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e& delivers record revenue and net profit in FY 2024 growing consolidated revenue 10.1% to AED 59.2 billion

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Net profit reached AED 10.8 billion, growing 4.3 per cent year-over-yearFull year dividend per share of 83 filse&’s footprint expanded to 38 countries with a subscriber base of 189.3 million across the Middle East, Asia, Africa, and Central and Eastern Europe e& emerged as the ‘World’s Fastest Growing Brand’ with brand portfolio and investments value exceeding US$ 20 billion 

ABU DHABI, UAE, Feb. 25, 2025 /PRNewswire/ — e& has delivered record financial performance in 2024, reporting a consolidated net profit of AED 10.8 billion, an increase of 4.3 per cent year-over-year (YoY). This milestone reflects three years of strategic transformation, reinforcing the Group’s position as a global technology group.

Consolidated revenues reached AED 59.2 billion, growing 10.1 per cent and 12.6 per cent in constant exchange rates, driven by growth across all business verticals. Consolidated EBITDA rose by 2.7 per cent YoY at constant exchange rates, reaching AED 26.5 billion.

e& UAE continued its solid growth trajectory, with its subscriber base surpassing 15 million, representing an increase of 5.4 per cent compared to the previous year. The group’s total subscriber base grew to 189.3 million, marking a 11.7 per cent increase compared to 2023.

Financial highlights for FY 2024

2024

2023

Per cent change

Revenue

AED 59.2 billion

AED 53.8 billion

10.1% (*)

Net Profit

AED 10.8 billion

AED 10.3 billion

4.3 %

EBITDA

AED 26.5 billion

AED 26.1 billion

1.3% (*)

Earnings per Share

AED 1.24

AED 1.18

4.3 %

Consolidated Group Subscribers

189.3 million

 169.5 million

11.7 %

(*) At constant exchange rates, revenue increased by 12.6 per cent, and EBITDA increased by 2.7 per cent YoY

 

e& sustained strong growth across all verticals, expanding its portfolio while doubling down on connectivity and digitalisation. By driving innovation and long-term value creation, the group remains committed to delivering sustainable returns to its shareholders.

Demonstrating this commitment, we delivered on the first year of our 3-year progressive dividend policy with an incremental increase of 3 fils (AED 0.03) every year for the fiscal years 2024, 2025, and 2026. This policy is set to elevate dividend per share (DPS) to reach 89 fils (AED 0.89) by FY 2026, reflecting the group’s confidence in its continued financial strength and growth prospects.

For FY 2024, the board has proposed a cash dividend of 41.5 fils (AED 0.415) per share for the second half (July to December) of 2024, bringing the total annual dividend to 83 fils (AED 0.83) per share—further reinforcing e&’s commitment to delivering consistent value to its shareholders.

H.E. Jassem Mohamed Bu Ataba Alzaabi, Chairman, e&, said: “2024 was a year of growth, driven by bold vision, AI-driven innovation, and relentless commitment to digital empowerment. Emerging as the “World’s Fastest Growing Brand” and establishing our first operational footprint in Europe were defining moments in e&’s journey. With a net profit of AED 10.8 billion and subscribers growing to 189.3 million, our performance reflects our strategic foresight and unwavering focus on value creation.

Beyond financial success, real growth is measured in impact. Guided by the UAE’s visionary leadership, we continue to drive economic progress, empower businesses, and transform lives across three continents. Our investments in AI ecosystems, intelligent platforms, and industry-defining solutions reinforce our role as a catalyst for change.

At the heart of our success is our talent—the driving force of our innovation. Our leadership in Emiratisation and commitment to workforce upskilling is not just a business responsibility but a strategic advantage. By equipping the next generation with AI and digital expertise, we are building the UAE’s digital future and cultivating leaders who will drive global transformation.

As we move forward, we will continue to leverage technology as a force for progress— where AI enhances lives, networks fuel digital economies, and every connection we build opens doors to something greater.”

Hatem Dowidar, Group Chief Executive Officer, e&, added: “In 2024, we accelerated our transformative journey as a Global Technology Group—scaling AI, expanding into Europe, and driving impact across three continents. Our consolidated revenues surpassed AED 59.2 billion, growing by 10.1 per cent year-over-year, while consolidated EBITDA rose 2.7 per cent in constant currency to AED 26.5 billion. Our financial performance reflects the trust we’ve built, the bold investments we’ve made, and the transformative added value we continue to create.

A landmark achievement was e&’s expansion into Central and Eastern Europe with the majority acquisition of PPF Telecom’s assets, adding over 10 million new subscribers across Bulgaria, Hungary, Serbia, and Slovakia. This move strengthens our global presence, unlocks scalable digital solutions, and fosters digital inclusion. Additionally, our acquisition of GlassHouse expanded our cloud, data, and SAP capabilities across Türkiye, South Africa, and Qatar, strengthening our leadership in enterprise digital transformation. These strategic moves are at the core of our long-term aspirations—to build a robust, future-ready digital ecosystem that enables businesses to scale, governments to innovate, and communities to thrive.

As we closed 2024, we set out to ‘Go for More’- expanding our digital footprint, pioneering AI-driven innovations, and delivering impactful solutions. With a brand portfolio and investments exceeding US$ 20 billion, e& is the World’s Fastest Growing Brand, a recognition of our relentless pursuit of innovation and progress.

Looking ahead, we are poised for even greater growth and transformation. Our ambition is unstoppable: to lead the digital transformation that creates a lasting positive impact, foster collaboration, and empower societies. We will continue to push the boundaries of AI, scaling intelligent platforms, and ensuring that technology is a force for good, and that every innovation we deliver is a catalyst for progress.”

Contact:  
Nancy Sudheer
Senior Manager at e&
nsudheer@eand.com

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ServiceStamp Launches Service History Checks in the U.S. Giving Used Car Buyers Instant Access to Manufacturer Service Records by VIN

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New $14.99 VIN check reveals the dealer service records automakers hold for BMW, MINI, Porsche, Chrysler, Dodge, Jeep, Kia, Polestar and Volvo vehicles.

BRISTOL, England, Oct. 11, 2026 /PRNewswire-PRWeb/ — ServiceStamp, the vehicle service history verification service, has launched in the United States. American used car buyers and sellers can now enter a VIN and instantly see the official manufacturer service records for the vehicle.

In the U.S., you can find out almost everything about a used car’s past except whether anyone actually looked after it.

U.S. shoppers can already check a car’s title status, accident history and number of previous owners before they buy. Confirming that it was actually maintained is much harder. Conventional vehicle history reports only show service work when the shop chooses to report it, and paper receipts are easily lost, incomplete or faked.

ServiceStamp closes that gap by pulling service data directly from manufacturer (OEM) systems, the same records franchised dealerships see when a car comes in for service. Following its UK launch in January 2026, the U.S. service covers nine brands from model year 2012 onwards, at $14.99 per check: BMW, MINI, Porsche, Chrysler, Dodge, Jeep, Kia, Polestar and Volvo.

A blind spot in the world’s largest used car market

Cox Automotive projects that 38.5 million used vehicles will be sold in the U.S. in 2026. For most of them, the buyer has no independent way to verify the seller’s claims about maintenance.

Since around 2012, automakers have recorded dealer servicing digitally against each vehicle’s VIN, from scheduled maintenance to recalls and warranty work. That data has stayed largely inside dealer networks, out of reach for private buyers, sellers and independent dealers.

“In the U.S., you can find out almost everything about a used car’s past except whether anyone actually looked after it,” said Simon Brown, founder of ServiceStamp. “The dealer service records already exist in the manufacturer’s system. ServiceStamp lets anyone see them in seconds, before they hand over their money.”

What a ServiceStamp report shows

For BMW, MINI and Porsche, reports return full service records. For Chrysler, Dodge, Jeep, Kia, Polestar and Volvo, they show dealer workshop remarks, including recalls and warranty work.

The coverage tier is shown before checkout, and depending on the brand, reports can include:

Service dates and service typesOdometer reading at each service, plus a dated odometer timelineWork carried out and individual service actionsThe servicing dealer and its locationVehicle details, including make, model and model year

Buyers can use this to spot gaps in maintenance, confirm odometer readings rise consistently over time, and check that work was done inside the manufacturer’s dealer network. Each report appears on screen, arrives by email and comes as a PDF to keep or share.

Reducing the risk of maintenance record fraud

A seller can describe a car as “dealer maintained” with nothing more than a verbal assurance or a folder of receipts. Those records may be incomplete, or invented outright.

By checking service history directly against manufacturer records, ServiceStamp gives buyers an independent way to test those claims at the source, rather than relying on paperwork or the seller’s word.

Built for buyers, sellers and dealers

ServiceStamp is designed for:

Used car buyers, checking maintenance before committing to a purchase or paying for a pre-purchase inspectionPrivate sellers, showing verified service records to support their asking priceDealers and wholesale buyers, appraising trade-ins and stock without chasing service recordsFleet managers, auditing maintenance records across their vehiclesVehicle owners, recovering service history when paperwork has been lost

The service is designed to complement vehicle history reports, which focus on title, lien, accident and theft records, not replace them.

How it works

Enter the vehicle’s 17-character VIN; ServiceStamp confirms the make, model year and coverage tier before paymentPay $14.99 securely, with no subscriptionReceive an instant digital service history reportCoverage applies to vehicles from model year 2012 onwards and depends on where the vehicle was serviced. Records from independent repair shops are not included.

Availability

ServiceStamp is available now nationwide at servicestamp.us. Reports are delivered within seconds of payment.

About ServiceStamp

ServiceStamp is a vehicle service history verification service focused exclusively on official manufacturer dealership records. It launched in the UK in January 2026 and in the United States in October 2026. In the U.S., it covers BMW, MINI, Porsche, Chrysler, Dodge, Jeep, Kia, Polestar and Volvo vehicles from model year 2012 onwards.

Media Contact

Simon, Service Stamp Ltd, 44 01223455677, hello@servicestamp.us, http://servicestamp.us/

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SOURCE Service Stamp Ltd

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October 2026 Global Sources Hong Kong Shows Phase I Opens Today

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HONG KONG, Oct. 11, 2026 /PRNewswire/ — Phase I of the October 2026 Global Sources Hong Kong Shows opened today at AsiaWorld-Expo, running from October 11 to 14. Under the theme “Connecting Global Innovation, Enabling Sustainable Sourcing,” the Consumer Electronics Show and Gaming Show are held concurrently, covering categories including PC peripherals, gaming peripherals, audio-visual equipment, automotive electronics, personal transporters, photography accessories, and batteries & power products, with a combined total of over 4,000 booths bringing together more than 2,100 quality Asian suppliers.

Hong Kong SAR’s first Five-Year Plan explicitly calls for consolidating and elevating the city’s status as an international trade center and better fulfilling its role as a “super connector” and “super value-adder.” The Global Sources Hong Kong Shows serve as a concrete platform for advancing this policy, bringing together professional buyers from markets worldwide and helping Chinese mainland brands negotiate directly and match demand on the show floor — translating expansion plans into actionable procurement partnerships and embodying the “Made in Chinese Mainland + Served via Hong Kong SAR” approach to going global.

John Kao, Vice President of Hong Kong Shows & Overseas Shows at Global Sources, said: “The Hong Kong Five-Year Plan and the 2026 Policy Address released this year have clearly charted the city’s development trajectory for the next five years — consolidating and elevating its status as an international trade center, better fulfilling its role as a ‘super connector’ and ‘super value-adder,’ and actively supporting Greater Bay Area enterprises in going global. This is more than a policy declaration; it is a repositioning of Hong Kong SAR amid the global supply chain realignment: beyond production capacity competition, what truly determines whether an industry can sustain its presence in international markets is the ability to simultaneously deliver manufacturing capability, compliance capability, and trust. The Global Sources Hong Kong Shows serve as the concrete platform for translating this national strategy into action — enabling Chinese mainland manufacturing to connect with international standards and professional buyers via Hong Kong SAR, forming a sustainable and replicable ‘Made in Chinese Mainland + Served via Hong Kong SAR’ pathway for going global. This edition of the shows is a timely illustration of this direction: the Asian Games esports boom and the EU’s new compliance regulations are counting down in parallel, offering the most tangible demonstration of Hong Kong SAR’s role in ‘bridging standards and adding value through trust.’ Brands need not rely solely on traffic to go global; instead, using Hong Kong SAR as a launchpad, they can complete the international alignment of product competitiveness, regulatory compliance, and delivery capability — all at once.”

Esports Boom Bridges Tournament Excitement and Industry Procurement; Gaming-Meets-Everyday Becomes a New Sourcing Frontier

2026 marks Hong Kong SAR’s “year of esports blockbusters.” In February, the LCK Cup finals made their debut at Kai Tak Arena. Last month, the Hong Kong SAR team competed in the Nagoya Asian Games esports events and brought home two bronze medals. Come November, the BLAST tournament returns to AsiaWorld-Expo. With international top-tier events landing in succession and strong Asian Games results, esports is advancing on all fronts toward industrialization, elite development, and mega-event hosting. Tournaments generate more than audiences and traffic — they directly drive procurement demand for professional-grade gaming hardware, marking esports’ formal transition from a spectator phenomenon to an industrial economy. At the same time, hybrid work has become the established norm, and the line between office productivity and gaming performance has largely dissolved. Desktop setups that serve both work and entertainment are increasingly popular, giving rise to the “desk setup economy.” As the first major gaming product sourcing exhibition following the Asian Games, the Global Sources Hong Kong Shows are ideally positioned to bridge tournament momentum with hardware procurement demand, helping Hong Kong SAR integrate into the Greater Bay Area’s esports supply chain.

The Greater Bay Area is a leading global manufacturing base for PC peripherals, accounting for more than half of the world’s keyboard and mouse OEM output and over 70% of global game controller shipments. Hong Kong SAR, leveraging its free-port advantages, serves as the international procurement and cross-border trade gateway connecting GBA manufacturers with overseas buyers — enabling “Made in the GBA” tournament-grade equipment to reach global markets via Hong Kong SAR. The show floor features more than 1,600 PC accessory booths and nearly 500 gaming peripheral booths. A roster of leading GBA-origin brands — including Loctek, CE-LINK, RXGAMER, Brateck, Havit, AULA, MCHOSE, ATK, TITAN, and Huntkey — will showcase products spanning high-refresh-rate monitors, mechanical keyboards, gaming headsets, ergonomic chairs, chassis, controllers, and monitor arms, offering a complete desk setup from office to gaming in a single sourcing visit — without splitting procurement efforts across multiple events. Nearly  1,900 additional booths feature audio-visual equipment, automotive electronics, personal transporters, photography accessories, and batteries & power consumer electronics products.

Compliance-First Sourcing Becomes a Procurement Imperative; Batteries & Power Zone Helps Buyers Prepare for EU Regulations

Another focal point is the tightening export compliance environment. The EU’s new Battery Regulation (EU 2023/1542) mandates that, starting February 18, 2027, certain battery products must carry a Digital Product Passport (DPP) disclosing roughly 90 data points, including carbon footprint, recycled content, and full supply chain traceability. DPP requirements for electronics will follow in phases under the Ecodesign for Sustainable Products Regulation (ESPR), putting exporters on a clear and accelerating compliance timeline. For European buyers, this means supplier evaluation now extends well beyond product performance to include data traceability and regulatory readiness at the product selection stage.

The Phase I power supply and charging accessories zone features fast-charging, wireless charging, and energy storage products from suppliers who have already put compliance frameworks in place. Multiple exhibitors have proactively developed products and solutions addressing the EU’s new Battery Regulation, carbon footprint requirements, and other international compliance standards. Buyers can assess suppliers’ DPP readiness on-site and get a head start on export certification and customs clearance planning — significantly compressing the decision cycle from product selection to compliant order placement.

Best of Innovation Awards and Global Sources Summit Run Concurrently; VR Immersive Experiences Draw Crowds

The show hosts the Best of Innovation Awards ceremony, judged by a panel comprising industry association experts, technology media representatives, standards body authorities, senior buyers, and the Global Sources professional jury. Phase I recognizes 20 award-winning exhibitors, with a focus on the consumer electronics sector. Two curated zones — the Best of Innovation Awards Winners Showcase and the Future Tech Discovery Zone — enable global buyers to compare innovative products and inspect samples side by side. On the experiential side, a VR immersive experience zone presented in partnership with VR Star Space offers interactive titles including Star Racing and Star Cyclone, while gaming peripheral brand MCHOSE hosts a Gaming & eSport Arena with hands-on gameplay. Multiple new product launch events will take place concurrently, with several heavyweight products making their global or Asia debut.

The Global Sources Summit also runs alongside the exhibition, featuring experts and certification body representatives from organizations including VTC, Hong Kong Science Park, Tencent, Airoma AI, and SGS to explore cutting-edge industry topics. Summit content centers on consumer electronics and the esports industry, examining how AI is redefining gaming, hardware design, and supply chain planning; how to build smarter, more trustworthy connected devices; and how to navigate global cost pressures, sustainability requirements, and European compliance standards.

About Global Sources

Global Sources is an internationally recognized multi-channel trade platform, connecting Asia with the world for 55 years. The company has been dedicated to facilitating global trade by connecting verified suppliers with qualified buyers worldwide. To date, it has successfully served more than 14 million registered buyers and users globally, providing efficient and convenient trade solutions.

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SOURCE Global Sources

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NARUTO CARD GAME Sets June 2027 Worldwide Launch at New York Comic Con

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BANDAI CARD GAMES Reveals Starter Decks, First Booster Pack “Enter: Naruto Uzumaki!,” and a Global 1 Million Demo Deck Campaign

NEW YORK, Oct. 10, 2026 /PRNewswire/ — Following its world debut at Gen Con 2026, NARUTO CARD GAME will launch simultaneously worldwide in June 2027, BANDAI CO., LTD., through its BANDAI CARD GAMES brand, revealed today at New York Comic Con. The launch lineup includes three Starter Decks led by Naruto Uzumaki, Sasuke Uchiha, and Gaara, along with the game’s first Booster Pack, “Enter: Naruto Uzumaki!” Ahead of launch, in-store Premier Demo Events begin in February 2027, followed by a global campaign distributing 1 million Demo Decks beginning in spring 2027.

The NYCC presentation opened with the public premiere of a new teaser featuring original artwork by Studio Pierrot, the studio behind the NARUTO anime.

View the New Teaser Here: https://youtu.be/bl_reRk9kD0

The three Starter Decks, centered on Naruto Uzumaki, Sasuke Uchiha, and Gaara, come pre-constructed with all the cards needed to start playing, so players can begin battling right out of the box. Built around a different Leader, each deck features a unique lineup of ninjas and its own strategic play style.

Launching at the same time, the first Booster Pack, “Enter: Naruto Uzumaki!,” features popular characters from both the original NARUTO series and NARUTO SHIPPUDEN. Booster Packs contain new ninjas, techniques, and other cards that let players strengthen their Starter Decks, collect their favorite characters, and build decks of their own. Newly revealed card illustrations were shown for the first time during the presentation, and more will be revealed ahead of launch.

Starting in February 2027, NARUTO CARD GAME Premier Demo Events will be held at participating TCG stores, where players, including longtime NARUTO fans who have never played a trading card game, can try the cards in person and learn the rules of the game in a relaxed setting. The rollout begins at select large-scale stores participating in BANDAI TCG+ (Wave 1), with more participating stores added in Wave 2.

Two exclusive products were also revealed for the first time: the advance-release Official Playmat – NARUTO VS. SASUKE – and the Premium Card Collection Vol.00 – CHAKRA Set. Both will be available only at the Premier Demo Events and select BANDAI CARD GAMES FEST 26-27 events, including BANDAI CARD GAMES FEST Orlando and BANDAI CARD GAMES FEST London. Details on participating stores, event dates, registration, product availability, and purchase procedures will be announced later through the official website and social channels.

In addition to the in-store events, a global campaign will begin in spring 2027 to distribute a total of 1 million Demo Decks worldwide, giving players an easy way to experience the basic flow of the game and its ninja-style mind games at their own pace ahead of launch. Campaign details will be announced later through the official website and social channels.

The next major NARUTO CARD GAME update is scheduled for Jump Festa 2027 this December. To stay updated, follow the official channels on X (https://x.com/narutotcg_eng), Instagram (https://www.instagram.com/narutotcg_en/), and Facebook (https://www.facebook.com/narutotcgeng/), and subscribe to the “NARUTO TCG Updates Channel” in the BANDAI CARD GAMES app, TCG+.

About NARUTO CARD GAME
NARUTO CARD GAME is a strategic trading card game from BANDAI CARD GAMES set in the worlds of NARUTO and BORUTO, featuring characters from NARUTO, NARUTO SHIPPUDEN , and BORUTO: NARUTO NEXT GENERATIONS. It will launch simultaneously worldwide in June 2027.

About BANDAI CARD GAMES
– The emotion born from cards transcends borders and brings the world together –
 

“BANDAI CARD GAMES” is the trading card game brand developed by BANDAI CO., LTD.’s Card Business Department.

Under this brand, we operate a variety of card game titles across more than 50 regions worldwide, including North America, Europe, Asia, Latin America, Oceania, and the Middle East.

“BANDAI CARD GAMES” offers opportunities for fans to connect with each other and with the worlds of their favorite series through the power of cards.

About NARUTO
Written and illustrated by Masashi Kishimoto, NARUTO began serialization in Weekly Shōnen Jump in 1999, with a TV anime adaptation premiering in 2002. The manga concluded in 2014 at its 700th chapter, and the franchise has continued through events, games, and merchandise. Its cumulative worldwide circulation has surpassed 250 million copies.

OFFICIAL LINKS
Website: https://www.naruto-cardgame.com/
Facebook: https://www.facebook.com/narutotcgeng/
Instagram: https://www.instagram.com/narutotcg_en/
X (English): https://x.com/narutotcg_eng

COPYRIGHT INFORMATION

©Masashi Kishimoto,Scott/SHUEISHA

©2002 MASASHI KISHIMOTO

©2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN All Rights Reserved.

©2002 MASASHI KISHIMOTO / 2017 BORUTO All Rights Reserved.

When publishing this news, please be sure to include the copyright notice

Additional Assets: HERE

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SOURCE BANDAI CO., LTD.

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