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GigaMedia Announces Fourth-Quarter and Full Year 2024 Financial Results

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TAIPEI, March 28, 2025 /PRNewswire/ — GigaMedia Limited (NASDAQ: GIGM) today announced its unaudited financial results for the fourth quarter and full year of 2024.

Highlights

For 2024, GigaMedia reported revenues of $3.0 million, with a gross profit of $1.5 million, an operating loss of $3.7 million and the net loss of $2.3 million.

The revenues decreased by 30.8% in 2024, mainly as our licensed games experienced slowdown. Meanwhile, we have re-constructed player’s ecosystem in our legacy casual games to maintain steady revenue streams and a healthier margin in them. In 2024, we continued rightsizing our workforce and consolidating resources to mitigate the impact of declined revenues. As a result, the operating loss were mildly increased, whereas the net loss was reduced to $2.3 million, compared to a net loss of $3.4 million in 2023.

On the balance sheet side, we maintained a solid financial position with a small cash burn rate in 2024, and our cash, cash equivalents and restricted cash amounted to $35.1 million at the end of 2024.

In 2024, we have been establishing AI-competence in our product developing settings. We believe achieving sophistication in AI is very crucial in boosting our productivity and accelerate the growth of our business.

Fourth Quarter and Full Year Overview

Consolidated 4Q revenues decreased slightly by 1.8% quarter-on-quarter , and by 13.2% year-over-year due to certain licensed games declined. Full year revenues decreased by 30.8% to $3.0 million from $4.3 million in 2023.

Loss from operations for 4Q was $0.5 million, representing a loss reduction from $1.0 million in the third quarter in 2024, as we managed to reduce the operating costs and expenses. Full year operating loss was $3.7 million, increased from $3.2 million in 2023.

The net asset value was approximately $3.69 per share as of the end of 2024.

Unaudited Consolidated Financial Results

GigaMedia Limited is a diversified provider of digital entertainment services. GigaMedia’s digital entertainment service business FunTown develops and operates a suite of digital entertainments in Taiwan and Hong Kong, with focus on mobile games and casual games.

Unaudited consolidated results of GigaMedia are summarized in the table below.

For the Full Year 2024

GIGAMEDIA FY24 UNAUDITED CONSOLIDATED FINANCIAL RESULTS

(unaudited, all figures in US$ thousands, except per share amounts)

FY24

FY23

Change
(%)

Revenues

2,969

4,292

-30.8

%

Gross Profit

1,475

2,446

-39.7

%

Loss from Operations

(3,701)

(3,155)

NM

Net Loss Attributable to GigaMedia

(2,315)

(3,399)

NM

Net Loss Per Share Attributable to GigaMedia, Diluted

(0.21)

(0.31)

NM

EBITDA (A)

(4,219)

(5,155)

NM

Cash, Cash Equivalents and Restricted Cash

35,094

38,783

-9.5

%

NM= Not Meaningful

(A)       EBITDA (earnings before interest, taxes, depreciation, and amortization) is provided as a supplement to results provided in accordance with U.S. generally accepted accounting principles (“GAAP”). (See, “Use of Non-GAAP Measures,” for more details.) 

Consolidated revenues for the year ended December 31, 2024 was $3.0 million, decreased from $4.3 million in the prior year. The decrease was mainly as revenues from certain licensed games declined.

Consolidated loss from operations for 2024 was $3.7 million, compared to a loss of $3.2 million in the last year. The increase of loss was mainly due to the decline of revenues.

Consolidated net loss for 2024 was $2.3 million, decreased from $3.4 million in the prior year. Loss per share for 2024 was $0.21 per share, compared to $0.31 last year.

Cash, cash equivalents and restricted cash at the year end of 2024 amounted to $35.1 million.

For the Fourth Quarter

GIGAMEDIA 4Q24 UNAUDITED CONSOLIDATED FINANCIAL RESULTS

(unaudited, all figures in US$ thousands, except per share amounts)

4Q24

3Q24

Change
(%)

4Q24

4Q23

Change
(%)

Revenues

755

769

-1.8

%

755

870

-13.2

%

Gross Profit

398

372

7.0

%

398

504

-21.0

%

Loss from Operations

(531)

(1,008)

NM

(531)

(645)

NM

Net Loss Attributable to GigaMedia

(481)

(320)

NM

(481)

(2,018)

NM

Net Loss Per Share Attributable to GigaMedia, Diluted

(0.04)

(0.03)

NM

(0.04)

(0.18)

NM

EBITDA (A)

(937)

(810)

NM

(937)

(2,522)

NM

Cash, Cash Equivalents and Restricted Cash

35,094

35,328

-0.7

%

35,094

38,783

-9.5

%

NM= Not Meaningful

(A)       EBITDA (earnings before interest, taxes, depreciation, and amortization) is provided as a supplement to results provided in accordance with U.S. generally accepted accounting principles (“GAAP”). (See, “Use of Non-GAAP Measures,” for more details.) 

Fourth-Quarter Financial Results

Consolidated revenues for the fourth quarter of 2024 decreased slightly by 1.8% quarter-on-quarter, and decreased by 13.2% year-over-year mainly as revenues from licensed games declined.

Consolidated loss from operations of the fourth quarter of 2024 was $0.5 million, compare to a loss of $1.0 million in the last quarter.

Consolidated net loss of the fourth quarter of 2024 was $0.5 million, increased from a net loss of $0.3 million in the last quarter, mainly due to a valuation loss of $0.2 million in investments.

Cash, cash equivalents and restricted cash at the end of the fourth quarter of 2024 amounted to $35.1 million, slightly decreased from the prior quarter.

Financial Position

GigaMedia maintained its solid financial position. Cash, cash equivalents and restricted cash amounted to $35.1 million, or approximately $3.175 per share, along with zero bank loan. Our shareholders’ equity was approximately $40.8 million of as of December 31, 2024.

Business Outlook

The following forward-looking statements reflect GigaMedia’s expectations as of March 28, 2025. Given potential changes in economic conditions and consumer spending, the evolving nature of digital entertainments, and various other risk factors, including those discussed in the Company’s 2023 Annual Report on Form 20-F filed with the U.S. Securities and Exchange Commission as referenced below, actual results may differ materially.

In 2025, we will be devoted in developing AI-based creation applet for producing well-featured personal social media materials. Besides in-house application, we will also explore potentials for the related tools to become a commercialized solution of platform for publishing AI-assisted creation of products.

Meanwhile, our business strategies always include expanding through mergers and acquisitions. “We will actively pursue suitable strategic opportunities that would enable us to accelerate our growth and enhance shareholders’ value,” stated CEO James Huang.

Use of Non-GAAP Measures

To supplement GigaMedia’s consolidated financial statements presented in accordance with U.S. GAAP, the Company uses the following measure defined as non-GAAP by the SEC: EBITDA. Management believes that EBITDA (earnings before interest, taxes, depreciation, and amortization) is a useful supplemental measure of performance because it excludes certain non-cash items such as depreciation and amortization and that EBITDA is a measure of performance used by some investors, equity analysts and others to make informed investment decisions. EBITDA is not a recognized earnings measure under GAAP and does not have a standardized meaning. Non-GAAP measures such as EBITDA should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for, or superior to, other financial measures prepared in accordance with GAAP. A limitation of using EBITDA is that it does not include all items that impact the Company’s net income for the period. Reconciliations to the GAAP equivalents of the non-GAAP financial measures are provided on the attached unaudited financial statements.

About the Numbers in This Release

Unaudited results

All quarterly and certain annual results referred to in the text, tables and attachments to this release are unaudited. The financial statements from which the financial results reported in this press release are derived have been prepared in accordance with U.S. GAAP, unless otherwise noted as “non-GAAP,” and are presented in U.S. dollars.

Q&A

For Q&A regarding the fourth quarter and full year 2024 performance upon the release, investors may send the questions via email to IR@gigamedia.com.tw and the responses will be replied individually.

About GigaMedia

Headquartered in Taipei, Taiwan, GigaMedia Limited (Singapore registration number: 199905474H) is a diversified provider of digital entertainment services in Taiwan and Hong Kong. GigaMedia’s digital entertainment service business is an innovative leader in Asia with growing capabilities of development, distribution and operation of digital entertainments, as well as platform services for games with a focus on mobile games and casual games. More information on GigaMedia can be obtained from www.gigamedia.com.tw.  

The statements included above and elsewhere in this press release that are not historical in nature are “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995. These forward-looking statements include statements regarding expected financial performance (as described without limitation in the “Business Outlook” section and in quotations from management in this press release) and GigaMedia’s strategic and operational plans. These statements are based on management’s current expectations and are subject to risks and uncertainties and changes in circumstances. There are important factors that could cause actual results to differ materially from those anticipated in the forward looking statements, including but not limited to, our ability to license, develop or acquire additional digital entertainment products or services that are appealing to users, our ability to retain existing users and attract new users, and our ability to launch digital entertainment products and services in a timely manner and pursuant to our anticipated schedule. Further information on risks or other factors that could cause results to differ is detailed in GigaMedia’s Annual Report on Form 20-F filed in April  2024 and its other filings with the United States Securities and Exchange Commission.

(Tables to follow)

 

GIGAMEDIA LIMITED

CONSOLIDATED STATEMENTS OF OPERATIONS

(in thousands of US dollars, except for earnings per share amounts)

Three months ended

Twelve months ended

2024/12/31

2024/9/30

2023/12/31

2024/12/31

2023/12/31

unaudited

unaudited

unaudited

unaudited

audited

Operating revenues

Digital entertainment service revenues

755

769

870

2,969

4,292

755

769

870

2,969

4,292

Operating costs

Cost of Digital entertainment service revenues

357

397

366

1,494

1,846

357

397

366

1,494

1,846

Gross profit

398

372

504

1,475

2,446

Operating expenses

Product development and engineering expenses

164

170

179

694

729

Selling and marketing expenses

351

375

344

1,451

1,623

General and administrative expenses and others

414

835

626

3,030

3,242

Other

—

—

—

1

7

929

1,380

1,149

5,176

5,601

Loss from operations

(531)

(1,008)

(645)

(3,701)

(3,155)

Non-operating income (expense)

Interest income

471

504

518

1,963

1,811

Foreign exchange gain (loss) – net

(246)

182

339

(427)

(34)

Gain on disposal of investments

—

—

(1)

—

76

Changes in the fair value of investment in
equity securities recognized at fair value

(186)

(6)

(2,229)

(179)

(2,110)

Other – net

11

8

—

29

13

50

688

(1,373)

1,386

(244)

Loss before income taxes

(481)

(320)

(2,018)

(2,315)

(3,399)

Income tax expense

—

—

—

—

—

Net loss attributable to shareholders of GigaMedia

(481)

(320)

(2,018)

(2,315)

(3,399)

Loss per share attributable to GigaMedia

Basic:

(0.04)

(0.03)

(0.18)

(0.21)

(0.31)

Diluted:

(0.04)

(0.03)

(0.18)

(0.21)

(0.31)

Weighted average shares outstanding:

Basic

11,052

11,052

11,052

11,052

11,052

Diluted

11,052

11,052

11,052

11,052

11,052

 

GIGAMEDIA LIMITED

 CONSOLIDATED BALANCE SHEETS

(in thousands of US dollars)

2024/12/31

2024/9/30

2023/12/31

unaudited

unaudited

audited

Assets

Current assets

Cash and cash equivalents

34,781

35,015

38,470

Marketable securities – current     

—

—

—

Accounts receivable – net

141

157

227

Prepaid expenses

69

123

54

Restricted cash

313

313

313

Other receivables

2

392

2

Other current assets

127

144

141

Total current assets

35,433

36,144

39,207

Marketable securities – noncurrent                                                  

5,855

6,840

5,777

Property, plant & equipment – net

101

102

111

Intangible assets – net

7

5

13

Prepaid licensing and royalty fees

147

179

24

Other assets

1,229

1,244

1,365

Total assets

42,772

44,514

46,497

Liabilities and equity

Accounts payable

38

27

44

Accrued compensation

174

350

396

Accrued expenses

571

912

786

Unearned revenue

578

608

573

Other current liabilities

570

691

665

Total current liabilities

1,931

2,588

2,464

Other liabilities

84

154

495

Total liabilities

2,015

2,742

2,959

Total equity

40,757

41,772

43,538

Total liabilities and equity

42,772

44,514

46,497

 

GIGAMEDIA LIMITED

RECONCILIATIONS OF NON-GAAP RESULTS OF OPERATIONS

(in thousands of US dollars)

Three months ended

Twelve months ended

2024/12/31

2024/9/30

2023/12/31

2024/12/31

2023/12/31

unaudited

unaudited

unaudited

unaudited

unaudited

Reconciliation of Net Income (Loss) to EBITDA

Net loss attributable to GigaMedia

(481)

(320)

(2,018)

(2,315)

(3,399)

Depreciation

13

12

11

49

43

Amortization

2

2

3

10

12

Interest income

(471)

(504)

(518)

(1,963)

(1,811)

Interest expense

—

—

—

—

—

Income tax expense

—

—

—

—

—

EBITDA

(937)

(810)

(2,522)

(4,219)

(5,155)

 

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SOURCE GigaMedia

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Epson to Showcase Collaborative 6-Axis Robot and Integrated Automation Solutions at The ASSEMBLY Show 2026

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AX6 Cobot and Live Demonstrations Highlight Epson’s Expanding Automation Portfolio

LOS ALAMITOS, Calif., Oct. 21, 2026 /PRNewswire/ — Epson Robots, the #1 SCARA robot manufacturer in the world, will showcase its expanding automation portfolio, including its first collaborative robot, the AX6, at The ASSEMBLY Show 2026, taking place in Rosemont, Illinois from Oct. 27-29, 2026, in booth #331.

Epson to Showcase AX6 Cobot and Integrated Automation Solutions with Live Demos at The ASSEMBLY Show 2026

“Every automation application has different safety requirements, and there is no one-size-fits-all approach,” said Scott Marsic, group product manager, Epson Robots. “With the AX6 and SafeSenseTM technology, Epson is giving manufacturers more options to select the right solution for their requirements. At The ASSEMBLY Show, we look forward to demonstrating how these offerings complement our broader robotics portfolio and help manufacturers address a wide range of automation needs.”

With Epson’s latest automation technologies, attendees can experience live demonstrations showcasing integrated robotics, vision, and feeding solutions. The live applications will highlight practical, cost-effective solutions for real-world production environments. An educational speaking session will also focus on selecting the right automation approach for each application. Epson highlights at The ASSEMBLY Show 2026 will include:

Speaking Engagement”Automation Isn’t the Answer. Choosing the Right Automation Is.” – Marsic will outline a practical framework for choosing the right automation strategy, from evaluating opportunities and avoiding application creep to balancing critical design considerations such as safety, robot geometry, workcell design and flexibility. The session will focus on solving the right business problem to create automation systems that are easier to implement, scale and maintain while delivering stronger productivity, reliability and long-term ROI. The session will take place Wednesday, October 28 from 2 – 2:30 p.m. at the Learning Theater.AX6 Collaborative 6-Axis Robot – See Epson’s first collaborative robot in action, featuring a lightweight, compact footprint and intuitive no-code software designed to simplify programming and deployment. Power- and force-limiting capabilities and flexible end-of-arm options support collaborative applications where space, ease of use and fast redeployment are priorities.SafeSense Interactive Demo – Experience a hands-on demonstration of Epson’s SafeSense technology, which uses sensors to detect when a person enters the robot’s workspace, supporting safe human-robot interaction while maintaining high-performance automation.IntelliFlexTM Feeding System – See live demonstrations featuring Epson’s latest SCARA and 6-Axis robots integrated with IntelliFlex Feeding Systems for automated part handling and assembly applications.Epson RC+® Development Software – Explore Epson’s PC-based environment with intuitive GUI Builder for custom interfaces along with integrated vision and IntelliFlex capabilities. Developed and supported by Epson, the software is designed to simplify automation development and deployment.

The ASSEMBLY Show 2026 will take place on Oct. 27 from 4 p.m. to 7 p.m. CDT, Oct. 28 from 10 a.m. to 5 p.m. CDT and Oct. 29 from 9 a.m. to 2 p.m. CDT at the Donald E. Stephens Convention Center in Rosemont, Illinois. To learn more about Epson robot solutions at the show, stop by booth #331 or visit www.epsonrobots.com to contact a robot expert.

About Epson Robots

Epson Robots is a global leader in PC-controlled precision factory automation, with well over 250,000 units sold worldwide1 and a product line of hundreds of models of easy-to-use SCARA and 6-Axis robots based on a common PC-based platform. Building on four decades of experience, Epson Robots delivers robots for precision assembly and material handling applications in the aerospace, appliance, automotive, biotechnology, consumer product, electronics, food processing, medical device, pharmaceutical, plastics, semiconductor, and telecommunication industries. For more information, visit www.epsonrobots.com.

About Epson

Epson is a technology innovation and engineering company whose philosophy of efficient, compact and precise innovation enriches lives and helps create a better world. The company uses technology and engineering ability to implement real-world solutions in precision innovation, industrial and robotics, office and home printing, and visual and lifestyle.

Led by the Japan-based Seiko Epson Corporation, the worldwide Epson Group generates annual sales of more than JPY 1.4 trillion. corporate.epson/en/

Epson America, Inc., based in Los Alamitos, Calif., is Epson’s regional headquarters for the U.S., Canada and Latin America. To learn more about Epson, please visit: epson.com. You may also connect with Epson America on Facebook (facebook.com/Epson), X (x.com/EpsonAmerica), YouTube (youtube.com/epsonamerica) and Instagram (instagram.com/EpsonAmerica).

1 Epson internal sales data through April 2026.

EPSON and Epson RC+ are registered trademarks of Seiko Epson Corporation. SafeSense and IntelliFlex are trademarks of Epson America, Inc. All other product and brand names are trademarks and/or registered trademarks of their respective companies. Epson disclaims any and all rights in these marks. Copyright 2026 Epson America, Inc.

 

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SOURCE Epson America, Inc.

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Limber Health Launches Recovery Forecast, the First-Ever Predicted Outcomes Solution for Rehab Therapy

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Built on the largest risk-adjusted patient outcomes database in rehab therapy, Limber’s Recovery Forecast replaces traditional single point-in-time forecasts or MCID comparisons with a 90-day outlook

PITTSBURGH, Oct. 21, 2026 /PRNewswire/ — Limber Health, a Net Health company, today announced Recovery Forecast, the first-ever predicted outcomes trajectory solution for rehab therapy. Built into the Limber outcomes platform, Recovery Forecast maps each patient’s expected path throughout care by comparing them with millions of completed assessments and applying robust risk adjustment. Available to clients this fall, this new clinical capability covers the primary MSK regions of injury.

“Current solutions show a point-in-time measurement, but rarely provide context or insight into the score,” said Nirav Modi, president of Limber Health. “Recovery Forecast shows clinicians how a patient is progressing through their plan of care, so they can assess, adjust, and guide them toward the best possible improvement.”

Because Limber Outcomes follows patients from evaluation through the full episode of care, the expected path stays visible between visits. At intake, the feature predicts each patient’s path; then at each reassessment, clinicians compare the actual score with the prediction for real-time context. This gives clinicians an opportunity to adjust the course of care.

“Being able to predict a patient’s outcome trajectory is a game changer,” said Brian Kelly, Vice President of Innovation & Clinical Excellence at Ivy Health. “It transforms outcomes data into real-time clinical intelligence that enhances patient engagement, empowers proactive clinical decision-making, and ensures every patient is positioned for an optimal recovery.”

A newly developed progression indicator, the Predicted Moderate Clinical Improvement (P-MCI), marks where a patient is expected to reach clinically meaningful improvement. P-MCI is already part of commercial payer quality programs. It underpins five functional improvement measures in the CMS proposed rule for the 2027 Physician Fee Schedule, with Limber Health and Patient360 as measure stewards. For more information about Limber Recovery Forecast, click here. 

About Limber Health

Limber Health, a Net Health company, extends in-person musculoskeletal (MSK) care into the home with Remote Therapeutic Monitoring (RTM), Home Exercise Programs (HEP), and Limber Outcomes, which helps practices measure patient progress and predict recovery using the largest risk-adjusted patient outcomes database in rehab therapy. Limber’s solutions are developed by physical therapists and physicians. Learn more at www.limberhealth.com.

About Net Health

For over 30 years, Net Health has gathered specialty knowledge shaped by human expertise and informed by patient outcomes. Today, this depth of knowledge is the foundation for an AI-native specialty platform that delivers intelligence to clinicians across the care continuum, enabling them to be present with patients during the moments that matter. Net Health is a trusted source of specialty solutions for more than 34,000 healthcare organizations, and is a portfolio company of The Carlyle Group, Level Equity, and Silversmith Capital Partners.

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SOURCE Net Health Systems, Inc.

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Asuri.ai Launches Multi-Agent AI Platform for Persistent Business Workflows

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The agentic platform helps nontechnical teams save time, eliminate redundant work and deploy specialized AI agents across more than 1,000 existing applications

IRVINE, Calif., Oct. 21, 2026 /PRNewswire/ — Asuri today announced the launch of its multi-agent enterprise AI platform, designed to help businesses move beyond copilots and deploy persistent AI workflows across complete business processes.

As AI models become more capable, the challenge for businesses is shifting from generating answers to safely giving AI the context, system access and autonomy required to perform real work.

Asuri brings those pieces into one platform.

Nontechnical teams can define a business process, connect the applications involved, assign specialized agents to different responsibilities, and control what each agent can access, recommend or execute. By coordinating work that would otherwise require employees to repeatedly move between systems, gather information and perform routine follow-ups, Asuri helps organizations save time and remove redundant manual work.

“The model itself is becoming less of the bottleneck,” said Artem Bespaloff, CEO and co-founder of Asuri. “The harder problem is coordinating agents across real business systems while giving each one the right context, permissions and level of autonomy.”

Unlike traditional AI assistants that primarily respond to prompts, Asuri is designed around persistent multi-agent workflows.

Asuri combines multi-agent orchestration, workflow logic, persistent context and agent-level permission controls in a single environment, with more than 1,000 integrations connecting agents to the software businesses already use.

This allows companies to automate processes across existing systems instead of replacing their technology stack, reducing repetitive administrative work and freeing employees to focus on higher-value decisions and relationships.

As part of its launch, Asuri is introducing prebuilt customer intelligence workflows that consolidate information from multiple business systems, analyze client activity against company-defined rules, and automatically alert employees to significant developments. By eliminating the need to manually track client activity across different platforms, these workflows reduce the workload on sales and research teams, helping them stay informed, identify opportunities, and focus on higher-value activities.

The same architecture can support workflows across sales, operations, finance, customer success, research and internal compliance.

Businesses can learn more and request access at Asuri.ai.

About Asuri

Asuri is a multi-agent enterprise AI platform, built by Sprouter Technologies, for persistent, governed business workflows. With more than 1,000 integrations, Asuri helps organizations connect specialized AI agents across their existing applications, reduce repetitive work, save employee time and automate processes while maintaining individual permissions, autonomy boundaries and human oversight.

For more information you can contact team@asuri.ai

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SOURCE Sprouter Technologies

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