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MMO Games Market Size to Grow USD 20360 Million by 2030 at a CAGR of 8.2% | Valuates Reports

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BANGALORE, India, June 10, 2024 /PRNewswire/ — MMO Games Market is Segmented by Type (MMO Role Play Games (MMORPG), MMO First Person Shooter (MMOFPS), MMO Real-time Strategy (MMORTS)), by Application (Mobile, PC): Global Opportunity Analysis and Industry Forecast, 2024-2030.

The global MMO Games market was valued at USD 11400 million in 2023 and is anticipated to reach USD 20360 million by 2030, witnessing a CAGR of 8.2% during the forecast period 2024-2030.

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Major Factors  driving MMO Games Market

The market for MMO (Massively Multiplayer Online) games is expanding due to a number of important factors. First off, the gaming experience has been greatly improved by technological improvements like fast internet and sophisticated gaming gear, which have made it more accessible and immersive. Second, MMO games are now more visible and appealing to a wider audience due to the growing popularity of streaming services and esports. The demand for MMO games has also increased due to the emergence of social gaming trends, where users look for community-driven and engaging gaming experiences. Maintaining market growth also requires regular upgrades, creative revenue techniques like microtransactions and subscription models, and continuous production of interesting content.

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TRENDS INFLUENCING THE GROWTH OF MMO GAMES MARKET

The capacity of the PC sector to provide high-performance gaming experiences—essential for massively multiplayer online role-playing games—fuels the expansion of the MMO Games Market. Thanks to their enhanced visuals, customization capabilities, and processing speed, PCs allow for the creation of intricate and captivating virtual worlds that draw in and keep gamers. Moreover, the well-established framework for PC online gaming, which includes strong multiplayer features and a wealth of social media integration, improves player interaction and community development. Moreover, MMORPGs may continuously develop because to PCs’ adaptability to updates, modifications, and expansions, which keeps the material interesting and engaging for both new and returning players.

The emergence of MMOFPS (Massively Multiplayer Online First-Person Shooter) games in the mobile space is a major factor driving the growth of the MMO Games Market. With their growing capability, mobile devices can now handle the intricate gameplay and excellent graphics seen in MMOFPS games. Mobile gaming’s ease of use and accessibility draw a wide range of players from a wider demographic. In addition, users are kept interested and involved by the incorporation of social elements, real-time multiplayer capabilities, and regular upgrades. A flawless online gaming experience is made possible by the widespread use of 5G technology and mobile internet, which improves connectivity and lowers latency. This is especially important for the fast-paced action seen in MMOFPS games.

One of the main factors propelling the MMO Games Market has been the global spread of high-speed internet connectivity. Players may now enjoy smooth, real-time multiplayer experiences thanks to advancements in 5G technology, broadband, and fiber-optic internet, which have all decreased latency and enhanced online gaming performance. Large-scale interactions, intricate game dynamics, and seamless server operations—all essential for massively multiplayer online games—are made possible by this improved connection. More prospective players have access to these games as internet infrastructure continues to advance, particularly in emerging economies. This broadens the market’s appeal and accelerates overall growth.

The market for MMO games has grown dramatically as a result of the widespread use of smartphones and tablets. The power of mobile devices has increased, allowing them to run sophisticated massively multiplayer online games with excellent visuals and intricate gameplay mechanisms. Mobile gaming’s ease of use and accessibility draw a wide range of players, including casual players who might not possess a PC or gaming console. Additionally, mobile MMOs’ incorporation of social features, microtransactions, and frequent updates keeps players interested and promotes ongoing spending, which propels revenue development in this market.

The MMO games market has undergone a transformation with the implementation of free-to-play (F2P) models. With these models, players may purchase expansions, in-game goods, and other upgrades while still having free access to the main game. By drastically lowering the entrance barrier, this strategy draws in a wider range of players. For game creators, the possibility of steady revenue streams via battle passes, subscription services, and microtransactions has shown to be extremely profitable. Developers may sustain long-term growth by offering a diverse range of purchasable things and consistently updating content to keep players interested and promote continuous spending.

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MMO GAMES MARKET SHARE ANALYSIS

MMORPGs most likely have the largest percentage because of their well-known brands, intricate gameplay, and potential for revenue. While MMORPGs have larger player bases overall, MMOFPS and MMORTS may have more devoted fan bases.

Tencent, NetEase, Activision Blizzard (Microsoft), Supercell, NEXON, NCSoft, Electronic Arts, Bluehole, and Mixi Inc. are some of the leading MMO game businesses in the world.

Purchase Chapters:

https://reports.valuates.com/market-reports/QYRE-Auto-16A2286/global-mmo-games/1

Key Players:

●  Ankama

●  Nexon

●  Gamigo AG

●  Jagex Games Studio

●  Sony Online Entertainment

●  Ubisoft Entertainment SA

●  Riot Games

●  Valve Corporation

●  Wargaming.net

●  NetEase

●  Perfect World Entertainment

●  Shanda Interactive Entertainment

●  Electronic Arts

●  Tencent

●  Supercell Oy

●  NCSoft

●  Bluehole

●  Mixi

●  Square Enix

●  ChangYou

●  GungHo Online Entertainment

●  Daybreak Game Company

●  37 Interactive Entertainment (Shanghai)Technology Co., Ltd

●  HoYoverse

●  Activision Blizzard(Microsoft)

●  Zhejiang Century Huatong Group CO.,LTD.

Purchase Regional Data: https://reports.valuates.com/market-reports/QYRE-Auto-16A2286/global-mmo-games/6 

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DISCOVER MORE INSIGHTS: EXPLORE SIMILAR REPORTS!

–  Pay-to-play (P2P) MMO Games Market

–  MMORPGs Market

–  The global MMO Gaming Mouse market is projected to reach USD 132.2 million in 2029, increasing from USD 82 million in 2022, with the CAGR of 5.3% during the period of 2023 to 2029.

–  MMORPG on PC Market

–  Live Game Streaming Market

–  Global Roguelike Game market is projected to reach USD 57,336 Million in 2030, increasing from USD 23,153 Million in 2023, with a CAGR of 12.3% during the period of 2024 to 2030.

–  The gamification market was valued at USD 9.9 billion in 2020, and is estimated to reach USD 95.5 billion by 2030, growing at a CAGR of 25.6% from 2021 to 2030.

–  The global Battle Royale Games market was valued at USD 10520 million in 2023 and is anticipated to reach USD 13360 million by 2030, witnessing a CAGR of 3.4% during the forecast period 2024-2030.

–  The global Online Game Market revenue was USD 120820 million in 2022 and is forecast to a readjusted size of USD 274680 million by 2029 with a CAGR of 12.3% during the review period (2023-2029).

–  The global Corporate Game-Based Learning market size is projected to reach USD 432.5 Million by 2028, from USD 300.4 Million in 2021, at a CAGR of 5.3% during 2022-2028.

–  The global Game-based Learning market size is projected to reach USD 18120 Million by 2028, from USD 5715.2 Million in 2021, at a CAGR of 17.3% during 2022-2028.

–  Go Game Platform Market

–  The global High Performance Discrete Graphics Card market is projected to reach USD 137470 million in 2029, increasing from USD 51810 million in 2022, with a CAGR of 15.1% during the period of 2023 to 2029.

–  The global Educational Games for Kids market is projected to reach USD 822.7 million in 2029, increasing from USD 706 million in 2022, with the CAGR of 2.2% during the period of 2023 to 2029.

–  The global H5 Games Market revenue was USD 1220.8 million in 2022 and is forecast to a readjusted size of USD 3640.5 million by 2029 with a CAGR of 16.7% during the review period (2023-2029).

–  The global Play-to-Earn NFT Games revenue was USD 755 million in 2022 and is forecast to a readjusted size of USD 3618.4 million by 2029 with a CAGR of 21.3% during the review period (2023-2029).

–  The global Online Smartphone & Tablet Games revenue was USD 123250 million in 2022 and is forecast to a readjusted size of USD 280200 million by 2029 with a CAGR of 12.3% during the review period (2023-2029).

–  The global Fantasy Games market was valued at USD 22600 million in 2023 and is anticipated to reach USD 45800 million by 2030, witnessing a CAGR of 10.9% during the forecast period 2024-2030.

–  The global Virtual Reality (VR) Sports Games market is projected to reach USD 314.1 million in 2029, increasing from USD 113.4 million in 2022, with the CAGR of 15.3% during the period of 2023 to 2029.

–  The global Toys and Games market was valued at USD 105730 million in 2023 and is anticipated to reach USD 127930 million by 2030, witnessing a CAGR of 2.7% during the forecast period 2024-2030.

–  The global Fighting Games Market revenue was USD 1426.4 million in 2022 and is forecast to a readjusted size of USD 1909 million by 2029 with a CAGR of 4.2% during the review period (2023-2029).

–  The global Puzzle Games Market market was valued at USD 1726 million in 2023 and is anticipated to reach USD 3136.5 million by 2030, witnessing a CAGR of 9.1% during the forecast period 2024-2030.

–  The global Battle Royale Games market was valued at USD 10520 million in 2023 and is anticipated to reach USD 13360 million by 2030, witnessing a CAGR of 3.4% during the forecast period 2024-2030.

–  Exploration Games Market

–  Non-Fungible Token (NFT) Games Market

–  Arcade Racing Games Market

–  Motion Sensing Games Market

–  The global Animation, VFX and Games market was valued at USD 430500 million in 2023 and is anticipated to reach USD 535470 million by 2030, witnessing a CAGR of 3.1% during the forecast period 2024-2030.

–  Mobile Online Parkour Games Market

–  Offline FPS Games Market

–  The global Chess and Card Games Software market was valued at USD 4861 million in 2023 and is anticipated to reach USD 8361.5 million by 2030, witnessing a CAGR of 8.1% during the forecast period 2024-2030.

–  HTML5 Games Market

–  AAA Games Market

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Technology

DCCM Acquires Dynamic Solutions, LLC Expanding Water Resources Expertise

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DCCM has acquired Dynamic Solutions, LLC, a consulting firm recognized for advanced water resources, hydraulic, and hydrodynamic modeling. Dynamic Solutions expands DCCM’s technical capabilities in water and environmental modeling to better serve complex infrastructure and water-related client needs. Dynamic Solutions, founded in 1996 and offering services including watershed/hydrology studies, sediment transport, water quality, and ecological modeling, will continue operating with its existing leadership and team.

HOUSTON, May 4, 2026 /PRNewswire-PRWeb/ — DCCM, a national provider of design, consulting, and program and construction management professional services, is pleased to announce the acquisition of Dynamic Solutions, LLC, a specialized consulting firm known for advanced water resources, hydraulic, and hydrodynamic modeling.

“This acquisition expands DCCM’s technical capabilities in advanced water and environmental modeling while strengthening our ability to serve clients facing complex infrastructure and water-related challenges,” said James F. (Jim) Thompson, PE, Chairman and CEO of DCCM.

Founded in 1996, Dynamic Solutions is nationally recognized for its expertise in hydraulic and hydrodynamic modeling, watershed and hydrology studies, sediment transport, water quality, and ecological modeling. The firm supports clients across federal, state, and local markets, as well as select technical advisory engagements, delivering analytical solutions for complex water and environmental challenges.

Dynamic Solutions operates from offices in Knoxville, Tennessee; Baton Rouge, Louisiana; Columbus, Mississippi; and Hamilton, Ohio, supporting projects nationwide.

“This acquisition expands DCCM’s technical capabilities in advanced water and environmental modeling while strengthening our ability to serve clients facing complex infrastructure and water-related challenges,” said James F. (Jim) Thompson, PE, Chairman and CEO of DCCM. “Dynamic Solutions brings a depth of expertise and a reputation for technical excellence that aligns well with our long-term growth strategy.”

Dynamic Solutions will continue to operate with its existing leadership and team, maintaining its specialized service offerings and longstanding client relationships.

“Joining DCCM allows us to build on the outstanding work our team is known for while gaining access to broader resources and a national platform,” said Julie Wallen of Dynamic Solutions. “We look forward to continuing to deliver the same high level of service to our clients as part of the DCCM organization.”

About Dynamic Solutions, LLC

Dynamic Solutions, LLC is a consulting firm specializing in hydraulic and hydrodynamic modeling, watershed and hydrology studies, sediment transport, water quality, and ecological modeling. Founded in 1996, the firm serves public sector and institutional clients across the United States.

About DCCM

DCCM is a provider of design, consulting, and program and construction management professional services focused on infrastructure across the public and private sectors. Through a national platform, DCCM serves a diverse range of end markets.

DCCM is a portfolio company of Court Square Capital Partners.

For more information, please visit www.dccm.com.

Media Contact

Jessica Steglich, DCCM, 1 7138749162, marketing@dccm.com, dccm.com

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SOURCE DCCM

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Modine to Participate in Upcoming Oppenheimer Virtual Conference on May 5, 2026

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RACINE, Wis., May 4, 2026 /PRNewswire/ — Modine (NYSE: MOD), a diversified global leader in thermal management technology and solutions, announced today that it will participate in the Oppenheimer 21st Annual Industrial Growth Conference on Tuesday, May 5, 2026.

Neil D. Brinker, Modine President and Chief Executive Officer, and Michael B. (Mick) Lucareli, Executive Vice President and Chief Financial Officer, will participate in a virtual fireside chat during the conference on Tuesday, May 5, 2026, at 1:30 p.m. Eastern time (12:30 p.m. Central Time).

Live webcasts of the event will be available in the Investor Relations section of Modine’s website www.modine.com. Recordings of the events will be available for 365 days following the webcast.

About Modine
For more than 100 years, Modine has solved the toughest thermal management challenges for mission-critical applications. Our purpose of Engineering a Cleaner, Healthier World™ means we are always evolving our portfolio of technologies to provide the latest heating, cooling, and ventilation solutions. Through the hard work of more than 11,000 employees worldwide, our Climate Solutions, Data Centers, and Performance Technologies segments advance our purpose with systems that improve air quality, reduce energy and water consumption, lower harmful emissions, and enable the transition to a more sustainable future. Modine is a global company headquartered in Racine, Wisconsin (U.S.), with operations in North America, South America, Europe, and Asia. For more information about Modine, visit modine.com.

Investor Contact
Kathleen Powers
(262) 636-1687
kathleen.t.powers@modine.com

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Blaize and Winmate Sign Strategic Partnership Agreement to Bring AI to Rugged Systems for Defense and Critical Infrastructure

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Joint solutions combine Blaize’s energy-efficient and industrial-grade AI chips with Winmate’s rugged platforms – including drones, handhelds, vehicle-mounted units, and embedded edge devices used by defense, border security, maritime, and healthcare operators.

TAIPEI and EL DORADO HILLS, Calif., May 4, 2026 /PRNewswire/ — Blaize Holdings, Inc. (Nasdaq: BZAI, Nasdaq: BZAIW) (“Blaize,” the “Company,” “we,” “our,” or “us”), and Winmate Inc., a publicly traded company in Taiwan, today announced they have signed a Strategic Partnership Agreement (“Agreement”) with an intent to close approximately $15 million in business during the first year. The two companies will integrate Blaize’s AI chips into Winmate’s rugged systems, including drones, handhelds, vehicle-mounted units, and embedded devices that have to keep working in the field, often in places where regular hardware can’t survive.

The companies expect the Agreement to be the start of a much larger, multi-year relationship.

Why this partnership matters

Most AI today runs in large data centers rather than at the edge, where decisions must be made in real time. This model is often impractical for soldiers at remote posts, Coast Guard crew at sea, or medics in field clinics. They often don’t have a reliable network connection, and even when they do, they can’t afford to wait for an application to respond from halfway across the globe.

That’s the gap Blaize and Winmate intend to address through this partnership. Blaize’s chips were designed to industrial grade specifications and run AI directly on the device, with no cloud dependency. Winmate’s systems are purpose-built to perform in extreme environments, including heat, cold, dust, vibration, and rough handling. Together, they deliver real-time AI capabilities exactly where it’s needed, whether in drones, field units, the patrol vehicles, or diagnostic devices.

A fast-growing market

Demand for on-device AI is accelerating. According to BCC Research[1], the global edge AI market is projected to grow from $11.8 billion in 2025 to $56.8 billion by 2030, a 36.9% compound annual growth rate. Defense agencies, governments, hospitals, ports, and critical infrastructure operators all demand AI that can run securely on their equipment, without sending sensitive data over public networks.

From the leaders

“Our customers can’t wait, and they often can’t rely on the cloud. They need AI that runs where the work happens. Winmate makes some of the most capable rugged systems in the industry, and our chips are designed to run AI inside exactly those kinds of devices. This partnership turns a years-long vision into a practical, deployable answer for defense and critical infrastructure operators,” said Dinakar Munagala, CEO of Blaize, Inc.

“Our platforms are deployed on naval vessels, in border outposts, on industrial sites, and in disaster zones – environments where most hardware fails. With Blaize, we can now deliver those same systems with on-device AI built in, giving customers real-time intelligence wherever they operate,” said Ken Lu, Chairman and CEO of Winmate Inc.

Target applications

Border security and surveillance: Real-time threat detection and perimeter monitoringMobile command and control: On-site intelligence and situational awareness for field teamsDrones and unmanned systems: Autonomous navigation and mission execution for UAVs and ground vehiclesCritical infrastructure: Continuous monitoring and predictive analytics for power, ports, and transportationMaritime domain awareness: Vessel tracking and anomaly detection at seaField healthcare: Portable diagnostics and decision support in remote and disaster environments

Deal at a glance

First-year revenue: the parties intend to work in good faith to close approximately $15 million in business, expected to scale meaningfully in subsequent yearsTerm: Three-year initial term, with automatic renewalNext steps: Joint engineering, sales, and marketing execution to bring integrated systems to market, with additional opportunities to be added through follow-on programs

[1] BCC Research, “Global Edge AI Market,” October 2025

About Blaize, Inc.

Blaize delivers a programmable AI platform, purpose-built for AI inference workloads in real-world environments. Its Hybrid AI architecture combines the Blaize GSP (Graph Streaming Processor) with GPU-based infrastructure, enabling AI inference workloads to run across edge, cloud, and data center. Blaize solutions support computer vision, multimodal AI, and sensor-driven applications across smart cities, industrial automation, telecommunications, retail, logistics, and defense. Blaize is headquartered in El Dorado Hills, California, with a global presence across North America, Europe, the Middle East, and Asia. Visit www.blaize.com or follow us on LinkedIn @blaizeinc.

About Winmate Inc.

Winmate Inc. is a publicly traded global leader in rugged computing systems, delivering industrial-grade platforms – including handhelds, tablets, vehicle-mounted units, panel PCs, and embedded modules – for demanding environments across defense, transportation, energy, healthcare, and industrial markets.

Cautionary Statement Regarding Forward Looking Statements

This press release contains forward-looking statements within the meaning of Section 27A of the U.S. Securities Act of 1933, as amended (the “Securities Act”), and Section 21E of the U.S. Securities Exchange Act of 1934, as amended (the “Exchange Act”) that are based on beliefs and assumptions and on information currently available to Blaize, including expectations and scope of customer contracts, including the Strategic Partnership Agreement with Winmate, the potential value and the timing of revenue pursuant to such contracts, preliminary estimates of results of operations and guidance on results for future periods, the industry in which Blaize operates, market opportunities, and product offerings. In some cases, you can identify forward-looking statements by the following words: “may,” “will,” “could,” “would,” “should,” “expect,” “intend,” “plan,” “anticipate,” “believe,” “estimate,” “predict,” “project,” “potential,” “continue,” “ongoing,” “target,” “seek” or the negative or plural of these words, or other similar expressions that are predictions or indicate future events or prospects, although not all forward-looking statements contain these words. Forward-looking statements are predictions, projections and other statements about future events that are based on current expectations and assumptions and, as a result, are subject to risks and uncertainties. Many factors could cause actual future events to differ materially from the forward-looking statements in this document, including but not limited to those factors discussed under the heading “Risk Factors” in our Annual Report on Form 10-K filed with the Securities and Exchange Commission (“SEC”) on March 24, 2026, and other documents filed by Blaize from time to time with the SEC. These filings identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. Forward-looking statements speak only as of the date they are made. Readers are cautioned not to put undue reliance on forward-looking statements, and Blaize assumes no obligation to update or revise these forward-looking statements, whether as a result of new information, future events, or otherwise, except as required by law, including the securities laws of the United States and the rules and regulations of the SEC. Blaize does not give any assurance that it will achieve its expectations.

Blaize Contact

press@blaize.com
www.blaize.com 

Investors

ir@blaize.com
www.blaize.com 

Winmate Inc.

Liu, Chih-Yuan
Tel: +886-2-8511-0288
Email: spokesman1@winmate.com.tw
https://www.winmate.com/ 

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SOURCE Blaize Inc.

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