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Arcade Gaming Market to Grow by USD 1.99 Billion (2025-2029), Driven by Increased Physical Activities in Gaming, Report on AI-Driven Market Transformation – Technavio

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NEW YORK, Jan. 24, 2025 /PRNewswire/ — Report with the AI impact on market trends – The global arcade gaming market size is estimated to grow by USD 1.99 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of 1.9% during the forecast period. Increasing physical activities in arcade gaming is driving market growth, with a trend towards rising integration of VR in arcade games. However, high cost of arcade gaming machines poses a challenge. Key market players include Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Bowlero Corp., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co., Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., and Vesaro Ltd..

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Arcade Gaming Market Scope

Report Coverage

Details

Base year

2024

Historic period

2019 – 2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 1.9%

Market growth 2025-2029

USD 1.99 billion

Market structure

Fragmented

YoY growth 2022-2023 (%)

1.9

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 51%

Key countries

China, US, Japan, Germany, India, Canada, UK, France, Saudi Arabia, and Brazil

Key companies profiled

Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Bowlero Corp., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co., Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., and Vesaro Ltd.

Market Driver

Arcade gaming is experiencing in public spaces like malls and restaurants. Amusement arcades, offering a mix of arcade games, simulation games, mechanical games, and electrical display games, are becoming popular gathering spots. Racing, shooting, sports, action, and other genres attract consumers of all ages. The trend extends to residential and commercial gaming hubs, offering physical activity and potential health benefits. The online gambling sector, including remote betting on football wagers and horse racing, is growing. This lifestyle change brings new opportunities for arcade gaming, with carnival games, merchandiser games, pinball machines, slot machines, and coin machine games gaining popularity. Machines continue to evolve with advanced technology, levels, scoring features, and consumer engagement. The affordability and accessibility of arcade gaming, combined with the popularity of virtual reality, online streaming, competitions, e-sports, and increasing internet penetration, make it a vibrant and dynamic market. Whether in game parlors or amusement parks, anime or lifestyle-focused, arcade gaming continues to captivate consumers with its diverse offerings. 

Virtual Reality (VR) technology is gaining popularity in the gaming industry, particularly in the arcade market. VR solutions create a realistic virtual environment, immersing users in a lifelike experience. In recent years, VR-based arcade games have emerged, with companies like Vertigo expanding their portfolio in this area. The Alliance of Electronic Arts (AEA) convention in Las Vegas in March 2022 highlighted the growing trend of VR technology in arcades and location-based entertainment (LBE). This strategic alliance will lead to an increase in the availability of VR arcade games in the future. 

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Market Challenges

Arcade gaming market encompasses various genres of games including simulation, mechanical, and electrical display in public spaces like malls, restaurants, and amusement arcades. Challenges for this industry include adapting to changing consumer preferences and lifestyle, incorporating technology like virtual reality and online streaming, and competing with residential and commercial gaming hubs. Public places such as game parlors offer physical activity and potential health benefits, but face competition from online gambling sector with remote betting on football wagers, horse racing, and other events. Consumers seek affordable and popular genres like racing, shooting, sports, and action games, while merchandiser games, pinball machines, and coin machine games continue to attract. Machines’ technology evolves with levels and scoring features, and genres expand to include anime and e-sports. Toys, amusement parks, and electromechanical games add to the market’s diversity. Despite challenges, the arcade gaming market remains a significant lifestyle choice for consumers, with popularity driven by affordability and the social experience.The cost of arcade gaming machines poses a significant challenge in the global market due to the specialized hardware and captivating gameplay experiences they offer. Operators and developers face substantial investments for machine development, purchase, and maintenance. Modern machines, such as those with VR and AR technologies, involve high research and development expenses. For instance, The Void’s VR-based arcade gaming machines provide experiences, but their costly production affects market pricing and consumer accessibility.

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Segment Overview

This arcade gaming market report extensively covers market segmentation by

End-user1.1 Gaming hubs1.2 Semi-commercial1.3 ResidentialGenre2.1 Racing2.2 Shooting2.3 Sports2.4 ActionType3.1 Video games3.2 Simulation games3.3 Mechanical gamesGeography4.1 APAC4.2 North America4.3 Europe4.4 Middle East and Africa4.5 South America

1.1 Gaming hubs- The arcade gaming market’s largest segment in 2024 and throughout the forecast period is gaming hubs. These establishments use expensive arcade gaming machines, which consumers cannot afford for home use. The market’s maturity doesn’t hinder innovation, with simulation-based games gaining popularity. Vendors like CXC Simulations offer products, such as Motion Pro II, to gaming hubs, attracting teenagers and millennials. This technological advancement is expected to boost demand for arcade gaming in hubs, fueling the segment’s growth in the global market.

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Research Analysis

Arcade gaming refers to the use of coin-operated or free-play electronic games found in public spaces such as malls, restaurants, and amusement arcades. These games, which include video games, simulation games, mechanical games, and electromechanical games, provide hours of entertainment for consumers of all ages. Arcade games come in various genres like racing, shooting, sports, action, and more. Public places like gaming hubs, game parlors, and shopping centers have become popular destinations for arcade enthusiasts. The electromechanical games offer a blend of mechanical and electrical display, while slot machines and coin machine games add to the excitement. With multiple levels, scoring features, and a wide range of games, arcade gaming continues to be a favorite pastime in both residential and commercial settings.

Market Research Overview

Arcade gaming refers to the use of electronic games in public spaces such as malls, restaurants, and amusement arcades. Arcade games encompass various genres including simulation, racing, shooting, sports, action, and mechanical games. These games are often found in electromechanical machines, coin-operated machines, or video games. The arcade industry caters to both residential and commercial consumers, with gaming hubs offering physical activity and potential health benefits. The online gambling sector, including remote betting on football wagers, horse betting, and other games, has also emerged as a significant part of the arcade gaming market. The popularity of arcade gaming is driven by affordability, technology, and the lifestyle change it offers. Consumers can enjoy various genres, from racing and shooting to sports and action, in various public places such as game parlors and amusement parks. Virtual reality and online streaming have further expanded the reach of arcade gaming, leading to competitions and the rise of e-sports. The market includes various genres, from carnival games and merchandiser games to pinball machines, slot machines, and coin machine games. The technology behind these machines continues to evolve, with new features such as scoring systems and levels adding to the consumer experience. Toys, anime, and lifestyle trends also influence the arcade gaming market, making it a dynamic and exciting industry. With increasing internet penetration, the future of arcade gaming looks bright, offering endless possibilities for entertainment and engagement.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

End-userGaming HubsSemi-commercialResidentialGenreRacingShootingSportsActionTypeVideo GamesSimulation GamesMechanical GamesGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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HKAGE Showcases Gifted Students’ Learning Journeys at InnoCarnival 2026

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Promoting “Technology for Good” Through Innovation and Creativity 

HONG KONG, Oct. 24, 2026 /PRNewswire/ — The Hong Kong Academy for Gifted Education (HKAGE) has been invited to participate in InnoCarnival 2026, organised by the Innovation and Technology Commission. Under the theme “Technology for Good, Innovation for All”, HKAGE will showcase the learning journeys of gifted students who have completed programmes on AI robotic arms, underwater archaeology, etc., demonstrating how technology can be harnessed to address societal needs.

Having proactively aligned its work with the education development strategies of the Education Bureau (EDB), HKAGE fully supports the EDB’s Blueprint for Digital Education in Primary and Secondary Schools, which seeks to advance the digital transformation of school education in Hong Kong. Building on its Talent Development Model, HKAGE systematically develops programmes, provides diversified learning experiences and engages in cross-sector collaborations to nurture gifted talents equipped with innovative capabilities, technological literacy, and a strong sense of social responsibility. At the exhibition this year, HKAGE will present how students applied knowledge gained through gifted education programmes and learning experiences in areas such as artificial intelligence, quantum computing, environmental science, underwater archaeology and sustainable development to design socially conscious solutions. These experiences reflect the students’ ability to serve society with knowledge and respond creatively to diverse challenges.

Among the highlights is the learning journey of students in the “Artificial Intelligence Course: Creative AI Robotic Arm for Inclusion”. After acquiring foundational knowledge in artificial intelligence, robotics and sensor applications, students designed, tested and refined intelligent robotic arm prototypes through real-time data analysis and algorithms. With the aim of improving the quality of life for the elderly and caregivers, students explored various application scenarios for intelligent robotic arms. Another showcase features the “Environmental Science Course: Bat Echoes – Voices of the Night”. Through acoustic monitoring, the exhibition demonstrates how students recorded bat voices and analysed related activity data and characteristics. The programme enabled students to gain a deeper understanding of local biodiversity and explore practical approaches to ecological conservation.

The HKAGE exhibition booth also features an interactive photo-taking device, allowing visitors to take photos with different gifted programme themes and share the joy of learning.

On the first day of the exhibition, a “Build Your Own Glider Parent-Child Workshop” is specially organised by HKAGE for the visitors. Under the guidance of instructors and assisted by HKAGE students, participants will learn the basic principles of aerodynamics, including lift, gravity, thrust and drag. They will also learn to design, assemble and decorate their own gliders by using lightweight and durable materials, experiencing the joy of science and engineering.

Mr WONG Chung Po, Acting Executive Director of HKAGE, said: “The Academy is committed to providing gifted students with diversified learning platforms and encouraging them to transform knowledge into innovative practices that generate positive social impact. Participation in this exhibition not only provides students with a valuable learning experience that helps consolidate the knowledge acquired in gifted programmes, but also enables the public to better understand how gifted education nurtures a new generation of creative and socially responsible talents to jointly advance the philosophy of ‘Technology for Good’.”

InnoCarnival 2026 – The Hong Kong Academy for Gifted Education

Date:

24 Oct – 1 Nov

Venue:

The Hong Kong Science Park

Booth:

C08-09

Time:

10:00 – 17:00 (Mon to Fri)

10:00 – 18:00 (Sat & Sun)

 

About the HKAGE

Established in 2008 and subvented by the Education Bureau, the HKAGE offers gifted education services actively to local primary and secondary school students to unleash their potential. It also provides gifted education-related information and support for teachers, parents, and other relevant stakeholders.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/hkage-showcases-gifted-students-learning-journeys-at-innocarnival-2026-302918606.html

SOURCE Hong Kong Academy for Gifted Education

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LEAP Group Relaunches HumanView, a Growth Intelligence System Built to Explain Why Customers Behave the Way They Do

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Reimagined from the ground up, HumanView pairs statistical modeling with expert analysts to turn millions of real-world customer signals into business decisions

LOUISVILLE, Ky., Oct. 23, 2026 /PRNewswire/ — LEAP Group today announced the relaunch of HumanView, its growth intelligence service. The new version has been rebuilt from the ground up and now has a dedicated home at leapgroupnetwork.com/humanview.

HumanView analyzes what customers say and do across social platforms, e-commerce sites, review platforms, search behavior and user-generated content, including signals from Reddit, TikTok, YouTube, Meta, Amazon and Walmart+ that general AI tools cannot always access. Because the data reflects unprompted, real-world behavior, it avoids the response bias built into surveys and focus groups.

The service works in three layers. HumanView captures signals at scale, decodes millions of records through validated statistical models such as regression, correlation and clustering, and then relies on experienced analysts to interpret the patterns. Clients receive clear, human-validated insights instead of another dashboard.

“Machines find the patterns. Humans find the point,” said Alan Gilleo, CEO at LEAP Group. “The first version of HumanView showed us how much customers reveal when nobody is asking them questions. This version is built to explain why they act the way they do, and to put those answers in front of everyone making decisions, from product to service to marketing.”

HumanView focuses on three areas:

Growth Intelligence: customer motivations and how people perceive a brand and its competitors

Market and Category Intelligence: product pain points, service friction, unmet needs and competitive gaps

Audience Intelligence: new segments, positioning opportunities and gaps in the market

Every model is designed and validated by data scientists and benchmarked before it informs a recommendation.

To learn more about HumanView, visit leapgroupnetwork.com/humanview.

About LEAP Group
LEAP Group is a boutique marketing agency holding company with offices in Louisville, Indianapolis, Cincinnati and Chicago. Guided by the belief that brands should “Market Less. Matter More.,” LEAP gives clients access to specialized experts across its entire network. Learn more at leapgroupnetwork.com.

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SOURCE LEAP Group

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STEPHEN A. SMITH ADDRESSES WHITE HOUSE DINNER ATTENDANCE, REAFFIRMS COMMITMENT TO HBCUs AND PROTECTING CORPORATE INVESTMENT IN BLACK EDUCATION

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NEW YORK, Oct. 23, 2026 /PRNewswire/ — Stephen A. Smith, media mogul, New York Times bestselling author, and proud 1991 graduate of Winston-Salem State University, is addressing the public discussion surrounding his decision to attend a White House dinner with President Donald Trump, emphasizing his commitment to the long-term financial stability of Historically Black Colleges and Universities (HBCUs).

For Smith, the decision was rooted in a commitment to institutions that have educated generations of Black leaders, professionals, entrepreneurs, and public servants.

“I will always advocate for HBCUs and the students whose futures depend on them,” Smith said. “My reason for attending the White House dinner was to discuss the challenges these institutions face in securing long-term funding and to make the case that corporate America must continue to invest in them.”

Smith acknowledged federal support through the FUTURE Act while expressing concern that political tensions surrounding diversity, equity, and inclusion (DEI) could discourage private companies from supporting HBCUs. He maintains that these institutions deserve sustained corporate partnerships, philanthropic contributions, and public investment.

“If we truly believe in free-market capitalism, businesses should be able to support educational institutions and charitable causes without fear of criticism or repercussions,” Smith said. “HBCUs have made extraordinary contributions to this country. They deserve sustained public and private investment.”

Ashley Christopher, Esq., Founder and CEO of the HBCU Week Foundation, recognized Smith’s advocacy and decision to engage with the administration.

“Stephen A. Smith has been a powerful advocate for HBCUs, using his platform and influence to shine a national spotlight on our institutions,” expressed Christopher, “His continued support of HBCU Week helps advance our mission of connecting students with life-changing educational opportunities, and we are proud to have him as our ambassador.”

Since Smith became an HBCU Week Ambassador in 2019, the initiative has facilitated more than 15,000 on-the-spot college acceptances and raised and awarded more than $150 million in scholarships, according to the HBCU Week Foundation.

As public discussion continues, Smith is emphasizing the importance of ensuring HBCUs have the resources and partnerships needed to educate future generations and expand opportunities for students.

CLICK HERE to watch Smith’s full response to his White House visit.

MEDIA CONTACT:

media@mrsasinc.com

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SOURCE Straight Shooter Media

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