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SIGGRAPH 2026 Returns to Los Angeles, Spotlighting Southern California’s Computer Graphics Community

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Dozens of Los Angeles-area artists, researchers, and studios take the world stage at the 53rd annual SIGGRAPH conference, from blockbuster visual effects to university research

LOS ANGELES, July 15, 2026 /PRNewswire/ — The 53rd annual SIGGRAPH conference will bring together thousands of innovators, researchers, and industry leaders from around the world at the Los Angeles Convention Center from Sunday, 19 July through Thursday, 23 July 2026 to explore today’s innovations, trends, and future predictions of computer graphics and interactive techniques. For the first time since 2023, the conference returns to LA, a frequent host city and a global capital of film, games, and immersive media.

LA will not only serve as the host city for SIGGRAPH 2026 but also take center stage, showcasing its creative and technical talent throughout the conference. With the creative industries accounting for 15.4% of California’s total employment when direct, indirect, and induced jobs are counted, local innovators will lead and contribute to sessions, forums, panels, workshops, and more, highlighting Southern California’s vital role in shaping the future of computer graphics and interactive techniques.

“LA always feels like home for SIGGRAPH. It’s exciting to be back, where we’re able to welcome the broad and vibrant community of artists and technologists in Southern California and beyond,” said SIGGRAPH 2026 Conference Chair Chris Redmann. “The SIGGRAPH community in LA really represents a cross-section of the entire community: World-class research institutes, world-class studios, both film and game, and everything in between.”

SIGGRAPH 2026 continues its mission to build communities that invent, educate, inspire, and redefine the computer graphics landscape. While the conference draws talent from around the world, LA-based professionals are making a significant impact across nearly every facet of the event. Some of the locally based contributors include top talent from Lightstorm Entertainment, Paramount Animation, Sony Pictures Animation, Sony Pictures Imageworks, Netflix and its Eyeline Labs, Magnopus, Electronic Arts, and Activision, alongside leading researchers and educators from the University of California, Los Angeles (UCLA), and the University of Southern California (USC).

Attendees can find these local leaders featured in a variety of roles, including the following sessions and experiences:

Production Sessions invite attendees behind the scenes of some of the world’s most ambitious entertainment projects, offering a rare look at the artistry and innovation behind today’s blockbuster films, immersive experiences, and games. LA is well represented:“Wētā FX Presents: Avatar: Fire and Ash” brings the latest chapter of the franchise to the stage with Richard Baneham and Peter Litvack of Lightstorm Entertainment.“Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere” details how generative AI was scaled for the large-format venue, and will be presented by Rudy Grossman, Kevin Mullican, and Ben Grossmann with Magnopus, and Wyatt Bartel with Sphere Entertainment Co.
 Spatial Storytelling expands SIGGRAPH’s narrative frontier, exploring how stories are experienced through space, immersion, and interaction.“OUT OF THE ASHES: A Work-In-Progress Spatial Story of the Human Cost of Climate Change” is presented by Nonny de la Peña with Emblematic Group and Rory Mitchell with Mercantile.Live performance in virtual space is explored with “Virtual Theatre: Producing Live Theatre on Virtual Stages” with Stephen Butchko with The Ferryman Collective and “Inside the Show: A Live VR Performance and the Backstage Systems Behind It” from Stephen Butchko, Whitton Frank, and Deirdre V. Lyons with The Ferryman Collective.
 The Immersive Pavilion offers a dedicated space for virtual, augmented, and mixed reality experiences, including “Uncanny Alley: A New Day”, from Butchko, Frank, and Lyons with The Ferryman Collective.
 The Games Summit convenes developers and studios around the art, technology, and craft of games.“Performance Capture at Scale: Building a Pipeline for Battlefield 6 Cinematics” features Pasha Sol with Electronic Arts.“Forging the Glacier at IO Interactive: Fireside Chat with Henrik Schlichter” includes John Canning with Advanced Micro Devices.“Beyond the Dot: New Ways to Reduce Motion Sickness in Gaming” is presented by Ewa Trusz with Activision.
 Talks present ideas, techniques, and works in progress from across the field.“Avatar Aang: The Last Airbender – Hybrid Stylization A Contextual Approach to the Painterly Aesthetic” features Jerry Huynh with Paramount Animation and a team from Flying Bark Productions on a rendering workflow that moves final stylization into compositing for painterly, temporally stable strokes. Huynh also joins Paramount Animation colleagues Karyn Buczek Monschein, Patrick Kueking, and Samantha Steyns for “Avatar Aang: The Last Airbender – Strike Force A Hybrid In-House Production Model for a Modern 2D/3D Animated Feature Pipeline”, on the in-house team built to run finaling, FX, layout, and compositing across a distributed pipeline.“Dressing the Masses – Managing Character Variations at Scale” and “Assets in Motion (AIM) – Injecting life into a static and linear asset building process” feature Brian Cohen with Sony Pictures Imageworks on managing character variation and asset pipelines at scale.“In Defense of Euler Angles in Game Programming” features USC’s Matthew Whiting discussing how to choose rotation representations that produce the right motion for the application.
 Panels bring experts together for candid discussion.“The Perpetual Pipeline – 50 Years of Symbiosis in Computer Graphics” features Paul Debevec with Netflix, a longtime figure in LA’s graphics research community, on a panel marking 50 years of collaboration between graphics researchers and filmmakers and how AI is now accelerating the research-to-screen pipeline.“The Previs Battleground: Precision Planning vs Creative Freedom” features Karl Herbst with Sony Pictures Animation on a panel examining how previs is evolving across animation, VFX, and games, and the trade-offs between fast, exploratory workflows and high-fidelity planning.
 Courses welcome beginners and experts alike to immerse themselves in foundational topics and state-of-the-art methods.“Hands-on Course: NVIDIA: Introduction to Slang: The Next-Generation Shading Language” is led by Chris Hebert with NVIDIA and introduces Slang, an open-source shading language that simplifies cross-platform graphics development while maintaining performance on current GPUs.“Physics Is Easier Than You Think: From Classical to Neural Elastic Simulation” features Jernej Barbič with USC and walks attendees through the foundations of elastic simulation to the current research landscape of neural physics.“Fluid Simulation with the Lattice Boltzmann Method” features Kui Wu with LightSpeed Studios on the Lattice Boltzmann Method as a GPU-friendly alternative to traditional solvers, with applications across industrial simulation, game production, and visual effects.
 The Educator’s Forum inspires the next generation by engaging a community committed to curriculum, pedagogy, tools, and career development. LA educators feature throughout, including:USC’s Peter Brinson and Andreas Kratky on cross-cultural game design in “Bridging Artistic Expression and Game Design through Cross-Cultural Collaboration: An Educational Framework from a Seven-Year Japan–U.S. Program”, and Sanjay Madhav and Matthew Whiting on teaching game programming in “No Engine Required: Teaching Game Programming (Mostly) From Scratch”.Benjamin Noble with The Third Floor on animation and VFX hiring trends in “Current Hiring Trends in the Animation & VFX Industry”, and Xin Xin with Processing Foundation and Alex Avila with the Los Angeles Unified School District on expanding coding access in “Art + Code: Case Study in Expanding Access with p5.js”.“‘Live from LA!’: Facilitating Personal and Political Storytelling through Immersive Youth Theater” features Xin, with collaborators from UC Santa Barbara, on an immersive youth-theater production blending dance, poetry, and projection-mapping, using p5.js tools to support young people’s political storytelling through personal narratives.
 Technical Papers, the premier venue for the latest advances in computer graphics research, showcase deep local strength, anchored by UCLA. Chenfanfu Jiang with UCLA contributes across multiple papers spanning deformable-body dynamics, knitwear simulation, and material point methods, alongside Kui Wu with LightSpeed Studios and a Netflix and Eyeline Labs cluster on video relighting and compositing that includes Li Ma, Mingming He, Ning Yu, and Paul Debevec.
 Technical Workshops invite researchers and practitioners to engage in advanced discussion. Chenfanfu Jiang with UCLA organizes or co-organizes several, including “Generative AI Meets Computer Graphics”, “Differentiable Physics for Graphics and AI”, “Human–AI Co-Creation in Generative Art: Graphics Methods, Systems, and Applications”, and “Graphics4Science 2026: Graphics for Cross-Scale Reliable Scientific Instruments”.
 Frontiers turns the spotlight on emerging, multi-industry topics. Shahram Ghandeharizadeh with USC leads “Dronevision, Holodecks, and Spatial Computing Using Swarms of Flying Light Specks”, while “Graphics In Medicine: From the Dev Floor to the Operating Room 2”, organized by Enoch Omale with Illuminant Surgical, brings together speakers from USC, UC Irvine, and Cedars-Sinai Medical Center.
 The Art Gallery presents work at the intersection of art and technology, including “Are We Gazing at the Same Moon?” by independent artists Jeyun Cloud and Ziqian Yin.
 LA-based experts will also contribute to Posters and the ACM SIGGRAPH 365 Chapters: West Coast Meetup, organized by Joan Collins with the LA Professional ACM SIGGRAPH Chapter and Sunil Rampersad with the Professional and Student Chapters Committee.

Los Angeles’ presence at SIGGRAPH 2026 further proves the region’s role in shaping the upcoming trends of computer graphics and interactive technology. For the full conference lineup and registration details, please visit s2026.siggraph.org.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2026
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2026, the 53rd annual conference hosted by ACM SIGGRAPH, will take place live 19–23 July at the Los Angeles Convention Center.

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New Skullcandy Crusher 1080 ANC Redefines Consumer Audio with Mind-Bending Bass and Breakthrough Sound by Bose Technologies

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Skullcandy Crusher 1080 ANC combines its most advanced patented Crusher bass to date with premium Sound by Bose technologies

PARK CITY, Utah, July 15, 2026 /PRNewswire/ — Skullcandy released Crusher 1080 ANC, the most advanced headphone in the brand’s history and a groundbreaking evolution of its fan-favorite patented Crusher franchise. For the first time, Crusher 1080 ANC ($279.99) combines Skullcandy’s multi-sensory Crusher bass with premium Sound by Bose technologies, unlocking a new way to experience audio content.

For years, Skullcandy has built a passionate global fan base around its Crusher technology with a simple idea: music should be felt, not just heard. Crusher uses a dedicated dual-driver system to create a subwoofer-like effect that lets listeners physically feel their music. With its sensory bass technology, Crusher became one of the first truly immersive products in consumer audio.

Now, Skullcandy delivers the most advanced Crusher experience yet. The headphones feature a new driver design that enhances clarity, detail, and separation in the sound resulting in a sharper, more impactful bass response than ever before. Paired with Sound by Bose technologies, they create the ultimate expression of Crusher, a platform where premium sound meets the thrill of physically feeling every single beat.

“Skullcandy is known for pushing the boundaries of bass. For the uninitiated, the Crusher experience is akin to standing front row at your favorite concert. It’s the closest thing to reality,” said Skullcandy CEO Brian Garofalow. “In addition to giving fans the best-ever Crusher experience, we worked with Bose to be the first partner to integrate their noise cancellation, spatial audio, and other Sound by Bose technologies together. We set out to make the world’s greatest headphone by combining the two to deliver an incredible sonic experience for an unbelievable value.”

“For 60 years, Bose has been dedicated to research and engineering better listening experiences that change how people listen to music,” said Nick Smith, president of Bose Audio Technology and Chief Strategy Officer. “We’re excited to bring some of our most advanced audio technologies to Crusher 1080 ANC and hear them paired with Skullcandy’s unique sensory bass platform. This partnership is an exciting example of how Bose innovation can reach more listeners through distinctive new products and experiences.”

At the center of Crusher 1080 ANC is Skullcandy’s patented adjustable Crusher bass technology. Whether using the on-board Crusher wheel or the Skullcandy app, listeners can dial in their preferred bass level, from subtle low-end resonance to bone-rattling sensory impact.

Crusher 1080 ANC is also the very first headphone to offer a full suite of premium Sound by Bose audio technologies including Bose QuietControl 6-mic adaptive Acoustic Noise Cancellation, Bose TrueSpatial with head tracking, and Bose WaveForm Audio Engine.

Bose TrueSpatial technology pairs with Crusher bass to create a multidimensional soundstage that surrounds listeners with detail while preserving the visceral energy Crusher is known for. Bose QuietControl adaptive noise canceling uses multiple microphones and adaptive processing to reduce noise smoothly for a focused listening experience while Bose WaveForm Audio Engine keeps audio full, balanced, and smooth.

Proving premium audio doesn’t have to come with a premium price, Skullcandy delivers Crusher 1080 ANC with Sound by Bose for an accessible $279.99 MSRP. Crusher 1080 ANC is available globally on skullcandy.com and retail locations in four unique colorways: black, candy, primer, and cement.

Technical Details Include:

Skullcandy Patented Crusher Bass Technology – Combines full-range audio drivers with dedicated bass drivers to create an adjustable sensory bass experience that lets users feel low frequencies in addition to hearing them.Bose QuietControl ANC – Noise canceling designed for real life. Multiple microphones and adaptive processing reduce noise smoothly and comfortably, with Quiet (ANC), Aware (Transparency), and Off listening modes.Bose WaveForm – The audio engine behind better sound at any volume. It keeps audio full, balanced, and smooth so bass stays powerful, highs stay clean, and distortion stays out of the mix.Bose TrueSpatial – 3D audio technology creates a more open and immersive sound experience that feels like listening to real speakers in front of you. With head tracking, everything stays naturally anchored as you move.Bose SpeechClarity – Reduces background noise so your voice comes through clearly in real-world environments. Calls sound natural and confident whether you are indoors, outdoors, or on the move.Battery Life – Up to 60 hours with ANC mode turned off and 50 hours with ANC mode turned onRapid Charge – A 10-minute charge provides 4 hours of playtime.Auto Connect and Wear Detection – Automatically connects to previously paired devices and intelligently pauses or resumes audio when headphones are removed or put back on.Multipoint Pairing – Pair to multiple devices at once for seamless transitionsSkullcandy App Compatible – Customize your listening experience with controls for Crusher Bass, Sound by Bose audio features, EQ modes, button settings, firmware updates, and more.EQ Modes – Music, Movie, and Podcast Modes, plus one customizable 5-Band EQCustomizable Button Settings – Personalize headphone controls by assigning preferred functions to onboard buttons for quick access to frequently used features.Natural Voice Sidetone for Calls – Counteract occlusion, allowing users to hear their own voice more naturallyLow Latency Audio – Reduces audio delay for a more synchronized experience when gaming, streaming video, and watching content on compatible devices.Google Fast Pair Suite v3.3 – Quickly pair with Android devices and easily manage connections, device location, and audio switching across supported devices.Bluetooth® (v5.3) + LE Audio with Auracast™Flat-Folding and Collapsible DesignRoll-top Travel Bag

For more information visit Skullcandy.com or follow Skullcandy on Instagram, TikTok, YouTube, and Facebook.

About Skullcandy
Founded in 2003 on a chairlift in Park City, Utah, Skullcandy is the original lifestyle audio brand. With deep roots in action sports culture, Skullcandy creates headphones, earbuds, and speakers that deliver powerful sound, bold style, and immersive experiences. Designed to move with you—from the mountains to the streets—Skullcandy gear is built to perform and made to stand out. Learn more at www.Skullcandy.com

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Coremail Presents AI-Native Secure Email System at LEAP East 2026

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HONG KONG, July 16, 2026 /PRNewswire/ — Coremail participated in the Asia LEAP East International Technology and Information Technology Exhibition 2026, held in Hong Kong from July 8 to 10, showcasing its AI-Native Secure Email System and engaging with technology leaders, partners and enterprises from Asia, the Middle East and beyond to explore the future of AI-powered enterprise communications.

Building on the success of Saudi LEAP, LEAP East 2026 brought together more than 25,000 professional visitors and 300 exhibitors, serving as a platform for innovation and business collaboration across artificial intelligence, cybersecurity, fintech and other emerging technologies.

At the exhibition, Coremail demonstrated how its AI-Native Secure Email System integrates a large language model (LLM) with enterprise email workflows to improve productivity while strengthening security. The solution is built around two core capabilities: AI Agent-driven Intelligent Workflows and Comprehensive Security Protection.

Powered by AI Agents, the system supports intelligent email classification, scheduling, approval workflows, email analytics and collaborative work. With the ReAct autonomous execution framework and MCP (Model Context Protocol), it securely connects enterprise applications and third-party tools, transforming email into an intelligent gateway for enterprise workflows.

To address increasingly sophisticated cyber threats, the platform combines AI-driven phishing detection and defense, sender identity verification, spam protection, LLM-powered semantic analysis and multimodal threat detection to help organizations defend against phishing attacks, business email compromise (BEC) and other emerging threats. A user-level sandbox model, together with the principle of least privilege, further enhances data security and compliance.

“AI is transforming the way enterprises work, but security remains the foundation of AI adoption,” said Tim Lin, CTO of Coremail. “We will continue integrating AI with enterprise email to deliver smarter, safer and more efficient communication and collaboration experiences.”

During the exhibition, Coremail exchanged insights with industry professionals on AI-native enterprise applications, email security and intelligent workplace solutions. Looking ahead, the company will continue advancing AI-native innovation and working with global partners to build a more intelligent, secure and efficient future for enterprise communications.

For more information, please visit: www.coremail.co.th

About Coremail: Coremail is a leading enterprise email and collaboration solutions provider with over 27 years of innovation in secure communication technologies. Serving over 20,000 enterprise customers and supporting over 1 billion end users, Coremail is recognized for its stability, scalability, and AI-driven capabilities, with solutions widely adopted across government, finance, education, healthcare, and energy sectors.

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China-CEEC trade rises 11% in first half, customs data shows

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BEIJING, July 15, 2026 /PRNewswire/ — This is a report from China SCIO

Trade between China and Central and Eastern European countries (CEEC) rose 11% year on year to 580.12 billion yuan (US$85.57 billion) in the first half of this year, continuing a 10-year run of growth, a customs official said Tuesday.

The six-month total was 3.7 times the trade value recorded in the first half of 2012, said Lyu Daliang, spokesperson of the General Administration of Customs of China (GACC) and director general of the Department of Statistics and Analysis of the GACC, at a press conference.

Lyu said Chinese investment in the region has increasingly driven bilateral trade. Chinese companies have established vehicle production and research facilities in countries including Serbia and Poland, as well as several battery plants in Hungary in recent years.

Trade in vehicles and auto parts between China and CEEC totaled 59.53 billion yuan in the first half, while trade in lithium-ion batteries reached 30.01 billion yuan.

Cooperation has also expanded into artificial intelligence, as Chinese companies and Serbia are jointly developing a humanoid robot production facility, Lyu said.

Infrastructure projects under the Belt and Road Initiative have also boosted trade by improving regional connectivity. Several projects undertaken by Chinese companies in Montenegro, Bosnia and Herzegovina, and other countries recently began construction, increasing demand for related Chinese products.

China’s exports associated with overseas contracted projects in the region more than doubled in the first half. Exports of construction machinery and rail transit equipment rose 22.3% and 57.3%, respectively.

The agricultural and food trade also recorded strong growth as the two sides stepped up cooperation on animal and plant quarantine and food safety. More than 130 agricultural and food products from CEEC have been approved for import into China.

Bilateral agricultural trade reached 7.58 billion yuan in the first half, up 16.2% from a year earlier. China’s agricultural imports from the region increased 34.8%, with imports of cocoa products and aquatic products surging 57.6% and 36.8%, respectively.

China’s agricultural exports to the region grew 11.8%. Walnut exports increased 28.3%, while pet food exports rose 13.7%.

China’s customs authorities established the China-CEEC Customs Information Center in April 2021 under the China-CEEC cooperation framework. Over the past five years, customs authorities on both sides have exchanged policy information, monitored trade risks, and provided advisory services to improve trade security and customs clearance.

“We will continue to strengthen cooperation with our counterparts in CEEC and promote the steady and sustained development of economic and trade ties,” Lyu said.

China-CEEC trade rises 11% in first half, customs data shows
http://english.scio.gov.cn/pressroom/2026-07/14/content_118598785.html

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