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New Polygon Streaming service from HTC’s VIVERSE makes it effortless to integrate interactive 3D models into workflows

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 , July 16, 2024 /PRNewswire/ — VIVERSE, the spatial computing platform by HTC, is launching a new standalone service for its Polygon Streaming technology, making it available outside of VIVERSE for the first time. This empowers organizations to flexibly bring high-fidelity, interactive 3D models into their workflows across a range of devices including smartphones, tablets, laptops/PCs, or XR headsets.

Polygon Streaming combines server-side processing with client-side rendering, significantly reducing bandwidth and processing power requirements. It streams the actual 3D data of an asset, transmitting only the necessary polygon data for the sections of the 3D model the user is looking at, and at the level of detail appropriate to their distance from the object. This device-agnostic approach ensures there’s democratized access for everyone to next-generation immersive graphics and interactivity.

A live example of Polygon Streaming can be seen here.

Joseph Lin, General Manager of VIVERSE, said, “It’s never been easier to develop 3D assets, but sharing them with others has remained a barrier. Polygon Streaming opens up new possibilities for everyone, transforming any device so people can enjoy everything from interactive product showcases, to collaboration and immersive virtual environments.”

Polygon Streaming is perfect for any industry using 3D assets, including media & entertainment, engineering, industrial design, architectural visualization, game development, and e-commerce. In these roles it’s vital to share the 3D models with people who don’t have access to advanced hardware and software. Customers and clients are often reviewing content remotely, and having to look at non-interactive static models through a screenshare or a slide deck, which can’t convey all of the details of a 3D model.

VIVERSE’s Polygon Streaming is a highly optimized rendering method that streams only the necessary polygon data for rendering the visible sections of a 3D asset. This method employs advanced techniques such as occlusion culling and adaptive levels of detail. These techniques significantly reduce rendering resources and bandwidth requirements while maintaining low latency.

Polygon Streaming has seen impressive results in testing*, with:

Up to 8x decrease in load timeUp to 2x increase in average FPSUp to 81% decrease in total project size

Polygon Streaming is versatile. It can be used for an individual object, as well as managing dozens of assets within the same world. This means entire environments can be optimized, maximizing the visual experience for users regardless of the network and device hardware limitations.

The platform intelligently and automatically adjusts based on network and hardware conditions, ensuring high visual fidelity and interactivity. This enables complex 3D assets and scenes to be rendered even on lower-end devices.

Other key features of VIVERSE’s Polygon Streaming include:

Web-based interface: Easily upload, convert, and manage 3D assets through a web console, providing convenient access and monitoring of storage, model, project, and bandwidth usage.Integration with Game Engines: Polygon Streaming assets can be imported into popular game engines such as Unity and Unreal Engine, enhancing the development workflow for game developers.Dynamic versioning: 3D assets can be easily updated at any time, eliminating the need to roll out updates to the applications that stream them.WebXR Compatibility: Full compatibility with WebXR standards ensures that interactive 3D content can be experienced seamlessly in web-based and virtual and augmented reality environments.

Naoto Kato, CEO, Cluster, Inc. said, “Cluster, Inc. is continuously committed to providing the best metaverse experience for our users. We’re excited to integrate VIVERSE’s Polygon Streaming technology into our platform to allow us to deliver highly detailed and immersive environments to our users, regardless of their device capabilities. It will open endless opportunities for our developer community, and our users can experience next-generation virtual worlds with exceptional visual fidelity and interactivity, enriching the experience we provide within the Cluster platform.”

Pricing and availability

VIVERSE Polygon Streaming technology is now available in an early release with flexible pricing options starting from $99 to suit various needs. Additionally, Polygon Streaming technology is already integrated into VIVERSE for Business, the spatial collaboration platform. This integration enables highly detailed 3D assets to be easily brought into spatial environments, enhancing collaboration and visualization in various industries.

VIVERSE Polygon Streaming will be demoed at SIGGRAPH 2024 at booth 615. To sign up for Polygon Streaming, please visit: www.viverse.com/polygon-streaming.

Notes:

*Performance improvements may vary based on device, content and network limitations.

About HTC VIVE

HTC VIVE is the premier virtual reality (VR) platform and ecosystem that creates true-to-life VR experiences for businesses and consumers. The VIVE ecosystem is built around premium VR hardware, software, and content. The VIVE business encompasses best-in-class XR hardware, the VIVEPORT platform and app store, VIVE Enterprise Solutions for business customers, VIVE X, a US$100M VR business accelerator, and VIVE ARTS for cultural initiatives. For more information, please visit www.vive.com.

View original content:https://www.prnewswire.com/news-releases/new-polygon-streaming-service-from-htcs-viverse-makes-it-effortless-to-integrate-interactive-3d-models-into-workflows-302197546.html

SOURCE HTC

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Trip.com Group Sincerely Accepts Administrative Penalty Decision Issued by the State Administration for Market Regulation of the People’s Republic of China

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SINGAPORE, July 25, 2026 /PRNewswire/ — Trip.com Group Limited (Nasdaq: TCOM; HKEX: 9961) today announced that it has received the administrative penalty decision issued by the State Administration for Market Regulation of the People’s Republic of China.

Trip.com Group sincerely accepts the decision and will adopt rectification measures in accordance with applicable laws and regulations to implement the decision’s requirements. The Company will strengthen its long-term governance mechanisms and strive to contribute to the sustainable development of the travel industry.

Trip.com Group’s management team will host a conference call at 8:00 AM U.S. Eastern Time on July 27, 2026 (or 8:00 PM Hong Kong Time on July 27, 2026).

The conference call will be available on Webcast live at: http://investors.trip.com.

All participants must pre-register to join this conference call using the participant registration link below:
https://register-conf.media-server.com/register/BIb78e08d8f18340c4882a7e4ab961906b.

Upon registration, each participant will receive details for this conference call, including dial-in numbers and a unique access PIN. To join the conference, please dial the number provided, enter your PIN, and you will join the conference instantly.

For further information, please contact:
Investor Relations
Trip.com Group Limited
Email: iremail@trip.com

View original content:https://www.prnewswire.com/news-releases/tripcom-group-sincerely-accepts-administrative-penalty-decision-issued-by-the-state-administration-for-market-regulation-of-the-peoples-republic-of-china-302834599.html

SOURCE Trip.com Group Limited

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NAVER Partners with Brookfield and NVIDIA to Expand Korea’s National AI Factory Infrastructure Buildout

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SAN FRANCISCO, July 25, 2026 /PRNewswire/ — NAVER, Brookfield and NVIDIA announced an expansion of Korea’s sovereign AI factory infrastructure. New investments will increase the initial NVIDIA DSX™ AI factory deployment from 55 megawatts to 200 megawatts.

Announced during Korea President Jae Myung Lee’s AI Summit visit to San Francisco, the planned 200-megawatt expansion will be built with the NVIDIA DSX platform at NAVER’s GAK Sejong hyperscale data center in Sejong, South Korea. The expanded infrastructure will provide Korea- and U.S.- based AI innovators with access to production-scale AI compute for building next-generation models, agents and AI-powered services.

Under the terms of the agreements, Brookfield will fund up to $9 billion as the exclusive capital partner, NVIDIA will invest $1 billion and NAVER will fund the remaining amount to finance the $10 billion project.

This builds on NAVER’s June announcement to extend its GAK Sejong data center with NVIDIA DSX, with a long-term path to gigawatt-scale sovereign AI infrastructure serving Korea’s enterprises, industries, government organizations and global AI cloud customers. Combining Brookfield’s capital with NVIDIA’s computing platform, the investment supports NAVER’s AI factory deployment.

“NVIDIA’s strategic investment and our infrastructure supply agreement with Brookfield have propelled NAVER’s vision for the AI Factory business into a robust execution phase,” said Haejin Lee, Founder and Chairman of NAVER. “Leveraging the solid partnerships with our global partners, we will drive technological innovation, foster a sovereign AI ecosystem, and spearhead efforts to strengthen South Korea’s AI competitiveness.” 

AI Factory Expansion and Open Model Collaboration to Fuel AI Innovators

NAVER, as an NVIDIA Cloud Partner, provides deep expertise in operating hyperscale infrastructure powered by the full-stack NVIDIA AI platform. The 200-megawatt AI factory, featuring NVIDIA Vera Rubin and Blackwell platforms, will establish a dedicated resource pool for emerging AI companies, providing the compute, software and support needed to develop and deploy competitive AI models and applications at scale.

This expanded infrastructure also builds on NAVER and NVIDIA’s collaboration on open model development for agentic and physical AI. NAVER is advancing its HyperCLOVA X models to be based on NVIDIA Nemotron™ 3 Ultra open models with its proprietary data and training expertise. NAVER is also the first Korean company to join the NVIDIA Nemotron Coalition, contributing to open model development across pretraining, post-training and reinforcement learning.

NAVER plans to launch an AI agent platform in Korea in the second half of the year, powered by NVIDIA Agent Toolkit software including NVIDIA NemoClaw™ blueprints. NAVER is also developing a Seoul World Model using proprietary urban street-view and spatial modeling data, built on NVIDIA Cosmos™ world foundation models.

About NAVER

Founded in 1999, NAVER is Korea’s largest Internet company and one of the world’s top tech companies. Leading cutting-edge technologies, NAVER operates the No.1 search engine in Korea and holds various business portfolios encompassing commerce, fintech, cloud, AI and robotics.

NAVER recorded sales of KRW 12.04 trillion (USD 8.18 billion) in 2025. TEAM NAVER continues to enhance its business portfolio and expand its global presence across Japan, North America, and Europe, while pursuing innovation through continuous research and development in future technologies.

View original content:https://www.prnewswire.com/news-releases/naver-partners-with-brookfield-and-nvidia-to-expand-koreas-national-ai-factory-infrastructure-buildout-302834577.html

SOURCE NAVER

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Beijing Review: Walking Through Time: China and U.S. Youths Explore Dali’s Past and Future

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BEIJING, July 24, 2026 /PRNewswire/ — On July 17, a China-U.S. youth delegation came to Dali of Yunnan Province. By examining how Dali’s rich history intersects with modern development, the delegates explored new pathways for rural development.

They visited Dali Old Town, tried their hand at making the Bai people’s Three-Course Tea and also explored the ancient town of Xizhou, where they learned how modern tourism and indigenous life coexist.

In Yunnanyi Village, they explored its history as a stop along the Tea Horse Road and learned about the role it played during the Second World War (WWII).

Tyler James Smith

“I think it’s a very underappreciated part of World War II history. Hearing these stories of different countries working together despite cultural differences is incredibly inspiring.

I also think there are many stories like these that haven’t been widely told, simply because World War II is such a complex period in history. That’s why I think it’s so meaningful to visit museums like this and experience these stories firsthand.”

At Xiangyun Economic and Technological Development Zone, they visited a local new energy company to see how green, low-carbon development is driving regional growth.

Valerie Marie

“I recently started studying energy transitions. I know China has been really big in the renewable energy sector. So actually getting to hear more about [China’s] 2060 [pledge], learning more about carbon neutrality [goals], as well as other zero-carbon goals, was cool.”

During their stay in Dali, they also strolled along the Erhai Lake Ecological Corridor.

Bai Yiwen

“I’d describe this journey as “to be continued,” because my own connection with Yunnan is far from over. For the U.S. delegates, this was only their first visit, so they’ve only had a glimpse of what Yunnan has to offer. I hope they will have more opportunities to come back to China, explore other cities in Yunnan, and discover even more of its people, culture and traditions.”

After Dali, the delegates will visit Beijing for more tours and exchanges. The event was co-hosted by China International Communications Group (CICG) Center for the Americas and the U.S.-based International Student Conferences.

https://x.com/beijingreview/status/2080104404552663067?s=46&t=yfVMVdMyE2zKAFrYaLoV-g

https://www.facebook.com/share/v/1EtGCCKzy4/?mibextid=wwXIfr

https://www.tiktok.com/@cachinachic/video/7665536913532587294?is_from_webapp=1&sender_device=pc&web_id=7227134149436605995

https://youtu.be/jGONWTqwduc?is=KfL-Zn3HyVYE-KEm

Contact: Jiaweibellapeng@163.com

View original content:https://www.prnewswire.com/news-releases/beijing-review-walking-through-time-china-and-us-youths-explore-dalis-past-and-future-302834587.html

SOURCE Beijing Review

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