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Global entertainment and media advertising revenues to hit US$1.4 trillion in 2030 – as global box office continues recovery: PwC

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Global entertainment and media advertising revenues surpassed US$1 trillion in 2025 and is projected to hit $1.4 trillion in 2030Global box office projected to continue recovery and edge near pre-pandemic highs in 2030, while streamers look to consolidation and bundling amid subscription fatigueAI-powered hyper-personalisation to see advertising emerge as key growth engine for global E&M industry and segments including streamingIn-person experiences including live music and trade shows see significant growthOnline betting and gambling revenues to double by 2030, surpassing global cinema revenues

LONDON, June 22, 2026 /PRNewswire/ –The global entertainment and media (E&M) industry will hit US$4.2 trillion in revenues in 2030, growing at a CAGR of 3.4%, as AI-powered advertising and in-person, live experiences power growth in the industry, according to PwC’s Global Entertainment & Media Outlook 2026-30, released today.

The outlook, which charts global growth across 12 E&M sectors and 53 countries and territories, finds the expansion will see $600 billion in new revenues in 2030, overwhelmingly driven by digital ecosystems.

Global advertising revenues to hit US$1.4 trillion in 2030 as AI powers hyper-personalised, creative content

Advertising is projected to remain the fastest growing E&M segment analysed in the report.

Of the three major E&M segments analysed – connectivity, advertising, consumer – advertising is projected to grow at a 5.6% CAGR and eclipse consumer spending in 2026 (which is expected to grow at a 2.5% CAGR).

By comparison, connectivity – what people pay for internet access and the largest by revenue of the three segments – is projected to slow through 2030, growing at a CAGR of 2.3% from $1.3 trillion in 2025 to $1.5 trillion in 2030.

Advertising spend surpassed US$1 trillion for the first time in 2025 and is projected to hit $1.4 trillion in 2030 as AI-powered, real-time hyper-personalisation enables more targeted advertising solutions, commanding a higher cost-per-thousand (CPM).

Within advertising, the global internet advertising market – which includes all digital spend across social, video and more – alone accelerated by 12.2% in 2025 to reach $755.6 billion and is projected to grow at a 7.2% CAGR through the forecast period.

Bart Spiegel, Global Entertainment & Media Sector Leader, PwC, said: “Advertising continues to remain a powerhouse driving the global entertainment and media industry’s revenues – and it will play an increasingly greater role as AI-powered hyper-personalisation transforms engagement with end-users. Amid heightened industry competition and growing digital ecosystems, market players must be thinking about their service offerings – bundling packaged options for price conscious consumers, and providing tailored, in-person premium experiences that consumers continue to demand.”

Asia-Pacific to drive global box office recovery, while streamers look to consolidation and bundled packages to drive growth amid subscription fatigue

Continuing its post-pandemic recovery, global box office revenue is projected to grow at a CAGR of 3.5% to reach $39.5 billion by 2030 – as it continues to regain ground lost in the pandemic.

Regionally, recovery remains uneven, with Asia-Pacific leading growth from $13.8 billion in 2025 to ~$17 billion by 2030 (4.3% CAGR), followed by EMEA from $8.6 billion to ~$10.1 billion (3.3% CAGR) and North America from $8.7bn to ~$9.9bn (2.8% CAGR). These revenue increases are driven by pricing as cinema admissions, by comparison, are projected to increase globally at a modest 1% CAGR.

Looking at streaming – also known as OTT (Over-The-Top) – revenue is projected to grow at a 6.1% CAGR. However, the pace of growth is projected to slow in mature markets as ‘subscription fatigue’ sets in.

As a result, greater consolidation, multi-package bundling, and partnership activity is expected to accelerate. And as platforms continue to expand ad-supported tiers and monetization models, advertising will play a greater role in OTT. Currently at 19.4% of revenues, OTT ads are projected to grow at a 9.4% CAGR so that by 2030 they will represent 22.6% of the segment’s revenues.

As consumers increasingly source content real-time and on mobile and digital platforms – global traditional TV revenues fell 2.7% in 2025 to $360.5 billion and are projected to continue to fall at a CAGR of -1.1% to $341.2 billion by 2030.

Live experiences continue to see significant demand – with online betting and gambling revenues to double

Through 2030, the report projects continued growth – albeit a slowdown from a post-pandemic high – in content experiences centred on live, immersive, “shared reality” experiences. These include cinema, live music, out-of-home and trade shows – which are collectively projected to grow at a 5.2% CAGR to $294 billion.

The global music, radio and podcasts market is projected to grow from $125.5 billion in 2025 to $145.1 billion in 2030. Streaming will remain the largest component in 2030, at $56.6 billion. Live music, which will grow at a 2.1% CAGR, will top $41.5 billion in 2030.

Trade shows and experience-led business festivals are becoming a booming industry, roughly the same size of live music on a global basis – and growing more rapidly. Spending on exhibiting at these events generated $38 billion in 2025 and is projected to grow at a 3.3% CAGR through 2030 to $44.6 billion.

One of the most powerful trends has been the rise in online betting and gambling – now a larger segment than cinema. A new area of the Outlook – across the ten markets studied, gross online regulated gambling revenue (GGR) more than doubled between 2021-25 from $37.1 billion in 2021 to $79.5 billion in 2025. The growth is projected to continue, with total GGR reaching $119.7 billion by 2030, at a CAGR of 8.5%.

Notes to Editors

About PwC Global Entertainment & Media Outlook 2026-30

The PwC Global Entertainment & Media Outlook 2026-30 is an annual report covering the industry, and this year, covers a total of 53 countries and territories. Twelve E&M segments are covered, including: traditional TV; OTT video; mixed reality; internet connectivity and data consumption; newspapers, consumer magazines and books; OOH; business-to-business; video games and esports; cinema; music, radio and podcasts; internet advertising; and online betting, this year a new category explored. Forecasts for segments are developed using a number of third-party data sets. You can learn more about the full report and methodology at www.pwc.com.

About PwC 

At PwC, we help clients build trust and reinvent so they can turn complexity into competitive advantage. We’re a tech-forward, people-empowered network with more than 364,000 people in 136 countries and 137 territories. Across audit and assurance, tax and legal, deals and consulting, we help clients build, accelerate, and sustain momentum. Find out more at www.pwc.com.

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Granum Launches the New Greenius

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Rebuilt with a new mobile app, Greenius lets landscaping businesses stand up an employee development program in minutes, and begins connecting crew training to the systems they already use to run the work.

ATLANTA and TORONTO, Sept. 9, 2026 /PRNewswire/ — Granum, the leading software provider for landscapers and arborists, today launched a new and improved Greenius. The platform was rebuilt for the way landscaping crews work, with native mobile apps and updated training content available in English and Spanish. Greenius is how an owner’s values, standards, and way of doing things travel beyond them, to every property, whether they are there or not. The launch also marks the first step in connecting Greenius more closely with LMN, Granum’s business management platform for landscapers.

“We have spent years helping landscapers know their numbers, and that is still one of the surest paths to profitable growth,” said Mark Sedgley, CEO of Granum. “Watching the companies that grow well in this industry, we believe more and more that investing in your people is the other key lever. The operators who pull ahead tend to be building teams that consistently exceed client expectations. That is the work Greenius is built for.”

With the new Greenius, landscaping businesses can:

Sign up a new hire by QR code and have them in training in under five minutesAccess 200+ purpose-built courses spanning all areas of landscaping, in English or SpanishGive every new hire the same training from day one, regardless of who hired them or which crew they joinAssign pre-built, role-specific playlists so crew output quality stays consistentKeep completion records showing who was trained, on what, and when, for insurance conversations, OSHA visits, and customer disputes

Jessie Shrieve of Coastal Shores says, “The new Greenius has helped us get to another level of quality both, individually and as a whole. It will have a big impact on the standards in the landscaping industry.”

The launch also begins a broader integration with LMN. The first phase of the LMN integration arrives later this Fall, giving customers a single sign-on from LMN into Greenius. A deeper integration between the two products is in development.

Existing Greenius customers can move to the new product at their current subscription price. The new Greenius is available today.

About Granum

Granum is the company behind LMN, SingleOps, and Greenius — the operating system modern landscape and tree care companies use to run their businesses. From estimating and scheduling to crew training and on-the-job execution, Granum helps green-industry operators get organized, streamline daily work, and deliver the kind of customer experience that keeps accounts and crews for the long term.

View original content to download multimedia:https://www.prnewswire.com/news-releases/granum-launches-the-new-greenius-302874196.html

SOURCE Granum

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LeadVenture® names Nasi Jazayeri Chief Executive Officer

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Veteran Salesforce executive to lead LeadVenture’s next phase of growth and innovation.

LAKE OSWEGO, Ore., Sept. 9, 2026 /PRNewswire/ — LeadVenture®, the trusted digital partner behind some 40,000 dealerships and service centers, today announced that Nasi Jazayeri has been named Chief Executive Officer, effective September 8, 2026. Jazayeri succeeds Tim MacDonald, who is transitioning to an advisory role and will continue to serve on LeadVenture’s Board of Directors.

Jazayeri joins LeadVenture following more than 18 years at Salesforce, where he built and scaled businesses across cloud applications, commerce, nonprofit and education, and public sector markets. He played a key leadership role in scaling Sales Cloud and launching Service Cloud. Later, he conceived and led Salesforce’s B2C strategy, growing the business to hundreds of millions of dollars in revenue and leading the acquisition of Demandware, which became the foundation of Salesforce Commerce Cloud. Most recently, as EVP & General Manager of Salesforce’s Public Sector business, he built the business from the ground up into a business worth hundreds of millions of dollars while expanding its product portfolio into one of the industry’s broadest offerings. Jazayeri holds a degree in Computer Science from UCLA.

“The Board and I led an exhaustive search and found Nasi to be one of the most impressive technology executives you will meet, a builder who connects product and go-to-market, and a leader known for developing and championing his people. I could not be more excited about what he and this team will accomplish together,” said Tim MacDonald, who will remain closely involved with LeadVenture as an advisor member of the Board of Directors.

“LeadVenture has built an extraordinary position at the center of how dealers across a dozen industries market, sell, and run their businesses, and I believe the opportunity ahead is even greater,” said Jazayeri.

“Throughout my career, I’ve been passionate about building products and businesses that deliver measurable outcomes for customers. My focus at LeadVenture will be simple: earn the trust of our dealers every day, help them grow their businesses, and build the products, technology, and teams that make LeadVenture indispensable to their success. I’m honored to join this team and excited to get to work alongside our dealers, OEM partners, and employees.”

— Nasi Jazayeri, Chief Executive Officer, LeadVenture

About LeadVenture

LeadVenture is the operator behind a connected ecosystem of dealership and service technology, supporting more than 40,000 dealerships and service centers across 12 verticals. Its family of brands, including Dealer Car Search, Dealer Spike, Frazer, InteractRV, Net Driven, Room 58, and TCS Technologies, partners with more than 200 OEMs to deliver solutions built for the specific demands of each vertical and each dealer it serves. Operating across seven countries and with more than 6.1 million units sold through its ecosystem last year, LeadVenture gives dealers a reliable digital foundation, a connected marketing engine, and the data clarity they need to grow with confidence. To learn more, visit www.leadventure.com.

Media contact
Hayley Hollen, Head of Brand & Client Marketing
Hayley.hollen@leadventure.com
C: 971-275-5543

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SOURCE LeadVenture

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Journal of Spine Surgery Publishes Peer-Reviewed On-Point Surgical Augmented Reality Accuracy Data: Pedicle Screw Placement Error 2-5× Smaller Than Reported for Major Navigation and Robotic Systems

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“Accuracy of a high-resolution augmented reality (AR) guidance system with novel 3D stereoscopic targeting for spinal surgery” in the Journal of Spine Surgery reports impressively low positional error of 1.1 mm and an angular error of 1.3°

CONCORD, Mass., Sept. 9, 2026 /PRNewswire/ — OnPoint Surgical, Inc., a medical technology company which has developed an FDA cleared augmented reality (AR) surgical navigation system for spine procedures, today announced the publication of accuracy data for its OnPoint AR system in the peer-reviewed Journal of Spine Surgery. The study, “Accuracy of a high-resolution augmented reality (AR) guidance system with novel 3D stereoscopic targeting for spinal surgery,” reports that the OnPoint system placed pedicle screws in cadaveric specimens with a positional error of 1.1 mm (1 SD = 0.5 mm) and an angular error of 1.3° (1 SD = 0.5°).

The positional and angular error are 2–5× smaller than the errors reported for other major navigation and robotics systems. The differences were statistically highly significant for all comparisons. Screw placement accuracy in the study was 100%, with no medial or inferior breaches observed.

The study evaluated 80 pedicle screws placed by three experienced spine surgeons across five cadaveric specimens, including osteoporotic anatomy, using both open and minimally invasive techniques across the thoracic and lumbosacral spine. Positional and angular error were measured in three dimensions by comparing post-operative CT scans of the implanted screws with the planned trajectories, and radiographic accuracy was independently graded by a blinded fellowship-trained musculoskeletal radiologist using the Heary and Gertzbein-Robbins classifications.

“The surgeons set out to publish hard numbers, and the numbers are on point,” said Philipp Lang, M.D., CEO, OnPoint Surgical. “A positional error of 1.1 mm and an angular error of 1.3° are 2–5× smaller than what the major navigation and robotic platforms have reported, and the comparisons were statistically highly significant across the board. Surgeons can leverage this accuracy today in minimally invasive and complex spinal procedures.”

Notably, this accuracy is enabled when using the OnPoint AR headset with its proprietary 3D stereoscopic targeting technology. The targeting provides the surgeon with a tool to be highly accurate in difficult anatomic situations, magnifying positional and angular deviation approximately ten times and overlaying it directly onto the surgical site in the surgeon’s field of view — rather than on a monitor several feet away from the patient.

Other factors contributing to the impressive accuracy of the OnPoint AR system include the ergonomics of the OnPoint AR system, the high display resolution, the accuracy of the AR overlay achieved through a proprietary, patent-protected AR display alignment, a low headset weight of only 320 grams including tracking array, and a proprietary image registration technique versus traditional scanner tracking.

The publication reflects OnPoint Surgical’s ongoing collaboration with leading spine surgeons, researchers, and healthcare institutions to evaluate the clinical application of augmented reality navigation. The study’s authors represent Henry Ford Hospital, Stanford University Medical Center, Boston University Medical Center, Kaiser Hospital Roseville, and Tulane University.

“This level of accuracy, obtained without taking the surgeon’s eyes off the operative field, is a meaningful step for the cases where precision matters most, for patients with small pedicles and challenging anatomy”, said Serena S. Hu, M.D., Vice Chair, Chief, Spine Service, Department of Orthopedic Surgery, Stanford University Medical Center. 

The full article is available through the Journal of Spine Surgery: Abdulhak M, Srivastav SK, Pan J, Bueff HU, Voegeli T, Hu SS. Accuracy of a high-resolution augmented reality (AR) guidance system with novel 3D stereoscopic targeting for spinal surgery. J Spine Surg 2026;12(6):88. doi: 10.21037/jss-2026-1-0034.

https://jss.amegroups.org/article/view/8037/html

About OnPoint Surgical

OnPoint Surgical is a medical technology company developing augmented reality surgical and machine learning navigation solutions designed to enhance visualization, guidance, and accuracy during spine procedures. The FDA cleared OnPoint AR platform combines a high-resolution, lightweight head-mounted display with proprietary 3D stereoscopic targeting and image registration to deliver published, peer-reviewed placement accuracy that integrates into existing surgical workflows. The OnPoint AR-AI technology platform is protected by more than 60 granted U.S. and international patents.

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SOURCE OnPoint Surgical, Inc.

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