Connect with us

Technology

Gaming Chair Market to Grow by USD 545.8 Million (2024-2028), Health Benefits Driving Revenue, with AI Redefining Market Landscape – Technavio

Published

on

NEW YORK, Nov. 19, 2024 /PRNewswire/ — Report with market evolution powered by AI – The global gaming chair market  size is estimated to grow by USD 545.8 million from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of  8.8%  during the forecast period. Health-related benefits of using gaming chairs is driving market growth, with a trend towards emergence of ergonomic gaming chairs. However, increasing adoption of mobile games  poses a challenge.Key market players include Ace Casual Furniture, Aerocool Advanced Technologies Inc., AKRacing America Inc., AndaSeat, Arozzi North America, BRAZEN GAMING CHAIRS, Caseking GmbH, Clutch Chairz USA Ltd., Corsair Gaming Inc., DXRacer USA LLC., GT Omega Racing Ltd., MillerKnoll Inc., Impakt SA, LF Gaming, NOBLECHAIRS, Playseat BV, Raidmax, Roto VR Ltd., Secretlab SG Pte. Ltd., Thermaltake Technology Co. Ltd., ThunderX3, and Vertagear Inc.

AI-Powered Market Evolution Insights. Our comprehensive market report ready with the latest trends, growth opportunities, and strategic analysis- View Free Sample Report PDF

Forecast period

2024-2028

Base Year

2023

Historic Data

2018 – 2022

Segment Covered

Price (Mid-range, Low-range, and High-range), Type (Table, Hybrid, and Platform), and Geography (APAC, North America, Europe, South America, and Middle East and Africa)

Region Covered

APAC, North America, Europe, South America, and Middle East and Africa

Key companies profiled

Ace Casual Furniture, Aerocool Advanced Technologies Inc., AKRacing America Inc., AndaSeat, Arozzi North America, BRAZEN GAMING CHAIRS, Caseking GmbH, Clutch Chairz USA Ltd., Corsair Gaming Inc., DXRacer USA LLC., GT Omega Racing Ltd., MillerKnoll Inc., Impakt SA, LF Gaming, NOBLECHAIRS, Playseat BV, Raidmax, Roto VR Ltd., Secretlab SG Pte. Ltd., Thermaltake Technology Co. Ltd., ThunderX3, and Vertagear Inc

Key Market Trends Fueling Growth

The gaming chair market is thriving with trends like Hybrid and Platform chairs, catering to both residential and commercial sectors. Home Centers and Specialty Stores, including Start-ups, offer a wide range of chairs for Gamers. Hardware compatibility with electronic devices and new games, whether PC, console, or mobile, is crucial. Online gaming, social media, and e-games drive demand for ergonomic chairs with features like lumbar support, padded backrests, and height-adjustable armrests. Professional gamers prefer high-end video games and demand chairs with steady support, 135-degree adjustable backrests, 4D armrests, and carbon-look coverings. Ergonomic support, adjustment settings, and accessories like speakers, head cushions, and retractable footrests enhance the gaming experience. Health and fitness concerns, such as prolonged sitting, postural stress, and obesity-related health issues, fuel the market for ergonomic chairs. Variants like Racer, Recliner, Rocker, Pedestal chairs, and adjustable lumbar support cater to different preferences. The entertainment sector focuses on player experience, motion, and virtual reality games. Sales of gaming chairs continue to grow, driven by esports tournaments, online streaming, and gaming peripherals. Materials like PU Leather and PVC Leather are popular, with High-Range, Medium-Range, and Low-Range options available. Game cafes and e-sports facilities invest in ergonomic chairs with features like caster wheels, swiveling bases, and adjustable armrests. Gaming chairs are not just for video game enthusiasts; they cater to all types of gamers, from board games to realistic games. 

An ergonomic gaming chair is a crucial investment for avid gamers, designed to alleviate discomfort and muscle strain that can lead to health issues like herniated lumbar discs. Unlike conventional chairs, ergonomic gaming chairs promote a natural hand position and sitting posture. They offer features such as reclining capabilities, swivel and tilt functions, seat-side controls, and neck pillows, enabling gamers to relax and recuperate during extended gaming sessions. These chairs are essential for maintaining optimal comfort and reducing the risk of injury while playing. 

Insights on how AI is driving innovation, efficiency, and market growth- Request Sample!

Market Challenges

The gaming chair market is a growing sector in the entertainment industry, catering to both residential and commercial consumers. Two popular types are Hybrid Gaming Chairs and Platform Gaming Chairs. Challenges include ensuring hardware compatibility with various electronic devices, keeping up with new games and online gaming trends, and meeting the needs of professional gamers. Distributors face competition from Home Centers, Specialty Stores, Start-ups, and Online Stores. Gamers prioritize ergonomic features like lumbar support, adjustable armrests, and a cozy seating position. Health and fitness concerns, such as prolonged sitting and postural stress, drive demand for ergonomic designs. Gaming chairs come in various types, including Racer Chairs, Recliner Gaming Chairs, Rocker Gaming Chairs, and Pedestal Gaming Chairs, with or without wheels. Accessories like speakers, retractable footrests, and built-in massage units add value. Market segments include Residential, Commercial, and Gaming Center facilities. Key challenges include catering to different price points (High-Range, Medium-Range, Low-Range), addressing health issues like back injuries, carpal tunnel syndrome, and obesity, and ensuring compatibility with various electronic devices and games, including PC games, console games, mobile games, and virtual reality games. Sales depend on player experience, motion, and realism, as well as gaming peripherals and accessories. Success relies on understanding the needs of video game enthusiasts and offering a wide range of variants and customization options.The mobile gaming market has experienced significant growth due to the widespread use of smart devices. Mobile games generate the majority of revenue in this sector, with smartphones accounting for approximately 75%. The convenience of playing games on-the-go has led to an increase in gaming usage on smartphones. Gaming apps are readily available for free on smartphones, eliminating the need for additional controllers. This accessibility and affordability have made mobile gaming a popular pastime for many. Companies are responding to this trend by focusing on app development for mobile games, further expanding the market.

Insights into how AI is reshaping industries and driving growth- Download a Sample Report

Segment Overview 

This gaming chair market report extensively covers market segmentation by

Price 1.1 Mid-range1.2 Low-range1.3 High-rangeType 2.1 Table2.2 Hybrid2.3 PlatformGeography 3.1 APAC3.2 North America3.3 Europe3.4 South America3.5 Middle East and Africa

1.1 Mid-range-  The mid-range segment of the global gaming chair market is currently the most preferred choice for consumers. These chairs offer proper armrests, which help alleviate shoulder and arm pain. Mid-range gaming chairs come with decent-quality audio systems and sizable subwoofers, adding to the overall gaming experience. X-Rocker is a leading brand in this segment, producing chairs like the X-Rocker Pro. Mid-range gaming chairs resemble office chairs but have a slightly lower height. Their adjustable height allows users to align the chair with their TV or media device, reducing neck strain. The mid-range segment’s popularity will continue to fuel the growth of the global gaming chair market due to its reasonable pricing and added features.

Download complimentary Sample Report to gain insights into AI’s impact on market dynamics, emerging trends, and future opportunities- including forecast (2024-2028) and historic data (2018 – 2022) 

Research Analysis

The Gaming Chair market encompasses various types of chairs designed specifically for PC gamers and video game enthusiasts. These chairs offer enhanced ergonomic support for long gaming sessions, with popular variants including Racer Chairs, Recliner Gaming Chairs, Rocker Gaming Chairs, Pedestal Gaming Chairs, Beanbag Gaming Chairs, and Hybrid Gaming Chairs. With wheeled options (With Wheel) or without (Without Wheel), these chairs cater to both residential and commercial settings. Home Centers and Specialty Stores are common retailers, while Start-ups and online platforms are gaining popularity. Features such as adjustable settings, armrests, swiveling bases, caster wheels, and even integrated speakers enhance the gaming experience. Gamers, from casual to professional, benefit from these chairs’ ergonomic design and customization options. Accessories like headrests, footrests, and cup holders further add to the gaming chair experience.

Market Research Overview

The gaming chair market is a dynamic and growing industry, catering to the needs of both residential and commercial consumers. Hybrid and platform gaming chairs are popular choices, offering a blend of comfort and functionality for gamers. These chairs come with various features such as ergonomic designs, adjustable lumbar support, padded backrests, height-adjustable armrests, and steady bases. Gamers can choose from a range of variants, including Racer Chairs, Recliner Gaming Chairs, Rocker Gaming Chairs, and Pedestal Gaming Chairs, with or without wheels. Hardware compatibility is essential, ensuring the chair works with various electronic devices, including PCs, game consoles, and mobile devices. New games, online gaming, and social media platforms have fueled the demand for gaming chairs, with e-games, board games, high-end video games, and virtual reality games also driving sales. Ergonomic chairs with health and fitness features, such as lumbar support, posture correction, and adjustable settings, are increasingly popular. These chairs help prevent postural stress and health issues, including back injuries, torque back, wrist problems, and muscle stiffness. The entertainment sector, including game cafes and esports tournaments, is a significant market for gaming chairs. Accessories like speakers, head cushions, detachable footrests, and retractable footrests, add to the overall gaming experience. The market also includes start-ups and specialty stores, offering a range of prices from high-end to low-range, including PU Leather and PVC Leather chairs. Gaming chairs are not just for video game enthusiasts but also for those who enjoy outdoor games, cozy seating positions, and motion-based games. With RGB lighting systems, colors, and designs, these chairs offer a personalized gaming experience. Prolonged sitting can lead to health issues, making ergonomic chairs an essential investment for gamers.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

PriceMid-rangeLow-rangeHigh-rangeTypeTableHybridPlatformGeographyAPACNorth AmericaEuropeSouth AmericaMiddle East And Africa

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

View original content to download multimedia:https://www.prnewswire.com/news-releases/gaming-chair-market-to-grow-by-usd-545-8-million-2024-2028-health-benefits-driving-revenue-with-ai-redefining-market-landscape—technavio-302309640.html

SOURCE Technavio

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Technology

As ADA Anniversary Approaches, University of Phoenix Survey Highlights AI’s Potential to Advance Accessibility in Work and Learning

Published

on

By

Survey conducted by The Harris Poll on behalf of University of Phoenix finds among those already using AI in the workplace, 60% say AI has improved their knowledge of and ability to use accessibility standards and guidelines.

PHOENIX, July 24, 2026 /PRNewswire/ — As artificial intelligence becomes part of how people work, learn and solve problems, a new University of Phoenix survey conducted by The Harris Poll finds that recent working learners see meaningful opportunities for AI to support accessibility. The survey was designed to understand the impact of AI in the workplace and learning environments on accessibility, defined as ensuring digital content, tools and resources, including AI tools and output, are usable by people with different abilities through inclusive design, use of assistive technology or conformance with accessibility standards, such as the Web Content Accessibility Guidelines (WCAG). The findings are being released ahead of the 36th anniversary of the Americans with Disabilities Act (ADA) on July 26.

The survey, conducted among 1,019 U.S. employed adults who completed a professionally presented training or school course in the past 12 months (“recent working learners”), found that, among workers already using AI in the workplace, 3 in 5 (60%) say AI has improved their knowledge of and ability to use accessibility standards and guidelines, including nearly 1 in 5 (19%) who report significant improvement. 

While the findings point to optimism about AI’s accessibility potential, they also reveal an opportunity for clearer organizational guidance: 45% of respondents say accessibility is absent from, unclear in, or they are uncertain whether it is covered by their workplace AI policies.

“The reality is that accessibility benefits everyone,” shares Kelly Hermann, Vice President of Accessibility and Student Affairs at University of Phoenix. “If accessibility is built in from the beginning, organizations are more likely to create AI-enabled environments that are universally usable. Clearer content, better summaries, accurate captions, and multiple formats can help workers and learners with disabilities, but they also help busy adults, multilingual learners, mobile users, and anyone trying to absorb information quickly.”

Key findings from the survey include:

Workers see AI’s accessibility potential: 89% of recent working learners identify workflows that could benefit from AI and accessibility tools, especially creating accessible documents, presentations, websites or learning materials (38%), presenting information in different formats such as plain language, audio, summaries or translations (33%), and training employees or learners on accessibility practices (30%).AI may help build accessibility awareness: Among those already using AI in the workplace, 60% say AI has improved their knowledge of and ability to use accessibility standards and guidelines.Accessibility is not always clear in workplace AI policies: 45% of recent working learners say accessibility is absent from, unclear in, or they are uncertain whether it is covered by their workplace AI policies.AI tools may not yet fully support different access needs: Among those who use workplace AI tools, only about a quarter of survey respondents (27%) say AI tools available through their workplace or professional learning environment support people with disabilities very well.Human oversight remains important: 36% of recent working learners say human review for important decisions or high-impact work should be part of responsible AI use at work or school.Workers also recognize how AI and accessibility can have an impact on their own career journey: 90% of recent working learners identify AI and accessibility skills that would be valuable in their current or desired career field, including 45% who see value in understanding when AI-generated content needs human review.

Why accessibility is essential to responsible AI adoption

As AI tools are used to draft documents, summarize information, generate captions and transcripts, create image descriptions, support learning and assist with workplace tasks, accessibility becomes central to responsible use. Poorly implemented AI can also create or amplify barriers, including inaccessible content, inaccurate summaries, biased outputs and tools that do not work effectively with assistive technologies.

“Responsible AI is not only about productivity,” Hermann said. “It is about whether the technology works for the people who need to use it. AI can help create more accessible materials and more flexible ways to engage with information, but it still requires clear policies, practical training and human judgment to make sure the outputs are accurate, applicable and usable.”

What the findings mean for employers and educators

The survey suggests that organizations have an opportunity to align AI adoption with supportive design, accessibility practices and workforce training. Employers and educators can take immediate steps by:

Naming accessibility directly in AI policies and guidance.Choosing AI tools with accessibility and assistive technology compatibility in mind.Training workers and learners to create, check and improve accessible AI-generated content.Making support pathways clear for people who experience barriers using AI tools.Keeping human review in place for important decisions, high-impact work and accessibility-sensitive outputs.

The survey also found workers want practical AI training. The most helpful resources identified by recent working learners include real-world examples from their field or industry (36%), hands-on practice using realistic workplace scenarios (34%) and step-by-step demonstrations of common tasks (33%).

Accessibility insights from University of Phoenix

Hermann shared the survey findings ahead of the ADA anniversary in recent media interviews. Hermann oversees the University’s accessibility initiative, including evaluation and remediation of curricular resources, the Center for Access, Resources, Engagement and Support Services (CARES), and the Office of Collaborative Learning and Educational Engagement. Her work focuses on fostering accessible and welcoming educational environments for students, faculty and staff.

Hermann’s office at University of Phoenix also convenes accessibility conversations through initiatives such as Access Amplified™, a free, annual virtual event focused on advancing digital accessibility in web development. The event brings together engineers, developers, designers, content authors and digital strategists for practical strategies and human-centered conversations that address the gap between coding practices and how users with assistive technology experience the web.

About the survey

The survey was conducted online within the United States by The Harris Poll on behalf of University of Phoenix from June 22–29, 2026, among 1,019 employed adults ages 18 and older who have taken a professionally presented training or a school course in the past 12 months, referred to as “recent working learners.” Data were weighted where necessary by age, gender, race/ethnicity, region, education, employment, marital status, household size, household income and smoking status to bring them in line with their actual proportions in the population.

Respondents for this survey were selected from among those who have agreed to participate in surveys. The sampling precision of Harris online polls is measured by using a Bayesian credible interval. For this study, the sample data is accurate to within +/- 3.8 percentage points using a 95% confidence level. This credible interval will be wider among subsets of the surveyed population of interest.

Review the complete survey at phoenix.edu/aiaccessibility.

About University of Phoenix

University of Phoenix is Built for Real Life. 50 Years Strong. The University innovates to help working adults enhance their careers and develop skills in a rapidly changing world through flexible online learning, relevant courses, academic AI pillars, and skills-mapped curriculum for associate, bachelor’s and master’s degree programs. Active students and alumni have access to Career Services for Life® resources including career guidance and tools. For more information, visit phoenix.edu. 

View original content to download multimedia:https://www.prnewswire.com/news-releases/as-ada-anniversary-approaches-university-of-phoenix-survey-highlights-ais-potential-to-advance-accessibility-in-work-and-learning-302834448.html

SOURCE University of Phoenix

Continue Reading

Technology

Mastech Digital to Announce Second Quarter 2026 Financial Results; Participate in Upcoming Investor Conference

Published

on

By

PITTSBURGH, July 24, 2026 /PRNewswire/ — Mastech Digital, Inc. (NYSE American: MHH) (“Mastech Digital”), a leading provider of Digital Transformation IT Services, today announced the date for the release of its financial results for the second quarter ended June 30, 2026, and its participation in an upcoming investor conference.

Second Quarter 2026 Earnings:

Mastech Digital will report its financial results for the second quarter 2026 before the market opens on Thursday, August 6, 2026. Management will host a live conference call and webcast at 9:00 a.m. Eastern Time on that day to discuss the Company’s financial performance and operating results.  The conference call will be hosted by Nirav Patel, President and CEO, and Kannan Sugantharaman, Chief Financial and Operations Officer.

Those wishing to participate via webcast should access the call through Mastech Digital’s Investor Relations website at https://investors.mastechdigital.com. Those wishing to participate via telephone may dial in at 1-800-715-9871 (USA) or 1-646-307-1963 (International) with the passcode 7506988. The replay will be available via webcast through Mastech Digital’s Investor Relations website.

Upcoming Investor Conference:

Mr. Sugantharaman will host a fireside chat at the Sidoti Micro-Cap Investor Conference on Wednesday, August 19, 2026, at 9:15 a.m. Eastern Time.

Mastech Digital management is scheduled to host virtual one-on-one and small group meetings with investors during the conference on August 19-20, 2026. Investors interested in arranging a meeting should contact their Sidoti representative or reach out to the Mastech Digital investor relations team at investors@mastechdigital.com.

About Mastech Digital, Inc.

Mastech Digital (NYSE American: MHH) is a leading provider of Digital Transformation IT Services. The Company offers Data Management, Analytics & AI Solutions, and IT Staffing Services with a digital-first approach. A minority-owned enterprise, Mastech Digital is headquartered in Pittsburgh, PA, with offices across the U.S., Canada, Europe, and India. Visit us at www.mastechdigital.com.

Investor Relations Contact:
investors@mastechdigital.com 

 

View original content to download multimedia:https://www.prnewswire.com/news-releases/mastech-digital-to-announce-second-quarter-2026-financial-results-participate-in-upcoming-investor-conference-302834421.html

SOURCE Mastech Digital, Inc.

Continue Reading

Technology

SOLAI Limited Announces Extraordinary General Meeting

Published

on

By

AKRON, Ohio, July 24, 2026 /PRNewswire/ — SOLAI Limited (NYSE: SLAI) (“SOLAI” or the “Company”) (previously known as “BIT Mining Limited”), a technology-driven personal AI and digital infrastructure provider, today announced that it will hold its extraordinary general meeting of shareholders at 428 South Seiberling Street, Akron, Ohio, US on August 14, 2026 at 10:00 a.m., New York time.

Holders of record of ordinary shares and preference shares of the Company at the close of business on July 20, 2026, New York time (the “Record Date”) are entitled to receive notice of, and to attend and vote at, the extraordinary general meeting or any adjournment thereof. Holders of the Company’s American Depositary Shares (“ADSs”) who wish to exercise their voting rights for the underlying ordinary shares must act through the depositary of the Company’s ADS program, Deutsche Bank Trust Company Americas.

The notice of the extraordinary general meeting, which sets forth the resolutions to be submitted to shareholder approval at the extraordinary general meeting is available on the Investor Relations section of the Company’s website at https://ir.solai.com

About SOLAI Limited

SOLAI Limited (previously known as “BIT Mining Limited”) (NYSE: SLAI) (previously traded under “BTCM”) is a technology-driven personal AI and digital infrastructure provider. Building upon its historical legacy in digital asset mining and blockchain network operations, the Company is leveraging extensive experience in large-scale hardware deployment, data center operations, and high-performance computing to build the foundational infrastructure for personal AI computing and digital asset ecosystems globally.

For more information:

SOLAI Limited
ir@solai.com
ir.solai.com
www.solai.com 

Christensen Advisory
Jason Ng
Tel: +852-2117-0861
Email: solai@christensencomms.com 

 

View original content:https://www.prnewswire.com/news-releases/solai-limited-announces-extraordinary-general-meeting-302834034.html

SOURCE SOLAI Limited

Continue Reading

Trending