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TalkPool AG: Year-end report Q4 2024

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CHUR, Switzerland, March 14, 2025 /PRNewswire/ — The network technology service provider Talkpool presents another year of stable financial results. The company has reduced to the MAX while preparing for growth. 

This is a summary of Talkpool’s interim financial results for 24Q4 and the calendar year 2024. The full 13-page report is available on Published Financial Reports & Filings – Talkpool.

THE FOURTH QUARTER OF 2024 IN BRIEF (OCT 1ST – DEC 31ST 2024)

Net sales of EUR 3 970 thousand (compared to EUR 4 538 thousand in Q4 2023)EBITDA of EUR 425 thousand (848) and EBITDA margin of 10.7% (18.7%)EBIT of EUR 378 thousand (791) and EBIT margin of 9.5% (17.0%)Net Earnings After Tax of EUR 406 thousand (247) and net EAT margin of 10.2% (5.4 %)THE YEAR 2024 IN BRIEF (JAN 1ST – DEC 31ST 2024)Net sales amounted to EUR 15 757 thousand (compared to EUR 15 607 in 2024)EBITDA of EUR 1 753 thousand (1 980) and EBITDA margin of 11.1% (12.7%)EBIT of EUR 1 576 thousand (1 806) and EBIT margin of 10.0% (11.6%)Net Earnings After Tax of EUR 869 thousand (788) and EAT margin 5.5% (5.05%)

OCTOBER – DECEMBER KEY DEVELOPMENTS

The year ended with a stable performance in line with the “reduce to the MAX” motto. More conservative accounting practices were applied throughout the year 2024. The operational performance and profitability increased during the last months of the year.           The German business had a slow ending of the year after very good performance in the first 9 months of 2024. The Swiss company and Pakistani company showed strong performance during October to December of 2024.          Talkpool is returning to its telecom network services roots, building upon its legacy of bringing communication technology to diverse regions worldwide. The company has delayed publishing its new strategy as it continues to thoroughly evaluate strategic opportunities.           Moving forward, Talkpool’s primary focus is to grow and strengthen its companies in Germany, Switzerland, and Pakistan. This growth trajectory will be accelerated through the implementation of cutting-edge technology tools powered by artificial intelligence, enabling more efficient service delivery and expanded market reach.

This report contains insider information that Talkpool AG is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication at 08:30 o’clock Central European Time on Friday the 14th of March 2025.

This is Talkpool

Talkpool works behind the scenes to plan, build and improve large communication networks. Competence includes implementation of new technology including hardware, software, project management and human resources management. The company partners with Original Equipment Manufacturers to distribute, integrate and maintain technology that enhances telecommunication infrastructure.

Talkpool has global geographical reach and experience. The business has three main companies:          

Germany: Fixed network planning of fibre and Copper technology performed by 40 staffSwitzerland: One large Operation and Maintenance project of a complete mobile and fixed network in the Caribbean performed by approx. 400 staffPakistan: Market leader with 45 projects to plan, implement, integrate, optimize and refurbish telecom sites performed by approximately 1 000 employees

Talkpool also owns businesses in the USA, Saudi Arabia and Sweden. The company is traded in Stockholm (Nasdaq First North) and Frankfurt (Deutsche Börse) with ISIN CH0322161768. The business has Swedish roots, is majority-owned by Swedish shareholders and managed by a Swedish team. A streamlined and efficient business is now emerging after a turnaround period that has taken several years.

Management Comments

Artificial intelligence (AI) is rapidly surpassing human capabilities across numerous domains. While many telecommunications network operations are still in the early stages of this technological transformation, Talkpool is strategically positioning itself to harness the full potential of AI tools. By automating repetitive tasks currently performed by humans and optimizing use of infrastructure, Talkpool aims to drive efficiency, reduce costs, and deliver superior network performance for its clients.

Talkpool followed the motto “reduce to the MAX” in 2024 – keeping costs low while maximizing future opportunities. Additional resources have been allocated to sales and business development without increasing the cost base.

Germany has during 2024 developed into Talkpool’s most important market. The German work volumes in the fourth quarter were however lower than previously, and accounting practices were further tightened.

The Swiss company continued to overperform based on operational profits from its Operation and Maintenance project in the Caribbean and low headquarter costs.

The business in Pakistan is going through big changes. An effort to export remote services and technology from Pakistan has been initiated. Pakistan has been in a crisis, but the business ended 2024 with a positive trend.

The TALK share price (ISIN CH0322161768) dived from just below SEK 8.0 (€0.62) per share in early October 2024 to SEK 6.3 (€0.45) at the end of the year, only to return to just below SEK 8.0 (€0.62) at the time of writing this text.

Beginning of the year 2025

The business has started the new year as stable as it finished 2024. After 8 years of absence, Talkpool visited the world’s largest wireless show #MWC25 in Barcelona and signed two separate contracts for Artificial Intelligence tools. New sales managers have been hired while efforts to minimize costs continue.

Business development activities have increased in Talkpool’s Miami office. Promising negotiations with optical fiber network operators are undergoing and a network services trial is evaluated in the USA.

Talkpool is considering re-entering the Swedish market to meet new demands for secure mobile communication technology.

Looking ahead, Talkpool is planning to accelerate growth while continuing to focus on cashflow and profit margins.

Despite economic uncertainties, demand for Talkpool’s services remains resilient, with clients increasingly turning to innovation as a response to challenging market conditions. In this turbulent global landscape, Talkpool has established itself as a trusted anchor, providing stability and forward-thinking solutions when clients need them most.

Financial development

KEY FIGURES

Q4 2024

Q4 2023

FY 2024

FY 2023

Sales, € thousand

3’970

4’538

15’757

15’607

Sales growth in %

-12.5 %

-33.3 %

1.0 %

-38.8 %

Gross profit, € thousand

1’082

964

4’246

3’822

Gross margin

27.2 %

21.2 %

26.9 %

24.5 %

EBITDA, € thousand

425

848

1’753

1’980

EBITDA margin

10.7 %

18.7 %

11.1 %

12.7 %

EBIT, € thousand

378

791

1’576

1’806

EBIT margin

9.5 %

17 %

10.0 %

11.6 %

The annual revenue for 2024 remained in line with 2023 levels, with a small increase to EUR 15.8 million in 2024 from EUR 15.6 million in the previous year.

The gross margin throughout 2024 remained stable at an average just below 27%. The Gross Margin in 2024 was approximately 2.5% higher than in the previous year.

Profit Margins per Quarter

24Q4

24Q3

24Q2

24Q1

Revenue [EUR million]

4.0

4.1

3.7

4.0

Gross Margin

27.2 %

26.7 %

27.3 %

26.6 %

EBITDA

10.7 %

12.9 %

10.1 %

10.9 %

EBIT

9.5 %

11.9 %

8.9 %

9.8 %

EAT

10.2 %

3.8 %

4.1 %

4.2 %

Financial position and cash flow

KEY FIGURES

Q4 2024

Q4 2023

FY 2024

FY 2023

Equity ratio

17.4 %

2.5 %

17.4 %

1.4 %

Return on equity

45.3 %

1070 %

97.6 %

-1’450%

Net cash/debt, € thousand

-786

-2’071

-786

-2’071

Operating cash flow, € thousand

490

-757

1’433

-32

[EUR]

The consolidated balance sheet continued to strengthen, with an increasingly positive net debt trend. The Total interest-bearing liabilities declined due to ongoing loan amortization. The long-term loans, marked with green color as “non-current interest-bearing liabilities” in the graph above, have almost been reduced in half from 1’339 thousand to EUR 690 thousand.

The Net Debt of EUR 786 thousand is calculated by deducting Total Debt from the Cash and Cash Equivalents. For Talkpool at the end of 2024, the Net Cash amounted to 1.408m€ cash – 1.504m€ current liabilities – 690k€ long-term liabilities = -786 thousand. The net debt will be reduced by approximately EUR 450 thousand after validating the conversion of shares decided in 2024 and executed in 2025. If the current trend continues, Talkpool will reach zero net debt in the beginning of the year 2025.

EQUITY

The Total equity increased throughout 2024, reaching EUR 1 044 thousand by year-end. Talkpool is since 2016 using an unusual accounting practice, whereby goodwill is discounted from equity. This accounting method has led to drastically reduced equity levels. Equity cannot be negative when applying standard accounting practices, but Talkpool has during many years had a negative equity amounting to several million Euros. Equity incl. minority interest has recovered from negative EUR 1 156 136 at the end of 2022 to a positive equity of EUR 89 871 at the end of 2023 to (positive) EUR 1 044 487 at the end of 2024.

Talkpool has improved its Equity Ratio (=Total Shareholders’ Equity / Total Assets) to 17.4% in 2024. This is a low Equity Ratio for an established service company. The main reason for the low Equity Ratio is Talkpool’s unusual way of discounting goodwill from equity.

Return on Equity (ROE) measures how efficiently a company generates profits from its shareholders’ investments. ROE is calculated as Net Income / Average Equity for the year. A Return of Equity of over 30% is considered as extremely high. This is however distorted in a similar way as described above.

CASH-FLOW AND INVESTMENTS

OCT 1ST – DEC 31ST 2024

Operating cash flow amounted to EUR 490 thousand, a significant improvement compared to the negative EUR 757 thousand recorded in Q4 2023. Strong cashflow will be a key priority in Talkpool’s new strategy.

Working capital reached EUR 231 thousand in Q4 2024, compared to negative EUR 687 thousand in the same period last year.

JAN 1ST – DEC 31ST 2024

Operating cash flow totaled EUR 1 433 thousand for the full year 2024. This is a big improvement compared to previous years. No major extraordinary events occurred and the OCF trend was positive. Despite amortizing loans, Talkpool had more cash at the end of the year than it had at the beginning of 2024.

Talkpool has now reached a healthy level of cashflow generation and intends to intensely continue focusing on cashflow generation. Operating cash flow (OCF) for service companies varies by industry segment, size, and business model, but there are some general benchmarks. For healthy service companies, operating cash flow typically ranges from 8% to 20% of revenue, and this can be compared to Talkpool’s OCF of 9.1% for 2024 and 12.3% for the last quarter.

SIGNIFICANT EVENTS AFTER THE PERIOD

Bonds were converted in September 2024. The resulting capital increase will be completed in the first half year 2025. In this report, we’ve assumed that the validation day for the conversion will be in 2025.

AUDITOR’S REVIEW

The company’s auditors have not audited this report.

CONSOLIDATED INCOME STATEMENT

Oct – Dec

      Jan-Dec

EUR

2024

2023

2024

2023

Net revenue from goods and services

3’970’165

4’538’192

15’756’871

15’606’987

Cost of sales

-2’888’552

-3’574’149

-11’510’760

-11’784’690

Gross profit

1’081’613

964’043

4’246’111

3’822’297

Selling expenses

-85’976

-85’655

-307’979

-352’004

Administrative expenses

-648’808

-791’434

-2’442’611

-2’436’185

Other operating income & expenses

31’353

704’533

80’910

771’947

Operating result

378’181

791’488

1’576’431

1’806’056

Financial net

65’121

-421’083

-118’870

-486’773

Profit before income taxes

443’303

370’404

1’457’561

1’319’282

Income taxes

-37’564

-123’656

-588’671

-531’090

Net profit

405’739

246’749

868’890

788’193

Net income attributable to:

Stockholders of the parent company

399’339

231’549

859’727

790’705

Minority interests

6’400

15’200

9’162

-2’512

Other information

Average number of shares

6’778’097

6’778’097

6’778’097

6’778’097

Earnings per share (no dilutive effects)

0.06

0.03

0.13

0.12

Number of shares, end of period

6’778’097

6’778’097

6’778’097

6’778’097

Earnings per share (no dilutive effects)

0.06

0.03

0.13

0.12

CONSOLIDATED BALANCE SHEET

EUR

December 31
                                    2024

December 31
                                    2023

ASSETS

Current assets

Cash

1’407’778

1’035’045

Trade receivables

826’186

1’550’295

Other current receivables

1’240’347

1’187’972

Inventories and unvoiced services

1’200’340

1’168’190

Prepaid expenses and accrued income

123’533

70’719

Total current assets

4’798’184

5’012’221

Non-current assets

Other financial assets

2’066

6’759

Investments in associates and financial assets

486’268

501’589

Intangible assets

88’437

116’453

Property, plant and equipment

611’927

605’917

Total non-current assets

1’188’698

1’230’718

TOTAL ASSETS

5’986’882

6’242’939

LIABILITIES AND EQUITY

Current liabilities

Trade payables

922’007

1’180’967

Current interest-bearing liabilities

1’503’735

1’766’856

Other current liabilities

397’901

415’781

Accrued expenses and deferred income

1’392’177

1’359’253

Total current liabilities

4’215’820

4’722’587

Non-current liabilities

Non-current interest-bearing liabilities

690’434

1’338’765

Provision

36’141

91’716

Total non-current liabilities

726’575

1’430’480

Total liabilities

4’942’395

6’153’067

Equity

Stockholders’ equity

881’002

-54’540

Minority interest in equity of subsidiaries

163’485

144’411

Total equity

1’044’487

89’871

TOTAL LIABILITIES AND EQUITY

5’986’882

6’242’939

As per 31 December 2016, goodwill acquired is no longer capitalized and depreciated,
but offset against equity.

For further information:

Magnus Sparrholm, Interim CEO 
Telephone: +41 79 758 15 48
magnus.sparrholm@talkpool.com

Erika Loretz, Accounting & Finance Manager 
Telephone: +41 79 333 59 71
erika.loretz@talkpool.com

Talkpool

Gäuggelistrasse 7 Telephone: +41 81 250 20 20 
CH-7000 Chur Mail: info@talkpool.com 
Switzerland Web: www.talkpool.com 

FINANCIAL CALENDAR

Annual Report 2024

25 April 2025

Interim Report January – March 2025

15 May 2025

Annual Shareholder’s Meeting

10 June 2025

Interim Report January – June 2025

8 Aug 2025

Interim Report January – September 2025

14 Nov 2025

Year End Report January – December 2025

27 Mar 2026

CERTIFIED ADVISOR

G&W Fondkommission

This disclosure contains information that TalkPool AG is obliged to make public pursuant to the EU Market Abuse Regulation (EU nr 596/2014). The information was submitted for publication, through the agency of the contact person, on 14-03-2025 08:30 CET.

This information was brought to you by Cision http://news.cision.com

https://news.cision.com/talkpool-ag/r/year-end-report-q4-2024,c4118875

The following files are available for download:

https://mb.cision.com/Main/14365/4118875/3320957.pdf

TalkPool Interim Report Q4 2024 FINAL

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Haloid Poll: Majority of Public Safety and Commercial Radio Administrators Would Consider Starlink Integration With LMR Two-Way Radio Networks, but Disruption Unlikely

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STONY BROOK, N.Y., Oct. 25, 2026 /PRNewswire/ — Following Starlink’s announced entry into the mobile communications space, Haloid’s consulting team polled government and business land mobile radio (LMR) administrators on whether Starlink could replace, or complement, their LMR systems. We found that most radio administrators were receptive to the nascent technology but did not see it as a replacement for their LMR networks.

Sixty-seven percent of radio administrators said they would be willing to integrate Starlink technology if it allowed them to expand coverage or lower infrastructure costs. When asked whether Starlink could completely replace their LMR networks, fewer than 15 percent said yes; the vast majority believed Starlink is not as reliable as the custom networks they have built. Among administrators who already use two-way radio over cellular (also known as push-to-talk over cellular, or PoC), however, nearly 80 percent said that Starlink’s satellite coverage, combined with its newly acquired cellular spectrum, would make it more desirable than the industry’s wireless incumbents because it could eliminate dead spots where cellular does not reach.

In the U.S., hundreds of thousands of radio users rely on traditional cellular carriers for push-to-talk communications, and that number grows each year. While the migration to two-way radio over cellular has affected the LMR industry, it has not replaced it. Many public safety agencies never made the switch, citing the risk that cellular networks could go down during weather events, power outages, or cyberattacks and jeopardize emergency communications.

In fact, during recent cellular outages, Starlink was used to provide emergency communications to affected areas, because its satellite connectivity does not depend on cell towers. But Starlink’s integration with the 800 MHz cellular spectrum — “Starlink 2.0,” as some experts are calling it — exposes it to some of the same vulnerabilities as traditional wireless carriers.

While Starlink’s satellite service might still function if local cell towers go down, a critical portion of an agency’s communications might rely on local towers using the 800 MHz spectrum, leaving the agency vulnerable in a storm or outage.

Expect evolution, not disruption

“Just like cellular didn’t replace LMR, we don’t see Starlink as an existential risk,” said Jeremy Alicandri, President of Haloid Solutions. He expects Starlink to accelerate the industry’s evolution toward shared communications infrastructure, also known as hybrid LMR. “We have public safety customers already using Starlink in their vehicles to extend the coverage of their radios. This trend will continue as Starlink devices become more ubiquitous.”

The stock prices of Verizon, T-Mobile, and AT&T were affected by Starlink’s recent announcement. LMR stocks such as L3Harris, JVCKENWOOD, and BK Technologies, maker of the Bendix King brand, have been unaffected, as Wall Street views Starlink as unlikely to replace LMR technology for the same reasons cellular did not. “But it may be too early to predict the industry’s winners and losers,” Alicandri added. “The cellular incumbents have many advantages, including low-cost devices, existing infrastructure, and their own satellite ambitions.”

About Haloid Solutions Research

Haloid’s Starlink poll drew on respondents to its LMR brand loyalty study, which measures radio administrators’ sentiment toward the ownership and after-sales experience. Haloid’s LMR research is sponsored by investors in the mission-critical communications space.

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SOURCE HALOID SOLUTIONS

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Newborn Town and Viggle Launch AI-Powered 3D Interactive Game, Bringing World Models to Social Gaming

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HONG KONG, Oct. 26, 2026 /PRNewswire/ — Recently, Newborn Town’s game-oriented social platform TopTop has launched “Slap Showdown”, an AI-powered 3D interactive mini-game developed in collaboration with Viggle, a company specializing in physics-native world models. The launch brings world model technology into social gaming, offering users a more personalized and engaging interactive experience.

Developed by TopTop and powered by Viggle’s self-developed Joint Space-Time (JST) world model, “Slap Showdown” lets users turn uploaded photos into customized 3D characters and take them straight into the game.

Launched in September, “Slap Showdown” has gained particular traction in Japan, among Spanish-speaking users in North America, and across the Middle East. It is now available in multiple countries and regions worldwide.

From Better Gameplay to a Richer Ecosystem: How World Models Could Redefine Social Gaming on TopTop

In terms of gameplay, “Slap Showdown” combines AI-generated 3D characters with multiplayer interaction. Players can simply upload a photo from their phone and generate a personalized 3D character in around 30 seconds, whether it’s an anime protagonist, a cyberpunk cyborg, or a LEGO minifigure. They can then bring their custom characters into the game and face off against other players in fun, interactive battles.

As players use controls such as press-and-hold, tap, and drag, the 3D characters respond with realistic, physics-based movements. This takes AI-generated characters beyond visual customization, integrating them directly into the gameplay experience.

According to TopTop’s operations team, “Slap Showdown” has attracted a growing base of highly engaged, high-spending-potential players in its first month since launch. The game has recorded a 97% match completion rate, while its game-start rate has also exceeded the platform-wide average.

The depth of user engagement is further illustrated by individual player activity. One player in Japan completed 1,041 matches over 22 days, reaching a daily peak of 151 matches and averaging one match every 9.5 minutes. Another particularly avid player in Eastern Europe completed 735 matches in just 11 days, averaging 66.8 matches per day and peaking at 126 matches in a single day.

For a UGC-driven social gaming platform such as TopTop, mini-games serve as entry points and traffic drivers, while social features underpin retention and monetization. Personalized 3D avatars add another dimension to that experience. Beyond their visual appeal, they give users new ways to express themselves, interact with friends and share memorable moments. In turn, richer gameplay and more meaningful social interactions can help improve retention, attract new users and strengthen engagement across the platform.

“Slap Showdown” marks a successful step in TopTop’s efforts to deepen its application of AI technology, as well as a starting point for using world models to enhance gaming and social experiences. TopTop’s operations team said future game releases could make greater use of AI-powered 3D generation, extending beyond avatars to include customized environments. Existing games could also be revitalized by the introduction of new gameplay features, potentially driving stronger retention and user acquisition.

Beyond enriching gameplay, world model capabilities could also reshape social interaction itself, enabling more immersive, face-to-face experiences in virtual spaces. “We’re constantly exploring how AI can transform gaming and social interaction, while bringing new energy and capabilities to our UGC ecosystem,” TopTop’s operations team said.

Viggle Unveils Physics-Native Model JST-2, Setting Its Sights on Becoming the Infrastructure Layer for Physical AI

The world model technology powering “Slap Showdown” is provided by Viggle.

Founded in 2022, Viggle has focused on developing physics-native world foundation models. Its self-developed JST model can generate 3D characters, motion and environments directly, providing a foundation for gaming and a growing range of AI applications.

Viggle previously attracted widespread attention with Meme Maker, its AI-powered video creation product. The tool enables users to animate static characters and generate videos by applying specified movements, making AI character animation and video creation more accessible. In August 2024, Viggle raised USD 19 million in a Series A funding round led by Silicon Valley venture capital firm Andreessen Horowitz (a16z).

However, video creation was an early application of this technology. Viggle’s longer-term ambition is to make JST a foundational technology for AI-powered experiences across gaming, social platforms and other applications.

Viggle is now further expanding its technological boundaries. On 19 October, Viggle launched JST-2 in full, likening its significance for world models to GPT-2’s role in the evolution of language models.

Unlike many world models that infer physical structure indirectly from pixels, JST-2 is built around a physics-native architecture designed to learn the structure and dynamics of the 3D world directly. Its underlying representation consists of units resembling digital “atoms.” Each has a defined position in three-dimensional space, along with physical properties such as material, color and mass, and information describing how it moves and responds to forces. This allows the model to do more than generate convincing images. It can represent and generate 3D characters, motion and scenes with an underlying understanding of their physical properties.

To support this approach, Viggle has developed an integrated technology stack spanning tokenization, model architecture, data engine, pre-training and post-training. After four years of research and development, JST-2 can generate characters, motion and scenes within a single unified architecture.

Compared with other approaches, JST-2 also demonstrates cost efficiency. JST-2 can generate a 3D scene in seconds, at an inference cost of less than one US cent. Once created, the content can be rendered locally without repeatedly running the foundation model to generate each frame.

It is noteworthy that world model technology remains at an early stage, but Viggle is already working toward more advanced capabilities.

Its next-generation model, JST-3, is intended to become a comprehensive world simulator. Such a system could underpin future game and graphics engines, while also serving as a virtual training environment for robotics and other forms of physical AI.

The longer-term goal is for JST-3 to learn the physical rules governing its simulated world directly from data, rather than relying on rules explicitly written by developers.

For Newborn Town, its investment in and partnership with Viggle represents an important step in exploring how advanced AI can reshape social gaming, promoting a deep integration of AI technology with its business operations.

As a leading global social entertainment company, Newborn Town has continued to deepen the use of AI across key areas in recent years, including product R&D, social recommendation systems, intelligent operations, safety and risk management, and marketing and user acquisition, supporting ongoing business growth.

Meanwhile, the company also continued to invest across the AI ecosystem, backing projects in areas including world models, AI companionship, AI Agents and AI interactive gaming. These investments have further enriched its AI application ecosystem, with Viggle among the AI companies previously backed by Newborn Town.

“Slap Showdown” represents an early step in bringing world models into social gaming. For Newborn Town and Viggle, the next challenge is to turn increasingly sophisticated AI capabilities into experiences that users find genuinely engaging — and compelling enough to keep coming back.

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SOURCE Newborn Town

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HKICEC Launches First-Ever Global Mobile Exchange Pavilion at Mobile Electronics Show

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Charting a New Milestone with Outstanding Achievements

HONG KONG, Oct. 26, 2026 /PRNewswire/ — The Hong Kong International Communications Electronic Chamber (HKICEC) made a landmark debut at the Global Sources Mobile Electronics Show, held from October 18-21, 2026, with the inaugural launch of the HKICEC Global Mobile Exchange Pavilion. Spanning 600 square meters, the pavilion brought together nearly 60 industry leaders from mainland China, Hong Kong, India, Japan, the UAE, the US and the UK. As the largest themed pavilion in the mobile electronics sector and a premier highlight of the exhibition, this event marks a new developmental milestone for HKICEC. The pavilion underscores the chamber’s dedication to bridging global markets and serving the communications and electronics industry, injecting vital new momentum into the synergy between Hong Kong’s technology sector and international trade.

The grand opening ceremony on October 18 marked the official launch of the first B2B pavilion in Hong Kong and Asia dedicated exclusively to mobile communications equipment. The milestone event was officiated by a distinguished lineup of devices global business, including  Dr. the Hon. Starry Lee Wai King, GBS, JP, Member of the Standing Committee of the National People’s Congress and President of the Legislative Council; Mr. Zhu Xiaodong, Director of the Kowloon Affairs Department of the Liaison Office of the Central People’s Government in the HKSAR; Dr. the Hon. Horace Cheung Kwok Kwan SBS JP, Deputy Secretary for Justice, HKSAR; Mr. Liu Maozhou, Level 1 Bureau Rank Official, the Economic and Financial Department II, Liaison Office of the Central People’s Government in the HKSAR; Mr. Ho Lap Ki, Denny, JP, District Officer (Kwun Tong), Home Affairs Department; Mr James Liu, CEO of Global Sources; and Mr. Jacky Tse, Chairman of HKICEC, alongside HKICEC Management team. Together, they witnessed the official launch of the first B2B pavilion in Hong Kong and Asia dedicated to mobile communications equipment. The ceremony drew over a hundred political and business leaders, industry representatives, international exhibitors, and major media outlets, reflecting the event’s importance and the industry’s green trading development. Following the inauguration, officials toured the pavilion for high-level discussions with global exhibitors, signaling robust institutional backing for the industry and HKICEC’s strategic expansion.

During the four-day exhibition, the pavilion experienced a continuous flow of visitors. Communications and electronics suppliers and global buyers from overseas visited specifically for business matchmaking and negotiations, unlocking numerous commercial opportunities. Notably, the pavilion also featured a retrospective exhibit of 16 classic mobile phones, tracing the industry’s evolution from early ‘brick’ devices to Mainland China’s first official Apple release, the iPhone 3GS. The historical display proved to be a standout attraction, gathering large crowds throughout the event.

Beyond the exhibition floor, the chamber partnered with Global Sources to co-host an international forum on October 19. Under the theme ” From New Devices to New Life: Building a Global Mobile Device Lifecycle Ecosystem”, the event gathered experts from ecoATM, PCS Wireless, Cenwood, Our Hong Kong Foundation, and the Global Mobile Association. They engaged in profound discussions on cutting-edge topics including the global economic landscape, inventory management, ESG development, the circular ecology of new and used devices, and AI technology.  Attended by over 200 international representatives, the forum successfully catalyzed cross-border collaboration and established a new standard for sustainability discourse in the global mobile industry.

As a capstone to the comprehensive four-day events, HKICEC convened over 500 industry leaders, VIPs, and exhibitors for a high-profile networking banquet designed to accelerate cross-border business alliances. The gathering provided a premier platform for delegates to solidify collaborative ties and exchange strategic insights initiated from the pavilion. Ahead of the exhibition’s conclusion, a special ” Pearl Of The Orient • Victoria Harbour Cruise Party” was organized to showcase Hong Kong’s unique charm as a cosmopolitan city to global guests, providing a memorable networking experience against Hong Kong’s iconic skyline to formally cap off the week’s successes.

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SOURCE The Hong Kong International Communications Electronic Chamber (HKICEC)

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