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Virtual Reality Market in Education to Grow by USD 47.28 Billion from 2024-2028, Driven by Affordable VR Gear and AI-Driven Market Transformation – Technavio

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NEW YORK, Nov. 5, 2024 /PRNewswire/ — Report with the AI impact on market trends – The global virtual reality market in education sector size is estimated to grow by USD 47.28 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of over 84.3% during the forecast period. Increased affordability of virtual reality (VR) gear is driving market growth, with a trend towards increasing number of social VR spaces. However, lack of content poses a challenge. Key market players include Acer Inc., Alchemy Ltd., Alphabet Inc., Avantis Systems Ltd., Eon Reality Inc., HP Inc., HTC Corp., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Samsung Electronics Co. Ltd., Sony Group Corp., Unimersiv, Virtalis Holdings Ltd., and zSpace Inc..

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Forecast period

2024-2028

Base Year

2023

Historic Data

2018 – 2022

Segment Covered

Product (VR hardware and VR content), End-user (Higher education and K-12), and Geography (North America, Europe, APAC, South America, and Middle East and Africa)

Region Covered

North America, Europe, APAC, South America, and Middle East and Africa

Key companies profiled

Acer Inc., Alchemy Ltd., Alphabet Inc., Avantis Systems Ltd., Eon Reality Inc., HP Inc., HTC Corp., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Samsung Electronics Co. Ltd., Sony Group Corp., Unimersiv, Virtalis Holdings Ltd., and zSpace Inc.

 

Key Market Trends Fueling Growth

In the education sector, Virtual Reality (VR) technology offers a unique learning experience by immersing users in a virtual environment. However, the isolation of users in VR can hinder collaborative learning, an essential component of effective education. To address this challenge, VR vendors are developing platforms that enable social interaction in virtual spaces. Microsoft and Facebook are major players in this market, with Microsoft’s AltspaceVR providing avatars and multiplayer sessions for students to socialize and interact. The platform also offers a front-row feature for attending events or being part of small groups. The increasing popularity of social VR spaces is expected to fuel the growth of the global virtual reality market in education during the forecast period. 

The Virtual Reality (VR) market in education is experiencing significant growth, with trends including the use of VR headsets and head-mounted displays in defense and academic institutions. Cloud and on-premises solutions are being adopted for residential and corporate training in the K-12, e-learning, and higher education sectors. Personalized learning experiences and virtual environments are replacing physical learning materials. VR technology is also being used for vocational training, 3D simulations, and generative AI in universities. XR technology, artificial intelligence, and machine learning are enhancing learning experiences for students with Attention Deficit Disorders. The market is expanding to include IT and telecommunication, retail and e-commerce, healthcare, and 5G technology sectors. Software companies are developing innovative solutions for VR in education, making it an exciting space to watch. 

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Market Challenges

The Virtual Reality (VR) market in the education sector faces challenges in content creation due to the scarcity of VR developers and the high cost of VR content production. Educators and teachers, who are the primary consumers of this content, lack the necessary technology expertise to create effective VR content. Additionally, the conversion of curriculum-based content into digital formats is a significant challenge for many institutions, especially in the Asia Pacific region, due to low technology literacy and budget constraints. These factors increase the pressure on content creators to produce and diverse VR content for mass consumption. Despite the increasing affordability of VR headsets, the high cost of VR content creation and the lack of technologically equipped educators pose significant barriers to the growth of the VR education market.The Virtual Reality (VR) market in education is expanding rapidly, offering innovative solutions for various sectors. Challenges include providing services like training, consulting, and managed services for K-12 learning, colleges, schools, enterprises, and corporations. VR technologies bring experiences for learners in the virtual world, enhancing practical learning through excursions, lab experiments, group activities, projects, and learning. Digital information and real-life experiences are merged, making learning more engaging and effective. VR headsets and web-based portals enable remote and online education with flexible schedules and individual accountability. Logistics, customer service, and personalized learning experiences are essential for successful implementation. VR also offers training simulators, augmented reality, and gamification elements to make learning more interactive and fun. The integration of IT, telecom, e-commerce, and the 5G network further enhances the potential of VR in education. However, the illusion of VR and entertainment aspects should be balanced with academic rigor to ensure effective learning.

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Segment Overview

This virtual reality market in education sector report extensively covers market segmentation by

Product 1.1 VR hardware1.2 VR contentEnd-user 2.1 Higher education2.2 K-12Geography 3.1 North America3.2 Europe3.3 APAC3.4 South America3.5 Middle East and Africa

1.1 VR hardware- The global virtual reality market in the education sector is experiencing significant growth, particularly in the VR hardware segment. This segment’s expansion is driven by the decreasing cost of VR hardware, making it more accessible to educational institutions. Initially, VR headsets were primarily used for content development and gaming. However, the increasing adoption of VR for commercial purposes has led vendors to introduce VR devices tailored for educational applications. The VR hardware segment offers a wide range of options for educators, catering to both budget and high-end requirements. Despite the market’s promising growth, challenges remain, including the complexities of developing VR hardware for the education sector on a global scale. These challenges create opportunities for small-scale regional VR hardware manufacturers to collaborate with educational institutions, leading to the development of feasible VR solutions. Overall, the VR hardware segment of the global virtual reality market in education is poised for continued growth, addressing the demand for affordable, high-quality learning experiences.

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Research Analysis

The Virtual Reality (VR) market in the education sector is experiencing rapid growth, with 3D simulations and XR technology at its core. These learning tools offer personalized experiences for students, making education more engaging and effective. Generative AI and machine learning algorithms are being integrated into VR software to cater to students with Attention Deficit Disorders, providing customized learning paths. Corporate training is also leveraging VR for more effective and interactive sessions. VR technology is available in various forms, including head-mounted displays, VR headsets, projectors, cloud, and on-premises solutions. The education sector, including K-12 learning, telecom, training institutions, universities, and colleges, is adopting VR for virtual learning environments. VR services, consulting, and managed services are also gaining traction in the market.

Market Research Overview

The Virtual Reality (VR) market in the education sector is revolutionizing the way learners acquire knowledge. With 3D simulations and generative AI, XR technology merges the digital and physical worlds, offering experiences for academic institutions and enterprises alike. VR technologies, including VR headsets and head-mounted displays, provide learners with practical learning opportunities, excursions, lab experiments, and group activities. VR technologies are not just limited to academic institutions but are also being adopted by K-12, higher education, IT and telecommunication, retail and e-commerce, healthcare, and various other industries for services training, consulting, managed services, and more. VR’s ability to offer personalized learning experiences, flexible schedules, and individual accountability makes it an attractive option for learners. VR technologies offer learners a chance to experience real-life situations in a safe and controlled environment, making it an effective tool for addressing Attention Deficit Disorders and other learning challenges. The integration of augmented reality, training simulators, and web-based portals further enhances the learning experience. The VR market in the education sector is expected to grow significantly with the advent of 5G technology, which will provide faster connectivity and smoother VR experiences. The use of VR technologies in remote and online education, as well as in various industries, is expected to increase, making it an essential tool for the future of education. VR technologies offer a range of benefits, including the ability to provide learners with illusion-based learning experiences, entertainment, and even applications in defense. The future of education lies in the integration of VR technologies, offering learners a flexible, personalized, and learning experience.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

ProductVR HardwareVR ContentEnd-userHigher EducationK-12GeographyNorth AmericaEuropeAPACSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Saving Southeast Asian vegetable biodiversity

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Assessing trends, current status, and building an inclusive roadmap for future conservation and use

3-4 December 2024
World Vegetable Center headquarters, Shanhua, Taiwan

TAIPEI, Dec. 3, 2024 /PRNewswire/ — Vegetables are hugely important for human nutrition, and for diverse and resilient farming systems that generate income for smallholder producers, processors and traders. But, due to changes in the climate, diets and land use, we see a loss in crop diversity, wild species and varieties that could hold valuable genetic material for breeding more tolerant and productive crops in the future. So, we urgently need to conserve and use more vegetable biodiversity, and this symposium is major step in that direction. The event will be attended by 35 professionals from 11 countries across Southeast Asia. 

This important international symposium comes at the end of the first phase of the Taiwan Asia Vegetable Initiative – ‘the TAsVI project’ – that is strengthening international collaboration for conserving more vegetable biodiversity in Asia, and promoting the use of vegetable germplasm in research, breeding and farming for improved health, nutrition and climate resilience. The World Vegetable Center leads implementation, with partners in Malaysia, the Philippines, Taiwan, Thailand and Vietnam.

It begins on Tuesday 3 December with introductions, including The WorldVeg Director General and representations from the Taiwan Ministry of Foreign Affairs, and other organizations. This will be followed by keynote presentations by leading WorldVeg scientists, and regional perspectives from many ASEAN countries. The second day will focus on building regional consensus on the development of the Southeast Asian Vegetable Biodiversity Rescue Plan, to benefit all countries.

A key component of the Taiwan Asia Vegetable Initiative has been the repatriation back to their respective home countries of more than 3,000 vegetable seed accessions stored at the WorldVeg genebank in Taiwan, that were collected across these countries 20-30 years ago. ‘Seed homecoming ceremonies’, celebrating the return of these seeds to respective national authorities, have been held in Thailand, the Philippines and Vietnam in late 2024, alongside national workshops to promote the use of the accessions being sent ‘back home’, by connecting national genebanks with universities, government organizations, seed companies and farmer organizations. This aim is to expand such activities across the wider Southeast Asia region.

For media, contact – sara.chen@worldveg.org and angel.jeng@worldveg.org
For technical information, contact – maarten.vanzonneveld@worldveg.org

Acknowledgements
This symposium is part of the Taiwan Asia Vegetable Initiative (TAsVI), funded by the Taiwan Ministry of Foreign Affairs (2022-2024). It is implemented by the World Vegetable Center, in partnership with the Taiwan Agricultural Research Institute (TARI) National Plant Genetic Resources Center; Malaysia Agriculture Research and Development Institute (MARDI) Horticulture Research Centre; University of the Philippines Los Baños (UPLB) Institute of Plant Breeding, and Bureau of Plant Industries (BPI), the Philippines; Kasetsart University Tropical Vegetable Research Center (TVRC), and Department of Agriculture Horticulture Research Institute national genebank, Thailand; and Fruit and Vegetable Research Institute (FAVRI), and Vietnam Academy of Agricultural Sciences (VAAS) Plant Resource Center (PRC), Vietnam.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/saving-southeast-asian-vegetable-biodiversity-302320511.html

SOURCE Taiwan Asia Vegetable Initiative

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IEI Unveils HTB-230D-R680E Medical AI Computer: Transforming Medical Imaging with AI-Powered Precision

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TAIPEI, Dec. 3, 2024 /PRNewswire/ — IEI Integration Corp. (TAIEX:3022) proudly announces the launch of the HTB-230D-R680E Medical AI Computer, a cutting-edge solution designed to revolutionize medical imaging diagnostics.

As the demand for precise and rapid medical imaging grows, healthcare professionals require tools that deliver both accuracy and efficiency. The HTB-230D-R680E meets this need with advanced AI computing capabilities and an intuitive 10.1″ PCAP touchscreen, significantly reducing diagnostic time while enhancing precision. The HTB-230D-R680E is ideal for surgical recording, medical diagnostic assistance, and AI Inference in Medical Imaging.

Advanced Computing Power for Medical Diagnostics

Powered by 13th Gen Intel® Core™ i9/i7/i5 processors and up to 128GB DDR5 memory, the HTB-230D-R680E supports NVIDIA Quadro RTX Ampere GPUs, delivering exceptional AI computing power. Healthcare professionals efficiently process imaging data, detecting subtle abnormalities often missed, enabling faster and more accurate diagnoses.

Medical-Grade Scalability and Reliability 

The HTB-230D-R680E is designed to adapt to diverse medical applications. It supports one PCIe x16 and two x4 expansion slots, allowing for the seamless integration of GPUs, video capture cards, and interface cards.

To meet rigorous demands in healthcare environments, it incorporates a 700W ATX medical-grade power supply and a sophisticated three-zone airflow system, ensuring stable operation under heavy workloads.

Interactive 10.1″ PCAP Touchscreen for Intuitive Diagnostics

Integrated with a 10.1″ 1920×1200 LCD featuring 10-point touch capability, this interactive display delivers real-time visualization and intuitive operation with multi-layer gloves, simplifying workflows and improving efficiency for healthcare professionals.

“The HTB-230D-R680E redefines efficiency and precision in medical imaging. By leveraging advanced AI capabilities powered by its robust CPU and GPU integration, it accelerates image recognition and pathological analysis, ensuring faster, more accurate for diagnostic assistance,” said David Hung, Product Manager at IEI.

Discover how HTB-230D-R680E transforms medical imaging. Visit https://www.ieiworld.com/en/product/model.php?II=1055

About IEI:

IEI Integration Corp. is one of the world’s leading providers of industrial computing and AIoT solutions. Committed to delivering innovative technologies in industrial computers, medical IT, and network communications, it paves the way for a smarter, more connected future across diverse industries. (www.ieiworld.com)

Video – https://www.youtube.com/watch?v=Bhr4gV4HzLs
Photo – https://mma.prnewswire.com/media/2568260/image_5025592_8953033.jpg

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From a Hacker News Post to $1.5M Funding: Recall is on a mission to bring order to content chaos

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A post on Hacker News led to Recall securing a $1.5M funding round, led by renowned VC Jason Calacanis. Now, Recall is transforming how individuals and businesses consume, organize, and review their knowledge.

AMSTERDAM, Dec. 3, 2024 /PRNewswire/ — Recall (getrecall.ai), helps users summarize, organize, and revisit information. Unlike most AI tools that prioritize efficiency, Recall enhances learning through scientific techniques like active recall and spaced repetition. The journey began with a Hacker News post that attracted its first investment from Splash Capital within just 8 hours. Today, Recall has secured $1.5 million in pre-seed funding led by Jason Calacanis, with participation from Blockchain Founders Capital and Rocket Capital. This will fuel Recall’s mission to bring order to content chaos, transforming how individuals and businesses consume, organize, and retain knowledge.

The Story Behind Recall

South African CEO, Paul Richards, brings a decade of expertise in knowledge graphs in the cybersecurity industry, as one of the first employees at Maltego, seeing it through to exit. Recall was born from frustration with existing tools that required excessive manual effort but failed to connect and resurface knowledge effectively.

He envisioned a self-organizing knowledge graph that would dynamically connect his notes and resurface past content whenever new, related information emerged. So, he built Recall as a side project, but after a year of trying, he failed to gain any traction. The post on Hacker News was Paul’s last resort, and it turned out to be a lifesaver. That first check changed everything. He quit his job, went all in, and brought on CTO Igor Gligorević, a true 10x developer from Novi Sad, to accelerate development.

After a few successful Product Hunt launches, including getting #1 Product of the Month in June, the team got into Jason Calacanis’ accelerator programme. They were voted top startup in their cohort which then led to Jason leading their pre-seed round.

 “Our vision is to redefine knowledge management as ‘intelligence management,’ where content consumption is intentional and insightful,” said Recall’s COO, Sankari, who brings over 10 years of startup experience (7 years at Uber and 3 at CloudKitchens).

How Recall works

The web & mobile app organizes information into a personalized knowledge graph, automatically tagging and connecting content based on key entities. There are four main features:

Summarize – Recall summarizes online content from articles, PDFs, and YouTube videos up to 10 hours long.Categorize – Automatically categorize content using topic-based tags that adapt to the user’s existing taxonomy.Connect – Content is stored in a knowledge graph, revealing hidden connections and unlocking new insights.Review – Recall reinforces memory with a spaced repetition quiz, helping users retain content over time.

Product Hunt Launch

Get ready for an exciting new chapter in Recall’s journey! Soon bringing even more utility and powerful insights to its platform. Don’t miss out—follow the Recall team on Product Hunt to be the first to explore the new features.

Recall 

Recall is an AI powered personal encyclopedia that enables order amidst the chaos by summarizing, categorizing, and connecting content in a knowledge graph. It is a Delaware C corp, founded in 2022 in Amsterdam, by Paul Richards, a South African fullstack developer with a deep expertise in knowledge graphs in the cyber security industry. Founders: CTO: Igor Gligorevic (Serbian | FS Dev | EPAM) &  COO: Sankari Nair (South African | 7 years ex-Uber ).

For more information, visit www.getrecall.ai or contact us at support@getrecall.ai.

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