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Virtual Reality (VR) Gaming Market to Grow by USD 34.94 Billion (2025-2029), Rising VR Adoption in Home Entertainment Boosts Market, Report on AI Redefining Market Landscape – Technavio

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NEW YORK, Jan. 31, 2025 /PRNewswire/ — Report with market evolution powered by AI – The global virtual reality (VR) market in gaming size is estimated to grow by USD 34.94 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of almost 32.5% during the forecast period. Increasing adoption of vr in interactive Home entertainment industry is driving market growth, with a trend towards growing popularity of 360-degree content. However, privacy concerns over gamers information poses a challenge. Key market players include Advanced Micro Devices Inc., Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment SA, Unity Technologies Inc., Virtuix Inc., and Wookey Technologies Inc..

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Virtual Reality (VR) Market In Gaming Scope

Report Coverage

Details

Base year

2024

Historic period

2019 – 2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 32.5%

Market growth 2025-2029

USD 34936 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

28.0

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 45%

Key countries

US, China, Canada, Japan, Germany, UK, India, South Korea, France, and Italy

Key companies profiled

Advanced Micro Devices Inc., Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment SA, Unity Technologies Inc., Virtuix Inc., and Wookey Technologies Inc.

Market Driver

The Virtual Reality (VR) market in gaming has seen a significant shift in the wake of the worldwide economy’s downturn due to the lockdown. Pre-pandemic levels of sales have declined, but the introduction of advanced gaming consoles like PlayStation VR2 and new hardware like 5G technology offer promising growth opportunities. The gaming industry is investing heavily in technology, with manufacturers ramping up production of devices such as VR headsets, bodysuits, and gloves. However, concerns around adverse health effects like locomotion sickness and mental health are emerging. Companies like Huawei Technologies, Sony Corporation, and Microsoft are leading the charge in VR technology, with competitors including Oculus Rift, PlayStation VR, and Samsung Gear VR. The hardware segment, including optical gaming devices and RAM, is crucial, while software and content remain key drivers. The VR market is not just limited to consoles and PCs; mobile devices like smartphones are also gaining traction with cloud gaming technology. VR accessories, such as VR headsets and motion tracking devices, are essential for an optimal VR experience. Companies like HTC Vive, Meta, Plink, Samsung Gear, Google Daydream, and Oculus VR are leading the way in content creation tools and 3D environment development. Entrepreneurs and investors are also showing interest in VR technology, with startups like Teslasuit and NewGenApps pushing the boundaries of interactive graphics and 3D effects. Overall, the VR market is expected to grow as technology advances and content becomes more diverse and accessible. 

The global Virtual Reality (VR) content market has seen significant advancements with the creation of 3D, 4D, and 5D content. In 2020, VR emerged as a major platform for gaming, marking a transformation in the digital world. Notable companies like Facebook, Sony, and HTC have introduced VR devices, such as the Oculus Quest 2 by Facebook in September 2020. This technology’s integration into gaming is revolutionizing the industry and setting new standards for experiences. 

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Market Challenges

The Virtual Reality (VR) market in gaming has faced challenges in recent times. Pre-pandemic levels of sales have not been reached due to various factors like the worldwide economy and lockdowns. The introduction of advanced gaming consoles like PlayStation VR2 and new hardware like 5G technology and optical gaming devices presents opportunities. However, there are concerns over adverse health effects such as locomotion sickness and mental health. Manufacturing units are ramping up to meet demand for VR devices, including headsets, bodysuits, and gloves from brands like HTC Vive, Oculus Rift, PlayStation VR, and Samsung Gear VR. The software segment, with companies like Meta, Plink, and HTC Viveport, is investing in technology and content creation tools. Investors and entrepreneurs are backing startups like Teslasuit, providing funding for VR accessories and interactive graphics. Huawei Technologies and other tech giants are entering the market with their own VR headsets. The gaming industry is seeing a shift towards cloud gaming technology and VR content on mobile, console/PC, standalone, and VR technology. According to Comscore MMX, VR technology usage has increased, with popular games on NewGenApps offering 3D environments and interactive graphics. The VR market is expected to grow, with companies like Sony Corporation and Microsoft leading the way in the gaming console segment, and the hardware and PC/desktop segments also showing promise. RAM and smartphone segments are also expected to play a role in the growth of VR technology.The cost of virtual reality (VR) hardware is a significant barrier to the growth of the global VR market in gaming. The high price of VR headsets, such as Meta Quest 2 and HTC Vive, which can range from USD399 to USD599, and the requirement for high-performance computers and peripherals, limit the accessibility and usage of VR technology in various industries. This financial hurdle presents challenges for both consumers and enterprises, hindering market expansion and adoption. The substantial investment needed for a high-quality VR experience may deter potential users, making it essential for the industry to explore more affordable solutions to increase market penetration.

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Segment Overview 

This virtual reality (vr) market in gaming report extensively covers market segmentation by

ApplicationPCsConsolesMobile DevicesComponentHardwareSoftwareGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America

1.1 PCs- The global virtual reality (VR) market in gaming is anticipated to experience growth due to the launch of console-specific VR headsets, such as Sony’s next-generation headset for the PlayStation 5. These headsets offer improved features, like a wider field of view and new controllers. Game developers are creating exclusive VR content with unique storylines to complement the hardware. However, the high price range of these headsets, between USD500 and USD900, may deter some consumers from investing in them. Despite this challenge, an increasing number of developers are expected to release VR-specific games during the forecast period.

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Research Analysis

Pre-pandemic levels, the Virtual Reality (VR) market in gaming was on an upward trajectory, driven by advancements in 5G technology and the release of new devices like PlayStation VR2. However, the worldwide economy’s downturn due to the lockdown led to a sales decline. Manufacturing units struggled to keep up with demand for VR accessories, such as headsets, bodysuits, and gloves from major players like HTC Vive. Game designers and investors continued to push boundaries with interactive graphics, 3D effects, and NewGenApps in a 3D environment. HTC Vive and Meta, among others, introduced innovative VR headsets, while 3Dinsider reported in interest for VR accessories. With the rollout of 5G and the continued development of motion tracking and haptic feedback technology, the future of VR gaming looks promising. Plink, a new player in the market, is set to disrupt the industry with its unique approach to VR gaming.

Market Research Overview

Pre-pandemic levels, the Virtual Reality (VR) market in gaming was on an upward trajectory, with 5G technology poised to revolutionize the industry. The introduction of advanced gaming consoles like PlayStation VR2 and optical gaming devices brought technology investments, fueling content creation tools and devices. However, the worldwide economy’s sales decline due to the lockdown led to a setback. Hardware and software companies, including Huawei Technologies, invested heavily in VR technology, developing VR accessories such as headsets, bodysuits, and gloves. The gaming industry saw in interest in VR, with investors and entrepreneurs backing new ventures. However, adverse health effects like locomotion sickness and mental health concerns emerged as challenges. VR technology evolved, with NewGenApps offering 3D environments and interactive graphics. VR headsets from companies like HTC Vive, Meta, Plink, Samsung Gear, Google Daydream, and Oculus RV continued to dominate the market. The gaming console segment, led by Sony Corporation and Microsoft, saw competition from the PC/desktop segment, with RAM and smartphone segments also joining the fray. The hardware segment continued to innovate, with standalone VR devices gaining popularity. The VR market in gaming is expected to grow further with the rollout of 5G technologies, offering faster download speeds and lower latency. The future of VR gaming is bright, with game designers and content creators continually pushing the boundaries of what’s possible in virtual reality.

Table of Contents:

1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation

ApplicationPCsConsolesMobile DevicesComponentHardwareSoftwareGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America

7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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SOURCE Technavio

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Silicon Valley Investors Urge Taiwan Startups to Find Niches as AI Competition Intensifies

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OAKLAND, Calif., Oct. 19, 2026 /PRNewswire/ — Taiwanese startups seeking to compete in artificial intelligence must develop specialized expertise, strengthen distribution networks and identify markets overlooked by larger technology companies, investors said at a Silicon Valley gathering on Monday.

The discussion took place during Taiwan × Silicon Valley: Founders, Capital & the Next Wave of Innovation, organized by Startup Island TAIWAN Silicon Valley Hub and Taiwan Global Angels in partnership with Google Cloud as part of SF Tech Week.

Opening the event, Uly Su, director and head of Startup Island TAIWAN Silicon Valley Hub, emphasized the hub’s role in connecting Taiwanese startups with U.S. investors, corporations and business opportunities, strengthening ties between Taiwan’s technology ecosystem and Silicon Valley.

The Shrinking AI Advantage

Timothy Chen, managing partner at Essence VC, said the rapid evolution of AI models has made technological advantages increasingly short-lived, forcing investors to reassess how they identify promising startups.

Rather than focusing exclusively on technologies that could dominate over the next five years, Chen said investors are examining founders’ specialized knowledge, distribution capabilities and ability to execute. Even a three- to six-month advantage could prove valuable in a rapidly changing market.

The panelists also discussed how startups could compete against larger technology companies. They emphasized identifying underserved markets, developing specialized capabilities and moving quickly before established players enter emerging sectors.

Beyond Software: Space, Robotics and Physical AI

Poseidon Ho, founding partner and CEO of Outliers Fund, highlighted opportunities beyond conventional AI applications, particularly in space and defense, where government contracts and expanding infrastructure investment are creating markets for emerging companies.

Ho said the sector offers a different investment model from software, with longer development cycles and substantial technical requirements. He encouraged Taiwanese entrepreneurs to explore opportunities within the space industry’s supply chains, including government contracting.

Austin Hwang, principal at ADVentures, identified physical AI, robotics and medical technology as areas of interest, particularly where startups combine specialized hardware with software and proprietary technical capabilities.

Hwang said Taiwan’s experience in semiconductors, electronics and manufacturing could provide an advantage as AI increasingly moves beyond software into physical applications.

From Technology to Commercial Success

A second panel featuring experienced entrepreneurs shifted the discussion toward commercialization, acquisitions and the challenges of building companies across Taiwan and the United States.

Paul Hung, CEO of Taudia, emphasized that startups must begin with a clearly defined customer problem rather than technology development alone.

Hung said founders need to understand why customers would pay for their products and build teams and investor networks capable of supporting commercialization.

Terry Hsiao, managing partner at BonHope Capital, drew on his experience building and selling companies to discuss the decisions founders face when considering acquisitions.

He noted that venture capital firms can spread their risks across multiple investments, while first-time founders often have most of their financial interests tied to a single company. Securing an initial successful exit could therefore be an important consideration.

Medical technology entrepreneur Steve Wu discussed the challenges of developing regulated healthcare products, including lengthy development cycles, regulatory requirements and the importance of understanding the commercial potential of new technologies.

The speakers also highlighted cultural differences between Taiwan and Silicon Valley, where entrepreneurship and risk-taking are more widely encouraged and founders have greater exposure to experienced investors and business leaders.

For Taiwanese startups, the discussions underscored the importance of combining the island’s engineering and manufacturing capabilities with stronger commercialization strategies, international market access and the ability to compete in rapidly changing industries.

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SOURCE Startup Island TAIWAN Silicon Valley Hub

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Flexxon Partners with Tech4Biz Solutions to co-develop server infrastructure that is secure by default

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As organisations increasingly look to build their own servers to run AI systems, the two companies are working to ensure purpose-built infrastructure and security go hand-in-hand

SINGAPORE and BENGALURU, India, Oct. 20, 2026 /PRNewswire/ — Flexxon, a pioneer in secure memory storage and hardware-based cybersecurity solutions, today announced its strategic investment in Tech4Biz Solutions. The partnership will see the companies co-develop solutions that enable efficient and reliable deployment of secure server and data centre operations – a heightened need as enterprises move Artificial Intelligence (AI) workloads on-premises, onto infrastructure they own and must secure themselves.

The investment formalises the ongoing relationship between the two companies, and deepens joint development across the parties’ product lines: Flexxon’s X-PHY hardware security, and Tech4Biz’s Cloudtopiaa, its sovereign cloud and AI infrastructure platform.

X-PHY is Flexxon’s hardware-based cybersecurity brand. It puts AI-powered threat detection inside the drive’s own firmware and hardware, below the operating system. X-PHY’s hardware-based protection is designed to keep working even when the software above it has been compromised.

Cloudtopiaa designs, builds and operates public cloud, private cloud, HPC, GPU inference and AI data centre environments for organisations that want full control of their data, models and AI agents, in the jurisdiction they choose. 

Ms Camellia Chan, Co-founder and CEO of Flexxon, said: “Having worked with Tech4Biz for several years, I am glad to take this next step and deepen the partnership as we continue building towards more secure, more reliable standards together. We are building hardware that is secure by default, carrying that protection from devices into the servers and data centres enterprises now run themselves – the part of the stack where traditional security leaves the widest gaps.”

Ms Yasha Khandelwal, Co-founder and CEO of Tech4Biz Solutions, said, “When a company owns its whole AI stack, there is no hyperscaler behind it to absorb a mistake, so the design and the security have to be right from day one. We have spent years building and running sovereign infrastructure in production for enterprises and institutions, and bringing X-PHY into that design means every server we deliver will ship with protection built into the hardware itself.”

Where AI capability outruns protection

AI has quickly moved from pilots into systems that run on a company’s own data every hour of the day, and the data, models and agent memory involved are now among the most sensitive assets a company holds. More organisations want that capability on infrastructure they own, in the jurisdiction they choose. Accordingly, Gartner forecasts worldwide sovereign cloud infrastructure-as-a-service spending will reach US$80 billion in 2026, a 35.6 per cent increase on 2025, with mature Asia-Pacific markets among the fastest growing and governments the largest buyers. That shift moves the responsibility for securing the infrastructure back to the organisations running it.

These AI systems now work across enterprise data with valid credentials, often without a user approving each action. Software defences remain necessary, but they run on the same layers an attacker is trying to take over – and when those safeguards fail, there must be an immutable layer that protects the data.

What X-PHY and Cloudtopiaa will deliver

The parties will collaborate specifically on integrating Flexxon’s X-PHY hardware security expertise with Tech4Biz’s existing infrastructure capability through Cloudtopiaa, its cloud platform and infrastructure offering.

On the immediate horizon is the integration of X-PHY’s hardware security solutions into Cloudtopiaa environments, so that server estates are secured by default and protection arrives with the machine rather than being bolted on after. For enterprises, that means the security work no longer grows with every server added.

This includes the design, build and deployment of secure infrastructure that organisations can own and run outright. Development is already under way, with commercial deployment expected in 2027.

Cloudtopiaa already runs production workloads for customers including L&T Technology Services, which runs two production engineering platforms on it – a quality management platform for GxP-regulated industries and a multi-agent enterprise AI platform – and Cognitive PRISM. It is also building a three-year private cloud lab ecosystem for Vidyavardhaka College of Engineering, Mysuru.

The partnership will focus first on governments, regulated enterprises, research institutions and data centre operators in Singapore, India and North America.

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SIEW 2026 Brings Together Global Energy Leaders to “Connect Energy Systems, Power Tomorrow”

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SINGAPORE, Oct. 20, 2026 /PRNewswire/ — The 19th Singapore International Energy Week (SIEW) will open on 26 October, bringing together global policymakers, industry leaders and innovators to navigate energy challenges and shape a more secure, connected and sustainable energy future.

Highlights of SIEW 2026

I. Opening: The Singapore Energy Lecture will be delivered by H.E. Dr Tan See Leng, Minister for Energy, Trade and Industry (Energy and Industry). YAB Datuk Amar Haji Fadillah bin Haji Yusof, Deputy Prime Minister and Minister of Energy Transition and Water Transformation, Malaysia, will deliver the Ministerial Keynote Address. Bernard Fontana, Chairman and Chief Executive Officer of Électricité de France (EDF), will share his perspectives at the SIEW Opening Keynote.

II. Ministerial and VIPs: Ministers from Australia, Bhutan, Brunei Darussalam, Finland, Lao People’s Democratic Republic, Oman, Philippines, and United States will be joined by H.E. Dr Kao Kim Hourn, Secretary-General of the ASEAN Secretariat, Dr Fatih Birol, Executive Director of the International Energy Agency, and Francesco La Camera, Director General of the International Renewable Energy Agency. Global industry leaders from Baker Hughes, China Huaneng Group, GE Vernova, Hitachi Energy, Petronas, Siemens Energy, State Grid Corporation of China, Tenaga Nasional Berhad, and Univers will share their insights impacting the energy landscape.

SIEW 2026 will host prominent decision-makers and visionaries from across government, international bodies, regulatory agencies, and industry. The list of speakers attending SIEW 2026 is available here.

Government

H.E. Dr Tan See Leng, Minister for Energy, Trade and Industry (Energy and Industry), Republic of SingaporeH.E. Gan Siow Huang, Minister of State, Ministry of Foreign Affairs & Ministry of Energy, Trade and Industry, Republic of SingaporeYAB Datuk Amar Haji Fadillah bin Haji Yusof, Deputy Prime Minister and Minister of Energy Transition and Water Transformation, MalaysiaH.E. Sonam Tashi, Minister for Energy and Natural Resources, BhutanDato Seri Setia Awang Haji Mohamad Azmi Bin Haji Mohd Hanifah, Minister at the Prime Minister’s Office (Energy, Upstream and Downstream), Brunei DarussalamH.E. Sakari Puisto, Minister of Economic Affairs, Republic of FinlandH.E. Malaithong Kommasith, Minister of Industry and Commerce, Lao People’s Democratic RepublicH.E. Eng. Salim Bin Nasser Al Aufi, Minister of Energy and Minerals, Vice Chairman of the Board of the Oman Investment Authority, OmanThe Honourable Sharon S. Garin, Secretary, Department of Energy, Republic of the PhilippinesH.E. Jean Barroca, Deputy Minister of State for Energy, PortugalDr Majid Al-Qwaiz, Deputy Minister of Development and Project Management, Kingdom of Saudi ArabiaThe Rt Hon Miatta Fahnbulleh MP, Secretary of State for Energy Security and Net Zero, United Kingdom of Great Britain and Northern IrelandChris Stark, Head of UK’s Mission for Clean Power, UK Department for Energy Security and Net Zero

International Organisations

Rafael Mariano Grossi, Director General, International Atomic Energy AgencyLin Yang, Deputy Executive Secretary for Programme, United Nations Economic and Social Commission for Asia and the Pacific (ESCAP)Hideaki Iwasaki, Director General, Sectors Department 1 (Energy and Transport Sectors), Asian Development Bank (ADB)Kim-See Lim, Chief Investment Officer, Public Sector (Region 1) & Financial Institutions and Funds (Global) Clients, Asian Infrastructure Investment Bank (AIIB)Stéphanie Guénot Bresson, Commissioner, Nuclear Safety and Radiation Protection Authority Dr Sama Bilbao y León, Director General, World Nuclear Association

Regulators and Utilities

Anna Collyer, Chair, Australian Energy Market CommissionClare Savage, Chair, Australian Energy RegulatorNarumi Hosokawa, Secretary General, Electricity and Gas Market Surveillance Commission, JapanErik Westergaard, Deputy Chair, Electricity Authority, New ZealandDato’ Sri Ir. Ts. Shamsul Bin Ahmad, President and Chief Executive Officer, Tenaga Nasional BerhadHon. Francis Saturnino C. Juan, Chairperson and Chief Executive Officer, Energy Regulatory Commission, PhilippinesTheodore J. Garrish, Assistant Secretary for Nuclear Energy, U.S. Department of EnergyJudy Chang, Commissioner, Federal Energy Regulatory Commission, United StatesEmmanuelle Wargon, Chair, French Energy Regulatory CommissionDr Narin Phoawanich, Governor, Electricity Generating Authority of Thailand Shao Guoyong, Board Director, State Grid Corporation of China

Industry

Gary Rose, Executive Vice President, Nuclear, Canada, AtkinsRéalis, and President, CANDU International, Candu Energy Inc.Allyson Anderson Book, Chief Sustainability Officer, Government Affairs & Public Policy Officer, Baker HughesYingying Zhou, Vice President, Organisation and Head of Asia, Cheniere EnergyJoseph Law, Managing Director, CLP Power Hong KongLi Rui, Vice President, China Southern Power GridLim Wee Seng, Group Head of Energy, Renewables & Infrastructure, Project Finance Strategic Advisory and Sustainability, Institutional Banking Group, DBS BankTham Chee Aun, Chief Executive Officer, Ditrolic EnergyEric Gray, Chief Executive Officer, Power, GE VernovaJames O’Reilly, Chief Executive Officer, Greenlink InterconnectorN Venu, MD and CEO, India and APAC Region, Member of Global Executive Team, Hitachi Energy, MD, Hitachi IndiaZhong Guodong, President, China Huaneng Group Co., Ltd.Dr Han-Gon Kim, President, Innovative SMR Development AgencyTadashi Maeda, Chairman of the Board, Japan Bank for International CooperationIzumi Kai, Managing Executive Officer, CEO of JERA AsiaStephanie McGregor, Chief Executive Officer, Marinus LinkEmmanuel V. Rubio, President and CEO, Meralco PowerGen Corporation (MGEN)Yasuhiro Kawabe, President & CEO of Mitsubishi Power, Ltd.Elaine Lam, Group Managing Director and Head of Global Corporate Banking, OCBCYM Tan Sri Tengku Muhammad Taufik Tengku Aziz, CEO, Petronas Thorbjörn Fors, Group Senior Vice President and President Asia Pacific, Siemens EnergyStanley Huang, Group Chief Executive Officer, SP GroupJeanne Soh, Managing Director, Head, Structured Finance, Asia, SMBC 

The SIEW week will feature high-level expert discussions across SIEW Summit, SIEW Energy Insights, SIEW TechTable and SIEW Thinktank Roundtables. Topics will include energy security, regional connectivity, system resilience and decarbonisation, including leading technologies and industrial capabilities on AI and digital grids, power interconnections, geothermal energy, and nuclear energy. More details can be found at siew.gov.sg. 

Register now at https://register.siew.gov.sg.

PR Newswire is the Official Press Release Distribution Partner of Singapore International Energy Week 2026.

About SIEW

The Singapore International Energy Week (SIEW) is an official trademarked event by the Energy Market Authority (EMA). It is an annual platform for energy professionals, policymakers and commentators to discuss and share best practices and solutions within the global energy space. 

The SIEW logo is an officially registered trademark, a symbol of credibility and prestige as the world’s leading energy event. 

About the Energy Market Authority

The Energy Market Authority (EMA) is a statutory board under the Singapore Ministry of Energy, Trade and Industry. Through our work, we seek to build a clean energy future that is resilient, sustainable, and competitive. We aim to ensure a reliable and secure energy supply, promote effective competition in the energy market and develop a dynamic energy sector in Singapore. Visit www.ema.gov.sg for more information. 

For media queries, please contact:

Ms Mahima Kathuria
FINN Partners for Singapore International Energy Week
Tel: +65 8022 6364
Email: SIEWMedia@finnpartners.com

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