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Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Third Quarter of Fiscal 2026 Ended March 31, 2026

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SHANGHAI, June 8, 2026 /PRNewswire/ — Gamehaus Holdings Inc. (“Gamehaus” or the “Company”) (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the third quarter of fiscal year 2026 ended March 31, 2026.

Third Quarter of Fiscal Year 2026 Financial Highlights

Total revenue was US$26.2 million, representing a 9.1% decrease from US$28.8 million in the third quarter of fiscal year 2025. In-app purchases contributed US$23.4 million, while advertising revenue reached US$2.8 million.Total operating costs and expenses were US$25.7 million, representing a 10.1% reduction from US$28.5 million in the third quarter of fiscal year 2025.Net income was US$0.5 million, representing a 16.4% increase from US$0.4 million in the third quarter of fiscal year 2025.

Third Quarter of Fiscal Year 2026 Operating Highlights

in thousands, except percentages

For the Three Months Ended

March 31,

2026

2025

Average MAUs[1]

3,107

3,782

Average DAUs[2]

506

674

ARPDAU[3]

0.550

0.485

Average DPUs[4]

12

15

Average Daily Payer Conversion Rate[5]

2.4

%

2.2

%

Average 7D Retention Rate[6]

8.5

%

9.9

%

 

[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.

[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.

[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.

[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.

[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.

[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

Mr. Feng Xie, founder and chairman of Gamehaus, commented: “Our third quarter results reflect the durability of the operating model we have built. Total revenue of $26.2 million exceeded the upper end of our guidance range, while our cumulative net income for the first nine months of fiscal 2026 grew approximately 40% year over year. These outcomes underscore the durable impact of the disciplined adjustments we have made across our cost structure, user acquisition strategy, and product portfolio over the past several quarters. Importantly, our Direct-to-Consumer (DTC) penetration reached approximately 13.9% company-wide and 36.7% on our flagship title, with further margin benefit expected as we target 15% to 20% penetration by fiscal year-end. As we deepen the integration of AI across every layer of our publishing stack, we are also steadily advancing toward our longer-term goal of evolving Gamehaus into an AI-driven, integrated platform for content generation and distribution, a strategic positioning which we believe will define the next phase of competitive advantage in our industry. We will remain focused on disciplined execution and on building long-term value for our players, partners, and shareholders.”

Third Quarter of Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$26.2 million in the third quarter of fiscal year 2026, decreasing 9.1% from US$28.8 million in the third quarter of fiscal year 2025. The decline primarily reflects the Company’s strategic adjustments in marketing spend as it has been prioritizing investment in the expansion of game pipeline and the preparation of upcoming titles for commercial launch. This structured rebalancing of resources is designed to build a broader, more diversified product portfolio that supports durable revenue growth over time.

Advertising costs decreased by 17.2% in the third quarter of fiscal year 2026 compared to the third quarter of fiscal year 2025, contributing to lower traffic volumes and new player acquisition, which weighed on top-line performance. In-app purchase revenue decreased 9.9% to US$23.4 million in the third quarter of fiscal year 2026 from US$26.0 million in the third quarter of fiscal year 2025, while advertising revenue was US$2.8 million in the third quarter of fiscal year 2026, compared to US$2.9 million in the third quarter of fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company’s active player base.

The Company continues to advance a growing pipeline of titles across the Puzzle and RPG genres, with several projects progressing through development and testing. Dedicated marketing resources have been earmarked for these upcoming releases, and the Company plans to scale promotional efforts as titles reach commercial readiness.

Operating Costs and Expenses

Total operating costs and expenses were US$25.7 million in the third quarter of fiscal year 2026, representing a 10.1% reduction from US$28.5 million in the third quarter of fiscal year 2025.

Cost of revenue decreased by 12.7% to US$12.0 million in the third quarter of fiscal year 2026, from US$13.8 million in the third quarter of fiscal year 2025. The decline was primarily driven by lower platform commission costs, as well as adjustments to developer profit-sharing arrangements as certain titles progress through their lifecycle.Research and development expenses increased 24.1% to US$1.6 million in the third quarter of fiscal year 2026, from US$1.3 million in the third quarter of fiscal year 2025. The increase reflects the Company’s expanded investment in its product pipeline, including ongoing collaboration with external development partners across multiple titles currently in active development and testing.Selling and marketing expenses decreased by 15.5% to US$10.3 million in the third quarter of fiscal year 2026, from US$12.2 million in the third quarter of fiscal year 2025. The decrease was largely attributable to a US$2.0 million reduction in advertising spend on player acquisition and retention, as the Company maintained a structured approach to reduce marketing investment amid uneven ad performance across major platforms, including Apple App Store and Google Play, through which the Company distributes games to game players or users, while continuing to optimize spend efficiency on mature titles.General and administrative expenses were US$1.8 million in the third quarter of fiscal year 2026, representing an increase of 33.1% from US$1.4 million in the third quarter of fiscal year 2025. The increase was primarily due to higher personnel costs associated with the continued build-out of the Company’s public company infrastructure, including corporate governance, financial reporting, and investor relations functions, as well as selective hiring to strengthen management capacity and key operational roles in support of the Company’s expanding business.

Operating Income

Operating income was US$0.5 million in the third quarter of fiscal year 2026, compared to US$0.3 million in the third quarter of fiscal year 2025. Operating margin was 2.1% in the third quarter of fiscal year 2026, compared to 1.0% in the third quarter of fiscal year 2025.

Other Income, Net

Other income, net, which mainly included the Company’s non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.02 million in the third quarter of fiscal year 2026, compared to US$0.13 million in the third quarter of fiscal year 2025.

Net Income

Net income was US$0.5 million for the third quarter of fiscal year 2026, compared to US$0.4 million in the third quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.’s shareholders per ordinary share was US$0.01 for the third quarter of fiscal year 2026, which remained stable compared to the third quarter of fiscal year 2025.

Cash and Cash Equivalents

Cash and cash equivalents were US$18.3 million as of March 31, 2026, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

Business Outlook

For the fourth quarter of fiscal year 2026 ending June 30, 2026, the Company expects its total revenue to be in the range of approximately US$23 million to US$26 million. This forecast reflects the Company’s current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.

Recent Development

Share Repurchase Plan Update

In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company’s management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. 

As of March 31, 2026, the Company had repurchased approximately 392,000 of its Class A ordinary shares for approximately US$482,000.

Conference Call Information

The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, June 8, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

Participant Online Registration: https://dpregister.com/sreg/10209253/10404aa4efc

A live and archived webcast of the conference call will be available on the Company’s Investor Relations website at https://ir.gamehaus.com/.

About Gamehaus

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company’s business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company’s current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as “approximates,” “believes,” “hopes,” “expects,” “anticipates,” “estimates,” “projects,” “intends,” “plans,” “will,” “would,” “should,” “could,” “may”, or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the “Risk Factors” section in the Company’s annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com

The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(Amount in USD dollars, except for number of shares or otherwise noted)

As of

March 31,

2026

June 30,

2025

(Unaudited)

(Audited)

ASSETS

CURRENT ASSETS:

Cash and cash equivalents

$

18,229,255

$

15,234,745

Short-term investments

2,121,337

1,345,154

Accounts receivable

8,752,988

10,423,418

Advanced to suppliers

12,006,339

9,442,382

Prepaid expenses and other current assets

3,585,603

3,128,788

TOTAL CURRENT ASSETS

44,695,522

39,574,487

NON-CURRENT ASSETS:

Plant and equipment, net

143,883

124,503

Intangible assets, net

4,422,956

5,001,523

Right-of-use assets, net

1,893,358

512,647

Equity investments

1,976,938

1,995,021

TOTAL NON-CURRENT ASSETS

8,437,135

7,633,694

TOTAL ASSETS

$

53,132,657

$

47,208,181

LIABILITIES

CURRENT LIABILITIES:

Accounts payable

$

11,906,828

$

10,752,234

Contract liabilities

1,535,651

1,871,120

Accrued expenses and other current liabilities

607,328

903,252

Lease liabilities

217,471

463,064

Taxes payable

16,836

51,599

TOTAL CURRENT LIABILITIES

14,284,114

14,041,269

NON-CURRENT LIABILITY:

Lease liabilities

1,642,169

58,517

TOTAL NON-CURRENT LIABILITY

1,642,169

58,517

TOTAL LIABILITIES

$

15,926,283

$

14,099,786

SHAREHOLDERS’ EQUITY:

Class A ordinary shares (par value of $0.0001 per share;
900,000,000 shares authorized, 49,520,156 and 37,971,245 shares
issued and outstanding as of March 31, 2026 and June 30, 2025,
respectively)

4,952

3,797

Class B ordinary shares (par value of $0.0001 per share;
100,000,000 shares authorized, 7,799,057 and 15,598,113 shares
issued and outstanding as of March 31, 2026 and June 30, 2025,
respectively)

780

1,560

Additional paid-in capital

10,953,826

10,954,201

Treasury stock

(481,549)

Retained earnings

26,967,976

23,543,001

Accumulated other comprehensive income (loss)

69,351

(1,276,222)

TOTAL GAMEHAUS HOLDING INC’S SHAREHOLDERS’
EQUITY

37,515,336

33,226,337

Non-controlling interests

(308,962)

(117,942)

TOTAL SHAREHOLDERS’ EQUITY

37,206,374

33,108,395

TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY

$

53,132,657

$

47,208,181

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

AND COMPREHENSIVE INCOME

(Amount in USD dollars, except for number of shares or otherwise noted)

For the

Three Months Ended

March 31,

For the
Nine Months Ended

March 31,

2026

2025

2026

2025

(Unaudited)

(Unaudited)

(Unaudited)

(Unaudited)

REVENUE

$

26,216,845

28,839,765

$

80,243,054

$

87,390,942

OPERATING COST AND EXPENSES

   Cost of revenue

(12,018,392)

(13,761,522)

(37,459,806)

(41,358,663)

   Research and development expenses

(1,568,430)

(1,264,191)

(4,880,199)

(4,250,977)

   Selling and marketing expenses

(10,266,413)

(12,150,916)

(30,828,934)

(36,628,917)

   General and administrative expenses

(1,819,796)

(1,367,447)

(4,652,089)

(3,137,638)

OPERATING INCOME

$

543,814

$

295,689

$

2,422,026

$

2,014,747

OTHER INCOME (EXPENSES):

    Investment (loss) income, net

(89,727)

(12,885)

474,496

(7,800)

    Interest income

108,477

148,275

444,763

428,060

    Other (expenses) income, net

(3,356)

(3,043)

37,483

48,904

        Total other income, net

15,394

132,347

956,742

469,164

INCOME BEFORE INCOME TAXES

559,208

428,036

3,378,768

2,483,911

INCOME TAXES EXPENSES

(108,799)

(41,007)

(145,314)

(169,171)

NET INCOME

450,409

387,029

3,233,454

2,314,740

Less: net loss attributable to non-controlling interests

(64,961)

(32,702)

(191,521)

(62,407)

NET INCOME ATTRIBUTABLE TO
   GAMEHAUS HOLDINGS INC’S
   SHAREHOLDERS

515,370

419,731

3,424,975

2,377,147

OTHER COMPREHENSIVE INCOME

Net income

450,409

387,029

3,233,454

2,314,740

Foreign currency translation adjustment, net of tax

1,667,338

(361,187)

1,346,071

181,529

TOTAL COMPREHENSIVE INCOME

$

2,117,747

$

25,842

$

4,579,525

$

2,496,269

Less: total comprehensive loss attributable to non-
   controlling interests

(117,750)

(31,197)

(191,020)

(62,469)

TOTAL COMPREHENSIVE INCOME
   ATTRIBUTABLE TO GAMEHAUS
   HOLDINGS INC’S SHAREHOLDERS

2,235,497

57,039

4,770,545

2,558,738

BASIC AND DILUTED EARNINGS PER
   SHARE:

Net income attributable to Gamehaus Holdings Inc’s
   shareholders per share

   Basic and diluted

$

0.01

$

0.01

$

0.06

$

0.04

Weighted average shares outstanding used in
   calculating basic and diluted income per share

Basic and diluted

$

53,185,982

$

52,646,954

$

53,355,019

$

53,569,377

 

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SOURCE Gamehaus Holdings Inc.

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Great Hearts Arizona Class of 2026 Earns $53.8 Million in Merit Scholarships, Achieves Top Academic Results

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Graduates Post Exceptional College-Going Rates, Strong STEM Interest, and Standout National Scholar Honors Across Phoenix Metro Schools

PHOENIX, July 28, 2026 /PRNewswire/ — Great Hearts Arizona announced that its Class of 2026 achieved one of the strongest academic and scholarship years in the network’s history, earning $53,813,709 in merit-based scholarships and posting exceptional results across GPA, SAT, ACT, and national scholar recognitions.

The 2026 graduating class includes 562 seniors across 12 Great Hearts upper-class academies in the Phoenix metro area, including in Anthem, Buckeye, Chandler, Gilbert, Goodyear, Peoria, Phoenix, and Scottsdale. Students earned an average weighted GPA of 4.14, an average SAT score of 1260 (232 points above the national average), and an average ACT score of 23.7 (4.3 points above the national average).

Ninety-four percent of Great Hearts seniors will immediately attend college, 78% received merit-based scholarships, and 57% plan to pursue STEM degrees. The Class of 2026 also includes six National Merit finalists, 19 National Merit commended students, and 90 National Scholars, continuing the network’s long-standing tradition of producing nationally recognized scholars.

This year’s results reflect the strength of the network’s classical, liberal arts model, said Dan Scoggin, Great Hearts co-founder.

“Our students continue to demonstrate that a Great Hearts education prepares them not only for college, but for a life of purpose, leadership, and intellectual curiosity,” Scoggin said. “The scholarship offers they earned reflect years of hard work, strong character, and the support of dedicated teachers who believe in their potential. We are incredibly proud of the Class of 2026.”

Great Hearts Arizona operates public, tuition-free academies focused on classical education, character formation, and high academic standards. The network serves thousands of students across the state and remains one of Arizona’s highest-performing public-school systems.

About Great Hearts
Great Hearts is a nonprofit and the nation’s largest provider of classical PK–12 education, serving more than 30,000 students across 52 brick‑and‑mortar academies in Arizona, Texas, and Louisiana, along with a national online academy. Great Hearts’ classical curriculum emphasizes advanced academics, languages, arts, and character formation rooted in Truth, Goodness, and Beauty. Learn more at greatheartsamerica.org.

Contact: Hayley Ringle
Phone: 602-499-0352
Email:Hayley@evolveprandmarketing.com

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SOURCE Great Hearts Arizona

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Hyperscale Data Bitcoin Treasury Reaches 1,106 Bitcoin Worth Approximately $71.7 Million

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LAS VEGAS, July 28, 2026 /PRNewswire/ — Hyperscale Data, Inc. (NYSE American: GPUS), an artificial intelligence (“AI”) data center company anchored by Bitcoin (“Hyperscale Data” or the “Company”), today announced that, as of July 27, 2026, it held 1,106.0467 Bitcoin representing an aggregate value of approximately $71.7 million based on the Bitcoin closing price of $64,784 on July 27, 2026.

In aggregate, the Company’s wholly owned subsidiaries, Sentinum, Inc. (“Sentinum”) and Ault Capital Group, Inc. (“ACG”), held 1,106.0467 Bitcoin as of July 27, 2026. From July 20th through July 27, 2026, ACG purchased approximately 15.0000 Bitcoin in the open market. Based on the Bitcoin closing price of $64,784 on July 27, 2026, these collective holdings had an approximate market value of $71.7 million.

“Every Bitcoin we acquire further strengthens Hyperscale Data’s balance sheet and expands our financial flexibility,” stated Milton “Todd” Ault III, Executive Chairman of Hyperscale Data. “A stronger and larger Bitcoin treasury gives us additional options to finance growth, pursue strategic opportunities, and create long-term value for our stockholders. We intend to continue building our Bitcoin position over time.”

For more information on Hyperscale Data and its subsidiaries, Hyperscale Data recommends that stockholders, investors and any other interested parties read Hyperscale Data’s public filings and press releases available under the Investor Relations section at hyperscaledata.com or available at www.sec.gov.

About Hyperscale Data, Inc.

Through its wholly owned subsidiary Sentinum, Hyperscale Data owns and operates a data center at which it mines digital assets and offers colocation and hosting services for the emerging AI ecosystems and other industries. Hyperscale Data’s other wholly owned subsidiary, ACG, is a hybrid private equity firm and operating company that acquires, finances, builds and actively manages businesses across financial services, digital assets, industrial services, hospitality, defense technologies and other sectors.

Hyperscale Data currently expects the divestiture of ACG (the “Divestiture”) to occur in the second quarter of 2027. Upon the occurrence of the Divestiture, the Company would be an owner and operator of data centers to support high-performance computing services, as well as a holder of the digital assets. Until the Divestiture occurs, the Company will continue to provide, through ACG and its wholly and majority-owned subsidiaries and strategic investments, mission-critical products that support a diverse range of industries, including an AI software platform, equipment rental services, defense/aerospace, industrial, automotive and hotel operations. In addition, ACG is actively engaged in private credit and structured finance through Ault Lending, LLC, a licensed lending subsidiary. Hyperscale Data’s headquarters are located at 11411 Southern Highlands Parkway, Suite 190, Las Vegas, NV 89141.

On December 23, 2024, the Company issued one million (1,000,000) shares of a newly designated Series F Exchangeable Preferred Stock (the “Series F Preferred Stock”) to all common stockholders and holders of the Series C Preferred Stock on an as-converted basis. The Divestiture will occur through the voluntary exchange of the Series F Preferred Stock for shares of Class A Common Stock and Class B Common Stock of ACG (collectively, the “ACG Shares”). The Company reminds its stockholders that only those holders of the Series F Preferred Stock who agree to surrender such shares, and do not properly withdraw such surrender, in the exchange offer through which the Divestiture will occur, will be entitled to receive the ACG Shares and consequently be shareholders of ACG upon the occurrence of the Divestiture.

Forward-Looking Statements

This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements generally include statements that are predictive in nature and depend upon or refer to future events or conditions, and include words such as “believes,” “plans,” “anticipates,” “projects,” “estimates,” “expects,” “intends,” “strategy,” “future,” “opportunity,” “may,” “will,” “should,” “could,” “potential,” or similar expressions. Statements that are not historical facts are forward-looking statements. Forward-looking statements are based on current beliefs and assumptions that are subject to risks and uncertainties.

Forward-looking statements speak only as of the date they are made, and the Company undertakes no obligation to update any of them publicly in light of new information or future events. Actual results could differ materially from those contained in any forward-looking statement as a result of various factors. More information, including potential risk factors, that could affect the Company’s business and financial results are included in the Company’s filings with the U.S. Securities and Exchange Commission, including, but not limited to, the Company’s Forms 10-K, 10-Q and 8-K. All filings are available at www.sec.gov and on the Company’s website at hyperscaledata.com.

 

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SOURCE Hyperscale Data Inc.

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FCM Travel secures landmark 10-year global partnership with Arcadis

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LONDON, July 28, 2026 /PRNewswire/ — FCM Travel has re-signed global design and consultancy organisation Arcadis to an industry-defining 10-year contract.

The agreement represents a significant long-term commitment in the travel management sector and solidifies a partnership built on shared innovation and trust.

The new agreement not only advances strategic planning and programme value but also consolidates Arcadis’s travel, FCM Meetings & Events, and FCM Consulting services under a single partnership.

This long-term alignment means less time lost to admin, more energy on strategic planning, proactive solutions, and future-ready service. Both teams can prioritise user experience, tech, and sustainable programme value, with FCM actively supporting Arcadis at every step.

By signing a 10-year partnership, Arcadis signals a deliberate move to safeguard its travellers, data, and investments. The trust placed in FCM highlights the security and consistency clients need now – credibility, proven worldwide capability, and futureproofing with proven innovation.

“Securing a 10-year partnership with a global leader like Arcadis validates our ‘alternative’ mindset in the corporate travel space,” said Melissa Elf, Global Managing Director, FCM Travel.

“Forward-thinking multi-national enterprises want a partner who will challenge the status quo and evolve with them. This level of commitment allows the implementation of a strategic, long-view innovation plan that isn’t possible within standard three-year cycles.”

Arcadis has been an FCM customer for three years and travels to over 25 countries worldwide. With the FCM Platform, Arcadis gains access to predictive analytics, global standardisation, and integrated meetings, events, and consulting.

Jo Lloyd, Global Head of Account Management for FCM Consulting, said the extension proved the value of the company’s approach. “Going from a three-year deal to a ten-year deal is thanks to the journey FCM is on and the belief we have in working with customers for dual progression.”

Ian Spearing, Arcadis Director of Travel, said the 10-year agreement was a testament to FCM’s reputation and credibility.

“Our long-term partnership with FCM is a strategic investment in collaborative innovation and service excellence. By working together, we’re able to deliver scalable, sustainable growth and streamline our operations to efficiently meet our clients’ evolving needs.

“This agreement ensures our teams have the right tools and support to deliver high-quality outcomes, enabling us to work more effectively with our clients and strengthen our supplier relationships.”

“In a service-led travel industry, it’s also about pushing boundaries and challenging the status quo, progressively building our travel function as a value driver for the business, not just a cost.”

ENDS

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