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E-Learning Market in UK to Grow by USD 12.66 Billion (2025-2029), Academic Sector Innovations Drive Growth, Report on How AI is Driving Market Transformation – Technavio

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NEW YORK, Jan. 26, 2025 /PRNewswire/ — Report with the AI impact on market trends – The E-learning market in UK size is estimated to grow by USD 12.66 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of  16.8%  during the forecast period. Increasing adoption of learning process enhancements in academic sector is driving market growth, with a trend towards increase in adoption of microlearning. However, threat of rising in-house content development  poses a challenge. Key market players include Adobe Inc., City and Guilds Group, Cornerstone OnDemand Inc., D2L Inc., Day One Technologies Ltd., First Media Solutions Ltd., John Wiley and Sons Inc., JPMorgan Chase and Co., Learning Pool, Learning Technologies Group Plc, Looop Online Ltd., McGraw Hill LLC, NETEX KNOWLEDGE FACTORY S.A., Pearson Plc, SAP SE, Semcon, Skillsoft Corp., Sponge Group Holdings Ltd., Totara Learning Solutions Ltd., and WillowDNA.

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E-Learning Market In UK Scope

Report Coverage

Details

Base year

2024

Historic period

2019 – 2022

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 16.8%

Market growth 2025-2029

USD 12.66 billion

Market structure

Fragmented

YoY growth 2022-2023 (%)

13.6

Regional analysis

UK

Performing market contribution

Europe at 100%

Key countries

UK

Key companies profiled

Adobe Inc., City and Guilds Group, Cornerstone OnDemand Inc., D2L Inc., Day One Technologies Ltd., First Media Solutions Ltd., John Wiley and Sons Inc., JPMorgan Chase and Co., Learning Pool, Learning Technologies Group Plc, Looop Online Ltd., McGraw Hill LLC, NETEX KNOWLEDGE FACTORY S.A., Pearson Plc, SAP SE, Semcon, Skillsoft Corp., Sponge Group Holdings Ltd., Totara Learning Solutions Ltd., and WillowDNA

Market Driver

The E-learning market in the UK is set for growth as educational institutions and corporations adopt microlearning. This approach to learning uses bite-sized content, including videos, audio, texts, and infographics, delivered through preferred devices. Microlearning’s efficiency and just-in-time support help address knowledge gaps and facilitate personalized, adaptive learning. Tools like Venngage, Animoto, and PechaKucha aid in creating engaging infographics for microlearning courses. 

The e-learning market is experiencing significant growth, with various technologies and approaches shaping the industry. Adaptive learning and microlearning are current trends, allowing personalized education and bite-sized content consumption. Artificial Intelligence and Machine Learning are also key elements, enhancing the learning experience through intelligent recommendations and interactive content. Virtual Reality and Augmented Reality are transforming training programs, providing and engaging experiences. Classroom training is being supplemented with e-learning, offering flexibility and cost savings. The future of education is digital, and e-learning providers must stay updated with these trends to remain competitive. 

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Market Challenges

E-learning market in the UK is facing a challenge due to the rise of in-house course content development. Companies and educational institutions use authoring tools like Adobe Captivate, Articulate Storyline, and Gomo Learning to create personalized digital learning experiences. In-house teams develop courses with images, videos, and updates based on learner engagement. These tools link to Google Analytics for learner data and export to SCORM and Tin Can API. This trend may decrease market demand for third-party content providers.The e-learning market is experiencing significant growth, with various technologies and methods used for delivering education digitally. However, this industry faces several challenges. One major challenge is ensuring student engagement and interaction in an online learning environment. Another challenge is providing equal access to education for all students, regardless of their location or socio-economic background. Additionally, the use of technology in education requires continuous updates and improvements to keep up with the latest trends. Furthermore, data security and privacy are crucial concerns in the e-learning industry. Lastly, the cost of developing and implementing effective e-learning programs can be a barrier for some organizations. Despite these challenges, the e-learning market continues to evolve and innovate, offering new solutions to address these issues and provide high-quality education to learners around the world.

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Segment Overview 

This e-learning market in UK report extensively covers market segmentation by  

End-user 1.1 K-121.2 Higher education1.3 CorporateProduct 2.1 Packaged content2.2 SolutionsDeployment 3.1 On-premises3.2 CloudGeography 4.1 Europe

1.1 K-12-  The UK’s K-12 E-learning market is expanding due to the requirement for Learning Management Systems (LMS) and student information systems (SIS). This growth is driven by the demand for digital content, including digital publications and E-learning tools. Blended learning, flipped classrooms, and multi-device learning are facilitated by LMS. The use of mobile devices for E-learning is increasing, and AI provides personalized feedback and content. Virtual and augmented reality technologies offer learning experiences. E-learning content developers create multimedia content for K-12 students, enhancing accessibility and convenience. Companies like Box produce customized learning materials, fueling the market’s growth.

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Research Analysis

The E-learning market is experiencing significant growth due to advanced learning methodologies and the digitalization of classrooms in various educational institutions. This trend is particularly prominent in K-12 education and childhood education, where e-learning solutions have become essential for remote learning. The use of electronic gadgets such as computers, PCBs, and LEDs facilitates course delivery and student registrations in higher education. However, challenges such as inadequate internet access and slow loading times persist, necessitating ongoing efforts to improve connectivity and e-learning infrastructure. 5G networks hold promise for addressing these issues and enhancing the overall e-learning experience. The e-learning market companies are investing in training and development to provide effective and efficient educational solutions for students. E-learning and electronic learning continue to transform the way we teach and learn, offering flexibility and convenience while maintaining the importance of face-to-face interaction.

Market Research Overview

The E-learning market refers to the delivery of educational content and instruction via electronic devices, including computers, tablets, and smartphones. This mode of education has gained significant popularity in recent years due to its flexibility, accessibility, and cost-effectiveness. E-learning encompasses various formats such as video lectures, interactive simulations, virtual labs, and online assessments. It caters to diverse learning needs, from K-12 education to professional development and skill training. The market is driven by technological advancements, increasing internet penetration, and the need for continuous learning in a rapidly evolving world. E-learning solutions enable learners to access quality education from anywhere, at any time, and at their own pace. It also offers personalized learning experiences and real-time feedback, making education more engaging and effective.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

End-userK-12Higher EducationCorporateProductPackaged ContentSolutionsDeploymentOn-premisesCloudGeographyEurope

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Chemours Announces Dates for Third Quarter 2026 Earnings Release and Webcast Conference Call

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WILMINGTON, Del., Oct. 21, 2026 /PRNewswire/ — The Chemours Company (“Chemours” or “the Company”) (NYSE: CC) today announced that the Company expects to issue its third quarter 2026 financial results after market on Monday, November 2, 2026.

The Company expects to hold its conference call to discuss its third quarter 2026 financial results at 8:00 a.m. Eastern Standard Time on Tuesday, November 3, 2026. The call is open to the public and can be accessed via the webcast information below. The webcast and materials can be accessed by visiting the “Events and Presentations” section of the Investor Relations section of Chemours’ website at investors.chemours.com.

Conference Call: Please visit investors.chemours.com for a link to the live webcast and to view the accompanying slides.

Replay: A webcast replay will be available at investors.chemours.com.

About The Chemours Company
The Chemours Company (NYSE: CC) is a global leader in providing industrial and specialty chemicals products for markets, including coatings, plastics, refrigeration and air conditioning, transportation, semiconductor and advanced electronics, general industrial, and oil and gas. Through our three businesses – Thermal & Specialized Solutions, Titanium Technologies, and Advanced Performance Materials – we deliver application expertise and chemistry-based innovations that solve customers’ biggest challenges. Our flagship products are sold under prominent brands such as Opteon™, Freon™, Ti-Pure™, Nafion™, Teflon™, Viton™, and Krytox™. Headquartered in Wilmington, Delaware and listed on the NYSE under the symbol CC, Chemours has approximately 5,700 employees and 28 manufacturing sites and serves approximately 2,400 customers in approximately 110 countries. For more information, visit chemours.com or follow us on LinkedIn. 

CONTACTS:

INVESTORS
Brandon Ontjes
Vice President, Head of Strategy & Investor Relations
+1.302.773.3300 
investor@chemours.com 

NEWS MEDIA
Cassie Olszewski
Media Relations & Reputation Leader
+1.302.219.7140
media@chemours.com  

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SOURCE The Chemours Company

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AGEDB Announces Preliminary Technical Evaluation of Graph Database and AI Data Platform Opportunities

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VANCOUVER, BC, Oct. 21, 2026 /CNW/ — AGEDB Technology Ltd. (TSXV: AGET) (“AGEDB” or the “Company”) announces that it is evaluating opportunities to re-engage in its historical graph database business area through preliminary architectural design and technical assessment of potential AI data platform applications, following its entry, on September 16, 2026, into a memorandum of understanding (the “MOU”) with a Korea-listed company exploring opportunities to enter the AI sector (the “Korean Company”).

The Company previously disclosed that it had discontinued its graph database management system operations during the year ended April 30, 2025 and was seeking new business opportunities. The Company is now assessing potential opportunities to leverage its existing Apache AGE-related technology and experience. These preliminary evaluations should not be interpreted as a resumption of full-scale development or commercial operations.

Under the MOU, AGEDB and the Korean Company contemplate evaluating an integrated package combining locally installed PostgreSQL and Apache AGE relationship-analysis database technology with an AI agent. The MOU also contemplates a separate “Personal AI Operating System” evaluation track, referred to as “AGE Brain,” for potential use in user-controlled computing environments. The proposed applications remain conceptual and subject to further technical and commercial assessment.

The contemplated preliminary work includes architectural design and technical evaluation of approaches to connecting relational data with graph-based relationships and supporting AI-assisted information retrieval and analysis. The parties may consider proof-of-concept testing and pilot activities, but no timeline or commitment to undertake such activities has been established under the MOU.

The MOU has a one-year term. Except for provisions expressly identified as binding, it is non-binding and does not require either party to complete development, launch or commercialize a product, make an investment, commit personnel, pay development fees, or enter into a definitive commercial agreement. Specific project scope, deliverables, schedules, responsibilities, costs and any commercialization terms remain subject to further discussions and, where applicable, separate written agreements. Each party will bear its own evaluation costs unless otherwise agreed in writing.

The Company’s evaluation remains preliminary. No product launch, commercial revenue or definitive commercialization arrangement has been agreed, and there can be no assurance that the parties will proceed with development, that the proposed platform will be completed or commercialized, or that the Company will obtain the resources required to advance the opportunity.

AGEDB may also explore potential collaborations with AI development companies in Korea and other markets, subject to available resources and further assessment.

AGEDB Technology Ltd.

On behalf of the board of directors,

“Jungsoo Kim”
CEO

About AGEDB Technology Ltd.

AGEDB Technology Ltd. is a technology company listed on the TSX Venture Exchange under the symbol “AGET.” The Company is focused on developing and pursuing opportunities in data intelligence, graph database technology and applied artificial intelligence.

Forward-Looking Information

This news release contains forward-looking information, including statements regarding the Company’s development activities, the proposed AI data platform, potential proof-of-concept and pilot activities, and possible future collaborations and commercialization. Forward-looking information is based on management’s current expectations and assumptions and is subject to risks and uncertainties that could cause actual results to differ materially. The memorandum of understanding is generally non-binding, and there can be no assurance that the parties will proceed with or complete any development, pilot, product launch or commercial arrangement, or that AGEDB will enter into additional collaborations. Readers are cautioned not to place undue reliance on forward-looking information. AGEDB undertakes no obligation to update such information except as required by applicable securities laws.

SOURCE AGEDB Technology Ltd.

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Bose Corporation Acquires Skullcandy, Expanding Its Consumer Audio Portfolio to Reach New Audiences

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Acquisition follows a successful partnership between the two companies and advances Bose’s evolution into a multi-brand products and technology company

FRAMINGHAM, Mass. and PARK CITY, Utah, Oct. 21, 2026 /PRNewswire/ — Bose Corporation, a global leader in audio innovation and research, announced today it has acquired Skullcandy, a lifestyle audio brand known for its bold products that bring together sound, style and performance. Bose and Skullcandy have each spent decades finding new ways to bring people closer to the music they love. Together, they’ll combine Bose’s audio expertise, technology and global reach with Skullcandy’s design, understanding of its consumers and authentic community connections to create new products and experiences and accelerate growth.

The acquisition follows a multi-year partnership that has already brought Sound by Bose technology to Skullcandy earbuds and headphones. The companies have seen firsthand how their strengths can come together to create products consumers love while staying true to what makes Skullcandy special, providing a foundation to accelerate further collaboration and innovation.

With a strong position at the intersection of audio, lifestyle and culture, Skullcandy will remain a separate brand within Bose’s Premium Consumer Audio business. Skullcandy’s deep roots in boardsports, including longstanding relationships with passionate supporters of the culture and its athletes, and authentic connections across music, gaming, fitness and other communities present new ways for Bose to meaningfully connect with consumers where it has less presence today.

“For more than 60 years, Bose has been committed to delivering incredible audio experiences however and wherever people choose to listen. As we work to reach even more people, we’re expanding how we do that, not only through Bose products, but through technology partnerships and a growing portfolio of brands,” said Lila Snyder, Chief Executive Officer of Bose Corporation. “As a privately held company, we have the freedom to make bold, long-term investments in opportunities we believe in, and Skullcandy is a great example of that. They have an established, thriving brand, and together we see tremendous opportunity to create new products and experiences and reach more consumers around the world.”

“We believe this is a win for Skullcandy and our fans,” said Brian Garofalow, Chief Executive Officer of Skullcandy. “Skullcandy was born on a chairlift in Park City, Utah, over 20 years ago, and we’ve always believed great music should be part of the experiences people love. Joining Bose gives us the opportunity to make those experiences even better by bringing more of their audio expertise and technology to our products, and it opens up even more ways to take Skullcandy further.”

Bose plans to invest in Skullcandy’s continued growth, providing greater access to technology, resources, global distribution and commercial relationships while giving the brand the freedom to continue evolving in ways that are authentic to its identity and consumers. Skullcandy will continue to be based in Park City, Utah.

Bose acquired Skullcandy from a fund managed by Mill Road Capital Management LLC, a Connecticut-based private investment firm. Jones Day acted as Bose’s legal counsel. Additional information, including financial and other terms of the transaction, will remain confidential.

About Bose Corporation
Bose Corporation is a global leader in audio innovation, driven by a singular belief: sound has the power to transform the way people connect with the world. For more than 60 years, Bose has combined pioneering research, engineering excellence, and a deep understanding of human perception to create products and technologies that deliver extraordinary experiences. Through its portfolio of iconic brands, including Bose, McIntosh, Sonus faber, and Skullcandy, the company offers premium and luxury audio solutions for the home, on the go, and in the car. Bose also collaborates with leading companies across industries, extending its audio expertise and technologies into new products, platforms, and applications beyond its own brands. 

Guided by a relentless spirit of innovation and a passion for what sound makes possible, Bose continues to advance the science and art of sound while expanding its impact on everyday life. From music and entertainment to communication, wellness, and emerging applications, Bose is creating new ways for people around the world to feel more connected, inspired, and engaged through the power of sound.

About Skullcandy
Founded in 2003 on a chairlift in Park City, Utah, Skullcandy is the original lifestyle audio brand. With deep roots in action sports culture, Skullcandy creates headphones, earbuds, and speakers that deliver powerful sound, bold style, and immersive experiences. Designed to move with you—from the mountains to the streets—Skullcandy gear is built to perform and made to stand out. Learn more at www.Skullcandy.com.

Contact

Joanne Berthaume
Joanne_berthaume@bose.com

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SOURCE Bose Corporation

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