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TV and Movie Merchandise Market to Grow by USD 103.5 Billion (2024-2028), E-Commerce Growth Boosts Revenue, Report on AI-Powered Market Evolution – Technavio

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NEW YORK, Jan. 21, 2025 /PRNewswire/ — Report on how AI is driving market transformation – The global TV and movie merchandise market  size is estimated to grow by USD 103.5 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of  9.45%  during the forecast period. Growth of e-commerce platforms is driving market growth, with a trend towards entertainment companies capitalizing on merchandise sales. However, uncertain economic conditions  poses a challenge. Key market players include Comcast, Disney, Hasbro, Time Warner, Twentieth Century Fox, Aardman Animations Ltd., Amazon.com Inc., AT and T Inc., Banijay Group, Charter Communications Inc., Grindstore Ltd., Indieflix Inc., LEGO System AS, Mattel Inc., Netflix Inc., ViacomCBS Inc., RTL Group SA, Sony Group Corp., Striker Entertainment LLC, Wild Brain Entertainment Inc.

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Forecast period

2024-2028

Base Year

2023

Historic Data

2018 – 2022

Segment Covered

Application (Offline retail and Online retail), Product (Apparel, Toys, Accessories, Video games, and Others), and Geography (North America, Europe, APAC, South America, and Middle East and Africa)

Region Covered

North America, Europe, APAC, South America, and Middle East and Africa

Key companies profiled

Comcast, Disney, Hasbro, Time Warner, Twentieth Century Fox, Aardman Animations Ltd., Amazon.com Inc., AT and T Inc., Banijay Group, Charter Communications Inc., Grindstore Ltd., Indieflix Inc., LEGO System AS, Mattel Inc., Netflix Inc., ViacomCBS Inc., RTL Group SA, Sony Group Corp., Striker Entertainment LLC, Wild Brain Entertainment Inc.

Key Market Trends Fueling Growth

The TV and movie merchandise market is booming, with trends including toys, apparel, collectibles, comic books, action figures, artwork, home décor, accessories, video games, and more. Both kids and adults are driving demand, fueled by streaming services, social media, and ecommerce. Nostalgia-driven merchandise is popular, but counterfeiting is a concern. High marketing costs for celebrity endorsements and fan interaction add to the expense. Purchasing habits vary, with some preferring online shopping websites while others opt for offline retailers. Oversaturation and storage constraints are challenges, as are preservation requirements and authenticity skepticism. Viral sensations and blockbuster hits create demand for collectibles, while cultural phenomena and sentimentality fuel the collector community. E-commerce expansion offers fast delivery options and convenient access to a wide range of products, including plant-based, gluten-free, organic offerings and smart home and wearable tech. Product quality, health, and environmental protection are important considerations for consumers. 

Entertainment companies have shifted their focus from relying solely on ticket sales to prioritizing merchandise revenue. With declining DVD sales and stagnant box office collections, studios like Disney’s Marvel Cinematic Universe now view merchandise as a significant revenue stream. Consumer products are increasingly influencing movie production decisions, leading to sequels and franchises. Notably, some films have generated more income from merchandise sales than box office collections. This trend underscores the importance of merchandise in the entertainment industry. 

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Market Challenges

The TV and movie merchandise market is a thriving industry, catering to the demands of kids and adults alike. Toys, apparel, collectibles, comic books, action figures, artwork, home décor, accessories, video games, and more, all generate significant revenue. Nostalgia-driven merchandise and demand for collectibles continue to be key drivers. However, challenges abound, including counterfeiting, high marketing costs, and oversaturation. Costumes, movie scripts, and licensed sellers dominate the landscape, with online shopping websites and offline retailers vying for consumer attention. Fan interaction, celebrity endorsement, and purchasing habits shape consumer behavior. Preservation requirements, authenticity skepticism, and storage constraints are ongoing concerns. Viral sensations and blockbuster hits fuel demand, while cultural phenomena and sentimentality drive collector interest. E-commerce expansion, product quality, health, environmental protection, and plant-based products are emerging trends.The global TV and movie merchandise market may experience challenges due to economic instability. Weak or uncertain economic conditions in key sales regions could negatively impact vendors’ financial health and sales. This ripple effect reaches advertisers, affiliates, suppliers, retailers, insurers, and theater operators, potentially hindering their growth. The economy remains volatile, with slowing growth in significant economies like China, India, and Brazil. Economic uncertainties also arise from governmental actions in countries such as Russia and Venezuela.

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Segment Overview 

This tv and movie merchandise market report extensively covers market segmentation by

Application 1.1 Offline retail1.2 Online retailProduct 2.1 Apparel2.2 Toys2.3 Accessories2.4 Video games2.5 OthersGeography 3.1 North America3.2 Europe3.3 APAC3.4 South America3.5 Middle East and Africa

1.1 Offline retail-  The offline retail sector continues to be a significant contributor to the global TV and movie merchandise market. Consumers preferring tangible experiences opt for purchasing merchandise through brick-and-mortar stores, such as specialty stores, hypermarkets, supermarkets, convenience stores, clubhouse stores, and department stores. These retail formats provide an opportunity for customers to inspect and customize products before making a purchase. Offline retail plays a crucial role in the market’s growth due to its efficient supply chain network and expanding presence in local and regional markets. Moreover, the rise of personalized gift outlets in shopping malls and hypermarkets is boosting sales of photo products and merchandise. Despite the decline in revenue from offline retail over the years due to online shopping trends, the establishment of new retail stores is expected to enhance customer participation and support the growth of the offline retail segment in the TV and movie merchandise market during the forecast period.

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Research Analysis

The TV and movie merchandise market is a vibrant and expansive industry, encompassing a wide range of products for fans of all ages. From toys and action figures to apparel, collectibles, comic books, and artwork, there’s something for every fan. Home décor and accessories are also popular choices, allowing fans to bring the magic of their favorite shows and movies into their homes. Kids’ categories, such as costumes and licensed sellers, are particularly thriving, with online shopping websites and offline retailers catering to the demand. E-commerce expansion continues to drive growth in the market, with consumers increasingly turning to online platforms for convenience and access to a wider range of products. As the industry evolves, there’s a growing focus on product quality, health, and environmental protection. Plant-based products and sustainable practices are becoming more common, reflecting consumers’ changing values and priorities.

Market Research Overview

The TV and movie merchandise market is a vibrant industry encompassing various product categories, including Toys, Apparel, Collectibles, Comic books, Action figures, Artwork, Home décor, Accessories, Video games, and more. This market caters to both Kids and Adults, fueled by the demand for nostalgia-driven merchandise and the allure of blockbuster hits and cultural phenomena. Streaming services and social media platforms have significantly impacted the market, enabling fan interaction and celebrity endorsement. E-commerce expansion and online shopping websites dominate sales, while offline retailers remain relevant. Product quality, health, and environmental concerns influence purchasing habits. Oversaturation, counterfeiting, and preservation requirements pose challenges. Collectors seek authenticity, while viral sensations and fan communities drive demand. Smart home products and wearables offer new opportunities, as do plant-based products, gluten-free foods, and organic cosmetics. Fast delivery options ensure customer satisfaction.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

ApplicationOffline RetailOnline RetailProductApparelToysAccessoriesVideo GamesOthersGeographyNorth AmericaEuropeAPACSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Melody Party Offers Over 20,000 Songs and Adds More Than a Thousand New Tracks Monthly, Enhancing Its Online Karaoke Experience

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SEOUL, South Korea, Oct. 27, 2026 /PRNewswire/ — Melody Party is a music social app featuring a variety of activities, including Mic Grab, Artist Mafia, and Singing Battle. Through its online karaoke feature, SING A SONG, the app brings the traditional karaoke experience online, removing time and location constraints and offering a music experience that combines real-time singing with social interaction.

SING A SONG features an extensive library of more than 20,000 songs, with over a thousand new songs added every month. Its diverse selection includes popular K-pop tracks, classic Korean songs, and karaoke favorites. The feature offers a free-use model, allowing users to start singing their chosen songs without paying a separate fee. This helps reduce the time and cost associated with visiting traditional coin-operated karaoke venues, making it easier to enjoy singing as part of everyday life.

In terms of functionality, SING A SONG supports pitch adjustment and independent volume controls for vocals and accompaniment, allowing users to customize their singing experience according to their preferences. Users can also create online karaoke rooms, invite friends to sing together in real time, and enjoy voice chat and social interaction.

By continuously expanding its song library and offering diverse music-based interactive experiences, Melody Party continues to strengthen its music ecosystem. Through SING A SONG, the platform aims to create an accessible, highly interactive online music social space.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/melody-party-offers-over-20-000-songs-and-adds-more-than-a-thousand-new-tracks-monthly-enhancing-its-online-karaoke-experience-302920097.html

SOURCE Melody Party

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Drawing new strength from 20-year legacy, IAACA calls on global counterparts to join annual conference to fortify integrity

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MARRAKECH, Morocco, Oct. 27, 2026 /PRNewswire/ — The International Association of Anti-Corruption Authorities (IAACA), an independent and non-political anti-corruption organisation with over 190 member anti-corruption authorities (ACAs) worldwide, will co-host IAACA Annual Conference 2026 in Marrakech, Morocco next month together with the Independent Commission Against Corruption of Hong Kong, China (ICAC) and the National Authority for Probity, Prevention and Fight Against Corruption of Morocco (INPPLC) to chart a path for the global graft fight and explore cutting-edge approaches to tackle emerging corruption challenges.

Themed “Building on 20 Years of Legacy: Drawing Strength from the Past, Guarding Global Integrity for the Future”, the international event will not only mark the 20th anniversary of the IAACA, but also provide a dynamic forum for IAACA members to exchange insights and enhance co-operation.

Calling on international counterparts to participate in the conference scheduled for November 25, IAACA President Mr Woo Ying-ming, who also serves as ICAC Commissioner, said that “As the IAACA marks its 20th anniversary, the conference will bring together global anti-corruption community at a pivotal moment for collective action. I anticipate that the valuable insights and new approaches generated through the international synergy will chart a resilient strategic path for us to navigate integrity risks and draw strength from our shared legacy to guard global integrity for generations to come.”

During the conference, renowned international experts from the United Nations Office on Drugs and Crime (UNODC), Basel Institute on Governance, the International Anti-Corruption Academy, and global anti-corruption and law enforcement agencies and institutions will shed light on harnessing artificial intelligence in the fight against corruption, safeguarding integrity within global climate and biodiversity frameworks and analysing global corruption measurement and systemic effectiveness.

Following the conference, the ICAC, the INPPLC, the IAACA and the UNODC will co-organise a training seminar on leveraging AI in combating corruption.

While the ICAC and INPPLC will share how AI and new technology can reshape the future of anti-graft enforcement and corruption prevention, the UNODC will provide a global perspective on using AI models in financial crime investigations and addressing the operational relevance, legal robustness and adaptability across jurisdictions.

For details of the conference and training, please visit:
https://www.icac.org.hk/icac/iaaca-morocco-2026/index.html

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SOURCE International Association of Anti-Corruption Authorities (IAACA)

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Viettel moves 100 million subscribers to home-grown cloud-native charging in three months – with zero downtime

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HANOI, Vietnam, Oct. 27, 2026 /PRNewswire/ — Viettel High Technology Industries Corporation (Viettel High Tech), part of Viettel Group, has migrated more than 100 million subscribers and some 5,000 tariff plans at Viettel, Vietnam’s largest mobile operator, to vOCS 4.0, its in-house cloud-native charging system. The three-month cutover ran on a live national network with no service disruption.

Replacing a charging system is one of the riskiest projects an operator can undertake, which is why many stick with legacy platforms. Viettel High Tech reduced the risk through real-time data synchronization, parallel running and a phased cutover, with instant rollback at every stage.

The project won the Telecom Review Excellence Awards 2026 prize for Best Technology Deployment in Asia, a first for a Vietnamese company.

What it means for operators:

Scale: more than 300,000 transactions per second at latency below 5 milliseconds, across 2G–5G and fixed services on one platformLower cost: up to 50% less hardware investment than the previous generation, by sharing infrastructure with the networkAgility: new tariff plans in hours instead of days, new features three times faster and deployments about 30% fasterResilience: two active data centers about 2,000 km apart and automatic recovery in under two minutes

Viettel High Tech developed every core layer in-house, from a telecom-grade cloud-native platform and NFV-MANO orchestration to real-time charging, subscriber and balance management.

“Passing rigorous tests of real-time self-diagnosis and self-recovery is what allows an operator to keep its promise of 24/7 service to customers,” said Luu Manh Ha, CEO of Viettel Networks, which operates the system on Viettel’s network in Vietnam. “Above all, owning the charging system means an operator is not dependent on foreign vendors – it safeguards digital sovereignty and preserves business flexibility.”

“The charging system is where an operator’s business strategy turns into revenue in real time,” said Nguyen Minh Quang, CEO of Viettel High Tech. “We believe vOCS 4.0 is ready to help operators worldwide capture the value of 5G and digital services.”

In 2017, vOCS 4.0’s predecessor, vOCS 3.0, replaced a foreign vendor’s platform for 90 million Viettel subscribers. Across both generations, vOCS serves more than 220 million subscribers in 11 countries. Viettel High Tech now offers vOCS 4.0 to operators worldwide.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/viettel-moves-100-million-subscribers-to-home-grown-cloud-native-charging-in-three-months–with-zero-downtime-302920106.html

SOURCE Viettel Group

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