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Riot Games and 1,000 Dreams Fund Announce Cadets to their Esports Broadcasting Cadetship for Women

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The program offers a three-month, paid cadetship position at Riot Games’ Remote Broadcast Centre in Dublin, Ireland.

WASHINGTON, Sept. 3, 2024 /PRNewswire/ — 1,000 Dreams Fund (1DF), a nonprofit which empowers talented women in need with scholarships, mentorship and other critical resources to help them reach their dream careers, is pleased to announce the two cadets selected to their Riot Games Esports Broadcasting Cadetship at Riot Games’ Remote Broadcast Centre (RBC) in Dublin, Ireland.

The cadets selected for the three-month, paid cadetship position are:

Angelica F. of Ireland, @lichel – Technological University of the Shannon – Clonmel in Tipperary, Ireland

Emma L. of Denmark, @emsyAarhus University in Aarhus, Denmark

Additional cadetship partners include video game developer, publisher and esports tournament organizer Riot Games and their Remote Broadcast Center, Powered by AWS, first launched under the internally dubbed project name “Project Stryker.”

All parties involved are committed to creating a more diverse and equitable future for all through their commitment to such initiatives as the Esports Broadcasting Cadetship for women.

“We are thrilled to welcome Angelica and Emma to the RBC team in Dublin,” said Allyson Gormley, Global Operations Director, Remote Broadcast & Production for Riot Games. “It’s an incredibly exciting time for our team as we prepare for the League of Legends World Championship beginning September 25 from across Europe, and we couldn’t imagine a better opportunity for Angelica and Emma to begin their esports broadcasting careers than the chance to learn and contribute on Riot’s biggest annual event that brings joy to players around the world.”

The Riot Games Esports Broadcasting Cadetship was launched to accelerate the careers of women interested in the behind-the-scenes roles that are crucial to the esports broadcasting and production industry. It was designed especially for applicants in college or university interested in esports production, or those with previous esports production experience and applicants from the EMEA (Europe, Middle East, Africa) region. The program is part of 1DF’s BroadcastHER Initiative created in 2018 to fuel the dreams of women who aspire to work in the gaming and esports industry.

“We are incredibly excited to announce the two outstanding cadets selected for the Riot Games Esports Broadcasting Cadetship. This program embodies our commitment to fostering talent and opening doors for women through our work at 1,000 Dreams Fund,” said Christie Garton, Founder and CEO of 1,000 Dreams Fund. “Angelica and Emma have shown remarkable passion and potential, and we can’t wait to see them thrive as they gain invaluable experience at Riot Games’ Remote Broadcast Centre. This opportunity represents not just a career boost, but a chance to shape the future of esports broadcasting.”

Following a series of five Masterclasses that the partners co-hosted to help train people interested in esports careers as well as those who are interested in applying for the cadetship, 1,000 Dreams Fund kicked-off a competitive multi-week recruitment process through which these two cadets were selected.

“Growing up, I’ve always wanted to work in the gaming and esports industry as it meant a lot to me in my adolescence; from shaping who I am now, to meeting the most important people of my life,” said selected cadet Angelica, who has pursued a degree in creative media. “Now that I have been chosen for this incredible opportunity, I finally caught up to that dream.”

As part of their prize, the two Cadets will receive:

A paid three month-long internship opportunity at Riot Games’ Remote Broadcast Centre in Dublin, Ireland;Funding for the accommodation for the duration of their internship;Travel stipend for travel to/from Dublin for the cadetship;Additional mentorship opportunities will be provided by our partners onsite;$500 grant to put towards a career coach who specializes in the gaming and esports industry who will provide direct career consultation and guidance to Cadets;Two 60-minute mentor sessions (beginning and end of internship program).

They will also have access to additional pop-up experiences and learning opportunities with our partners in 2024, as well as the opportunity to gain hands-on training by working alongside the Riot Games RBC team during the course of the Cadetship.

To learn more about the Riot Games Esports Broadcasting Cadetship,, visit 1,000 Dreams Fund’s website.

About 1,000 Dreams Fund

1,000 Dreams Fund (1DF) is a nonprofit that empowers talented young women in need with scholarships, mentorship and other critical resources that help them reach their dream careers. 1DF believes that big obstacles should never stand in the way of big dreams. Since its launch in 2016, over $1 million in funding has been granted to talented young women in need, helping them pay for the “extras” in school like study abroad, tech devices for the classroom and travel to conferences and seminars. 1DF has been featured in NBC News, USA Today, MarketWatch, Forbes, Huffington Post, Chicago Tribune, Entrepreneur, TODAY and others. To learn more about 1DF, visit http://1000dreamsfund.org/

About Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.

With League in its second decade, we’re continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. In addition, Riot Forge gives developers access to Riot’s IP to create games like Ruined King and plenty of other adventures across Runeterra. We’re also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and Arcane, our Emmy Award-winning animated series.

The annual League of Legends World Championship features qualified esports teams from 12 international leagues. Worlds is the most widely viewed and followed esport tournament, and it’s among the largest and most popular gaming and sporting events in the world.

Founded by Brandon Beck and Marc Merrill, and led by CEO Dylan Jadeja, Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide. Riot has been certified as a Great Place to Work for three years in a row and featured on numerous lists including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.”

About Riot Games Remote Broadcast Centre, Powered by AWS

Riot Games Remote Broadcast Centre, Powered by AWS represents a new innovative approach to creating a centralized global broadcast model through strategically placed Remote Broadcast Centres (RBCs) around the world. First launched under the codename “Project Stryker,” these RBCs work to provide increased capacity for Riot’s esports content and events while also lowering operational costs, and ensuring top-tier quality and consistency across all of its esports productions around the world.

As the most player-focused gaming company in the world, Riot’s esports team is driven by the ultimate goal of bringing joy to esports fans around the world through our growing portfolio of esports. With more titles comes more esports events happening around the world on any given day, Riot Games’ RBCs help create a broadcast model that is:

Global – Providing high-level support to live event broadcast anywhere in the world at any timeEfficient – Supports all global regions in a streamlined fashion that’s also cost-effectiveScalable – Able to adjust and grow alongside Riot’s esports business objectives as they mature for the futureInnovative – Utilizing cutting-edge technology that will deliver the high-level broadcast productions that are synonymous with Riot Games.

Contacts

1,000 Dreams Fund – Kayla Cooper

broadcasther@1000dreamsfund.org 

202-468-6600

Riot Games – Brenna Webb

brwebb@riotgames.com 

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SOURCE 1,000 Dreams Fund

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Greenzie releases 2025 Annual Safety Report, documenting multi-year safety performance at commercial scale

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The data shows zero lost-time injuries, zero OSHA medical attentions and zero human near-misses across real-world operation

ATLANTA, April 23, 2026 /PRNewswire/ — Greenzie, the technology platform powering commercial autonomy across multiple OEMs, today shared multi-year safety data from real-world commercial operation, documenting more than 150,000 autonomous miles with zero lost-time injuries, zero OSHA medical attentions and zero human near-misses. The data is published in Greenzie’s 2025 Annual Safety Report, available at greenzie.com/safety.

The report is based on extensive operational data spanning more than 5.4 billion square feet of turf mowed, 68,000+ hours of autonomous mowing and more than 50,000 operator days, the equivalent of 265 mowing seasons.

“Greenzie is helping define safety in autonomous landscape operations, and transparency is a critical part of that,” said Steve Bush, chief operating officer of Greenzie. “These results show that commercial autonomy is operating safely at meaningful scale in the field. Transparency matters because as this category matures, real-world data helps build confidence in what responsible deployment looks like.”

The report’s findings are particularly significant in the context of the U.S. landscaping industry, which employs roughly 1.3 million workers and experiences a higher-than-average rate of workplace accidents compared to other fields. Greenzie’s multi-year operating data shows that autonomy is not theoretical; it is already being deployed consistently and performing safely at scale.

“Greenzie Powered Autonomy™ has been validated through years of sustained use in the field,” Bush said. “That level of real-world performance reinforces both the reliability of our platform and the broader readiness of commercial autonomy.”

Greenzie attributes this performance to a disciplined safety approach that includes robust perception, tested operating standards and continuous validation in real-world commercial environments.

For more information about Greenzie, visit greenzie.com.

About Greenzie

Founded in 2018, Greenzie is the technology platform powering commercial autonomy. Created to solve the landscape industry’s labor and productivity challenges, Greenzie works with leading equipment manufacturers to deliver the software, navigation and safety systems that enable mowing and other outdoor power equipment to operate autonomously in real-world commercial environments. Today, Greenzie’s platform is running on hundreds of machines in active use, helping manufacturers bring autonomy to market and allowing operators to get more done with limited labor—moving autonomy from early experimentation to everyday operations. For more information, visit greenzie.com.

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SOURCE Greenzie

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CGI renews global SAP S/4HANA operations and SAP BTP operations certifications, reinforcing its consistent, quality delivery at scale

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Stock Market Symbols
GIB.A (TSX)
GIB (NYSE)
cgi.com/newsroom

MONTRÉAL, April 23, 2026 /CNW/ – CGI (NYSE: GIB) (TSX: GIB.A), one of the largest independent IT and business consulting services firms in the world, announced that it has achieved the following recertifications for its global operation capabilities:

SAP S/4HANA operations and works with RISE with SAP SAP BTP operations and works with RISE with SAP

These recertifications highlight CGI’s ability to deliver consistent, high-quality managed SAP services and operations across regions, including services aligned with RISE with SAP. CGI’s SAP-based services help clients reduce operational risk, improve performance and efficiency and scale transformation with greater predictability. This also builds on CGI’s SAP alliance relationship momentum, including its recent AWS SAP Competency Partner status which highlights CGI’s expertise in modernizing mission-critical SAP workloads with AI-enabled cloud solutions.

“Running SAP at enterprise scale requires a partner with proven capabilities, delivery discipline and the ability to innovate securely, including through the integration of AI to deliver tangible outcomes,” said Didier Thérond, President, CGI France operations, and Global Executive Sponsor for CGI’s partnership with SAP. “These global recertifications reinforce CGI’s end-to-end SAP capabilities, including AI-enabled services, helping clients operate mission-critical systems with confidence and advance their modernization and cloud strategies.”

“CGI remains a trusted partner in our SAP Operations Partner program, consistently demonstrating a structured and disciplined approach to certification,” said Rudolf Scheipers, VP, Head of SAP Operations Partner Certification, SAP Partner Innovation Lifecycle Services. “These recertifications highlight the company’s mature operating model and commitment to the high standards we expect globally, ensuring clients running SAP environments can rely on consistent, secure, and efficient operations.”

CGI’s global alliance strategy features partnerships with more than 150 technology companies and supports its local relationship model complemented by a global delivery network. Through its SAP alliance, CGI helps organizations accelerate innovation, deploy and manage SAP solutions globally, and deliver industry-specific business outcomes with rapid, scalable, and AI-enabled cloud and ERP services.

About CGI
Founded in 1976, CGI is among the largest independent IT and business consulting services firms in the world. With 94,000 consultants and professionals across the globe, CGI delivers an end-to-end portfolio of capabilities, from strategic IT and business consulting to systems integration, managed IT and business process services and intellectual property solutions. CGI works with clients through a local relationship model complemented by a global delivery network that helps clients digitally transform their organizations and accelerate results. CGI Fiscal 2025 reported revenue is CA$15.91 billion and CGI shares are listed on the TSX (GIB.A) and the NYSE (GIB). Learn more at cgi.com.

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SOURCE CGI Inc.

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Scholastic Corporation Announces Final Results of Modified Dutch Auction Tender Offer

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NEW YORK, April 23, 2026 /PRNewswire/ — Scholastic Corporation (the “Company” or “Scholastic”) (Nasdaq: SCHL), the global children’s publishing, education and media company, today announced the final results of its “modified Dutch Auction” tender offer for shares of its common stock, which expired at 5:00 p.m., New York City time, on April 20, 2026.

Based on the final count by Computershare Trust Company, N.A., the depositary for the tender offer, a total of 2,834,018 shares of Scholastic’s common stock, par value $0.01 per share (each share of Scholastic’s common stock, a “Share,” and collectively, “Shares”), were properly tendered and not properly withdrawn at or below the purchase price of $40.00 per Share, including 989,343 Shares that were tendered by notice of guaranteed delivery.

Scholastic has accepted for purchase a total of 2,834,018 Shares through the tender offer at a price of $40.00 per Share, for an aggregate cost of $113,360,720.00, excluding fees and expenses relating to the tender offer.  The total of 2,834,018 Shares that Scholastic has accepted for purchase represents approximately 13.7% of the total number of Shares outstanding as of April 19,  2026.

J.P. Morgan Securities LLC served as the dealer manager for the tender offer. Georgeson LLC served as the information agent. Holders of common stock who have questions or need information about the tender offer may call Georgeson LLC at (866) 539-9980 (toll free). Banks and brokers may call Georgeson at (866) 539-9980 or J.P. Morgan Securities LLC at (877) 371-5947 (toll free).

About Scholastic 

For more than 100 years, Scholastic Corporation (Nasdaq: SCHL) has been meeting children where they are – at school, at home and in their communities – by creating quality content and experiences, all beginning with literacy. Scholastic delivers stories, characters, and learning moments that empower all kids to become lifelong readers and learners through bestselling children’s books, literacy- and knowledge-building resources for schools including classroom magazines, and award-winning, entertaining children’s media. As the world’s largest publisher and distributor of children’s books through school-based book clubs and book fairs, classroom libraries, school and public libraries, retail, and online, and with a global reach into more than 135 countries, Scholastic encourages the personal and intellectual growth of all children, while nurturing a lifelong relationship with reading, themselves, and the world around them. Learn more at www.scholastic.com.

Forward-Looking Statements

This news release contains certain forward-looking statements. Such forward-looking statements are subject to various risks and uncertainties, including the conditions of the children’s book and educational materials markets generally and acceptance of the Company’s products within those markets, and other risks and factors identified from time to time in the Company’s filings with the Securities and Exchange Commission. Actual results could differ materially from those currently anticipated.

SCHL: Financial

 

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SOURCE Scholastic Corporation

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