Through Technology, Connecting Through Sports

Technology has long been a key driver of Haier’s global development. As AI becomes increasingly integrated into products, connected scenarios and smart living ecosystems, Haier is expanding from individual product innovation towards more integrated experiences across the home.

The interconnection between technological development in everyday lives and the cultural centrality of sport provides a powerful platform for closer relationships with consumers. For more than two decades, Haier has developed a global sports partnership portfolio spanning leading football clubs, including Paris Saint-Germain and Liverpool Football Club, as well as major international sporting events including the Australian Open and Roland-Garros.

Over the years, Haier’s sports marketing has evolved from building brand visibility to creating deeper consumer connections through global sports partnerships and locally relevant experiences. Beyond football and established international sporting events, Haier has expanded its sports portfolio across markets, including badminton, marathon running, cricket and basketball.

The partnership with UEFA club competitions, including the UEFA Champions League, UEFA Super Cup, UEFA Youth League Finals and UEFA Futsal Champions League Finals, represents the next stage of this journey. By bringing together the passion and excellence of elite football with the possibilities of intelligent living, Haier aims to create experiences that extend beyond the stadium and become part of consumers’ everyday lives.

Unveiled during IFA 2026 in Berlin, one of the world’s leading consumer electronics and home appliance exhibitions, the partnership reinforces Haier’s commitment to building stronger connections with consumers worldwide. Together with the UEFA Champions League, Haier will connect the spirit of champions with intelligent living, creating new experiences for consumers and fans around the world.

ABOUT HAIER GROUP

Founded in 1984, Haier Group is a leading global provider of better life and digital transformation solutions, with the purpose of “More Creation, More Possibilities”. The company has established 10 R&D centers, 35 industrial parks and 173 manufacturing centers, achieving a global revenue of USD 59.8 billion in 2025. Haier has been ranked in the Kantar BrandZ Top 100 Most Valuable Global Brands for 8 consecutive years. Additionally, Haier has held the No.1 position in Euromonitor International Global Major Appliances Brand for 17 consecutive years. Haier has 8 listed companies, with its subsidiary Haier Smart Home named among the Fortune Global 500 and Fortune World’s Most Admired Companies.

ABOUT UC3

UC3 unites European football’s governing body UEFA and European Football Clubs (EFC), representing more than 800 top European clubs, around a new vision for managing commercial rights to UEFA club competitions (the “UCCs”). It is the commercial entity responsible for generating revenues from the UCCs and creating value for our partners. UC3 oversees the management, sales and delivery of all commercial rights (including media, sponsorship and licensing rights) for UEFA’s elite men’s and women’s club competitions.

SOURCE Haier Group

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Aurzen Introduces “Unfold the Art,” a New Creative Chapter Inspired by Basquiat for Portable Projection

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IRVINE, Calif., Sept. 4, 2026 /CNW/ — Aurzen today announced “Unfold the Art,” a new creative collection inspired by Jean-Michel Basquiat, bringing the brand’s portable projection vision into closer dialogue with art, design, and everyday living. By combining Aurzen’s design-led approach to portable devices with Basquiat’s bold visual energy, the initiative marks the beginning of a long-term platform dedicated to exploring new expressions across art, space, and modern lifestyle.

Known for making portable projection easier to carry, place, and enjoy across different environments, Aurzen sees this special collection as a natural extension of its design philosophy. With “Unfold the Art,” the brand connects portable technology with a stronger visual point of view and a more expressive sense of atmosphere.

The collection draws on a shared belief that everyday objects can be both functional and emotionally resonant. Aurzen’s clean, flexible design language meets the raw energy, layered symbolism, and unmistakable immediacy associated with Basquiat’s iconic visual world, creating a project shaped by contrast, expression, and personality.

“Aurzen has always believed technology should feel easy to live with and meaningful to experience,” said Jason Zhang, Senior Director of Product at Aurzen. “Through this collection inspired by Basquiat, we are exploring a more expressive side.”

Designed to grow beyond a single launch moment, “Unfold the Art” will evolve as a broader creative story. Future expressions will build on this foundation, exploring how portable projection can feel more personal, more visual, and more culturally alive in the home.

For Aurzen, this initiative reflects a commitment to shaping not only how projection performs, but how it looks and feels in everyday living spaces, where useful technology and artistic inspiration can naturally coexist.

This project was done in collaboration with Artestar, a global licensing agency and creative consultancy representing world-renowned visual artists, estates, and foundations. Artestar conceptualizes and develops some of the world’s most iconic brand partnerships across an array of categories and geographic regions, all while preserving and elevating each artist’s unique legacy. Through strategic planning and thoughtful curation, Artestar powers creative collaborations to make art accessible to everyone. Learn more at artestar.com.

About Aurzen

Aurzen is a global innovator in smart projection technology. By combining advanced optical engineering with intuitive software and user-focused design, Aurzen delivers products that bring big-screen experiences to any space. The company pioneered the world’s first Tri-Fold Truly Portable Projector, ZIP, and its designs have been recognized with multiple international awards, including the iF Design Award, Red Dot Award, G-Mark Award, and IDEA Award. For more information, visit www.aurzen.com.

About JEAN-MICHEL BASQUIAT

Jean-Michel Basquiat stands as one of the most influential artists of his generation and is widely regarded as a defining figure of 20th-century art. Though his career lasted less than a decade, it transformed contemporary art and continues to shape culture today.

Basquiat’s art is raw, charged with energy, and fiercely original. With a fearless approach to color and composition, he balanced opposing forces with control and spontaneity, menace and humor, urban grit and primal expression. His work embraced a fusion of media, incorporating painting, drawing, and collage. The surfaces of his canvases teem with language and coded imagery: words, numbers, symbols, diagrams, and pictograms merge with fragments of popular culture, history, and personal iconography. His multi-panel constructions, exposed stretcher bars, and dense overlays of text and imagery became hallmarks of Jean-Michel Basquiat’s inimitable style, positioning him as a true innovator who blurred boundaries between fine art and street culture.

© Estate of Jean-Michel Basquiat. Licensed by Artestar, New York.

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SOURCE Aurzen Official

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ECOVACS Robotics Unveils Next Generation of Intelligent Cleaning at IFA 2026

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BERLIN, Sept. 4, 2026 /PRNewswire/ — As ECOVACS unveils the next generation of intelligent cleaning at IFA, Forbes Asia has recognised ECOVACS as the ‘Global No. 1 Home Robotics Brand’, acknowledging the company’s leadership across multiple categories from floor care to windows, lawns, and pools. Its products are currently used across 38 million households in nearly 180 markets, demonstrating ECOVACS’ successful expansion and innovation trajectory.

“Launching into the UK and Irish markets earlier this year was a huge milestone for us,” said Graham Mitchell, Head of Sales, UK and Ireland. “From day one, our goal has been to give people the freedom from daily chores and the latest innovations revealed at IFA represent the next generation of cleaning, delivering power, innovation and seamless integration to UK and Irish homes”.

NEW PRODUCT LAUNCHES AT IFA

DEEBOT X12S OmniCyclone: Features industry-leading suction, built-in AGENT YIKO 3.0 AI assistant helping consumers create automated routines that fit their lifestyle, and an auto-empty station eliminating bag costs and allergen exposure. RRP: £1,199. Available 9th September

DEEBOT T90S PRO OMNI: Combines 27cm self-cleaning OZMO Roller with 40,000 Pa suction and superior hygiene technology preventing residue build-up and reducing odours. RRP: £699. Available 24th September

DEEBOT T90 MAX PRO OMNI: Boasts flagship mopping technology at an accessible price point, 40,000 Pa suction, and slim 95mm design for under-furniture access. RRP: £549, 9th September

All three DEEBOT models feature industry leading OZMO Roller 3.0 mopping system, upgraded AI navigation, enhanced OMNI stations with self-cleaning technology, and powerful suction (27,000-40,000 Pa) capturing fine dust and pet hair.

WINBOT W2S PRO OMNI: Window-cleaning robot with TruEdge 2.0 edge-to-edge coverage and three-nozzle spray technology delivering 46% improved efficiency. WIN-SLAM 4.0 navigation enables safe cleaning up to 75m² per fill with 12-step protection. RRP: £529. Available from 9th September

All models to be available through Amazon and major UK retailers including Argos, Currys, and Very.

2027 INNOVATIONS

ECOVACS previewed upcoming launches including the GOAT T-Series lawnmower and the ULTRAMARINE L1 PRO pool-cleaning robot, signalling expansion beyond home floor care.

IFA visitors can experience innovations live September 4-8 in Hall 9, Booth 113.

For more information on all new ECOVACS products, please visit ecovacs.com. You can find individual press releases and product cards for each new launch here, or a selection of images for each product here

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