Technology
TOTAL PLAY ANNOUNCES 16% GROWTH IN EBITDA IN THE SECOND QUARTER OF 2024 TO AN ALL-TIME HIGH OF Ps.5,096 MILLION
Published
2 years agoon
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—Capex for the quarter was equivalent to 23.9% of the company’s revenue, compared to Capex equivalent of 40.3% of revenue a year ago—
—EBITDA balance, less Capex and interest, reached a record level of Ps. 926 million in the period—
MEXICO CITY, July 25, 2024 /PRNewswire/ — Total Play Telecomunicaciones, S.A.P.I. de C.V. (“Total Play”), a leading telecommunications company in Mexico, which offers internet access, pay television and telephony services, through one of the largest 100% fiber optic networks in the country, announced today financial results for the second quarter of 2024.
“Total Play’s firm subscriber base moderation strategy, strict financial discipline, and initiatives that strengthen our operational efficiency, significantly boosted profitability and cash generation this quarter. EBITDA grew double-digit, reaching a record level of Ps.5,096 million, while EBITDA margin increased by two percentage points to 46%,” commented Eduardo Kuri, CEO of Total Play. “Capex for the quarter was Ps.2,668 million, equivalent to 23.9% of the company’s revenue. This, along with increasing profitability, significantly improved our cash generation — defined as EBITDA less Capex and interest paid — to the highest level in Total Play’s history.”
“On the balance sheet, the solid growth in cash flow significantly boosted our liquidity. Additionally, we amortized bank loans and Cebures equivalent to Ps. 2,182 million in the period, which contributed to reducing the balance of short-term debt with cost by 30% and to further strengthen Total Play’s capital structure,” added Mr. Kuri.
Second quarter results
Revenue for the quarter was Ps.11,150 million, 13% above the Ps.9,867 million for the same period of the previous year. Total costs and expenses were Ps.6,054 million, compared to Ps.5,490 million of the previous year.
As a result, Total Play’s EBITDA grew 16% to Ps. 5,096 million, up from Ps. 4,377 million a year ago. The EBITDA margin for the quarter was 46%, compared to 44% in the same quarter of 2023. The company recorded operating income of Ps. 889 million, compared to Ps. 300 million a year ago.
Total Play reported net loss of Ps.3,733 million, from a loss of Ps.310 million in the same quarter of 2023.
Q2 2023
Q2 2024
Change
Ps.
%
Revenue from services
$9,867
$11,150
$1,283
13 %
EBITDA
$4,377
$5,096
$719
16 %
Operating income
$300
$889
$589
—-
Net result
$(310)
$(3,733)
$(3,423)
—-
Amounts in millions of pesos.
EBITDA: Earnings before interest, depreciation, and amortization.
Service revenue
The company’s revenue grew 13%, as a result of an 8% increase in sales in the residential segment and a 45% increase in revenues from the enterprise business.
Totalplay Residencial’s revenue growth to Ps. 9,196 million, compared to Ps. 8,521 million a year earlier, relates to a 9% increase in the number of subscribers to the company’s services, compared to the same quarter a year ago, to reach 5,009,091 this period, including 69,001 small and medium-sized businesses. The company considers that the number of users reached this quarter reflects its remarkable capacity to offer technologically advanced internet services — with superior stability and speed — continuous innovation in its entertainment platform, and an excellent service.
Compared to the previous quarter, the number of net additions grew by 101,702 users, in line with Total Play’s strategy of moderating its subscriber base growth.
Average revenue per subscriber (ARPU) for the quarter was Ps.612, compared to Ps.615 a year ago.
As previously announced, the company’s geographic coverage investment program was completed during the first quarter of 2023. Accordingly, the number of homes passed in Mexico at the end of this period was 17,590,606, a figure with minor variations compared to 17,503,742 a year ago.
Penetration — the proportion of homes passed by Total Play that have the company’s telecommunications services — was 28.5% at the end of the quarter, up from 26.2% a year ago.
The enterprise segment’s revenue was Ps.1,954 million, up from Ps.1,346 million in the previous year, due to the launch of various organizations´ projects in recent months.
Costs and expenses
Total costs and expenses increased 10%, as a result of a 15% increase in service costs and an 8% increase in general expenses.
The increase in costs to Ps. 2,187 million from Ps. 1,902 million in the previous year is primarily due to higher costs associated with business projects, links, and memberships. This increase was partially offset by lower content and licensing costs.
The increase in expenses to Ps. 3,867 million, from Ps. 3,588 million, reflects higher maintenance and fees expenses, in the context of the company’s growing operations. This increase was partially offset by reductions in advertising and personnel expenses, resulting from strategies that generate solid operating efficiencies.
EBITDA and net result
Total Play’s EBITDA was Ps.5,096 million, 16% higher compared to Ps.4,377 million of the previous year.
Relevant variations below EBITDA were the following:
An increase of Ps.130 million in depreciation and amortization mainly due to user acquisition costs, including telecommunications equipment, labor, and installation expenses.
An increase of Ps.582 million in changes in the fair value of financial instruments, largely due to the recording of the remaining expenses associated with the issuance of the company’s Senior Notes due in 2025, as a result of the 90% exchange of these notes with the new Senior Notes with final maturity in 2028, as previously announced.
An increase of Ps.209 million in interest expense consistent with the financial debt balance variation, attributable to the exchange rate depreciation effect on dollar-denominated debt this quarter, as well as higher debt costs.
A foreign exchange loss of Ps. 2,473 million this period, compared to a gain of Ps. 1,619 million a year ago, resulted from a net liability monetary position in foreign currency and the depreciation of the peso against the basket of currencies in which the company’s monetary liabilities are denominated this quarter. This contrasts with the exchange rate appreciation experienced in the previous year.
Total Play reported a net loss of Ps.3,733 million, compared to a loss of Ps.310 million in the same period of 2023.
Balance sheet
As of June 30, 2024, the Company’s debt with cost was Ps.52,919 million, compared to Ps.47,684 million in the previous year. The increase shows the effect of exchange rate depreciation on dollar-denominated debt.
Lease liabilities were Ps.5,210 million, 24% lower compared to Ps.6,868 million of the previous year.
Cash and cash equivalents, plus restricted cash held in trusts, totaled Ps. 5,225 million, a 23% increase from Ps. 4,249 million a year ago. Consequently, the company’s net debt was Ps. 52,904 million, compared to Ps. 50,303 million a year ago.
The debt ratio — Net Debt / EBITDA for the last two annualized quarters — was 2.62 times, as a result of solid EBITDA growth, together with greater relative stability of the net debt balance.
Consistent with the strategy to extend Total Play’s debt profile — in line with the company’s cash generation — the balance of short-term debt with cost was reduced by 30% to Ps.4,212 million, from Ps.5,994 million a year ago.
Total Play’s fixed assets — including accumulated investments in fiber optics, telecommunications equipment, subscriber acquisition costs, and other assets — was Ps.61,775 million, compared to Ps. 59,912 million a year ago.
Six months results
Revenue for the first six months of 2024 was Ps.22,237 million, 13% higher from Ps.19,694 million the previous year. This growth was driven by a 37% increase in enterprise revenues and a 9% growth in residential revenues. Total costs and expenses rose 12% to Ps.12,154 million from Ps.10,883 million, due to a 10% increase in general expenses and a 15% increase in service costs.
Total Play reported EBITDA of Ps.10,083 million, a 14% increase from Ps.8,811 million the previous year. The EBITDA margin for the period was 45%. Operating income reached Ps.1,724 million, up from Ps.892 million in the same period of 2023.
The company recorded a net loss of Ps.4,897 million, compared to a profit of Ps.6 million a year ago.
6M 2023
6M 2024
Change
Ps.
%
Revenue from services
$19,694
$22,237
$2,543
13 %
EBITDA
$8,811
$10,083
$1,272
14 %
Operating income
$892
$1,724
$832
93 %
Net result
$6
$(4,897)
$(4,903)
—-
Amounts in millions of pesos.
EBITDA: Earnings before interest, depreciation, and amortization.
About Total Play
Total Play is a leading Triple Play provider in Mexico that, thanks to the widest direct-to-home fiber optic network in the country, offers entertainment and technologically advanced services with the highest quality and speed in the market. For the latest news and updates about Total Play, visit: www.totalplay.com.mx.
Total Play is a Grupo Salinas company (www.gruposalinas.com), a group of dynamic, fast-growing, and technologically advanced companies focused on creating economic value through market innovation and goods and services that improve standards of living; social value to improve community well-being; and environmental value by reducing the negative impact of its business activities. Created by Mexican entrepreneur Ricardo B. Salinas (www.ricardosalinas.com), Grupo Salinas operates as a management development and decision forum for the top leaders of member companies. Each of the Grupo Salinas companies operates independently, with its own management, board of directors, and shareholders. Grupo Salinas has no equity holdings. The group of companies shares a common vision, values, and strategies for achieving rapid growth, superior results, and world-class performance.
Except for historical information, the matters discussed in this press release are concepts about the future that involve risks and uncertainty that may cause actual results to differ materially from those projected. Other risks that may affect Total Play and its subsidiaries are presented in documents sent to the securities authorities.
Investor Relations:
Bruno Rangel
Rolando Villarreal
+ 52 (55) 1720 9167
+ 52 (55) 1720 9167
jrangelk@totalplay.com.mx
rvillarreal@totalplay.com.mx
Press Relations:
Luciano Pascoe
Tel. +52 (55) 1720 1313 ext. 36553
lpascoe@gruposalinas.com.mx
TOTAL PLAY TELECOMUNICACIONES, S.A.P.I. DE C.V. AND SUBSIDIARIES
CONSOLIDATED QUARTERLY INCOME STATEMENTS
(Millions of Mexican pesos)
2Q23
2Q24
Change
$
%
$
%
$
%
Revenue from services
9,867
100 %
11,150
100 %
1,283
13 %
Cost of services
(1,902)
(19 %)
(2,187)
(20 %)
(285)
(15 %)
Gross profit
7,965
81 %
8,963
80 %
998
13 %
General expenses
(3,588)
(36 %)
(3,867)
(35 %)
(279)
(8 %)
EBITDA
4,377
44 %
5,096
46 %
719
16 %
Depreciation and amortization
(4,077)
(41 %)
(4,207)
(38 %)
(130)
(3 %)
Operating profit
300
3 %
889
8 %
589
196 %
Financial cost:
Interest revenue
39
0 %
74
1 %
35
90 %
Change in fair value of financial instruments
(135)
(1 %)
(717)
(6 %)
(582)
n.m.
Accrued interest expense
(1,356)
(14 %)
(1,565)
(14 %)
(209)
(15 %)
Other financial expenses
(108)
(1 %)
100
1 %
208
193 %
Foreign exchange gain (loss) – Net
1,619
16 %
(2,473)
(22 %)
(4,092)
n.m.
59
1 %
(4,581)
(41 %)
(4,640)
n.m.
Equity interest in net results of non-controlling entities
(18)
(0 %)
–
0 %
18
100 %
Profit (Loss) before income tax provisions
341
3 %
(3,692)
(33 %)
(4,033)
n.m.
Income tax provision
(651)
(7 %)
(41)
(0 %)
610
94 %
Net loss for the period
(310)
(3 %)
(3,733)
(33 %)
(3,423)
n.m.
TOTAL PLAY TELECOMUNICACIONES, S.A.P.I. DE C.V. AND SUBSIDIARIES
CONSOLIDATED ACCUMULATED INCOME STATEMENTS
(Millions of Mexican pesos)
Accumulated
Accumulated
6M23
6M24
Change
$
%
$
%
$
%
Revenue from services
19,694
100 %
22,237
100 %
2,543
13 %
Cost of services
(3,910)
(20 %)
(4,482)
(20 %)
(572)
(15 %)
Gross profit
15,784
80 %
17,755
80 %
1,971
12 %
General expenses
(6,973)
(35 %)
(7,672)
(35 %)
(699)
(10 %)
EBITDA
8,811
45 %
10,083
45 %
1,272
14 %
Depreciation and amortization
(7,919)
(40 %)
(8,359)
(38 %)
(440)
(6 %)
Operating profit
892
5 %
1,724
8 %
832
93 %
Financial cost:
Interest revenue
90
0 %
143
1 %
53
59 %
Change in fair value of financial instruments
(324)
(2 %)
(1,014)
(5 %)
(690)
n.m.
Accrued interest expense
(2,682)
(14 %)
(3,042)
(14 %)
(360)
(13 %)
Other financial expenses
(220)
(1 %)
59
0 %
279
127 %
Foreign exchange gain (loss) – Net
3,471
18 %
(2,063)
(9 %)
(5,534)
(159 %)
335
2 %
(5,917)
(27 %)
(6,252)
n.m.
Equity interest in net results of non-controlling entities
(19)
(0 %)
–
0 %
(19)
(100 %)
Profit (Loss) before income tax provisions
1,208
6 %
(4,193)
(19 %)
(5,401)
n.m.
Income tax provision
(1,202)
(6 %)
(704)
(3 %)
(498)
(41 %)
Net Profit (Loss) for the period
6
0 %
(4,897)
(22 %)
(4,903)
n.m.
TOTAL PLAY TELECOMUNICACIONES, S.A.P.I. DE C.V. AND SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(Millions of Mexican pesos)
As of Jun 30,
2023
2024
Change
$
%
$
%
$
%
Assets
CURRENT ASSETS
Cash and cash equivalents
1,290
2 %
2,728
3 %
1,438
111 %
Restricted cash in trusts
2,959
4 %
2,497
3 %
(462)
(16 %)
Customers – net
4,563
5 %
4,869
6 %
306
7 %
Other accounts receivable
146
0 %
168
0 %
22
15 %
Recoverable taxes
3,975
5 %
4,057
5 %
82
2 %
Related parties
247
0 %
312
0 %
65
26 %
Inventories
2,489
3 %
2,581
3 %
92
4 %
Prepaid expenses
595
1 %
729
1 %
134
23 %
Total current assets
16,264
19 %
17,941
21 %
1,677
10 %
NON-CURRENT ASSETS
Related parties
222
0 %
257
0 %
35
16 %
Property, plant and equipmente – Net
59,912
71 %
61,775
71 %
1,863
3 %
Rights-of-use assets -Net
6,064
7 %
4,129
5 %
(1,935)
(32 %)
Trademarks and other assets
1,423
2 %
2,473
3 %
1,050
74 %
Total non-current assets
67,621
81 %
68,634
79 %
1,013
1 %
Total assets
83,885
100 %
86,575
100 %
2,690
3 %
Liabilities and Stockholders’ Equity
SHORT-TERM LIABILITIES
Financial debt
5,994
7 %
4,212
5 %
(1,782)
(30 %)
Lease liabilities
2,319
3 %
2,604
3 %
285
12 %
Trade payables
12,603
15 %
16,401
19 %
3,798
30 %
Reverse factoring
2,606
3 %
1,452
2 %
(1,154)
(44 %)
Other payables and payable taxes
1,910
2 %
1,901
2 %
(9)
(0 %)
Related parties
777
1 %
1,268
1 %
491
63 %
Liabilities from contracts with customers
665
1 %
601
1 %
(64)
(10 %)
Interest payable
359
0 %
226
0 %
(133)
(37 %)
Derivative financial instruments
187
0 %
48
0 %
(139)
(74 %)
Total short-term liabilities
27,420
33 %
28,713
33 %
1,293
5 %
LONG-TERM LIABILITIES
Financial debt
41,690
50 %
48,707
56 %
7,017
17 %
Lease liabilities
4,549
5 %
2,606
3 %
(1,943)
(43 %)
Derivative financial instruments
2,169
3 %
–
0 %
(2,169)
(100 %)
Employee benefits
46
0 %
92
0 %
46
100 %
Deferred income tax
3,557
4 %
6,259
7 %
2,702
76 %
Total long-term liabilities
52,011
62 %
57,664
67 %
5,653
11 %
Total liabilities
79,431
95 %
86,377
100 %
6,946
9 %
STOCKHOLDERS’ EQUITY
4,454
5 %
198
0 %
(4,256)
(96 %)
Total liabilities and stockholders’ equity
83,885
100 %
86,575
100 %
2,690
3 %
TOTAL PLAY TELECOMUNICACIONES, S.A.P.I. DE C.V. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(Millions of Mexican pesos)
6th months period ended
Jun 30,
2023
2024
Operating activities:
Profit (Loss) before income tax provision
1,208
(4,193)
Items not requiring the use of resources:
Depreciation and amortization
7,919
8,359
Employee benefits
(3)
18
Items related to investing or financing activities:
Accrued interest income
(90)
(143)
Accrued interest expense and other financial transactions
3,238
4,115
Unrealized foreign exchange gain
(3,540)
2,268
Effect per conversion
19
–
8,751
10,424
Resources (used in) generated by operating activities:
Customers and unearned revenue
622
(836)
Other receivables
90
14
Related parties, net
316
291
Taxes to be recovered
(165)
84
Inventories
(147)
345
Advance payments
313
(200)
Trade payables
1,905
2,578
Other payables
(527)
(24)
Cash flows generated by operating activities
11,158
12,676
Investing activities:
Acquisition of property, plant and equipment
(8,076)
(5,961)
Other assets
(75)
(390)
Collected interest
90
143
Cash flows (used in) investing activities
(8,061)
(6,208)
Financing activities:
Equity contributions
–
700
Loans received
1,475
(1,267)
Leasing cash flows
(1,303)
(1,217)
Restricted Cash in Trusts
(971)
880
Reverse factoring
(85)
(782)
Derivative financial instruments
(267)
(1,475)
Interest payment
(2,546)
(2,956)
Cahs flows used in financing activities
(3,697)
(6,117)
Net increase (decrease) in cash and cash equivalents
(600)
351
Cash and cash equivalents at the beginning of the year
1,890
2,377
Cash and cash equivalents at the end of the year
1,290
2,728
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SOURCE Total Play Telecomunicaciones, S.A.P.I. de C.V.
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However, video creation was an early application of this technology. Viggle’s longer-term ambition is to make JST a foundational technology for AI-powered experiences across gaming, social platforms and other applications.
Viggle is now further expanding its technological boundaries. On 19 October, Viggle launched JST-2 in full, likening its significance for world models to GPT-2’s role in the evolution of language models.
Unlike many world models that infer physical structure indirectly from pixels, JST-2 is built around a physics-native architecture designed to learn the structure and dynamics of the 3D world directly. Its underlying representation consists of units resembling digital “atoms.” Each has a defined position in three-dimensional space, along with physical properties such as material, color and mass, and information describing how it moves and responds to forces. This allows the model to do more than generate convincing images. It can represent and generate 3D characters, motion and scenes with an underlying understanding of their physical properties.
To support this approach, Viggle has developed an integrated technology stack spanning tokenization, model architecture, data engine, pre-training and post-training. After four years of research and development, JST-2 can generate characters, motion and scenes within a single unified architecture.
Compared with other approaches, JST-2 also demonstrates cost efficiency. JST-2 can generate a 3D scene in seconds, at an inference cost of less than one US cent. Once created, the content can be rendered locally without repeatedly running the foundation model to generate each frame.
It is noteworthy that world model technology remains at an early stage, but Viggle is already working toward more advanced capabilities.
Its next-generation model, JST-3, is intended to become a comprehensive world simulator. Such a system could underpin future game and graphics engines, while also serving as a virtual training environment for robotics and other forms of physical AI.
The longer-term goal is for JST-3 to learn the physical rules governing its simulated world directly from data, rather than relying on rules explicitly written by developers.
For Newborn Town, its investment in and partnership with Viggle represents an important step in exploring how advanced AI can reshape social gaming, promoting a deep integration of AI technology with its business operations.
As a leading global social entertainment company, Newborn Town has continued to deepen the use of AI across key areas in recent years, including product R&D, social recommendation systems, intelligent operations, safety and risk management, and marketing and user acquisition, supporting ongoing business growth.
Meanwhile, the company also continued to invest across the AI ecosystem, backing projects in areas including world models, AI companionship, AI Agents and AI interactive gaming. These investments have further enriched its AI application ecosystem, with Viggle among the AI companies previously backed by Newborn Town.
“Slap Showdown” represents an early step in bringing world models into social gaming. For Newborn Town and Viggle, the next challenge is to turn increasingly sophisticated AI capabilities into experiences that users find genuinely engaging — and compelling enough to keep coming back.
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SOURCE Newborn Town
Technology
HKICEC Launches First-Ever Global Mobile Exchange Pavilion at Mobile Electronics Show
Published
9 minutes agoon
October 26, 2026By
Charting a New Milestone with Outstanding Achievements
HONG KONG, Oct. 26, 2026 /PRNewswire/ — The Hong Kong International Communications Electronic Chamber (HKICEC) made a landmark debut at the Global Sources Mobile Electronics Show, held from October 18-21, 2026, with the inaugural launch of the HKICEC Global Mobile Exchange Pavilion. Spanning 600 square meters, the pavilion brought together nearly 60 industry leaders from mainland China, Hong Kong, India, Japan, the UAE, the US and the UK. As the largest themed pavilion in the mobile electronics sector and a premier highlight of the exhibition, this event marks a new developmental milestone for HKICEC. The pavilion underscores the chamber’s dedication to bridging global markets and serving the communications and electronics industry, injecting vital new momentum into the synergy between Hong Kong’s technology sector and international trade.
The grand opening ceremony on October 18 marked the official launch of the first B2B pavilion in Hong Kong and Asia dedicated exclusively to mobile communications equipment. The milestone event was officiated by a distinguished lineup of devices global business, including Dr. the Hon. Starry Lee Wai King, GBS, JP, Member of the Standing Committee of the National People’s Congress and President of the Legislative Council; Mr. Zhu Xiaodong, Director of the Kowloon Affairs Department of the Liaison Office of the Central People’s Government in the HKSAR; Dr. the Hon. Horace Cheung Kwok Kwan SBS JP, Deputy Secretary for Justice, HKSAR; Mr. Liu Maozhou, Level 1 Bureau Rank Official, the Economic and Financial Department II, Liaison Office of the Central People’s Government in the HKSAR; Mr. Ho Lap Ki, Denny, JP, District Officer (Kwun Tong), Home Affairs Department; Mr James Liu, CEO of Global Sources; and Mr. Jacky Tse, Chairman of HKICEC, alongside HKICEC Management team. Together, they witnessed the official launch of the first B2B pavilion in Hong Kong and Asia dedicated to mobile communications equipment. The ceremony drew over a hundred political and business leaders, industry representatives, international exhibitors, and major media outlets, reflecting the event’s importance and the industry’s green trading development. Following the inauguration, officials toured the pavilion for high-level discussions with global exhibitors, signaling robust institutional backing for the industry and HKICEC’s strategic expansion.
During the four-day exhibition, the pavilion experienced a continuous flow of visitors. Communications and electronics suppliers and global buyers from overseas visited specifically for business matchmaking and negotiations, unlocking numerous commercial opportunities. Notably, the pavilion also featured a retrospective exhibit of 16 classic mobile phones, tracing the industry’s evolution from early ‘brick’ devices to Mainland China’s first official Apple release, the iPhone 3GS. The historical display proved to be a standout attraction, gathering large crowds throughout the event.
Beyond the exhibition floor, the chamber partnered with Global Sources to co-host an international forum on October 19. Under the theme ” From New Devices to New Life: Building a Global Mobile Device Lifecycle Ecosystem”, the event gathered experts from ecoATM, PCS Wireless, Cenwood, Our Hong Kong Foundation, and the Global Mobile Association. They engaged in profound discussions on cutting-edge topics including the global economic landscape, inventory management, ESG development, the circular ecology of new and used devices, and AI technology. Attended by over 200 international representatives, the forum successfully catalyzed cross-border collaboration and established a new standard for sustainability discourse in the global mobile industry.
As a capstone to the comprehensive four-day events, HKICEC convened over 500 industry leaders, VIPs, and exhibitors for a high-profile networking banquet designed to accelerate cross-border business alliances. The gathering provided a premier platform for delegates to solidify collaborative ties and exchange strategic insights initiated from the pavilion. Ahead of the exhibition’s conclusion, a special ” Pearl Of The Orient • Victoria Harbour Cruise Party” was organized to showcase Hong Kong’s unique charm as a cosmopolitan city to global guests, providing a memorable networking experience against Hong Kong’s iconic skyline to formally cap off the week’s successes.
High-resolution images: https://bit.ly/3WqHMxu
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SOURCE The Hong Kong International Communications Electronic Chamber (HKICEC)
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