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Esports World Cup 2026 Opens in Paris, Marking a New Global Chapter for Competitive Gaming

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The world’s best esports players arrive in Paris today for the opening of the first international edition of the Esports World Cup, set to bring together more than 2,000 players and 200 Clubs from over 100 countries.

More than 1.5 million players competed through 330 globally-hosted Road to EWC qualification events.

Seven-week competition features 25 tournaments across 24 of the world’s most popular games and a record-breaking $75 million prize pool.

Cristiano Ronaldo and Magnus Carlsen return as Esports World Cup Global Ambassadors, reflecting EWC’s growing role at the intersection of sport, gaming and global culture.

5,000 co-streamers, up 42% YoY, and over 100 global broadcast partners set to deliver the largest global broadcast in esports history, with more than 7,000 hours of live content produced over the next two months.

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PARIS, July 8, 2026 /PRNewswire/ — Today, the world’s best esports players arrive in Paris as the Esports Foundation officially opens the 2026 Esports World Cup, marking the first international edition of the world’s largest esports and gaming event. Running through August 23 at Paris Expo Porte de Versailles, EWC 2026 brings together more than 2,000 elite players, 200 leading esports Clubs from over 100 countries, competing across 25 tournaments in 24 of the world’s most popular games for a share of a record-breaking $75 million prize pool.

Their arrival in Paris follows the largest Road to EWC qualification program in history, with more than 1.5 million players competing across 330 tournaments, publisher leagues and premier international circuits to earn their place on the world’s biggest esports stage.

With 3.6 billion gamers worldwide, gaming has become a global language, connecting people across every continent, culture and community. The Esports World Cup exists to give that community its defining annual competition, a shared stage where the world’s best players, Clubs and games come together to shape the future of esports.

Paris gives EWC 2026 a global stage equal to its ambition. As a city recognized for sport, culture and major international events, Paris highlights the next chapter of the Esports World Cup: a competition built to travel across borders, unite the global esports ecosystem, and showcase competitive gaming as a modern global sport.

Today’s Opening Press Conference at the Hôtel de Ville marks more than the start of competition. With opening remarks by Emmanuel Grégoire, the Mayor of the City of Paris, today’s event reflects the city’s official welcome to the global esports community and the growing role of competitive gaming within contemporary sport, culture and youth entertainment.

Ralf Reichert, CEO of the Esports Foundation, said: “Competitive gaming has always had great players, great games and unforgettable champions. The Esports World Cup brings them together in one defining annual stage. For seven weeks in Paris, every title crowns its own winner, but every result also contributes to a bigger race: the Club Championship. That is what makes EWC different. It rewards not only individual brilliance, but the depth, consistency and ambition of an entire Club.”

HRH Prince Faisal bin Bandar bin Sultan, Board Member of the Esports Foundation, said: “EWC was born in Saudi Arabia from a bold belief that esports is a defining platform for the next generation of sports and entertainment, deserving a global stage equal to the passion of its players, Clubs, publishers and fans. Today, EWC has grown into much more than a tournament, it is a global platform that brings people together through gaming. Riyadh will always remain the home and foundation of the Esports World Cup, but our ambition has always extended beyond its borders. That ambition has brought us to Paris, marking an exciting new chapter for our community. I would like to thank President Emmanuel Macron and our friends in France for their support and partnership in making this moment possible. Together, we are demonstrating the unique power of esports to bring the world together.”

Marina Ferrari, French Minister of Sports, Youth, and Community Life: “Hosting the first international edition of the Esports World Cup in Paris is a source of immense pride for France. I commend the Esports Foundation’s commitment and the quality of the collaboration established with French authorities throughout the preparation of this event. This partnership, built on trust, was crucial in enabling us to collectively rise to the challenge of organizing this first international edition of the Esports World Cup in Paris. Building on the legacy of major sporting events hosted in our country in recent years, France reaffirms its ability to host the world’s largest international competitions and showcase its expertise. This World Cup is a testament to a long-term vision for French esports. In the fall, we will present our national esports development strategy for 2026–2030 to help structure this sector, support the emergence of new talent, and strengthen the international reach of our ecosystem.”

EWC 2026 also sees the return of Global Ambassadors Cristiano Ronaldo and Magnus Carlsen, two figures whose careers represent the highest standards of competitive excellence across football and chess. Their continued involvement reflects the Esports World Cup’s growing position at the intersection of sport, gaming and global culture, as the event brings together elite players, leading Clubs, creators, fans and global icons around one shared stage for competitive achievement.

At the heart of the Esports World Cup is the Club Championship, a seven-week race where every match, every map and every result can change the story. Unlike any other competition in esports, it crowns the world’s best Club across multiple games, rewarding not only star power, but consistency, depth, resilience and excellence across the full event. Of the record-breaking $75 million prize pool, $30 million will be awarded through the Club Championship standings, including $7 million for the winning Club, as Team Falcons looks to defend its title after consecutive victories in 2024 and 2025.

Fans in 160 countries will be able to follow the Esports World Cup live across 100 broadcast and OTT partners, streaming platforms and digital services, with more than 7,000 hours of live programming produced throughout the competition.

EWC 2026 will be distributed through a growing global network of mainstream platforms, including DAZN, FOX Sports, France Télévisions, TV5 Monde, L’Équipe, Eurosport, HBO Max, CBS Sports Network and Thmanyah. In China, coverage will be available across major platforms including Kuaishou, Bilibili, Huya, Douyu and Douyin, with Tencent Video joining as a new VOD partner in China and MangoTV supporting VOD distribution internationally, alongside leading regional partners across Asia, MENA, Europe, Africa and the Americas. Coverage will be available in more than 40 languages, bringing EWC 2026 to global audiences through international broadcasts, regional partners and the platforms where esports fans already watch.

Further expanding the global reach of EWC, up to 5,000 official co-streamers will amplify the Esports World Cup through the industry-leading Creator Program, bringing the competition into more communities and languages than ever before. The 42% YoY growth of this program reflects how esports is watched today: through global broadcasts, local voices, creator-led communities and shared digital experiences, ultimately giving fans more ways to experience the competition.

EWC 2026 is supported by a global coalition of partners, including: stc, Qiddiya, Lenovo, Sony Group Corporation, Allianz, Aramco, Saudia, Hilton, OBSBOT, ALBAIK, Secretlab, Webook, and NRJ.

The competition will crown champions across 25 tournaments in 24 of the world’s biggest esports titles, including, in alphabetical order: Apex Legends, Call of Duty: Black Ops 7, Call of Duty: Warzone, Chess, Counter-Strike 2, Crossfire, Dota 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Fortnite, Free Fire, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, Overwatch 2, PUBG MOBILE, PUBG: Battlegrounds, Rainbow Six Siege X, Rocket League, Street Fighter 6, Teamfight Tactics, Tekken 8, Trackmania and VALORANT.

For a full tournament schedule and more information on the Esports World Cup, visit esportsworldcup.com and follow all upcoming Esports World Cup announcements on X.

About the Esports World Cup
The Esports World Cup is the world’s premier annual competition for elite esports Clubs and a global celebration of competitive gaming. Featuring a unique cross-game format that crowns the world’s best Club across multiple titles, the Esports World Cup brings together the industry’s leading players, teams, publishers and fans on one global stage. Hosted in Paris, France, in the summer of 2026, the Esports World Cup continues the Esports Foundation’s mission to advance esports as a leading global sport.

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SOURCE Esports Foundation

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HUYA Inc. to Report Third Quarter 2026 Financial Results on Tuesday, November 17, 2026

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-Earnings Webinar Scheduled for 5:00 a.m. ET on November 17, 2026-

GUANGZHOU, China, Oct. 27, 2026 /PRNewswire/ — HUYA Inc. (“Huya” or the “Company”) (NYSE: HUYA), a leading game-related entertainment and services provider, today announced that it will report its third quarter 2026 unaudited financial results on Tuesday, November 17, 2026, before the open of U.S. markets.

The Company’s management will host a Tencent Meeting Webinar at 5:00 a.m. U.S. Eastern Time on November 17, 2026 (6:00 p.m. Beijing/Hong Kong time on November 17, 2026), to review and discuss the Company’s business and financial performance.

For participants who wish to join the webinar, please complete the online registration in advance using the links provided below. Upon registration, participants will receive an email with webinar access information, including meeting ID, meeting link, dial-in numbers, and a unique attendee ID to join the webinar.

Participant Online Registration

A live webcast of the webinar will be accessible at https://ir.huya.com, and a replay of the webcast will be available following the session.

[1] For the purpose of this announcement only, Chinese Mainland excludes the Hong Kong Special Administrative Region, the Macao Special Administrative Region of the People’s Republic of China, and Taiwan.

About HUYA Inc.

HUYA Inc. is a leading game-related entertainment and services provider. Huya delivers dynamic live streaming and video content and a rich array of services spanning games, e-sports, and other interactive entertainment genres to a large, highly engaged community of game enthusiasts. Huya has cultivated a robust entertainment ecosystem powered by AI and other advanced technologies, serving users and partners across the gaming universe, including game companies, e-sports tournament organizers, broadcasters and talent agencies. Leveraging this strong foundation, Huya has also expanded into innovative game-related services, such as game distribution, in-game item sales, advertising and more. Huya continues to extend its footprint in China and abroad, meeting the evolving needs of gamers, content creators, and industry partners worldwide.

For more information, please visit: https://ir.huya.com.

For investor and media inquiries, please contact:

In China:

HUYA Inc.
Investor Relations
Tel: +86-757-6681-1975
E-mail: ir@huya.com

Piacente Financial Communications
Jenny Cai
Tel: +86-10-6508-0677
E-mail: huya@tpg-ir.com

In the United States:

Piacente Financial Communications
Brandi Piacente
Tel: +1-212-481-2050
E-mail: huya@tpg-ir.com

View original content:https://www.prnewswire.com/news-releases/huya-inc-to-report-third-quarter-2026-financial-results-on-tuesday-november-17-2026-302920241.html

SOURCE HUYA Inc.

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MEXC and Hacken Launch AI Trading Safety Handbook to Promote Safer AI Adoption

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MUTSAMUDU, Comoros, Oct. 27, 2026 /PRNewswire/ — MEXC, a pioneer in 0-fee digital asset trading, and blockchain security, compliance, and regulatory assurance partner Hacken, have released the MEXC × Hacken AI Trading Safety Handbook, providing practical guidance on how users and platforms can use and deploy AI-assisted and automated trading tools more safely, from research and decision support through trade execution.

The handbook follows the recent MEXC AI Trading Report, which found strong interest in AI alongside clear demand for greater control. In MEXC’s 2026 survey, willingness to use automated trading rose from 55% to 71.8% when limits on funds, positions, leverage and losses were introduced.

As AI takes a more active role in trading, the handbook emphasizes that safety cannot rely on the AI model alone. AI-facilitated actions should be checked against separate permissions, financial limits and risk controls before execution. It covers risks including credential exposure, excessive permissions, manipulated data and unintended execution, while outlining practical safeguards for both users and platforms.

For users, the handbook sets out five safety checks: Ask, Verify, Limit, Control and Review. For platforms, it outlines five principles: Guard, Limit, Approve, Controls and Test. Together, they provide a practical framework for expanding the use of AI while keeping appropriate controls in place.

“AI can make trading more accessible and efficient, but greater capability should come with stronger safeguards,” said Vugar Usi Zade, CEO of MEXC. “At MEXC, we want users to benefit from innovation, while taking a measured approach to AI adoption. Our People First principle means giving users access to new capabilities without losing sight of control, transparency and risk.”

“AI agents will soon place more orders than people do. Trust in them should be earned the way smart contracts earned it: through independent controls, continuous red-teaming and evidence anyone can verify,” said Dyma Budorin, CEO and co-founder of Hacken. “This handbook is intended to raise awareness of those risks and provide practical support for both users and platforms. As adoption grows, platforms will need to test these safeguards continuously and strengthen them as new risks emerge.”

MEXC and Hacken hope the handbook can serve as a practical reference for users and platforms as AI becomes more deeply integrated into trading, helping raise risk awareness and support safer, more responsible adoption across the industry.

About MEXC

Founded in 2018, MEXC is a leading global multi-asset trading platform built as your 0-fee gateway to infinite opportunities. Serving users across 170+ markets, MEXC provides simple and efficient access to crypto, stocks, tokenized assets, derivatives, and a growing range of TradFi-linked opportunities through one account and one gateway.

With 0 trading fees, deep liquidity, broad asset coverage, and a high-performance trading experience, MEXC is designed for retail users who want to discover earlier, act faster, and trade with fewer barriers. As crypto and traditional finance continue to converge, MEXC is committed to making global opportunities more accessible, helping users trade freely and MEXCmize every opportunity.

MEXC Official Website| X | Telegram |How to Sign Up on MEXC

About Hacken

Hacken is a security and assurance partner for financial institutions and the infrastructure they rely on: exchanges, ecosystems, custodians, banks, asset managers, and tokenization platforms. Hacken’s AI security work includes AI agent security audits and red-teaming of AI systems.

Founded in 2017, Hacken has 60+ engineers and more than 1,500 clients across industries, including the European Commission, ADGM, Ethereum Foundation, Societe Generale-Forge, MetaMask, and Bybit.

Hacken website | X | LinkedIn

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SOURCE MEXC

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Renoworks Appoints SaaS Sales Executive Madan Murthy as Vice President of Sales

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Strategic appointment strengthens enterprise sales capabilities to accelerate growth and market adoption of renoworks.ai

CALGARY, AB, Oct. 27, 2026 /PRNewswire/ — Renoworks Software Inc. (TSXV: RW) (OTC: ROWKF) (“Renoworks” or the “Company”), an industry leader in AI-powered visualization, design and lead-generation technology for the building products industry, today announced the appointment of Madan Murthy as Vice President of Sales. The appointment supports initial positive feedback from existing clients of renoworks.ai, which now requires more sales resources to move faster.

Mr. Murthy brings more than 25 years of experience building and scaling business-to-business technology and Software-as-a-Service (SaaS) organizations, with a demonstrated track record of accelerating revenue growth, acquiring enterprise customers and developing high-performing sales organizations across international markets.

The appointment comes as Renoworks enters a new phase of growth following the launch of renoworks.ai, its next-generation AI-native platform combining photorealistic visualization, product intelligence, homeowner engagement, lead generation and data analytics. The Company believes this expanded offering creates significant opportunities to deepen relationships with existing customers and attract new manufacturers, distributors, retailers and contractors seeking to leverage AI to improve customer engagement and drive sales.

“The launch of renoworks.ai represents an important step forward in our growth strategy, and we believe the opportunity to expand our market presence has never been greater,” said Doug Vickerson, Chief Executive Officer of Renoworks. “Following recent introductions of these new capabilities to the building products industry, it is evident that it is now time to strengthen our enterprise sales organization. Madan brings extensive experience scaling SaaS businesses, winning major enterprise accounts and building repeatable sales processes. His proven ability to translate innovative technology into sustainable revenue growth makes him an excellent addition to our leadership team.”

Throughout his career, Mr. Murthy has contributed to significant revenue growth across multiple technology organizations. His accomplishments include helping scale a business from $50 million to $225 million in revenue while increasing new-customer opportunity-to-close rates from 8% to 35% and improving customer retention to 98%. He has also helped grow an early-stage software company’s SaaS business to $25 million in recurring revenue, secured Fortune 500 customers and built and led a 30-person international sales organization spanning North America, Europe and Asia-Pacific.

In his new role, Mr. Murthy will focus on expanding Renoworks’ enterprise customer base, developing new market opportunities and accelerating adoption of renoworks.ai. He will work closely with the Company’s existing business development, marketing and customer success teams to strengthen its sales pipeline, enhance go-to-market execution and support long-term recurring revenue growth.

“I am excited to join Renoworks at such an important stage in its evolution,” said Madan Murthy, Vice President of Sales. “The combination of Renoworks’ established relationships across the building products industry, deep product expertise and its new AI-native platform creates a compelling opportunity for growth. I look forward to working with the team to expand our enterprise presence, develop new customer relationships and help bring the benefits of renoworks.ai to a broader market.”

About Renoworks

Renoworks Software Inc. (TSXV: RW) (OTC: ROWKF) develops and markets AI-powered software solutions for the home remodeling and new home construction industries. The Company provides manufacturers, contractors, builders and retailers with innovative digital solutions that help homeowners visualize building products on their homes, make more informed purchasing decisions and connect with industry professionals.

Through its next-generation renoworks.ai platform, the Company is expanding beyond traditional visualization to deliver advanced AI-driven design capabilities, product intelligence, lead generation, data analytics and integrated sales workflows. These solutions help industry participants enhance customer engagement, streamline the remodeling process and increase sales opportunities.

Renoworks generates revenue through its primary business lines, including Renoworks Enterprise, Renoworks PRO, Renoworks Design Services and Renoworks API.

For more information, visit www.renoworks.com and www.renoworkspro.com.

Forward Looking Information

Certain statements in this news release, other than statements of historical fact, are forward-looking information that involves various risks and uncertainties. Such statements relating to, among other things, the prospects for the Company to enhance operating results, expand adoption of its AI-powered platform and introduce new software capabilities, are necessarily subject to risks and uncertainties, some of which are significant in scope and nature. These uncertainties may cause actual results to differ from information contained herein. There can be no assurance that such statements will prove to be accurate. Actual results and future events could differ materially from those anticipated in such statements. These and all subsequent written and oral forward-looking statements are based on the estimates and opinions of management on the dates they are made and expressly qualified in their entirety by this notice.

The Company assumes no obligation to update forward-looking statements should circumstances or management’s estimates or opinions change, except as required by applicable securities laws.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

 

View original content to download multimedia:https://www.prnewswire.com/news-releases/renoworks-appoints-saas-sales-executive-madan-murthy-as-vice-president-of-sales-302920217.html

SOURCE RenoWorks Software Inc.

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