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SIGGRAPH 2026 Returns to Los Angeles, Spotlighting Southern California’s Computer Graphics Community

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Dozens of Los Angeles-area artists, researchers, and studios take the world stage at the 53rd annual SIGGRAPH conference, from blockbuster visual effects to university research

LOS ANGELES, July 15, 2026 /PRNewswire/ — The 53rd annual SIGGRAPH conference will bring together thousands of innovators, researchers, and industry leaders from around the world at the Los Angeles Convention Center from Sunday, 19 July through Thursday, 23 July 2026 to explore today’s innovations, trends, and future predictions of computer graphics and interactive techniques. For the first time since 2023, the conference returns to LA, a frequent host city and a global capital of film, games, and immersive media.

LA will not only serve as the host city for SIGGRAPH 2026 but also take center stage, showcasing its creative and technical talent throughout the conference. With the creative industries accounting for 15.4% of California’s total employment when direct, indirect, and induced jobs are counted, local innovators will lead and contribute to sessions, forums, panels, workshops, and more, highlighting Southern California’s vital role in shaping the future of computer graphics and interactive techniques.

“LA always feels like home for SIGGRAPH. It’s exciting to be back, where we’re able to welcome the broad and vibrant community of artists and technologists in Southern California and beyond,” said SIGGRAPH 2026 Conference Chair Chris Redmann. “The SIGGRAPH community in LA really represents a cross-section of the entire community: World-class research institutes, world-class studios, both film and game, and everything in between.”

SIGGRAPH 2026 continues its mission to build communities that invent, educate, inspire, and redefine the computer graphics landscape. While the conference draws talent from around the world, LA-based professionals are making a significant impact across nearly every facet of the event. Some of the locally based contributors include top talent from Lightstorm Entertainment, Paramount Animation, Sony Pictures Animation, Sony Pictures Imageworks, Netflix and its Eyeline Labs, Magnopus, Electronic Arts, and Activision, alongside leading researchers and educators from the University of California, Los Angeles (UCLA), and the University of Southern California (USC).

Attendees can find these local leaders featured in a variety of roles, including the following sessions and experiences:

Production Sessions invite attendees behind the scenes of some of the world’s most ambitious entertainment projects, offering a rare look at the artistry and innovation behind today’s blockbuster films, immersive experiences, and games. LA is well represented:“Wētā FX Presents: Avatar: Fire and Ash” brings the latest chapter of the franchise to the stage with Richard Baneham and Peter Litvack of Lightstorm Entertainment.“Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere” details how generative AI was scaled for the large-format venue, and will be presented by Rudy Grossman, Kevin Mullican, and Ben Grossmann with Magnopus, and Wyatt Bartel with Sphere Entertainment Co.
 Spatial Storytelling expands SIGGRAPH’s narrative frontier, exploring how stories are experienced through space, immersion, and interaction.“OUT OF THE ASHES: A Work-In-Progress Spatial Story of the Human Cost of Climate Change” is presented by Nonny de la Peña with Emblematic Group and Rory Mitchell with Mercantile.Live performance in virtual space is explored with “Virtual Theatre: Producing Live Theatre on Virtual Stages” with Stephen Butchko with The Ferryman Collective and “Inside the Show: A Live VR Performance and the Backstage Systems Behind It” from Stephen Butchko, Whitton Frank, and Deirdre V. Lyons with The Ferryman Collective.
 The Immersive Pavilion offers a dedicated space for virtual, augmented, and mixed reality experiences, including “Uncanny Alley: A New Day”, from Butchko, Frank, and Lyons with The Ferryman Collective.
 The Games Summit convenes developers and studios around the art, technology, and craft of games.“Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics” features Pasha Sol with Electronic Arts.“Forging the Glacier at IO Interactive: Fireside Chat with Henrik Schlichter” includes John Canning with Advanced Micro Devices.“Beyond the Dot: New Ways to Reduce Motion Sickness in Gaming” is presented by Ewa Trusz with Activision.
 Talks present ideas, techniques, and works in progress from across the field.“Avatar Aang: The Last Airbender – Hybrid Stylization A Contextual Approach to the Painterly Aesthetic” features Jerry Huynh with Paramount Animation and a team from Flying Bark Productions on a rendering workflow that moves final stylization into compositing for painterly, temporally stable strokes. Huynh also joins Paramount Animation colleagues Karyn Buczek Monschein, Patrick Kueking, and Samantha Steyns for “Avatar Aang: The Last Airbender – Strike Force A Hybrid In-House Production Model for a Modern 2D/3D Animated Feature Pipeline”, on the in-house team built to run finaling, FX, layout, and compositing across a distributed pipeline.“Dressing the Masses – Managing Character Variations at Scale” and “Assets in Motion (AIM) – Injecting life into a static and linear asset building process” feature Brian Cohen with Sony Pictures Imageworks on managing character variation and asset pipelines at scale.“In Defense of Euler Angles in Game Programming” features USC’s Matthew Whiting discussing how to choose rotation representations that produce the right motion for the application.
 Panels bring experts together for candid discussion.“The Perpetual Pipeline – 50 Years of Symbiosis in Computer Graphics” features Paul Debevec with Netflix, a longtime figure in LA’s graphics research community, on a panel marking 50 years of collaboration between graphics researchers and filmmakers and how AI is now accelerating the research-to-screen pipeline.“The Previs Battleground: Precision Planning vs Creative Freedom” features Karl Herbst with Sony Pictures Animation on a panel examining how previs is evolving across animation, VFX, and games, and the trade-offs between fast, exploratory workflows and high-fidelity planning.
 Courses welcome beginners and experts alike to immerse themselves in foundational topics and state-of-the-art methods.“Hands-on Course: NVIDIA: Introduction to Slang: The Next-Generation Shading Language” is led by Chris Hebert with NVIDIA and introduces Slang, an open-source shading language that simplifies cross-platform graphics development while maintaining performance on current GPUs.“Physics Is Easier Than You Think: From Classical to Neural Elastic Simulation” features Jernej Barbič with USC and walks attendees through the foundations of elastic simulation to the current research landscape of neural physics.“Fluid Simulation with the Lattice Boltzmann Method” features Kui Wu with LightSpeed Studios on the Lattice Boltzmann Method as a GPU-friendly alternative to traditional solvers, with applications across industrial simulation, game production, and visual effects.
 The Educator’s Forum inspires the next generation by engaging a community committed to curriculum, pedagogy, tools, and career development. LA educators feature throughout, including:USC’s Peter Brinson and Andreas Kratky on cross-cultural game design in “Bridging Artistic Expression and Game Design through Cross-Cultural Collaboration: An Educational Framework from a Seven-Year Japan–U.S. Program”, and Sanjay Madhav and Matthew Whiting on teaching game programming in “No Engine Required: Teaching Game Programming (Mostly) From Scratch”.Benjamin Noble with The Third Floor on animation and VFX hiring trends in “Current Hiring Trends in the Animation & VFX Industry”, and Xin Xin with Processing Foundation and Alex Avila with the Los Angeles Unified School District on expanding coding access in “Art + Code: Case Study in Expanding Access with p5.js”.“‘Live from LA!’: Facilitating Personal and Political Storytelling through Immersive Youth Theater” features Xin, with collaborators from UC Santa Barbara, on an immersive youth-theater production blending dance, poetry, and projection-mapping, using p5.js tools to support young people’s political storytelling through personal narratives.
 Technical Papers, the premier venue for the latest advances in computer graphics research, showcase deep local strength, anchored by UCLA. Chenfanfu Jiang with UCLA contributes across multiple papers spanning deformable-body dynamics, knitwear simulation, and material point methods, alongside Kui Wu with LightSpeed Studios and a Netflix and Eyeline Labs cluster on video relighting and compositing that includes Li Ma, Mingming He, Ning Yu, and Paul Debevec.
 Technical Workshops invite researchers and practitioners to engage in advanced discussion. Chenfanfu Jiang with UCLA organizes or co-organizes several, including “Generative AI Meets Computer Graphics”, “Differentiable Physics for Graphics and AI”, “Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications”, and “Graphics4Science 2026: Graphics for Cross-Scale Reliable Scientific Instruments”.
 Frontiers turns the spotlight on emerging, multi-industry topics. Shahram Ghandeharizadeh with USC leads “Dronevision, Holodecks, and Spatial Computing Using Swarms of Flying Light Specks”, while “Graphics In Medicine: From the Dev Floor to the Operating Room 2”, organized by Enoch Omale with Illuminant Surgical, brings together speakers from USC, UC Irvine, and Cedars-Sinai Medical Center.
 The Art Gallery presents work at the intersection of art and technology, including “Are We Gazing at the Same Moon?” by independent artists Jeyun Cloud and Ziqian Yin.
 LA-based experts will also contribute to Posters and the ACM SIGGRAPH 365 Chapters: West Coast Meetup, organized by Joan Collins with the LA Professional ACM SIGGRAPH Chapter and Sunil Rampersad with the Professional and Student Chapters Committee.

Los Angeles’ presence at SIGGRAPH 2026 further proves the region’s role in shaping the upcoming trends of computer graphics and interactive technology. For the full conference lineup and registration details, please visit s2026.siggraph.org.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2026
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2026, the 53rd annual conference hosted by ACM SIGGRAPH, will take place live 19–23 July at the Los Angeles Convention Center.

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SOURCE SIGGRAPH 2026

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GPU.ai Named Official Title Sponsor of AGI Summit SF 2026

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SAN FRANCISCO, July 16, 2026 /PRNewswire/ — GPU.ai today announced that it has been named the Official Title Sponsor of AGI Summit SF 2026, one of the Bay Area’s largest AI gatherings, expected to bring together more than 15,000 attendees including AI founders, enterprise leaders, investors, researchers, and CEOs shaping the future of artificial intelligence.

Scheduled for July 18–19, 2026 at the Palace of Fine Arts in San Francisco, AGI Summit SF 2026 will convene leading voices across frontier AI, applied machine learning, infrastructure, agents, and enterprise deployment. The speaker roster includes leaders and representatives from organizations such as OpenAI, Anthropic, Microsoft, and BlackRock, alongside other prominent companies helping define the next phase of AI. Tesla and AWS are among the event’s Gold Sponsors, while GPU.ai will serve in the summit’s top sponsorship role as presenting partner.

GPU.ai said the sponsorship reflects its broader commitment to the builders and organizations driving the next phase of AI adoption. The company is developing an intelligent GPU platform focused on helping teams access and use compute more efficiently, with an emphasis on simplifying infrastructure management while enabling developers to train, fine-tune, and deploy AI workloads at scale. The company said events like AGI Summit SF create valuable opportunities to connect directly with developers, startup teams, and enterprise leaders who are actively building production AI systems.

“Every AI team we talk to is fighting the same battle – GPUs are scattered across different clouds, regions, and vendors, and pricing is all over the map. Teams are overpaying for compute or wasting time hunting for capacity when they should be working on their models,” said Aditya Reddy, CTO of GPU.ai. “We built GPU.ai so teams can find the best capacity at the best price, run their workloads, and scale from prototype to production without rebuilding their infrastructure every six months.”

Ranbir Badwal, CEO of GPU.ai, added: “At the summit, we’ll be giving away the thing everyone wants – free GPU credits. We want builders to come meet the team, learn what we’re creating, and leave with something immediately useful. For startups, researchers, and developers moving quickly, access to compute can make the difference between an idea staying on paper and a product reaching users. GPU capacity has become the new oil of the AI era, and our goal is to put more of it directly in the hands of the people actually building things.”

Attendees of AGI Summit SF 2026 presented by GPU.ai will have the opportunity to meet the GPU.ai team on-site and learn more about the company’s vision for the future of AI infrastructure.

About GPU.ai

GPU.ai is the intelligent GPU platform designed to help AI teams access and utilize compute resources more efficiently. The company focuses on simplifying infrastructure management while enabling developers to train and deploy AI workloads at scale.

For more information, visit GPU.ai and AGISummit.ai

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SOURCE BitCore AI

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Coremail Presents AI-Native Secure Email System at LEAP East 2026

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HONG KONG, July 16, 2026 /PRNewswire/ — From July 8 to 10, 2026, Coremail participated in the Asia LEAP East International Technology and Information Technology Exhibition 2026 held in Hong Kong, showcasing its Coremail AI-Native Secure Email System.

The company engaged with technology enterprises, partners and industry professionals from Asia-Pacific, the Middle East and global markets to explore the latest developments in enterprise communications, email security and intelligent workplace solutions in the era of artificial intelligence.

Building on the success of Saudi LEAP, LEAP East served as a platform connecting technology innovation and business opportunities across the Asia-Pacific and Middle East regions. The exhibition focused on key technology areas including artificial intelligence, cybersecurity, fintech, smart cities and emerging technologies. It brought together more than 25,000 professional visitors and 300 exhibitors, providing a platform for technology companies, investment institutions and industry partners to exchange insights and explore collaboration opportunities.

During the exhibition, Coremail highlighted its AI-Native Secure Email System, which integrates artificial intelligence deeply into enterprise email workflows through a large language model (LLM)-powered cognitive engine. Built around two key capabilities, AI Agent-driven Intelligent Workflows and Comprehensive Security Protection, the system helps organisations improve productivity while strengthening enterprise email security.

AI Agent-driven Intelligent Workflows

As artificial intelligence becomes increasingly embedded into enterprise productivity, Coremail’s AI-Native Secure Email System uses AI Agents as execution units, combined with the ReAct autonomous execution framework and MCP (Model Context Protocol), to transform enterprise email from traditional manual operations into Agent-driven collaboration.

The system supports key enterprise email scenarios including email classification, scheduling, approval workflows, collaborative work, email analytics and system operations. It enables advanced applications such as deep email search, meeting coordination, intelligent email analysis and automated classification.

Through its multi-Agent collaboration architecture and AI-powered dashboard, users can identify critical information faster, reduce information overload and improve information processing efficiency and cross-functional collaboration.

The system also supports MCP, allowing enterprises to securely connect third-party tools, APIs and business systems within a sandboxed environment. This enables enterprise email to evolve beyond a traditional communication channel into an intelligent gateway for enterprise workflows, connecting people, data, applications and AI capabilities.

Comprehensive Security Protection

As AI adoption accelerates, enterprises are facing increasingly sophisticated email security challenges. The Coremail AI-Native Secure Email System integrates AI Agent-driven phishing detection and defense, sender identity verification, spam protection, LLM-powered semantic understanding, adaptive learning engines and multimodal threat detection capabilities.

These capabilities enable enterprises to identify emerging phishing attacks, business email compromise (BEC) and unknown threats more effectively, strengthening overall email security protection.

The system also combines the ReAct framework with a user-level sandbox model and follows the principle of least privilege to isolate AI execution environments from enterprise data. This approach enables organisations to benefit from AI-driven productivity improvements while maintaining data security, governance and compliance requirements.

Coremail CTO Tim Lin said: “AI is accelerating the transformation of how enterprises work, but security remains the foundation for successful AI adoption. Coremail will continue integrating AI deeply with enterprise email, delivering smarter, safer and more efficient enterprise communication and collaboration experiences.”

During the exhibition, Coremail engaged with enterprise representatives, partners and industry professionals from different regions to exchange insights on AI-native enterprise applications, email security and intelligent workplace solutions. The company also shared its latest practices in combining enterprise email with AI technologies while exploring new opportunities for international collaboration.

Looking ahead, Coremail will continue advancing AI-native technology innovation and expanding the integration of artificial intelligence with enterprise email scenarios. Together with global partners, the company aims to help organisations build a new generation of enterprise communications that are more intelligent, secure and efficient.

For more information, please visit: www.coremail.ai

About Coremail: Coremail is a leading enterprise email and collaboration solutions provider with over 27 years of innovation in secure communication technologies. Serving over 20,000 enterprise customers and supporting over 1 billion end users, Coremail is recognized for its stability, scalability, and AI-driven capabilities, with solutions widely adopted across government, finance, education, healthcare, and energy sectors.

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QuidelOrtho Announces Inducement Grant Under Nasdaq Listing Rule 5635(c)(4)

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SAN DIEGO, July 15, 2026 /PRNewswire/ — QuidelOrtho Corporation (Nasdaq: QDEL)(“QuidelOrtho”), a leading global provider of diagnostic solutions, today announced that the Compensation Committee of the Company’s Board of Directors approved the grant of restricted stock units (“RSUs”) with respect to 356,555 shares of the Company’s common stock (the “Inducement Grant”) to Micah Young, the Company’s Chief Financial Officer and principal financial officer. The Inducement Grant was granted pursuant to the Company’s 2026 Inducement Plan and as an inducement material to Mr. Young’s entering into employment with the Company in accordance with Nasdaq Listing Rule 5635(c)(4).

The 2026 Inducement Plan is used exclusively for the grant of equity awards to individuals who were not previously employees of QuidelOrtho, or following a bona fide period of non-employment, as an inducement material to such individuals entering into employment with QuidelOrtho, pursuant to Nasdaq Listing Rule 5635(c)(4).

The RSUs were granted with a grant date of July 15, 2026, and will vest in equal annual installments on the first three anniversaries of the grant date, subject to Mr. Young’s continued employment with the Company through each applicable vesting date. The RSUs are subject to the terms and conditions of the 2026 Inducement Plan and the terms and conditions of a RSU award agreement covering the grant.

QuidelOrtho is dedicated to advancing diagnostics to power a healthier future. For more information, please visit quidelortho.com and follow QuidelOrtho on LinkedIn, Facebook and X.

About QuidelOrtho Corporation

With expertise spanning clinical chemistry, immunoassay, immunohematology and molecular testing, QuidelOrtho Corporation (Nasdaq: QDEL) is a leading global provider of diagnostic solutions, dedicated to advancing fast, accurate and reliable results that help improve patient outcomes – from the point of care to hospital, lab to clinic. Building on a legacy of innovation, QuidelOrtho works with healthcare providers to advance diagnostics that connect insights with solutions, defining a clearer path for informed decisions and better care.

Investor Contact:
Juliet Cunningham
Vice President, Investor Relations
IR@QuidelOrtho.com

Media Contact:
Stephanie Kleewein
Senior Corporate Communication and PR Manager
media@QuidelOrtho.com

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SOURCE QuidelOrtho Corporation

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