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Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Third Quarter of Fiscal 2026 Ended March 31, 2026

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SHANGHAI, June 8, 2026 /PRNewswire/ — Gamehaus Holdings Inc. (“Gamehaus” or the “Company”) (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the third quarter of fiscal year 2026 ended March 31, 2026.

Third Quarter of Fiscal Year 2026 Financial Highlights

Total revenue was US$26.2 million, representing a 9.1% decrease from US$28.8 million in the third quarter of fiscal year 2025. In-app purchases contributed US$23.4 million, while advertising revenue reached US$2.8 million.Total operating costs and expenses were US$25.7 million, representing a 10.1% reduction from US$28.5 million in the third quarter of fiscal year 2025.Net income was US$0.5 million, representing a 16.4% increase from US$0.4 million in the third quarter of fiscal year 2025.

Third Quarter of Fiscal Year 2026 Operating Highlights

in thousands, except percentages

For the Three Months Ended

March 31,

2026

2025

Average MAUs[1]

3,107

3,782

Average DAUs[2]

506

674

ARPDAU[3]

0.550

0.485

Average DPUs[4]

12

15

Average Daily Payer Conversion Rate[5]

2.4

%

2.2

%

Average 7D Retention Rate[6]

8.5

%

9.9

%

 

[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.

[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.

[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.

[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.

[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.

[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

Mr. Feng Xie, founder and chairman of Gamehaus, commented: “Our third quarter results reflect the durability of the operating model we have built. Total revenue of $26.2 million exceeded the upper end of our guidance range, while our cumulative net income for the first nine months of fiscal 2026 grew approximately 40% year over year. These outcomes underscore the durable impact of the disciplined adjustments we have made across our cost structure, user acquisition strategy, and product portfolio over the past several quarters. Importantly, our Direct-to-Consumer (DTC) penetration reached approximately 13.9% company-wide and 36.7% on our flagship title, with further margin benefit expected as we target 15% to 20% penetration by fiscal year-end. As we deepen the integration of AI across every layer of our publishing stack, we are also steadily advancing toward our longer-term goal of evolving Gamehaus into an AI-driven, integrated platform for content generation and distribution, a strategic positioning which we believe will define the next phase of competitive advantage in our industry. We will remain focused on disciplined execution and on building long-term value for our players, partners, and shareholders.”

Third Quarter of Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$26.2 million in the third quarter of fiscal year 2026, decreasing 9.1% from US$28.8 million in the third quarter of fiscal year 2025. The decline primarily reflects the Company’s strategic adjustments in marketing spend as it has been prioritizing investment in the expansion of game pipeline and the preparation of upcoming titles for commercial launch. This structured rebalancing of resources is designed to build a broader, more diversified product portfolio that supports durable revenue growth over time.

Advertising costs decreased by 17.2% in the third quarter of fiscal year 2026 compared to the third quarter of fiscal year 2025, contributing to lower traffic volumes and new player acquisition, which weighed on top-line performance. In-app purchase revenue decreased 9.9% to US$23.4 million in the third quarter of fiscal year 2026 from US$26.0 million in the third quarter of fiscal year 2025, while advertising revenue was US$2.8 million in the third quarter of fiscal year 2026, compared to US$2.9 million in the third quarter of fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company’s active player base.

The Company continues to advance a growing pipeline of titles across the Puzzle and RPG genres, with several projects progressing through development and testing. Dedicated marketing resources have been earmarked for these upcoming releases, and the Company plans to scale promotional efforts as titles reach commercial readiness.

Operating Costs and Expenses

Total operating costs and expenses were US$25.7 million in the third quarter of fiscal year 2026, representing a 10.1% reduction from US$28.5 million in the third quarter of fiscal year 2025.

Cost of revenue decreased by 12.7% to US$12.0 million in the third quarter of fiscal year 2026, from US$13.8 million in the third quarter of fiscal year 2025. The decline was primarily driven by lower platform commission costs, as well as adjustments to developer profit-sharing arrangements as certain titles progress through their lifecycle.Research and development expenses increased 24.1% to US$1.6 million in the third quarter of fiscal year 2026, from US$1.3 million in the third quarter of fiscal year 2025. The increase reflects the Company’s expanded investment in its product pipeline, including ongoing collaboration with external development partners across multiple titles currently in active development and testing.Selling and marketing expenses decreased by 15.5% to US$10.3 million in the third quarter of fiscal year 2026, from US$12.2 million in the third quarter of fiscal year 2025. The decrease was largely attributable to a US$2.0 million reduction in advertising spend on player acquisition and retention, as the Company maintained a structured approach to reduce marketing investment amid uneven ad performance across major platforms, including Apple App Store and Google Play, through which the Company distributes games to game players or users, while continuing to optimize spend efficiency on mature titles.General and administrative expenses were US$1.8 million in the third quarter of fiscal year 2026, representing an increase of 33.1% from US$1.4 million in the third quarter of fiscal year 2025. The increase was primarily due to higher personnel costs associated with the continued build-out of the Company’s public company infrastructure, including corporate governance, financial reporting, and investor relations functions, as well as selective hiring to strengthen management capacity and key operational roles in support of the Company’s expanding business.

Operating Income

Operating income was US$0.5 million in the third quarter of fiscal year 2026, compared to US$0.3 million in the third quarter of fiscal year 2025. Operating margin was 2.1% in the third quarter of fiscal year 2026, compared to 1.0% in the third quarter of fiscal year 2025.

Other Income, Net

Other income, net, which mainly included the Company’s non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.02 million in the third quarter of fiscal year 2026, compared to US$0.13 million in the third quarter of fiscal year 2025.

Net Income

Net income was US$0.5 million for the third quarter of fiscal year 2026, compared to US$0.4 million in the third quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.’s shareholders per ordinary share was US$0.01 for the third quarter of fiscal year 2026, which remained stable compared to the third quarter of fiscal year 2025.

Cash and Cash Equivalents

Cash and cash equivalents were US$18.3 million as of March 31, 2026, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

Business Outlook

For the fourth quarter of fiscal year 2026 ending June 30, 2026, the Company expects its total revenue to be in the range of approximately US$23 million to US$26 million. This forecast reflects the Company’s current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.

Recent Development

Share Repurchase Plan Update

In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company’s management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. 

As of March 31, 2026, the Company had repurchased approximately 392,000 of its Class A ordinary shares for approximately US$482,000.

Conference Call Information

The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, June 8, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

Participant Online Registration: https://dpregister.com/sreg/10209253/10404aa4efc

A live and archived webcast of the conference call will be available on the Company’s Investor Relations website at https://ir.gamehaus.com/.

About Gamehaus

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company’s business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company’s current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as “approximates,” “believes,” “hopes,” “expects,” “anticipates,” “estimates,” “projects,” “intends,” “plans,” “will,” “would,” “should,” “could,” “may”, or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the “Risk Factors” section in the Company’s annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com

The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(Amount in USD dollars, except for number of shares or otherwise noted)

As of

March 31,

2026

June 30,

2025

(Unaudited)

(Audited)

ASSETS

CURRENT ASSETS:

Cash and cash equivalents

$

18,229,255

$

15,234,745

Short-term investments

2,121,337

1,345,154

Accounts receivable

8,752,988

10,423,418

Advanced to suppliers

12,006,339

9,442,382

Prepaid expenses and other current assets

3,585,603

3,128,788

TOTAL CURRENT ASSETS

44,695,522

39,574,487

NON-CURRENT ASSETS:

Plant and equipment, net

143,883

124,503

Intangible assets, net

4,422,956

5,001,523

Right-of-use assets, net

1,893,358

512,647

Equity investments

1,976,938

1,995,021

TOTAL NON-CURRENT ASSETS

8,437,135

7,633,694

TOTAL ASSETS

$

53,132,657

$

47,208,181

LIABILITIES

CURRENT LIABILITIES:

Accounts payable

$

11,906,828

$

10,752,234

Contract liabilities

1,535,651

1,871,120

Accrued expenses and other current liabilities

607,328

903,252

Lease liabilities

217,471

463,064

Taxes payable

16,836

51,599

TOTAL CURRENT LIABILITIES

14,284,114

14,041,269

NON-CURRENT LIABILITY:

Lease liabilities

1,642,169

58,517

TOTAL NON-CURRENT LIABILITY

1,642,169

58,517

TOTAL LIABILITIES

$

15,926,283

$

14,099,786

SHAREHOLDERS’ EQUITY:

Class A ordinary shares (par value of $0.0001 per share;
900,000,000 shares authorized, 49,520,156 and 37,971,245 shares
issued and outstanding as of March 31, 2026 and June 30, 2025,
respectively)

4,952

3,797

Class B ordinary shares (par value of $0.0001 per share;
100,000,000 shares authorized, 7,799,057 and 15,598,113 shares
issued and outstanding as of March 31, 2026 and June 30, 2025,
respectively)

780

1,560

Additional paid-in capital

10,953,826

10,954,201

Treasury stock

(481,549)

Retained earnings

26,967,976

23,543,001

Accumulated other comprehensive income (loss)

69,351

(1,276,222)

TOTAL GAMEHAUS HOLDING INC’S SHAREHOLDERS’
EQUITY

37,515,336

33,226,337

Non-controlling interests

(308,962)

(117,942)

TOTAL SHAREHOLDERS’ EQUITY

37,206,374

33,108,395

TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY

$

53,132,657

$

47,208,181

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

AND COMPREHENSIVE INCOME

(Amount in USD dollars, except for number of shares or otherwise noted)

For the

Three Months Ended

March 31,

For the
Nine Months Ended

March 31,

2026

2025

2026

2025

(Unaudited)

(Unaudited)

(Unaudited)

(Unaudited)

REVENUE

$

26,216,845

28,839,765

$

80,243,054

$

87,390,942

OPERATING COST AND EXPENSES

   Cost of revenue

(12,018,392)

(13,761,522)

(37,459,806)

(41,358,663)

   Research and development expenses

(1,568,430)

(1,264,191)

(4,880,199)

(4,250,977)

   Selling and marketing expenses

(10,266,413)

(12,150,916)

(30,828,934)

(36,628,917)

   General and administrative expenses

(1,819,796)

(1,367,447)

(4,652,089)

(3,137,638)

OPERATING INCOME

$

543,814

$

295,689

$

2,422,026

$

2,014,747

OTHER INCOME (EXPENSES):

    Investment (loss) income, net

(89,727)

(12,885)

474,496

(7,800)

    Interest income

108,477

148,275

444,763

428,060

    Other (expenses) income, net

(3,356)

(3,043)

37,483

48,904

        Total other income, net

15,394

132,347

956,742

469,164

INCOME BEFORE INCOME TAXES

559,208

428,036

3,378,768

2,483,911

INCOME TAXES EXPENSES

(108,799)

(41,007)

(145,314)

(169,171)

NET INCOME

450,409

387,029

3,233,454

2,314,740

Less: net loss attributable to non-controlling interests

(64,961)

(32,702)

(191,521)

(62,407)

NET INCOME ATTRIBUTABLE TO
   GAMEHAUS HOLDINGS INC’S
   SHAREHOLDERS

515,370

419,731

3,424,975

2,377,147

OTHER COMPREHENSIVE INCOME

Net income

450,409

387,029

3,233,454

2,314,740

Foreign currency translation adjustment, net of tax

1,667,338

(361,187)

1,346,071

181,529

TOTAL COMPREHENSIVE INCOME

$

2,117,747

$

25,842

$

4,579,525

$

2,496,269

Less: total comprehensive loss attributable to non-
   controlling interests

(117,750)

(31,197)

(191,020)

(62,469)

TOTAL COMPREHENSIVE INCOME
   ATTRIBUTABLE TO GAMEHAUS
   HOLDINGS INC’S SHAREHOLDERS

2,235,497

57,039

4,770,545

2,558,738

BASIC AND DILUTED EARNINGS PER
   SHARE:

Net income attributable to Gamehaus Holdings Inc’s
   shareholders per share

   Basic and diluted

$

0.01

$

0.01

$

0.06

$

0.04

Weighted average shares outstanding used in
   calculating basic and diluted income per share

Basic and diluted

$

53,185,982

$

52,646,954

$

53,355,019

$

53,569,377

 

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SOURCE Gamehaus Holdings Inc.

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Sigmetrix Appoints Ed Walsh as President

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MCKINNEY, Texas, June 8, 2026 /PRNewswire/ — Sigmetrix, a leading provider of mechanical variation management solutions, today announced the appointment of Ed Walsh as President, effective immediately. Sigmetrix’s mission is to help manufacturers deliver Better Products through Mechanical Variation Management.

Ed brings more than 18 years of leadership experience at Sigmetrix, during which he has played a pivotal role in shaping the company’s strategy, operations, and global growth. Most recently, he served as Chief Operating Officer, where he led enterprise-wide initiatives focused on scaling the business, strengthening customer impact, and aligning execution across Sigmetrix’s technology, services, and learning solutions.

“Sigmetrix has always been guided by a clear purpose: enabling manufacturers to make better decisions earlier by understanding and managing mechanical variation,” said Ed. “As President, my focus is on advancing our strategy, investing in our people and technology, and strengthening partnerships so our customers can fully realize the value of their digital engineering investments, accelerate innovation, and bring better products to market with confidence.”

Throughout his tenure, Ed has consistently aligned engineering innovation with measurable business outcomes. Under his leadership, Sigmetrix has helped manufacturers maximize the return on their MBD investments, improve profitability by balancing product quality with manufacturing cost, and shorten development cycles to achieve faster time to market. His strategic focus has reinforced Sigmetrix’s role as a trusted partner in enabling organizations to drive innovation through a deeper understanding of mechanical variation, while also capturing, transferring, and retaining critical product and process knowledge across the enterprise.

Prior to joining Sigmetrix, Ed was a partner at Leading Edge Engineering, where he led business development efforts and served as Lead for the Robust Design and Variation Analysis Group. He has also held senior leadership roles within the Product Development and Management Association (PDMA), including serving as Chicago Chapter President and Regional Director, and continues to be an active leader in the global product development community.

Ed holds a Bachelor’s degree in Mechanical Engineering and attended the University of Chicago’s Executive Program for New Product Development. He is a Motorola Certified Six Sigma Black Belt, a Certified New Product Development Professional, and a named Inventor by the U.S. Patent Office. He brings extensive global experience helping manufacturers adopt and scale technology solutions that improve engineering decision-making and accelerate product development.

As President, Ed will lead Sigmetrix’s long-term strategic vision and operational execution, reinforcing the company’s commitment to helping manufacturers improve product quality, control cost, accelerate innovation, and confidently manage mechanical variation across the product lifecycle.

About Sigmetrix
Sigmetrix has been helping companies produce better products for over 20 years through a combination of software solutions, training, and consulting services that focus on managing the impact of mechanical variation. For more information, visit their website at https://www.sigmetrix.com.

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SOURCE Sigmetrix, L.L.C.

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StockOracle™ Cuts Hours of Analysis Down to Minutes with AI-Powered Insights, Recognized by Benzinga as Best Stock Research Tool

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SINGAPORE, June 8, 2026 /PRNewswire/ — StockOracle™ is an AI-aided stock intelligence tool built for one purpose: to empower everyday retail investors with the same research clarity that professional investors have access to — without the complexity, the cost, or the hours.

The platform was recently named Best Stock Research Tool for Retail Investors at the 2025 Benzinga Global Fintech Awards in New York City.

Retail investors now represent up to 35% of daily U.S. equity trading volume, yet most lack a structured way to research the stocks they’re buying. Most retail investors are time-strapped, not finance-trained, and left piecing together a view of a stock from scattered data across multiple platforms. StockOracle™ brings everything together in one place, helping investors answer the two questions that matter most: Is this a good company to invest in, and is this the right price to buy?

StockOracle™ was developed by Adam Khoo, an 8-figure investor with 1.1 million YouTube subscribers and 64 million video views, known for his timely market analysis. Backed by institutional-grade FactSet data and over four years of research and development, the one-stop platform gives investors a seamless way to research and monitor their investments:

OracleIQ™ — color-coded stock health check across revenue, earnings, growth, and balance sheetOracleValue™ — proprietary intrinsic value estimate plus nine established valuation models including DCFAI Insights — bull and bear thesis, growth drivers, risks, and competitive moat analysisSide-by-Side Comparisons — evaluate multiple stocks at once against industry peersWatchlist Builder — monitor fundamental changes in stocks before buyingPortfolio Visualiser — full holdings dashboard with sector, geography, and strategy breakdowns

Retail investors can start a free 7-day trial at www.stockoracle.com.

About Piranha Profits & StockOracle™

StockOracle™ is an AI-aided stock intelligence web app powered by Piranha Profits, an online school for investors and traders founded by renowned financial educator Adam Khoo. With over 1.7 million followers worldwide and over 40,000 students across 160 countries, Piranha Profits empowers everyday investors with proven, market-beating strategies.

In 2024, Piranha Profits was honored with the Chairman’s Award for Excellence in Holistic Trading Education at the Benzinga Global Fintech Awards in New York — the same stage where StockOracle™ was named Best Stock Research Tool for Retail Investors in 2025.

www.stockoracle.com | www.piranhaprofits.com

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SOURCE Piranha Profits

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Nesenoff & Miltenberg, LLP’s Boston and New York Offices Earn Rankings in the Chambers USA 2026 Guide

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BOSTON and NEW YORK, June 8, 2026 /PRNewswire/ — Nesenoff & Miltenberg, LLP is proud to share that Chambers and Partners recognized both of the Firm’s offices in the 2026 Chambers USA Guide. In this year’s edition, Chambers ranked the Boston, Massachusetts office in Labor & Employment: Mainly Plaintiffs (Band 2), and the New York, New York office in Labor & Employment: Mainly Plaintiffs (Band 3).

“Our recognition in the 2026 Chambers USA Guide reflects the rigorous and tenacious effort of our team, who fight each and every day for our clients that have suffered discrimination in the workplace. It is that passion that drives us towards excellence, and to be rewarded for it is a true honor,” said Andrew T. Miltenberg, Managing Partner.

Chambers and Partners’ thorough ranking process is based upon law firm submissions and feedback received from thousands of interviews conducted by Chambers researchers of both lawyers and clients.

The Chambers USA ranking emphasizes Nesenoff & Miltenberg LLP’s place as a key player among the nation’s top law firms, particularly through its unique approach in pioneering a hybrid practice at the intersection of employment discrimination and civil rights in the educational setting.

About Nesenoff & Miltenberg, LLP
Nesenoff & Miltenberg, LLP serves clients nationwide from offices across the country from its offices in New York, New York and Boston, Massachusetts. The firm is widely recognized for its work in Labor & Employment, Title IX and campus disciplinary matters, academic misconduct matters, defamation, commercial litigation, and institutional investigations. Nesenoff & Miltenberg, LLP combines trial-tested advocacy with practical, business-focused counseling. For more information about the ranking and practice, please visit: www.nmllplaw.com.

Media Contact: Marybeth Sydor, msydor@nmllplaw.com

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SOURCE Nesenoff & Miltenberg, LLP

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