Technology
Gamehaus Holdings Inc. Announces Interim Financial Results for the First Nine Months of Fiscal 2025 Ended March 31, 2025
Published
1 year agoon
By
SHANGHAI, May 19, 2025 /PRNewswire/ — Gamehaus Holdings Inc. (“Gamehaus” or the “Company”) (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its interim financial results for the first nine months of fiscal year 2025 ended March 31, 2025.
First Nine Months of Fiscal Year 2025 Financial Highlights
Total revenue was US$87.4 million, representing a 23.1% decrease from US$113.6 million in the same period of last fiscal year. In-app purchases contributed US$78.5 million, while advertising revenue reached US$8.9 million.Total operating costs and expenses were US$85.4 million, representing a 20.6% reduction from US$107.5 million in the same period of last fiscal year.Net income was US$2.3 million, down from US$6.0 million in the same period of last fiscal year.
First Nine Months of Fiscal Year 2025 Operating Highlights
In thousands, except percentages
For the Nine Months Ended March 31,
2025
2024
Average MAUs1
3,887
4,431
Average DAUs2
719
879
ARPDAU3
0.337
0.359
Average DPUs4
15
20
Average Daily Payer Conversion Rate5
2.1 %
2.3 %
Average 7D Retention Rate6
10.1 %
10.9 %
1 Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.
2 Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.
3 Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.
4 Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.
5 Average Daily Payer Conversion Rate is calculated by dividing Average DPU for a specific period by the Average DAU for that period.
6 Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.
The year-over-year declines in key operating metrics were primarily due to the natural lifecycle progression of several legacy titles that have entered a mature stage. In response, the Company strategically reduced user acquisition spending for these mature games, which led to a decrease in both active users and paying users. Monetization efficiency also declined, leading to lower average revenue per user and reduced payment conversion rates. The decrease in user retention remained within normal fluctuation ranges and was mainly attributable to a lower allocation of marketing budget toward acquiring high-value users.To mitigate these trends, the Company is actively collaborating with development partners to introduce new monetization initiatives and enhance operational content aimed at improving monetization performance across its existing portfolio. In addition, several new titles are undergoing testing and optimization, with broader promotional efforts planned upon their full launch to help restore the Company’s user scale.
Mr. Feng Xie, the Company’s founder, Director and Chairman, commented: “We are pleased to report our earnings results for the first time as a public company and would like to express our sincere gratitude to the investors who have supported us throughout this journey. During the first nine months of fiscal 2025, as our legacy game titles continue to contribute revenue, we have begun to explore multiple business models such as “Game Architecture Model”, and are looking for potential in-depth cooperation opportunities. Our results in the first nine months of fiscal 2025 reflect the challenges we faced in the process of seeking long-term, high-quality and sustainable development. Looking ahead, we are confident in our ability to create sustained shareholder value by combining disciplined execution with product-led growth, while broadening our presence in both established and high-growth international markets.”
First Nine Months of Fiscal Year 2025 Financial Results
Revenue
Total revenue was US$87.4 million for the first nine months of fiscal year 2025, a decrease of 23.1% from US$113.6 million in the same period of last fiscal year.
In-app purchases decreased by 23.8% year over year to US$78.5 million for the first nine months of fiscal year 2025 from US$103.0 million in the same period of last fiscal year, mainly driven by a strategic reduction in user acquisition spending. As the Company adjusted its marketing approach in response to evolving platform dynamics and competitive market conditions throughout the first nine months of fiscal year 2025, the Company’s advertising costs decreased by 19.7% year over year during the period. Additionally, as generative AI and other emerging technologies reshape the mobile gaming landscape, the Company is working closely with development partners to integrate these innovations into game design and monetization strategies. As part of this transition, the Company also deferred large-scale marketing campaigns for selected titles to better align with long-term product and profitability goals.Advertising revenue was US$8.9 million for the first nine months of fiscal year 2025, compared to US$10.6 million in the same period of last fiscal year. The reduction in the Company’s advertising investment during the period impacted overall traffic and exposure levels, which in turn affected advertising monetization performance. Despite this, the Company successfully mitigated the extent of the revenue decline by rolling out new in-game content and features that helped sustain player engagement and retention. These efforts supported continued monetization opportunities within the existing user base and reflect the Company’s focus on operational efficiency and product-driven growth amid shifting market dynamics.
Operating Costs and Expenses
Total operating costs and expenses totaled US$85.4 million for the first nine months of fiscal year 2025, a reduction of 20.6% from US$107.5 million in the same period of last fiscal year.
Cost of revenue decreased by 25.1% year over year to US$41.4 million during the first nine months of fiscal year 2025 from US$55.2 million in the same period of last fiscal year, reflecting lower platform fees, reduced profit-sharing payments to game developers, and a decline in customized design fees.Research and development expenses were US$4.3 million in the first nine months of fiscal year 2025, an increase of 13.8% year over year from US$3.7 million in the same period of last fiscal year. The increase was mainly attributable to the Company’s strategic collaboration with several game developers during the early stages of game development.Selling and marketing expenses decreased by 19.7% year over year to US$36.6 million during the first nine months of fiscal year 2025 from US$45.6 million in the same period of last fiscal year, primarily due to a US$8.6 million reduction in advertising costs related to player acquisition and retention. This decrease reflects the Company’s strategic decision to scale back promotional spending in response to volatile ad placement performance across major platforms, as well as to optimize marketing efficiency for mature titles.General and administrative expenses were US$3.1 million for the first nine months of fiscal year 2025, an increase of 7.0% year over year from US$2.9 million in the same period of last fiscal year, primarily driven by higher salary expenses, professional service fees, and travel costs. These increases were largely associated with activities supporting the Company’s public listing preparation, including enhancements to corporate governance, financial reporting, and investor relations functions.
Operating Income
Operating income was US$2.0 million for the first nine months of fiscal year 2025, compared to US$6.1 million in the same period of last fiscal year. Operating margin was 2.3% during the first nine months of fiscal year 2025, compared to 5.4% in the same period of last fiscal year.
Other Income (Expenses), Net
Other income (expenses), net, which mainly included the Company’s non-operating income and expenses, interest income and expenses, investment income, and other income and expenses, was US$0.5 million for the first nine months of fiscal year 2025, compared to US$0.2 million in the same period of last fiscal year.
Net Income
Net income was US$2.3 million for the first nine months of fiscal year 2025, compared to US$6.0 million in the same period of last fiscal year. Net income per ordinary share was US$0.04 for the first nine months of fiscal year 2025, compared to US$0.11 in the same period of last fiscal year.
Cash and Cash Equivalents
Cash and cash equivalents were US$15.7 million as of March 31, 2025, compared to US$18.8 million as of June 30, 2024, which the Company believes is sufficient to meet its current liquidity and working capital needs.
Net Cash Generated From Operating Activities
Net cash provided by operating activities was US$0.8 million for the first nine months of fiscal year 2025, compared with US$3.7 million in the same period of last fiscal year.
Business Outlook
For the fourth quarter of fiscal year 2025 ending June 30, 2025, the Company expects its total revenue to be in the range of approximately US$27.5 million to US$30 million. This forecast reflects the Company’s current and preliminary view of its expected financial performance for the fourth quarter of fiscal year 2025 and is subject to change.
Conference Call Information
The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, May 19, 2025 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.
Participant Online Registration: https://dpregister.com/sreg/10199786/ff24367338
A live and archived webcast of the conference call will be available on the Company’s Investor Relations website at https://ir.gamehaus.com/.
About Gamehaus
Gamehaus Holdings Inc. is a technology-driven mobile game publisher dedicated to nurturing partnerships with small- and medium-sized game developers to amplify their success. “You make successful games. We make games successful” is the company’s mantra, encapsulating its commitment to transforming potential into prosperity through data-driven monetization support and optimizing game publishing solutions. For more information, please visit https://ir.gamehaus.com/.
Forward-Looking Statements
Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company’s business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company’s current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as “approximates,” “believes,” “hopes,” “expects,” “anticipates,” “estimates,” “projects,” “intends,” “plans,” “will,” “would,” “should,” “could,” “may”, or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the ‘Risk Factors’ section in the Company’s most recent filings with the U.S. Securities and Exchange Commission.
Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com
The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(EXPRESSED IN U.S. DOLLARS)
As of
March 31, 2025
June 30, 2024
(Unaudited)
(Audited)
ASSETS
CURRENT ASSETS:
Cash and cash equivalents
$
15,703,740
$
18,816,535
Restricted cash
4,815
3,605
Accounts receivable
11,346,858
11,024,450
Advanced to suppliers
12,136,967
9,708,899
Prepaid expenses and other current assets
2,703,660
2,041,112
TOTAL CURRENT ASSETS
41,896,040
41,594,601
NON-CURRENT ASSETS:
Plant and equipment, net
109,955
133,558
Intangible assets, net
4,808,447
5,293,126
Operating lease right-of-use assets, net
433,281
695,571
Deferred offering costs
–
1,571,328
Equity investments
1,987,358
1,992,206
TOTAL NON-CURRENT ASSETS
7,339,041
9,685,789
TOTAL ASSETS
$
49,235,081
$
51,280,390
LIABILITIES
CURRENT LIABILITIES:
Accounts payable
$
13,672,062
$
13,034,836
Contract liabilities
3,342,088
2,830,068
Accrued expenses and other current liabilities
620,649
555,714
Operating lease liabilities
345,932
336,046
Due to related party
–
107,361
Taxes payable
50,089
19,466
TOTAL CURRENT LIABILITIES
18,030,820
16,883,491
NON-CURRENT LIABILITY:
Operating lease liabilities
9,189
351,856
TOTAL NON-CURRENT LIABILITY
9,189
351,856
TOTAL LIABILITIES
$
18,040,009
$
17,235,347
SHAREHOLDERS’ EQUITY:
Class A ordinary shares* (par value of $0.0001 per share;
900,000,000 Class A ordinary shares authorized as of March 31, 2025
and June 30, 2024, respectively; 37,971,245 and 34,401,887 Class A
ordinary shares issued and outstanding as of March 31, 2025 and June
30, 2024, respectively)
3,797
3,440
Class B ordinary shares* (par value of $0.0001 per share;
100,000,000 Class B ordinary shares authorized as of March 31, 2025
and June 30, 2024, respectively; 15,598,113 and 15,598,113 Class B
ordinary shares issued and outstanding as of March 31, 2025 and June
30, 2024, respectively)
1,560
1,560
Additional paid-in capital
10,856,609
16,203,206
Retained earnings
21,958,617
19,581,470
Accumulated other comprehensive loss
(1,591,078)
(1,772,669)
TOTAL GAMEHAUS HOLDINGS INC’S SHAREHOLDERS’
EQUITY
31,229,505
34,017,007
Non-controlling interests
(34,433)
28,036
TOTAL SHAREHOLDERS’ EQUITY
31,195,072
34,045,043
TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY
$
49,235,081
$
51,280,390
* Presented on a retroactive basis to reflect the reverse recapitalization that is discussed in detail in Note 1 to the
Company’s Unaudited Condensed Consolidated Financial Statements.
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME
(EXPRESSED IN U.S. DOLLARS)
For the
Nine Months Ended
March 31,
2025
2024
REVENUE
$
87,390,942
$
113,604,670
OPERATING COST AND EXPENSES
Cost of revenue
(41,358,663)
(55,247,296)
Research and development expenses
(4,250,977)
(3,735,477)
Selling and marketing expenses
(36,628,917)
(45,599,043)
General and administrative expenses
(3,137,638)
(2,931,499)
INCOME FROM OPERATIONS
$
2,014,747
$
6,091,355
OTHER INCOME (EXPENSES):
Share of net loss from equity investees
(7,800)
(29,321)
Interest income
428,060
203,087
Other income, net
48,904
29,826
Total other income, net
469,164
203,592
INCOME BEFORE PROVISION FOR INCOME TAXES
2,483,911
6,294,947
INCOME TAXES EXPENSES
(169,171)
(254,553)
NET INCOME
2,314,740
6,040,394
Less: net (loss) income attributable to non-controlling interests
(62,407)
346,503
NET INCOME ATTRIBUTABLE TO GAMEHAUS
HOLDINGS INC’S SHAREHOLDERS
2,377,147
5,693,891
OTHER COMPREHENSIVE INCOME
Net income
2,314,740
6,040,394
Foreign currency translation adjustment, net of tax
181,529
110,042
TOTAL COMPREHENSIVE INCOME
$
2,496,269
$
6,150,436
Less: total comprehensive (loss) income attributable to non-
controlling interests
(62,469)
346,532
TOTAL COMPREHENSIVE INCOME ATTRIBUTABLE TO
GAMEHAUS HOLDINGS INC’S SHAREHOLDERS
2,558,738
5,803,904
BASIC AND DILUTED EARNINGS PER SHARE:
Net income attributable to Gamehaus Holdings Inc’s shareholders per
share
Basic and diluted
$
0.04
$
0.11
Weighted average shares outstanding used in calculating basic and
diluted income per share
Basic and diluted
53,569,358
50,000,000
* Presented on a retroactive basis to reflect the reverse recapitalization that is discussed in detail in Note 1 to the
Company’s Unaudited Condensed Consolidated Financial Statements.
View original content:https://www.prnewswire.com/news-releases/gamehaus-holdings-inc-announces-interim-financial-results-for-the-first-nine-months-of-fiscal-2025-ended-march-31-2025-302458882.html
SOURCE Gamehaus Holdings Inc.
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Valmet Oyj’s stock exchange release (inside information) on July 24, 2026 at 9.01a.m. EEST
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Further information, please contact:
For investors: Pekka Rouhiainen, VP, Investor Relations, Valmet, tel. +358 10 672 0020
For media: Valmet Communications, media@valmet.com
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Nasdaq Helsinki
Major media
www.valmet.com
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APRIL–JUNE 2026
Total sales MSEK 37 843 (38 564)Organic sales growth 0 percent (5)Adjusted organic sales growth, 3 percent*Real sales growth within technology and solutions 5 percent (4)Operating income before amortization MSEK 2 824 (2 798)Operating margin 7.5 percent (7.3)Adjusted operating margin, 7.6 percent (7.5)*Items affecting comparability (IAC) MSEK –46 (–166) Earnings per share, SEK 2.88 (2.56)Earnings per share before IAC, SEK 2.94 (2.79)Cash flow from operating activities 87 percent (106)
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Comments from the President and CEO
“Continued profitability improvement”
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THE TRUSTED PARTNER IN INTELLIGENCE-LED SECURITY
Our recently announced 2030 strategy positions Securitas as the trusted partner in intelligence-led security, combining global presence and deep security expertise with advanced data, analytics and technology. By leveraging actionable risk intelligence and a more consultative approach, we aim to move further up the value chain, delivering proactive, insight-driven security and strengthening our role as a strategic advisor to clients. In an increasingly complex risk environment, growing demand for professional security services supports our continued growth and competitive position.
The close-down of the SCIS government business is progressing according to plan and is expected to be concluded by year-end. As no further activities remain, the strategic assessment program was concluded in the second quarter of 2026.
The shift toward technology and solutions continues to drive profitability improvements. We are also strengthening the performance of our security services business and, as of the second quarter of 2026, have completed portfolio management actions related to underperforming contracts in Europe. Going forward, portfolio optimization will continue as part of normal business operations, with a sustained focus on contract profitability.
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In conjunction with the launch of our strategy, we have updated the Group’s financial targets for the period through 2030. The revised targets include a new headline target of achieving 10 percent average annual earnings per share growth over a business cycle, alongside targets for cash flow, leverage and dividend policy. With a strong focus on quality and innovation, we are accelerating our transformation and remain confident in our ability to deliver sustainable earnings growth and create long-term shareholder value.
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President and CEO
PRESENTATION OF THE INTERIM REPORT
Analysts and media are invited to participate in a telephone conference on July 24, 2026, at 9.30 a.m. (CEST) where President and CEO Magnus Ahlqvist and CFO Matteo Dall’Ora will present the report and answer questions. The telephone conference will also be audio cast live via Securitas’ website www.securitas.com
To follow the audio cast of the telephone conference via the web, please follow the link
www.securitas.com/en/investors/financial-reports-and-presentations/
A recorded version of the audio cast will be available at www.securitas.com/en/investors/financial-reports-and-presentations/
after the telephone conference.
For further information, please contact:
Micaela Sjökvist, Vice President, Investor Relations +46 76 116 7443
ABOUT SECURITAS
Securitas is a world-leading safety and security solutions partner that helps make your world a safer place. Nine decades of deep experience means we see what others miss. By leveraging technology in partnership with our clients, combined with an innovative, holistic approach, we’re transforming the security industry. With approximately 322 000 employees in 44 markets, we see a different world and create sustainable value for our clients by protecting what matters most – their people and assets.
Group financial targets
Securitas has the following financial targets:
Average annual earnings per share growth of 10 percent over a business cycle, excluding items affecting comparability and adjusted for changes in exchange rates, with a >10 percent operating margin ambition long-termOperating cash flow of 80–90 percent of operating income before amortizationNet debt to EBITDA below 2.5xDividend policy of 50–60 percent of annual net income over a business cycle, with excess capital returned to shareholders once stra-tegic growth priorities are met
Securitas AB (publ.)
P.O. Box 12307, SE-102 28 Stockholm, Sweden
Visiting address:
Lindhagensplan 70
Telephone: +46 10 470 30 00
Corporate registration number: 556302-7241
This is information that Securitas AB is obliged to make public pursuant to the EU Market Abuse Regulation.
The information was submitted for publication, through the agency of the contact person set out above,
at 8.00 a.m. (CEST) on Friday, July 24, 2026.
This information was brought to you by Cision http://news.cision.com
https://news.cision.com/securitas/r/securitas-ab-interim-report-q2-2026—january-june,c4377189
The following files are available for download:
https://mb.cision.com/Main/1062/4377189/4201680.pdf
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