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Anime “Kagurabachi” Takes Anime Expo by Storm!~ Taihi Kimura; “I’m so happy to absorb everyone’s passion!” Moved by the World Premiere!

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Manga Editor & Anime Producer Also on Stage, Revealed Behind-the-Scenes Stories of the Voice Recording and Anime Adaptation

TOKYO, July 4, 2026 /PRNewswire/ — Anime “Kagurabachi”, based on a next-generation flagship title from Weekly Shonen Jump (Shueisha), hosted a special panel at Anime Expo—one of North America’s largest anime conventions that is currently being held in Los Angeles—on Friday, July 3, 2026.
Kicking off the “Kagurabachi” Anime World Tour Part 1, which features advance screenings worldwide, the event welcomed voice actor Taihi Kimura (as Chihiro Rokuhira), Takuro Imamura (Editor of “Kagurabachi” Manga), and Koichi Yasuda (Producer of “Kagurabachi” Anime) to the stage. A talk session followed the screening, where they discussed the series’ immense appeal and behind-the-scenes production stories.

“Kagurabachi” (Original Author: Takeru Hokazono), currently serialized in Shueisha’s Weekly Shonen Jump, has surpassed a cumulative circulation of 4 million copies (including digital editions).
A stellar team of creators has been assembled for the project. Production will be handled by CyberAgent group company animation studio, Cypic (Umamusume: Cinderella Gray, The Summer Hikaru Died), the anime boasts an all-star staff, including Director Tetsuya Takeuchi (Action Animation Director on Sword Art Online II, Battle Scene Storyboards/Episode Director/Animation Director on Heavenly Delusion) and Character Designer Keigo Sasaki (Blue Exorcist, The Seven Deadly Sins). The protagonist, Chihiro Rokuhira, is voiced by Taihi Kimura, winner of the Best New Actor award at the 2025 Seiyu Awards.

World Premiere of the First 20 Minutes of Episode 1! Taihi Kimura Deeply Moved by Global Fans’ Enthusiasm!

Packed with fans, the venue was filled with immense energy even before the event started. Observing the crowd, Taihi Kimura remarked, “I can feel your heat! Let’s have fun!” bringing great excitement to the room.
Following this, the first 20 minutes of Episode 1 of the anime made its world premiere.
As the screening ended, massive cheers and applause erupted from the audience, truly demonstrating the immense passion of the fans.

Taihi Kimura Shares His Thoughts on Protagonist Chihiro Rokuhira:”I go into recording feeling as though I’ve left something precious to my heart behind.”

Next, Takuro Imamura (Editor of “Kagurabachi” Manga) and Koichi Yasuda (Producer of “Kagurabachi” Anime) joined the stage for a talk session.

First, Kimura reflected on his first recording session for “Kagurabachi” anime, stating, “The very first voice in Episode 1 is the father (Kunishige / as Tomokazu Seki), and since he led the way from the first episode, it was very easy to get started.”

Regarding the recording process, he revealed, “Chihiro is difficult; if I slowly feel it in my heart, too much emotion comes out. Balancing it so that not too much comes out, while remembering that he is still an 18-year-old, is tricky. But I go into recording feeling as though I’ve left something precious to my heart behind.”

Manga Editor & Anime Producer Reveal the Behind-the-Scenes of the “Kagurabachi” Anime Adaptation

Manga Editor Imamura and Anime Producer Yasuda also shared about the behind-the-scenes production of the “Kagurabachi” anime.

Imamura shared an anecdote about the original author, Takeru Hokazono, when the anime was decided: “Hokazono-sensei was also very happy. Ever since the anime adaptation was announced, we’ve received huge expectations from everyone, and sensei is also highly motivated to make the manga “Kagurabachi” even more interesting.”
When asked if Hokazono-sensei had any specific requests for the anime, Imamura answered, “His strong feeling was simply that he wanted it to be a very cool anime,” and continued, “As everyone who watched it today could feel, I think it has turned out to be a very cool anime,” exciting the crowd.

Next, when asked about how the decision to adapt “Kagurabachi” came about, Yasuda passionately commented, “First and foremost, I was drawn to the “katana” and the action. On top of that, I wanted to face the earnest dedication of the animation studio Cypic.”

He also discussed the production concept, stating, “Our core production concept is to fully bring out the absolute best of the original work.” He continued to expand on the topic, saying, “As a producer, I also want to infuse the studio’s passion to the absolute maximum, so I am highly conscious of maintaining that perfect balance during production.”

Q&A Session

Furthermore, Q&A session’s questions were gathered from fans on official social media.

When asked about his favorite scene in Episode 1, Kimura instantly replied, “Enten”. This drew a massive cheer of agreement from the fans.

Also, when asked about behind-the-scenes production stories with Hokazono-sensei, Imamura shared an anecdote about the first time he met sensei. The venue was filled with excitement over this exclusive talk.

Next, when asked about the struggles in anime production, Yasuda prefaced with, “I think it’s exactly what you’re all expecting,” and shared, “It’s the action. The animation work is extremely difficult, so Cypic is giving it more than their all to produce this.”

Taihi Kimura Concludes with a Message to “Kagurabachi” Fans: “As a fan myself, I want to continue enjoying “Kagurabachi” more and more together with all of you from here on out.”
At the end of the event, the speakers delivered messages to the fans.

Yasuda commented, “Thank you for gathering today and watching the first episode. We are currently hard at work producing it for next year’s broadcast. This project involves not just the production studio, but many other members. It’s a work that everyone is pouring their all into, so we would be thrilled if you could continue to support us with high passion.”

Imamura added, “Thank you very much for today. Just like all of you, the original manga team and Hokazono-sensei are really looking forward to the anime broadcast. We believe it will be a supreme anime with unprecedented, amazing quality, and we are eagerly waiting for it. We look forward to the day we can all watch the broadcast together.”

Finally, Kimura said, “Thank you very much. I was so, so happy to see all of your faces and absorb your passion into my body. As a fan myself, I want to continue enjoying “Kagurabachi” more and more together with all of you from here on out, so please continue to support us!” The event concluded with a commemorative photo with the fans in the venue, striking the “Bachi Pose”.

Loud cheers and applause rang out, and “Kagurabachi” Anime World Tour at “Anime Expo 2026” concluded as a massive success.

“Kagurabachi” Anime World Tour Part 1 Now Underway!

Kicking off at Anime Expo in Los Angeles, the anime “Kagurabachi” is currently hosting Part 1 of its World Tour across major anime conventions. Advance preview screenings of the first 20 minutes of Episode 1 will be held at “Japan Expo” in Paris on Thursday, July 9, at “AnimagiC” in Mannheim on Saturday, August 1, at “Otakon” in Washington D.C. on Sunday, August 2, and at “Anime NYC” in New York on Saturday, August 22. Furthermore, select events will host special panel sessions featuring guest appearances.

The anime “Kagurabachi” is scheduled to begin broadcasting and streaming in April 2027 on Crunchyroll, MUSE, and SMG HOLDINGS, among others.

We invite fans worldwide to witness the dawn of a new era as the first “stroke” of this epic saga is set into motion.

“Kagurabachi” Anime World Tour Part 1 Overview

“Kagurabachi” Anime World Tour Special Site
https://anime.kagurabachi.jp/en/worldtour/

[Anime Expo] “Kagurabachi” Anime World Tour – World Premiere Screening at Anime Expo

Location: Los Angeles
Date & Time: Friday, July 3, 2026
                       4:45 – 6:05 PM PDT
Venue: Los Angeles Convention Center (Room: JW Marriott Diamond)
Details:
・Screening of the first 20 minutes of Episode 1 
・Special appearance by anime cast and staff 
Panel Session Guests:
Taihi Kimura (as Chihiro Rokuhira), Takuro Imamura (Editor of “Kagurabachi” Manga), Koichi Yasuda (Producer of “Kagurabachi” Anime) *Honorifics omitted
*Event details are subject to change or cancellation without notice.
Official Website: https://www.anime-expo.org

[Japan Expo] “Kagurabachi” Anime World Tour – Premiere Screening at Japan Expo

Location: Paris
Date & Time: Thursday, July 9, 2026
                       3:30 – 4:30 PM CEST
Venue: Parc des Expositions de Paris-Nord Villepinte (Room: Yuzu Stage)
Details:
・Screening of the first 20 minutes of Episode 1
・Special appearance by anime staff
Panel Session Guests:
Riki Azuma (Cross-Media Producer of “Kagurabachi” Manga), Koichi Yasuda (Producer of “Kagurabachi” Anime) *Honorifics omitted
*Event details are subject to change or cancellation without notice.
Official Website: https://www.japan-expo-france.jp/

[AnimagiC] “Kagurabachi” Anime World Tour – Premiere Screening at AnimagiC

Location: Mannheim
Date & Time: Saturday, August 1, 2026
                       10:30 – 11:00 PM CEST
Venue: Rosengarten Mannheim (Room: Mozart Hall)
Details:
・Screening of the first 20 minutes of Episode 1
*Event details are subject to change or cancellation without notice.
Official Website: https://animagic.de/

[Otakon] “Kagurabachi” Anime World Tour – Premiere Screening at Otakon

Location: Washington, DC
Date & Time: Sunday, August 2, 2026 *Time TBA
Venue: Walter E. Washington Convention Center
Details:
・Screening of the first 20 minutes of Episode 1
*Event details are subject to change or cancellation without notice.
Official Website: https://otakon.com/

[Anime NYC 2026] “Kagurabachi” Anime World Tour – Premiere Screening at Anime NYC

Location: New York
Date & Time: Saturday, August 22, 2026
                       3:30 – 4:15 PM EDT
Venue: Javits Convention Center (Room: Main Stage)
Details:
・Screening of the first 20 minutes of Episode 1
・Special appearance by anime staff
Panel Session Guests:
Koichi Yasuda (Producer of “Kagurabachi” Anime), Kenta Suzuki (Producer of “Kagurabachi” Anime) *Honorifics omitted
*Event details are subject to change or cancellation without notice.
Official Website: https://animenyc.com/

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He Sold Everything and Moved to Colombia for Her. Then Built the Translator They Needed and Named It After Her.

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Nayerly, a patent-pending iPhone app, is the first translator both people can talk over at once. Fully offline, 22 languages.

EDMONDS, Wash., Aug. 25, 2026 /PRNewswire/ — Michael Wilson sold everything he owned and left the US for Colombia to be with the woman he loved. They did not share a language.

Every translator they tried forced them to take turns: one speaks, stops, waits for playback, and only then can the other answer. It worked. It also turned every conversation into a transaction.

So he built his own, alone, and named it after her. Nayerly is now on the App Store.

Nayerly is full duplex, meaning it listens and speaks at the same time instead of taking turns. The app keeps listening while it is speaking, so you can talk over the translation, and it keeps listening when more than one person talks, so two people can talk over each other and it still works. No phone passed back and forth. It works like a personal interpreter sitting between you.

“Every other translator is a walkie-talkie. You talk, you stop, you wait,” Wilson said. “I built this so I could speak better with someone I love. That is the only way you make a real connection. It works so well you forget you are using it and start talking over each other.”

Everything runs on the device. All 22 language models download during setup, so it works with no Wi-Fi and no signal – on a plane, abroad, off the grid – and no audio ever leaves the phone. Hands-free works with any AirPods, not just the premium ones.

Key features:

– Full duplex: listens and speaks at the same time, so you can talk over the translation and over each other
– 100% offline in 22 languages, including Spanish, Arabic, Chinese, Japanese, Hindi and Ukrainian
– Hands-free with any AirPods
– Private by design: audio is never recorded or stored
– Free to download, 10 minutes of translation daily

Unlimited use is $1.99 per month during launch, billed annually. A one-time lifetime option includes Apple Family Sharing. New languages will be added in future updates at no additional cost to existing users.

Videos of Wilson and his girlfriend using Nayerly in Colombia, both speaking at once in English and Spanish, are on Instagram at instagram.com/nayerlyapp and TikTok at tiktok.com/@nayerlyapp.

Availability

On the App Store for iPhone now: https://apps.apple.com/app/id6762064110
More: https://nayerly.com 

About Nayerly
Nayerly is an independent iPhone app built alone by Michael Wilson and named for the woman he built it for. It exists so two people without a shared language can just talk.

Media Contact
Michael Wilson
Founder, Nayerly
421311@email4pr.com
425-220-5237

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SOURCE Nayerly

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Eleven GovTech Startups Named to Pitch at State of GovTech 2026

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Companies from across the country will pitch live to government and investor judges in Montgomery County, Maryland, September 9–10. Registration is free for government employees.

SILVER SPRING, Md., Aug. 25, 2026 /PRNewswire/ — CivStart today announced the eleven startups selected to pitch at State of GovTech 2026, the organization’s seventh annual national govtech summit, taking place September 9–10 at the Silver Spring Civic Building in Montgomery County, Maryland.

The selected companies span permitting, public safety, emergency management, grant administration, constituent services, and civic infrastructure finance. They will pitch live on the main stage to a judging panel drawn from local government, county technology leadership, and the govtech investment community.

The 2026 Startup Cohort

Appellate  (Bentonville, AR) — system of record for police towing and vehicle custodyAyla  (Washington, D.C.) — public-sector recruiting on a live government labor-market data engineCODICE  (Washington, D.C.) — no-code permitting, licensing, and inspections platformGostly  (Westminster, MD) — real-time command center for urban infrastructureGrantwell  (Los Angeles, CA) — AI grant management across the full lifecycleGreen Stream Technologies (Wake Forest, NC) — flood and weather early warning systemsGovstream  (Seattle, WA) — AI-driven permitting intakeLabrynth  (US, Australia, EU, UK) — AI-native regulatory intelligence for permittingManyBond — crowdfinancing for community-supported local investmentReadyly  (Connecticut) — agentic AI resolving resident inquiries across every channelSamora AI  (Bellevue, WA) — multilingual voice AI for citizen information lines

The Judging Panel

Hillary Orr, Deputy Director of Transportation, City of Alexandria, Virginia Rita Reynolds, Director of Public Sector, CAI Thao Hill, Co-Founder and CEO, Govinity Tom Spenger, CEO, SOVRA Eyal Feder-Levy, CEO, Zencity

The pitch competition is one part of a two-day agenda built around working sessions rather than passive programming. Attendees draft AI use policies, run live cybersecurity breach simulations, and bring unresolved problems from their own jurisdictions to work through with peers.

State of GovTech 2026 is expected to draw more than 200 attendees, split roughly evenly between public sector leaders and the entrepreneurs, investors, and industry practitioners who serve them. The venue sits directly on the Washington Metro, and registration is free for government employees. Full agenda and registration at civstart.com/sogt26.

About CivStart

CivStart is a govtech organization connecting government leaders with the technology solutions and entrepreneurs solving public sector challenges. Through its accelerator programs, industry events, and products including Clarity and GovFit, CivStart helps state and local governments define their challenges and find partners equipped to solve them. State of GovTech is CivStart’s flagship annual summit, now in its seventh year. Learn more at civstart.com.

Media Contact:

Nick Lyell

Co-Founder & COO

421351@email4pr.com | 608.234.2166

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SOURCE CivStart

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Goodix Unveils New Generation Touch Screen Controllers for Medium and Large Displays

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SHENZHEN, China, Aug. 25, 2026 /PRNewswire/ — Goodix has launched its new-generation GT9976 series of high-performance touch screen controllers for medium and large displays, targeting premium flexible OLED tablets, foldable smartphone main screens, and other smart devices. Delivering major upgrades in gaming control, touch performance in challenging environments, and active stylus support, the series enables device makers to create differentiated large-screen products for gaming, work, and learning.

As an early commercial deployment of the series, Lenovo’s latest Legion Y700 Wuji gaming flagship tablet and Tab Pen Pro 2 integrate Goodix’s innovative portfolio, including the GT9976N touch screen controller, an active stylus driver chip, and an ultra-narrow side-key capacitive fingerprint sensor, to deliver a more responsive and immersive user experience.

Faster Response for Smoother Large-Screen Interaction

High-refresh-rate displays used in competitive gaming place greater demands on touch response and data processing. The GT9976 series features Goodix’s proprietary full-screen parallel sensing architecture, which achieves a higher signal-to-noise ratio (SNR) within a shorter scan time — significantly accelerating finger-signal capture and processing efficiency.

Supporting 7- to 9.5-inch flexible OLED displays, the new series delivers industry-leading touch report rates and instant sampling rates. From everyday browsing and app switching to sudden stops, sharp turns and rapid multi-taps in high-frame-rate games, the GT9976 series ensures smooth, precise, and highly responsive touch interaction.

Reliable, High-Precision Touch Performance in Demanding Conditions

To address the noise interference from flexible OLED panels under heavy system loads, the GT9976 series adopts an industry-leading high-noise-suppression analog front end (AFE) sampling architecture that doubles SNR over the previous generation. Combined with Goodix’s proprietary gaming algorithms, the controllers accurately identify valid touch signals even in complex noise environments, delivering stable, precise coordinate data at all times.

In demanding scenarios such as FPS, MOBA and rhythm games, the GT9976 series combines a higher SNR, high-speed scanning and sampling, and enhanced real-time noise monitoring with frequency-hopping technology to enable faster tap response and stable multi-finger control without jitter or drift. This improves responsiveness and tracking accuracy for pixel-level actions such as flick aiming, recoil control, combo execution and movement.

The series also integrates advanced dual-mode self- and mutual-capacitance sensing with complementary algorithms to improve palm rejection, effectively reducing false touches caused by grip and edge contact. Dedicated optimization for sweaty hands, wet fingers and gaming finger sleeves helps maintain sensitive and stable touch performance under challenging real-world conditions.

Enhanced Active Stylus Support for Productivity and Creativity

For mobile productivity, education and professional drawing, the GT9976 series also delivers significantly enhanced active stylus performance. When paired with Goodix active stylus driver chip, the solution supports a 360Hz pen report rate. Together with Goodix’s proprietary stylus anti-interference algorithm, it achieves outstanding linearity and precision — accurately reproducing every stroke for tasks such as note-taking, fine annotation, sketching, and handwriting practice.

For flagship OLED tablets with large screens, Goodix also offers the GT7A series, which supports display sizes ranging from 10 to 14 inches while delivering the same high overall performance, further strengthening its portfolio for mid- to large-size touch applications. Both the GT9976 and GT7A series have been validated by leading device brands and display panel manufacturers, and are set to be adopted in foldable smartphones, gaming tablets, and slim flagship tablets — enabling smoother, more precise, and more reliable large-screen interaction.

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