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Storage Meets AI: Longsys’ Comprehensive Innovation Journey at COMPUTEX 2025

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TAIPEI, May 21, 2025 /PRNewswire/ — From May 20 to 23, COMPUTEX 2025 was held at Taipei Nangang Exhibition Center Halls 1 and 2. Under the theme “Storage Meets AI,” Longsys (301308.SZ) presented its industry-leading storage solutions and global consumer brand Lexar, showcasing its latest innovations for the AI era. 

Comprehensive Storage Innovation for Multi-Dimensional AI Applications

Focusing on AI PCs and AI servers, the company launched a series of significant new products to provide more complete and efficient storage solutions for AI-related applications.

8TB XP2350 QLC NAND PCIe SSD – A Powerful Storage Solution for AI PCs

QLC SSDs, due to their high density and read performance, are ideal for AI datasets that are frequently updated but not heavily rewritten. They offer data capacity, lower power consumption, and cost-efficiency, making them a promising storage solution for AI scenarios.

Data Retention: Features Floating Gate QLC NAND Flash for superior retention and lifecycle data protection, offering better consistency and safety than Charge Trap technology.High Density: Up to 8TB per drive, reducing the number of SSDs needed and cutting down hardware costs in AI PC configurations.High Performance: Sequential speeds up to 7200MB/s read and 5600MB/s write, with 740K IOPS in random performance.High Endurance: Supports 3000 P/E cycles, matching TLC SSDs in durability and meeting the demands of AI PCs and commercial systems.In-House Firmware: Includes features like APST, S.M.A.R.T, and TCG Pyrite 2.0 encryption, supporting customizations for AI scenarios.

Industrial-Grade BGA SSD – Compact Storage for Embedded Systems

Built with PCIe Gen4×4, this SSD is designed for smart vehicles, industrial PCs, rugged tablets, and smart NICs.

High Performance: Up to 7000MB/s read, 6500MB/s write, and 1000K IOPS.Wide Temperature Range: Operates reliably from -40°C to 85°C with multiple configuration options.Compact Size: 16×20mm, with a 1TB version as thin as 1.33mm.Advanced Packaging: Manufactured in Suzhou, combining embedded storage compactness with PCIe Gen4 performance.Efficient Heat Dissipation: Optimized using thermal simulation and advanced materials.Thermal Control Algorithm: Proprietary firmware includes thermal throttling to ensure stable performance.Customizable Hardware & Software: Adaptable for specific industrial needs.

Flagship PCIe Gen5 SSD – Performance Peak for Gaming and Creator

Lexar showcased the NM1090 PRO PCIe Gen5 SSD, attracting major attention.

Extreme Speed: 14000MB/s read and 13000MB/s write — twice the performance of Gen4 SSDs, with 2100K IOPS in 4K random reads. High Capacity & Power Efficiency: Up to 4TB with optimized thermal management for stable, high-speed performance. DirectStorage Support: Enhances small file access and offloads CPU, delivering top-tier gaming and creative experiences.

Full-Stack AI Storage – Building End-to-End Ecosystems

From consumer to enterprise solutions, Longsys has constructed a full-stack AI storage ecosystem.

QLC Storage for Edge AI

Beyond QLC SSDs, Longsys’ QLC eMMC products — built on 3D stacking and powered by the in-house WM6000 controller — offer 30% performance boosts and ultra-low standby power consumption. The enhanced eMMC Ultra variant increases bandwidth by 50%, reaching up to 600MB/s to serve AI smartphones and XR devices.

AI Cluster Storage Solutions

To address memory bottlenecks in AI compute clusters, Longsys exhibited enterprise memory and SSD solutions:

MRDIMM: Uses 4R×4 architecture and signal integrity design, delivering 8800Mbps — 37.5% faster than standard RDIMM — and integrates with DDR5 and CXL 2.0 modules.Enterprise SATA eSSD: Supports RAID 1 mirroring, up to 7.68TB, suitable as boot or data drives.High-Performance PCIe Gen4 eSSD: Up to 6800MB/s read, 4600MB/s write, and 1000K IOPS for 4K random read, with features like enhanced power loss protection and adjustable power levels.

In 2025, Longsys also launched UFS products (from 4.1 to 2.1 protocol) based on in-house controllers, laying the groundwork for AI smartphones. Future plans include QLC UFS and QLC eSSD for a full-stack AI storage architecture from mobile to data center. By integrating storage media innovation, controller design, and firmware optimization, Longsys is creating a solid foundation for AI deployment.

PTM Business Model – Full-Spectrum Storage Foundry Services

The PTM (Product Technology Manufacturing) model integrates chip design, firmware, packaging, industrial design, testing, and manufacturing to offer customers one-stop storage foundry solutions.

Firmware Development & Feature Customization

For SSDs, Longsys provides extensive customization — from intelligent garbage collection and compression to ECC and partition strategies. Performance parameters like latency, power, and speed can be precisely tuned.

A notable case: for an 8K panoramic recording SSD, Longsys developed a pSLC solution with 5000MB/s read/write speeds and 42,000TB TBW, ensuring long-term performance and exceeding customer expectations.

Testing & Delivery

A strict validation system simulates complex workloads to ensure SSD stability. Supported by its Zhongshan storage industry park, Longsys offers dedicated production lines for tailored delivery.

For education display devices, where conventional SSDs fall short, Longsys reduced failure rates by 300 DPPM through enhanced particle screening and customized testing lines, improving both delivery efficiency and product quality.

Looking Ahead, Longsys will continue advancing storage technology, AI storage solutions, and its PTM model to further support the development and deployment of AI applications across industries.

Media Kit: Press image

About Longsys

Founded in 1999, Longsys (301308.SZ) is a globally leading branded semiconductor memory enterprise, integrating R&D, design, packaging and testing, manufacturing, and sales services. Longsys upholds the corporate vision of “Everything for memory.”  With memory technology innovation at its core, Longsys provides high-end, flexible, and efficient full-stack customized services to global customers. For more information please visit https://www.longsys.com/, and follow Longsys on LinkedIn, Facebook and Twitter.

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Tencent Cloud Named a Leader in the Inaugural Gartner® Magic Quadrant for Edge Distribution Platforms

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SHENZHEN, China, Nov. 8, 2026 /PRNewswire/ — Gartner has published its inaugural Magic Quadrant™ for Edge Distribution Platforms report, naming Tencent Cloud a Leader for EdgeOne, its edge security and acceleration platform. Tencent’s Ability to Execute and Completeness of Vision are the reasons why it was named a Leader in the Gartner Magic Quadrant for Edge Distribution Platforms.

A Global Distributed Network Underpinning Secure, Accelerated Delivery

Built on more than 3,200 edge nodes across over 70 countries and a backbone network of more than 400 Tbps, EdgeOne carries both inbound China traffic and international traffic, delivering a low-latency, highly resilient digital experience that serves as a network cornerstone for enterprises expanding overseas or entering the Chinese market.

On this network, EdgeOne serves enterprise customers across finance, media, e-commerce, logistics, ticketing, aviation, and hospitality, with standout results in latency-critical industries such as gaming and video. In gaming, IDC’s cloud gaming market research shows that Tencent Cloud CDN services running on EdgeOne have ranked first in China by revenue for four consecutive years and first in game download distribution scale. EdgeOne secures more than 10,000 games worldwide, delivering a stable, smooth experience for over 35 million pre-registered players of Neverness to Everness, providing distribution and security support for over 5.2 million pre-registered players of Mecha BREAK during its global open beta, and helping Delta Force fend off hundreds of large-scale attacks. In video, 80% of China’s top 10 outbound social video apps by scale run on EdgeOne, serving global leaders such as BeLive Technology, DONUTS, Bilibili, and Tencent Music Entertainment Group.

From Hosting to Inference: Bringing AI Applications to Market Faster at the Edge

In this evaluation, we feel Gartner focused on how well edge platforms support AI workloads. As agents move rapidly into production and inference shifts closer to users, EdgeOne has been recognized for two AI advances: the rapid launch of Makers, which helps websites and agents go live faster and reflects strong market responsiveness, and Booster, which runs inference in real time at the edge, closer to users, and demonstrates the strength of its edge inference platform.

As vibe coding takes off, a growing wave of newly generated agents is moving into production, creating new demands for instant deployment and hosting. Makers extends hosting from web pages to agents, letting enterprises deploy and go live quickly without building their own infrastructure, with global acceleration and security protection on by default. Makers now serves more than 500,000 users and over one million hosted sites, and can batch-deploy tens of thousands of assets — static HTML pages, full-stack websites, and more — for a single customer, supporting corporate websites, cross-border e-commerce, and AI SaaS, as well as agent launches and website modernization across healthcare, government, legal, and education.

Booster extends the global distributed infrastructure from content delivery to AI compute, running inference on edge nodes close to the business. For latency- and concurrency-sensitive workloads such as voice interaction, real-time interactive video, image and video generation, embodied AI data annotation, and game AI NPCs, Booster reduces network latency by more than 50%, cuts time-to-first-token by more than 70%, and boosts peak real-time concurrency by three to five times — all through a single integration that also brings acceleration and security protection.

Booster is now deployed across embodied AI, film and video, and outbound short-drama production, helping enterprises speed up real-time interaction, scale compute elastically for major events, and break through content-production bottlenecks. In embodied AI, robot voice-interaction inference runs on EdgeOne edge nodes, cutting first-word response time by 30%, reducing interaction jitter by 4.6x, and keeping end-to-end latency within one second. In film and video, EdgeOne provides on-demand, scalable inference for 4D Gaussian cloud reconstruction at major events. In outbound short-drama, AI dubbing platforms connect to Booster to support global delivery.

In addition, EdgeOne was recently named a Leader in the IDC MarketScape for Worldwide Managed Edge Services, Tencent Cloud was also named a Representative Vendor in two Gartner Market Guides — Cloud Web Application and API Protection, and Edge Distribution Platforms — and has seen related capabilities incorporated into 3GPP international standards. Looking ahead, EdgeOne will keep extending its global network, security, and edge computing capabilities toward AI, helping more enterprises connect with users worldwide and accelerate AI adoption.

Gartner Disclaimer

Gartner, Magic Quadrant for Edge Distribution Platforms, By Amol Nerlekar, Brandon Medford, Jimmy Chuang, 4 November 2026

Gartner, Market Guide for Cloud Web Application and API Protection, By Esraa ElTahawy, Adam Hils, Dale Koeppen, 8 June 2026

Gartner, Market Guide for Edge Distribution Platforms, By Amol Nerlekar, Peter Kjeldsen, Brandon Medford, 17 November 2025

Gartner and Magic Quadrant are trademarks of Gartner, Inc., and/or its affiliates.

Gartner does not endorse any company, vendor, product or service depicted in its publications, and does not advise technology users to select only those vendors with the highest ratings or other designation. Gartner publications consist of the opinions of Gartner’s business and technology insights organization and should not be construed as statements of fact. Gartner disclaims all warranties, expressed or implied, with respect to this publication, including any warranties of merchantability or fitness for a particular purpose.

The Gartner document is available upon request from Tencent Cloud.

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SOHU.COM REPORTS THIRD QUARTER 2026 UNAUDITED FINANCIAL RESULTS

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BEIJING, Nov. 9, 2026 /PRNewswire/ — Sohu.com Limited (NASDAQ: SOHU) (“Sohu” or the “Company”), a leading Chinese online media platform and game business group, today reported unaudited financial results for the third quarter ended September 30, 2026.

Third Quarter Highlights[1]

Total revenues were US$133 million, down 26% year-over-year and 2% quarter-over-quarter.Marketing services revenues were US$15 million, up 10% year-over-year and down 2% quarter-over-quarter.Online game revenues were US$114 million, down 30% year-over-year and 2% quarter-over-quarter.GAAP net loss attributable to Sohu.com Limited was US$15 million, compared with net income of US$9 million in the third quarter of 2025 and net income of US$0.2 million in the second quarter of 2026.Non-GAAP[2] net loss attributable to Sohu.com Limited was US$15 million, compared with net income of US$9 million in the third quarter of 2025 and net income of US$0.5 million in the second quarter of 2026.

Dr. Charles Zhang, Chairman and CEO of Sohu.com Limited, commented, “In the third quarter of 2026, our marketing services revenues hit the high end of our guidance, while both our online game revenues and our bottom-line performance were in line with our expectations. For the Sohu social media platform, we continued to strengthen its social features through numerous iconic events, fostering genuine connections among users and boosting active user interactions across multiple verticals. We also kept leveraging our integrated product matrix with innovative and customized marketing solutions to unlock monetization potential. For our online games, we continued to introduce fresh content to sustain player interest while offering tailored gameplay experiences to meet evolving player needs.”

Third Quarter Financial Results

Revenues

Total revenues were US$133 million, down 26% year-over-year and 2% quarter-over-quarter.

Marketing services revenues were US$15 million, up 10% year-over-year and down 2% quarter-over-quarter.

Online game revenues were US$114 million, down 30% year-over-year and 2% quarter-over-quarter.

Cost of Revenues

Both GAAP and non-GAAP total cost of revenues were US$32 million, down 9% year-over-year and up 9% quarter-over-quarter.

Both GAAP and non-GAAP cost of marketing services revenues were US$15 million, up 23% year-over-year and 11% quarter-over-quarter.

Both GAAP and non-GAAP cost of online game revenues were US$14 million, down 33% year-over-year and up 2% quarter-over-quarter.

[1] Changyou’s wholly-owned subsidiary Shanghai Jingmao Culture Communication Co., Ltd. (“Shanghai Jingmao”), which operated Changyou’s cinema advertising business, ceased operations and commenced bankruptcy proceedings during the third quarter of 2019. During the third quarter of 2023, Shanghai Jingmao’s bankruptcy proceedings were concluded by a Chinese mainland bankruptcy court, and the Company accordingly recognized a disposal gain within discontinued operations in the condensed consolidated statements of operations. During the second quarter of 2026, as a result of the Company’s receipt of a further distribution of Shanghai Jingmao’s insolvent assets, the Company recognized an additional disposal gain of US$1 million within discontinued operations in the condensed consolidated statements of operations. Unless indicated otherwise, results presented in this press release are related to continuing operations only and exclude the disposal gain mentioned above.

[2] Non-GAAP results exclude share-based compensation expense. Explanation of the Company’s non-GAAP financial measures and related reconciliations to GAAP financial measures are included in the accompanying “Non-GAAP Disclosure” and “Reconciliations of Non-GAAP Results of Operation Measures to the Nearest Comparable GAAP Measures.”

Operating Expenses 

Both GAAP and non-GAAP operating expenses were US$120 million, down 9% year-over-year and 4% quarter-over-quarter.

Operating Profit/(Loss)

Both GAAP and non-GAAP operating losses were US$18 million, compared with operating profit of US$14 million in the third quarter of 2025 and an operating loss of US$18 million in the second quarter of 2026.

Income Tax Expense/(Benefit)

Both GAAP and non-GAAP income tax expenses were US$4 million, compared with income tax expense of US$17 million in the third quarter of 2025 and income tax benefit of US$7 million in the second quarter of 2026. For the second quarter of 2026, income tax benefit included reversal of a tax expense of approximately US$13 million due to a reversal of uncertain tax positions.

Net Income/(Loss)

GAAP net loss attributable to Sohu.com Limited was US$15 million, or a net loss of US$0.60 per fully-diluted American depositary share (“ADS,” each ADS representing one Sohu ordinary share), compared with net income of US$9 million in the third quarter of 2025 and net income of US$0.2 million in the second quarter of 2026.

Non-GAAP net loss attributable to Sohu.com Limited was US$15 million, or a net loss of US$0.59 per fully-diluted ADS, compared with net income of US$9 million in the third quarter of 2025 and net income of US$0.5 million in the second quarter of 2026.

Liquidity and Capital Resources

As of September 30, 2026, cash and cash equivalents, short-term investments and long-term time deposits totaled approximately US$1.2 billion.

Supplementary Information for Changyou Results[3]

Third Quarter 2026 Operating Results

For PC games, total average monthly active user accounts[4] (MAU) were 2.6 million, a decrease of 4% year-over-year and flat quarter-over-quarter. Total quarterly aggregate active paying accounts[5] (APA) were 1.0 million, a decrease of 8% year-over-year and an increase of 4% quarter-over-quarter. The year-over-year decrease in APA was mainly due to the natural decline of Changyou’s older games, including Tian Long Ba Bu (“TLBB”) PC, and to the natural decline of TLBB: Return, which was launched during the third quarter of 2025.

For mobile games, total average MAU were 1.4 million, a decrease of 24% year-over-year and 16% quarter-over-quarter. Total quarterly APA were 0.2 million, a decrease of 25% year-over-year and 4% quarter-over-quarter. The year-over-year and quarter-over-quarter decreases in MAU and APA were mainly due to the natural decline of Changyou’s older games.

Third Quarter 2026 Unaudited Financial Results

Total revenues were US$115 million, a decrease of 30% year-over-year and 2% quarter-over-quarter. Online game revenues were US$114 million, a decrease of 30% year-over-year and 2% quarter-over-quarter. For online game revenues, the year-over-year decrease was mainly due to a natural decline from a high comparison base driven by content updates released for TLBB PC and the launch of TLBB: Return in the third quarter of 2025.

Both GAAP and non-GAAP total cost of revenues were US$14 million, a decrease of 33% year-over-year and an increase of 2% quarter-over-quarter.

Both GAAP and non-GAAP operating expenses were US$42 million, a decrease of 23% year-over-year and 12% quarter-over-quarter. The year-over-year decrease was mainly due to a decrease in salary and benefits expenses, as well as a decrease in marketing and promotional spending for our online games. The quarter-over-quarter decrease was mainly due to a decrease in licensing fees related to product development.

GAAP operating profit was US$58 million, compared with US$87 million for the third quarter of 2025 and US$55 million for the second quarter of 2026.             

Non-GAAP operating profit was US$59 million, compared with US$88 million for the third quarter of 2025 and US$56 million for the second quarter of 2026.

[3] “Changyou Results” consist of the results of Changyou’s online game business and its 17173.com Website.

[4] Monthly active user accounts refers to the number of registered accounts that are logged in to these games at least once during the month.

[5] Quarterly aggregate active paying accounts refers to the number of accounts from which game points are utilized at least once during the quarter.

Recent Development

Under the previously-announced share repurchase program of up to US$150 million of the outstanding ADSs, Sohu had repurchased 10.1 million ADSs for an aggregate cost of approximately US$134 million as of November 5, 2026.

Business Outlook

For the fourth quarter of 2026, Sohu estimates:

Marketing services revenues to be between US$13 million and US$14 million; this implies an annual decrease of 18% to 24%, and a sequential decrease of 6% to 13%.Online game revenues to be between US$111 million and US$121 million; this implies an annual decrease of 8% to an annual increase of 1%, and a sequential decrease of 3% to a sequential increase of 6%.Both non-GAAP and GAAP net loss attributable to Sohu.com Limited to be between US$17 million and US$27 million.

For the fourth quarter 2026 guidance, the Company has adopted a presumed exchange rate of RMB6.73=US$1.00, as compared with the actual exchange rate of approximately RMB7.08=US$1.00 for the fourth quarter of 2025, and RMB6.78=US$1.00 for the third quarter of 2026.

This forecast reflects Sohu’s management’s current and preliminary view, which is subject to substantial uncertainty.

Non-GAAP Disclosure

To supplement the unaudited consolidated financial statements presented in accordance with accounting principles generally accepted in the United States of America (“GAAP”), Sohu’s management uses non-GAAP measures of operating profit/(loss), net income/(loss), net income/(loss) attributable to Sohu.com Limited and diluted net income/(loss) attributable to Sohu.com Limited per ADS, which are adjusted from results based on GAAP to exclude the impact of share-based compensation expense. These measures should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for, or superior to, GAAP results.

Sohu’s management believes excluding share-based compensation expense from the Company’s non-GAAP financial measures is useful for itself and investors. Further, the impact of share-based compensation expense could not be anticipated by management and business line leaders, and these expenses were not built into the annual budgets and quarterly forecasts that have been the basis for information Sohu provides to analysts and investors as guidance for future operating performance. As share-based compensation expense does not involve subsequent cash outflow and is not reflected in the cash flows at the equity transaction level, Sohu does not factor in its impact when evaluating and approving expenditures or when determining the allocation of its resources to its business segments. As a result, in general, the monthly financial results for internal reporting and any performance measures for commissions and bonuses are based on non-GAAP financial measures that exclude share-based compensation expense.

The non-GAAP financial measures are provided to enhance investors’ overall understanding of Sohu’s current financial performance and prospects for the future. A limitation of using non-GAAP operating profit/(loss), net income/(loss), net income/(loss) attributable to Sohu.com Limited, and diluted net income/(loss) attributable to Sohu.com Limited per ADS excluding share-based compensation expense is that this expense has been and can be expected to continue to recur in Sohu’s business. In order to mitigate these limitations Sohu has provided specific information regarding the GAAP amounts excluded from each non-GAAP measure. The accompanying tables include details on the reconciliation between the GAAP financial measures that are most directly comparable to the non-GAAP financial measures that have been presented.

Notes to Financial Information

Financial information in this press release other than the information indicated as being non-GAAP is derived from Sohu’s unaudited financial statements prepared in accordance with GAAP.

Safe Harbor Statement

This announcement contains forward-looking statements. It is currently expected that the Business Outlook will not be updated until release of Sohu’s next quarterly earnings announcement; however, Sohu reserves right to update its Business Outlook at any time for any reason. Statements that are not historical facts, including statements about Sohu’s beliefs and expectations, are forward-looking statements. These statements are based on current plans, estimates and projections, and therefore you should not place undue reliance on them. Forward-looking statements involve inherent risks and uncertainties. We caution you that a number of important factors could cause actual results to differ materially from those contained in any forward-looking statement. Potential risks and uncertainties include, but are not limited to, instability in global financial and credit markets and its potential impact on the Chinese economy; exchange rate fluctuations, including their potential impact on the Chinese economy and on Sohu’s reported U.S. dollar results; fluctuations in Sohu’s quarterly operating results; the possibilities that Sohu will be unable to recoup its investment in content and will be unable to develop a series of successful games for mobile platforms or successfully monetize mobile games it develops or acquires; and Sohu’s reliance on marketing services offerings and online games for its revenues. Further information regarding these and other risks is included in Sohu’s annual report on Form 20-F for the year ended December 31, 2025, and other filings with and information furnished to the U.S. Securities and Exchange Commission.

Conference Call and Webcast

Sohu’s management team will host a conference call at 7:30 a.m. U.S. Eastern Time, November 9, 2026 (8:30 p.m. Beijing/Hong Kong time, November 9, 2026) following the quarterly results announcement. Participants can register for the conference call by clicking here, which will lead them to the conference registration website. Upon registration, participants will receive details for the conference call, including the dial-in numbers and a unique access PIN. Please dial in 10 minutes before the call is scheduled to begin.

The live Webcast and archive of the conference call will be available on the Investor Relations section of Sohu’s website at https://investors.sohu.com/.

About Sohu

Sohu.com Limited (NASDAQ: SOHU) was established by Dr. Charles Zhang, one of China’s internet pioneers, in the 1990s. Sohu operates one of the leading Chinese online media platforms and also engages in the online game business in the Chinese mainland. Sohu has built one of the most comprehensive matrices of Chinese language web properties, consisting of Sohu News App, Sohu Video App, the mobile portal m.sohu.com, the PC portal www.sohu.com, and the online games platform www.changyou.com/en/.

As a mainstream media platform with social features, Sohu is indispensable to the daily life of millions of Chinese, providing to a vast number of users a network of web properties and community based products, which offer a broad array of content, such as news and information, in the form of text, picture, video, and live broadcasting. Sohu also attracts users to actively engage in content generation and distribution, and actively interact with each other on the platform. Sohu’s online game business is conducted by its subsidiary Changyou, which develops and operates a diverse portfolio of PC and mobile games, such as the well-known TLBB PC and Legacy TLBB Mobile.

For investor and media inquiries, please contact:

Sohu.com Limited
Ms. Pu Huang
Tel: +86 (10) 6272-6645
E-mail: ir@contact.sohu.com

Christensen Advisory 
E-mail: sohu@christensencomms.com

 

SOHU.COM LIMITED

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(UNAUDITED, IN THOUSANDS EXCEPT PER SHARE AMOUNTS)

Three Months Ended

Sep. 30, 2026

Jun. 30, 2026

Sep. 30, 2025

Revenues:

    Marketing services

$

14,888

$

15,179

$

13,596

    Online games

113,872

116,171

162,036

    Others

4,483

4,190

4,529

Total revenues

133,243

135,540

180,161

Cost of revenues:

Marketing services

14,914

13,400

12,172

Online games

14,119

13,829

21,177

Others 

2,531

1,727

1,517

Total cost of revenues

31,564

28,956

34,866

Operating expenses:

Product development

63,636

68,894

61,820

Sales and marketing (includes share-based
compensation expense of nil, $nil, and $4,
respectively) 

43,715

43,801

49,699

General and administrative (includes share-based
compensation expense of $207, $296, and $426,
respectively)

12,608

12,188

20,196

Total operating expenses

119,959

124,883

131,715

Operating profit/(loss)

(18,280)

(18,299)

13,580

Other income, net

3,127

7,166

5,145

Interest income

5,486

5,718

7,140

Exchange difference

(585)

(1,224)

(563)

Income/(loss) before income tax expense

(10,252)

(6,639)

25,302

Income tax expense/(benefit)[6]

4,493

(6,874)

16,636

Net income/(loss) from continuing operations

(14,745)

235

8,666

Net income from discontinued operations[7]

–

734

–

Net income/(loss)

(14,745)

969

8,666

Less: Net income from continuing operations
attributable to the noncontrolling interest shareholders

1

–

–

Net income/(loss) from continuing operations attributable
to Sohu.com Limited

(14,746)

235

8,666

Net income from discontinued operations attributable to
Sohu.com Limited

–

734

–

Net income/(loss) attributable to Sohu.com Limited

(14,746)

969

8,666

Basic net income/(loss) from continuing operations per
share/ADS attributable to Sohu.com Limited

$

(0.60)

$

0.01

$

0.32

Basic net income from discontinued operations per
share/ADS attributable to Sohu.com Limited

$

–

$

0.03

$

–

Basic net income/(loss) per share/ADS attributable to
Sohu.com Limited

$

(0.60)

$

0.04

$

0.32

Shares/ADSs used in computing basic net income/(loss)
per share/ADS attributable to Sohu.com Limited[8]

24,765

25,451

27,491

Diluted net income/(loss) from continuing operations
per share/ADS attributable to Sohu.com Limited

$

(0.60)

$

0.01

$

0.32

Diluted net income from discontinued operations
per share/ADS attributable to Sohu.com Limited

$

–

$

0.03

$

–

Diluted net income/(loss) per share/ADS attributable to
Sohu.com Limited

$

(0.60)

$

0.04

$

0.32

Shares/ADSs used in computing diluted net
income/(loss) per share/ADS attributable to Sohu.com
Limited

24,765

25,451

27,491

[6]  For the second quarter of 2026, income tax benefit included reversal of a tax expense of approximately US$13 million due to a reversal of uncertain tax positions.

[7]  See footnote 1.

[8]  Each ADS represents one ordinary share.

 

 

SOHU.COM LIMITED

CONDENSED CONSOLIDATED BALANCE SHEETS 

(UNAUDITED, IN THOUSANDS)

As of Sep. 30, 2026

As of Dec. 31, 2025

ASSETS

Current assets:

           Cash and cash equivalents

$

125,499

$

128,308

           Short-term investments

698,463

702,372

           Accounts receivable, net

38,829

43,335

           Prepaid and other current assets 

92,100

93,903

Total current assets

954,891

967,918

Fixed assets, net

248,798

246,263

Goodwill

10,257

10,257

Long-term investments, net

43,836

43,939

Intangible assets, net

2,971

4,692

Long-term time deposits

330,906

350,659

Other assets

11,362

12,325

Total assets

$

1,603,021

$

1,636,053

LIABILITIES 

Current liabilities:

           Accounts payable 

$

35,154

$

36,215

           Accrued liabilities

104,966

95,430

           Receipts in advance and deferred revenue

56,374

54,878

           Accrued salary and benefits

36,976

55,018

           Taxes payables

12,320

15,571

           Other short-term liabilities

74,993

76,601

Total current liabilities

$

320,783

$

333,713

Long-term other payables

3,609

2,896

Long-term tax liabilities

8,212

21,051

Other long-term liabilities

222

322

Total long-term liabilities

$

12,043

$

24,269

                         Total liabilities

$

332,826

$

357,982

SHAREHOLDERS’ EQUITY:

          Sohu.com Limited shareholders’ equity

1,269,850

1,277,727

          Noncontrolling interest

345

344

                     Total shareholders’ equity

$

1,270,195

$

1,278,071

Total liabilities and shareholders’ equity  

$

1,603,021

$

1,636,053

 

 

SOHU.COM LIMITED

RECONCILIATIONS OF NON-GAAP RESULTS OF OPERATIONS MEASURES TO THE NEAREST COMPARABLE GAAP MEASURES

(UNAUDITED, IN THOUSANDS EXCEPT PER SHARE AMOUNTS)

Three Months Ended Sep. 30, 2026

Three Months Ended Jun. 30, 2026

Three Months Ended Sep. 30, 2025

GAAP

Non-GAAP
Adjustment

Non-GAAP

GAAP

Non-GAAP
Adjustment

Non-GAAP

GAAP

Non-GAAP
Adjustment

Non-GAAP

Operating expenses

$

119,959

$

(207)

(a)  $

119,752

$

124,883

$

(296)

(a)  $

124,587

$

131,715

$

(430)

(a) $

131,285

Operating profit/(loss)

$

(18,280)

$

207

(a)  $

(18,073)

$

(18,299)

$

296

(a)  $

(18,003)

$

13,580

$

430

(a)  $

14,010

Income tax expense/(benefit)[9]

$

4,493

$

–

$

4,493

$

(6,874)

$

–

$

(6,874)

$

16,636

$

–

$

16,636

Net income/(loss) before non-
controlling interest

$

(14,745)

$

207

(a)  $

(14,538)

$

235

$

296

(a)  $

531

$

8,666

$

430

(a)  $

9,096

Net income/(loss) from continuing
operations attributable to Sohu.com
Limited for diluted net income/(loss)
per share/ADS

$

(14,746)

$

207

(a)  $

(14,539)

$

235

$

296

(a)  $

531

$

8,666

$

430

(a)  $

9,096

Net income from discontinued
operations attributable to Sohu.com
Limited for diluted net income
per share/ADS[10]

$

–

$

–

$

–

$

734

$

–

$

734

$

–

$

–

$

–

Net income/(loss) attributable to
Sohu.com Limited for diluted net
income/(loss) per share/ADS

$

(14,746)

$

207

(a)  $

(14,539)

$

969

$

296

(a)  $

1,265

$

8,666

$

430

(a)  $

9,096

Diluted net income/(loss) from
continuing operations per share/ADS
attributable to Sohu.com Limited 

$

(0.60)

$

(0.59)

$

0.01

$

0.02

$

0.32

$

0.33

Diluted net income from discontinued
operations per share/ADS attributable
to Sohu.com Limited

$

–

$

–

$

0.03

$

0.03

$

–

$

–

Diluted net income/(loss) per
share/ADS attributable to Sohu.com
Limited

$

(0.60)

$

(0.59)

$

0.04

$

0.05

$

0.32

$

0.33

Shares/ADSs used in computing
diluted net income/(loss) per
share/ADS attributable to Sohu.com
Limited

24,765

24,765

25,451

25,451

27,491

27,491

Note:

(a) Share-based compensation expense

[9]  See footnote 6.

[10]  See footnote 1.

 

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SOURCE Sohu.com Limited

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GreenCore Solutions Rebrands as WeFetch.ai for the AI Shopping Market: gtinfetch.ai lead product

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AI sector in 2026: 3 billion AI users, half of consumers AI shopping, 8 in 10 buyers in leading sectors on AI agents, $2.7 trillion in AI spending

VANCOUVER, BC, Nov. 9, 2026 /PRNewswire/ — GreenCore Solutions Corp. (GSC) today announced it is rebranding as WeFetch.ai, a maker of artificial intelligence (AI) software for AI shopping, with 84 million barcodes across 70 countries live for AI agent shopping by consumers, retailers and brands.

The 2025 to 2026 review:

Business. 2025: 1 in 10 large companies had AI agents at work (KPMG).Today: 8 in 10 buyers in leading sectors are on AI agents (G2).People. 2025: ChatGPT had 300 million weekly users (OpenAI).Today: AI exploded to 3 billion people using it monthly, 1 in 3 people on earth (DataReportal).Retail. 2025: zero. No major retailer had opened its store to AI agents.Today: Walmart and others run Model Context Protocol (MCP) gateways for AI agents shopping.Compute. 2012: businesses are paying for cloud compute.Today: a dollar of agentic compute buys 30,000 times more power. Shopping. 2025: zero. No one was shopping inside an AI.Today: half of consumers shop with AI (53%, McKinsey).Manufacturers. 2025: 1-to-2 in 10.Today: at 2 in 10.

What we saw

The turn came in November 2025, when Anthropic released Claude Opus 4.5. GSC’s management team recognized a confluence of events:

massive new compute available to business without the traditional costs;new AI agents doing software tasks on their own;a market to serve consumers, retail and brands with GSC’s core consumer goods expertise.

AI commerce has arrived, and it relies on gtinfetch.ai or similar AI software products to execute reliable transactions over x402, the new financial system’s payment protocol.

What we designed

One record for every product an AI agent might buy, keyed on the barcode, the Global Trade Item Number (GTIN). It answers only when the sources agree, and says “unknown” rather than guess. Around that record, a door for each party in AI shopping:

Brands: to see whether their products are in the AI’s answer.Shoppers: to check the AI picked the right product.AI agents: to turn a shopper’s words into the right barcode.Technology teams: to build on the record directly.

It offers a promotional and paid per answer model over x402.

What we built

WeFetch.ai, the barcode fetch system for AI agents. It answers for 84 million products in 70 countries, with 3.5 million points of sale on its own record, and includes:

triggerfetch for brands;shopfetch for shoppers;matchfetch for AI agents;gtinfetch, the record itself.

It is AI native, and works with ChatGPT, Claude, Gemini, Grok, Mistral, Perplexity and Muse. Every answer is signed.

“I am pleased to announce to shareholders that we moved early into the AI agent market,” said Matthew Keddy, Chief Executive Officer. “In the 11 months of 2026, AI reached 3 billion users, and 8 in 10 buyers in leading sectors went to AI agents. Those companies broke from the trendline. The 2 in 10 manufacturers still starting out are 4 times behind, 2 to 5 years back, and facing a specialist gap. In this market, behind stays behind: customers have moved to trading through AI agents, and the laggards lose value and velocity.”

“We read the same signals everyone else had, and we acted. We treated the arrival of AI agents as a fiduciary matter for our shareholders; doing nothing would have been the mistake. We called it with the 8 in 10. The 2 in 10 stood still and watched. Today, we lead. With WeFetch, millions of AI agents can work with our barcode (GTIN) algorithm in real time, every transaction checked twice and recorded in our Record of Cleared Orders (RCO). Structural change this deep rarely happens in under 12 months. We saw it coming, we built for it, and we got it right.”

WeFetch.ai operations, Q4 2026

37 AI agents run the company’s operations.Live on Microsoft Azure across 18 regions, agentic dataset improved nightly.Backed up on Amazon Web Services (AWS) in Paris, France.A standby on AWS switches on in a minute if a data center goes down.Every order cleared leaves a signed receipt, its Record of Cleared Orders (RCO).

The market: Gartner forecasts $2.7 trillion in AI spending in 2026. McKinsey projects that AI agents will orchestrate $3 trillion to $5 trillion in global commerce by 2030, up to $1 trillion of it in US retail. Every one of those AI agent purchases needs the right barcode.

About WeFetch.ai

WeFetch.ai is AI software for AI shopping, with products for shopping, retail and brands. Powered by gtinfetch.ai, WeFetch.ai is headquartered in Vancouver, Canada.

Contact: Matthew Keddy, Chief Executive Officer, mk@gsc-em.com, +1 647 237 7744

View original content:https://www.prnewswire.com/apac/news-releases/greencore-solutions-rebrands-as-wefetchai-for-the-ai-shopping-market-gtinfetchai-lead-product-302932971.html

SOURCE Greencore Solutions Corp.

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