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Sports Coaching Market to Grow by USD 4.77 Billion (2025-2029), Government Initiatives to Promote Sports Boost Market, Report with Market Evolution Powered by AI – Technavio

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NEW YORK, Feb. 7, 2025 /PRNewswire/ — Report on how AI is driving market transformation – The global sports coaching market size is estimated to grow by USD 4.77 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of  6.2%  during the forecast period. Increasing government initiatives to promote sports and sporting infrastructure is driving market growth, with a trend towards increasing number of sports events globally. However, expensive nature of sports coaching  poses a challenge. Key market players include Challenger Sports, CMT Learning Ltd., Elle Football Academy, ESM Academy, Firstbeat Technologies Oy, FRONT RUSH LLC, Sports PD Network, Ignite Sport UK Ltd., IMG Academy, ISM Sports, Khelomore Sports Pvt. Ltd., Mentally Fit Institute, Neuro Training For Athletes, Smaller Earth Ltd., TENVIC, The Coach Crew, TrainingPeaks LLC, UK Coaching, and US Sports Camps.

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Sports Coaching Market Scope

Report Coverage

Details

Base year

2024

Historic period

2019 – 2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 6.2%

Market growth 2025-2029

USD 4771.7 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

5.4

Regional analysis

North America, Europe, APAC, South America, and Middle East and Africa

Performing market contribution

Europe at 36%

Key countries

US, China, France, Germany, and UK

Key companies profiled

Challenger Sports, CMT Learning Ltd., Elle Football Academy, ESM Academy, Firstbeat Technologies Oy, FRONT RUSH LLC, Global Sports PD Network, Ignite Sport UK Ltd., IMG Academy, ISM Sports, Khelomore Sports Pvt. Ltd., Mentally Fit Institute, Neuro Training For Athletes, Smaller Earth Ltd., TENVIC, The Coach Crew, TrainingPeaks LLC, UK Coaching, and US Sports Camps

Market Driver

The sports coaching market is experiencing significant growth due to the integration of software technology. Coaches and trainers are leveraging online platforms, smartphones, and laptops to reach athletes, regardless of location. Virtual platforms and video analytics platforms enable data collection through biometric sensors, wearable devices like Fitbit trackers and smartwatches, and real-time performance tracking. Artificial Intelligence and Machine Learning are used for data analytics, software development, and hardware infrastructure. Schools and sports clubs adopt pricing models such as one-time license-based, catering to both professional and non-professional sports. Trending sports include baseball, soccer, basketball, swimming, and fitness. Autocratic, democratic, and holistic coaching styles are offered through sports coaching platforms. Virtual coaching sessions, training plans, video lectures, and educational materials are accessible to sportspersons. Referees, physiotherapists, physiologists, nutritionists, and sports scientists also benefit from these digital tools. Golf, tennis, volleyball, badminton, ice hockey, and skiing are among the sports embracing technology. 

The global sports coaching market is experiencing growth due to the rise in international and national sports events. New tournaments are being introduced to expand the sports industry’s reach, such as the New European Soccer Competition launched in March 2024. This soccer competition offers free streaming on a platform called Unify, connecting clubs with their global fan bases. Other events include the establishment of new tournaments in existing sports and the expansion of existing ones by building new venues. These initiatives aim to attract larger audiences and boost the popularity of various sports. 

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 Market Challenges

The sports coaching market is experiencing significant growth due to the integration of software technology. Coaches and trainers are leveraging online platforms, smartphones, and laptops to reach athletes, regardless of location. Virtual platforms and video analytics platforms enable data collection through biometric sensors, wearable devices like Fitbit trackers and smartwatches, and real-time performance tracking. Artificial Intelligence and Machine Learning are used for data analytics, software development, and hardware infrastructure. Schools and sports clubs adopt pricing models such as one-time license-based, catering to both professional and non-professional sports. Baseball, soccer, basketball, swimming, and other sports benefit from these advanced coaching tools. Autocratic, democratic, and holistic coaching styles are enhanced through sports coaching platforms. Virtual coaching sessions, training plans, video lectures, and educational materials are now accessible to sportspersons. Communication tools, performance analysis, and customized training plans offer individualized assistance. Virtual reality technologies provide experiences, while gamification, interactive learning, and leaderboards boost engagement. Referees, physiotherapists, physiologists, nutritionists, sports scientists, and coaches collaborate using digital platforms. Golf, tennis, volleyball, badminton, ice hockey, and skiing are also embracing these technologies. The sports industry continues to evolve, offering innovative solutions for athletes at all levels.The high cost of sports coaching is a significant barrier to participation in various sports, particularly for economically weaker families. In the US, the average annual cost of a sports coach exceeded USD35,000, making it a significant investment for many. Similarly, in China, the cost of hiring a sports coach ranged between USD15,000 and USD20,000 per year in 2023. This financial burden may discourage potential athletes from economically disadvantaged backgrounds, leading to a lower participation rate compared to athletes from wealthier families. This trend is not limited to developed countries, as the expensive nature of sports coaching may also impact the growth of the global sports coaching market in emerging economies like China, India, and Singapore.

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Segment Overview 

This sports coaching market report extensively covers market segmentation by  

TypeSports Camps And Personalized TrainingsRecreational CampsApplicationMenWomenKidsGeographyNorth AmericaEuropeAPACSouth AmericaMiddle East And AfricaMediumOnlineOfflineComponentAccessories And DevicesSoftwareSports TypeSoccerCricketBaseballVolleyballBasketballOther

1.1 Sports camps and personalized trainings-  The sports coaching market’s largest segment in 2024 was sports camps and personalized training. This segment is expected to significantly contribute to the market’s growth. The rise in international sports and domestic league participation drives this trend. In emerging countries, new domestic leagues, such as India’s Pro Kabaddi League (PKL), Indian Super League (ISL), Hockey India League (HIL), and Premier Badminton League (PBL), provide opportunities for young talents to showcase their skills. These leagues have successfully identified numerous players for national teams and domestic sides. To secure a spot, players require involvement in sports camps and personalized training. Government initiatives to promote sports further fuel this trend in countries like China, the US, and Singapore. For instance, Sport Singapore, a Singaporean government body, encourages sports participation. These factors collectively contribute to the increasing enrollment of new players in sports coaching centers, leading to an anticipated accelerated growth rate for the segment during the forecast period.

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Research Analysis

The Sports Coaching Market is experiencing significant growth due to the integration of software technology into coaching and training. Coaches and trainers are leveraging online platforms, smartphones, and laptops to provide real-time analysis and individualized assistance to athletes in various sports industries. Virtual platforms offer democratic, autocratic, and holistic coaching styles, allowing sportspersons to choose the approach that best suits their needs. Wearable devices like Fitbit trackers and smartwatches provide performance tracking and data analysis, enhancing the training experience. Virtual coaching sessions, video lectures, and educational materials offer professional advice and customized training plans, making coaching more accessible than ever before. Performance analysis and training plans are essential components of this market, helping athletes optimize their skills and reach their full potential.

Market Research Overview

The Sports Coaching Market is experiencing significant growth due to the integration of software technology in coaching and training. Coaches and trainers are leveraging online platforms, smartphones, and laptops to provide personalized assistance to athletes in various sports industries. Virtual platforms and video analytics platforms enable data collection through biometric sensors, wearable devices like Fitbit trackers and smartwatches, and real-time performance tracking. Artificial Intelligence and Machine Learning are used for data analytics, software development, and hardware infrastructure. Schools and sports clubs adopt pricing models such as one-time license-based for access to sports coaching platforms. Autocratic, democratic, and holistic coaching styles are embraced, with virtual coaching sessions, video lectures, and educational materials available for individualized assistance. Sports such as baseball, soccer, basketball, swimming, golf, tennis, volleyball, badminton, ice hockey, and skiing benefit from these technological advancements. Referees, physiotherapists, physiologists, nutritionists, and sports scientists also use these tools for performance analysis and professional advice. Fitness and sporting cultures thrive on digital platforms, with gamification, interactive learning, leaderboards, badges, points, polls, quizzes, and virtual simulations enhancing the user experience. Wearable technologies, heart rate monitors, and performance metrics provide real-time feedback, while virtual reality technologies offer personalized coaching experiences. The Sports Coaching Market continues to evolve, revolutionizing the way coaches, trainers, and athletes interact and improve performance.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

TypeSports Camps And Personalized TrainingsRecreational CampsApplicationMenWomenKidsGeographyNorth AmericaEuropeAPACSouth AmericaMiddle East And AfricaMediumOnlineOfflineComponentAccessories And DevicesSoftwareSports TypeSoccerCricketBaseballVolleyballBasketballOther

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Chemours Announces Dates for Third Quarter 2026 Earnings Release and Webcast Conference Call

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WILMINGTON, Del., Oct. 21, 2026 /PRNewswire/ — The Chemours Company (“Chemours” or “the Company”) (NYSE: CC) today announced that the Company expects to issue its third quarter 2026 financial results after market on Monday, November 2, 2026.

The Company expects to hold its conference call to discuss its third quarter 2026 financial results at 8:00 a.m. Eastern Standard Time on Tuesday, November 3, 2026. The call is open to the public and can be accessed via the webcast information below. The webcast and materials can be accessed by visiting the “Events and Presentations” section of the Investor Relations section of Chemours’ website at investors.chemours.com.

Conference Call: Please visit investors.chemours.com for a link to the live webcast and to view the accompanying slides.

Replay: A webcast replay will be available at investors.chemours.com.

About The Chemours Company
The Chemours Company (NYSE: CC) is a global leader in providing industrial and specialty chemicals products for markets, including coatings, plastics, refrigeration and air conditioning, transportation, semiconductor and advanced electronics, general industrial, and oil and gas. Through our three businesses – Thermal & Specialized Solutions, Titanium Technologies, and Advanced Performance Materials – we deliver application expertise and chemistry-based innovations that solve customers’ biggest challenges. Our flagship products are sold under prominent brands such as Opteon™, Freon™, Ti-Pure™, Nafion™, Teflon™, Viton™, and Krytox™. Headquartered in Wilmington, Delaware and listed on the NYSE under the symbol CC, Chemours has approximately 5,700 employees and 28 manufacturing sites and serves approximately 2,400 customers in approximately 110 countries. For more information, visit chemours.com or follow us on LinkedIn. 

CONTACTS:

INVESTORS
Brandon Ontjes
Vice President, Head of Strategy & Investor Relations
+1.302.773.3300 
investor@chemours.com 

NEWS MEDIA
Cassie Olszewski
Media Relations & Reputation Leader
+1.302.219.7140
media@chemours.com  

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SOURCE The Chemours Company

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AGEDB Announces Preliminary Technical Evaluation of Graph Database and AI Data Platform Opportunities

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VANCOUVER, BC, Oct. 21, 2026 /CNW/ — AGEDB Technology Ltd. (TSXV: AGET) (“AGEDB” or the “Company”) announces that it is evaluating opportunities to re-engage in its historical graph database business area through preliminary architectural design and technical assessment of potential AI data platform applications, following its entry, on September 16, 2026, into a memorandum of understanding (the “MOU”) with a Korea-listed company exploring opportunities to enter the AI sector (the “Korean Company”).

The Company previously disclosed that it had discontinued its graph database management system operations during the year ended April 30, 2025 and was seeking new business opportunities. The Company is now assessing potential opportunities to leverage its existing Apache AGE-related technology and experience. These preliminary evaluations should not be interpreted as a resumption of full-scale development or commercial operations.

Under the MOU, AGEDB and the Korean Company contemplate evaluating an integrated package combining locally installed PostgreSQL and Apache AGE relationship-analysis database technology with an AI agent. The MOU also contemplates a separate “Personal AI Operating System” evaluation track, referred to as “AGE Brain,” for potential use in user-controlled computing environments. The proposed applications remain conceptual and subject to further technical and commercial assessment.

The contemplated preliminary work includes architectural design and technical evaluation of approaches to connecting relational data with graph-based relationships and supporting AI-assisted information retrieval and analysis. The parties may consider proof-of-concept testing and pilot activities, but no timeline or commitment to undertake such activities has been established under the MOU.

The MOU has a one-year term. Except for provisions expressly identified as binding, it is non-binding and does not require either party to complete development, launch or commercialize a product, make an investment, commit personnel, pay development fees, or enter into a definitive commercial agreement. Specific project scope, deliverables, schedules, responsibilities, costs and any commercialization terms remain subject to further discussions and, where applicable, separate written agreements. Each party will bear its own evaluation costs unless otherwise agreed in writing.

The Company’s evaluation remains preliminary. No product launch, commercial revenue or definitive commercialization arrangement has been agreed, and there can be no assurance that the parties will proceed with development, that the proposed platform will be completed or commercialized, or that the Company will obtain the resources required to advance the opportunity.

AGEDB may also explore potential collaborations with AI development companies in Korea and other markets, subject to available resources and further assessment.

AGEDB Technology Ltd.

On behalf of the board of directors,

“Jungsoo Kim”
CEO

About AGEDB Technology Ltd.

AGEDB Technology Ltd. is a technology company listed on the TSX Venture Exchange under the symbol “AGET.” The Company is focused on developing and pursuing opportunities in data intelligence, graph database technology and applied artificial intelligence.

Forward-Looking Information

This news release contains forward-looking information, including statements regarding the Company’s development activities, the proposed AI data platform, potential proof-of-concept and pilot activities, and possible future collaborations and commercialization. Forward-looking information is based on management’s current expectations and assumptions and is subject to risks and uncertainties that could cause actual results to differ materially. The memorandum of understanding is generally non-binding, and there can be no assurance that the parties will proceed with or complete any development, pilot, product launch or commercial arrangement, or that AGEDB will enter into additional collaborations. Readers are cautioned not to place undue reliance on forward-looking information. AGEDB undertakes no obligation to update such information except as required by applicable securities laws.

SOURCE AGEDB Technology Ltd.

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Bose Corporation Acquires Skullcandy, Expanding Its Consumer Audio Portfolio to Reach New Audiences

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Acquisition follows a successful partnership between the two companies and advances Bose’s evolution into a multi-brand products and technology company

FRAMINGHAM, Mass. and PARK CITY, Utah, Oct. 21, 2026 /PRNewswire/ — Bose Corporation, a global leader in audio innovation and research, announced today it has acquired Skullcandy, a lifestyle audio brand known for its bold products that bring together sound, style and performance. Bose and Skullcandy have each spent decades finding new ways to bring people closer to the music they love. Together, they’ll combine Bose’s audio expertise, technology and global reach with Skullcandy’s design, understanding of its consumers and authentic community connections to create new products and experiences and accelerate growth.

The acquisition follows a multi-year partnership that has already brought Sound by Bose technology to Skullcandy earbuds and headphones. The companies have seen firsthand how their strengths can come together to create products consumers love while staying true to what makes Skullcandy special, providing a foundation to accelerate further collaboration and innovation.

With a strong position at the intersection of audio, lifestyle and culture, Skullcandy will remain a separate brand within Bose’s Premium Consumer Audio business. Skullcandy’s deep roots in boardsports, including longstanding relationships with passionate supporters of the culture and its athletes, and authentic connections across music, gaming, fitness and other communities present new ways for Bose to meaningfully connect with consumers where it has less presence today.

“For more than 60 years, Bose has been committed to delivering incredible audio experiences however and wherever people choose to listen. As we work to reach even more people, we’re expanding how we do that, not only through Bose products, but through technology partnerships and a growing portfolio of brands,” said Lila Snyder, Chief Executive Officer of Bose Corporation. “As a privately held company, we have the freedom to make bold, long-term investments in opportunities we believe in, and Skullcandy is a great example of that. They have an established, thriving brand, and together we see tremendous opportunity to create new products and experiences and reach more consumers around the world.”

“We believe this is a win for Skullcandy and our fans,” said Brian Garofalow, Chief Executive Officer of Skullcandy. “Skullcandy was born on a chairlift in Park City, Utah, over 20 years ago, and we’ve always believed great music should be part of the experiences people love. Joining Bose gives us the opportunity to make those experiences even better by bringing more of their audio expertise and technology to our products, and it opens up even more ways to take Skullcandy further.”

Bose plans to invest in Skullcandy’s continued growth, providing greater access to technology, resources, global distribution and commercial relationships while giving the brand the freedom to continue evolving in ways that are authentic to its identity and consumers. Skullcandy will continue to be based in Park City, Utah.

Bose acquired Skullcandy from a fund managed by Mill Road Capital Management LLC, a Connecticut-based private investment firm. Jones Day acted as Bose’s legal counsel. Additional information, including financial and other terms of the transaction, will remain confidential.

About Bose Corporation
Bose Corporation is a global leader in audio innovation, driven by a singular belief: sound has the power to transform the way people connect with the world. For more than 60 years, Bose has combined pioneering research, engineering excellence, and a deep understanding of human perception to create products and technologies that deliver extraordinary experiences. Through its portfolio of iconic brands, including Bose, McIntosh, Sonus faber, and Skullcandy, the company offers premium and luxury audio solutions for the home, on the go, and in the car. Bose also collaborates with leading companies across industries, extending its audio expertise and technologies into new products, platforms, and applications beyond its own brands. 

Guided by a relentless spirit of innovation and a passion for what sound makes possible, Bose continues to advance the science and art of sound while expanding its impact on everyday life. From music and entertainment to communication, wellness, and emerging applications, Bose is creating new ways for people around the world to feel more connected, inspired, and engaged through the power of sound.

About Skullcandy
Founded in 2003 on a chairlift in Park City, Utah, Skullcandy is the original lifestyle audio brand. With deep roots in action sports culture, Skullcandy creates headphones, earbuds, and speakers that deliver powerful sound, bold style, and immersive experiences. Designed to move with you—from the mountains to the streets—Skullcandy gear is built to perform and made to stand out. Learn more at www.Skullcandy.com.

Contact

Joanne Berthaume
Joanne_berthaume@bose.com

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SOURCE Bose Corporation

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