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Dreamina Launches Seedance 2.5, the Tool of AI Video Generation That Reduces Clip Stitching, Visual Drift and Rework

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LOS ANGELES, Aug. 3, 2026 /PRNewswire/ — ByteDance announced the global launch of Seedance 2.5, debuting first on Dreamina on July 31, 2026, where creators can access the model’s video generation, reference control and targeted editing capabilities in one creative workspace.

The new model is designed for creators who need to produce longer, consistent AI videos without generating and manually connecting multiple short clips. It combines up to 30 seconds of continuous generation, support for up to 50 multimodal reference assets, and targeted video editing within one workflow.

For advertising, ecommerce, social media and visual storytelling, Dreamina, powered by the Seedance 2.5 model, serves as the tool of AI video generation for turning existing creative materials into complete videos that can be reviewed, revised and adapted without starting over.

About Dreamina

Dreamina is ByteDance’s AI-powered platform for creating and editing images and videos from text, image and video inputs. As the first global platform to offer Seedance 2.5, Dreamina gives creators one place to upload reference materials, generate videos, revise selected elements and prepare finished content for publishing. For more information, visit https://dreamina.capcut.com/.

How Dreamina Seedance 2.5 Solves Three AI Video Production Problems

Seedance 2.5 is designed around three common production problems: AI-generated clips are often too short, important visual details can change between scenes, and correcting one mistake may require creators to regenerate an entire video.

Each problem is matched with a specific Seedance 2.5 capability.

Problem 1: Short AI Clips Require Manual Stitching

Dreamina Seedance 2.5 solution: Up to 30 seconds of continuous video generation.

Many AI video projects require creators to generate several short clips and connect them to an editing program. Differences in timing, camera movement, or visual style can make those clips difficult to combine.

On Dreamina, creators can use Seedance 2.5 to generate up to 30 seconds of continuous video in standard mode. An ecommerce team can use one sequence to introduce a product, demonstrate how it works, and end with a branded campaign shot instead of generating each part separately.

For projects that require more time, Long Video Mode supports videos of up to three minutes. This gives teams more room to create extended product demonstrations, branded content and narrative sequences with fewer separate clips.

Problem 2: Characters and Products Change Between Scenes

Dreamina Seedance 2.5 solution: Up to 50 multimodal reference assets in one project.

When creators rely mainly on text prompts, a character’s appearance, a product’s design or the visual style may change between generated scenes.

Seedance 2.5 increases the reference limit from 12 to 50 assets, including:

Up to 30 images Up to 10 video clips Up to 10 audio files 

Through Dreamina, creators can bring these image, video and audio references into one Seedance 2.5 project. The materials may include character images, product photographs, location references, storyboards, camera examples, music and dialogue.

For example, a marketing team can upload approved product photographs, character images, brand references, a storyboard and example camera movements in one project. Seedance 2.5 uses those materials to follow the intended:

Character identity Product appearance Environment and visual style Camera movement and pacing Music and emotional tone 

This reference-driven workflow reduces unexpected changes to characters, products and environments across a complete video.

Problem 3: One Incorrect Detail Can Require Full Regeneration

Dreamina Seedance 2.5 solution: Targeted revisions with Intelligent Edit Mode.

In a conventional generation workflow, an incorrect object, product color or background detail may require the creator to regenerate the entire sequence. This can also change parts of the video that were already approved.

Within Dreamina’s creative workspace, Intelligent Edit Mode lets creators select a timestamp, mark the area that needs to change and provide a direct editing instruction or reference image.

If a product color is incorrect in one scene, for example, the creator can revise the affected area while keeping the rest of the video in place.

The workflow also supports:

Green-screen post-production 3D white-model control Blender and Maya assets Multiple versions based on the same source materials 

Together, these editing capabilities make Dreamina, powered by the Seedance 2.5 model, the tool of AI video generation for teams that need to correct individual details and produce multiple campaign versions without rebuilding the complete video.

Built for Creative and Production Teams

Dreamina Seedance 2.5 is designed for creators and teams that already have a clear production direction or existing creative assets and need more control over the final video.

It is particularly suited to:

Filmmakers developing storyboards and concept sequences Marketing teams producing campaign variations Ecommerce teams turning product images into advertising videos Social media creators making longer, story-driven content Creative agencies preparing client concepts and production drafts 

Through Dreamina, these teams can use approved creative materials, preserve important visual details and revise specific parts of a Seedance 2.5 video without moving between separate generation and editing platforms.

This makes Dreamina, powered by the Seedance 2.5 model, the tool of AI video generation for creative and production teams that need more control over video length, visual consistency and post-generation revisions.

Seedance 2.5 Pricing on Dreamina

Dreamina is offering access to Seedance 2.5 through eligible subscription plans, with limited-time launch pricing available to qualifying users.

Pricing item

Launch offer

Seedance 2.5

From $0.097 per second

Seedance 2.0

From $0.066 per second

Eligible users

New subscribers purchasing a qualifying annual membership

Model access

Access to Seedance 2.5 and Seedance 2.0

Price matching

Available for qualifying comparable plans under the official terms

Prices, model access and promotional eligibility may vary by subscription plan and region.

Availability

Dreamina Seedance 2.5 officially launched worldwide on July 31, 2026, with global availability beginning on Dreamina. Creators can access the model through Dreamina to generate longer videos, manage multimodal references and revise selected video elements within one workspace.

Model availability, subscription plans, output options and launch offers may vary by market. Creators can explore Seedance 2.5, review current pricing and check availability on the official Dreamina website.

For creators who want to experience longer video generation, stronger reference control and targeted editing, Dreamina, powered by the Seedance 2.5 model, serves as the tool of AI video generation for creating, reviewing and refining videos in one workspace.

 

View original content to download multimedia:https://www.prnewswire.com/news-releases/dreamina-launches-seedance-2-5–the-tool-of-ai-video-generation-that-reduces-clip-stitching-visual-drift-and-rework-302841204.html

SOURCE Dreamina

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BVB Japan Tour 2026: Record Reach, 70,000 Fan Contacts and Strong Commercial Momentum

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DORTMUND, Germany, Aug. 3, 2026 /PRNewswire/ — Borussia Dortmund GmbH & Co. KGaA (“BVB”) looks back on an exceptionally successful “BVB Japan Tour 2026.” After seven intensive days in Japan, BVB has set new benchmarks across all relevant key performance indicators — from fan engagement and media reach to commercial activation — impressively underscoring the strategic importance of the Japanese market for the club.

Over 70,000 Direct Fan Contacts

During the tour, more than 70,000 fans came into direct contact with Borussia Dortmund -whether at stadiums, public training sessions, the Fan Embassy, or partner meet-and-greets. The enormous response demonstrates the sustainably growing interest in the Bundesliga, and in BVB in particular, within the Japanese market.

Social media: 100 million reach, 300,000 new followers

BVB’s digital presence reached new heights during the tour, with a reach of over 100 million and 300,000 new followers across BVB’s relevant social media channels. Sentiment across all channels was consistently positive. These figures underscore the club’s growing global appeal and the effectiveness of its international communications strategy.

TV records in Japan and Germany

The match against FC Tokyo attracted around 160,000 unique users on the Japanese streaming service Abema TV – a figure that exceeded the platform’s previous highest Bundesliga viewership by 60 per cent. At the same time, an average of 50,000 unique users per match watched the games on the BVB live channels in Germany. In addition, 100 local media representatives were accredited for the match against FC Tokyo and reported live from the stadium – a strong indicator of the media interest in BVB in Japan.

14 commercial partners, 33 activations, PUMA kit launch and merchandise sales

Commercially, the tour was also a resounding success: 14 commercial partners were involved in the tour, resulting in a total of 33 activations – including the highly publicised PUMA kit launch for the new season. Thanks to the team’s presence in Japan, 10,000 jerseys were sold across all PUMA & BVB sales channels. The tour thus provided a unique platform for partner brands to showcase themselves to a high-profile Japanese audience.

Legends, meetings & fan club interest

Three BVB legends accompanied the tour and ensured special encounters with local fans. During 51 meetings and activations, discussions took place, relationships were strengthened and new partnerships were initiated. Particularly noteworthy: 10 written enquiries regarding the establishment of an official BVB fan club in Japan were received during the tour – a clear sign of the growing and increasingly organised BVB community in the country.

BVB also supported also the Bundesliga at its “Bundesliga Dream” event, which focused on BVB’s presence and successes in Japan over the past 10 years. The event was attended by 20 local and international media representatives, as well as over 80 guests from the worlds of politics, public authorities, sport and business.

World Premiere: World Street Series in Japan

As the third international host of the World Street Series, Japan made a particularly striking statement: the world’s largest projection mapping, covering 14,000 square metres, was realised as a spectacular event and picked up by more than 30 Japanese media outlets. Borussia Dortmund became the first non-Japanese brand to appear in this format — a statement of BVB’s international brand strength.

First Investor Relations Roadshow in Japan

On the occasion of the BVB Japan Tour 2026, an Investor Relations Roadshow was held in Tokyo for the first time, supported by Nomura, with dialogue conducted with “growth value” investors. The roadshow achieved its objective of positioning Borussia Dortmund as a transparent, capital-market-oriented entity in the awareness of relevant institutional investors in Japan.

Borussia Dortmund GmbH & Co. KGaA
Borussia Dortmund Geschäftsführungs-GmbH

Contact:
Dr. Robin Steden
Inhouse Counsel / Investor Relations
aktie@bvb.de 

View original content:https://www.prnewswire.com/news-releases/bvb-japan-tour-2026-record-reach-70-000-fan-contacts-and-strong-commercial-momentum-302841323.html

SOURCE Borussia Dortmund GmbH & Co. KGaA

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Assail Signs Qanapi to Five-Year, $4.125 Million Contract

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Qanapi deploys Reaper inside its own FedRAMP High, DoD IL4-aligned cloud while Assail adopts Qanapi’s post-quantum Karst platform in support of Executive Order 14412 and OMB Memorandum M-26-15

BOSTON, Aug. 3, 2026 /PRNewswire/ — Assail, Inc., developer of the Ares and Reaper autonomous AI offensive security platforms, today announced it has signed Qanapi Group, Inc., a provider of post-quantum encryption and key management solutions, to a five-year contract with a total contract value of $4.125 million spanning both companies’ platforms.

Under the contract, Qanapi will run Reaper inside its own FedRAMP Class D (High) baseline cloud environment, aligned to DoW Impact Level 4 requirements and managed through stackArmor’s compliance platform, The Armory. Reaper will conduct continuous, autonomous red teaming across Qanapi’s infrastructure, with all findings and AI-generated threat intelligence remaining inside Qanapi’s authorization boundary.

Reaper will also automate Qanapi’s Security Technical Implementation Guide (STIG) assessments and the drafting and submission of Plans of Action and Milestones (POA&Ms) to its Third Party Assessment Organization (3PAO) for FedRAMP compliance, not only writing the POA&Ms but regularly retesting assets within the boundary to validate true and false positives against submitted Security Assessment Reports (SARs), and even generating patches that Qanapi’s team can review and apply.

That deployment model is central to the deal. Assail is the only autonomous offensive security platform that allows customers to deploy the entire Ares or Reaper platform, including the AI models that power them, on premises, in their own private or public clouds, including isolated networks, or on Assail’s SaaS platform. Customers decide where the platform runs and where their data lives, preserving complete AI and data sovereignty. For defense, intelligence, and regulated enterprise customers, Assail considers that a requirement, not a feature.

As part of the agreement, Assail will deploy Qanapi’s full Karst platform, including Karst_Gorge, Karst_Echo, Karst_Fathom, and Karst_SafeShare, along with Enterprise Access to Qanapi’s FIPS 140-3 validated cryptographic modules, across its own environment. The move hardens Assail’s platforms with quantum-resistant algorithms against the full spectrum of cryptographic threats, including Q-Day, the point at which quantum computers become powerful enough to break the public-key encryption most systems rely on today. Adversaries are already harvesting encrypted data with the intent of decrypting it once that capability arrives, putting long-lived government and defense data at risk well before Q-Day itself. By engineering post-quantum, crypto-agile protection into its own stack now, Assail is directly supporting the missions of its combatant command and federal agency customers in meeting Executive Order 14412, “Securing the Nation Against Advanced Cryptographic Attacks,” and OMB Memorandum M-26-15, both backed by the earlier Quantum Computing Cybersecurity Preparedness Act.

“This contract is a milestone for Assail on two fronts,” said Melissa Knight, Co-Founder and Chief Revenue Officer at Assail. “Qanapi is running Reaper inside a live FedRAMP Class D (High), IL4-aligned environment, on their infrastructure and under their control, which is exactly how we built the platform to work. And by putting Qanapi’s post-quantum encryption inside our own stack, we are holding ourselves to the same standard our federal customers are now required to meet.”

“Autonomous offensive testing inside our own boundary gives us continuous validation without sensitive data ever leaving our environment,” said Martin Rieger, Chief Solutions Officer at Qanapi. “Assail adopting Karst across their platforms shows what serious quantum readiness looks like. You do not wait for Q-Day; you engineer for it now.”

About Assail, Inc.

Assail is a cybersecurity company building autonomous offensive AI for the modern application stack. Founded by Alissa Knight and headquartered in Boston, Massachusetts, Assail’s flagship platform, Ares, deploys self-evolving AI agents that discover, chain, and exploit vulnerabilities across APIs, mobile apps, and web applications, teaching themselves novel attack techniques through adversarial co-evolution without reliance on human-curated training data. For more information, visit assailai.com.

About Qanapi
Qanapi provides post-quantum encryption, decentralized key management, and AI/LLM data security solutions through one enterprise platform, deployed within customer-owned security boundaries for commercial, regulated, and government environments.

View original content to download multimedia:https://www.prnewswire.com/news-releases/assail-signs-qanapi-to-five-year-4-125-million-contract-302841324.html

SOURCE Assail, Inc.

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LendingTree Expands Marketplace with Six New Product Categories

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Expanded Portfolio Advances LendingTree’s Vision to Become the #1 Destination to Shop for Financial Products

CHARLOTTE, N.C., Aug. 3, 2026 /PRNewswire/ — LendingTree, Inc. (NASDAQ: TREE), operator of LendingTree.com, the nation’s leading online financial services marketplace, announces its largest-ever expansion of product offerings, launching six new products that further advance the company’s vision of becoming the #1 destination to shop for financial products.

The new offerings – Business Insurance, Pet Insurance, RV Insurance, Student Loans, Student Loan Refinancing, and Financial Advising – provide consumers with more ways to compare, shop and connect with trusted financial solutions, all in one place.

“These new offerings reflect how we’re continuing to transform LendingTree into the most comprehensive financial marketplace for consumers,” said Scott Peyree, Chief Executive Officer at LendingTree. “By expanding into these new categories, we’re making LendingTree a more complete destination where consumers can confidently compare trusted options and make smarter financial decisions across more of life’s biggest moments.”

The new products are made possible through partnerships with industry-leading providers:

Business Insurance – In partnership with TivlyPet Insurance – In partnership with MoneyGroupRV Insurance – In partnership with RoamlyStudent Loans – In partnership with CollegeAveStudent Refinance – In partnership with SoFiFinancial Advising – In partnership with Advisor.com

“Consumers’ financial needs evolve throughout every stage of life,” said Sarah Bacha, Senior Vice President, Head of Strategy and Analytics at LendingTree. “By adding these new offerings, we’re able to help more people find the products they’re looking for, all through the trusted shopping experience they expect from LendingTree.”

These additions significantly expand the breadth of financial products available through LendingTree’s marketplace. Whether consumers are protecting their businesses and families, financing higher education, or seeking professional financial guidance, LendingTree now offers even more opportunities to shop confidently and connect with leading providers.

About LendingTree, Inc.

LendingTree, Inc. is the parent of LendingTree, LLC and several companies owned by LendingTree, LLC (collectively, “LendingTree” or the “Company”).

LendingTree (NASDAQ: TREE) is one of the nation’s largest, most experienced online financial platforms, created to give consumers the power to win financially. LendingTree provides customers with access to the best offers on loans, credit cards, insurance and more through its network of over 430 financial partners. Since its founding, LendingTree has helped millions of customers obtain financing, save money, and improve their financial and credit health in their personal journeys. With a portfolio of innovative products and tools and personalized financial recommendations, LendingTree helps customers achieve everyday financial wins.

LendingTree, Inc. is headquartered in Charlotte, NC. For more information, please visit www.lendingtree.com.

MEDIA CONTACT:
press@lendingtree.com

View original content to download multimedia:https://www.prnewswire.com/news-releases/lendingtree-expands-marketplace-with-six-new-product-categories-302841327.html

SOURCE LendingTree, Inc.

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