Technology
Smart Plastic Technologies Secures Issued U.S. Patent for SPTek ECLIPSE® Bio-Assimilation Technology
Published
4 months agoon
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U.S. Patent No. 12,668,672 includes issued claims directed to specific SPTek ECLIPSE® master batch formulations, moving Smart Plastic from patent-pending to patent-protected.
CHICAGO, July 14, 2026 /PRNewswire/ — Smart Plastic Technologies LLC, today announced that the United States Patent and Trademark Office has issued U.S. Patent No. 12,668,672 B2, “Bio-Assimilation Master Batch Composition, Processes for Producing Polymeric Bio-Assimilating Material Therefrom, and Products Produced Therefrom.” The issued claims are directed to specific SPTek ECLIPSE® master batch formulations for polyolefin applications, including formulations designed for approximately 18-month and 24-month functional-life use cases. The patent marks an important transition from patent-pending to issued-patent status for Smart Plastic’s SPTek ECLIPSE® technology platform. The newly issued patent is part of a broader Smart Plastic patent portfolio strategy, which includes pending continuation and continuation-in-part applications directed to additional aspects of the SPTek ECLIPSE® technology platform.
For a plastics industry crowded with companies claiming similar end-of-life solutions, an issued U.S. patent provides a concrete, publicly reviewable milestone. The issued claims are directed to specific SPTek ECLIPSE® master batch formulations and were allowed after examination against cited prior art, including references relating to microorganism colonization of plastics and biodegradation testing. Smart Plastic separately supports its performance claims through technical testing, including ASTM D5526 and D6954-based work.
“An issued patent is an important milestone for Smart Plastic and for SPTek ECLIPSE®,” said Yaman Peksenar, Director of Science & Technology at Smart Plastic Technologies. “After a multi-year USPTO examination, we now have issued claims to specific master batch chemistries that are central to our SPTek ECLIPSE® platform. Combined with our technical testing program, which is 3rd-party validated, this gives manufacturers and brand owners a clearer basis to evaluate the technology.”
Smart Plastic’s SPTek ECLIPSE® transforms conventional polyethylene and polypropylene — resin Types 2, 4, and 5 — into materials that, as supported by Smart Plastic’s functional testing, promote bio-assimilation at the end of their intended functional life, supporting breakdown into CO2, water, and biomass rather than fragmenting into microplastics. The newly issued patent’s claims cover master batch formulations tuned to specific functional lifespans — from a formulation built on HDPE/LLDPE blends designed for about 18 months of use in flexible packaging, to a polypropylene formulation designed for about 24 months of use in rigid, food-contact applications such as consumer tableware. The issued claims recite a 1% inclusion rate for the approximately 18-month formulation and a 1.5% inclusion rate for the approximately 24-month polypropylene formulation, while Smart Plastic separately evaluates recyclability and food-contact suitability for applicable products.
“Our manufacturing partners ask us the same question in every first meeting: is this real or is it another pending application dressed up as a solution?” said Robin Misir, Vice President of Operations at Smart Plastic Technologies. “Now the answer includes an issued U.S. patent number they can review themselves, alongside Smart Plastic’s technical data. That changes the conversation with converters and brand owners who’ve been sitting on the sidelines waiting for exactly this kind of issued-patent milestone and technical documentation before they commit a production line to SPTek ECLIPSE®.”
Smart Plastic is pairing the announcement with a renewed push for the Smart Standard™, the company’s proposed end-of-life disposal and labeling framework for bio-assimilating plastics. The company argues that conventional recycling captures only about 9% of plastic waste and that industrial composting requires infrastructure most communities do not have, leaving polyolefin packaging with no realistic end-of-life path today. Smart Plastic is inviting brand owners, converters, and regulators to review the Smart Standard alongside the newly issued patent documentation at changetheplastic.com.
ABOUT SMART PLASTIC TECHNOLOGIES
Smart Plastic Technologies LLC, a certified B Corporation, is based in Wheeling, Illinois. Founded in 2016, the company is revolutionizing the potential of plastic to improve the environment for future generations. Its flagship bio-assimilation technology, SPTek ECLIPSE®, is supported by U.S. Patent No. 12,668,672 and is designed to help selected polyethylene and polypropylene applications undergo bio-assimilation after the article’s intended useful life, with the goal of reducing persistent plastic fragments. Smart Plastic’s mission is to prevent persistent microplastic pollution in everyday packaging solutions. This represents a key and critical aspect of the company’s commitment to plastic lifecycle management. Smart Plastic works with manufacturing partners to evaluate product-specific performance, recyclability, and applicable regulatory requirements. All Smart Plastic technologies are designed to alter the very nature of plastic for the benefit of both people and the planet. Proudly made in the United States, all Smart Plastic products are 100% recyclable pre-activation, FDA compliant, and purposely designed for the circular and regenerative economies. Learn more at www.changetheplastic.com
Media Contact
Chuck Morris, Chief Marketing Officer
Smart Plastic Technologies LLC
418726@email4pr.com
(865) 300-5669
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SOURCE Smart Plastic Technologies LLC
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Technology
Tencent Cloud Named a Leader in the Inaugural Gartner® Magic Quadrant for Edge Distribution Platforms
Published
11 minutes agoon
November 9, 2026By
SHENZHEN, China, Nov. 8, 2026 /PRNewswire/ — Gartner has published its inaugural Magic Quadrant™ for Edge Distribution Platforms report, naming Tencent Cloud a Leader for EdgeOne, its edge security and acceleration platform. Tencent’s Ability to Execute and Completeness of Vision are the reasons why it was named a Leader in the Gartner Magic Quadrant for Edge Distribution Platforms.
A Global Distributed Network Underpinning Secure, Accelerated Delivery
Built on more than 3,200 edge nodes across over 70 countries and a backbone network of more than 400 Tbps, EdgeOne carries both inbound China traffic and international traffic, delivering a low-latency, highly resilient digital experience that serves as a network cornerstone for enterprises expanding overseas or entering the Chinese market.
On this network, EdgeOne serves enterprise customers across finance, media, e-commerce, logistics, ticketing, aviation, and hospitality, with standout results in latency-critical industries such as gaming and video. In gaming, IDC’s cloud gaming market research shows that Tencent Cloud CDN services running on EdgeOne have ranked first in China by revenue for four consecutive years and first in game download distribution scale. EdgeOne secures more than 10,000 games worldwide, delivering a stable, smooth experience for over 35 million pre-registered players of Neverness to Everness, providing distribution and security support for over 5.2 million pre-registered players of Mecha BREAK during its global open beta, and helping Delta Force fend off hundreds of large-scale attacks. In video, 80% of China’s top 10 outbound social video apps by scale run on EdgeOne, serving global leaders such as BeLive Technology, DONUTS, Bilibili, and Tencent Music Entertainment Group.
From Hosting to Inference: Bringing AI Applications to Market Faster at the Edge
In this evaluation, we feel Gartner focused on how well edge platforms support AI workloads. As agents move rapidly into production and inference shifts closer to users, EdgeOne has been recognized for two AI advances: the rapid launch of Makers, which helps websites and agents go live faster and reflects strong market responsiveness, and Booster, which runs inference in real time at the edge, closer to users, and demonstrates the strength of its edge inference platform.
As vibe coding takes off, a growing wave of newly generated agents is moving into production, creating new demands for instant deployment and hosting. Makers extends hosting from web pages to agents, letting enterprises deploy and go live quickly without building their own infrastructure, with global acceleration and security protection on by default. Makers now serves more than 500,000 users and over one million hosted sites, and can batch-deploy tens of thousands of assets — static HTML pages, full-stack websites, and more — for a single customer, supporting corporate websites, cross-border e-commerce, and AI SaaS, as well as agent launches and website modernization across healthcare, government, legal, and education.
Booster extends the global distributed infrastructure from content delivery to AI compute, running inference on edge nodes close to the business. For latency- and concurrency-sensitive workloads such as voice interaction, real-time interactive video, image and video generation, embodied AI data annotation, and game AI NPCs, Booster reduces network latency by more than 50%, cuts time-to-first-token by more than 70%, and boosts peak real-time concurrency by three to five times — all through a single integration that also brings acceleration and security protection.
Booster is now deployed across embodied AI, film and video, and outbound short-drama production, helping enterprises speed up real-time interaction, scale compute elastically for major events, and break through content-production bottlenecks. In embodied AI, robot voice-interaction inference runs on EdgeOne edge nodes, cutting first-word response time by 30%, reducing interaction jitter by 4.6x, and keeping end-to-end latency within one second. In film and video, EdgeOne provides on-demand, scalable inference for 4D Gaussian cloud reconstruction at major events. In outbound short-drama, AI dubbing platforms connect to Booster to support global delivery.
In addition, EdgeOne was recently named a Leader in the IDC MarketScape for Worldwide Managed Edge Services, Tencent Cloud was also named a Representative Vendor in two Gartner Market Guides — Cloud Web Application and API Protection, and Edge Distribution Platforms — and has seen related capabilities incorporated into 3GPP international standards. Looking ahead, EdgeOne will keep extending its global network, security, and edge computing capabilities toward AI, helping more enterprises connect with users worldwide and accelerate AI adoption.
Gartner Disclaimer
Gartner, Magic Quadrant for Edge Distribution Platforms, By Amol Nerlekar, Brandon Medford, Jimmy Chuang, 4 November 2026
Gartner, Market Guide for Cloud Web Application and API Protection, By Esraa ElTahawy, Adam Hils, Dale Koeppen, 8 June 2026
Gartner, Market Guide for Edge Distribution Platforms, By Amol Nerlekar, Peter Kjeldsen, Brandon Medford, 17 November 2025
Gartner and Magic Quadrant are trademarks of Gartner, Inc., and/or its affiliates.
Gartner does not endorse any company, vendor, product or service depicted in its publications, and does not advise technology users to select only those vendors with the highest ratings or other designation. Gartner publications consist of the opinions of Gartner’s business and technology insights organization and should not be construed as statements of fact. Gartner disclaims all warranties, expressed or implied, with respect to this publication, including any warranties of merchantability or fitness for a particular purpose.
The Gartner document is available upon request from Tencent Cloud.
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SOURCE Tencent Cloud
Technology
SOHU.COM REPORTS THIRD QUARTER 2026 UNAUDITED FINANCIAL RESULTS
Published
11 minutes agoon
November 9, 2026By
BEIJING, Nov. 9, 2026 /PRNewswire/ — Sohu.com Limited (NASDAQ: SOHU) (“Sohu” or the “Company”), a leading Chinese online media platform and game business group, today reported unaudited financial results for the third quarter ended September 30, 2026.
Third Quarter Highlights[1]
Total revenues were US$133 million, down 26% year-over-year and 2% quarter-over-quarter.Marketing services revenues were US$15 million, up 10% year-over-year and down 2% quarter-over-quarter.Online game revenues were US$114 million, down 30% year-over-year and 2% quarter-over-quarter.GAAP net loss attributable to Sohu.com Limited was US$15 million, compared with net income of US$9 million in the third quarter of 2025 and net income of US$0.2 million in the second quarter of 2026.Non-GAAP[2] net loss attributable to Sohu.com Limited was US$15 million, compared with net income of US$9 million in the third quarter of 2025 and net income of US$0.5 million in the second quarter of 2026.
Dr. Charles Zhang, Chairman and CEO of Sohu.com Limited, commented, “In the third quarter of 2026, our marketing services revenues hit the high end of our guidance, while both our online game revenues and our bottom-line performance were in line with our expectations. For the Sohu social media platform, we continued to strengthen its social features through numerous iconic events, fostering genuine connections among users and boosting active user interactions across multiple verticals. We also kept leveraging our integrated product matrix with innovative and customized marketing solutions to unlock monetization potential. For our online games, we continued to introduce fresh content to sustain player interest while offering tailored gameplay experiences to meet evolving player needs.”
Third Quarter Financial Results
Revenues
Total revenues were US$133 million, down 26% year-over-year and 2% quarter-over-quarter.
Marketing services revenues were US$15 million, up 10% year-over-year and down 2% quarter-over-quarter.
Online game revenues were US$114 million, down 30% year-over-year and 2% quarter-over-quarter.
Cost of Revenues
Both GAAP and non-GAAP total cost of revenues were US$32 million, down 9% year-over-year and up 9% quarter-over-quarter.
Both GAAP and non-GAAP cost of marketing services revenues were US$15 million, up 23% year-over-year and 11% quarter-over-quarter.
Both GAAP and non-GAAP cost of online game revenues were US$14 million, down 33% year-over-year and up 2% quarter-over-quarter.
[1] Changyou’s wholly-owned subsidiary Shanghai Jingmao Culture Communication Co., Ltd. (“Shanghai Jingmao”), which operated Changyou’s cinema advertising business, ceased operations and commenced bankruptcy proceedings during the third quarter of 2019. During the third quarter of 2023, Shanghai Jingmao’s bankruptcy proceedings were concluded by a Chinese mainland bankruptcy court, and the Company accordingly recognized a disposal gain within discontinued operations in the condensed consolidated statements of operations. During the second quarter of 2026, as a result of the Company’s receipt of a further distribution of Shanghai Jingmao’s insolvent assets, the Company recognized an additional disposal gain of US$1 million within discontinued operations in the condensed consolidated statements of operations. Unless indicated otherwise, results presented in this press release are related to continuing operations only and exclude the disposal gain mentioned above.
[2] Non-GAAP results exclude share-based compensation expense. Explanation of the Company’s non-GAAP financial measures and related reconciliations to GAAP financial measures are included in the accompanying “Non-GAAP Disclosure” and “Reconciliations of Non-GAAP Results of Operation Measures to the Nearest Comparable GAAP Measures.”
Operating Expenses
Both GAAP and non-GAAP operating expenses were US$120 million, down 9% year-over-year and 4% quarter-over-quarter.
Operating Profit/(Loss)
Both GAAP and non-GAAP operating losses were US$18 million, compared with operating profit of US$14 million in the third quarter of 2025 and an operating loss of US$18 million in the second quarter of 2026.
Income Tax Expense/(Benefit)
Both GAAP and non-GAAP income tax expenses were US$4 million, compared with income tax expense of US$17 million in the third quarter of 2025 and income tax benefit of US$7 million in the second quarter of 2026. For the second quarter of 2026, income tax benefit included reversal of a tax expense of approximately US$13 million due to a reversal of uncertain tax positions.
Net Income/(Loss)
GAAP net loss attributable to Sohu.com Limited was US$15 million, or a net loss of US$0.60 per fully-diluted American depositary share (“ADS,” each ADS representing one Sohu ordinary share), compared with net income of US$9 million in the third quarter of 2025 and net income of US$0.2 million in the second quarter of 2026.
Non-GAAP net loss attributable to Sohu.com Limited was US$15 million, or a net loss of US$0.59 per fully-diluted ADS, compared with net income of US$9 million in the third quarter of 2025 and net income of US$0.5 million in the second quarter of 2026.
Liquidity and Capital Resources
As of September 30, 2026, cash and cash equivalents, short-term investments and long-term time deposits totaled approximately US$1.2 billion.
Supplementary Information for Changyou Results[3]
Third Quarter 2026 Operating Results
For PC games, total average monthly active user accounts[4] (MAU) were 2.6 million, a decrease of 4% year-over-year and flat quarter-over-quarter. Total quarterly aggregate active paying accounts[5] (APA) were 1.0 million, a decrease of 8% year-over-year and an increase of 4% quarter-over-quarter. The year-over-year decrease in APA was mainly due to the natural decline of Changyou’s older games, including Tian Long Ba Bu (“TLBB”) PC, and to the natural decline of TLBB: Return, which was launched during the third quarter of 2025.
For mobile games, total average MAU were 1.4 million, a decrease of 24% year-over-year and 16% quarter-over-quarter. Total quarterly APA were 0.2 million, a decrease of 25% year-over-year and 4% quarter-over-quarter. The year-over-year and quarter-over-quarter decreases in MAU and APA were mainly due to the natural decline of Changyou’s older games.
Third Quarter 2026 Unaudited Financial Results
Total revenues were US$115 million, a decrease of 30% year-over-year and 2% quarter-over-quarter. Online game revenues were US$114 million, a decrease of 30% year-over-year and 2% quarter-over-quarter. For online game revenues, the year-over-year decrease was mainly due to a natural decline from a high comparison base driven by content updates released for TLBB PC and the launch of TLBB: Return in the third quarter of 2025.
Both GAAP and non-GAAP total cost of revenues were US$14 million, a decrease of 33% year-over-year and an increase of 2% quarter-over-quarter.
Both GAAP and non-GAAP operating expenses were US$42 million, a decrease of 23% year-over-year and 12% quarter-over-quarter. The year-over-year decrease was mainly due to a decrease in salary and benefits expenses, as well as a decrease in marketing and promotional spending for our online games. The quarter-over-quarter decrease was mainly due to a decrease in licensing fees related to product development.
GAAP operating profit was US$58 million, compared with US$87 million for the third quarter of 2025 and US$55 million for the second quarter of 2026.
Non-GAAP operating profit was US$59 million, compared with US$88 million for the third quarter of 2025 and US$56 million for the second quarter of 2026.
[3] “Changyou Results” consist of the results of Changyou’s online game business and its 17173.com Website.
[4] Monthly active user accounts refers to the number of registered accounts that are logged in to these games at least once during the month.
[5] Quarterly aggregate active paying accounts refers to the number of accounts from which game points are utilized at least once during the quarter.
Recent Development
Under the previously-announced share repurchase program of up to US$150 million of the outstanding ADSs, Sohu had repurchased 10.1 million ADSs for an aggregate cost of approximately US$134 million as of November 5, 2026.
Business Outlook
For the fourth quarter of 2026, Sohu estimates:
Marketing services revenues to be between US$13 million and US$14 million; this implies an annual decrease of 18% to 24%, and a sequential decrease of 6% to 13%.Online game revenues to be between US$111 million and US$121 million; this implies an annual decrease of 8% to an annual increase of 1%, and a sequential decrease of 3% to a sequential increase of 6%.Both non-GAAP and GAAP net loss attributable to Sohu.com Limited to be between US$17 million and US$27 million.
For the fourth quarter 2026 guidance, the Company has adopted a presumed exchange rate of RMB6.73=US$1.00, as compared with the actual exchange rate of approximately RMB7.08=US$1.00 for the fourth quarter of 2025, and RMB6.78=US$1.00 for the third quarter of 2026.
This forecast reflects Sohu’s management’s current and preliminary view, which is subject to substantial uncertainty.
Non-GAAP Disclosure
To supplement the unaudited consolidated financial statements presented in accordance with accounting principles generally accepted in the United States of America (“GAAP”), Sohu’s management uses non-GAAP measures of operating profit/(loss), net income/(loss), net income/(loss) attributable to Sohu.com Limited and diluted net income/(loss) attributable to Sohu.com Limited per ADS, which are adjusted from results based on GAAP to exclude the impact of share-based compensation expense. These measures should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for, or superior to, GAAP results.
Sohu’s management believes excluding share-based compensation expense from the Company’s non-GAAP financial measures is useful for itself and investors. Further, the impact of share-based compensation expense could not be anticipated by management and business line leaders, and these expenses were not built into the annual budgets and quarterly forecasts that have been the basis for information Sohu provides to analysts and investors as guidance for future operating performance. As share-based compensation expense does not involve subsequent cash outflow and is not reflected in the cash flows at the equity transaction level, Sohu does not factor in its impact when evaluating and approving expenditures or when determining the allocation of its resources to its business segments. As a result, in general, the monthly financial results for internal reporting and any performance measures for commissions and bonuses are based on non-GAAP financial measures that exclude share-based compensation expense.
The non-GAAP financial measures are provided to enhance investors’ overall understanding of Sohu’s current financial performance and prospects for the future. A limitation of using non-GAAP operating profit/(loss), net income/(loss), net income/(loss) attributable to Sohu.com Limited, and diluted net income/(loss) attributable to Sohu.com Limited per ADS excluding share-based compensation expense is that this expense has been and can be expected to continue to recur in Sohu’s business. In order to mitigate these limitations Sohu has provided specific information regarding the GAAP amounts excluded from each non-GAAP measure. The accompanying tables include details on the reconciliation between the GAAP financial measures that are most directly comparable to the non-GAAP financial measures that have been presented.
Notes to Financial Information
Financial information in this press release other than the information indicated as being non-GAAP is derived from Sohu’s unaudited financial statements prepared in accordance with GAAP.
Safe Harbor Statement
This announcement contains forward-looking statements. It is currently expected that the Business Outlook will not be updated until release of Sohu’s next quarterly earnings announcement; however, Sohu reserves right to update its Business Outlook at any time for any reason. Statements that are not historical facts, including statements about Sohu’s beliefs and expectations, are forward-looking statements. These statements are based on current plans, estimates and projections, and therefore you should not place undue reliance on them. Forward-looking statements involve inherent risks and uncertainties. We caution you that a number of important factors could cause actual results to differ materially from those contained in any forward-looking statement. Potential risks and uncertainties include, but are not limited to, instability in global financial and credit markets and its potential impact on the Chinese economy; exchange rate fluctuations, including their potential impact on the Chinese economy and on Sohu’s reported U.S. dollar results; fluctuations in Sohu’s quarterly operating results; the possibilities that Sohu will be unable to recoup its investment in content and will be unable to develop a series of successful games for mobile platforms or successfully monetize mobile games it develops or acquires; and Sohu’s reliance on marketing services offerings and online games for its revenues. Further information regarding these and other risks is included in Sohu’s annual report on Form 20-F for the year ended December 31, 2025, and other filings with and information furnished to the U.S. Securities and Exchange Commission.
Conference Call and Webcast
Sohu’s management team will host a conference call at 7:30 a.m. U.S. Eastern Time, November 9, 2026 (8:30 p.m. Beijing/Hong Kong time, November 9, 2026) following the quarterly results announcement. Participants can register for the conference call by clicking here, which will lead them to the conference registration website. Upon registration, participants will receive details for the conference call, including the dial-in numbers and a unique access PIN. Please dial in 10 minutes before the call is scheduled to begin.
The live Webcast and archive of the conference call will be available on the Investor Relations section of Sohu’s website at https://investors.sohu.com/.
About Sohu
Sohu.com Limited (NASDAQ: SOHU) was established by Dr. Charles Zhang, one of China’s internet pioneers, in the 1990s. Sohu operates one of the leading Chinese online media platforms and also engages in the online game business in the Chinese mainland. Sohu has built one of the most comprehensive matrices of Chinese language web properties, consisting of Sohu News App, Sohu Video App, the mobile portal m.sohu.com, the PC portal www.sohu.com, and the online games platform www.changyou.com/en/.
As a mainstream media platform with social features, Sohu is indispensable to the daily life of millions of Chinese, providing to a vast number of users a network of web properties and community based products, which offer a broad array of content, such as news and information, in the form of text, picture, video, and live broadcasting. Sohu also attracts users to actively engage in content generation and distribution, and actively interact with each other on the platform. Sohu’s online game business is conducted by its subsidiary Changyou, which develops and operates a diverse portfolio of PC and mobile games, such as the well-known TLBB PC and Legacy TLBB Mobile.
For investor and media inquiries, please contact:
Sohu.com Limited
Ms. Pu Huang
Tel: +86 (10) 6272-6645
E-mail: ir@contact.sohu.com
Christensen Advisory
E-mail: sohu@christensencomms.com
SOHU.COM LIMITED
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(UNAUDITED, IN THOUSANDS EXCEPT PER SHARE AMOUNTS)
Three Months Ended
Sep. 30, 2026
Jun. 30, 2026
Sep. 30, 2025
Revenues:
Marketing services
$
14,888
$
15,179
$
13,596
Online games
113,872
116,171
162,036
Others
4,483
4,190
4,529
Total revenues
133,243
135,540
180,161
Cost of revenues:
Marketing services
14,914
13,400
12,172
Online games
14,119
13,829
21,177
Others
2,531
1,727
1,517
Total cost of revenues
31,564
28,956
34,866
Operating expenses:
Product development
63,636
68,894
61,820
Sales and marketing (includes share-based
compensation expense of nil, $nil, and $4,
respectively)
43,715
43,801
49,699
General and administrative (includes share-based
compensation expense of $207, $296, and $426,
respectively)
12,608
12,188
20,196
Total operating expenses
119,959
124,883
131,715
Operating profit/(loss)
(18,280)
(18,299)
13,580
Other income, net
3,127
7,166
5,145
Interest income
5,486
5,718
7,140
Exchange difference
(585)
(1,224)
(563)
Income/(loss) before income tax expense
(10,252)
(6,639)
25,302
Income tax expense/(benefit)[6]
4,493
(6,874)
16,636
Net income/(loss) from continuing operations
(14,745)
235
8,666
Net income from discontinued operations[7]
–
734
–
Net income/(loss)
(14,745)
969
8,666
Less: Net income from continuing operations
attributable to the noncontrolling interest shareholders
1
–
–
Net income/(loss) from continuing operations attributable
to Sohu.com Limited
(14,746)
235
8,666
Net income from discontinued operations attributable to
Sohu.com Limited
–
734
–
Net income/(loss) attributable to Sohu.com Limited
(14,746)
969
8,666
Basic net income/(loss) from continuing operations per
share/ADS attributable to Sohu.com Limited
$
(0.60)
$
0.01
$
0.32
Basic net income from discontinued operations per
share/ADS attributable to Sohu.com Limited
$
–
$
0.03
$
–
Basic net income/(loss) per share/ADS attributable to
Sohu.com Limited
$
(0.60)
$
0.04
$
0.32
Shares/ADSs used in computing basic net income/(loss)
per share/ADS attributable to Sohu.com Limited[8]
24,765
25,451
27,491
Diluted net income/(loss) from continuing operations
per share/ADS attributable to Sohu.com Limited
$
(0.60)
$
0.01
$
0.32
Diluted net income from discontinued operations
per share/ADS attributable to Sohu.com Limited
$
–
$
0.03
$
–
Diluted net income/(loss) per share/ADS attributable to
Sohu.com Limited
$
(0.60)
$
0.04
$
0.32
Shares/ADSs used in computing diluted net
income/(loss) per share/ADS attributable to Sohu.com
Limited
24,765
25,451
27,491
[6] For the second quarter of 2026, income tax benefit included reversal of a tax expense of approximately US$13 million due to a reversal of uncertain tax positions.
[7] See footnote 1.
[8] Each ADS represents one ordinary share.
SOHU.COM LIMITED
CONDENSED CONSOLIDATED BALANCE SHEETS
(UNAUDITED, IN THOUSANDS)
As of Sep. 30, 2026
As of Dec. 31, 2025
ASSETS
Current assets:
Cash and cash equivalents
$
125,499
$
128,308
Short-term investments
698,463
702,372
Accounts receivable, net
38,829
43,335
Prepaid and other current assets
92,100
93,903
Total current assets
954,891
967,918
Fixed assets, net
248,798
246,263
Goodwill
10,257
10,257
Long-term investments, net
43,836
43,939
Intangible assets, net
2,971
4,692
Long-term time deposits
330,906
350,659
Other assets
11,362
12,325
Total assets
$
1,603,021
$
1,636,053
LIABILITIES
Current liabilities:
Accounts payable
$
35,154
$
36,215
Accrued liabilities
104,966
95,430
Receipts in advance and deferred revenue
56,374
54,878
Accrued salary and benefits
36,976
55,018
Taxes payables
12,320
15,571
Other short-term liabilities
74,993
76,601
Total current liabilities
$
320,783
$
333,713
Long-term other payables
3,609
2,896
Long-term tax liabilities
8,212
21,051
Other long-term liabilities
222
322
Total long-term liabilities
$
12,043
$
24,269
Total liabilities
$
332,826
$
357,982
SHAREHOLDERS’ EQUITY:
Sohu.com Limited shareholders’ equity
1,269,850
1,277,727
Noncontrolling interest
345
344
Total shareholders’ equity
$
1,270,195
$
1,278,071
Total liabilities and shareholders’ equity
$
1,603,021
$
1,636,053
SOHU.COM LIMITED
RECONCILIATIONS OF NON-GAAP RESULTS OF OPERATIONS MEASURES TO THE NEAREST COMPARABLE GAAP MEASURES
(UNAUDITED, IN THOUSANDS EXCEPT PER SHARE AMOUNTS)
Three Months Ended Sep. 30, 2026
Three Months Ended Jun. 30, 2026
Three Months Ended Sep. 30, 2025
GAAP
Non-GAAP
Adjustment
Non-GAAP
GAAP
Non-GAAP
Adjustment
Non-GAAP
GAAP
Non-GAAP
Adjustment
Non-GAAP
Operating expenses
$
119,959
$
(207)
(a) $
119,752
$
124,883
$
(296)
(a) $
124,587
$
131,715
$
(430)
(a) $
131,285
Operating profit/(loss)
$
(18,280)
$
207
(a) $
(18,073)
$
(18,299)
$
296
(a) $
(18,003)
$
13,580
$
430
(a) $
14,010
Income tax expense/(benefit)[9]
$
4,493
$
–
$
4,493
$
(6,874)
$
–
$
(6,874)
$
16,636
$
–
$
16,636
Net income/(loss) before non-
controlling interest
$
(14,745)
$
207
(a) $
(14,538)
$
235
$
296
(a) $
531
$
8,666
$
430
(a) $
9,096
Net income/(loss) from continuing
operations attributable to Sohu.com
Limited for diluted net income/(loss)
per share/ADS
$
(14,746)
$
207
(a) $
(14,539)
$
235
$
296
(a) $
531
$
8,666
$
430
(a) $
9,096
Net income from discontinued
operations attributable to Sohu.com
Limited for diluted net income
per share/ADS[10]
$
–
$
–
$
–
$
734
$
–
$
734
$
–
$
–
$
–
Net income/(loss) attributable to
Sohu.com Limited for diluted net
income/(loss) per share/ADS
$
(14,746)
$
207
(a) $
(14,539)
$
969
$
296
(a) $
1,265
$
8,666
$
430
(a) $
9,096
Diluted net income/(loss) from
continuing operations per share/ADS
attributable to Sohu.com Limited
$
(0.60)
$
(0.59)
$
0.01
$
0.02
$
0.32
$
0.33
Diluted net income from discontinued
operations per share/ADS attributable
to Sohu.com Limited
$
–
$
–
$
0.03
$
0.03
$
–
$
–
Diluted net income/(loss) per
share/ADS attributable to Sohu.com
Limited
$
(0.60)
$
(0.59)
$
0.04
$
0.05
$
0.32
$
0.33
Shares/ADSs used in computing
diluted net income/(loss) per
share/ADS attributable to Sohu.com
Limited
24,765
24,765
25,451
25,451
27,491
27,491
Note:
(a) Share-based compensation expense
[9] See footnote 6.
[10] See footnote 1.
View original content to download multimedia:https://www.prnewswire.com/news-releases/sohucom-reports-third-quarter-2026-unaudited-financial-results-302932892.html
SOURCE Sohu.com Limited
Technology
GreenCore Solutions Rebrands as WeFetch.ai for the AI Shopping Market: gtinfetch.ai lead product
Published
11 minutes agoon
November 9, 2026By
AI sector in 2026: 3 billion AI users, half of consumers AI shopping, 8 in 10 buyers in leading sectors on AI agents, $2.7 trillion in AI spending
VANCOUVER, BC, Nov. 9, 2026 /PRNewswire/ — GreenCore Solutions Corp. (GSC) today announced it is rebranding as WeFetch.ai, a maker of artificial intelligence (AI) software for AI shopping, with 84 million barcodes across 70 countries live for AI agent shopping by consumers, retailers and brands.
The 2025 to 2026 review:
Business. 2025: 1 in 10 large companies had AI agents at work (KPMG).Today: 8 in 10 buyers in leading sectors are on AI agents (G2).People. 2025: ChatGPT had 300 million weekly users (OpenAI).Today: AI exploded to 3 billion people using it monthly, 1 in 3 people on earth (DataReportal).Retail. 2025: zero. No major retailer had opened its store to AI agents.Today: Walmart and others run Model Context Protocol (MCP) gateways for AI agents shopping.Compute. 2012: businesses are paying for cloud compute.Today: a dollar of agentic compute buys 30,000 times more power. Shopping. 2025: zero. No one was shopping inside an AI.Today: half of consumers shop with AI (53%, McKinsey).Manufacturers. 2025: 1-to-2 in 10.Today: at 2 in 10.
What we saw
The turn came in November 2025, when Anthropic released Claude Opus 4.5. GSC’s management team recognized a confluence of events:
massive new compute available to business without the traditional costs;new AI agents doing software tasks on their own;a market to serve consumers, retail and brands with GSC’s core consumer goods expertise.
AI commerce has arrived, and it relies on gtinfetch.ai or similar AI software products to execute reliable transactions over x402, the new financial system’s payment protocol.
What we designed
One record for every product an AI agent might buy, keyed on the barcode, the Global Trade Item Number (GTIN). It answers only when the sources agree, and says “unknown” rather than guess. Around that record, a door for each party in AI shopping:
Brands: to see whether their products are in the AI’s answer.Shoppers: to check the AI picked the right product.AI agents: to turn a shopper’s words into the right barcode.Technology teams: to build on the record directly.
It offers a promotional and paid per answer model over x402.
What we built
WeFetch.ai, the barcode fetch system for AI agents. It answers for 84 million products in 70 countries, with 3.5 million points of sale on its own record, and includes:
triggerfetch for brands;shopfetch for shoppers;matchfetch for AI agents;gtinfetch, the record itself.
It is AI native, and works with ChatGPT, Claude, Gemini, Grok, Mistral, Perplexity and Muse. Every answer is signed.
“I am pleased to announce to shareholders that we moved early into the AI agent market,” said Matthew Keddy, Chief Executive Officer. “In the 11 months of 2026, AI reached 3 billion users, and 8 in 10 buyers in leading sectors went to AI agents. Those companies broke from the trendline. The 2 in 10 manufacturers still starting out are 4 times behind, 2 to 5 years back, and facing a specialist gap. In this market, behind stays behind: customers have moved to trading through AI agents, and the laggards lose value and velocity.”
“We read the same signals everyone else had, and we acted. We treated the arrival of AI agents as a fiduciary matter for our shareholders; doing nothing would have been the mistake. We called it with the 8 in 10. The 2 in 10 stood still and watched. Today, we lead. With WeFetch, millions of AI agents can work with our barcode (GTIN) algorithm in real time, every transaction checked twice and recorded in our Record of Cleared Orders (RCO). Structural change this deep rarely happens in under 12 months. We saw it coming, we built for it, and we got it right.”
WeFetch.ai operations, Q4 2026
37 AI agents run the company’s operations.Live on Microsoft Azure across 18 regions, agentic dataset improved nightly.Backed up on Amazon Web Services (AWS) in Paris, France.A standby on AWS switches on in a minute if a data center goes down.Every order cleared leaves a signed receipt, its Record of Cleared Orders (RCO).
The market: Gartner forecasts $2.7 trillion in AI spending in 2026. McKinsey projects that AI agents will orchestrate $3 trillion to $5 trillion in global commerce by 2030, up to $1 trillion of it in US retail. Every one of those AI agent purchases needs the right barcode.
About WeFetch.ai
WeFetch.ai is AI software for AI shopping, with products for shopping, retail and brands. Powered by gtinfetch.ai, WeFetch.ai is headquartered in Vancouver, Canada.
Contact: Matthew Keddy, Chief Executive Officer, mk@gsc-em.com, +1 647 237 7744
View original content:https://www.prnewswire.com/apac/news-releases/greencore-solutions-rebrands-as-wefetchai-for-the-ai-shopping-market-gtinfetchai-lead-product-302932971.html
SOURCE Greencore Solutions Corp.
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