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Creativity and Innovation at the Intersection of AI, Computer Graphics, and Design

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At SIGGRAPH 2024, multi-institutional research teams to showcase their novel work bringing digital characters and environments to life.

DENVER, June 27, 2024 /PRNewswire/ — In the expansive field of computer graphics and interactive techniques, the integration of artificial intelligence (AI) has had a major impact, bringing unprecedented realism and efficiency in the digital world. AI has significantly enhanced the capabilities of graphic rendering and animation. Today we are in a new era where generative AI and neural rendering are transforming 2D images into immersive 3D landscapes, and real-time simulations are achieving unprecedented visuals.

At SIGGRAPH 2024, which will be held 28 July–1 August in Denver, novel research — as part of the Technical Papers program — will demonstrate key advances that enable detailed and lifelike animations, once considered the realm of science fiction. This relationship between AI and computer graphics continues to evolve, signaling a future where the digital and real worlds seamlessly converge.

“The impact of generative AI on 3D graphics and interactive techniques is profound, poised to democratize content creation and lower barriers to entry in creative industries. Generative AI can facilitate real-time, personalized experiences in gaming, architecture, and industrial design, revolutionizing fields through procedural content generation and rapid prototyping,” Qixuan (QX) Zhang, project lead of research that will debut at SIGGRAPH 2024, says. QX and his collaborators will present CLAY, a large-scale 3D native generative model that accurately captures complex geometric features and generates realistic textures in a variety of objects. 

“We anticipate a future where generative AI enhances productivity and creativity across professional domains, making advanced 3D content creation and interaction a part of everyday life for a global audience,” QX adds.

Following SIGGRAPH’s 50th conference milestone in 2023, the conference this year will showcase exciting new research fueling the future — advances developed from a core place of imagination and creativity.

As a preview of the Technical Papers program, here is a sampling of three novel methods and their unique approaches incorporating generative AI to the vast field.

Dreaming Up High-Quality, Realistic Images via Text Prompts

Creating high-quality appearances of objects is a critical task in computer graphics because they can significantly improve the realism of rendering in a variety of applications — movies, games, and AR/VR. An international team of researchers from Zhejiang University, Tencent Games-China, and Texas A&M University, have developed DreamMat, a novel text-to-appearance method that generates images consistent with their geometry and environment light. Central to the team’s framework is the geometry- and light-aware diffusion model that can avoid common problems of “baking in” shading effects that create unrealistic looking objects in a virtual environment.

The researchers set out to make this specific artistic task easier and faster with a tool for efficiently creating object appearances such that even novice users can do so with just simple text prompts. In this work, they fine tuned a new light-aware 2D diffusion model to condition on a given lighting environment and generate the shading results on this specific lighting condition. Then, by applying the same environment lighting in the material distillation, DreamMat can generate high-quality PBR (physically based rendering) materials that are not only consistent with the given geometry but also free from any unwanted and unrealistic shading effects.

“DreamMat has significantly lowered the barrier to creating PBR materials for untextured meshes (only using text prompts), enabling the generation of high-quality appearance that can be seamlessly integrated into games and films — a feat previously unattainable with earlier generative techniques,” Xiaogang Jin, lead author and a professor at the State Key Lab of CAD & CG at Zhejiang University, China, says. “The most exciting thing is witnessing the potential for genuine application of AI-generated 3D assets beyond mere display.”

DreamMat’s automatic creation of PBR materials can be imported directly into modern graphics engines such as Blender, GameMaker, or Unity for efficient rendering. In addition to Jin, the team comprises Yuqing Zhang and Zhiyu Xie at Zhejiang University; Yuan Liu from the University of Hong Kong and Tencent Games; Lei Yang, Zhongyuan Liu, Mengzhou Yang, Runze Zhang, Qilong Kou, and Cheng Lin at Tencent Games; and Wenping Wang at Texas A&M University, and they are slated to showcase their work at SIGGRAPH 2024. For more about DreamMat and a video, visit their page.

Transforming Realistic 3D Assets, Quickly and Efficiently

In just recent years, the world has witnessed rapid advancements in generative AI across various modalities — text, images, audio, and video. With the public release of ChatGPT and the like, a much wider audience now has a direct connection and firsthand experience with how AI works. But despite significant research achievements in the 3D computer graphics field, industrial adoption has lagged.

In a collaboration between ShanghaiTech University and Deemos Tech-China, researchers set out to better understand the limitations game developers and CG teams are facing with existing 3D generation approaches. What they learned is that the traditional “reconstruction” methods fall short of industry needs. True 3D generative AI “must go beyond mere reconstruction; it must comprehend user requirements, support multitasking, and offer customization options akin to the vibrant 2D generative AI community,” QX, a member of the ShanghaiTech-Deemos team that will be presenting their research at SIGGRAPH 2024, says. 

The researchers have developed CLAY, a native 3D generative model with 1.5 billion parameters that accurately captures complex geometric features and generative realistic textures. Trained on a comprehensive 3D dataset, CLAY’s uniqueness, say the researchers, lies in its alignment with the specific needs of the 3D industry — usability being its primary focus and design ability to cater directly to practical applications. 

Within a minute, CLAY can generate detailed 3D assets with PBR materials adaptable to various conditions, from text, image to 3D. Their approach denoises 3D data, and the researchers say that when compared to previous similar methods, CLAY generates detailed geometries in seconds while preserving essential geometric features, such as flat surfaces and structural integrity, of multiple objects. 

“Looking ahead, we envision generative AI technologies in the 3D field liberating artists from repetitive tasks, allowing them to focus on creativity and innovation,” QX adds. “We aim to extend 3D generation technologies to everyday applications such as virtual try-ons for online shopping, enhanced creative in the metaverse, and novel gameplay experiences in gaming.” 

Working with QX on the CLAY development are collaborators Longwen Zhang, Ziyu Wang, Qiwei Qiu, and Haoran Jiang from ShanghaiTech and Deemos; Anqi Pang, Lan Xu, and Jingyi Yu at ShanghaiTech; and Wei Yang at Huazhong University of Science and Technology. The team’s paper and video can be accessed here.

Effortless Character Control and Real-Time Diverse Movement 

Real-time character control is the holy grail in computer animation, playing a pivotal role in creating immersive and interactive experiences. Despite significant advances in this area, real-time character control continues to present several key challenges. These include generating visually realistic motions of high quality and diversity, ensuring controllability of the generation, and attaining a delicate balance between computational efficiency and visual realism.

In gaming, for example, consider the non-player characters (NPCs) and how they have been limited to exhibiting monotonous movements due to their pre-programmed reliance on a limited set of animations. These characters often repeat the same motions, lacking individuality and realism. 

Indeed, to achieve more dynamic characters carrying out realistic motions in the virtual world, a global team of computer scientists has created a novel computational framework that overcomes these key obstacles. The team, comprising researchers from the Hong Kong University of Science and Technology, the University of Hong Kong, and Tencent AI Lab-China, will present a new character control framework that effectively utilizes motion diffusion probabilistic models to generate high-quality and diverse character animations, responding in real-time to a variety of dynamic user-supplied control signals.

At the core of their method, say the researchers, is a transformer-based Conditional Autoregressive Motion Diffusion Model (CAMDM), which takes as input the character’s historical motion and can generate a range of diverse potential future motions, in real time. Their method can generate seamless transitions between different styles, even in cases where the transition data is absent from the dataset.

“With this new technique, we’re on the verge of witnessing a more realistic digital world. This world will be populated with thousands of digital humans empowered by our technique, each exhibiting unique features and diverse movements,” Xuelin Chen, project lead of the research and senior researcher at Tencent AI Lab, says. “In this immersive digital world, every digital human is an individual with distinct characteristics, and we can control our own unique virtual characters to navigate and interact with them.”

The team is currently working with industry to incorporate their technique into a video game product, with an expected launch date in late 2024. In future work, they intend to expand their method to be applied to a few key areas, including animation and film and to enhance virtual reality user experiences. At SIGGRAPH this year, Chen will be joined with co-authors and collaborators Rui Chen and Ping Tan from Hong Kong University of Science and Technology; Mingyi Shi and Taku Komura at University of Hong Kong; and Shaoli Huang, who is also with Tencent AI Lab. For the full paper and video, visit the team’s page.

This research is a small preview of the vast Technical Papers research to be shared at SIGGRAPH 2024. Visit the Technical Papers listing on the full program to discover more generative AI content and beyond.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2024
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2024, the 51st annual conference hosted by ACM SIGGRAPH, will take place live 28 July–1 August at the Colorado Convention Center, along with a virtual access option. 

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DataOne Adds Massachusetts Registration and Sales Data to Cross-Sell Reports for Auto Dealers, Expanding State Coverage to 40 States

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BEVERLY, Mass., Oct. 19, 2026 /PRNewswire/ — DataOne Software, a Dominion Enterprises company and a leading provider of automotive data and software solutions, today announced the availability of Massachusetts vehicle registration and sales data within its Cross-Sell Reports market intelligence solutions for dealers. Cross-Sell Reports, including the Cross-Sell Interactive web interface, provide auto dealers with unparalleled insight into local market trends, giving them a competitive edge in reaching new customers and expanding market share. The addition of Massachusetts data to Cross-Sell Reports expands coverage to 40 states.

“As of today, Massachusetts dealers can now access a current, accurate view of new and used vehicle transactions within their market area,” explains David Wall, DataOne head of Cross-Sell Reports. “Localized data, in easy-to-interpret views, are an incredible advantage to dealers who want to spot trends early and make decisions based on accurate market intelligence. We are thrilled to be bringing this capability not only to Massachusetts dealers but also to dealerships in other New England states whose target markets cross into Massachusetts.”

On average, over 3.8 million vehicle transactions are processed monthly for inclusion in Cross-Sell Reports, covering new and used dealer transactions across 40 states, all sourced from official state DMV records.  Each dealer subscription is configured to the dealer’s unique market area and provides:

Competitive market share analysis by dealership, make, and modelZIP code-level heat mapping to identify buyer activity and emerging marketsInventory trend analysis to inform stocking decisions by segment and seasonInteractive dashboards with drill-down reporting — no analytics infrastructure required

“We know dealers trust Cross-Sell Reports for critical market insight, and for those insights to be delivered with industry-leading speed and timeliness,” says Jake Maki, DataOne President. “With the addition of Massachusetts state coverage, we continue to expand our coverage providing more dealers with the most immediate, accurate market intelligence available.”

Since welcoming the Cross-Sell brand into DataOne earlier this year, DataOne has accelerated efforts to expand state coverage of vehicle registration and sales data. In addition to Massachusetts, Cross-Sell Reports recently added Mississippi, Kansas and Georgia to its coverage.

“Our goal is to make DataOne the most accurate and comprehensive source of vehicle registration and sales data, however customers choose to use it,” says Maki. “For a dealer, that might be a Cross-Sell Interactive dashboard tuned to their local market. For other customers looking to license the data, it might be multi-state data integrated directly into their own platforms. Every new state we add makes both more valuable.”

In addition to Cross-Sell Reports and Cross-Sell Interactive, DataOne offers Vehicle Registration and Sales Data for licensing via API or FTP data feed, with coverage configurable by state or region.

For general information about DataOne solutions, contact DataOne at 877.438.8467, e-mail sales@dataonesoftware.com or visit dataonesoftware.com.  For specific information about Cross-Sell Reports or Cross-Sell Interactive for dealers, visit Cross-Sell Reports.

About DataOne Software

DataOne Software (www.dataonesoftware.com) is a premier automotive data source providing the data and software solutions needed to power modern businesses across all segments of the automotive industry. DataOne’s comprehensive data solutions cover everything from VIN decoding and vehicle descriptions to specifications, optional equipment, and market pricing. With the acquisition of Cross-Sell in 2026, DataOne has expanded our product offering to include PII-free vehicle sales and registration data. Our high-quality solutions are delivered with industry-leading support, making them easy to integrate and scale.

Media Contact

Alice Fackre, Product and Brand Marketing Manager

Email: alice.fackre@dataonesoftware.com

Phone: (978) 473-9097

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DR. PHONE FIX ENTERS DEVICE LIFECYCLE AND FULFILLMENT MOU WITH GEO NOVA SCOTIA

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Agreement expands Dr. Phone Fix’s institutional platform through device procurement, triage, repair, refurbishment, accessories and fulfillment services

EDMONTON, AB, Oct. 19, 2026 /CNW/ — Dr. Phone Fix Canada Corporation (TSXV: DPF) (“Dr. Phone Fix” or the “Company”), one of Canada’s fastest-growing and award-winning national consumer electronics lifecycle platforms, is pleased to announce that it has entered into a Memorandum of Understanding (“MOU”) with GEO Nova Scotia (“GEO” or “Getting Everyone Online”), a nonprofit organization focused on advancing digital inclusion across Nova Scotia.

Under the MOU, Dr. Phone Fix will provide a broad range of device lifecycle services supporting GEO’s programs, including device procurement and inventory management, donated-device triage, repair and refurbishment, device preparation, accessories, packaging, fulfillment, shipping, tracking and environmentally responsible disposition, with GEO’s approval, of devices that are uneconomical or impractical to repair.

The relationship builds on GEO’s digital inclusion programs across Nova Scotia. Since 2022, GEO has distributed more than 8,500 devices, including almost 3,500 refurbished mobile phones and iPads, and has provided more than 4,500 home internet and mobile phone connections to individuals who otherwise may not be able to afford them. GEO delivers its programs through a network of more than 125 partner agencies across the province.

“This relationship is a strong example of how the infrastructure we have built at Dr. Phone Fix can support customers well beyond the traditional retail environment,” said Piyush Sawhney, Founder and Chief Executive Officer of Dr. Phone Fix. “We can manage a broad range of device lifecycle services – from procurement and inventory management to assessment, repair, preparation and ultimately fulfillment to the end user. We believe this type of institutional relationship represents an important growth opportunity for Dr. Phone Fix as we continue expanding our capabilities across Canada.”

Under the commercial structure contemplated by the MOU, Dr. Phone Fix will generate revenue through the sale of devices to GEO, per-device processing services, accessories and approved repair and refurbishment work, where applicable. DPF will also maintain GEO-owned inventory and manage fulfillment and distribution of devices to GEO program participants and partner organizations.

Each device processed for fulfillment may include services and accessories such as protective cases, screen protection, charging cables and charging equipment, with DPF managing the preparation, packaging, shipment and associated tracking requirements.

Management believes these relationships can leverage DPF’s existing national infrastructure, supplier network, repair capabilities and centralized operating systems while creating incremental revenue streams across device procurement, repair, refurbishment, accessories and fulfillment.

About GEO Nova Scotia

GEO Nova Scotia, or Getting Everyone Online, is a nonprofit organization dedicated to advancing digital inclusion by helping ensure individuals have access to the devices, connectivity and basic skills required to participate in an increasingly digital economy. GEO works with public-sector, private-sector and community partners across Nova Scotia to support individuals facing barriers to digital access.

About Dr. Phone Fix

Dr. Phone Fix is an award-winning, eco-friendly, and customer-centric integrated device care platform providing repair, refurbishment, certified pre-owned devices, trade-in solutions, accessories and related services through its growing national retail network. Founded in 2019, the Company serves consumers and businesses across multiple Canadian markets, delivering convenient and reliable device care solutions through its corporately owned retail network. With a focus on operational execution, customer service and sustainability, Dr. Phone Fix continues to expand its national platform while supporting the repair, reuse and extension of the useful life of connected devices.

www.docphonefix.com

NEITHER THE TSXV NOR ITS REGULATION SERVICES PROVIDER (AS THAT TERM IS DEFINED IN THE POLICIES OF THE TSXV) ACCEPTS RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS NEWS RELEASE.

Cautionary Statement Regarding Forward-Looking Information

This news release contains “forward-looking information” within the meaning of applicable securities laws. Forward-looking information can be identified by words such as “intend”, “believe”, “estimate”, “expect”, “may”, “will”, “would”, “could”, “should”, “plans”, “anticipates” and similar references to future periods. Forward-looking information includes, but is not limited to, statements regarding the expected scope, scale and benefits of the Company’s relationship with GEO Nova Scotia; potential revenues from device sales, processing, repair, refurbishment, accessories and related services; the continued expansion of the Company’s institutional and enterprise business; and the Company’s ability to leverage its national operating platform to support additional device lifecycle programs. Forward-looking information is based on management’s current expectations, assumptions and estimates as of the date of this news release. The MOU does not guarantee any specific number of device purchases and does not specify a minimum processing volume, and actual volumes, revenues and profitability may differ materially from management’s expectations. Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause actual results, performance or achievements to differ materially from those expressed or implied. These include, among others, changes in GEO’s program requirements or funding, actual device volumes, availability and condition of donated and purchased devices, supply chain and inventory availability, repair and fulfillment costs, operational execution, termination or modification of the MOU, competitive conditions and general economic and business conditions. Readers are cautioned not to place undue reliance on forward-looking information. The Company undertakes no obligation to update or revise any forward-looking information except as required by applicable law.

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A Speed Cap Nobody Will Own Just Shook Up the Satellite Trade

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WASHINGTON, Oct. 19, 2026 /PRNewswire/ — USA News Group News Commentary – Ukrainian President Volodymyr Zelenskyy said on Saturday that tests showed Starlink-equipped drones lost their connection when flying faster than about 100 mph inside Ukraine, while Starlink terminals moving at more than 112 mph inside the European Union worked normally. “In other words, this is a planned operation,” he said. No one in Washington or at SpaceX has claimed the decision. Most U.S.-listed space stocks fell sharply last week, while Europe’s only low Earth orbit broadband rival to SpaceX had its best day in 16 months. Active Companies from around the markets with current developments this week include: Space Exploration Technologies Corp. (NASDAQ: SPCX), AST SpaceMobile, Inc. (NASDAQ: ASTS), Iridium Communications Inc. (NASDAQ: IRDM), Rocket Lab Corporation (NASDAQ: RKLB), Eutelsat Communications SA (Euronext Paris: ETL).

The restrictions reportedly cover both Starlink and Starshield, SpaceX’s military-use service, which Ukraine relies on for communications, logistics, live drone video and targeting. The Telegraph reported on Oct. 16, citing four unnamed sources, that Elon Musk approached President Trump with the idea of slowing Starlink in Ukraine and that Trump “agreed.” Musk said on X that speed or usage limits on Starshield “are decided by the US military and ultimately POTUS.” Trump told reporters, “it wasn’t me, and I don’t think it was Elon.”

Secretary of State Marco Rubio said on Saturday, “We had nothing to do with it. Nobody ordered that Starlink speed to be slowed down. It sorta happened.” He also said Starshield was not available to Ukraine, which Yahoo Finance noted conflicts with a late 2024 Pentagon contract that expanded Ukraine’s Starshield access from about 500 to roughly 3,000 terminals. Speaking on NBC’s Meet the Press on Sunday, Zelenskyy said, “Just give us back Starlink.”

Europe is paying close attention. The European Union is working to develop its own alternative to Starlink, and on Sunday the U.S. ambassador to the EU threatened “devastating” retaliation if the bloc advanced a proposal favoring EU-made satellites over companies like SpaceX, Yahoo Finance reported.

CONTINUED… Read this and more news for the space sector at: usanewsgroup.com

In other industry developments and happenings in the market this week include:

Space Exploration Technologies Corp. (NASDAQ: SPCX)

Shares of SpaceX fell 10.17% last week, from $162.57 at the Oct. 9 close to $146.03 on Oct. 16, according to Stock Analysis data, though they remain above the $135 price of the company’s June initial public offering. Starlink, a core part of SpaceX’s business, has more than 13 million subscribers worldwide, and Yahoo Finance noted this is the first throttling episode since the company went public.

SpaceX has limited service in Ukraine before. In 2023, President and COO Gwynne Shotwell acknowledged the company could restrict how Ukraine used Starlink, saying, “There are things that we can do, and have done.” Musk said on X last week that Starlink “is limited to civilian or defensive activities.”

AST SpaceMobile, Inc. (NASDAQ: ASTS)

AST SpaceMobile, which is building a space-based cellular broadband network that connects directly to standard smartphones, fell 20.23% last week, from $50.97 to $40.66. On Oct. 13, Piper Sandler downgraded the stock to Neutral from Overweight and cut its price target to $54 from $98, citing SpaceX’s direct-to-cell ambitions after its agreement to acquire Grain Management’s 800 MHz spectrum for about $8 billion, subject to regulatory approval.

Piper warned that SpaceX could, in theory, limit launch opportunities for competitors such as AST and pressure pricing by competing with telecom operators. Not every analyst agreed. Deutsche Bank upgraded the shares to Buy on Oct. 12 with a $93 target, and Clear Street reiterated a Buy rating with a $115 target, arguing AST is about six months ahead of SpaceX in direct-to-cell.

Iridium Communications Inc. (NASDAQ: IRDM)

Iridium announced on Oct. 14 that Altair Semiconductor is adding Iridium NTN Direct to its ALT1350 and ALT1550 cellular IoT chipsets, letting device makers, module makers and mobile network operators add satellite coverage without a separate satellite modem. “Iridium is offering device manufacturers a powerful new way to develop connected products,” said Tim Last, executive vice president at Iridium.

Iridium stockholders approved the company’s acquisition by Rocket Lab on Sept. 24, with about 99.6% of votes cast in favor. Each Iridium share is to be exchanged for $27.00 in cash plus Rocket Lab stock based on an exchange ratio subject to a collar, for a notional value of $54.00 per share, and the deal is expected to close by mid-2027, subject to remaining regulatory approvals. Iridium shares fell 7.82% last week, from $47.47 to $43.76.

Rocket Lab Corporation (NASDAQ: RKLB)

Rocket Lab shares fell 25.47% last week, from $68.21 to $50.84, after founder and CEO Sir Peter Beck said in a video posted to YouTube that the first launch of the company’s Neutron rocket would move from late 2026 into 2027. Inspectors found voids in the carbon-fiber layers of a recently made forward propellant dome after curing, according to Space.com.

Beck said the voids “don’t necessarily mean that the dome would fail in flight,” but added, “Possible success isn’t our standard.” Rocket Lab expects to finish a new forward dome by the end of the year and complete first-stage testing in the first quarter of 2027, after which Beck said the company expects to be “in good shape to share a new target launch date.”

Eutelsat Communications SA (Euronext Paris: ETL)

Eutelsat shares jumped 23% on Oct. 14, the stock’s biggest one-day gain in 16 months, Reuters reported, after Ukraine said Starlink had introduced restrictions on its military-grade service. Eutelsat’s OneWeb network has more than 600 satellites in low Earth orbit, compared with about 10,000 for Starlink, and it is the only company besides SpaceX providing space-based internet through a low Earth orbit network. Bernstein analyst Aleksander Peterc said the news put European providers “back in the spotlight as potential alternatives.”

Not everyone sees an easy swap. Existing Starlink users cannot simply switch to OneWeb, since a transition would require new terminals and supporting infrastructure, and independent consultant Christian Freiherr von der Ropp said “considering it as a straightforward substitute overlooks significant operational and infrastructure constraints.”

Space stocks swung hard on headlines last week. Learn to read the charts behind moves like these with the free Stock Preachers guide, plus The Roadmap market reports, at stockpreachers.com.

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