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SIGGRAPH 2026 Introduces the Games Summit, a New One-Day Home for Game Developers

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The 53rd annual conference debuts a curated day of games programming on Sunday, 19 July, spanning accessibility, audio, performance capture, and the economics of modern games development, with games content running all week

LOS ANGELES, July 8, 2026 /PRNewswire/ — SIGGRAPH 2026, taking place 19–23 July 2026 at the Los Angeles Convention Center, will open with the Games Summit, a new one-day track dedicated to game developers and enthusiasts. Held on Sunday, 19 July, the Games Summit brings together leading studios and indies for a day of talks and networking focused on how games are made and where the medium is headed.

The Games Summit is a deliberate widening of the lens. Alongside the technical, real-time rendering-focused conversations SIGGRAPH is known for, it makes room for the broader questions facing game teams today.

“SIGGRAPH is renowned for deep technical insights, and that isn’t going anywhere. This year’s games programming expands the scope with broader topics game developers are wrestling with right now,” said Emily Hsu, SIGGRAPH 2026 Games Chair. She notes that SIGGRAPH is known as the world’s premier conference on computer graphics and interactive techniques, a category games squarely occupy.

A Full Day, From Comfort to Cinematics
The Games Summit runs from morning to evening on opening day and covers a deliberately broad range of topics, including accessibility, audio, visual effects, performance capture, pipelines, and the overall state of gaming.

The day opens with “Beyond the Dot: New Ways to Reduce Motion Sickness in Gaming”, from Adrian Ledda, Magalie Rosseeuw, and Ewa Trusz with Activision, which reframes motion comfort as an accessibility issue affecting up to a third of players and embeds inclusive design directly into gameplay systems.

A session on game audio follows, exploring how sound and music are layered into games. From there, the Battlefield 6 team at Electronic Arts presents “How We Brought the Franchise Vision to Life With Our Destruction System Debut”, treating destruction as a tactical gameplay ecosystem rather than visual spectacle. A Computer Animation Festival Animation Theater session midday spotlights games and cinematics work, before “Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics”, in which Pasha Sol from Electronic Arts details how EA Create Capture adapted film-grade virtual production to the pace and scale of AAA development.

The Economics of Building Games
One of the day’s marquee conversations is “Forging the Glacier at IO Interactive: Fireside Chat with Henrik Schlichter (Technical Director)”, joined by John Canning of Advanced Micro Devices (AMD), on what it takes to build and scale utilizing the studio’s in-house proprietary game engine, Glacier. As the industry grapples with rising costs, shifting platforms, and an explosion of available tools, the question of how studios build their games has never been more consequential. Schlichter sits down to discuss, debate, and unpack the realities of modern game development: what it takes to build a custom engine, innovate at scale, and make games cheaper, faster, and better without sacrificing quality. Equal parts technical deep dive and industry reality check, the session takes on a pressure point the field rarely discusses openly.

“It’s not enough just to make great games. They also have to be economically sound,” Hsu explained. “If you’re trying to move faster and do it at a higher quality while still saving money, the only way is better tooling, better pipelines, and rethinking the technology behind it.”

Where Film and Games Meet
The convergence of film and games runs throughout the Games Summit, from performance capture to shared file formats.

The day’s closing “The OpenUSD Roundtable: Using an Open Source File Format in Film and Game Dev Pipelines” makes that convergence literal, seating film and game developers at the same table to work through a file format that now moves across both pipelines, while “Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics” shows EA Create Capture carrying film-grade virtual production techniques onto a AAA game stage for Battlefield 6 cinematics.

“We’re already seeing game cinematic pipelines leaning heavily on filmmaking techniques, and film pipelines being built on game engines so the lines aren’t blurred. They’re gone,” Hsu said. “What matters now is hybrid fluency in both. Those who have it can expand their toolkit and build the right pipeline for the project in front of them.”

Hsu continues, “That’s the spirit of SIGGRAPH. There are no wins from hoarding information or existing in an an echo chamber of a single way of working. We advance across industries and as studios if we’re actually sharing, cross-pollinating, and learning from each other.”

Games Content All Week
Games programming does not end when the Games Summit does. Throughout the week, games content appears across Talks, Courses, Production Sessions, Appy Hour, and Real-Time Live!. The flagship is “Advances in Real-Time Rendering in Games”, the long-running course presented in two parts on Tuesday, 21 July, which brings production-proven rendering techniques to the stage from Natalya Tatarchuk of Activision alongside lecturers from EA SEED, Sony Interactive Entertainment, IO Interactive, and Roblox. Attendees can find it all when filtering by “Games” on the SIGGRAPH 2026 full schedule.

For Hsu, the goal is straightforward. “My hope is that game devs leave Sunday’s Games Summit feeling like they’ve already made great connections and experienced something worthwhile — and then realize the conference week is just getting started. The Games Summit stands on its own, but it is also part of a larger conference that brings together researchers, artists, and technologists who solve problems in ways that might surprise them. For those who can make the week of it, there’s a lot more where that came from.”

The Games Summit is open to Full Conference, Full Conference Supporter, and Experience badge holders. Games content in other programs may carry different registration access, so attendees should check each program’s page for details.

Together, the Games Summit and games programming across the week demonstrate how SIGGRAPH continues to champion bold ideas in games while advancing the future of computer graphics and interactive techniques. To explore this year’s conference and offerings, visit the website to see where games are headed, and register now to experience everything the Games Summit has to offer at SIGGRAPH 2026.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2026
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2026, the 53rd annual conference hosted by ACM SIGGRAPH, will take place live 19–23 July at the Los Angeles Convention Center.

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SOURCE SIGGRAPH 2026

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Big Jump SEO Partners with VHIS101 and HKVHIS to Launch AI Content Optimization Project for VHIS, Jointly Promoting Public Education on Healthcare Protection

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HONG KONG, Oct. 27, 2026 /PRNewswire/ — To promote the importance of the Voluntary Health Insurance Scheme (VHIS) to the public and raise awareness of healthcare protection, Big Jump SEO Solutions, a professional digital marketing and SEO consultancy, today officially announced a strategic partnership with two specialized health insurance information platforms, VHIS101 and HKVHIS. The three parties will jointly drive a large-scale AI content optimization project, utilizing technological synergies to deepen public healthcare protection education across Hong Kong.

Although the Voluntary Health Insurance Scheme has been available for years, consumers still have many questions regarding the differences between Standard and Flexi Plans, premium tax deductions, and claims processes. In this collaboration, Big Jump SEO will provide top-tier SEO architecture and AI content optimization solutions to reshape, verify, and semantically upgrade tens of thousands of articles on medical insurance, life insurance, and critical illness insurance across the VHIS101 and HKVHIS websites. This not only ensures the authority and real-time accuracy of the information, but also allows search engines to deliver high-quality health insurance information more precisely to citizens in need.

A representative from Big Jump SEO stated: “We are honored to partner with VHIS101 and HKVHIS. Healthcare protection directly impacts the well-being of every citizen. By optimizing content delivery efficiency through AI and big data, we can break down information barriers and empower more citizens to understand the practical benefits of VHIS.”

Representatives from VHIS101 and HKVHIS added that this three-way partnership will help build a more credible information ecosystem for VHIS, life insurance, and critical illness insurance. Looking ahead, they will continue to utilize AI technology to launch more interactive coverage comparison tools and health education columns, comprehensively bolstering the healthcare defense awareness of Hong Kong citizens.

About Big Jump SEO Solutions

Big Jump SEO Solutions is a comprehensive digital marketing company that focuses on providing customized Search Engine Optimization (SEO), content marketing, and online advertising solutions for its clients. With in-depth industry experience and innovative strategies, Big Jump is committed to helping brands enhance their online visibility and stand out in the online market.

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“Think Large & Demanding EMC Chambers, Think ERETEC” ERETEC Brings Its Large-Scale, Specialized EMC Chamber Expertise to Global Markets

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ERETEC Inc. is accelerating its global expansion, drawing on its expertise in large-scale and specialized EMC chambers for defense, aerospace, and future mobility. Its 10-meter full-vehicle EMC chamber at KATECH demonstrates the company’s engineering capabilities in meeting the complex testing requirements of large electric and hydrogen-powered vehicles.

Accelerating global expansion on Korea’s largest track record of ultra-large chambers, including the nation’s first satellite launch vehicle and high-power RCS EMC chambersProving proprietary engineering that surpasses global standards, as demonstrated by KATECH’s large-scale 10-meter full-vehicle chamberSecuring global competitiveness with turnkey solutions that go beyond construction, from bespoke design to maintenance

SEOUL, South Korea, Oct. 26, 2026 /PRNewswire-PRWeb/ — ERETEC Inc. (CEO Man Young Chi), Korea’s largest electromagnetic compatibility (EMC) chamber specialist, is launching a full-scale expansion into global markets, building on its track record of constructing large-scale and special-purpose chambers for advanced industries, including defense, aerospace, and future mobility.

“We will not rest on our laurels as Korea’s first and largest. With our optimized bespoke solutions and technical expertise, we aim to become a world-leading EMC chamber specialist.” Man Young Chi, CEO of ERETEC Inc.

ERETEC is a leading provider of turnkey solutions for large defense systems, satellite and space components (EMC/RF), automotive applications, and ultra-large commercial EMC chambers exceeding 20 meters. The company holds Korea’s largest track record in special-purpose chambers requiring advanced technical expertise, including the nation’s first satellite launch vehicle EMC chamber and first high-power RCS EMC chamber, setting the standard for Korea’s EMC infrastructure market.

An Unrivaled Track Record at Home as a Springboard for Global Expansion

Global demand for high-performance, large-scale EMC chambers has surged in recent years, driven by rising defense exports worldwide and the rapid growth of the electric vehicle and aerospace industries. Confident that its expertise in designing and building chambers of the highest technical complexity will give it a substantial technological edge in global markets, ERETEC is accelerating its overseas expansion.

A key reference project drawing significant attention from international buyers is the 10-meter full-vehicle EMC chamber for electric and hydrogen fuel cell vehicles at the Korea Automotive Technology Institute (KATECH), which showcases ERETEC’s proprietary technological capabilities.

Measuring 30 meters long, 25 meters wide, and 12 meters high, the chamber features an expansive Ø11-meter Quiet Zone, far exceeding the Ø6 meters at the upper end of conventional 10-meter EMC chambers. This allows large commercial vehicles such as electric buses and hydrogen trucks to be tested precisely in their entirety. Combined with a specialized area that supports loads of up to 50 tons, the chamber provides a world-class environment optimized for EMC testing of heavy zero-emission vehicles.

Bespoke Turnkey Solutions as a Global Differentiator

ERETEC’s core competitive advantage in the global chamber market lies in its ability to design bespoke chamber environments precisely tailored to each customer’s needs and product characteristics.

Going beyond chamber construction, the company provides comprehensive lifecycle engineering services, from proposing optimal EMC testing solutions to conducting tests, analyzing results, and providing ongoing global technical support after installation.

“We will not rest on our laurels as Korea’s first and largest,” said Man Young Chi, CEO of ERETEC. “Building on world-class references such as the KATECH full-vehicle EMC chamber, we will actively pursue opportunities in overseas markets.”

He added, “With our optimized bespoke solutions and technical expertise, we aim to become a world-leading EMC chamber specialist that contributes to the advancement of high-tech industries worldwide.”

Founded in 1999, ERETEC has pioneered electromagnetic compatibility, antenna and reverberation chamber design, and test and measurement solutions. The company has supplied high-quality EMC chambers, measurement systems, and robust electromagnetic pulse (EMP) protection solutions to customers in Korea and abroad, building a strong foundation of technical credibility.

Media Contact

Michelle Park, ERETEC INC., 82 31-345-1134, michelle.park@eretec.com, https://www.eretec.com/en/

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SOURCE ERETEC INC.

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New electrification index shows China out front as US risks stalling and Europe’s policies outpace delivery

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LONDON, Oct. 26, 2026 /PRNewswire/ — China is pulling ahead on electrification, while the US risks losing momentum and some of Europe’s biggest economies have yet to translate policy into delivery, according to new analysis.

The Electrification Competitiveness Index assesses progress in 16 countries, measuring electrification delivery on the ground and the conditions needed for further progress. These enabling and deployment factors indicate how ready economies are for businesses to electrify operations.

The analysis exposes a widespread implementation gap, with policy and other enabling conditions ahead of electrification deployment across most countries.

The Index, developed by We Mean Business Coalition with support from RMI, assesses Australia, Brazil, China, Ethiopia, France, Germany, India, Indonesia, Italy, the Philippines, Poland, South Africa, South Korea, Spain, UK and US.

Electrification, combined with clean power, can reduce fossil fuel reliance, strengthen energy security, reduce exposure to volatile fuel prices, support growth and productivity, cut emissions and improve health through cleaner air. It will be a key focus at COP31.

Countries are grouped in four categories:

Solid foundation – China, France, Spain: relatively strong deployment and strong enablers. China has the highest deployment score, backed by coordinated grid investment, industrial policy and incentives. France and Spain score well on grid performance and clean power shares. In all three countries, electricity prices are more competitive against gas than in most other economies assessed.

Potential for take-off – Germany, India, Italy, Poland, UK: enablers higher than deployment. The UK has the largest gap between policy and delivery. Electricity costs around five times as much as gas per unit of energy for UK industry, while Germany faces a grid connection backlog of hundreds of gigawatts.

Risk of stalling – US, Australia, Brazil, Ethiopia, South Korea: deployment sits at/above the halfway mark with enablers below the median. In the US federal policy reversals and grid bottlenecks risk slowing momentum. The US has more than 2TW of generation and storage waiting in interconnection queues, compared with roughly 1.3TW of existing generating capacity.

Early-stage adoption – Indonesia, the Philippines and South Africa: below the halfway marks on deployment and enablers. Clean power accounts for 18% of generation in Indonesia and South Africa and 23% in the Philippines, while grid investment in all three is below 0.4% of GDP, against 0.65% average across the sample.

 

Report & full release: https://www.wemeanbusinesscoalition.org/blog/new-index-maps-electrification-competitiveness-of-countries/

View original content:https://www.prnewswire.com/news-releases/new-electrification-index-shows-china-out-front-as-us-risks-stalling-and-europes-policies-outpace-delivery-302913958.html

SOURCE We Mean Business Coalition(WMBC)

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