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SIGGRAPH 2026 Experience Hall Invites Attendees to Step Inside the Future of Interaction and Storytelling

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The Experience Hall returns with five interactive programs, each offering hands-on discovery with the tools and techniques shaping tomorrow

LOS ANGELES, July 10, 2026 /PRNewswire/ — The SIGGRAPH Experience Hall has always been more than a show floor. At SIGGRAPH 2026, the world’s premier conference on computer graphics and interactive techniques, it opens again as a place to step inside the future of creation, connection, and discovery from 19–23 July 2026 at the Los Angeles Convention Center. This year’s Experience Hall will showcase five distinct programs: Spatial Storytelling, the Immersive Pavilion, the Art Gallery, and Emerging Technologies, along with the in-person Hands-On Courses track of the Courses program, each delivering hands-on discovery with the boundary-pushing tools and techniques shaping tomorrow.

In this interactive environment, the lines blur between audience and artist, prototype and performance, and machine and mind. Throughout the hall, attendees can pick up a paper-and-water instrument, co-parent a pair of robot dogs, descend through the ocean’s living memory, run a quantum teleportation program, or hand a virtual character a cue, often within the span of a single afternoon. Together, the programs and courses make the case for why the most radical ideas in computer graphics have to be experienced in person to be understood.

Spatial Storytelling: Stories You Can Step Inside
Now in its second year at SIGGRAPH, Spatial Storytelling is a creator-centric showcase that treats space itself as the narrative medium. “Spatial storytelling is a practice of using space as the medium,” said Esen K. Tütüncü, SIGGRAPH 2026 Spatial Storytelling Chair. “Rather than presenting a story in a fixed frame such as a page or a screen, we allow the audiences to navigate, participate, and also inhabit the story itself.”

Curation prioritized the reasoning behind each project’s use of technology rather than spectacle alone, asking how a spatial, embodied approach gives the audience agency. “It really is about giving the audience the agency to wrap their minds around the story itself and to experience it firsthand,” Tütüncü said. “It’s democratizing the storytelling itself.”

Several highlighted presentations span memory, identity, and the boundaries of human-machine relationships. “Dog Walk: Narrating Human-AI Alignment through Companion Robots”, by Robert Twomey, University of California, San Diego, and Jesse Fleming, The Awareness Lab, both involved with the Arthur C. Clarke Center for Human Imagination, follows the co-parenting of two robot dogs whose onboard language models evolve through everyday life, probing intimacy, embodiment, and synthetic companionship. “Flashover: Spatial Storytelling of Wildfire from Memory to Spatial Experience”, by Phillip Wilkinson, Robert Ellis Walton, SeungWon Jeong, and Taehyun Rhee, University of Melbourne, uses multi-zone installation design and point-based volumetric imagery to turn the memory of wildfire into an embodied encounter. “Ancestral Craft and Emerging Technologies: Designing Futures from Place”, by Gabriela Bila Advincula and Jonny Cohen, MIT Media Lab, draws on XR installations and robotic artworks developed in the Amazon rainforest to ground new futures in local knowledge. “Cheap and Cheerful: Low-Fidelity Prototyping for Spatial Stories”, by Ethan Shaftel, easyAction, traces how no-code, low-fidelity methods shaped a VR narrative horror project from first idea to funding. And “Visual Instruments for Live Cinema: Turning Process into Performance”, by Kevin Peter He, stages the usually hidden labor of virtual production, calibration, mapping, and real-time control as a live cinema performance.

Immersive Pavilion: An Arcade of New Realities
The Immersive Pavilion is where the physical and digital worlds intersect, and this year it widens that definition well beyond the headset. “It’s almost like you’re walking into an arcade or walking into someone’s workshop,” said Luke Tannenbaum, SIGGRAPH 2026 Immersive Pavilion Chair. “The pavilion accommodates larger and larger definitions of immersive experiences year to year.” By adopting a platform-agnostic approach, the program now accommodates eye-tracking, multisensory inputs, and AI agents alongside augmented and virtual reality.

Interactivity remains central, with attendees free to spectate, participate, and talk directly with the creators behind each piece. “It becomes this collaborative museum where it’s less of a corporate, manicured message and more of creators being in a collaborative setting to bounce ideas off of each other,” Tannenbaum explained.

Highlights this year run from social play to practical training. “Landmine/Garden”, from a team at NYU ITP, casts visitors as deminers who clear a hidden minefield and uncover the stories buried within, transforming a landscape of danger into one of remembrance. “Impulse: Dawn of the Digital Dance Studio”, by Brandon Powers and Whitt Sellers, Pulse & Pixel, pairs hands-on motion capture with an Unreal Engine tool for choreographing multiple digital dancers in real time. “Smileoyed: Embodied Virtual Pet for Behavioral Affective Synchrony with Multisensory and Biofeedback”, from teams at National Taipei University of Technology and National Taiwan University, uses a cushion-like device whose virtual pet responds to a user’s breathing and facial expressions. And “Goo Goo Clash: A Co-located Mixed Reality VE-Sport Experience”, by Fortal Interactive, NDF Dev, and Bitkub Capital Group, reimagines the arcade classic Snake as a physical, co-located mixed-reality sport. The pavilion also shares a cross-program highlight with Spatial Storytelling in “Roll for Reality: Virtual Production Improvised D&D Show”, a Dungeons & Dragons-inspired show that motion-captures players onto characters performed by stunt actors against an LED wall.

Art Gallery: The Art of the In-Between
The Art Gallery continues a lineage that reaches back to SIGGRAPH’s earliest frame buffer shows, presenting digital art that questions, provokes, and inspires. This year’s 12 works, drawn from 211 submissions, are organized around a single-word theme. “The theme of the Art Gallery this year is one word: ‘In-Betweens,'” said Everardo Reyes, SIGGRAPH 2026 Art Gallery Chair. “We wanted to call for artworks that explicitly tell their own story about how they are made and how they make the visitor establish a relationship with the work or the world.” Rather than a linear path, the gallery will present the works as a network of the technologies, materials, places, schools, and people that made them possible.

Four of this year’s works press directly on that in-between space, exploring memory, identity, and our shifting relationship with AI. “A Walled City”, by Weidi Zhang, Arizona State University, and Rodger Luo, Minus AI, uses a custom multi-agent AI system to turn participants’ uploaded images into architectural chambers, assembling an ever-evolving monument to memory and collective digital presence modeled on Hong Kong’s Kowloon Walled City. “Are We Gazing at the Same Moon?”, by Jeyun Cloud and Ziqian Yin, reimagines a moon-gazing ritual across parallel realities, using generative AI to question where personal memory ends and collective memory begins across audio-visual work, sculpture, and public installation. “SOMA: In Search of Somatic Intelligence”, by Pinyao Liu, is a multisensory robotic sculpture that treats bodily memory as a form of human-AI communication: Visitors re-enact a remembered movement through a wearable device, and the machine listens, interprets, and answers with its own mechanical choreography. And “Stuck in the Middle”, by Avital Meshi, University of California, Davis, is a participatory installation in which shoulder-mounted wearables voice two clashing AI perspectives, drawn from familiar cultural binaries, that argue in real time over what the wearer should do, asking whether personal agency can survive constant algorithmic nudging.

Emerging Technologies: Innovation You Can Touch
The Emerging Technologies program brings advanced research out of the abstract and into attendees’ hands. “Interactivity and engagement are at the very core of the Emerging Technologies venue,” said Jesse Barker, SIGGRAPH 2026 Emerging Technologies Chair. “All of our contributors are bringing something that attendees must be present to experience.”

For Barker, the program’s value is in what visitors can see and feel for themselves. “Whether it is an advancement in the state of the art in haptics, a system for training or rehabilitation, or a new display technology, attendees will literally be able to see how these technologies will affect their future,” he said. He also points to immersion as a quality that does not depend on photorealism: “We’ve long known that visuals do not need to be photorealistic to grab you and allow you to commit to an experience. Haptics, robotics, and other aspects of Emerging Technologies help make these experiences more immediately accessible and compelling.”

This year’s featured projects turn research into something tactile. “A MIDI-Controlled Water-Droplet Interface for Generating Droplet Impact Sounds”, by Taisei Kato and Tetsuaki Baba, Tokyo Metropolitan University, performs music from the precisely timed collisions of falling water droplets. “Shall We Dance? Resonance of Intentions with an Embodied Agent based on the Free Energy Principle”, by Takeru Hashimoto and Shunichi Kasahara, Sony Computer Science Laboratories Inc. and the Okinawa Institute of Science and Technology Graduate University (OIST), with Jun Tani of OIST, presents an agent that negotiates movement and synchronizes with a human dance partner. “EmerFlux: A Two-Layer Liquid Surface Display for Organic Pixel-Based Aesthetic Representation of Information”, by Kaito Shimizu and Toshitaka Amaoka, Meisei University, raises organic, pixel-like patterns at the boundary of water and oil. “Pinlight AR Near-Eye Display with Large FOV and Expanded Eyebox through Eye Tracking”, led by creators from Shanghai University, Singapore Institute of Technology, University of North Carolina Chapel Hill, and Nanyang Technological University, widens an augmented-reality display’s field of view through dynamic eye tracking. And “Katakko: Embodiment of Modular Robots through Automatic Motion Mapping”, by Sotaro Yokoi, Naoki Shitanda, Kento Matsuo, and Takuji Narumi at The University of Tokyo, lets users assemble personalized social robots that automatically map to the body’s movements.

Hands-On Courses: Learning by Doing
This year, the program formerly known as Labs joins the Courses program as one of its three tracks. Presented in the Experience Hall and configured with provided hardware, Hands-On Courses let participants engage directly with research and creative projects, writing code, running tools, and building scenes for themselves rather than watching from their seats.

This year’s slate ranges from quantum computing to real-time graphics. In “Hands-on Programming and Running Quantum Teleportation”, led by Andrew Glassner, participants write and run quantum computing code, then program the quantum teleportation algorithm on a high-quality simulator to transfer a quantum bit’s state to a partner who decodes the hidden message. “Dreaming in 4 Dimensions: Generating Media With Gemini, Genie, and Veo”, led by Paige Bailey, DeepMind and Google, puts Google DeepMind engineers alongside attendees to generate concept art, video, and playable interactive worlds with NanoBanana Pro, Veo 3.1, and Genie 3. “Introduction to Slang: The Next-Generation Shading Language”, led by Nia Bickford and Chris Hebert, NVIDIA, introduces Slang, an open-source, Khronos-hosted shading language that simplifies cross-platform graphics development while keeping high performance on current GPUs. “Debugging USD Composition”, led by Pallav Sharma and Joan Panis, Autodesk, and Nick Porcino, Pixar Animation Studios, gives participants hands-on practice authoring data across composition arcs and diagnosing issues in complex production scenes with modern debugging and visualization tools. And “Advance World Simulation With 3D Gaussian Splatting for Large-Scale Environment Reconstruction”, led by Zoë LaLena, NVIDIA, walks through reconstructing a large scene for robotics testing with NVIDIA Omniverse NuRec Gaussian-based technologies, including multi-GPU training, object segmentation, and integration for simulation in NVIDIA Isaac Lab.

Taken as a whole, the Experience Hall offers more than spectacle. It offers a chance to touch, try, and learn from the people building what comes next, and to engage with computer graphics and interactive techniques as something to step into rather than something to watch. As Barker put it, the work of emerging technology is never finished: “The beauty of emerging technologies is that there are always more problems to be solved.”

Across its programs and hands-on courses, the Experience Hall demonstrates how SIGGRAPH continues to celebrate bold storytelling and interaction while advancing the future of computer graphics and interactive techniques. To explore this year’s conference and offerings, visit the website to see where interaction and storytelling are headed, and register now to experience everything the Experience Hall has to offer at SIGGRAPH 2026.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2026
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2026, the 53rd annual conference hosted by ACM SIGGRAPH, will take place live 19–23 July at the Los Angeles Convention Center.

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Luxshare Precision Reports 40.2% Revenue Growth in First Half 2026; Business Mix Supports Margin Expansion

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Broad-based growth across consumer electronics, communications and data center, and automotive electronics, supported by targeted investment in AI infrastructure, intelligent vehicles and global delivery capacity

DONGGUAN, China, Aug. 27, 2026 /PRNewswire/ — Luxshare Precision Industry Co., Ltd. (“Luxshare Precision” or the “Company”) (SZSE: 002475; HKEX: 02475), a global provider of precision intelligent manufacturing solutions, today announced unaudited results for the six months ended June 30, 2026.

Revenue increased 40.2% year over year to RMB 174.50 billion, while net profit attributable to shareholders rose 18.0% to RMB 7.84 billion. Net profit attributable to shareholders excluding non-recurring gains and losses increased 6.5% to RMB 5.96 billion. Gross margin expanded by 17 basis points to 11.78%.

The margin improvement reflected operating leverage and a more diversified revenue mix, with faster growth in Communications and Data Center and Automotive Electronics, both of which carry gross margins above the Company average. Internal innovation, AI-enabled manufacturing efficiency and disciplined cost management also helped absorb pressure from foreign-exchange movements, higher input costs and investment in new businesses.

“Our first-half performance demonstrates the resilience of Luxshare Precision’s diversified portfolio and global operating platform,” said Wang Laichun, Chairwoman and General Manager of Luxshare Precision. “We are investing with discipline in areas supported by clear customer demand and defined technology roadmaps, particularly AI-enabled devices, AI infrastructure and intelligent vehicles. Our priorities remain execution, operating efficiency and sustainable value creation.”

Strategic Investment and Financial Discipline

Research and development investment increased 43.1% to RMB 6.57 billion, primarily reflecting higher spending on engineering talent, tooling, materials and certification. More than half of the Company’s R&D investment supported technology preparation for programs approaching commercialization.

Capital expenditures totaled RMB 10.27 billion, up RMB 742 million year over year, and were mainly directed toward overseas facility expansion, supporting infrastructure and new product lines. The Company prioritizes investments linked to customer programs, localized delivery and long-term manufacturing flexibility.

Inventory was RMB 50.37 billion at June 30, 2026, up 19.0% from year-end 2025, below the Company’s 40.2% revenue growth. The increase primarily reflected business expansion and strategic material preparation for selected products.

First-half operating cash flow was an outflow of RMB 2.45 billion, mainly due to seasonal supplier payments and more than RMB 5 billion of strategic inventory preparation. Operating cash flow turned positive in the second quarter, reaching RMB 4.62 billion.

Foreign-exchange volatility resulted in approximately RMB 1.99 billion of losses on foreign-currency-denominated monetary assets and liabilities. Foreign-exchange risk management activities generated approximately RMB 1.30 billion in related gains. Under applicable accounting treatment, these gains were recorded as non-recurring items, while the corresponding losses remained within both disclosed net profit measures.

Growth Across Three Core Businesses

Consumer Electronics revenue increased 19.3% to RMB 122.48 billion. Luxshare Precision continued to deepen core customer relationships and strengthen its ODM and end-to-end product development capabilities. By integrating expertise across acoustics, optics, electrical systems, thermal management, magnetics and precision structures, the Company is extending its participation from components and modules to product definition, system development and volume manufacturing. Priority areas include AI PCs, smart wearables, AI glasses and intelligent acoustic products.

Communications and Data Center revenue increased 49.7% to RMB 16.61 billion. The Company is building an integrated AI infrastructure portfolio spanning high-speed copper interconnects, optical interconnects, thermal management and power management. Operational progress included volume production of 800G optical products, batch shipments of 1.6T DAC, ACC and AEC products, continued customer introductions for liquid-cooling solutions, and scaled production of DC-DC server power modules. Luxshare Precision is also advancing 224G and 448G copper technologies and next-generation optical architectures.

Automotive Electronics revenue increased 274.1% to RMB 32.39 billion, supported by organic growth, customer program ramps and Leoni’s contribution. The Company continued to expand its portfolio across connectors, wiring harnesses, intelligent control systems, smart chassis technologies and powertrain solutions. High-speed connectors and rear-wheel steering products have entered mass production, while intelligent cockpit and advanced driver-assistance platforms are progressing across multiple vehicle programs. Leoni’s integration continued to outperform expectations, strengthening global customer access, engineering resources and localized delivery capabilities.

Global Platform and Outlook

Luxshare Precision operates across five continents, 29 countries and more than 100 production sites. This network supports localized delivery, customer collaboration and supply chain resilience. The Company’s vertically integrated platform spans precision components, functional modules and system-level products, supported by AI-enabled digital tools for quality management, predictive maintenance, production scheduling and standardized global execution.

For the remainder of 2026, Luxshare Precision will continue supporting consumer electronics product launches and ODM/JDM programs; accelerating commercialization across high-speed interconnects, optical products, liquid cooling and power management; and expanding automotive customer programs while capturing further benefits from the Leoni integration.

The Company will maintain disciplined capital allocation and continue investing in technology, manufacturing capacity and global delivery capabilities that support sustainable, high-quality growth.

About Luxshare Precision

Luxshare Precision Industry Co., Ltd. is a global provider of precision intelligent manufacturing solutions serving Consumer Electronics, Communications and Data Center, Automotive Electronics and other technology-driven industries. The Company supports customers from product definition and process development through new product introduction, volume manufacturing and global delivery.

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SOURCE Luxshare Precision Industry Co., Ltd.

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Huawei Recognized as a Leader in Gartner® Magic Quadrant™ for Enterprise Storage Platforms, 2026

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Huawei Recognized as a Leader in Gartner® Magic Quadrant™ for Enterprise Storage Platforms, 2026. Huawei OceanStor Data Storage leverages a high-efficiency and unified AI data platform, excellent capacity density and energy efficiency, and future-proof data resilience to comprehensively meet the diverse needs of enterprise use cases.

SHENZHEN, China, Aug. 28, 2026 /PRNewswire/ — The tech analyst firm Gartner® has released the “Magic Quadrant for Enterprise Storage Platforms, 2026”. Huawei has earned a spot in the Leaders Quadrant, the only non–North American vendor to do so.

Huawei OceanStor Data Storage continues to advance technological innovation, leveraging a high-efficiency and unified AI data platform, excellent capacity density and energy efficiency, and future-proof data resilience to comprehensively meet the diverse needs of enterprise use cases.

Huawei Data Storage operates in more than 150 countries and regions. It serves a wide range of customers across Latin America, Europe, the Middle East, Africa, and the Asia-Pacific region, including those in the financial, telecommunications, manufacturing, healthcare, government, and public utilities sectors.

To learn more about Huawei storage products and solutions, visit https://e.huawei.com/en/products/storage

 

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Midwest Fiber Networks and Midwest Fiberpath Announce Agreement to Advance 1,200-Mile Midwest Fiber Corridor

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Planned 1,200-mile route system will support long-haul connectivity, route diversity and high-capacity infrastructure across key Midwest markets

GLENDALE, Wis. and CEDAR RAPIDS, Iowa, Aug. 27, 2026 /PRNewswire/ — Midwest Fiber Networks (MWFN) and Midwest Fiberpath, LLC (Fiberpath), with its partner Hawkeye Land Co. (Hawkeye) today announced an agreement supporting the development and commercialization of approximately 1,200 miles of strategic fiber corridors connecting major Midwest markets, including Chicago, Omaha, Minneapolis and Kansas City.

Through this agreement, MWFN will serve as the key provider supporting the commercialization and delivery of connectivity services across Hawkeye’s right-of-way corridor. Planned service opportunities include conduit, dark fiber, and highly scalable lit services for carriers, hyperscalers, data centers, enterprises, utilities, private-sector organizations and public-sector organizations.

The corridor is designed to create a long-term regional infrastructure platform that provides customers with additional options for network capacity, geographic reach and route diversity across the Midwest.

“This agreement represents an important step in our continued growth across the Midwest,” said Nik Ivancevic, Managing Partner of MWFN. “By working with Fiberpath and Hawkeye in Hawkeye’s corridor, MWFN will be able to expand the connectivity options available to carriers, businesses and other network customers seeking scalable capacity and greater route diversity across key Midwest markets.” 

“Midwest Fiberpath was created to develop scalable long-haul infrastructure across strategic corridors throughout middle America,” said Ken Anderson, Managing Director of Fiberpath. “Our relationship with MWFN brings together regional market knowledge, operational experience and infrastructure expertise to help bring these routes to customers seeking flexible, high-capacity connectivity solutions.”

Rick Stickle, CEO of Hawkeye and Managing Director of Fiberpath noted, “With this partnership, we believe we have found the highest and best of Hawkeye Land Co.’s property rights.”

Construction is anticipated to begin in Spring 2027.

The project is already in advanced stages of engineering and materials procurement with scheduled shipments due before end of year 2026.

All three companies are aligned to establish the corridor as the foundation for long-term network expansion while helping address growing demand for resilient, high-capacity connectivity.

About Midwest Fiber Networks, LLC

Midwest Fiber Networks (MWFN) designs and delivers secure, high-speed fiber connectivity across the Midwest with a focus on reliability, redundancy, and customer satisfaction. With deep roots in telecommunications infrastructure and decades of experience, MWFN supports mission-critical operations for businesses, educational institutions, healthcare systems, and government entities. Through strategic partnerships and a rapidly growing footprint, MWFN is building the future of fiber—one mile at a time. For more information about Midwest Fiber Networks, visit midwestfibernetworks.com and follow MWFN on LinkedIn.

About Midwest FiberPath, LLC

Midwest FiberPath, LLC is a digital infrastructure company focused on developing scalable long-haul fiber corridor platforms across high-growth Midwest markets. The company is building a managed right-of-way system designed to support blank conduit, dense fiber deployments, route diversity, and long-term network expansion.

About Hawkeye Land Co.

Since 1985, Hawkeye Land Co., based in Cedar Rapids, Iowa, is the owner of the exclusive, perpetual right to grant easements along all former Rock Island Railroad corridors located in 106 Midwest counties in 4 key States. Those interests include the easement granting rights along the current rail corridors from Council Bluffs to Joliet and from Minneapolis to Kansas City. Hawkeye Land has managed these holdings, selling both crossing and longitudinal easements to utilities, municipalities and other applicants for over 40 years.

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