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Temu Responds to European Commission Statement of Grounds Under the Foreign Subsidies Regulation

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DUBLIN, Aug. 1, 2026 /PRNewswire/ — Temu today issued the following statement in response to the European Commission’s Statement of Grounds concerning the Commission’s December 2025 inspection at Temu’s premises in Dublin:

Temu does not agree with the Commission’s preliminary findings in its Statement of Grounds. Temu cooperated fully and complied with all the requests the Commission made during the inspection. We will analyze and respond to the statement of grounds and trust the Commission will reconsider its position.

Temu also categorically denies having received any foreign subsidies that distort the internal market. Temu is committed to fair competition. The Company generates sustained cash flows from its own operating activities that are sufficient to fund Temu’s operations in the EU. We do not need to count on “foreign subsidies” to fund any competitive activities or to create any competitive advantage in the internal market.

We remain committed to continuing to cooperate with the Commission and comply with all our legal obligations under EU law.

SOURCE Temu

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KAIJU NO. 8 THE GAME Celebrates 1st Anniversary: “All Fronts, All Awaken”

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Dive into Main Story Chapter 14 and enjoy massive anniversary campaigns!

LOS ANGELES, Aug. 1, 2026 /PRNewswire/ — KAIJU NO. 8 THE GAME, co-produced by Akatsuki Games, TOHO, and Production I.G, today officially launched its 1st Anniversary celebration under the theme “All Fronts, All Awaken.” The milestone update introduces Main Story Chapter 14: “Kaiju A Disaster: Final Showdown,” setting the stage for the ultimate battle in New York. To celebrate, a mega campaign is underway featuring over 25,000 total Dimensional Crystals obtainable through anniversary events. The update also marks the debut of ★5 [Strike from the Kaiju Dimension] Kaiju No. 8, introducing the titular character’s powerful new form. Additionally, a special “Kaiju No. 8 Day” livestream is scheduled for Wednesday, August 5 at 20:00 (JST) to unveil future content updates.

◆ All Fronts, All Awaken: KAIJU NO. 8 THE GAME 1st Anniversary!

The KAIJU NO. 8 THE GAME 1st Anniversary celebration starts today!

The main story finally reaches the ultimate showdown in New York. Facing the overwhelming Dimensional Identified Kaiju A, the “All Fronts, All Awaken” battle begins with the future of humanity hanging in the balance.

To celebrate the game’s 1st Anniversary, a mega campaign is underway, distributing over 25,000 Dimensional Crystals through login bonuses and event rewards during the period.

▼ 1st Anniversary Special Site

https://kj8-thegame.com/1stanniversary/en 

*The special site currently features the 1st Anniversary key visual and the link for the upcoming special livestream detailed below.

◆ Still the Strongest in Anime & Game! “Kaiju No. 8 Day” KAIJU NO. 8 Special Program Scheduled to Stream

A special “Kaiju No. 8 Day” program has been confirmed to stream on Wednesday, August 5 at 20:00 (JST)! The broadcast will unveil the latest updates for the 1st Anniversary of KAIJU NO. 8 THE GAME. Don’t miss out on even more upcoming content announcements for this milestone celebration!

▼ Stream URL

https://www.youtube.com/live/-yoaTiahG5U 

◆ Main Story Chapter 14 – Kaiju A Disaster: Final Showdown

Main Story Chapter 14 – Kaiju A Disaster: Final Showdown is now available!

Having sealed the Dimensional Gates across the globe, the Japan Defense Force and the members of CLOZER finally converge on New York for the final showdown. However, Dimensional Identified Kaiju A has at last revealed its true form, driving them to the brink of despair with an unmeasurable fortitude and an infinite horde of spawning Yoju.

Meanwhile, Kafka Hibino faces a crisis that threatens his very existence. Having leapt into the rift between gates, massive transition energy ravages his body. To save him, Sagan Shinomiya steps alone into the rift, but…

Driven by the bonds of camaraderie, humanity ignites the signal for a counterattack. In the wake of this grueling defensive war, can they grasp hold of the future? The final battle against Kaiju A begins as the thrilling Main Story Chapter 14 opens.

◆ New ★5 Character [Strike from the Kaiju Dimension] Kaiju No. 8

★5 [Strike from the Kaiju Dimension] Kaiju No. 8 joins the battle in this update!

Transformed into a never-before-seen form, Kaiju No. 8 stands cloaked in an ominous purple aura. What is the true nature of this unknown power…?!

■ New ★5 Character

[Strike from the Kaiju Dimension] Kaiju No. 8

■ Pickup Character Trailer: [Strike from the Kaiju Dimension] Kaiju No. 8

https://youtu.be/MDnunp7-2XM 

■ [Strike from the Kaiju Dimension] Kaiju No. 8 Character Art

◆ Pickup Gacha Rerun: Sagan Shinomiya

This Pickup Gacha features the following character and weapon:

■ ★5 Character

[Over Limit] Sagan Shinomiya (Optimal weapon type: Spear)

■ ★5 Weapon

Lc-Anorollal (Spear)

*For more details, please refer to the in-game announcement.

■ About KAIJU NO. 8 THE GAME

Title: Kaiju No. 8 THE GAMEPlanning & Production: Akatsuki Games Inc., TOHO CO., LTD., Production I.G, Inc.Development & Operation: Akatsuki Games Inc.Publicity Cooperation: TOHO CO., LTD., Production I.G, Inc.Distribution: Akatsuki Games Inc.Available Platforms: App Store, Google Play Store, Steam®Supported Languages: Japanese, English, Traditional Chinese, Simplified Chinese, Korean, FrenchPrice: Free-to-play (with in-app purchases)Copyright Notice:

 © JAKDF 3rd Division © Naoya Matsumoto/SHUEISHA

 © Akatsuki Games Inc./TOHO CO., LTD./Production I.G

Official Game Website: https://kj8-thegame.com/en/Official Game X: https://x.com/kj8_TheGame_ENOfficial Game YouTube: https://www.youtube.com/@kj8-TheGame-ENApp Store: https://apps.apple.com/us/app/kaiju-no-8-the-game/id6742088839Google Play Store: https://play.google.com/store/apps/details?id=jp.aktsk.games.kaiju_no8_the_game Steam®: https://store.steampowered.com/app/3393070 

■ About Anime Kaiju No. 8

Based on the popular manga series by Naoya Matsumoto, serialized on Shonen Jump+ (Shueisha) since 2020, the anime Kaiju No. 8 portrays intense battles between the Japan Defense Force, tasked with eliminating Kaiju, and the monstrous creatures that routinely threaten human lives. In Japan, the original manga has surpassed 19 million copies in circulation (including digital editions), with 16 volumes published to date (as of September 4, 2025).

The Anime Season 1, which aired from April to June 2024, quickly gained massive popularity, ranking No. 1 on domestic daily rankings across major streaming platforms in Japan. Building on that momentum, a theatrical compilation of Season 1, including the side story Hoshina’s Day Off, premiered in Japan on March 28, 2025. Subsequently, the Anime Season 2 aired from July to September 2025. While anticipation continues to build following the announcement of the Final Chapter’s production, the original short animation Narumi’s Week at Work is officially set to stream in Fall 2026, continuing to draw enthusiastic reactions from fans worldwide.

Official Website: https://kaiju-no8.net/Official X: https://x.com/KaijuNo8_O

■ Company Overview: Akatsuki Games Inc.

It is our mission to connect the emotions of people around the world by putting our beliefs and “why” into games. We challenge ourselves to create global hits as a world-class game company with the highest standards of development and operation in Japan.

In addition to the experience of operating games such as Dragon Ball Z Dokkan Battle (published by BANDAI NAMCO Entertainment Inc.) and Romancing SaGa Re; Universe (published by SQUARE ENIX CO., LTD.), we are taking on the challenges of using high-end 3D graphics display and development on multiple devices. We will deliver the highest quality games for everyone around the world to enjoy.

Official Website: https://games.aktsk.jp/en/Founded: December 2021Representative: CEO Yuki TotsukaHeadquarters: 8F oak meguro, 2-13-30 Kamiosaki, Shinagawa-ku, Tokyo, JapanBusiness Activities: Game Development & Operations

Please be sure to include the following copyright notice when publishing articles or images related to this release:

© JAKDF 3rd Division © Naoya Matsumoto/SHUEISHA
© Akatsuki Games Inc./TOHO CO., LTD./Production I.G

Additional Assets: HERE

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SOURCE Akatsuki Games Inc.

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182 Chandigarh University Animation & Multimedia Students Secure Jobs in Top Animation, VFX, Gaming, Digital Media & Filmmaking Studios

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120 Leading Companies Recruit Chandigarh University Students for Key Roles in Animation and Multimedia Industry

CHANDIGARH, India, Aug. 1, 2026 /PRNewswire/ — Chandigarh: With the ever-rising demand for skilled professionals in animation, visual effects (VFX), gaming and digital content creation, Chandigarh University’s 182 Animation and Multimedia students have secured jobs with prestigious companies, studios, advertising agencies, media houses and other organizations in the past three years.

Sharing details, Deepinder Singh Sandhu, Senior Managing Director, Chandigarh University said 146 students of undergraduate programs (B Sc Animation, VFX & Gaming and Digital Film Making) along with 36 students from the post-graduate program (M Sc Animation & Multimedia Technology) have secured jobs during 2024, 2025 and 2026 with the highest package of Rs 6 Lakh Per Annum (LPA).

He said the top recruiters among 120 companies which have hired Chandigarh University’s Animation and Multimedia students during this period included Adfine Media and Designix, XPAND LABS, Kahr Customize GmbH (Austria),  AdGlobal360, Creative Eye Production House, NB Media Productions, Nishabd Entertainers, Antier Solutions, Prepper Media, VR Expert Animation Studio, Arena Animation, Creative Ascent Studio, Shabd Production House, Dashtoon, Nextilo Pvt. Ltd., Chhapdoh, Chinmastika Cares Foundation, Digify Consultant Pvt. Ltd., ITM Dehradun, Coding on the Rocks and several other leading organisations.

On domain-wise placements, Sandhu said, “104 Animation and Multimedia students have secured jobs as video editors and graphic designers, 17 students have secured job as 2D and 3D artists, journalists, graphic designers, visualizers and animators. Eight Animation and Multimedia students have secured roles as content creators, content writers and creative designers. Several other students have secured roles in animation, VFX, app design, cinematography and editing, emote design and animation, sketch artistry, UI/UX design, AI automation, gaming, and other specialized multimedia fields. This apart, CU’s 12 Animation and Multimedia students have launched successful startups including Tiny Heads, Saltlady Motion Pictures, Goofymation Studios, None MadebyUs, and Suyansh Studio,”.

Highlighting the University’s strong emphasis on experiential learning, Sandhu said for grooming Animation and Multimedia students into successful professionals for animation, visual effects, gaming, immersive media, and digital content creation, Chandigarh University has facilitated internships with prestigious studios, companies, institutions, and advertising agencies for over 174 students, including 142 students of UG programs and 32 students of PG program during, the past three years, providing  industry exposure and hands-on experience beyond classroom teaching

“At Chandigarh University, we understand that imagination has the power to shape worlds. Our Animation, VFX, and Gaming programs are designed to challenge creative minds, stretch artistic boundaries while transforming passion into professional expertise. We provide students with cutting-edge tools, industry-driven training, and an environment of innovation to create breathtaking visuals, worlds, and stories that will shape the future of the global creative industry,” he added.

Deepinder Singh Sandhu said, “Chandigarh University’s Department of Animation and Multimedia under the University Institute of Film and Visual Arts prepares students for successful careers in animation, visual effects, gaming, immersive media and digital storytelling. The curriculum promotes industry exposure and has been designed to create the next generation of visual storytellers by emphasizing creative arts, cinematic storytelling and advanced technologies in animation and multimedia. The Department of Animation & Multimedia follows a studio-based learning approach supported by AI-integrated curricula, enabling students to master emerging technologies in animation, VFX, game design and virtual reality.

He said Chandigarh University’s Department of Animation & Multimedia is equipped with world-class laboratories and equipment to help students upgrade their skills in most sought-after specializations.

“The Department of Animation & Multimedia houses a total of 22 labs and studios including world-class computer labs, VFX Labs, 2D and 3D Animation Labs, Cell Animation Labs, Pre-Production Labs, VR and Gaming Labs, Sound Studios, Chroma Studios, and AR/VR Studios to offer students a creative and industry-simulated learning environment to bring their imaginations to life. These 22 labs and studios provide CU students training on the latest software and technologies used in the industry. Furthermore, recognizing the importance of real-world exposure, the department organizes studio visits and field trips twice a semester, enabling students to effectively navigate the rapidly changing world and utilize cutting-edge technological tools,” Sandhu said. 

He said through an industry-focused curriculum, project-based learning, expert mentorship, AI-enabled tools  and state-of-the-art laboratories, the Department of Animation and Multimedia at Chandigarh University is preparing students for the creative and digital world of the future. The program covers all key aspects of visual storytelling and game design, using cutting-edge technologies and professional software widely adopted across the animation and gaming industry.

“Expert sessions are regularly organized to connect students with industry professionals and pave the way for successful careers in the animation, gaming, and digital media sectors. In recent years, the department has hosted renowned figures such as Biren Ghose (Managing Director, Technicolor Group, and Executive Director for Asia-Pacific & Global ExCom), Rohit Tiwari (Actor, Director, Writer), Vidit Kundra (Assemble Entertainment), Vaibhav Kumaresh (International Animation Filmmaker), Viren Patil (Zebu Animation), Shyam Deshpande (Krafton), Druhin Mukherjee (Godspeed Games), and Manvendra Shukla (CEO, Lakshya Digital). These professionals have mentored students by sharing their professional experiences and insights into emerging technologies, industry trends and career opportunities. Chandigarh University aims to cultivate a future generation of skilled animators, VFX artists, and game creators capable of showcasing their talent in alignment with international standards,” Sandhu said.

He said Chandigarh University’s Department of Animation and Multimedia offers modern, industry-oriented courses including B Sc in Animation, VFX & Gaming, B Sc in Digital Filmmaking and M Sc in Animation & Multimedia Technology for grooming students into successful professionals. The curriculum of these programs is aligned with the industry demands and future technologies in animation, gaming, AI Art, interactive media, filmmaking, digital entertainment and advertising.

About Chandigarh University

Chandigarh University is a NAAC A+ Grade University and QS World Ranked University. This autonomous educational institution is approved by UGC and is located near Chandigarh in the state of Punjab. It is the youngest university in India and the only private university in Punjab to be honoured with A+ Grade by NAAC (National Assessment and Accreditation Council). CU offers more than 109 UG and PG programs in the field of engineering, management, pharmacy, law, architecture, journalism, animation, hotel management, commerce, and others. It has been awarded as The University with Best Placements by WCRC.

Website address: https://www.cuchd.in/

Photo: https://mmx.prnewswire.com/media/MS1962448/PRESS-PIC-001-ANIMATION-STUDENTS.jpg?id=OA2820606&token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMjU2R0NNIn0..sYcWGCKbWE9AF79I.fzn1GVwO0TRS7dHfZOeQ57gHBkYdR5sUCEnZAR8Isi9SSvPaqSn-d_xnffG6_lC77hD_75EYwyHl6PRtIGNxbd-Qav_sNY6pPlG5Hd1_ZhXy4FJa9humPVMHwrZ3u357-kE._lIE6YY9lfTOM2n0I3tjYg

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Planet Classroom Network features solar pioneer Andrew Blakers on path to 100% clean energy

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“We Have Everything We Need”: Renewable Energy Pioneer Says the World Already Has the Technology for a 100% Clean Energy Future

Australian National University professor and co-inventor of PERC solar cell technology tells youth climate audiences that the clean-energy transition is no longer a technological challenge—it is a matter of action.

NEW YORK, Aug. 1, 2026 /PRNewswire/ — The Planet Classroom Network and the Protect Our Planet (POP) Movement today announced a new episode of the acclaimed global series Net Zero Speaks featuring Professor Andrew Blakers AO FAA FTSE FRSN of the Australian National University, one of the world’s leading renewable energy researchers and co-developer of the PERC solar cell technology used in much of today’s global solar industry.

Hosted by youth climate advocate Ivan Ransom, the episode explores one of the defining questions of our time:

Can the world really run on 100 percent renewable energy?

According to Blakers, the answer is unequivocal.

“We have everything we need. We don’t need to invent anything. It’s just a matter of getting out and doing it.”

Throughout the conversation, Blakers argues that the transition to clean energy is no longer constrained by technology. He describes a future powered by what he calls “clean, cheap energy forever” and notes that “most countries are their own Saudi Arabia of solar and wind.” Drawing on decades of research, he explains why solar power, wind energy, pumped hydro storage, batteries, and electrification technologies can work together to create reliable, affordable, zero-carbon energy systems at global scale.

A Global Voice on Renewable Energy

Professor Blakers is internationally recognized for helping develop the Passivated Emitter and Rear Cell (PERC) solar cell, a breakthrough that dramatically increased solar panel efficiency and accelerated the global adoption of solar energy.

The technology became the foundation for much of the modern solar industry and contributed to the dramatic decline in solar energy costs worldwide.

Today, Blakers leads research on large-scale renewable energy systems and the Global Pumped Hydro Atlas, which identifies hundreds of thousands of potential energy storage sites around the world capable of supporting renewable electricity systems.

His work has helped governments, utilities, researchers, and policymakers better understand how nations can achieve deep decarbonization while maintaining reliable and affordable energy systems.

From Solar Panels to “Gravity Batteries”

One of the episode’s central themes is energy storage.

Blakers explains how pumped hydro systems—often described as giant “gravity batteries”—can store renewable energy by moving water between two reservoirs at different elevations.

His team’s research identified approximately 820,000 potential pumped hydro sites globally, providing vastly more storage capacity than would be required for a fully renewable energy future.

The discussion explores how these systems can help balance solar and wind generation while maintaining grid reliability and affordability.

The episode also addresses some of the most persistent misconceptions surrounding renewable energy, including concerns about land use, energy storage, raw materials, waste, reliability, and grid stability.

Why Youth Voices Matter

For more than fifty episodes, Net Zero Speaks has connected youth climate leaders with many of the world’s foremost scientists, policymakers, engineers, economists, and environmental advocates.

Produced by the Planet Classroom Network in partnership with the Protect Our Planet (POP) Movement, the series gives young people direct access to the experts shaping the global transition to a net-zero future.

Each episode explores practical solutions, emerging challenges, and the latest scientific developments affecting climate action worldwide.

“Net Zero Speaks was created to give young people a seat at the table in one of the most important conversations humanity has ever had,” said C. M. (Cathy) Rubin, Founder and CEO of Planet Classroom. “Professor Blakers reminds us that many of the solutions we need already exist. The challenge now is accelerating action.”

Watch the Episode

Net Zero Speaks to Andrew Blakers premieres on the Planet Classroom Network YouTube channel.

About Net Zero Speaks

Net Zero Speaks is Planet Classroom’s acclaimed climate interview series produced in partnership with the Protect Our Planet (POP) Movement. Through conversations between youth climate leaders and leading scientists, policymakers, innovators, and environmental experts, the series explores the solutions, challenges, and breakthroughs shaping the global transition to net zero.

More than 50 episodes have been produced, giving young people direct access to the experts helping shape the future of our planet.

About the Protect Our Planet (POP) Movement

The Protect Our Planet (POP) Movement mobilizes young people worldwide to advance climate solutions, support the United Nations Sustainable Development Goals (SDGs), and protect threatened ecosystems.

Through education, storytelling, advocacy, and youth engagement, POP empowers the next generation to become active participants in building a more sustainable future.

www.cmrubinworld.com 

 

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SOURCE Planet Classroom Network

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