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‘Travel China with the Spring Festival Gala’ new season captivates audiences with fresh take on urban cultural tourism

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YIBIN, China, Sept. 13, 2026 /PRNewswire/ — “Travel China with the Spring Festival Gala” invites viewers to step into mountains and seas and discover that each city holds a thousand years of history. It is an urban cultural tourism reality show heavily invested in by China Media Group, and its new 2026 season is currently airing. With Spring Festival Gala branch venue cities as its coordinates, the show transforms each city’s geographical texture, cultural heritage and modern development into accessible and engaging variety content through live-action competitive games and immersive cultural exploration, making “traveling with the Spring Festival Gala” a new paradigm for cultural tourism integration.

The first stop, Yiwu, showcased the open vitality of the “world’s supermarket” through cross-cultural interaction and received widespread praise from audiences. The following chapter, Yibin, built on the unique status of “the first city on the Yangtze River,” integrating the three cultural genes of tea, liquor and bamboo with contemporary themes such as new energy and ecological governance. The entire city became a moving live-action arena, translating Yibin’s landscape, culture and industrial ambitions into lighthearted variety language. Audiences can see the cultural lineage in the charm of tea, liquor and bamboo, feel the city’s new vitality in Yibin’s smart manufacturing including power batteries, and understand, amid laughter, the enterprising pulse of this river city as it inherits the past and inspires the future.

“Travel China with the Spring Festival Gala” comes from the Spring Festival Gala stage, transforming one-way city introductions into flowing, two-way co-creation. Rooted in the Spring Festival Gala IP, it has made a city popular and allowed more people to see China’s diverse charm. Stay tuned for the next stop and more discoveries.

View original content:https://www.prnewswire.com/news-releases/travel-china-with-the-spring-festival-gala-new-season-captivates-audiences-with-fresh-take-on-urban-cultural-tourism-302876496.html

SOURCE Travel China with the Spring Festival Gala

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LINC Expands into Japan with Establishment of LINC K.K.

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New joint venture establishes LINC’s operating presence in Japan

SINGAPORE, Sept. 14, 2026 /PRNewswire/ — On September 11, 2026, LINC, the publisher licensing network operated by IntentBridges Pte. Ltd., has expanded into Japan through the establishment of LINC K.K., a joint venture between Singapore-based IntentBridges and Japan-based Globalive K.K.

LINC K.K., led by Representative Director Kosuke Umeno, will help Japanese publishers turn growing AI access to their content into new licensing revenue streams.

The expansion comes as machine traffic becomes a growing part of the internet. Cloudflare has reported that automated bot traffic now accounts for more than half of web requests globally. LINC’s review of data from 30 Japanese publisher domains found that AI bot traffic increased by approximately 50% between February and August 2026.

LINC helps publishers proactively turn AI access into revenue by defining licensable rights and creating commercial pathways for content use. Its services include mapping AI access, packaging licensable content and rights, commercializing opportunities across collective licensing, marketplaces and direct AI buyers, and managing licensing revenue.

IntentBridges has been developing LINC as a publisher licensing network across Asia and has worked with publishers including Mediagene Inc. in Japan, ETtoday in Taiwan region and Philstar in the Philippines.

LINC K.K. combines IntentBridges’ regional licensing network and commercial framework with Globalive’s relationships with Japanese publishers and local market expertise.

Kosuke Umeno, Representative Director of LINC K.K., said:

“Japan has a large and diverse publishing market, but many publishers are still determining how emerging AI licensing models apply to their businesses. The key is to understand how their content is being used and be in a position to set commercial terms around that use.”

Wei Hsueh, Director of LINC K.K. and Founder of IntentBridges Pte. Ltd., said:

“Licensing frameworks developed in Western markets need a way to work effectively in Asia. LINC is being built so Asian publishers can participate in this opportunity on their own terms. Japan is an important step in building that regional network.”

About IntentBridges

Based in Singapore, IntentBridges operates LINC, a publisher licensing network across Asia that turns publisher content and rights into AI licensing revenue.

Website: https://intentbridges.com/

About Globalive

Globalive supports international adtech and media technology companies entering the Japanese market and works with Japanese publishers across monetization and new revenue opportunities.

Website: https://globaliver.com/

Media Contact

LINC
Email: linc@intentbridges.com
Website: https://linc.intentbridges.com/

View original content:https://www.prnewswire.com/apac/news-releases/linc-expands-into-japan-with-establishment-of-linc-kk-302877168.html

SOURCE IntentBridges Pte. Ltd.; LINC

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’99 Quna Festival’ Wraps Up as Qunabox’s Physical AI Entertainment Debut Draws Crowds, Giving Its Second Growth Curve Early Market Validation

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SHANGHAI, Sept. 14, 2026 /PRNewswire/ — Qunabox Group’s “99 Quna Festival” drew to a close on the evening of Sept. 13, when the last AI interactive terminal in Shanghai shut down its experience channel for the day. Over the five-day event, the focus fell not only on the group’s already-proven multi-sensory interactive marketing business but also on the physical AI entertainment segment it opened to the public for the first time. Consumer queues and spontaneous approaches from brands, cultural tourism operators, game companies, intellectual property owners and offline venue operators all pointed to one signal: the consumer-facing entertainment second curve that Hong Kong-listed Qunabox Group Limited (00917.HK) is trying to build with physical AI technology has won early recognition from the market.

On site: long lines at the motion-sensing game zone, digital avatars as “social currency”

Around dusk on the closing day, reporters saw that while foot traffic had thinned at most brand interaction areas, the physical AI entertainment experience zone stayed busy. More than a dozen people lined up at the wearable-free motion-sensing game zone built on the Q-Sense engine. Experience-seekers wore no equipment at all, standing in front of a naked-eye 3D screen and controlling game characters with body movements alone, drawing gasps from onlookers. This is the “Game Reality” that Qunabox has brought to life ahead of others — using physical AI to bring virtual gaming into the real world, so that consumers can interact in real time with virtual imagery in physical space for an immersive gaming experience, with nothing worn on their bodies.

On the other side of the venue, a large real-time digital human runway display built on the Q-Gen engine likewise drew heavy interest. Visitors took a single photo and got a personalized 3D digital avatar soon, then joined the runway interaction on the big screen. Reporters noted that many young women posted the short videos straight to social platforms after trying the service, making it a form of “social currency” at the event. Staff said the service’s interaction conversion rate far exceeded expectations during the festival, with many users not only trying runway looks in different themes themselves but also recommending the experience to friends who came with them.

Brands: several partners move to lock in next year’s campaigns

For the group’s core multi-sensory interactive marketing business, the festival extended the growth trend seen in previous periods. During the event, AI terminals equipped with the Q-Sense engine rolled out brand-customized interactive campaigns spanning fast-moving consumer goods, tea drinks and other industries. Through the combined engagement of sight, hearing, smell and touch, participating users spent significantly longer and posted significantly higher interaction conversion rates than with traditional offline display formats.

“We used to run trial campaigns at traditional counters, where consumers stayed for only a minute or two on average,” a marketing executive at a leading brand that took part in the festival told reporters. “This time, with Qunabox’s AI interactive terminals, the average stay topped five minutes, and the trial conversion rate was much higher than what our own campaigns delivered.” Several partner brands have already begun discussing marketing plans for the coming year, according to reporters at the event, with results exceeding expectations.

Industry: dozens of game companies and IP owners seek partnerships

Even more noteworthy than the brands’ renewal interest was the enthusiasm from industry players drawn to the physical AI entertainment business. During the festival, dozens of leading cultural tourism attractions, game companies and well-known IP owners approached Qunabox staff on their own initiative, expressing intent to jointly develop offline experience projects based on the group’s physical AI technology base.

“We’ve been looking for the right offline scenario to bring our game’s world to life,” an executive at a leading game company who visited the event told reporters. “Traditional VR arcades don’t deliver a good experience, and escape rooms are too operation-heavy. Qunabox’s wearable-free approach stood out immediately. If we can turn our game IP into an offline immersive experience space, that would be very valuable for user acquisition and brand exposure.”

Venues: major commercial districts extend overtures

Beyond consumers and industry players, feedback from offline venue operators also stood out. Multiple operators of major commercial districts have offered to bring in Qunabox’s physical AI entertainment equipment to build permanent, regularly operated experience points, according to reporters at the event.

“What offline commercial properties lack most is experience content that keeps drawing traffic,” a commercial real estate operator involved in the talks told reporters. “Traditional arcades and escape rooms no longer bring young people back. Qunabox’s devices don’t take up much space, their content can be updated continuously and they can connect with our membership system — they’re well suited to regular operations in atriums or at key points along customer flows.”

Investor view: second-curve logic gets early validation; execution pace is the key

Industry observers noted that the closing feedback from this year’s “99 Quna Festival” validated the feasibility of Qunabox’s dual-engine logic — a B2B marketing base plus a consumer entertainment second curve — across several dimensions. Continued renewals by brands confirmed the stability of the base business; unsolicited approaches from industry players confirmed the cross-scenario reusability of the physical AI technology base; and positive feedback from venue operators has cleared some obstacles for subsequent scale-up.

Qunabox has obtained a business license in Singapore and is advancing the first physical AI entertainment space project, while Dubai, Australia and other high-value overseas markets are also included in its strategic deployment. Still, some analysts cautioned that large-scale commercialization of the consumer entertainment business will take time to prove out, and that the pace at which IP partnerships and gaming tie-ups move from concept to reality, along with the group’s ability to operate overseas markets locally, remain core variables to watch.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/99-quna-festival-wraps-up-as-qunaboxs-physical-ai-entertainment-debut-draws-crowds-giving-its-second-growth-curve-early-market-validation-302876845.html

SOURCE Qunabox Group Limited

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Philippine Seven Corporation Selects RELEX to Improve Forecasting

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 7-Eleven Philippines becomes the latest retailer to join RELEX’s global customer network

MANDALUYONG CITY, Philippines, Sept. 14, 2026 /PRNewswire/ — Philippine Seven Corporation (PSC), the exclusive operator of 7-Eleven convenience stores in the Philippines, is now utilizing forecasting and replenishment from RELEX Solutions, provider of unified supply chain and retail planning solutions, to transform planning across its 27 distribution centers (DCs). The implementation, delivered in partnership with genieX, has combined RELEX’s world-class technology with genieX‘s business consultancy, project management, and local market expertise to optimize PSC’s end-to-end supply chain.

7-Eleven is the world’s largest convenience store chain, with over 83,000 outlets in 17 countries. In the Philippines, PSC oversees all 7-Eleven operations nationwide. By implementing RELEX’s forecasting and replenishment capabilities, PSC will replace its spreadsheet-based processes with automated, data-driven planning to improve supplier collaboration, increase fill rates, and upgrade operational efficiency.

“For over four decades, PSC has worked to make 7-Eleven a trusted part of everyday life for Filipinos,” said Victor Paterno, Chair of Philippine Seven Corporation. “As we continue to expand and digitalize, partnering with RELEX and genieX enables us to strengthen our supply chain foundation and plan more effectively for the future.”

RELEX and genieX will work closely with PSC to ensure a smooth implementation and continuous support throughout the project.

“7-Eleven is one of the most recognizable brands in the Philippines,” said Mahesh Gopinath, Chief Operating Officer at genieX. “We’re proud to support PSC in implementing RELEX’s advanced forecasting and replenishment solution. Together, we’ll help drive efficiency, accuracy, and resilience across their supply chain.”

The RELEX forecasting and replenishment capabilities enable more accurate and agile demand planning by leveraging multiple data sources while accounting for seasonality and local fluctuations. In addition, RELEX provides DC-level visibility and precise replenishment recommendations, helping retailers, like PSC, reduce manual work, optimize inventory, and improve service levels.

“We’re delighted to welcome Philippine Seven Corporation to the RELEX customer community,” said Rod Talbot, Vice President of Sales, APAC at RELEX Solutions. “We look forward to helping PSC achieve similar results across the dynamic and diverse Philippine market.”

About Philippine Seven Corporation

Philippine Seven Corporation (PSC) is the exclusive licensee, developer, and operator of 7-Eleven stores in the Philippines. Founded in 1982, the company revolutionized the local retail landscape by introducing the modern convenience store concept to the country.

About RELEX Solutions

RELEX Solutions delivers a unified supply chain planning platform for retailers and manufacturers, enabled by proven AI technology. We help companies optimize demand forecasting, replenishment, merchandising, pricing and promotions, supply chain operations, and production planning across the end-to-end value chain. Brands like ADUSA, AutoZone, Coles, Circle K, Dollar Tree and Family Dollar, Ford South America, M&S Food, PetSmart, Rituals, The Home Depot, Systemair and Vita Coco trust RELEX to increase product availability, boost sales, deliver actionable insights, improve sustainability, and drive profitable growth.

Learn more at: https://www.relexsolutions.com/customers/

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/philippine-seven-corporation-selects-relex-to-improve-forecasting-302876416.html

SOURCE RELEX Solutions

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