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Ride Sharing Market worth $317.47 billion by 2033 | MarketsandMarkets™

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DELRAY BEACH, Fla., Oct. 9, 2026 /PRNewswire/ — According to MarketsandMarkets™, the Ride Sharing Market is projected to reach USD 317.47 billion by 2033, from USD 170.56 billion in 2026, at a CAGR of 9.3%.

Browse 241 market data Tables and 60 Figures spread through 301 Pages and in-depth TOC on “Ride Sharing Market”

Ride Sharing Market Size & Forecast:

Market Size Available for Years: 2022-20332026 Market Size: USD 170.56 billion2033 Projected Market Size: USD 317.47 billionCAGR (2026–2033): 9.3%

Ride Sharing Market Trends & Insights:

The B2C segment is expected to hold a larger share of the ride sharing market by business model in 2026.Micro-mobility is expected to register the fastest growth by vehicle type during the forecast period.Europe is projected to record the second-fastest growth in the ride sharing market during the forecast period.

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The ride sharing market is driven by a shift from occasional ride booking toward high-frequency, platform-based mobility consumption. Growth is coming from both a larger user base and more trips per user. In addition, the expansion of the addressable trip pool also supports the growth of ride sharing market. Platforms are adding lower-cost products, premium services, scheduled mobility, corporate transportation, and specialized passenger services, allowing the same platform to capture different trip occasions and income segments.

Ride sharing demand is expanding through higher trip frequency and broader platform usage.

Uber recorded 3.9 billion trips in Q2 2026, up 18% year over year, while monthly active platform consumers increased 16% to 208 million. Importantly, trips per monthly active consumer also increased 2%, indicating that growth is being supported not only by adding users, but also by greater usage of ride sharing among existing customers.DiDi recorded 13.74 billion China Mobility transactions in 2025, up 10.8% from 2024, while its international transactions increased from 3.61 billion to 4.51 billion, up 24.7%. This reflects continued expansion of ride sharing demand across both established and international markets.Lyft completed 945.5 million rides in 2025, up 14%, while annual riders reached 51.3 million. Product expansion into family mobility, premium ground transportation, and other multimodal services is allowing platforms to capture travel occasions that extend beyond conventional daily ride hailing.

Ride sharing is being shaped by deeper usage within existing markets and faster expansion into new mobility demand pools. Higher trip frequency is encouraging platforms to improve vehicle utilization, while international expansion is opening additional transaction pools beyond mature markets. At the same time, broader service offerings are allowing platforms to address different travel requirements, from daily commuting and airport travel to corporate mobility, family transportation, and short-distance urban trips. This is pushing the industry from a single service model toward multi-use mobility platforms, where growth depends on increasing the number of travel occasions captured per user and expanding access across cities, customer segments, and transport modes.

The B2C segment is expected to hold a larger share of the ride sharing market by business model in 2026.

The B2C business model holds the largest share of the ride sharing market, as individual consumer e-hailing and short-distance commuting generate a high volume of daily ride requests across urban markets. The growth of this business model is further supported by the rising total cost of personal vehicle ownership, including vehicle purchase, fuel, maintenance, insurance, parking, and depreciation, making ride sharing an increasingly practical option for consumers who use private vehicles less frequently. In emerging economies, two-wheelers and three-wheelers are gaining traction within B2C services because of their lower fares, lower operating costs, and suitability for short-distance trips in congested cities. Alternatively, smaller mobility formats are also emerging, including pedal-assisted and electric tricycles in parts of Europe and three-wheeled mobility services in North America, although their role remains more localized than conventional passenger cars. Moreover, electrification is further reshaping the B2C model, as the higher initial cost of EVs can be offset by lower energy and maintenance expenses, particularly for vehicles with high daily utilization, resulting in a faster return on investment over the vehicle lifecycle. Thus, B2C ride sharing is expected to continue evolving in the coming years, expanding beyond conventional passenger car e-hailing toward a more cost-efficient, multi-vehicle mobility model that addresses diverse consumer trip needs.

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Micro-mobility is expected to register the fastest growth by vehicle type during the forecast period.

Micromobility, including shared e-bikes and e-scooters, is expected to register strong growth in ride sharing as demand increases for affordable and convenient short-distance mobility beyond conventional car-based services. These vehicles are well-suited for first-mile and last-mile connectivity, internal movement within gated communities, residential townships, universities, corporate campuses, industrial parks, and large commercial premises. App-based sharing models are also expanding within B2B and controlled environments such as special economic zones, business hubs & IT parks, and industrial areas, among others, allowing organizations and property developers to provide dedicated fleets while users can locate, unlock, and pay for vehicles digitally. In Asia Pacific, companies such as Yulu and Zypp Electric are expanding electric two-wheeler use across urban and commercial applications, while in Europe, companies like Lime & Dott operate shared e-bikes and e-scooters across major cities across Europe. In North America, Lime and Bird have established shared micromobility services across multiple cities, supporting short urban trips and first-mile and last-mile connectivity. Hence, the increasing use of shared e-bikes and e-scooters across residential communities, workplaces, transit hubs, and urban centers is expected to strengthen micromobility adoption as an efficient solution for short-distance travel.

Europe is projected to record the second-fastest growth in the ride sharing market during the forecast period.

Europe is expected to record the second-fastest growth in the ride sharing market. E-hailing and station-based mobility are the most prominent services, with taxi and ride hailing platforms remaining important for point-to-point travel. Shared bikes, e-bikes, and e-scooters are expanding as complementary modes for first-mile and last-mile journeys. Electric propulsion is gaining a stronger position, particularly in high-utilization urban fleets, as cities introduce low-emission requirements and operators improve access to charging. For instance, Freenow completed 51% of European trips in electrified vehicles in 2025. By vehicle type, passenger cars remain central to e-hailing and car sharing, while e-bikes and e-scooters are gaining traction for short trips, particularly within dense city centers and as connections to rail and metro networks. Consequently, short-distance trips are becoming an important growth pool, whereas passenger car-based services continue to address longer urban and intercity journeys, airport travel, and trips where public transport is less convenient. In addition, there is integration of ride sharing with public transport and MaaS platforms, supported by cities moving toward regulated parking, designated micromobility zones, data sharing, and long-term operator partnerships. Europe’s ride sharing market is also seeing stronger corporate mobility solutions as businesses shift employee and business travel toward centrally managed digital mobility platforms. Autonomous e-hailing is also moving from testing toward commercial deployment, with robotaxi services launched in Zagreb and planned deployments in Madrid, Zurich, and Munich, indicating a growing pathway for autonomous ride sharing across European cities. Overall, Europe’s growth is being supported by the convergence of electrification, micromobility, multimodal integration, corporate mobility, and emerging autonomous e-hailing, creating multiple growth avenues beyond conventional ride hailing.

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Top Companies in Ride Sharing Market:

The Top Companies in Ride Sharing Market Maruti DENSO Corporation, MAHLE GmbH, Valeo SA, Hanon Systems, BorgWarner Inc., Gentherm Inc., Schaeffler AG, Johnson Electric Holdings Limited, Dana Incorporated, Robert Bosch GmbH.

Ride sharing market – Investment and Funding Scenario

Investment and Funding Context

Investment and funding activity in the ride sharing market is concentrated on autonomous mobility, strategic geographic expansion, fleet technology, and new mobility models, rather than large-scale investment in conventional ride hailing capacity. In July 2025, Lyft acquired FREENOW, expanding into nine European countries, while Grab committed strategic investments in autonomous mobility companies including WeRide and Vay to support robotaxi, autonomous shuttle, and remote driving deployment. In March 2026, Uber announced an investment of up to USD 1.25 billion in Rivian through 2031, for the planned deployment of autonomous R2 robotaxis, indicating that capital is shifting toward technology-enabled fleet models and partnerships with vehicle and autonomous driving companies. Overall, funding is being directed toward autonomous vehicles, EV-based fleets, platform expansion, fleet management technology, and strategic partnerships, creating investment opportunities across vehicle manufacturers, autonomous driving providers, fleet operators, charging infrastructure, and mobility technology providers.

Revenue Shift Context

The revenue pool in the ride sharing market is shifting from basic trip commissions toward higher-value services, platform monetization, and technology-enabled mobility. Traditional revenue remains tied to passenger fares and platform commissions from e-hailing, car rental, and car sharing, but additional revenue is emerging from corporate mobility, subscriptions, advertising, financial services, fleet management, and partnerships with EV and autonomous vehicle providers. Ride-sharing platforms are also expanding beyond individual trip transactions by integrating multiple mobility options into a single platform, allowing them to capture revenue across different stages of a customer’s journey. At the same time, autonomous vehicles can change the economics of the market by reducing the dependence on driver-supplied capacity and creating new revenue structures around robotaxi operations and fleet services. Going forward, revenue growth is expected to come increasingly from higher monetization per user, broader mobility offerings, technology-based services, corporate accounts, and autonomous and electric fleet ecosystems, rather than only from increasing ride volumes.

Mergers & Acquisitions (M&A)

Mergers & acquisitions in the ride sharing market are increasingly focused on geographic expansion, multimodal mobility, technology access, and fleet capabilities, rather than simply increasing ride volumes. Consolidation enables platforms to enter new cities and countries faster, acquire established customer and driver networks, and strengthen local operating capabilities without building these networks entirely from the ground up. Acquisitions and strategic combinations also provide access to autonomous driving, fleet management, mapping, payment, booking, and mobility integration technologies, reducing internal development time and expanding the range of services offered through a single platform. At the same time, M&A can strengthen access to vehicle fleets, taxi networks, car sharing operations, and corporate mobility customers, while creating opportunities to combine multiple mobility services under one digital ecosystem. M&A activity is expected to focus increasingly on technology-enabled mobility, autonomous fleets, multimodal platforms, geographic expansion, and fleet access, making consolidation an important route for ride-sharing companies seeking broader service coverage and higher revenue per user.

RIDE SHARING MARKET: MERGERS & ACQUISITIONS, OCTOBER 2025–MAY 2026

Month & Year

Deal Type

Company 1

Company 2

Description

May 2026

Acquisition

Grab (Singapore)

Delivery Hero (Germany)

Grab announced a deal to acquire Delivery Hero’s Taiwan delivery business, including its Foodpanda operations, for USD 600 million in cash. This acquisition strengthens Grab’s logistics and customer network, supporting its ride-hailing super-app ecosystem and international expansion strategy.

April 2026

Acquisition

Lyft (UK)

Gett (UK)

Lyft agreed to acquire Gett’s UK business, bringing Gett’s London black cab network and corporate transportation business into Lyft’s ecosystem. Gett stated that the transaction would give Lyft access to the majority of London’s registered black cab drivers and nearly double the number of rides on Lyft’s London platform.

October 2025

Acquisition

Lyft Inc. (US)

TBR Global Chauffeuring (United Kingdom)

Lyft acquired TBR Global Chauffeuring, a premium transport provider based in Glasgow, for approximately USD 101 million. This acquisition enhances Lyft’s capabilities in high-end, pre-booked ground transportation, complementing its core ride-sharing services for corporate and event clients.

Company Revenue Share Details

The top five players are estimated to account for a significant share of the ride sharing market, indicating a concentrated but highly competitive market structure across major platforms. Leading companies such as Uber, DiDi, Lyft, Grab, and Bolt benefit from large user and driver networks, broad geographic coverage, strong brand recognition, established payment infrastructure, and high booking volumes that create network effects and strengthen their market positions. Their scale also enables investment in pricing technology, driver management, mapping, safety systems, fleet partnerships, and multimodal mobility services. At the same time, regional platforms and local operators remain important because licensing requirements, local transport regulations, payment preferences, and operating models vary substantially across countries. This creates a market where global platforms compete alongside strong regional players, with network density, geographic reach, technology capabilities, regulatory access, and service diversification becoming key factors influencing competitive positioning.

Browse Adjacent Market: Automotive and Transportation Market Research Reports & Consulting

Related Reports:

Mobility as a Service Market

Automotive V2X Market

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ServiceStamp Launches Service History Checks in the U.S. Giving Used Car Buyers Instant Access to Manufacturer Service Records by VIN

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New $14.99 VIN check reveals the dealer service records automakers hold for BMW, MINI, Porsche, Chrysler, Dodge, Jeep, Kia, Polestar and Volvo vehicles.

BRISTOL, England, Oct. 11, 2026 /PRNewswire-PRWeb/ — ServiceStamp, the vehicle service history verification service, has launched in the United States. American used car buyers and sellers can now enter a VIN and instantly see the official manufacturer service records for the vehicle.

In the U.S., you can find out almost everything about a used car’s past except whether anyone actually looked after it.

U.S. shoppers can already check a car’s title status, accident history and number of previous owners before they buy. Confirming that it was actually maintained is much harder. Conventional vehicle history reports only show service work when the shop chooses to report it, and paper receipts are easily lost, incomplete or faked.

ServiceStamp closes that gap by pulling service data directly from manufacturer (OEM) systems, the same records franchised dealerships see when a car comes in for service. Following its UK launch in January 2026, the U.S. service covers nine brands from model year 2012 onwards, at $14.99 per check: BMW, MINI, Porsche, Chrysler, Dodge, Jeep, Kia, Polestar and Volvo.

A blind spot in the world’s largest used car market

Cox Automotive projects that 38.5 million used vehicles will be sold in the U.S. in 2026. For most of them, the buyer has no independent way to verify the seller’s claims about maintenance.

Since around 2012, automakers have recorded dealer servicing digitally against each vehicle’s VIN, from scheduled maintenance to recalls and warranty work. That data has stayed largely inside dealer networks, out of reach for private buyers, sellers and independent dealers.

“In the U.S., you can find out almost everything about a used car’s past except whether anyone actually looked after it,” said Simon Brown, founder of ServiceStamp. “The dealer service records already exist in the manufacturer’s system. ServiceStamp lets anyone see them in seconds, before they hand over their money.”

What a ServiceStamp report shows

For BMW, MINI and Porsche, reports return full service records. For Chrysler, Dodge, Jeep, Kia, Polestar and Volvo, they show dealer workshop remarks, including recalls and warranty work.

The coverage tier is shown before checkout, and depending on the brand, reports can include:

Service dates and service typesOdometer reading at each service, plus a dated odometer timelineWork carried out and individual service actionsThe servicing dealer and its locationVehicle details, including make, model and model year

Buyers can use this to spot gaps in maintenance, confirm odometer readings rise consistently over time, and check that work was done inside the manufacturer’s dealer network. Each report appears on screen, arrives by email and comes as a PDF to keep or share.

Reducing the risk of maintenance record fraud

A seller can describe a car as “dealer maintained” with nothing more than a verbal assurance or a folder of receipts. Those records may be incomplete, or invented outright.

By checking service history directly against manufacturer records, ServiceStamp gives buyers an independent way to test those claims at the source, rather than relying on paperwork or the seller’s word.

Built for buyers, sellers and dealers

ServiceStamp is designed for:

Used car buyers, checking maintenance before committing to a purchase or paying for a pre-purchase inspectionPrivate sellers, showing verified service records to support their asking priceDealers and wholesale buyers, appraising trade-ins and stock without chasing service recordsFleet managers, auditing maintenance records across their vehiclesVehicle owners, recovering service history when paperwork has been lost

The service is designed to complement vehicle history reports, which focus on title, lien, accident and theft records, not replace them.

How it works

Enter the vehicle’s 17-character VIN; ServiceStamp confirms the make, model year and coverage tier before paymentPay $14.99 securely, with no subscriptionReceive an instant digital service history reportCoverage applies to vehicles from model year 2012 onwards and depends on where the vehicle was serviced. Records from independent repair shops are not included.

Availability

ServiceStamp is available now nationwide at servicestamp.us. Reports are delivered within seconds of payment.

About ServiceStamp

ServiceStamp is a vehicle service history verification service focused exclusively on official manufacturer dealership records. It launched in the UK in January 2026 and in the United States in October 2026. In the U.S., it covers BMW, MINI, Porsche, Chrysler, Dodge, Jeep, Kia, Polestar and Volvo vehicles from model year 2012 onwards.

Media Contact

Simon, Service Stamp Ltd, 44 01223455677, hello@servicestamp.us, http://servicestamp.us/

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SOURCE Service Stamp Ltd

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October 2026 Global Sources Hong Kong Shows Phase I Opens Today

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HONG KONG, Oct. 11, 2026 /PRNewswire/ — Phase I of the October 2026 Global Sources Hong Kong Shows opened today at AsiaWorld-Expo, running from October 11 to 14. Under the theme “Connecting Global Innovation, Enabling Sustainable Sourcing,” the Consumer Electronics Show and Gaming Show are held concurrently, covering categories including PC peripherals, gaming peripherals, audio-visual equipment, automotive electronics, personal transporters, photography accessories, and batteries & power products, with a combined total of over 4,000 booths bringing together more than 2,100 quality Asian suppliers.

Hong Kong SAR’s first Five-Year Plan explicitly calls for consolidating and elevating the city’s status as an international trade center and better fulfilling its role as a “super connector” and “super value-adder.” The Global Sources Hong Kong Shows serve as a concrete platform for advancing this policy, bringing together professional buyers from markets worldwide and helping Chinese mainland brands negotiate directly and match demand on the show floor — translating expansion plans into actionable procurement partnerships and embodying the “Made in Chinese Mainland + Served via Hong Kong SAR” approach to going global.

John Kao, Vice President of Hong Kong Shows & Overseas Shows at Global Sources, said: “The Hong Kong Five-Year Plan and the 2026 Policy Address released this year have clearly charted the city’s development trajectory for the next five years — consolidating and elevating its status as an international trade center, better fulfilling its role as a ‘super connector’ and ‘super value-adder,’ and actively supporting Greater Bay Area enterprises in going global. This is more than a policy declaration; it is a repositioning of Hong Kong SAR amid the global supply chain realignment: beyond production capacity competition, what truly determines whether an industry can sustain its presence in international markets is the ability to simultaneously deliver manufacturing capability, compliance capability, and trust. The Global Sources Hong Kong Shows serve as the concrete platform for translating this national strategy into action — enabling Chinese mainland manufacturing to connect with international standards and professional buyers via Hong Kong SAR, forming a sustainable and replicable ‘Made in Chinese Mainland + Served via Hong Kong SAR’ pathway for going global. This edition of the shows is a timely illustration of this direction: the Asian Games esports boom and the EU’s new compliance regulations are counting down in parallel, offering the most tangible demonstration of Hong Kong SAR’s role in ‘bridging standards and adding value through trust.’ Brands need not rely solely on traffic to go global; instead, using Hong Kong SAR as a launchpad, they can complete the international alignment of product competitiveness, regulatory compliance, and delivery capability — all at once.”

Esports Boom Bridges Tournament Excitement and Industry Procurement; Gaming-Meets-Everyday Becomes a New Sourcing Frontier

2026 marks Hong Kong SAR’s “year of esports blockbusters.” In February, the LCK Cup finals made their debut at Kai Tak Arena. Last month, the Hong Kong SAR team competed in the Nagoya Asian Games esports events and brought home two bronze medals. Come November, the BLAST tournament returns to AsiaWorld-Expo. With international top-tier events landing in succession and strong Asian Games results, esports is advancing on all fronts toward industrialization, elite development, and mega-event hosting. Tournaments generate more than audiences and traffic — they directly drive procurement demand for professional-grade gaming hardware, marking esports’ formal transition from a spectator phenomenon to an industrial economy. At the same time, hybrid work has become the established norm, and the line between office productivity and gaming performance has largely dissolved. Desktop setups that serve both work and entertainment are increasingly popular, giving rise to the “desk setup economy.” As the first major gaming product sourcing exhibition following the Asian Games, the Global Sources Hong Kong Shows are ideally positioned to bridge tournament momentum with hardware procurement demand, helping Hong Kong SAR integrate into the Greater Bay Area’s esports supply chain.

The Greater Bay Area is a leading global manufacturing base for PC peripherals, accounting for more than half of the world’s keyboard and mouse OEM output and over 70% of global game controller shipments. Hong Kong SAR, leveraging its free-port advantages, serves as the international procurement and cross-border trade gateway connecting GBA manufacturers with overseas buyers — enabling “Made in the GBA” tournament-grade equipment to reach global markets via Hong Kong SAR. The show floor features more than 1,600 PC accessory booths and nearly 500 gaming peripheral booths. A roster of leading GBA-origin brands — including Loctek, CE-LINK, RXGAMER, Brateck, Havit, AULA, MCHOSE, ATK, TITAN, and Huntkey — will showcase products spanning high-refresh-rate monitors, mechanical keyboards, gaming headsets, ergonomic chairs, chassis, controllers, and monitor arms, offering a complete desk setup from office to gaming in a single sourcing visit — without splitting procurement efforts across multiple events. Nearly  1,900 additional booths feature audio-visual equipment, automotive electronics, personal transporters, photography accessories, and batteries & power consumer electronics products.

Compliance-First Sourcing Becomes a Procurement Imperative; Batteries & Power Zone Helps Buyers Prepare for EU Regulations

Another focal point is the tightening export compliance environment. The EU’s new Battery Regulation (EU 2023/1542) mandates that, starting February 18, 2027, certain battery products must carry a Digital Product Passport (DPP) disclosing roughly 90 data points, including carbon footprint, recycled content, and full supply chain traceability. DPP requirements for electronics will follow in phases under the Ecodesign for Sustainable Products Regulation (ESPR), putting exporters on a clear and accelerating compliance timeline. For European buyers, this means supplier evaluation now extends well beyond product performance to include data traceability and regulatory readiness at the product selection stage.

The Phase I power supply and charging accessories zone features fast-charging, wireless charging, and energy storage products from suppliers who have already put compliance frameworks in place. Multiple exhibitors have proactively developed products and solutions addressing the EU’s new Battery Regulation, carbon footprint requirements, and other international compliance standards. Buyers can assess suppliers’ DPP readiness on-site and get a head start on export certification and customs clearance planning — significantly compressing the decision cycle from product selection to compliant order placement.

Best of Innovation Awards and Global Sources Summit Run Concurrently; VR Immersive Experiences Draw Crowds

The show hosts the Best of Innovation Awards ceremony, judged by a panel comprising industry association experts, technology media representatives, standards body authorities, senior buyers, and the Global Sources professional jury. Phase I recognizes 20 award-winning exhibitors, with a focus on the consumer electronics sector. Two curated zones — the Best of Innovation Awards Winners Showcase and the Future Tech Discovery Zone — enable global buyers to compare innovative products and inspect samples side by side. On the experiential side, a VR immersive experience zone presented in partnership with VR Star Space offers interactive titles including Star Racing and Star Cyclone, while gaming peripheral brand MCHOSE hosts a Gaming & eSport Arena with hands-on gameplay. Multiple new product launch events will take place concurrently, with several heavyweight products making their global or Asia debut.

The Global Sources Summit also runs alongside the exhibition, featuring experts and certification body representatives from organizations including VTC, Hong Kong Science Park, Tencent, Airoma AI, and SGS to explore cutting-edge industry topics. Summit content centers on consumer electronics and the esports industry, examining how AI is redefining gaming, hardware design, and supply chain planning; how to build smarter, more trustworthy connected devices; and how to navigate global cost pressures, sustainability requirements, and European compliance standards.

About Global Sources

Global Sources is an internationally recognized multi-channel trade platform, connecting Asia with the world for 55 years. The company has been dedicated to facilitating global trade by connecting verified suppliers with qualified buyers worldwide. To date, it has successfully served more than 14 million registered buyers and users globally, providing efficient and convenient trade solutions.

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NARUTO CARD GAME Sets June 2027 Worldwide Launch at New York Comic Con

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BANDAI CARD GAMES Reveals Starter Decks, First Booster Pack “Enter: Naruto Uzumaki!,” and a Global 1 Million Demo Deck Campaign

NEW YORK, Oct. 10, 2026 /PRNewswire/ — Following its world debut at Gen Con 2026, NARUTO CARD GAME will launch simultaneously worldwide in June 2027, BANDAI CO., LTD., through its BANDAI CARD GAMES brand, revealed today at New York Comic Con. The launch lineup includes three Starter Decks led by Naruto Uzumaki, Sasuke Uchiha, and Gaara, along with the game’s first Booster Pack, “Enter: Naruto Uzumaki!” Ahead of launch, in-store Premier Demo Events begin in February 2027, followed by a global campaign distributing 1 million Demo Decks beginning in spring 2027.

The NYCC presentation opened with the public premiere of a new teaser featuring original artwork by Studio Pierrot, the studio behind the NARUTO anime.

View the New Teaser Here: https://youtu.be/bl_reRk9kD0

The three Starter Decks, centered on Naruto Uzumaki, Sasuke Uchiha, and Gaara, come pre-constructed with all the cards needed to start playing, so players can begin battling right out of the box. Built around a different Leader, each deck features a unique lineup of ninjas and its own strategic play style.

Launching at the same time, the first Booster Pack, “Enter: Naruto Uzumaki!,” features popular characters from both the original NARUTO series and NARUTO SHIPPUDEN. Booster Packs contain new ninjas, techniques, and other cards that let players strengthen their Starter Decks, collect their favorite characters, and build decks of their own. Newly revealed card illustrations were shown for the first time during the presentation, and more will be revealed ahead of launch.

Starting in February 2027, NARUTO CARD GAME Premier Demo Events will be held at participating TCG stores, where players, including longtime NARUTO fans who have never played a trading card game, can try the cards in person and learn the rules of the game in a relaxed setting. The rollout begins at select large-scale stores participating in BANDAI TCG+ (Wave 1), with more participating stores added in Wave 2.

Two exclusive products were also revealed for the first time: the advance-release Official Playmat – NARUTO VS. SASUKE – and the Premium Card Collection Vol.00 – CHAKRA Set. Both will be available only at the Premier Demo Events and select BANDAI CARD GAMES FEST 26-27 events, including BANDAI CARD GAMES FEST Orlando and BANDAI CARD GAMES FEST London. Details on participating stores, event dates, registration, product availability, and purchase procedures will be announced later through the official website and social channels.

In addition to the in-store events, a global campaign will begin in spring 2027 to distribute a total of 1 million Demo Decks worldwide, giving players an easy way to experience the basic flow of the game and its ninja-style mind games at their own pace ahead of launch. Campaign details will be announced later through the official website and social channels.

The next major NARUTO CARD GAME update is scheduled for Jump Festa 2027 this December. To stay updated, follow the official channels on X (https://x.com/narutotcg_eng), Instagram (https://www.instagram.com/narutotcg_en/), and Facebook (https://www.facebook.com/narutotcgeng/), and subscribe to the “NARUTO TCG Updates Channel” in the BANDAI CARD GAMES app, TCG+.

About NARUTO CARD GAME
NARUTO CARD GAME is a strategic trading card game from BANDAI CARD GAMES set in the worlds of NARUTO and BORUTO, featuring characters from NARUTO, NARUTO SHIPPUDEN , and BORUTO: NARUTO NEXT GENERATIONS. It will launch simultaneously worldwide in June 2027.

About BANDAI CARD GAMES
– The emotion born from cards transcends borders and brings the world together –
 

“BANDAI CARD GAMES” is the trading card game brand developed by BANDAI CO., LTD.’s Card Business Department.

Under this brand, we operate a variety of card game titles across more than 50 regions worldwide, including North America, Europe, Asia, Latin America, Oceania, and the Middle East.

“BANDAI CARD GAMES” offers opportunities for fans to connect with each other and with the worlds of their favorite series through the power of cards.

About NARUTO
Written and illustrated by Masashi Kishimoto, NARUTO began serialization in Weekly Shōnen Jump in 1999, with a TV anime adaptation premiering in 2002. The manga concluded in 2014 at its 700th chapter, and the franchise has continued through events, games, and merchandise. Its cumulative worldwide circulation has surpassed 250 million copies.

OFFICIAL LINKS
Website: https://www.naruto-cardgame.com/
Facebook: https://www.facebook.com/narutotcgeng/
Instagram: https://www.instagram.com/narutotcg_en/
X (English): https://x.com/narutotcg_eng

COPYRIGHT INFORMATION

©Masashi Kishimoto,Scott/SHUEISHA

©2002 MASASHI KISHIMOTO

©2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN All Rights Reserved.

©2002 MASASHI KISHIMOTO / 2017 BORUTO All Rights Reserved.

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