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Doctor Octopus Is Becoming Real: The Rise of Soft Embodied Intelligence

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SHENZHEN, China, Aug. 13, 2026 /PRNewswire/ — Feagine Robotics today announced Fi0, a cross-embodiment foundation model that keeps a robot’s task knowledge intact when its body changes. Released alongside three tendon-driven biomimetic manipulators, FEAGINE A series A01, A02, and A03, Fi0 gives researchers and developers a single model that works across bodies of different lengths, segment counts, and degrees of freedom.

Fi0 stands for Foundation Intelligence Across Embodiments, Feagine’s first-generation cross-embodiment foundation model. The three Biomimetic Manipulators — FEAGINE A01, A02, and A03 — increase in segment count, reach, and payload.

With the manipulators, Feagine sets out what kind of body a robot can have. Fi0, the model they share, asks whether the intelligence a robot has already acquired survives a change of body.

Individually, A01, A02, and A03 are three soft robots that differ in length, segment count, degrees of freedom, and payload. Placed on the same roadmap as Fi0, they become a set of controlled embodiment variations. The body grows longer, the segments multiply, and the reachable workspace, the path of motion, and the way contact is made all change with them. What the model has to work out is which part of that belongs to the task and the world, and which part is decided by the body.

Hardware and model evolve together on this route. Feagine calls it soft embodied intelligence.

Designing beyond the humanoid form

The robot body is becoming the most overlooked variable in embodied intelligence.

Humanoid robotics has drawn enormous capital on a simple premise. The world was built for human bodies, so a robot shaped like one could walk into any building people already use. That same generality concentrates the hardest problems in robotics into a single body. Dynamic balance, high-degree-of-freedom control, dexterous manipulation, collision safety, energy efficiency, and generalization in open environments all have to hold at once, in the same system.

As robots move out of the lab, another question is surfacing. Does a general-purpose robot need a general-purpose body?

Speaking on Andreessen Horowitz’s podcast in July, Fei-Fei Li made a point that sits close to engineering reality. Evolution shaped the human body for open, unstructured environments. Where a task’s boundaries are clear enough, though, the most efficient body may evolve in an entirely different direction. A creature that only climbs trees will not evolve a human body.

Feagine started there. The company did not begin by copying a human body. It began by treating the body as a variable that can be redesigned.

In robotics, “soft” usually points first to materials and mechanical structure. Soft robots, continuum robots, and tendon-driven robots use elastic bodies, continuous bending, or compliant actuation to reach a richer range of configurations, conforming to their surroundings, wrapping around objects, and reducing the risk that comes with rigid collisions.

Soft embodied intelligence takes that idea further. Its physical basis is a continuously deformable, contact-compliant body, and the structural parameters, real-time shape, sensing, and actuation of that body all enter the model’s context. Task knowledge and world understanding can then be reused across different bodies, while the model generates actions fitted to the body it is currently controlling.

In Feagine’s view, soft bodies widen the range of close-range human interaction and complex motion, and continuous configuration opens a new basis for data mapping and cross-embodiment generalization.

Feagine points to three conditions for robots entering the spaces where people live: a body people are comfortable around, data in sufficient variety, and a model that generalizes.

Feagine is not arguing against humanoids, but for a different market structure, one in which robots have many different bodies, generality comes from shared intelligence, and each body is more efficient at what it was built for.

The world’s first production family of tendon-driven soft bodies

Feagine A01, A02, and A03 form the first tendon-driven soft manipulator family delivered in standardized volume production. The three models scale through segment count, degrees of freedom, length, and payload, each matched to a different deployment profile.

A01 uses one flexible segment and 2 degrees of freedom, weighs 750 g, and carries a 200 g payload. It suits mobile chassis, inspection equipment, and other weight-sensitive platforms, handling light manipulation in confined spaces.

A02 adds a second segment and 4 degrees of freedom, with an arm length of 30 cm, a 400 g payload, and a top speed of 0.78 m/s. A larger workspace and continuous bending open it to benchtop manipulation, close-range service, work in narrow spaces, and tasks that call for compliant contact.

A03 goes to three flexible segments and 6+1 degrees of freedom, with an arm length of 50 cm, a 600 g payload, and a top speed of 1.17 m/s. The additional segments give it a larger configuration space, letting it route around obstacles, approach a target from awkward angles, and take on longer-reach, higher-DOF work.

All three support ROS 1, ROS 2, Python, and C++; A02 and A03 also ship with a GUI and MuJoCo and SAPIEN environments. From mobile manipulation and close-range service to grasping and interaction in complex spaces, Feagine is turning the biomimetic manipulator from a laboratory research instrument into a standard robot body that can be integrated and deployed directly.

For Fi0, A01, A02, and A03 matter for a second reason.

As length, segment count, and degrees of freedom change, the same task naturally produces different paths of motion, body configurations, and modes of contact. A short arm can approach the target directly. A longer arm with more segments can use configuration redundancy to route around an obstacle. A dual-arm or multi-arm system may reorganize the division of work within the task altogether.

The task itself stays fixed. What changes, systematically, is how the body gets it done.

A01, A02, and A03 are not just three SKUs. They give Fi0 a real, continuous, repeatedly verifiable set of embodiment differences. Every additional length, segment count, and configuration gives the model one more sample for understanding how a change of body changes the action.

Fi0: Foundation Intelligence Across Embodiments

Learning robot skills from context, understanding the physical world, and adapting actions to different bodies.

Fi is Feagine’s long-term research direction in Foundation Intelligence, and Fi0 is the first-generation cross-embodiment model developed under it. Fi0 rests on a basic premise: what a robot understands about a task and about the physical world should stay reusable across bodies. What has to change with the body is the action.

When the task is placing a cube into a bowl and the robot changes from an A01 to an A03, or from a single arm to a dual-arm configuration, the task itself is not redefined. The relationships between the objects, the contact logic of grasping and releasing, the order in which the task advances, and the final success state all remain reusable. What has to be reorganized is the reachable workspace, the dimensionality of the action, the path of motion, the configuration of the body, and the dynamic outcomes that follow.

Fi0 carries task intent, object relationships, contact logic, and goal states across different bodies, then generates actions suited to the robot in hand, conditioned on its morphology, sensing, actuation, and dynamic state.

Crossing bodies is only half of what Fi0 sets out to solve. Tasks in the real world are not exhausted at training time either. For a task outside what training covered, a person can give a single demonstration, and Fi0 takes it as skill context at inference time. No parameters are retrained for that task.

Fi0’s capability grows in two directions at once, taking in new skills through context and re-expressing existing ones across different bodies.

Language, vision, human demonstration, world state, and embodiment information together form Fi0’s context. Language gives the objective and its semantic conditions. A demonstration supplies a specific skill when one is needed. Vision and the world representation describe what is happening in the environment. Embodiment information tells the model what body it is controlling. A task may come from what pretraining gave the model, or arrive through context during use; at execution, actions are generated from the current world and the current body.

Around this chain, Fi0 builds representations of skill, world, body, and the consequences of action. The Skill Encoder turns a human demonstration into skill context the model can call on. The Cross-view World Encoder learns a shared physical world from different observation viewpoints. The Embodiment Graph brings robot structure and real-time state into the model. The World Dynamics Model and MAWA predict and evaluate the futures different actions would produce.

All of it serves one goal: letting a robot acquire new skills during use, and keep drawing on the task and world knowledge it has already accumulated after its body changes.

Learning skills from context

The scope of robot foundation models keeps widening, but the world is wider still. Objects, task sequences, and skill combinations of the real world cannot be enumerated in advance at training time. The conventional fix is to turn each new capability into data: collect demonstrations, train or fine-tune, redeploy. Once robots are working in factories, laboratories, and homes, that chain only gets heavier, and for models running on-device, frequent parameter updates in the field are hard to sustain as everyday practice.

Fi0 moves part of this adaptation to inference time.

For tasks it already knows, the model acts directly. For a skill outside what training covered, a person performs a single demonstration first. Fi0 takes it as skill context for the task at hand and extracts the objects involved, the order of the task, the critical contacts, and the goal state. It then generates actions from that, together with the current environment and the robot’s own embodiment conditions. No parameters are updated.

A new skill therefore does not have to enter a training set and wait for the next model update. A robot arrives with the general capabilities it already has, and picks up what a particular task needs through context when that task falls outside them.

This gives embodied intelligence another way to expand. The foundation model keeps widening what it can complete directly, while in-context learning takes on the long tail that keeps appearing in real settings. As the model improves, fewer tasks will need an extra demonstration, but the channel for taking in a new skill during use stays open.

Robots can enter the real world before training has covered every possible task.

One world, many views

Humans and robots almost never observe a task from the same position.

A human demonstration usually comes from a head-mounted first-person view, while a robot may perceive its environment through a wrist, body, head, or external camera. Change the camera position, the field of view, or the pattern of occlusion, and the same object can look entirely different in pixel space.

The physical process they capture is nevertheless the same. The cube holds the same position and state, grasping and releasing follow the same rules of contact, and the task advances through the same stages. Fi0 has to see past the surface differences of the image and recognize the single world behind both viewpoints.

Fi0 handles this with the Cross-view World Encoder. The human first-person view and the robot’s view are each encoded visually, then aligned through cross-view prediction and representation alignment to learn a shared world representation: object and robot state, spatial relationships, contact events, task progress, and future dynamics.

This representation is what connects human experience to robot execution. Seeing that the cube has been grasped from a human first-person view, the model has to recognize the same physical state from a robot wrist view. Experience the robot gains in real execution, of slipping, collision, and contact, then goes back into how the model reads human demonstrations.

What Fi0 ends up with is not the visual features of any one viewpoint but a shared representation of what is happening to the objects and the interaction. Only with this shared world in place can the experience held in a human demonstration cross cameras and bodies and actually be reused by the model.

Demonstrations as context

What a human demonstration provides is far more than a hand trajectory.

A person reaches for the cube and picks it up. The video catches more than the hand: which object was chosen, how it was approached, when contact was made, and what state counted as done. The hand’s path is just how that skill looks on a human body. What transfers to another body is the structure underneath.

The Skill Encoder turns a demonstration into skill tokens: what changes about the objects, what stages the task moves through, when the contacts that matter happen, and what the end state looks like. The demonstration becomes skill context at inference time, and the model generates actions from it together with the current environment and the robot’s own embodiment.

Crossing bodies depends on separating what the task requires from how one body carried it out. The second rarely transfers: human hands, rigid arms, soft arms, and dual-arm systems have different structures and different action spaces, and a human trajectory rarely converts into control commands for any of them. The first does: the intent, the contacts, the stage transitions, and the goal state hold across all of them.

Fi0 keeps the structure of how a skill holds together. The robot at hand decides how to carry it out. One demonstration can serve several kinds of robot at once: they share the skill, then execute according to their own length, configuration, sensing, and actuation.

This changes what human data is worth. A demonstration does more than supply raw material for robot training trajectories. It becomes something the model can call on at inference time, which means one piece of real-world experience can be reused, by different robots, more than once.

Controlling the body is not the same as understanding it

Beyond understanding the task, a cross-embodiment model has to know what kind of body it is controlling.

The usual approach is a Robot ID: label each robot and switch policies accordingly. That tells machines apart. It does not say why an A01 is like an A02, what one more segment does to the reachable workspace, or how an action should change when the arm gets longer.

Fi0 represents a robot as a structured Embodiment Graph and passes it through a Graph Encoder to produce Body Tokens. Topology, segments, scale, morphology, modes of sensing, actuation, and dynamic state all enter this representation, and take part in action generation and future prediction alongside language, vision, skill, and world state.

What Fi0 faces is not a set of isolated robot models but a space of bodies with structural relationships running through it.

When the segment count grows, the length changes, or the end effector is swapped, the model can adjust its actions to the body it has. Single-arm, dual-arm, multi-arm, long, short, and the various segment combinations stop being discrete device categories and become a family of bodies that can be learned together.

Soft robots enlarge the problem further. Most rigid robots let the mechanical structure be treated as a relatively stable constant within a single execution, while a soft body deforms continuously with motion, load, and contact. The state of the body becomes part of the state of the world, and the model has to understand both the environment outside it and what is happening to itself.

This is why Feagine chose soft robots as Fi0’s core research platform. Length, segments, shape, and configuration can all vary continuously, letting the model observe more directly how body parameters change the reachable workspace, the way contact is made, and the outcome of an action.

In a continuously varying space like this, Fi0 learns which knowledge carries across bodies and which actions have to change with them. Its real reach is not confined to A01, A02, and A03, but extends to a wider range of robot structures.

Before the action

Having understood the task, the world, and the body, a robot still faces the question that decides success or failure: where will this action take the world?

For a soft body, one goal usually corresponds to several body configurations and several paths of motion. All of them may be geometrically reachable, but they produce different contact states, different body shapes, and different task outcomes. A path that looks reasonable can knock the object off course, or leave the robot in a configuration that makes the next step harder.

Fi0 does not execute a single action outright. It first generates a set of candidates for the body it currently has. The robot’s length, degrees of freedom, real-time shape, and reachable workspace together bound what it can do at that moment, and once the body changes, so do the candidates.

Those candidates pass to the World Dynamics Model. Starting from the current world state, it rolls each action forward over a number of future time steps and predicts what would change: object states, contact relationships, task progress.

The predicted futures then go to Multi-objective Action-World Assessment (MAWA), which scores them on how far the task advances, how likely it is to succeed, how much physical risk it carries, and how uncertain the model is. The next action follows from those scores.

Fi0’s understanding of the physical world does not stop at perception; it takes part in the decision itself. What contact an action would make, whether the task can keep moving forward, and how much risk the current body carries on that path all feed into the choice.

The same skill produces entirely different action plans on an A01 and an A03. The A01 may favor shorter, more direct paths; the A03 can use its extra segments to form different body configurations. The World Dynamics Model predicts the futures each would produce, and MAWA picks the one better suited to the task and the body at hand.

Fi0’s chain of action closes here. Skill context defines the task, the shared world representation describes the physical state, and Body Tokens supply the conditions of the body. From there the World Dynamics Model predicts what each candidate would lead to, and MAWA chooses among them.

Toward cross-embodiment foundation intelligence

Fi0 organizes task, world, body, and action into a single framework. Language and human demonstrations define the task; the shared world representation describes the current physical state; embodiment information bounds what the robot can do; future prediction estimates what each action would lead to.

The framework also lets experience accumulate beyond a single body.

What the model has already learned carries over to other robots: how tasks are structured, how objects relate, how contact behaves. New bodies widen the range of conditions it has seen. The successes, failures, contacts, and recoveries that come out of real execution keep adding to what it knows about consequences. For a task training never covered, a demonstration puts a new task within reach at inference time.

Soft bodies give this a testbed that varies continuously. A01, A02, and A03 form a progression along length, segment count, and degrees of freedom. The model can watch how those parameters feed through to the reachable workspace, the path of motion, the way contact is made, and the final outcome. From that it builds a more detailed picture of how task knowledge relates to the body running it.

None of this is confined to soft robots. Manufacturing, logistics, healthcare, homes, space, and extreme environments will call for robots of very different shapes, and much of what is known about tasks and about the physical world still carries across them. What changes is how each body gets the task done.

The same skill, on an A01, an A03, a dual-arm system, or another robot, can take entirely different trajectories, body configurations, and contacts while pointing at the same goal.

Foundation Intelligence Across Embodiments means this: the body can change, while skill and an understanding of the world keep accumulating and come out differently on each body that runs them.

The next contest in embodied intelligence may be between bodies

Humanoid robotics is trying to find a body general enough for general intelligence. Feagine is asking a different question: as robots come to have more and more different bodies, can the intelligence they have already acquired keep accumulating across them?

The question gets more pressing the further robots move into industry. Factories, warehouses, hospitals, homes, and extreme environments demand different things from a robot, whether in scale, payload, speed, precision, compliance, or safety. Bodies will keep specializing. What the industry has to solve is not only which form is most general, but how to avoid paying for data, training, and adaptation all over again every time a new body appears.

Feagine’s route runs in that direction. A01, A02, and A03 push the soft body into a standardized product line; data keeps bringing in new tasks and new real-world experience; Fi0 organizes task, world, and body into one foundation model, so that a skill can produce new actions as the body changes.

What Feagine is really building is an expanding map between tasks, bodies, and the physical world.

Soft embodied intelligence means more than soft mechanics. A body can change its length, segments, shape, and configuration around a task, while intelligence accumulates on top of those changes and lets one skill find an action that holds on each different robot.

The humanoid route keeps widening what a single general body can do. Feagine’s is no less ambitious in the other direction, loosening general intelligence from any one body.

As the robot world goes from one body to many, the capability that compounds is the one that lets every new body inherit what came before.

Link to media kit: https://drive.google.com/drive/u/1/folders/1kbcKJjk1vAEf4mFGhwbNkZr46JwnNJkE
Watch Feagine Robotics introduction video: https://youtu.be/0up_2RahO5A

Follow Feagine Robotics
LinkedIn: https://www.linkedin.com/company/feagine-robotics
YouTube: https://www.youtube.com/@FeagineRobotics
X: https://x.com/FeagineRobotics

About Feagine Robotics

Feagine builds flexible robot bodies and foundation intelligence that learns from the real world and adapts across embodiments. Learn more at feagine.com/en

CONTACT: Feagine Robotics, Julie Wang, julie@feagine.com, 1-6072627242

View original content to download multimedia:https://www.prnewswire.com/news-releases/doctor-octopus-is-becoming-real-the-rise-of-soft-embodied-intelligence-302850847.html

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Hi3D V3.0 Opens Free to Everyone for 48 Hours, Starting from August 19

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BEIJING, Aug. 14, 2026 /PRNewswire/ — Hi3D will launch V3.0 on August 19, 2026, with free access to the new model for its first 48 hours on the Hi3D platform. Hi3D V3.0 is the highest-precision AI 3D model today, reaching 2048³ voxel resolution and preserving fine detail across every industry it serves.

A Higher Precision Ceiling — Redefining the Next Generation of AI 3D Model

Hi3D has set the benchmark at every stage. Hi3D V1.0 was the first commercially available AI 3D model at 1536³ voxel resolution. Hi3D V3.0 advances it to 2048³ voxel resolution, setting a new SOTA in AI 3D Models.

Precision is the headline improvement, but not the only one. Hi3D V3.0 improves the full pipeline rather than any single stage, and holds up under close inspection — where other AI 3D models usually fail.

In addition to the highlights mentioned above, Hi3D also offers:

3D Model Maker: A high-precision, all-in-one AI 3D creation platform that brings image-to-3D generation, AI texturing, model splitting and multi-format export together in one seamless workspace.Image to 3D Model: Turn a 2D reference image into a clean, detailed, and structured 3D model for games, design, art, or 3D printing.AI Texturing: Automatically generate detailed, production-ready textures that bring untextured 3D models to life.Split for 3D Printing: Automatically split complete models into printable parts and add connectors for easier printing and assembly.Multicolor 3D Printing: Convert textured models into clearly separated color regions and prepare them for compatible multicolor printing workflows.

Why Free for Everyone

Hi3D has built its platform on the premise that high-quality AI 3D model should be accessible regardless of industry or level of experience. 3D printing, games and film, e-commerce, industrial design, jewelry, and more all rely on 3D assets — and Hi3D has significantly lowered the barrier to creating them. Therefore, Hi3D is opening V3.0 for 48 hours, allowing users across all industries to evaluate the highest-precision AI 3D model today and to see how it fits into their existing workflows.

48-Hour Free Access

When: August 19, 2026 (00:00 UTC) – August 20, 2026 (24:00 UTC)
Website: Hi3D
Terms: Full access to Hi3D V3.0

About Hi3D

Hi3D is an all-in-one AI 3D creation platform developed by Math Magic. Hi3D V3.0 is the highest-precision AI 3D model today, reaching 2048³ voxel resolution. It turns ideas and images into high-fidelity, production-ready 3D assets. The platform serves customers across 3D printing, gaming, film and animation, e-commerce, and architectural design, among others.

Hi3D’s mission is to make creation as universal as expression. The platform covers the full workflow from generation to print, so AI-generated models can be printed and assembled without additional modeling work.

CONTACT:

Yasmin Zhang
zhangyejinjin@mathmagical.com

View original content:https://www.prnewswire.com/news-releases/hi3d-v3-0-opens-free-to-everyone-for-48-hours-starting-from-august-19–302851655.html

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In HelloNation, Real Estate Expert Rachel Blacklidge Discusses What Sellers Should Know Before Listing a Home in Morgan County, IN

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The article explains how pricing, preparation, and local housing market trends can influence selling outcomes in Morgan County.

MOORESVILLE, Ind., Aug. 14, 2026 /PRNewswire/ — What should homeowners understand before listing a home for sale in Morgan County? HelloNation has published an article featuring Real Estate Expert Rachel Blacklidge, explaining how pricing strategy, home presentation, and local housing market trends can affect buyer interest and the overall home selling process.

The article explains that listing a home for sale involves more than placing a property on the market and waiting for offers. Sellers who prepare early often create smoother transactions, stronger buyer demand, and fewer delays throughout the home selling process. According to the article, understanding neighborhood pricing, market timing, and local housing conditions can help sellers position their property more competitively within the local real estate market.

One of the primary topics discussed throughout the article is pricing strategy. Setting the correct asking price is one of the most important decisions sellers make because buyers closely compare homes based on condition, location, available inventory, and neighborhood pricing. The article notes that a home for sale priced too high may remain on the market longer than expected, while underpricing may reduce a seller’s potential return. Reviewing comparable sales and recent activity within the local real estate market can help establish realistic expectations before listing.

The article also highlights the importance of understanding local housing market trends throughout Morgan County. In some conditions, strong buyer demand may create faster sales and multiple offers, while slower periods may require additional negotiation flexibility and adjusted pricing strategies. Sellers are encouraged to monitor inventory levels, seasonal activity, and mortgage rate conditions because these factors often influence how buyers respond to a home for sale within the local real estate market.

Presentation is another major focus covered in the article. Buyers tend to respond more positively to homes that appear clean, organized, and move-in ready. Small improvements such as fresh paint, updated lighting, landscaping maintenance, and decluttering can create stronger first impressions during both online searches and in-person showings. According to the article, preparing a home for sale carefully may help increase buyer demand during the early weeks of market exposure.

Staging is also discussed as an important part of the home selling process. The article explains that staging does not always require expensive renovations or major furniture replacements. Simple adjustments like rearranging furniture, improving lighting, and removing highly personal items may help buyers better visualize the space. Since many buyers form opinions quickly while browsing online listings, sellers should understand how presentation influences interest within the local real estate market.

Professional photography is another topic addressed throughout the article. Many buyers begin searching online before scheduling showings, making listing photos one of the first opportunities to capture attention. The article notes that high-quality images can showcase layout, condition, and lighting more effectively than casual photographs. Sellers competing within the local real estate market may benefit from strong visual presentation when attracting buyer demand.

The article further explains that preparing for inspections early can help reduce delays later in the transaction. Buyers often request inspections shortly after submitting an offer, and unexpected repair concerns may create negotiation challenges. Sellers who address obvious maintenance issues before listing may improve buyer confidence and help the home selling process move more smoothly from contract to closing.

Flexibility and communication are also emphasized throughout the article. Buyers may request evening or weekend showings depending on work schedules and travel distance. Sellers who keep a home for sale clean and accessible may increase opportunities for showings during the most active period after listing. The article also explains that reviewing offers carefully involves more than simply comparing prices. Financing strength, contingencies, and closing timelines may all affect the quality of an offer.

What Should Sellers in Morgan County, IN, Know Before Listing Their Home? features insights from Rachel Blacklidge, Real Estate Expert of Mooresville, IN, in HelloNation.

About HelloNation
HelloNation is America’s Good News Network, a premier media platform built on the idea that good news travels faster when real people tell real stories. Through its community-focused publications and innovative “edvertising” approach, HelloNation delivers content that informs, inspires, and spotlights the leaders making a meaningful impact in their communities.

View original content to download multimedia:https://www.prnewswire.com/news-releases/in-hellonation-real-estate-expert-rachel-blacklidge-discusses-what-sellers-should-know-before-listing-a-home-in-morgan-county-in-302851928.html

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Government of Canada invests close to $2M in quantum sector with support for Femtum

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CED provides $1,950,000 in financial assistance to Québec technology business.

QUÉBEC, Aug. 14, 2026 /CNW/ — Canada Economic Development for Quebec Regions (CED)

Supporting the development, adoption and commercialization of quantum technologies helps to position Quebec organizations in this emerging field, while also strengthening Canada’s global leadership. That is why Carlos Leitão, Parliamentary Secretary to the Minister of Industry and Minister responsible for CED, along with the Honourable Jean-Yves Duclos, Member of Parliament for Québec-Centre, today announced a repayable contribution of $1,950,000 for Femtum. This CED funding will enable the business to pursue its growth internationally.

Founded in 2017, Femtum is a business specializing in laser solutions for manufacturers of photonic chips, in particular quantum photonic chips. The innovative SME offers a technology that considerably improves the carbon footprint of advanced manufacturing activities for quantum and conventional semiconductors. CED’s financial support enables it to increase its production capacity by fitting out new manufacturing laboratories, to accelerate the commercialization of its products, and to create over 20 new jobs in the photonics and quantum sectors.

To support Canada’s quantum sector and consolidate the country’s position as a leader in this growing field, the Government of Canada has implemented the National Quantum Strategy. This strategy aims to help Canadian businesses adopt quantum technologies so they can position themselves in this emerging field and generate economic benefits for the entire country.

Quotes

“Our government remains determined to build a strong, innovative economy. With this in mind, I salute CED’s investment in Femtum, a business with high growth potential. This support will enable the SME to consolidate its position in a highly competitive global market. The investment helps to reinforce Quebec’s optics-photonics ecosystem, fosters the creation of quality jobs, and confirms the Québec region’s position as a top-tier technology hub.”

The Honourable Mélanie Joly, Member of Parliament for Ahuntsic–Cartierville, Minister of Industry and Minister responsible for CED

“We are helping businesses equip themselves with what they need to remain competitive, prosper and create good jobs. Thanks to our government’s funding, Femtum will be able to offer its laser technology solutions on a greater scale and pursue its growth in the photonics industry and on international markets, which will also help to stimulate the regional economy. This assistance will thus benefit the entire Capitale-Nationale region and the Canadian economy.”

Carlos Leitão, Member of Parliament for Marc-Aurèle-Fortin and Parliamentary Secretary to the Minister of Industry

“The Québec region abounds with talent and daring businesses prepared to launch into new stages of commercialization. The funding provided to Femtum is a testament to our government’s willingness to guide homegrown SMEs in fulfilling their technological ambitions. Supporting this expansion project helps shine a spotlight on Canadian skills in photonics and stimulates the quantum industry.”

The Honourable Jean-Yves Duclos, Member of Parliament for Québec-Centre

“The expertise is local, but the market is global: This CED funding enables Femtum to accelerate the integration of its solutions into global supply chains. Canada has all the ingredients to stand out as a leader in the quantum industry of tomorrow, including a first-class photonics industry. At Femtum, we are building tools that will enable Canada to fulfill this ambition at an industrial scale.”

Louis-Rafaël Robichaud, Co-founder and President, Femtum

Quick facts

Funding has been provided under CED’s Support for Regional Quantum Innovation initiative, which stems from the Government of Canada’s National Quantum Strategy.This initiative has a budget of $23.3 million to be used to make strategic investments up to the year 2028 with a view to helping SMEs and NPOs adopt, develop and commercialize quantum technologies and products based on these technologies.CED is a key federal partner in Quebec’s regional economic development. With its 12 regional business offices, CED accompanies businesses, supporting organizations and all regions across Quebec into tomorrow’s economy.

Associated links

FemtumCanada’s National Quantum StrategySupport for Regional Quantum InnovationCED financing and services

Stay connected

Follow CED on social media
Consult CED’s news

SOURCE Canada Economic Development for Quebec Regions

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