Technology
Augmented and Virtual Reality Market worth $96.32 billion by 2029 – Exclusive Report by MarketsandMarkets™
Published
2 years agoon
By
CHICAGO, Aug. 2, 2024 /PRNewswire/ — The Augmented and Virtual Reality Market was valued at USD 22.12 billion in 2024 and is expected to reach USD $96.32 billion by 2029, at a CAGR of 34.2% during the 2024-2029 period according to a new report by MarketsandMarkets™. The major factors driving the growth of the augmented and virtual reality market include the increasing adoption of AR and VR in entertainment and gaming industry, growing adoption of AR in retail and e-commerce sectors, and increasing need for remote working and virtual classrooms fuels the adoption of VR technologies. Moreover, the growing demand of AR and VR technologies in telemedicine industry provides future growth opportunities to the market players.
Download PDF Brochure: https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=1185
Browse in-depth TOC on “Augmented and Virtual Reality Market”
120 – Tables
65 – Figures
215 – Pages
Augmented and Virtual Reality Market Report Scope:
Report Coverage
Details
Market Revenue in 2024
$ 22.12 billion
Estimated Value by 2029
$ 96.32 billion
Growth Rate
Poised to grow at a CAGR of 34.2%
Market Size Available for
2020–2029
Forecast Period
2024–2029
Forecast Units
Value (USD Million/Billion)
Report Coverage
Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
Segments Covered
By Enterprise, Technology, Offering, Application and Region
Geographies Covered
North America, Europe, Asia Pacific, and Rest of World
Key Market Challenge
Lack of flexibility and technical issues in various AR VR products
Key Market Opportunities
Growing implementation of government initiatives and investments
Key Market Drivers
Rapid growth of AR and VR applications in the gaming and entertainment industry
Head-mounted Displays (HMDs) segment is expected to have the largest market size in the augmented and virtual reality market during the forecast period.
The augmented and virtual reality head-mounted displays (HMDs) are expected to have the largest market size during the forecast period. Key factors driving the AR HMD market growth include the growing need to overlay computer-generated graphics, data, or 3D objects onto the field of view which is highly preferable in healthcare, automotive and aerospace & defense applications. Whereas the VR HMD market growth is primarily driven by the presence of companies like Sony, Oculus, HTC, Samsung, Google, TLC Alcatel, and Osterhout Design Group that have garnered significant acclaim from users. The primary applications for VR HMDs are gaming and entertainment, which are projected to dominate the market in the coming years.
Consumer and commercial applications is expected to witness the highest CAGR in the augmented and virtual reality market, respectively, during the forecast period.
The augmented reality market for consumer applications is expected to witness the highest CAGR during the forecast period which is attributed to the increasing need for enhanced gaming experience, additional features through which players can create virtual objects and characters and link them to specific locations in the real world, allowing for easy interaction with digital objects in real-world settings. Therefore, the demand for AR software is significant in the consumer sector, as they are widely used in nearly all gaming applications. On the other hand, the virtual reality market for commercial applications is expected to witness the highest CAGR during the forecast period which is attributed to the increasing integration of VR HMDs in commercial applications such as advertisements, marketing and retail, and fashion. This commercial application holds significant growth potential due to the increasing global expenditure on advertising various products.
Inquiry Before Buying: https://www.marketsandmarkets.com/Enquiry_Before_BuyingNew.asp?id=1185
Asia Pacific is anticipated to have the largest market size in the augmented and virtual reality market during the forecast period.
Asia Pacific augmented and virtual reality industry is set to have the largest market size during the forecast period. Key factors driving this growth are the increasing adoption of AR and VR in consumer electronics, retail, BFSI (Banking, Financial Services, and Insurance), healthcare, transportation, and sports and entertainment. These industries can gain many benefits with the help of AR and VR such as increasing consumer awareness of technologies and the rapid integration of new technologies, particularly in countries such as China, India, and South Korea.
Key Players
The report profiles key players in augmented and virtual reality companies such as Meta. (US), Sony Group Corporation (Japan), Apple Inc. (US), ByteDance (China), DPVR (China), Intel Corporation (US), Magic Leap, Inc. (US), Ultraleap (US), Vuzix (US), Xiaomi (China), HTC Corporation (Taiwan), Google (US), SAMSUNG (South Korea), Microsoft (US), EON Reality (US), Maxst Co., Ltd. (South Korea), Blippar Group Limited (UK), Atheer, Inc. (US), Nintendo (Japan), Ultraleap (US), Penumbra Inc. (US), Psico Smart S.L. (Spain), Panasonic Corporation (Japan), Scope AR (US), Continental AG (Germany), Virtually Live (Switzerland), Intel Corporation (US), Craftars (Romania), BidOn Games Studio (Ukraine), Appentus Technologies (India), 3D Cloud (US), and WayRay AG (US).
Get 10% Free Customization on this Report: https://www.marketsandmarkets.com/requestCustomizationNew.asp?id=1185
Browse Adjacent Market: Semiconductor and Electronics Market Research Reports &Consulting
Related Reports:
Virtual Reality (VR) Market Size, Share & Industry Growth Analysis Report by Technology (Non-immersive, Semi & Fully Immersive), Offering, Device Type (Head-mounted Devices, Gesture Tracking Devices, Projectors & Display Walls), Application and Region – Global Forecast to 2029
Head Mounted Display (HMD) Market Size, Share, Statistics and Industry Growth Analysis Report by Type, Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Aerospace & Defense), Product Type (Head-mounted, eyewear), Component, Connectivity and Region – Global Forecast to 2029
AR and VR Display Market by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology, Display Technology (LCD, OLED, Micro-LED), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) & Region – Global Forecast to 2028
Mobile Augmented Reality (AR) Market with COVID-19 Impact Analysis by Device Type (Smartphones, Tablets, PDAs), Offering (Software, Services), Application (Consumer, Healthcare, Enterprise, Commercial), and Region – Global Forecast to 2025
Wearable Display Market by Product Type (Smart Bands, Smartwatches, Head-Mounted Displays), Display Technology (LED-Backlit LCD, OLED), Panel Type (Rigid, Flexible, Microdisplay), Display Size, Vertical, and Geography – Global Forecast to 2023
About MarketsandMarkets™
MarketsandMarkets™ has been recognized as one of America’s best management consulting firms by Forbes, as per their recent report.
MarketsandMarkets™ is a blue ocean alternative in growth consulting and program management, leveraging a man-machine offering to drive supernormal growth for progressive organizations in the B2B space. We have the widest lens on emerging technologies, making us proficient in co-creating supernormal growth for clients.
Earlier this year, we made a formal transformation into one of America’s best management consulting firms as per a survey conducted by Forbes.
The B2B economy is witnessing the emergence of $25 trillion of new revenue streams that are substituting existing revenue streams in this decade alone. We work with clients on growth programs, helping them monetize this $25 trillion opportunity through our service lines – TAM Expansion, Go-to-Market (GTM) Strategy to Execution, Market Share Gain, Account Enablement, and Thought Leadership Marketing.
Built on the ‘GIVE Growth’ principle, we work with several Forbes Global 2000 B2B companies – helping them stay relevant in a disruptive ecosystem. Our insights and strategies are molded by our industry experts, cutting-edge AI-powered Market Intelligence Cloud, and years of research. The KnowledgeStore™ (our Market Intelligence Cloud) integrates our research, facilitates an analysis of interconnections through a set of applications, helping clients look at the entire ecosystem and understand the revenue shifts happening in their industry.
To find out more, visit www.MarketsandMarkets™.com or follow us on Twitter, LinkedIn and Facebook.
Contact:
Mr. Rohan Salgarkar
MarketsandMarkets™ INC.
630 Dundee Road
Suite 430
Northbrook, IL 60062
USA: +1-888-600-6441
Email: sales@marketsandmarkets.com
Visit Our Web Site: https://www.marketsandmarkets.com/
Research Insight: https://www.marketsandmarkets.com/ResearchInsight/augmented-reality-virtual-reality-market.asp
Content Source: https://www.marketsandmarkets.com/PressReleases/augmented-reality-virtual-reality.asp
Logo: https://mma.prnewswire.com/media/1951202/4609423/MarketsandMarkets.jpg
View original content:https://www.prnewswire.co.uk/news-releases/augmented-and-virtual-reality-market-worth-96-32-billion-by-2029—exclusive-report-by-marketsandmarkets-302213271.html
You may like
Technology
TOTAL PLAY ANNOUNCES REVENUE OF Ps.11,177 MILLION AND EBITDA OF Ps.4,849 MILLION IN THE FIRST QUARTER OF 2026
Published
37 minutes agoon
April 24, 2026By
—Growth of 115,020 net subscribers in Totalplay Residencial in the period strengthens the company’s service revenues—
—EBITDA less Capex and interest reached Ps.883 million, the highest level ever recorded for a first quarter—
—A 9% reduction in debt with cost from loans provides additional strength to the company’s capital structure—
MEXICO CITY, April 23, 2026 /PRNewswire/ — Total Play Telecomunicaciones, S.A.P.I. de C.V. (“Total Play”), a leading telecommunications company in Mexico, which offers internet access, pay television and telephony services, through one of the largest 100% fiber optic networks in the country, announced today financial results for the first quarter of 2026.
“The growing preference of millions of homes for our technologically advanced internet services, with superior stability and speed, resulted in a net increase of 115,020 subscribers in the quarter, which continued to drive the company’s revenue,” commented Eduardo Kuri, CEO of Total Play. “The growth of our operations was consistent with the Capex which represented only 22% of revenue, and interest payments that decreased double-digit, in the context of lower debt with cost at the company. This resulted in a 51% increase in cash generation — defined as EBITDA less Capex and interest paid — reaching a record high of Ps.883 million in the period.”
“Regarding the balance sheet, we began this quarter with the amortization schedule for the Senior Secured Notes due 2028 — through a principal payment of US$15 million for the period — which adds to the US$56 million amortization of the remaining balance of the Senior Notes due in 2025 — done in the previous quarter — which, among other debt payments, contributed to a 9% reduction in our balance of debt with cost from loans,” added Mr. Kuri. “Simultaneously, we were able to decrease our lease liabilities by 30% and our trade payables by 22%, further strengthening Total Play’s solid capital structure.”
First quarter results
Revenue for the quarter was Ps.11,177 million, 3% higher than Ps.10,843 million for the same period of the previous year. Total costs and expenses were Ps.6,328 million, compared to Ps.5,761 million in the prior year.
As a result, Total Play’s EBITDA was Ps.4,849 million, from Ps.5,082 million a year ago; the quarter’s EBITDA margin was 43%. The company reported operating profit of Ps.301 million, compared to Ps.763 million a year earlier.
Total Play reported a net loss of Ps.1,327 million from a loss of Ps.1,961 million in the same quarter of 2025.
Q1 2025
Q1 2026
Change
Ps.
%
Revenue from services
$10,843
$11,177
$334
3 %
EBITDA
$5,082
$4,849
$(233)
(5) %
Operating income
$763
$301
$(462)
(61) %
Net result
$(1,961)
$(1,327)
$634
32 %
Amounts in millions of pesos.
EBITDA: Earnings before interest, taxes, depreciation, and amortization.
Revenue from services
The company’s revenue increased 3%, as a result of 3% growth in sales in the residential segment and 4% growth in revenue from the enterprise segment.
Totalplay Residential’s revenue increase to Ps.9,848 million, up from Ps.9,570 million the previous year, is related to a 4% increase in the number of the company’s service subscribers compared to the same quarter of the previous year, reaching 5,554,374 this period — a figure that includes 67,856 small and medium-sized businesses. Compared to the previous quarter, the subscriber base increased by 115,020 users. The company believes that the number of subscribers achieved this quarter reflects its remarkable ability to offer technologically advanced internet services — with superior stability and speed — continuous innovation in its entertainment platform, and service excellence.
Average revenue per subscriber (ARPU) for the quarter was Ps.588, compared to Ps.597 a year ago. The decrease in ARPU is largely related to a growing proportion of double-play subscribers compared to triple-play subscribers within the total residential subscriber base.
The number of homes passed by Total Play in Mexico at the end of this period was 19.5 million, compared to 17.6 million a year ago.
Penetration — the proportion of homes passed by Total Play that have the company’s telecommunications services — was 28.5% at the end of the quarter from 30.2% a year ago.
Revenue from the enterprise segment was Ps.1,329 million, up from Ps.1,273 million in the previous year, as a result of contracting Total Play services for the development of corporate client projects.
Costs and expenses
Total costs and expenses increased 10% as a result of a 4% increase in service costs and a 12% increase in expenses.
The increase in costs to Ps.1,663 million from Ps.1,597 million in the previous year, results mainly from higher costs related to memberships, maintenance and support, partially offset by lower content costs — as a result of a higher proportion of double play users in the mix of residential service subscribers and the negotiation of terms, in an optimal way, with content producers —.
The increase in expenses to Ps.4,665 million from Ps.4,164 million reflects higher maintenance, personnel, advertising and promotion expenses, in the context of the company’s growing operations.
EBITDA and net result
Total Play’s EBITDA was Ps.4,849 million compared to Ps.5,082 million the previous year.
Relevant variations below EBITDA were the following:
An increase of Ps.229 million in depreciation and amortization, as a result of user acquisition costs — telecommunications equipment, labor and installation in the period.
A Decrease of Ps.189 million in accrued interest payable, in the context of reducing the company’s debt with cost balance during the period.
Changes in the fair value of financial instruments of Ps.921 million, due to costs related to hedging options in the previous year.
Other financial income of Ps.31 million, compared to other expenses of Ps.200 million in the previous year, as a result of costs related to debt issuances a year ago.
A, increase of Ps.109 million in exchange losses as a result of net liability monetary position in foreign currency, together with greater depreciation of the peso against the basket of currencies in which the company’s monetary liabilities are denominated this quarter, compared to the previous year.
Total Play reported a net loss of Ps.1,327 million from a net loss of Ps.1,961 million in the same period of 2025.
Balance sheet
As of March 31, 2026, the company’s debt with cost from loans was Ps.55,477 million, 9% lower than the Ps.60,806 million of the previous year. The reduction resulted from various debt with cost amortizations during the period, including US$15 million of the company’s Senior Secured Notes due 2028 this quarter and US$56 million of the remaining Senior Notes due 2025, done last November, partially offset by the issuance of US$200 million in Additional Notes to the Senior Secured Notes due 2032, announced in April 2025.
Lease liabilities were Ps.2,756 million, 30% lower compared to Ps.3,917 million in the previous year.
Cash and cash equivalents, as well as restricted cash in trusts, was Ps.6,477 million, compared to Ps.10,008 million a year ago. As a result, the company’s net debt was Ps.51,756 million, 5% lower compared to Ps.54,715 million in the previous year.
The debt ratio — Net Debt / EBITDA of the last two quarters annualized — was 2.62 times.
Total Play’s fixed assets — which include accumulated investment in fiber optics, telecommunications equipment and subscriber acquisition costs, among other assets — were Ps.79,312 million, compared to Ps.85,944 million a year ago.
About Total Play
Total Play is a leading Triple Play provider in Mexico that, thanks to the widest direct-to-home fiber optic network in the country, offers entertainment and technologically advanced services with the highest quality and speed in the market. For the latest news and updates about Total Play, visit: www.totalplay.com.mx.
Total Play is a Grupo Salinas company (www.gruposalinas.com), a group of dynamic, fast-growing, and technologically advanced companies focused on creating economic value through market innovation and goods and services that improve standards of living; social value to improve community well-being; and environmental value by reducing the negative impact of its business activities. Created by Mexican entrepreneur Ricardo B. Salinas (www.ricardosalinas.com), Grupo Salinas operates as a management development and decision forum for the top leaders of member companies. Each of the Grupo Salinas companies operates independently, with its own management, board of directors, and shareholders. Grupo Salinas has no equity holdings. The group of companies shares a common vision, values, and strategies for achieving rapid growth, superior results, and world-class performance.
Except for historical information, the matters discussed in this press release are concepts about the future that involve risks and uncertainty that may cause actual results to differ materially from those projected. Other risks that may affect Total Play and its subsidiaries are presented in documents sent to the securities authorities.
Investor Relations:
Bruno Rangel
Rolando Villarreal
+ 52 (55) 1720 9167
+ 52 (55) 1720 9167
jrangelk@totalplay.com.mx
rvillarreal@totalplay.com.mx
Press Relations:
Luciano Pascoe
Tel. +52 (55) 1720 1313 ext. 36553
lpascoe@gruposalinas.com.mx
TOTAL PLAY TELECOMUNICACIONES, S.A.P.I. DE C.V.
Consolidated Quarterly Income Statements
(Millions of Mexican pesos)
1Q 25
1Q 26
Change
$
%
$
%
$
%
Revenue from services
10,843
100 %
11,177
100 %
334
3 %
Cost of services
(1,597)
(15 %)
(1,663)
(15 %)
(66)
(4 %)
Gross profit
9,246
85 %
9,514
85 %
268
3 %
General expenses
(4,164)
(38 %)
(4,665)
(42 %)
(501)
(12 %)
EBITDA
5,082
47 %
4,849
43 %
(233)
(5 %)
Depreciation and amortization
(4,319)
(40 %)
(4,548)
(41 %)
(229)
(5 %)
Operating profit
763
7 %
301
3 %
(462)
(61 %)
Financial cost:
Interest revenue
56
1 %
30
0 %
(26)
(46 %)
Accrued interest expense
(1,770)
(16 %)
(1,581)
(14 %)
189
11 %
Change in fair value of financial instruments
(924)
(9 %)
(3)
(0 %)
921
100 %
Other financial (expenses) income
(200)
(2 %)
31
0 %
231
—
Foreign exchange (loss) – Net
(40)
(0 %)
(149)
(1 %)
(109)
n.m.
(2,878)
(27 %)
(1,672)
(15 %)
1,206
42 %
Loss before income tax provisions
(2,115)
(20 %)
(1,371)
(12 %)
744
35 %
Income tax provision
154
1 %
44
0 %
(110)
(71 %)
Net loss for the period
(1,961)
(18 %)
(1,327)
(12 %)
634
32 %
TOTAL PLAY TELECOMUNICACIONES, S.A.P.I. DE C.V.
Consolidated Statements of Financial Position
(Millions of Mexican pesos)
As of March 2025
As of March 2026
Cambio
$
%
$
%
$
%
ASSETS
Current Assets:
Cash and cash equivalents
7,132
6 %
4,342
4 %
(2,790)
(39 %)
Restricted cash in trusts
2,876
3 %
2,135
2 %
(741)
(26 %)
Customers – net
2,902
3 %
3,016
3 %
114
4 %
Recoverable taxes
3,365
3 %
2,293
2 %
(1,072)
(32 %)
Inventories
2,416
2 %
2,146
2 %
(270)
(11 %)
Derivative financial instruments
193
0 %
–
0 %
(193)
(100 %)
Other current assets
873
1 %
883
1 %
10
1 %
Total current assets
19,757
18 %
14,815
15 %
(4,942)
(25 %)
Non-Current Assets:
Property, plant and equipmente – Net
85,944
77 %
79,312
81 %
(6,632)
(8 %)
Rights-of-use assets -Net
2,849
3 %
1,652
2 %
(1,197)
(42 %)
Trademarks and other assets
2,620
2 %
2,464
3 %
(156)
(6 %)
Total non-current assets
91,413
82 %
83,428
85 %
(7,985)
(9 %)
Total assets
1,11,170
100 %
–
98,243
100 %
(12,927)
(12 %)
LIABILITIES AND STOCKHOLDERS’ EQUITY
Short-Term Liabilities
Financial debt
9,240
8 %
5,435
6 %
(3,805)
(41 %)
Lease liabilities
2,367
2 %
1,749
2 %
(618)
(26 %)
Trade payables
12,719
11 %
9,913
10 %
(2,806)
(22 %)
Reverse factoring
1,483
1 %
278
0 %
(1,205)
(81 %)
Other short-term liabilities
3,814
3 %
3,255
3 %
(559)
(15 %)
Total short-term liabilities
29,623
27 %
20,630
21 %
(8,993)
(30 %)
Long-Term Liabilities
Financial debt
51,566
46 %
50,042
51 %
(1,524)
(3 %)
Lease liabilities
1,550
1 %
1,007
1 %
(543)
(35 %)
Employee benefits
101
0 %
148
0 %
47
47 %
Deferred income tax
12,950
12 %
13,741
14 %
791
6 %
Total liabilities
95,790
86 %
85,568
87 %
(10,222)
(11 %)
EQUITY:
Capital stock
8,201
7 %
8,060
8 %
(141)
(2 %)
Retained earnings
(15,836)
(14 %)
(17,171)
(17 %)
(1,335)
(8 %)
Other comprehensive income
23,015
21 %
21,786
22 %
(1,229)
(5 %)
Total equity
15,380
14 %
12,675
13 %
(2,705)
(18 %)
Total liabilities and equity
1,11,170
100 %
98,243
100 %
(12,927)
(12 %)
TOTAL PLAY TELECOMUNICACIONES, S.A.P.I. DE C.V.
Consolidated Statements of Cash Flows
(Millions of Mexican pesos)
3M 25
3M 26
$
$
Operating activities:
Loss before income tax provision
(2,115)
(1,371)
Items not requiring the use of resources:
Depreciation and amortization
4,320
4,548
Employee benefits
9
10
Items related to investing or financing activities:
Accrued interest income
(56)
(30)
Accrued interest expense
1,770
1,581
Other financial transactions
1,122
(27)
Unrealized exchange (gain) loss
(89)
262
4,961
4,973
Resources (used in) generated by operating activities:
Customers and unearned revenue
315
134
Other receivables
–
2
Related parties, net
53
(104)
Taxes to be recovered
353
260
Inventories
292
400
Advance payments
(76)
(179)
Trade payables
(906)
(1,092)
Other payables
299
434
Cash flows generated by operating activities
5,291
4,828
Investing activities:
Acquisition of property, plant and equipment
(2,601)
(2,425)
Other assets
(234)
75
Collected interest
56
31
Cash flows used in investing activities
(2,779)
(2,319)
Financing activities:
Capital repayments
–
–
Loans (paid) received
4,312
(58)
Leasing cash flows
(822)
(449)
Restricted Cash in Trusts
(488)
(371)
Reverse factoring
(107)
(80)
Derivative financial instruments
265
–
Interest payment
(1,895)
(1,541)
Cash flows used in financing activities
1,265
(2,499)
Net increase in cash and cash equivalents
3,777
10
Cash and cash equivalents at the beginning of the year
3,355
4,332
Cash and cash equivalents at the end of the year
7,132
4,342
View original content:https://www.prnewswire.com/news-releases/total-play-announces-revenue-of-ps11-177-million-and-ebitda-of-ps4-849-million-in-the-first-quarter-of-2026–302752403.html
SOURCE Total Play Telecomunicaciones, S.A.P.I. de C.V.
Technology
QNAP Launches QSW-M7230-2X4F24T L3 Lite 100GbE Managed Switch, Featuring MC-LAG and AVoIP
Published
37 minutes agoon
April 24, 2026By
TAIPEI, April 23, 2026 /PRNewswire/ — QNAP® Systems, Inc., a leading computing, networking, and storage solution innovator, today announced the launch of the QSW-M7230-2X4F24T, a new L3 Lite managed 100GbE switch designed for enterprise network upgrades, high-performance storage environments, large-scale media production, virtualization, and AI-driven workloads. The new switch enables organizations to build a scalable 100GbE core network while maintaining cost efficiency and protecting existing infrastructure investments.
As data-intensive applications continue to accelerate—from AI computing and virtualization to collaborative media workflows—enterprises are increasingly challenged to evolve beyond 10GbE networks without incurring disruptive, large-scale replacements. The QSW-M7230-2X4F24T addresses this transition by providing a flexible, multi-speed architecture that allows enterprises to introduce higher-speed connectivity where it matters most, while expanding the core network over time.
Featuring 100GbE backbones, 25GbE server uplinks, and 24-port 10GbE access, the QSW-M7230-2X4F24T offers seamless multi-speed integration. It allows enterprises to deploy high-performance 25GbE/100GbE where needed while preserving existing 10GbE assets, effectively minimizing upgrade complexity and maximizing infrastructure value.
“By combining 100GbE, 25GbE, and high-density 10GbE connectivity in a 1U form factor, the QSW-M7230-2X4F24T delivers exceptional flexibility and cost efficiency among its class,” said Ronald Hsu, Product Manager at QNAP. “It is an ideal solution for enterprises seeking a practical path to 100GbE without compromising current investments or future scalability.”
Optimized for AI and high-performance storage, the QSW-M7230-2X4F24T offers 10G/25G/100G multi-speed links with a 1080Gbps capacity, supporting PFC and ECN for lossless Ethernet. It combines L3 Lite management (including static routing and advanced VLANs) with an MC-LAG architecture to provide enhanced network resilience and high availability, ensuring uninterrupted service and eliminating single points of failure for critical business infrastructure.
For media and AV over IP deployments, the switch further strengthens multicast control and time synchronization. With support for IGMP Snooping, VLAN-based traffic segmentation, and a high-precision clock with PTP Boundary Clock, the QSW-M7230-2X4F24T minimizes audio-video synchronization issues commonly encountered in multi-display environments. This makes it well suited for broadcast production, live event venues, command centers, and enterprise video applications.
In addition, the QSW-M7230-2X4F24T supports AMIZcloud, QNAP’s cloud-based centralized management platform. Without requiring additional hardware or software controllers, IT teams can remotely monitor and manage multiple switches across locations, simplifying troubleshooting and reducing ongoing operational overhead.
For more information and to view the full QNAP lineup, please visit www.qnap.com.
View original content to download multimedia:https://www.prnewswire.com/news-releases/qnap-launches-qsw-m7230-2x4f24t-l3-lite-100gbe-managed-switch-featuring-mc-lag-and-avoip-302745716.html
SOURCE QNAP Systems, Inc.
Technology
SnapInspect Now Fully Qualified Yardi® Ecosystem Partner
Published
37 minutes agoon
April 24, 2026By
Interface is available now to SnapInspect clients using Yardi Voyager®
DALLAS, April 24, 2026 /PRNewswire/ — SnapInspect today announced it is now a fully qualified Yardi® Standard Interface Vendor, joining the approved network for Yardi, the leading provider of connected real estate software solutions. With this interface, companies using Yardi Voyager® can access their property management system data via the interface with SnapInspect.
With a focus on streamlining operations and increasing efficiency, Yardi Voyager and its single connected solution suite allow companies to manage operations, execute leasing, run analytics, and provide effective resident, owner and investor services. By interfacing with Yardi, vendors can provide Yardi clients with solutions that empower them within the Yardi ecosystem.
The Yardi ecosystem services the most vendors, APIs, units and square footage in the industry with more than 450 active interface partners in the Yardi network. Yardi’s goal is to make it easier for clients to choose best-for-you products that allow harmony across the many platforms they use. Yardi welcomes SnapInspect to the most robust platform ecosystem in the real estate industry.
“Commercial property teams have always had the data; they just haven’t always had it in one place. This integration closes the gap between inspections and maintenance operations, so every inspection finding flows directly into a work order, and everything is visible between profiles,” said new Yardi interface vendor, SnapInspect
For the complete list of the Yardi ecosystem, please visit: yardi.com/interface-vendors.
About Yardi
Yardi® develops industry-leading software for all types and sizes of real estate companies across the world. With over 10,000 employees, Yardi is working with our clients to drive significant innovation in the real estate industry. For more information on how Yardi is Energized for Tomorrow, visit yardi.com.
About SnapInspect
SnapInspect is a cloud-based property inspection software platform used by property managers, asset owners, and enterprise operators across the USA, Canada, and Dubai. The platform enables teams to conduct detailed property inspections, generate professional condition reports instantly, and track property maintenance analytics and asset condition data across entire portfolios. SnapInspect integrates natively with leading property management systems as a qualified interface vendor. Learn more at www.snapinspect.com
Photo – https://mma.prnewswire.com/media/2964560/Image.jpg
View original content:https://www.prnewswire.co.uk/news-releases/snapinspect-now-fully-qualified-yardi-ecosystem-partner-302752418.html
TOTAL PLAY ANNOUNCES REVENUE OF Ps.11,177 MILLION AND EBITDA OF Ps.4,849 MILLION IN THE FIRST QUARTER OF 2026
QNAP Launches QSW-M7230-2X4F24T L3 Lite 100GbE Managed Switch, Featuring MC-LAG and AVoIP
SnapInspect Now Fully Qualified Yardi® Ecosystem Partner
Send Rakhi to UK swiftly with UK Gifts Portal
Whiteboard Series with NEAR | Ep: 45 Joel Thorstensson from ceramic.network
New Gooseneck Omni Antennas Offer Enhanced Signals in a Durable Package
Why You Should Build on #NEAR – Co-founder Illia Polosukhin at CV Labs
Whiteboard Series with NEAR | Ep: 45 Joel Thorstensson from ceramic.network
NEAR End of Year Town Hall 2021: The Open Web World, MetaBUILD 2 Hackathon and 2021 recap
Trending
-
Technology4 days agoHarmonic Enables DIRECTV to Reimagine Nationwide DTH Service
-
Coin Market4 days agoCloud hosting firm Vercel confirms ‘limited’ hack of user info
-
Technology4 days agoThe Plumbing Sales Coach expands offerings with new Blueprint training program
-
Coin Market2 days agoKalshi mulls crypto expansion with perpetual futures launch: Report
-
Technology5 days agoTCL Solar: Powering Pakistan with advanced solar module innovation
-
Technology5 days agoTCL Solar: Powering Pakistan with advanced solar module innovation
-
Technology4 days agoTVU Networks and Tencent Cloud Unveil Next-Generation Cloud Production Solution at NAB 2026
-
Technology5 days agoBREAKTHROUGH PRIZE ANNOUNCES 2026 LAUREATES
