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ESA Announces 2026 Recipients of the Interactive Entertainment Impact Awards

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Representative Stephanie Bice (R-OK), Representative Jim McGovern (D-MA) and iCivics recognized as champions of the U.S. video game industry

WASHINGTON, July 15, 2026 /PRNewswire/ — The Entertainment Software Association (ESA) today announced the 2026 recipients of the Interactive Entertainment Impact Awards: Representative Stephanie Bice (R-OK), Representative Jim McGovern (D-MA) and iCivics.Established in 2024, the awards celebrate champions of the video game industry and their efforts to enable and leverage the positive impact video games have on society.

“Video games are a meaningful part of everyday life for more than 212 million Americans and a significant economic driver for communities across the country,” said ESA President and CEO Stanley Pierre-Louis. “This year’s Congressional honorees have championed policies that help the U.S. industry thrive, while iCivics uses the power of play to show students how they can engage with democracy to make a difference. All three are champions in the truest sense.”

Driving innovation and growth

Reps. Bice and McGovern consistently demonstrate their knowledge of and appreciation for the U.S. video game industry’s impact as an economic force and creative powerhouse across the United States. They support policies that protect intellectual property, encourage innovation, and broaden opportunities for education, workforce development and community engagement.

“It is an honor to receive this year’s Interactive Entertainment Impact Award from ESA,” said Rep. Stephanie Bice. “While serving as a Co-Chair of the Congressional Video Game and Esports Caucus, I have learned about the positive impact video games have on everyday Americans; whether families playing with their kiddos, distant friends playing with each other online, seniors with cognitive abilities, and even veterans who utilize gaming to adapt to post service life. I will continue to support innovation, creativity and a safe online environment.”

“I’m truly honored to receive ESA’s Interactive Entertainment Impact Award. It has been amazing to watch the video game industry find a home in Massachusetts, where young people in my district have trained at amazing institutions and gone on to become some of the best developers in the world,” said Rep. Jim McGovern. “Video games are about so much more than entertainment. They deepen our curiosity in the world, help us wrestle with fundamental questions and teach lessons that stick with us for life. They can inspire, uplift and help people of all ages think critically, imagine boldly and connect to one another. They also support a thriving creative economy powered by talented developers, artists, writers, musicians and workers across the country. I’m grateful to the Entertainment Software Association for this recognition, and I’m proud to support the people who make this industry such an important creative, cultural and economic force.”

Promoting education and connectivity

As the country celebrates its 250th anniversary, ESA recognizes iCivics for its instrumental role in educating and encouraging the next generation of informed citizens. For 15 years, iCivics has used video games as the vehicle for teaching students about civics and democracy in an engaging and memorable way.

“We’re honored that the Entertainment Software Association is recognizing our work in bringing civic education to young people through games,” iCivics CEO Louise Dubè said. “Games have a unique power to change how young people see their place in the world. When students simulate the negotiation of a bill or weighing a Supreme Court case, democracy stops being an abstract idea and becomes something they actually practice. That’s the promise of play: it builds the confidence and curiosity kids need to become active, engaged citizens. Millions of students have already discovered that through our games, and we’re just getting started on reaching millions more.”

Recognizing the power of play

Today, more than 212.3 million Americans play video games regularly, and players and non-players alike feel overwhelmingly positive about the mental, emotional and social well-being benefits of games. In the U.S. alone, consumer spending on video games and related products has more than doubled in size over the past decade, growing from $30.2 billion in 2015 to $60.8 billion in 2025. The U.S. video game industry also generated and supported more than $95.8 billion in total economic impact and contributed $65 billion to U.S. GDP in 2025.

ESA created the Interactive Entertainment Impact Awards in 2024 as a way to recognize champions of the video game industry. Past recipients include:

Senator Lisa Blunt Rochester (D-DE) (2025)

Senator Thom Tillis (R-NC) (2025)

Foundation to Eradicate Duchenne (2025)

Rep. Jay Obernolte (R-CA) (2024)

Rep. Marc Veasey (D-TX) (2024)

AARP (2024)

About the ESA

Founded in 1994, the Entertainment Software Association (ESA) has served as the voice and advocate for the U.S. video game industry for more than 30 years. Its members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play. The ESA works to expand and protect the dynamic marketplace for video games through innovative and engaging initiatives that showcase the positive impact of video games on people, culture and the economy to secure a vibrant future for the industry for decades to come. For more information, visit the ESA’s website or follow the ESA on LinkedIn, X @theESA or Instagram @theesaofficial.

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SOURCE Entertainment Software Association

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Texas Instruments board declares third quarter 2026 quarterly dividend

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DALLAS, July 16, 2026 /PRNewswire/ — The board of directors of Texas Instruments Incorporated (Nasdaq: TXN) today declared a quarterly cash dividend of $1.42 per share of common stock, payable August 11, 2026, to stockholders of record on July 31, 2026.   

About Texas Instruments

Texas Instruments Incorporated (Nasdaq: TXN) is a global semiconductor company that designs, manufactures and sells analog and embedded processing chips for markets such as industrial, automotive, data center, personal electronics and communications equipment. At our core, we have a passion to create a better world by making electronics more affordable through semiconductors. This passion is alive today as each generation of innovation builds upon the last to make our technology more reliable, more affordable and lower power, making it possible for semiconductors to go into electronics everywhere. Learn more at TI.com.

TXN-G

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SOURCE Texas Instruments Incorporated

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Drake Expands End-to-End Professional Services with Launch of Drake Audit Defense™

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New post-filing audit defense service extends Drake Software’s support beyond tax preparation, helping firms save time while delivering greater value to clients.

FRANKLIN, N.C., July 16, 2026 /PRNewswire/ — Drake Software, a leader in professional tax preparation solutions, today announced the launch of Drake Audit Defense™, a new post-filing audit defense service designed to help tax professionals better support their clients after a return is filed. The new offering represents another step in Drake’s continued investment in delivering integrated products and services that support tax professionals throughout the entire client journey—from intake to post-filing.

Enrollment for Drake Audit Defense is available now for Drake Software customers for Tax Year 2026 returns. Customers can enroll by logging into their account at DrakeSoftware.com

Drake Audit Defense provides tax professionals with an easy-to-offer service that helps clients navigate eligible IRS and state tax notices, audit assistance, and qualifying tax-related identity theft assistance. By reducing the administrative burden associated with post-filing issues, firms can spend less time managing notices and audits while providing additional value and peace of mind to their clients.

“Tax professionals are looking for more than software—they’re looking for solutions that help them run more efficient practices and deliver exceptional client experiences,” said Alice Curry, Chief Customer Offer. “Drake Audit Defense is another example of how we’re expanding the Drake ecosystem with integrated services that support firms before, during, and after tax season.”

“Our goal is to make it easy for firms to manage the products and services they rely on in one connected Drake experience,” said Curry. “By integrating Drake Audit Defense alongside our growing portfolio of workflow solutions and enhancements, we’re giving customers greater visibility into their practice, fewer administrative tasks, and a simpler way to manage their business while delivering even more value to their clients.”

Drake Audit Defense is designed specifically for Drake Software customers and integrates seamlessly into existing workflows, making it simple to enroll clients during the tax preparation process while providing trusted support by credentialed tax experts when post-filing issues arise.

About Drake Software

For more than four decades, Drake Software has provided innovative tax preparation and practice management solutions that help tax professionals serve their clients with confidence. Today, Drake continues to expand its ecosystem with integrated products and services that support firms from client intake through post-filing, helping practices work more efficiently while delivering exceptional client experiences.

Media Contact:
Colleen Woods Heikka
Sr. Director, Product Marketing
Colleen.woods@Taxact.com

+1-781-588-6339

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SOURCE Drake Software, LLC

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IronSpark Studios Launches in Birmingham, AL

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IronSpark is a new creative studio focused on animation, game development, and interactive experiences.

BIRMINGHAM, Ala., July 16, 2026 /PRNewswire/ — Storytelling has a new home in Birmingham, Alabama, with the launch of IronSpark Studios, a creative media company focused on animation, game development, and interactive experiences. Guided by its mission to build stories that engage, excite, and entertain, IronSpark Studios develops original and client-driven intellectual property and digital experiences.

Production is shifting away from traditional big studios and moving rapidly toward independent creators and agile, small studios. Founded on the belief that world-class creative belongs in Birmingham, IronSpark Studios collaborates with local creatives, businesses and organizations while working to attract animation, game development and interactive media production to the region.

“Our vision is to create experiences that inspire audiences, spark imagination and leave a lasting impact,” said Brass Bralley, co-founder and managing director. “We believe Birmingham is a place where creative talent can grow, collaborate and help shape the future of storytelling.”

The studio operates through three divisions—Animation, Games and Interactive—creating content for film, commercial projects, video games, immersive exhibits and emerging digital experiences.

IronSpark Studios is partnering with clients and intellectual property owners while developing original projects of its own, helping bring more animation, game development, and interactive media production to Birmingham.

“I’ve chosen to build many businesses in the Birmingham ecosystem, and the choice to build IronSpark here was a simple one,” said Mazi Rasulnia, co-founder and consulting partner.  “Birmingham has a vibrant community of innovators and creators, and IronSpark will be a great addition.”

Among those projects is its first original animated short film, The Purple Sky Peanut Butter Club. Based on a true story of heroism and sacrifice, the dialogue-free animated short explores the power of small traditions and their ability to provide healing through grief and transcend generations.

“The stories we create are meant to connect people,” said Wink Winkler, co-founder and head of creative. “Whether that’s through film, series, a video game or an interactive experience, at the end of the day, the story is at the heart of everything we create.” 

Contact: Brass Bralley, Co-Founder and Managing Director, Brass@ironsparkstudios.com

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SOURCE IronSpark Studios

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