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Riot Platforms Reports Full Year 2024 Financial Results, Current Operational and Financial Highlights

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Riot Reports $376.7 million in Total Revenue and Deployed Hash Rate of 31.5 EH/s

CASTLE ROCK, Colo., Feb. 24, 2025 /PRNewswire/ — Riot Platforms, Inc. (NASDAQ: RIOT) (“Riot” or “the Company”), an industry leader in vertically integrated Bitcoin mining, reported financial results for the full year ended December 31, 2024. The accompanying presentation materials are available on Riot’s website.

“Riot had a remarkable year in 2024, generating record revenue of $376.7 million and net income of $109.4 million,” said Jason Les, CEO of Riot. “These results are particularly noteworthy in the context of the Bitcoin network’s ‘halving’ in April of 2024, and an increase in global hash rate of 67% over the course of the year. Riot also generated record adjusted EBITDA of $463.2 million in 2024, demonstrating the value of our Bitcoin treasury policy of retaining Bitcoin production rather than selling. Due to our efforts over the prior year, we are in an exceptionally strong position and focused on executing on the exciting opportunities ahead of us to maximize shareholder value, particularly on the AI/HPC front.

“The year 2024 was marked by major growth initiatives coming to fruition, including the energization of our Corsicana Facility, and the acquisitions of Block Mining and E4A Solutions, a leading electrical engineering services company which complements our Engineering business and our Bitcoin mining operations. These growth initiatives, combined with our significantly improved operating performance, have resulted in Riot mining 4,828 Bitcoin during the year, at an average direct cost of $32,216 per coin. This low cost to mine was made possible by Riot’s unique power strategy, which again yielded strong results with an all-in cost of power of 3.4 cents per kilowatt hour across all facilities during the year.

“In addition to our mining operations adding Bitcoin to our balance sheet, Riot also took a major step forward in our Bitcoin yield strategy by closing on our inaugural convertible senior notes offering, successfully raising $579 million in net proceeds in December 2024 on highly attractive terms. Riot utilized the proceeds from this offering to acquire an additional 5,784 Bitcoin, bringing total holdings at the end of the year to 17,722 Bitcoin, a 141% increase over the prior year and resulting in a 39% Bitcoin yield for our shareholders in 2024.  Demonstrating continued accretion in Bitcoin yield will continue to be a key focus for Riot going forward.

“Looking ahead to 2025, Riot recently announced we have engaged financial advisors and are pursuing opportunities in the AI/HPC sector for the Company’s power assets at our Corsicana Facility. With one gigawatt of overall capacity, 600 megawatts of which are unutilized, we believe this large amount of readily available power located near a major metropolitan area in Dallas, TX is a rare offering, and we are accelerating conversations with potential counterparties to best maximize the value of the Corsicana Facility and all other assets within Riot.”

Fiscal Year 2024 Financial and Operational Highlights

Key financial and operational highlights for the fiscal year ended December 31, 2024 include:

Total revenue of $376.7 million, as compared to $280.7 million for the same period in 2023. The increase was primarily driven by a $132.0 million increase in Bitcoin mining revenue.Produced 4,828 Bitcoin, as compared to 6,626 during the same twelve-month period in 2023.The average cost to mine Bitcoin, excluding depreciation, was $32,216 in 2024, as compared to $3,831 per Bitcoin in 2023. The increase was primarily driven by a 53% decrease in power credits received in FY 2024 relative to power credits received in FY 2023, the block subsidy ‘halving’ event, which occurred in April 2024, and a 67% increase in the average global network hash rate as compared to the same period in 2023.Generated $33.7 million in power credits during the year, as compared to $71.2 million in power credits generated for the same twelve-month period in 2023.Bitcoin Mining revenue of $321.0 million for the year, as compared to $189.0 million for the same twelve-month period in 2023, primarily driven by higher average Bitcoin prices and an increase in operational hash rate, partially offset by an increase in network difficulty and the block subsidy ‘halving’ event.Engineering revenue of $38.5 million for the year, as compared to $64.3 million for the same twelve-month period in 2023. This decrease was primarily driven by one large manufacturing contract for a governmental entity which took longer than anticipated to complete due to supply chain constraints during the year, which resulted in decreased receipts of materials and delayed recognition of revenue.Maintained industry-leading financial position, with $439.1 million in working capital, including $277.9 million in cash on hand and $134.3 million in marketable equity securities.Held 17,722 unencumbered Bitcoin, equating to approximately $1.65 billion based on a market price for one Bitcoin on December 31, 2024, of $93,354.

About Riot Platforms, Inc.

Riot’s (NASDAQ: RIOT) vision is to be the world’s leading Bitcoin-driven infrastructure platform.

Our mission is to positively impact the sectors, networks and communities that we touch. We believe that the combination of an innovative spirit and strong community partnership allows the Company to achieve best-in-class execution and create successful outcomes.

Riot is a Bitcoin mining and digital infrastructure company focused on a vertically integrated strategy. The Company has Bitcoin mining operations in central Texas and Kentucky, and electrical engineering and fabrication operations in Denver, Colorado, and Houston, Texas.

For more information, visit www.riotplatforms.com.

Safe Harbor

Statements in this press release that are not historical facts are forward-looking statements that reflect management’s current expectations, assumptions, and estimates of future performance and economic conditions. Such statements rely on the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Because such statements are subject to risks and uncertainties, actual results may differ materially from those expressed or implied by such forward-looking statements. Words such as “anticipates,” “believes,” “plans,” “expects,” “intends,” “will,” “potential,” “hope,” similar expressions and their negatives are intended to identify forward-looking statements. These forward-looking statements may include, but are not limited to, statements relating to the Company’s development at its facilities and the Company’s plans, projections, objectives, expectations, and intentions about future events and trends that it believes may affect the Company’s financial condition, results of operations, business strategy, short-term and long- term business operations and objectives and financial needs. These forward-looking statements are subject to a number of risks and uncertainties, including, without limitation: risks related to the Company’s growth, the anticipated demand for AI/HPC uses, the feasibility of developing the Company’s power capacity for AI/HPC uses, competition in the markets in which the Company operates, market growth, the Company’s ability to innovate and expand into new markets, the Company’s ability to realize benefits from its implementation of new strategies into its business, estimates of Bitcoin production; our future hash rate growth (EH/s); the anticipated benefits, construction schedule, and costs associated with the development of our mining facilities in Texas, Kentucky and elsewhere; our expected schedule of new miner deliveries; our access to electrical power; the impact of weather events on our operations and results; our ability to successfully deploy new miners; the variance in our mining pool rewards may negatively impact our results of Bitcoin production; our megawatt capacity under development; risks related to the Company’s inability to realize the anticipated benefits from immersion cooling; the inability to integrate acquired businesses successfully, or such integration may take longer or be more difficult, time-consuming or costly to accomplish than anticipated; or the failure of the Company to otherwise realize anticipated efficiencies and strategic and financial benefits from our business strategies. Detailed information regarding the factors identified by the Company’s management which they believe may cause actual results to differ materially from those expressed or implied by such forward-looking statements in this press release may be found in the Company’s filings with the U.S. Securities and Exchange Commission (the “SEC”), including the risks, uncertainties and other factors discussed under the sections entitled “Risk Factors” and “Cautionary Note Regarding Forward-Looking Statements” of the Company’s Annual Report on Form 10-K for the fiscal year ended December 31, 2023, as amended, and the other filings the Company makes with the SEC, copies of which may be obtained from the SEC’s website, www.sec.gov. All forward- looking statements included in this press release are made only as of the date of this press release, and the Company disclaims any intention or obligation to update or revise any such forward-looking statements to reflect events or circumstances that subsequently occur, or of which the Company hereafter becomes aware, except as required by law. Persons reading this press release are cautioned not to place undue reliance on such forward-looking statements.

For further information, please contact:

Investor Contact:
Phil McPherson
IR@Riot.Inc

303-794-2000 ext. 110

Media Contact:
Alexis Brock
303-794-2000 ext. 118
PR@Riot.Inc 

Non-U.S. GAAP Measures of Financial Performance

In addition to financial measures presented under generally accepted accounting principles in the United States of America (“GAAP”), we consistently evaluate our use of and calculation of non-GAAP financial measures such as “Adjusted EBITDA.” EBITDA is computed as net income before interest, taxes, depreciation, and amortization. Adjusted EBITDA is a performance measure defined as EBITDA, adjusted to eliminate the effects of certain non-cash and/or non-recurring items that do not reflect our ongoing strategic business operations, which management believes results in a performance measurement that represents a key indicator of the Company’s core business operations of Bitcoin mining. The adjustments include fair value adjustments such as derivative power contract adjustments, equity securities value changes, and non-cash stock-based compensation expense, in addition to financing and legacy business income and expense items. We exclude impairments and gains or losses on sales or exchanges of Bitcoin from our calculation of Adjusted EBITDA for all periods presented.

We believe Adjusted EBITDA can be an important financial measure because it allows management, investors, and our board of directors to evaluate and compare our operating results, including our return on capital and operating efficiency from period-to-period by making such adjustments. Additionally, Adjusted EBITDA is used as a performance metric for share-based compensation. 

Adjusted EBITDA is provided in addition to, and should not be considered to be a substitute for, or superior to, net income, the most comparable measure under GAAP for Adjusted EBITDA. Further, Adjusted EBITDA should not be considered as an alternative to revenue growth, net income, diluted earnings per share or any other performance measure derived in accordance with GAAP, or as an alternative to cash flow from operating activities as a measure of our liquidity. Adjusted EBITDA has limitations as an analytical tool, and you should not consider such measures either in isolation or as substitutes for analyzing our results as reported under GAAP.

The following table reconciles Adjusted EBITDA to Net income (loss), the most comparable GAAP financial measure:

Years Ended December 31, 

2024

2023

2022

Net income (loss)

$

109,401

$

(49,472)

$

(509,553)

Interest income

(27,166)

(11,076)

(1,763)

Interest expense

1,985

2,854

1,309

Income tax expense (benefit)

744

(5,093)

(11,749)

Depreciation and amortization

212,053

252,354

107,950

EBITDA

297,017

189,567

(413,806)

Adjustments:

Stock-based compensation expense

125,204

32,170

24,555

Acquisition-related costs

5,541

78

Change in fair value of derivative asset

(45,277)

(6,721)

(71,418)

Change in fair value of contingent consideration 

(2,459)

(159)

Unrealized loss (gain) on equity method investment – marketable securities

69,489

8,996

Loss (gain) on sale/exchange of equipment

17,429

5,336

(16,281)

Casualty-related charges (recoveries), net

(2,795)

(5,974)

9,688

Impairment of goodwill

335,648

Impairment of miners

55,544

Other (income) expense

(863)

(260)

59

License fees

(97)

(97)

(97)

Adjusted EBITDA

$

463,189

$

214,021

$

(67,193)

 

The Company defines Cost to Mine as the cost to mine one Bitcoin, excluding Bitcoin miner depreciation, as calculated in the table below. 

Years Ended December 31, 

2024

2023

2022

Cost of power for self-mining operations

$

149,019

$

89,134

$

54,294

Other direct cost of revenue for self-mining operations(1)(2), excluding Bitcoin miner
depreciation

40,205

7,463

20,041

Cost of revenue for self-mining operations, excluding Bitcoin miner depreciation

189,224

96,597

74,335

Less: power curtailment credits(3)

(33,685)

(71,215)

(27,345)

Cost of revenue for self-mining operations, net of power curtailment credits, excluding
Bitcoin miner depreciation

155,539

25,382

46,990

Bitcoin miner depreciation(4)(5)

155,487

216,605

89,423

Cost of revenue for self-mining operations, net of power curtailment credits, including
Bitcoin miner depreciation

$

311,026

$

241,987

$

136,413

Quantity of Bitcoin mined

4,828

6,626

5,554

Production value of one Bitcoin mined(6)

$

66,488

$

28,523

$

28,245

Cost to mine one Bitcoin, excluding Bitcoin miner depreciation

$

32,216

$

3,831

$

8,461

Cost to mine one Bitcoin, excluding Bitcoin miner depreciation, as a % of production value of
one Bitcoin mined

48.5

%

13.4

%

30.0

%

Cost to mine one Bitcoin, including Bitcoin miner depreciation

$

64,421

$

36,521

$

24,561

Cost to mine one Bitcoin, including Bitcoin miner depreciation, as a % of production value of 
one Bitcoin mined

96.9

%

128.0

%

87.0

%

 

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SOURCE Riot Platforms, Inc.

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2CRSi SA: Annual Revenue of €416.2 Million¹, Up 88% for Fiscal Year 2025/26

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STRASBOURG, France, July 23, 2026 /PRNewswire/ — 2CRSi (ISIN: FR0013341781), a designer and manufacturer of high-performance, energy-efficient servers, today reports its revenue for fiscal year 2025/26. Over the period, the Group generated revenue of €416.2 million[1], an increase of more than 88% compared with fiscal year 2024/25 (€220.7 million).

Another Record-Breaking Year

This performance reflects the Group’s strong commercial momentum as well as the success of the strategic transformation launched nearly two years ago to position 2CRSi in the Artificial Intelligence infrastructure market.

Initially set at €300 million at the beginning of the fiscal year[2], then raised to more than €400 million in March 2026[3], the revenue target has now been exceeded, demonstrating the Group’s ability to anticipate market developments and successfully execute its commercial growth strategy in the rapidly expanding global Artificial Intelligence market. As a reminder, the €610 million framework agreement referred to in our detailed response[4] of July 16, 2026 generated no revenue during fiscal year 2025/26: the year’s growth was entirely driven by other orders that were delivered and invoiced.

Increasing Diversification of the Customer Portfolio

The portfolio of the Group’s main customers invoiced during the fiscal year consists predominantly of new customers signed during the period, demonstrating the Group’s ability to win new strategic accounts and rapidly convert its commercial pipeline into revenue.

2CRSi’s largest customer accounted for less than 20% of consolidated revenue, while the Group’s top five customers represented approximately 70%, compared with more than 90% in fiscal year 2024/25.

While equipment sales represented approximately 94% of total revenue, service revenue increased significantly in value to reach €24.7 million (compared with €8.3 million in 2024/25, representing growth of nearly 200%). As services generate higher margins, they will constitute a key development driver over the coming fiscal years. In particular, 2CRSi Cloud Solutions recorded its first significant billings, notably in connection with the ÆTHER project.

Positive Cash Flow and Strengthened Financial Position

At the end of the fiscal year, the Group’s cash position stood at €14.4 million1 (compared with -€0.2 million one year earlier), its highest year-end cash balance since its IPO in 2018. This strengthened financial position provides 2CRSi with the resources to support its continued growth trajectory.

Group Year-End Cash Position by Fiscal Year (in € thousands)

2026/27 Ambition: Targeting €1 Billion in Revenue

During the RAISE Summit, the global Artificial Intelligence summit held in Paris on July 8–9, 2026, bringing together more than 9,000 leading industry participants, the announcement[5] of the ÆTHER consortium members and the advanced negotiations for the upcoming acquisition by ÆTHER Infrastructures of two industrial sites in the Strasbourg region significantly boosted customer demand for the megawatts of computing capacity that will be deployed there. Like the other consortium members, 2CRSi expects to benefit from this momentum and anticipates an increase in order intake, with part of these orders expected to be delivered during the current fiscal year.

In light of this commercial momentum, 2CRSi confirms its ambition to achieve €1 billion in revenue during fiscal year 2026/27.

Beyond sustaining its growth trajectory, improving margins will also remain a key priority for the Group through increasing the contribution of services and higher value-added solutions to its overall business.

Next event: Publication of Fiscal Year 2025/26 Annual Results: October 29, 2026

About 2CRSi

Founded in 2005 in Strasbourg, France, 2CRSi designs, develops, and manufactures high-performance computing servers and innovative solutions for artificial intelligence, high-performance computing (HPC), and data storage. Committed to responsible and sustainable practices, the Group operates across multiple continents and provides highly energy-efficient technology solutions to industries including technology, manufacturing, gaming, scientific research, and data centers. 2CRSi has been listed since June 2018 on the regulated market of Euronext Paris (ISIN code: FR0013341781) and was transferred to Euronext Growth in November 2022.

For more information: https://2crsi.com/

Media Contacts

2CRSi

Jean-Philippe LLOBERA

France Director
investors@2crsi.com

03 68 41 10 70

Seitosei.Actifin

Foucauld Charavay

Financial Communication  
Foucauld.charavay@seitosei-actifin.com 

06 37 83 33 19

Seitosei.Actifin

Isabelle Dray

Financial Press Relations
isabelle.dray@seitosei-actifin.com

06 85 36 85 11

References:

[1] Unaudited Data
[2] https://investors.2crsi.com/wp-content/uploads/2024/01/2CRSI-announces-its-strategic-plan-with-a-strong-development-focus-in-the-US.pdf
[3] https://investors.2crsi.com/wp-content/uploads/2026/03/2CRSi-announces-an-increase-in-its-half-year-result-by-4.6.pdf
[4] https://investors.2crsi.com/wp-content/uploads/2026/07/2CRSis-detailed-response-to-the-allegations-in-the-Grizzly-Research-report.pdf
[5] https://investors.2crsi.com/wp-content/uploads/2026/07/2CRSi-the-AETHER-Consortium-Reveals-Itself.pdf 

Regulatory filing PDF file

File: 2CRSi Announces 2026 Revenue of €416.2 Million an 88% Increase

 

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SOURCE 2CRSi SA

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Nearly Half of Senior Leaders Feel Only Partly Prepared to Lead AI Transformation, as Ambition Outpaces Readiness

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Almost half of senior leaders (46%) say they are prepared only to a small extent to lead organisation-wide transformation driven by AI, while 2% report being not prepared at all. Keeping pace with rapidly evolving AI technology is cited as the most significant challenge (40%) faced by senior leaders, followed by regulatory and compliance uncertainty (37%) and insufficient budget or resources for AI adoption (36%).Only about a third of senior leaders (34%) have attended formal training or upskilling related to leadership in the AI era within the past two years. Over half (53%) are planning to do so in the coming months and years, with 13% reporting no plans to undertake such training.The most common shift in leadership approach is an increased focus on people management during AI-driven change, cited by 37% of leaders, particularly in supporting morale and employee well-being. This is followed by greater time spent on upskilling themselves and their teams (31%), and on strategic decision-making (30%). 

SINGAPORE, July 23, 2026 /PRNewswire/ — Artificial Intelligence (AI) is reshaping how organisations operate and compete. However, the leaders responsible for steering this transformation report a gap between what is expected of them and their preparedness to deliver. Almost half of senior leaders (46%) say they are prepared only to a small extent to lead organisation-wide transformation driven by AI, while a further 2% report being not prepared at all. In comparison, 37% are prepared to a moderate extent, and only 15% consider themselves prepared to a large extent.

Senior leaders identify several factors contributing to this readiness gap. Keeping pace with rapidly evolving AI technology is cited as the top challenge (40%), followed by regulatory and compliance uncertainty (37%). Resource constraints are also a key pressure point, with 36% pointing to insufficient budget or resources for AI adoption. In addition, 34% highlight challenges related to data quality and governance, while another 34% cite the need to upskill or reskill employees to work effectively alongside AI.

These are some of the key findings from NTUC LearningHub’s Special Report on Leadership in an AI-Driven World. The report surveyed 131 senior leaders from organisations of different sizes and across industries, including Infocomm Technology, Finance, Advanced Manufacturing, Healthcare and others. All respondents reported some level of experience with AI and are involved, to varying degrees, in AI adoption decisions within their organisation.

This readiness gap extends into decision-making. Senior leaders generally express moderate levels of confidence in making high-stakes AI-related decisions. Over two in five (43%) report being quite confident, while 13% say they are very confident. However, 40% indicate they are not very confident and 4% not confident at all.

Despite that, only about a third of senior leaders (34%) have attended formal training or upskilling on leading in an AI-driven workplace within the past two years. Among those who have not yet done so, many indicate plans to pursue training, including 22% within the next six months, 20% within the next year, and 11% within the next two years. Only 13% report having no plans to undertake such training. Among the training areas leaders prioritise, AI literacy and strategic understanding (57%) emerge as the key priority, followed by data-driven decision-making (46%), and ethical AI governance and responsible deployment (40%).

Alongside this, the most common shift in leadership approach is an increased focus on people management during AI-driven change, cited by 37% of leaders, particularly in supporting morale and employee well-being. This is followed by greater time spent on upskilling themselves and their teams (31%) and on strategic decision-making (30%). Ethical and governance considerations also feature strongly at 27%, alongside a similar share who report dedicating more effort to change management (27%), including communicating how AI may affect roles and ways of working.

These shifts reflect a broader recognition among leaders that navigating AI transformation requires more than technical fluency alone. Two in five (40%) senior leaders regard human-centric skills as very important in leading an organisation in the AI era, while nearly half (48%) consider them to be quite important. Among the capabilities leaders consider most critical, creative thinking and critical thinking each emerge at 47%, closely followed by sense-making (46%), problem-solving (44%) and effective communication (43%).

Commenting on the report’s findings, Mr Sean Lim, Chief Human Resource Officer, NTUC LearningHub, says, “The gap between expectation and readiness reflects a fundamental shift in what is required of leadership in today’s AI era. Leaders were once expected to hold all the answers and direct from the top. However, they must now act as strategic navigators, making sense of complexity and providing guidance through this period of rapid change and uncertainty. This means a shift towards coaching and empowering people, while also aligning competing priorities across technology, business and operational needs. It is a demanding shift, but it is encouraging to know that many senior leaders are already planning to further their own development to lead their teams through this period of AI transformation.”

To download the Special Report on Leadership in an AI-Driven World, please visit https://www.ntuclearninghub.com/media/research-reports/2026/Leadership-AI-World. To find out more about the courses, training, and grants, please contact NTUC LearningHub at www.ntuclearninghub.com.

### END ###

About NTUC LearningHub

NTUC LearningHub is the leading Continuing Education and Training provider in Singapore which aims to transform the lifelong employability of working people. Since our corporatisation in 2004, we have been working with employers and individual learners to provide learning solutions in areas such as Infocomm Technology, Generative AI & Cloud, Healthcare, Retail & Food Services, Employability & Literacy, Business Excellence, Workplace Safety & Health, Security, Human Resources & Coaching and Foreign Workers Training.

To date, NTUC LearningHub has helped over 34,000 organisations and achieved more than 3.2 million training places across more than 1,000 courses with a pool of about 1,000 certified trainers. As a Total Learning Solutions provider to organisations, we also forge partnerships to offer a wide range of relevant end-to-end training. Besides in-person training, we also offer instructor-led virtual live classes (VLCs) and asynchronous online learning. The NTUC LearningHub Learning eXperience Platform (LXP)—a one-stop online learning platform—offers timely, bite-sized and quality content for learners to upskill anytime and anywhere. Beyond learning, LXP also serves as a platform for jobs and skills development for both workers and companies.

For more information, visit www.ntuclearninghub.com.

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SOURCE NTUC LearningHub Pte Ltd

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THE LEGO GROUP INTRODUCES THE LEGO® SMART PLAY™ GATEWAY AT SAN DIEGO COMIC-CON 2026

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Booth #2829 invites attendees to step inside the worlds of two iconic franchises through the groundbreaking LEGO SMART Play experienceAttendees will be able to experience two beloved franchises like never before, as LEGO SMART Play adds a new dimension of interactive playOther exciting ways to experience the LEGO brand on-site July 23-26 include multiple new product reveals making global debuts, in-booth programming and a scavenger hunt for brand prizes

SAN DIEGO, July 23, 2026 /PRNewswire/ — The LEGO Group is unveiling the LEGO® SMART Play™ Gateway at San Diego Comic-Con 2026 — a booth experience powered by LEGO SMART Play technology that puts attendees right at the center of their fandoms and brings LEGO sets to life with a newfound layer of interactivity. At the LEGO SMART Play Gateway, fans will step inside the heart of two of pop culture’s most beloved franchises.

The LEGO Group will also further debut several new LEGO sets spanning numerous fandoms at San Diego Comic-Con 2026 — continuing to offer a LEGO set for every age and interest!

Enter a New Dimension of Play at the LEGO SMART Play Gateway

Launched this year, LEGO SMART Play provides open-ended physical play through responsive technology that reacts in real time. The LEGO SMART Play platform is powered by the SMART Brick, a 2×4 LEGO brick compatible with the LEGO System in Play that holds more than 20 patented world-first technologies. The SMART Brick can read SMART Tags and SMART Minifigures, synthesize light and sounds and sense precise motion, allowing kids to build, interact and create their own stories as their creations play back.

Attendees at San Diego Comic-Con 2026 are invited to step through the doors of the LEGO SMART Play Gateway, a retro-futuristic interworld departure terminal. Blending mid-century modern design with the technological optimism of LEGO SMART Play, the space transports fans from the show floor through SMART Play™-powered portals and into one of two fully immersive destinations:

Destination: LEGO Pokémon™ Lab

Destination: LEGO Pokémon™ Lab invites fans into the starting point of every Pokémon Trainer’s journey, a Lab recreated with scaled-up LEGO bricks and populated by life-sized LEGO Pokémon™ builds powered by LEGO SMART Play.Guests can choose their first partner Pokémon by selecting a Poké Ball to reveal Bulbasaur, Charmander or Squirtle and interact with their chosen Pokémon via SMART Brick lights and sounds. Portal visitors can further try out a game of “Hide and Pikachu” inspired by the LEGO Pokémon™ SMART Play: Training House with Pikachu set or interact with Eevee as its ears sway and the gems around its glow.Don’t depart without exploring the display case highlighting a full range of LEGO Pokémon™ sets available this year.

Destination: Mos Eisley

Destination: Mos Eisley transports Star Wars™ fans straight to Mos Eisley Cantina, recreated as a series of oversized LEGO brick environments pulled directly from the world of LEGO Star Wars™ SMART Play (specifically, the LEGO Star Wars™ SMART Play: Mos Eisley Cantina™ set!).Interactive touchpoints are woven throughout, doubling as iconic photo opportunities: grab the mic and swing it to trigger a SMART Brick remix of the iconic Cantina Song as the Modal Nodes band plays along; slide into the infamous corner booth for a face-to-face encounter with Greedo; and visit the Dewback Petting Zoo for a photo op with a purring, snoozing Dewback.Eagle-eyed fans can also decode hidden Aurebesh signage to unlock in-universe Easter eggs scattered throughout the space.

“The excitement around LEGO SMART Play began earlier this year and continues to grow with the launch of new sets on August 1. We are thrilled to bring these themes to life at the LEGO SMART Play Gateway during San Diego Comic-Con,” said Beth McKenna, Head of U.S. Marketing at the LEGO Group. “LEGO SMART Play represents the most significant advancement in LEGO® play since the Minifigure. Comic-Con is the ideal venue to showcase the possibilities of LEGO SMART Play, where attendees unite over the stories, characters, and worlds they adore.”

Sets Debuting at San Diego Comic-Con 2026

Brand new sets from across the LEGO brand’s most beloved franchises, not specific to SMART Play, are on display flanking the rear of the gateway; as each display case operates as its own destination, inviting fans and enthusiasts to explore and build upon the worlds they love most.

Boldly Build Where No One Has Built Before with the NEW LEGO Icons Star Trek: U.S.S. Enterprise NCC-1701™ Bridge

The LEGO Icons Star Trek: U.S.S. Enterprise NCC-1701™ Bridge (11385), the ultimate tribute to one of the most iconic ships in sci-fi history, is a perfect way to celebrate Star Trek’s 60th anniversary in 2026 – and it reveals at San Diego Comic-Con!

This 1,701-piece set, available at LEGO Stores and LEGO.com exclusively beginning September 1 and available for pre-order now, recreates the iconic bridge and transporter room from the original series in authentic detail with eight LEGO Minifigures representing the Starfleet crew. Turn a dial to beam crew from the transporter room, swish open the turbo lift doors and rock the captain’s chair to simulate warp turbulence and space battles; this is a mission-worthy build for any Trekkie.

Outside of the booth, the U.S.S. Enterprise NCC-1701™ Bridge set will make its first appearance at the Star Trek: The Collector Frontier Panel, accompanied by LEGO set designers Henrik Andersen and Crystal Marie Fontan to explain the process and inspiration that went into recreating the U.S.S. Enterprise. The panel takes place Thursday, July 23, 11:00am to 12:00pm in Room 5AB. For those on the hunt for further LEGO Star Trek sights, be sure to visit the “Star Trek: Boldly Built” activation at the Marriot Marquis on W. Harbor Drive July 23-26, where attendees can take a photo in a LEGO brick-built Captain’s Chair – made out of 83,568 LEGO bricks!

Relive the Classic with the NEW LEGO Donkey Kong™ Arcade

Jump back into a classic age of gaming with the LEGO Donkey Kong Arcade (72051), on display for the first time at San Diego Comic-Con and available in stores August 1. This 1,367-piece collectible set pays homage to the iconic arcade cabinet, complete with Jumpman, Donkey Kong and Lady, plus scaffold, ladder and hammer details straight from the original Nintendo® game.

Pull the lever to release one of the 21 barrels at a time, move Jumpman with the joystick and press the button to make him jump over the barrels — there is even a mechanism to circulate the barrels in a continuous loop to keep the fun rolling! A must-have for adult fans of classic arcade games and retro decor.

Bringing the Swamp to San Diego with NEW LEGO Minifigures Shrek Series

The LEGO Minifigures Shrek Series (71053) brings 12 beloved characters from the franchise to Minifigure form at San Diego Comic-Con, each tucked inside a sealed mystery box for ages six and up. Discover Shrek, Fiona, Donkey, Puss in Boots, Lord Farquaad and more, most with at least one themed accessory like blind mice, a magic mirror or lollipop. Collect them all, play out scenes from the films or put them on display. These are available September 1, but the fairytale will continue in 2027 with more LEGO Shrek!

This summer marks the 25th anniversary of the first Shrek film, which launched a global blockbuster franchise. A new chapter begins next summer, when DreamWorks Animation’s Shrek 5 arrives in cinemas worldwide.

Within and Beyond the Booth

Attendees can explore the LEGO SMART Play™ Gateway from Thursday, July 23 to Sunday, July 26 at booth #2829, where the power of LEGO SMART Play comes to life across every corner of the experience.

Beyond the SMART Play Gateway, fans can attend LEGO-brand panels celebrating major milestones, hunt for exclusive LEGO finds in a scavenger hunt spanning the entire convention floor and take home collectible souvenirs to remember the experience:

LEGO NINJAGO® Celebrates – 15 Years and Counting! NINJAGO voice talent will take the stage to celebrate 15 years of everyone’s favorite minifig ninja team – LEGO NINJAGO! They will talk about their best-loved moments from hundreds of episodes and perform a staged reading of an all-new, exclusive canon scene written by fellow panelists, LEGO NINJAGO: Dragons Rising head writers Kevin Burke & Chris “Doc” Wyatt. Thursday, July 23, 2:15pm-3:15pm in Room 6BCF. In-booth signings July 23, 4:00pm-5:00pm and Friday, July 24 2:30pm-3:30pm. NINJAGO fans will be further pleased to know that the LEGO brand debuted the third installation of its partnership with Crocs™, the NINJAGO collection, at San Diego Comic-Con this morning, The release features Classic Clogs for adults and kids inspired by one of the franchise’s most beloved heroes, Lloyd; fans can further personalize their look with character-inspired Jibbitz™ charm packs.Lost Luggage Scavenger Hunt. Keep your eyes open — LEGO luggage tags are being hidden within the San Diego Convention Center daily, July 23-26. Find one and return it to the LEGO booth to claim a prize package, including exclusive brand artwork commissioned for San Diego Comic-Con 2026.Travel souvenirs to take home from your journey. Visitors can collect limited-edition boarding passes, exclusive LEGO Travel Guides, destination postcards and IP-themed travel stickers in-booth — all designed to commemorate the trip long after the show floor closes.

More Information 

All products on display at the show, including LEGO set reveals, can be found at LEGO.com/san-diego-comic-con. For more information on the LEGO Group activities at San Diego Comic-Con, contact press@america.lego.com

Notes to Editor 

Product Information

LEGO® Icons Star Trek: U.S.S. Enterprise NCC-1701™ Bridge (11385)

Age Grade: 18+MSRP: $199.99Piece Count: 1,701Global Launch Date: September 1, 2027 (available for pre-order now) at LEGO Stores and LEGO.comDescription: Set course for a voyage of creativity with the LEGO® Icons Star Trek: U.S.S. Enterprise NCC-1701™ Bridge building set for adults. Recreate the iconic bridge and transporter room that served as the backdrop for epic scenes aboard the legendary starship. Rock the captain’s chair to simulate ship turbulence and turn a dial to beam crew members. Includes eight iconic Star Trek character Minifigures.

LEGO® Donkey Kong™ Arcade (72051)

Age Grade: 18+MSRP: $199.99Piece Count: 1367Global Launch Date: August 1, 2026 at LEGO Stores and select retailersDescription: Join Jumpman on the construction site again with this LEGO® brick model of the iconic Donkey Kong™ arcade game. Pull the lever for Donkey Kong to ‘throw’ barrels one after the other. Move Jumpman with the joystick and press the button to make him leap over the barrels. This set pays homage to the original Donkey Kong arcade cabinet game and makes a fun, nostalgic addition to your game room.

LEGO® Minifigures Shrek Series (71053)

Age Grade: 6+MSRP: $4.99Piece Count: 7Global Launch Date: September 1, 2026 at LEGO Stores and select retailersDescription: Enjoy movie adventures with LEGO® Minifigures Shrek Series mystery boxes. There are 12 detailed characters to collect, including Shrek, Fiona and Donkey, Puss in Boots, Prince Charming, Big Bad Wolf and Lord Farquaad and most come with at least one accessory. Expand your Minifigure collection or use them to play out your favorite scenes from the DreamWorks Animation’s Shrek films. Open your box and find out who’s inside!

About the LEGO Group

The LEGO Group’s mission is to inspire and develop the builders of tomorrow through the power of play. The LEGO System in Play, with its foundation in LEGO bricks, allows children and fans to build and rebuild anything they can imagine.

The LEGO Group was founded in Billund, Denmark in 1932 by Ole Kirk Kristiansen, its name derived from the two Danish words Leg Godt, which mean “Play Well”.

Today, the LEGO Group remains a family-owned company headquartered in Billund. Its products are now sold in more than 130 countries worldwide. For more information: www.LEGO.com.

About The Pokémon Company International

The Pokémon Company International manages the Pokémon property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, please visit www.pokemon.co.uk.

STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM Lucasfilm Ltd.

About Paramount Products & Experiences

Paramount Products & Experiences oversees all licensing, merchandising, and location-based experiences for Paramount, a Skydance Corporation (Nasdaq: PSKY), a leading next generation global media and entertainment company. The division brings to life iconic franchises and beloved characters through innovative products and immersive experiences across categories including toys, apparel, publishing, food and beverage, theme parks, hotels, cruises, attractions, and live entertainment. Its global portfolio is powered by content from brands such as Nickelodeon, Paramount Pictures, CBS, MTV, Comedy Central, and Paramount+, and fan-favorite franchises like PAW Patrol, SpongeBob SquarePants, Teenage Mutant Ninja Turtles, Star Trek, and Yellowstone. To explore our range of consumer products and Paramount-branded merchandise, visit ParamountShop.com.

TM & © 2026 CBS Studios Inc. Star Trek and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

About DreamWorks Animation’s Shrek Franchise  

For the past two decades, children of all ages have been enchanted by DreamWorks Animation’s delightful, irreverent adventures of a misunderstood ogre and his ragtag group of roguish fairytale folk. Beginning with Shrek, the 2001 Academy Award® winner for Best Animated Feature, Shrek (Mike Myers), Fiona (Cameron Diaz), Donkey (Oscar® nominee Eddie Murphy), Puss in Boots (Oscar® nominee Antonio Banderas) and their signature friends, family and tormentors have grown into an indelible part of pop culture, reminding audiences around the globe that beauty is in the eye of the beholder. 

The four Shrek franchise films have earned more than $2.9 billion worldwide, spawning a global live-touring show, an award-winning Broadway musical that earned eight Tony nominations and 12 Drama Desk nominations, plus an immersive, top-tourist destination in London and popular events and attractions across Universal Studios theme parks worldwide. 

From an astonishing consumer products campaign to imaginative digital extensions and a global animation exhibition tour, the iconic age of Shrek now enters a thrilling new era in 2027, as DreamWorks Animation reimagines this wonderous tale for a new generation with Shrek 5. Stars Mike Myers, Cameron Diaz and Eddie Murphy return, now joined by Emmy winning superstar Zendaya (Dune franchise, Euphoria) as Shrek and Fiona’s daughter. 

 

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SOURCE The LEGO Group

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