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Inaugural Esports World Cup Begins Today, Club Championship Trophy Revealed

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World’s Largest Gaming Festival Will Crown First World Cup Club Champion, Feature Record-Breaking Prize Pool of More Than $60 Million

Esports World Cup will unite the global gaming communities and deliver premier competition in a unique format at an unprecedented scaleThe event runs for eight weeks, from July 3 – August 25, at Boulevard Riyadh City More than 1,500 players from the best esports clubs across the globe competing for life-changing prizes in 22 tournaments across 21 world-renowned gamesEsports World Cup presents the largest gaming and esports festival of all time with a full calendar of exciting activations for everyone to enjoy

RIYADH, Saudi Arabia, July 3, 2024 /PRNewswire/ — The Esports World Cup Foundation (“EWCF”) today celebrated the start of the Esports World Cup (“EWC”), the world’s largest gaming festival, held at Boulevard City in Riyadh, Saudi Arabia. A landmark event in esports history, the EWC Opening Ceremony, also unveiled the event’s official trophy.

HRH Prince Faisal bin Bandar bin Sultan, Chairman, Saudi Esports Federation, said: “The Esports World Cup is the realization of a vision to bring esports players, fans, publishers, and wider audiences together for a spectacle that propels esports – the new global sport – on a trajectory even more empowering, exciting, and opportunistic for all. Already, this event has captured the interest and imagination of the global gaming and Esports community. And looking ahead, we cannot wait to watch the influence and impact of this year’s first edition unfold over the coming weeks. Without question, the Esports World Cup will deliver something special, the likes of which have never been witnessed, until now. It’s going to be an incredible summer.”

“The Esports World Cup is a major moment in esports history,” said Ralf Reichert, CEO, Esports World Cup Foundation. “It’s a historic culmination of two universal languages, gaming and sports, to unite the global community across games, leapfrog the esports industry and drive growth across the entire ecosystem. I’m immensely proud that we’ve created new possibilities for our sport and I am very excited to watch elite esports clubs and players compete across the world’s best games for life-changing prizes and crown the first Esports World Cup Club Champion.”

Faisal bin Homran, Chief Product Officer, Esports World Cup Foundation, added: “There are 3.4 billion gamers in the world today and, with the Esports World Cup finally here, we share their anticipation, enthusiasm, and excitement for the sensational summer ahead of us. The coming eight weeks will transform the gaming and esports landscape like never before – and the entire world is invited to witness, embrace, and enjoy this historic, era-defining spectacle. With the greatest esports players and clubs on earth all vying for life-changing prizes across the world’s leading games, the Esports World Cup will absolutely fulfill its promise of being a global celebration of competitive excellence and esports fandom.”

Following its vibrant Opening Ceremony, with popular creators Tyler1 and Danny Aarons taking part in the festivities, the Esports World Cup will welcome more than 1,500 of the world’s best esports players — representing 60+ nationalities — as they compete across 22 competitions in 21 games over the next eight weeks, until August 25 at Boulevard Riyah City. The groundbreaking games lineup consists of (in alphabetic order):  Apex Legends, Call of Duty: Modern Warfare III, Call of Duty: Warzone, Counter-Strike 2, Dota 2, EA Sports FC 24, Fortnite, Free Fire, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, Overwatch 2, PUBG Battlegrounds, PUBG Mobile, ESL R1, Rocket League, StarCraft II, Street Fighter 6, Teamfight Tactics, TEKKEN 8 and Tom Clancy’s Rainbow 6 Siege.

The Esports World Cup will award an unprecedented $60 million+ in prize money, the largest prize pool in esports history. $20 million of the total prize pool is reserved for the Club Championship, an innovative cross-game competitive format unique to the EWC that rewards the top 16 clubs based on their overall performance. At the event’s conclusion, the club with the best performance across various game championships will be crowned the world’s first Esports World Cup Club Champion. 

In addition to the competition, the Esports World Cup will transform Riyadh into an epicenter of esports fandom and gaming culture by hosting a jubilant festival throughout the event. Visiting attendees will experience numerous gaming activations, community tournaments, pop culture celebrations, concerts and international experiences as the world’s esports fan communities converge on Boulevard City to celebrate their shared love of gaming.

An outstanding collection of global companies have joined forces with the Esports World Cup Foundation to support the Esports World Cup. The EWCF counts (in alphabetic order): Adidas, Amazon, Aramco, Axe, Barn’s Coffee, Clear, Dr. Sulaiman Al Habib Medical Group, Honor, KitKat, LG, Mastercard, Mentos, PepsiCo, Qiddiya City, Sony, stc, and TikTok as key partners helping further the Foundation’s mission to invest in esports as the future of sport, with additional partners to be announced soon.

For more information on the Esports World Cup, visit www.esportsworldcup.com, and follow all upcoming Esports World Cup announcements on X (formerly Twitter).

Press kit can be accessed HERE. For official event photos, click HERE.

About Esports World Cup

The Esports World Cup is a global celebration of competitive excellence and esports fandom. The competition features a unique cross-game structure that will pit the world’s top esports teams and players against one another for the largest-ever prize pool. Debuting in the summer 2024, gamers, publishers, and fans from around the globe will come together in Riyadh, Saudi Arabia, to crown the world’s first Esports World Cup Club Champion.

https://esportsworldcup.com/en 

Photo – https://mma.prnewswire.com/media/2453314/20240702_Brandon_Dowling_EWC24_00185.jpg
Video – https://mma.prnewswire.com/media/2453315/EWC_Opener_Hype_main_1920x1080_ENG.mp4
Logo – https://mma.prnewswire.com/media/2452432/EsportsWorldCup__Logo_Logo.jpg

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Chemours Announces Dates for Third Quarter 2026 Earnings Release and Webcast Conference Call

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WILMINGTON, Del., Oct. 21, 2026 /PRNewswire/ — The Chemours Company (“Chemours” or “the Company”) (NYSE: CC) today announced that the Company expects to issue its third quarter 2026 financial results after market on Monday, November 2, 2026.

The Company expects to hold its conference call to discuss its third quarter 2026 financial results at 8:00 a.m. Eastern Standard Time on Tuesday, November 3, 2026. The call is open to the public and can be accessed via the webcast information below. The webcast and materials can be accessed by visiting the “Events and Presentations” section of the Investor Relations section of Chemours’ website at investors.chemours.com.

Conference Call: Please visit investors.chemours.com for a link to the live webcast and to view the accompanying slides.

Replay: A webcast replay will be available at investors.chemours.com.

About The Chemours Company
The Chemours Company (NYSE: CC) is a global leader in providing industrial and specialty chemicals products for markets, including coatings, plastics, refrigeration and air conditioning, transportation, semiconductor and advanced electronics, general industrial, and oil and gas. Through our three businesses – Thermal & Specialized Solutions, Titanium Technologies, and Advanced Performance Materials – we deliver application expertise and chemistry-based innovations that solve customers’ biggest challenges. Our flagship products are sold under prominent brands such as Opteon™, Freon™, Ti-Pure™, Nafion™, Teflon™, Viton™, and Krytox™. Headquartered in Wilmington, Delaware and listed on the NYSE under the symbol CC, Chemours has approximately 5,700 employees and 28 manufacturing sites and serves approximately 2,400 customers in approximately 110 countries. For more information, visit chemours.com or follow us on LinkedIn. 

CONTACTS:

INVESTORS
Brandon Ontjes
Vice President, Head of Strategy & Investor Relations
+1.302.773.3300 
investor@chemours.com 

NEWS MEDIA
Cassie Olszewski
Media Relations & Reputation Leader
+1.302.219.7140
media@chemours.com  

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SOURCE The Chemours Company

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AGEDB Announces Preliminary Technical Evaluation of Graph Database and AI Data Platform Opportunities

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VANCOUVER, BC, Oct. 21, 2026 /CNW/ — AGEDB Technology Ltd. (TSXV: AGET) (“AGEDB” or the “Company”) announces that it is evaluating opportunities to re-engage in its historical graph database business area through preliminary architectural design and technical assessment of potential AI data platform applications, following its entry, on September 16, 2026, into a memorandum of understanding (the “MOU”) with a Korea-listed company exploring opportunities to enter the AI sector (the “Korean Company”).

The Company previously disclosed that it had discontinued its graph database management system operations during the year ended April 30, 2025 and was seeking new business opportunities. The Company is now assessing potential opportunities to leverage its existing Apache AGE-related technology and experience. These preliminary evaluations should not be interpreted as a resumption of full-scale development or commercial operations.

Under the MOU, AGEDB and the Korean Company contemplate evaluating an integrated package combining locally installed PostgreSQL and Apache AGE relationship-analysis database technology with an AI agent. The MOU also contemplates a separate “Personal AI Operating System” evaluation track, referred to as “AGE Brain,” for potential use in user-controlled computing environments. The proposed applications remain conceptual and subject to further technical and commercial assessment.

The contemplated preliminary work includes architectural design and technical evaluation of approaches to connecting relational data with graph-based relationships and supporting AI-assisted information retrieval and analysis. The parties may consider proof-of-concept testing and pilot activities, but no timeline or commitment to undertake such activities has been established under the MOU.

The MOU has a one-year term. Except for provisions expressly identified as binding, it is non-binding and does not require either party to complete development, launch or commercialize a product, make an investment, commit personnel, pay development fees, or enter into a definitive commercial agreement. Specific project scope, deliverables, schedules, responsibilities, costs and any commercialization terms remain subject to further discussions and, where applicable, separate written agreements. Each party will bear its own evaluation costs unless otherwise agreed in writing.

The Company’s evaluation remains preliminary. No product launch, commercial revenue or definitive commercialization arrangement has been agreed, and there can be no assurance that the parties will proceed with development, that the proposed platform will be completed or commercialized, or that the Company will obtain the resources required to advance the opportunity.

AGEDB may also explore potential collaborations with AI development companies in Korea and other markets, subject to available resources and further assessment.

AGEDB Technology Ltd.

On behalf of the board of directors,

“Jungsoo Kim”
CEO

About AGEDB Technology Ltd.

AGEDB Technology Ltd. is a technology company listed on the TSX Venture Exchange under the symbol “AGET.” The Company is focused on developing and pursuing opportunities in data intelligence, graph database technology and applied artificial intelligence.

Forward-Looking Information

This news release contains forward-looking information, including statements regarding the Company’s development activities, the proposed AI data platform, potential proof-of-concept and pilot activities, and possible future collaborations and commercialization. Forward-looking information is based on management’s current expectations and assumptions and is subject to risks and uncertainties that could cause actual results to differ materially. The memorandum of understanding is generally non-binding, and there can be no assurance that the parties will proceed with or complete any development, pilot, product launch or commercial arrangement, or that AGEDB will enter into additional collaborations. Readers are cautioned not to place undue reliance on forward-looking information. AGEDB undertakes no obligation to update such information except as required by applicable securities laws.

SOURCE AGEDB Technology Ltd.

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Bose Corporation Acquires Skullcandy, Expanding Its Consumer Audio Portfolio to Reach New Audiences

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Acquisition follows a successful partnership between the two companies and advances Bose’s evolution into a multi-brand products and technology company

FRAMINGHAM, Mass. and PARK CITY, Utah, Oct. 21, 2026 /PRNewswire/ — Bose Corporation, a global leader in audio innovation and research, announced today it has acquired Skullcandy, a lifestyle audio brand known for its bold products that bring together sound, style and performance. Bose and Skullcandy have each spent decades finding new ways to bring people closer to the music they love. Together, they’ll combine Bose’s audio expertise, technology and global reach with Skullcandy’s design, understanding of its consumers and authentic community connections to create new products and experiences and accelerate growth.

The acquisition follows a multi-year partnership that has already brought Sound by Bose technology to Skullcandy earbuds and headphones. The companies have seen firsthand how their strengths can come together to create products consumers love while staying true to what makes Skullcandy special, providing a foundation to accelerate further collaboration and innovation.

With a strong position at the intersection of audio, lifestyle and culture, Skullcandy will remain a separate brand within Bose’s Premium Consumer Audio business. Skullcandy’s deep roots in boardsports, including longstanding relationships with passionate supporters of the culture and its athletes, and authentic connections across music, gaming, fitness and other communities present new ways for Bose to meaningfully connect with consumers where it has less presence today.

“For more than 60 years, Bose has been committed to delivering incredible audio experiences however and wherever people choose to listen. As we work to reach even more people, we’re expanding how we do that, not only through Bose products, but through technology partnerships and a growing portfolio of brands,” said Lila Snyder, Chief Executive Officer of Bose Corporation. “As a privately held company, we have the freedom to make bold, long-term investments in opportunities we believe in, and Skullcandy is a great example of that. They have an established, thriving brand, and together we see tremendous opportunity to create new products and experiences and reach more consumers around the world.”

“We believe this is a win for Skullcandy and our fans,” said Brian Garofalow, Chief Executive Officer of Skullcandy. “Skullcandy was born on a chairlift in Park City, Utah, over 20 years ago, and we’ve always believed great music should be part of the experiences people love. Joining Bose gives us the opportunity to make those experiences even better by bringing more of their audio expertise and technology to our products, and it opens up even more ways to take Skullcandy further.”

Bose plans to invest in Skullcandy’s continued growth, providing greater access to technology, resources, global distribution and commercial relationships while giving the brand the freedom to continue evolving in ways that are authentic to its identity and consumers. Skullcandy will continue to be based in Park City, Utah.

Bose acquired Skullcandy from a fund managed by Mill Road Capital Management LLC, a Connecticut-based private investment firm. Jones Day acted as Bose’s legal counsel. Additional information, including financial and other terms of the transaction, will remain confidential.

About Bose Corporation
Bose Corporation is a global leader in audio innovation, driven by a singular belief: sound has the power to transform the way people connect with the world. For more than 60 years, Bose has combined pioneering research, engineering excellence, and a deep understanding of human perception to create products and technologies that deliver extraordinary experiences. Through its portfolio of iconic brands, including Bose, McIntosh, Sonus faber, and Skullcandy, the company offers premium and luxury audio solutions for the home, on the go, and in the car. Bose also collaborates with leading companies across industries, extending its audio expertise and technologies into new products, platforms, and applications beyond its own brands. 

Guided by a relentless spirit of innovation and a passion for what sound makes possible, Bose continues to advance the science and art of sound while expanding its impact on everyday life. From music and entertainment to communication, wellness, and emerging applications, Bose is creating new ways for people around the world to feel more connected, inspired, and engaged through the power of sound.

About Skullcandy
Founded in 2003 on a chairlift in Park City, Utah, Skullcandy is the original lifestyle audio brand. With deep roots in action sports culture, Skullcandy creates headphones, earbuds, and speakers that deliver powerful sound, bold style, and immersive experiences. Designed to move with you—from the mountains to the streets—Skullcandy gear is built to perform and made to stand out. Learn more at www.Skullcandy.com.

Contact

Joanne Berthaume
Joanne_berthaume@bose.com

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SOURCE Bose Corporation

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