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Doctor Octopus Is Becoming Real: The Rise of Soft Embodied Intelligence

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SHENZHEN, China, Aug. 13, 2026 /PRNewswire/ — Feagine Robotics today announced Fi0, a cross-embodiment foundation model that keeps a robot’s task knowledge intact when its body changes. Released alongside three tendon-driven biomimetic manipulators, FEAGINE A series A01, A02, and A03, Fi0 gives researchers and developers a single model that works across bodies of different lengths, segment counts, and degrees of freedom.

Fi0 stands for Foundation Intelligence Across Embodiments, Feagine’s first-generation cross-embodiment foundation model. The three Biomimetic Manipulators — FEAGINE A01, A02, and A03 — increase in segment count, reach, and payload.

With the manipulators, Feagine sets out what kind of body a robot can have. Fi0, the model they share, asks whether the intelligence a robot has already acquired survives a change of body.

Individually, A01, A02, and A03 are three soft robots that differ in length, segment count, degrees of freedom, and payload. Placed on the same roadmap as Fi0, they become a set of controlled embodiment variations. The body grows longer, the segments multiply, and the reachable workspace, the path of motion, and the way contact is made all change with them. What the model has to work out is which part of that belongs to the task and the world, and which part is decided by the body.

Hardware and model evolve together on this route. Feagine calls it soft embodied intelligence.

Designing beyond the humanoid form

The robot body is becoming the most overlooked variable in embodied intelligence.

Humanoid robotics has drawn enormous capital on a simple premise. The world was built for human bodies, so a robot shaped like one could walk into any building people already use. That same generality concentrates the hardest problems in robotics into a single body. Dynamic balance, high-degree-of-freedom control, dexterous manipulation, collision safety, energy efficiency, and generalization in open environments all have to hold at once, in the same system.

As robots move out of the lab, another question is surfacing. Does a general-purpose robot need a general-purpose body?

Speaking on Andreessen Horowitz’s podcast in July, Fei-Fei Li made a point that sits close to engineering reality. Evolution shaped the human body for open, unstructured environments. Where a task’s boundaries are clear enough, though, the most efficient body may evolve in an entirely different direction. A creature that only climbs trees will not evolve a human body.

Feagine started there. The company did not begin by copying a human body. It began by treating the body as a variable that can be redesigned.

In robotics, “soft” usually points first to materials and mechanical structure. Soft robots, continuum robots, and tendon-driven robots use elastic bodies, continuous bending, or compliant actuation to reach a richer range of configurations, conforming to their surroundings, wrapping around objects, and reducing the risk that comes with rigid collisions.

Soft embodied intelligence takes that idea further. Its physical basis is a continuously deformable, contact-compliant body, and the structural parameters, real-time shape, sensing, and actuation of that body all enter the model’s context. Task knowledge and world understanding can then be reused across different bodies, while the model generates actions fitted to the body it is currently controlling.

In Feagine’s view, soft bodies widen the range of close-range human interaction and complex motion, and continuous configuration opens a new basis for data mapping and cross-embodiment generalization.

Feagine points to three conditions for robots entering the spaces where people live: a body people are comfortable around, data in sufficient variety, and a model that generalizes.

Feagine is not arguing against humanoids, but for a different market structure, one in which robots have many different bodies, generality comes from shared intelligence, and each body is more efficient at what it was built for.

The world’s first production family of tendon-driven soft bodies

Feagine A01, A02, and A03 form the first tendon-driven soft manipulator family delivered in standardized volume production. The three models scale through segment count, degrees of freedom, length, and payload, each matched to a different deployment profile.

A01 uses one flexible segment and 2 degrees of freedom, weighs 750 g, and carries a 200 g payload. It suits mobile chassis, inspection equipment, and other weight-sensitive platforms, handling light manipulation in confined spaces.

A02 adds a second segment and 4 degrees of freedom, with an arm length of 30 cm, a 400 g payload, and a top speed of 0.78 m/s. A larger workspace and continuous bending open it to benchtop manipulation, close-range service, work in narrow spaces, and tasks that call for compliant contact.

A03 goes to three flexible segments and 6+1 degrees of freedom, with an arm length of 50 cm, a 600 g payload, and a top speed of 1.17 m/s. The additional segments give it a larger configuration space, letting it route around obstacles, approach a target from awkward angles, and take on longer-reach, higher-DOF work.

All three support ROS 1, ROS 2, Python, and C++; A02 and A03 also ship with a GUI and MuJoCo and SAPIEN environments. From mobile manipulation and close-range service to grasping and interaction in complex spaces, Feagine is turning the biomimetic manipulator from a laboratory research instrument into a standard robot body that can be integrated and deployed directly.

For Fi0, A01, A02, and A03 matter for a second reason.

As length, segment count, and degrees of freedom change, the same task naturally produces different paths of motion, body configurations, and modes of contact. A short arm can approach the target directly. A longer arm with more segments can use configuration redundancy to route around an obstacle. A dual-arm or multi-arm system may reorganize the division of work within the task altogether.

The task itself stays fixed. What changes, systematically, is how the body gets it done.

A01, A02, and A03 are not just three SKUs. They give Fi0 a real, continuous, repeatedly verifiable set of embodiment differences. Every additional length, segment count, and configuration gives the model one more sample for understanding how a change of body changes the action.

Fi0: Foundation Intelligence Across Embodiments

Learning robot skills from context, understanding the physical world, and adapting actions to different bodies.

Fi is Feagine’s long-term research direction in Foundation Intelligence, and Fi0 is the first-generation cross-embodiment model developed under it. Fi0 rests on a basic premise: what a robot understands about a task and about the physical world should stay reusable across bodies. What has to change with the body is the action.

When the task is placing a cube into a bowl and the robot changes from an A01 to an A03, or from a single arm to a dual-arm configuration, the task itself is not redefined. The relationships between the objects, the contact logic of grasping and releasing, the order in which the task advances, and the final success state all remain reusable. What has to be reorganized is the reachable workspace, the dimensionality of the action, the path of motion, the configuration of the body, and the dynamic outcomes that follow.

Fi0 carries task intent, object relationships, contact logic, and goal states across different bodies, then generates actions suited to the robot in hand, conditioned on its morphology, sensing, actuation, and dynamic state.

Crossing bodies is only half of what Fi0 sets out to solve. Tasks in the real world are not exhausted at training time either. For a task outside what training covered, a person can give a single demonstration, and Fi0 takes it as skill context at inference time. No parameters are retrained for that task.

Fi0’s capability grows in two directions at once, taking in new skills through context and re-expressing existing ones across different bodies.

Language, vision, human demonstration, world state, and embodiment information together form Fi0’s context. Language gives the objective and its semantic conditions. A demonstration supplies a specific skill when one is needed. Vision and the world representation describe what is happening in the environment. Embodiment information tells the model what body it is controlling. A task may come from what pretraining gave the model, or arrive through context during use; at execution, actions are generated from the current world and the current body.

Around this chain, Fi0 builds representations of skill, world, body, and the consequences of action. The Skill Encoder turns a human demonstration into skill context the model can call on. The Cross-view World Encoder learns a shared physical world from different observation viewpoints. The Embodiment Graph brings robot structure and real-time state into the model. The World Dynamics Model and MAWA predict and evaluate the futures different actions would produce.

All of it serves one goal: letting a robot acquire new skills during use, and keep drawing on the task and world knowledge it has already accumulated after its body changes.

Learning skills from context

The scope of robot foundation models keeps widening, but the world is wider still. Objects, task sequences, and skill combinations of the real world cannot be enumerated in advance at training time. The conventional fix is to turn each new capability into data: collect demonstrations, train or fine-tune, redeploy. Once robots are working in factories, laboratories, and homes, that chain only gets heavier, and for models running on-device, frequent parameter updates in the field are hard to sustain as everyday practice.

Fi0 moves part of this adaptation to inference time.

For tasks it already knows, the model acts directly. For a skill outside what training covered, a person performs a single demonstration first. Fi0 takes it as skill context for the task at hand and extracts the objects involved, the order of the task, the critical contacts, and the goal state. It then generates actions from that, together with the current environment and the robot’s own embodiment conditions. No parameters are updated.

A new skill therefore does not have to enter a training set and wait for the next model update. A robot arrives with the general capabilities it already has, and picks up what a particular task needs through context when that task falls outside them.

This gives embodied intelligence another way to expand. The foundation model keeps widening what it can complete directly, while in-context learning takes on the long tail that keeps appearing in real settings. As the model improves, fewer tasks will need an extra demonstration, but the channel for taking in a new skill during use stays open.

Robots can enter the real world before training has covered every possible task.

One world, many views

Humans and robots almost never observe a task from the same position.

A human demonstration usually comes from a head-mounted first-person view, while a robot may perceive its environment through a wrist, body, head, or external camera. Change the camera position, the field of view, or the pattern of occlusion, and the same object can look entirely different in pixel space.

The physical process they capture is nevertheless the same. The cube holds the same position and state, grasping and releasing follow the same rules of contact, and the task advances through the same stages. Fi0 has to see past the surface differences of the image and recognize the single world behind both viewpoints.

Fi0 handles this with the Cross-view World Encoder. The human first-person view and the robot’s view are each encoded visually, then aligned through cross-view prediction and representation alignment to learn a shared world representation: object and robot state, spatial relationships, contact events, task progress, and future dynamics.

This representation is what connects human experience to robot execution. Seeing that the cube has been grasped from a human first-person view, the model has to recognize the same physical state from a robot wrist view. Experience the robot gains in real execution, of slipping, collision, and contact, then goes back into how the model reads human demonstrations.

What Fi0 ends up with is not the visual features of any one viewpoint but a shared representation of what is happening to the objects and the interaction. Only with this shared world in place can the experience held in a human demonstration cross cameras and bodies and actually be reused by the model.

Demonstrations as context

What a human demonstration provides is far more than a hand trajectory.

A person reaches for the cube and picks it up. The video catches more than the hand: which object was chosen, how it was approached, when contact was made, and what state counted as done. The hand’s path is just how that skill looks on a human body. What transfers to another body is the structure underneath.

The Skill Encoder turns a demonstration into skill tokens: what changes about the objects, what stages the task moves through, when the contacts that matter happen, and what the end state looks like. The demonstration becomes skill context at inference time, and the model generates actions from it together with the current environment and the robot’s own embodiment.

Crossing bodies depends on separating what the task requires from how one body carried it out. The second rarely transfers: human hands, rigid arms, soft arms, and dual-arm systems have different structures and different action spaces, and a human trajectory rarely converts into control commands for any of them. The first does: the intent, the contacts, the stage transitions, and the goal state hold across all of them.

Fi0 keeps the structure of how a skill holds together. The robot at hand decides how to carry it out. One demonstration can serve several kinds of robot at once: they share the skill, then execute according to their own length, configuration, sensing, and actuation.

This changes what human data is worth. A demonstration does more than supply raw material for robot training trajectories. It becomes something the model can call on at inference time, which means one piece of real-world experience can be reused, by different robots, more than once.

Controlling the body is not the same as understanding it

Beyond understanding the task, a cross-embodiment model has to know what kind of body it is controlling.

The usual approach is a Robot ID: label each robot and switch policies accordingly. That tells machines apart. It does not say why an A01 is like an A02, what one more segment does to the reachable workspace, or how an action should change when the arm gets longer.

Fi0 represents a robot as a structured Embodiment Graph and passes it through a Graph Encoder to produce Body Tokens. Topology, segments, scale, morphology, modes of sensing, actuation, and dynamic state all enter this representation, and take part in action generation and future prediction alongside language, vision, skill, and world state.

What Fi0 faces is not a set of isolated robot models but a space of bodies with structural relationships running through it.

When the segment count grows, the length changes, or the end effector is swapped, the model can adjust its actions to the body it has. Single-arm, dual-arm, multi-arm, long, short, and the various segment combinations stop being discrete device categories and become a family of bodies that can be learned together.

Soft robots enlarge the problem further. Most rigid robots let the mechanical structure be treated as a relatively stable constant within a single execution, while a soft body deforms continuously with motion, load, and contact. The state of the body becomes part of the state of the world, and the model has to understand both the environment outside it and what is happening to itself.

This is why Feagine chose soft robots as Fi0’s core research platform. Length, segments, shape, and configuration can all vary continuously, letting the model observe more directly how body parameters change the reachable workspace, the way contact is made, and the outcome of an action.

In a continuously varying space like this, Fi0 learns which knowledge carries across bodies and which actions have to change with them. Its real reach is not confined to A01, A02, and A03, but extends to a wider range of robot structures.

Before the action

Having understood the task, the world, and the body, a robot still faces the question that decides success or failure: where will this action take the world?

For a soft body, one goal usually corresponds to several body configurations and several paths of motion. All of them may be geometrically reachable, but they produce different contact states, different body shapes, and different task outcomes. A path that looks reasonable can knock the object off course, or leave the robot in a configuration that makes the next step harder.

Fi0 does not execute a single action outright. It first generates a set of candidates for the body it currently has. The robot’s length, degrees of freedom, real-time shape, and reachable workspace together bound what it can do at that moment, and once the body changes, so do the candidates.

Those candidates pass to the World Dynamics Model. Starting from the current world state, it rolls each action forward over a number of future time steps and predicts what would change: object states, contact relationships, task progress.

The predicted futures then go to Multi-objective Action-World Assessment (MAWA), which scores them on how far the task advances, how likely it is to succeed, how much physical risk it carries, and how uncertain the model is. The next action follows from those scores.

Fi0’s understanding of the physical world does not stop at perception; it takes part in the decision itself. What contact an action would make, whether the task can keep moving forward, and how much risk the current body carries on that path all feed into the choice.

The same skill produces entirely different action plans on an A01 and an A03. The A01 may favor shorter, more direct paths; the A03 can use its extra segments to form different body configurations. The World Dynamics Model predicts the futures each would produce, and MAWA picks the one better suited to the task and the body at hand.

Fi0’s chain of action closes here. Skill context defines the task, the shared world representation describes the physical state, and Body Tokens supply the conditions of the body. From there the World Dynamics Model predicts what each candidate would lead to, and MAWA chooses among them.

Toward cross-embodiment foundation intelligence

Fi0 organizes task, world, body, and action into a single framework. Language and human demonstrations define the task; the shared world representation describes the current physical state; embodiment information bounds what the robot can do; future prediction estimates what each action would lead to.

The framework also lets experience accumulate beyond a single body.

What the model has already learned carries over to other robots: how tasks are structured, how objects relate, how contact behaves. New bodies widen the range of conditions it has seen. The successes, failures, contacts, and recoveries that come out of real execution keep adding to what it knows about consequences. For a task training never covered, a demonstration puts a new task within reach at inference time.

Soft bodies give this a testbed that varies continuously. A01, A02, and A03 form a progression along length, segment count, and degrees of freedom. The model can watch how those parameters feed through to the reachable workspace, the path of motion, the way contact is made, and the final outcome. From that it builds a more detailed picture of how task knowledge relates to the body running it.

None of this is confined to soft robots. Manufacturing, logistics, healthcare, homes, space, and extreme environments will call for robots of very different shapes, and much of what is known about tasks and about the physical world still carries across them. What changes is how each body gets the task done.

The same skill, on an A01, an A03, a dual-arm system, or another robot, can take entirely different trajectories, body configurations, and contacts while pointing at the same goal.

Foundation Intelligence Across Embodiments means this: the body can change, while skill and an understanding of the world keep accumulating and come out differently on each body that runs them.

The next contest in embodied intelligence may be between bodies

Humanoid robotics is trying to find a body general enough for general intelligence. Feagine is asking a different question: as robots come to have more and more different bodies, can the intelligence they have already acquired keep accumulating across them?

The question gets more pressing the further robots move into industry. Factories, warehouses, hospitals, homes, and extreme environments demand different things from a robot, whether in scale, payload, speed, precision, compliance, or safety. Bodies will keep specializing. What the industry has to solve is not only which form is most general, but how to avoid paying for data, training, and adaptation all over again every time a new body appears.

Feagine’s route runs in that direction. A01, A02, and A03 push the soft body into a standardized product line; data keeps bringing in new tasks and new real-world experience; Fi0 organizes task, world, and body into one foundation model, so that a skill can produce new actions as the body changes.

What Feagine is really building is an expanding map between tasks, bodies, and the physical world.

Soft embodied intelligence means more than soft mechanics. A body can change its length, segments, shape, and configuration around a task, while intelligence accumulates on top of those changes and lets one skill find an action that holds on each different robot.

The humanoid route keeps widening what a single general body can do. Feagine’s is no less ambitious in the other direction, loosening general intelligence from any one body.

As the robot world goes from one body to many, the capability that compounds is the one that lets every new body inherit what came before.

Link to media kit: https://drive.google.com/drive/u/1/folders/1kbcKJjk1vAEf4mFGhwbNkZr46JwnNJkE
Watch Feagine Robotics introduction video: https://youtu.be/0up_2RahO5A

Follow Feagine Robotics
LinkedIn: https://www.linkedin.com/company/feagine-robotics
YouTube: https://www.youtube.com/@FeagineRobotics
X: https://x.com/FeagineRobotics

About Feagine Robotics

Feagine builds flexible robot bodies and foundation intelligence that learns from the real world and adapts across embodiments. Learn more at feagine.com/en

CONTACT: Feagine Robotics, Julie Wang, julie@feagine.com, 1-6072627242

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M1X Global : STS Digital to Accept and Pledge USDM1 Across Derivatives and Structured Products Books

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Bermuda-regulated principal dealer adopts the world’s first natively issued, USD-denominated sovereign bond as collateral under industry-standard derivatives and financing documentation

NEW YORK, Aug. 13, 2026 /PRNewswire/ — STS Digital Ltd., a Bermuda-regulated principal trading firm specializing in digital asset derivatives, structured products, and institutional liquidity solutions, today announced that it will accept USDM1 from eligible counterparties and pledge the instrument as collateral across its over-the-counter derivatives, structured products, and financing relationships. Through its institutional-grade trading infrastructure and principal market-making model, STS Digital provides institutional counterparties with access to deep liquidity, advanced derivatives capabilities, and bespoke solutions across digital asset markets. The adoption of USDM1 further expands STS Digital’s commitment to bridging traditional financial infrastructure with the next generation of digital asset markets.

USDM1 brings on-chain collateral with 24/7 transferability into established institutional derivatives frameworks. Although corporate digital dollar instruments are transferable on-chain, for institutions, perfecting security interests in them can present challenges. As instruments, they are often not covered in industry netting opinions. As a result, their ability to provide collateral and capital efficiencies is often limited.

USDM1 can be used as initial or variation margin under standard derivatives documentation supporting legally enforceable netting sets, and may reduce unsecured counterparty exposure and the amount of other collateral required to support a portfolio.

The economic significance of close-out netting is well established in traditional derivatives markets. Bank for International Settlements data show that, at year-end 2025, legally enforceable netting reduced the gross market value of outstanding OTC derivatives by approximately 85.3%, or $19.4 trillion. USDM1 brings on-chain collateral into the frameworks supporting these efficiencies.

USDM1 is compatible with repo and secured-financing arrangements under standard GMRA and GMSLA documentation and accrues a sovereign coupon. It enables title-transfer repo, collateral substitution and reuse within established institutional frameworks. When held unencumbered, USDM1 maintains look-through to the credit of pledged US Treasury instruments and supports treatment as Level 1 HQLA under Basel standards.[1]

Maxime Seiler, CEO of STS Digital, said:

“As a principal derivatives dealer, collateral efficiency directly affects how we price, fund and scale our book. Accepting USDM1 from eligible counterparties, pledging it across our own trading and financing relationships and utilizing it in structured products supports more efficient inventory financing, tighter client pricing and greater trading capacity per dollar of balance sheet.”

Jordan Goldman, President and Chief Operating Officer of M1X Global, said:

“STS Digital is one of the most active and sophisticated crypto derivatives dealers. As digital assets enter a new phase of institutional adoption, USDM1 connects on-chain markets with the legal, collateral and risk-management frameworks regulated institutional counterparties require while preserving the benefits of 24/7 settlement.”

About USDM1

USDM1 is a fully collateralized, USD-denominated sovereign bond natively issued on-chain by the Republic of the Marshall Islands. It is structured in the style of a Brady bond under New York law, with an explicit customary waiver of sovereign immunity, and secured on a 1:1 basis by short-duration US Treasury instruments pledged by a US trust company in a bankruptcy-remote structure.

The Republic of the Marshall Islands operates exclusively on the US dollar standard under its Compact of Free Association with the United States. As a dollar-denominated sovereign obligation, USDM1 does not carry foreign-exchange or convertibility risk. Holders maintain enforceable rights to par redemption against a sovereign issuer and a perfected, first-priority security interest in Treasury collateral under UCC 8/9. For more on USDM1, see https://mof.gov.mh/usdm1-whitepaper/.

USDM1 is compatible with ISDA, GMRA and GMSLA agreements for derivatives, repo and secured lending, and is eligible for robust US close-out netting protections.  Cleary Gottlieb Steen & Hamilton LLP serves as issuer’s counsel and advised with respect to the structuring of the instrument under New York law, with the participation of partners specializing in sovereign debt, UCC and secured transactions, creditors’ rights, netting and digital asset markets.

About STS Digital

STS Digital Ltd. is a regulated principal trading firm specialised in digital asset derivatives and structured products, providing institutional-grade market access to professional clients and financial institutions. Clients can trade more than 400 tokens across vanilla and exotic options, spot, and structured products through a unified platform spanning UI, API, and voice channels. Founded by derivatives veterans, STS Digital delivers deep liquidity, competitive pricing, and rigorous risk management to ensure a seamless trading experience.

STS Digital Ltd. is licensed under the Bermuda Monetary Authority (BMA), holding a Full DABA “F” Licence – the highest level of authorisation available in the jurisdiction. The BMA is a tier-one financial regulator with active membership in the IAIS, FSB, and OECD, and holds full Solvency II equivalence with the European Union.

STS Digital is backed by leading industry investors including CMT Digital, Kraken’s parent Payward, Arrington Capital, Strobe Ventures, F-Prime, and BitRock Capital.

W: https://www.stsdigital.io/

About M1X Global

M1X Global is a sovereign financial infrastructure and technology company bridging public finance and on-chain capital markets. Operating in public-private partnership with the Republic of the Marshall Islands, M1X coordinates the legal, compliance, technology, custody and institutional infrastructure behind sovereign digital instruments.

Disclaimer

Statements in this release regarding the legal, accounting, regulatory and capital characteristics of USDM1 are provided by the issuer and its advisors and have not been independently verified by STS Digital.

Securities Act

The content of this communication is for informational purposes only and is not intended to market, offer, or solicit you to buy or sell USDM1 or any financial product directly from M1X Global, STS Digital, the Republic of the Marshall Islands or otherwise.

USDM1 is being offered and sold solely outside the United States in reliance on Regulation S under the United States Securities Act of 1933, as amended (the “Securities Act”). The Republic of the Marshall Islands has not registered any offering of USDM1 under the U.S. Securities Act, or any other U.S. federal and state securities laws. Accordingly, USDM1 may not be offered, sold, pledged or otherwise transferred in the United States or to, or for the account or benefit of, U.S. Persons (as defined in Regulation S), unless they are registered, or exempt from, or not subject to, registration under the Securities Act.

Nothing in this communication constitutes, or should be construed as, a recommendation by M1X Global, STS Digital, the Republic of the Marshall Islands or any third party to acquire or dispose of USDM1 or any other security, or to engage in any investment strategy or transaction.

Prospective investors are urged to carefully read the offering memorandum prepared in connection with the offering of USDM1 in its entirety, including all annexes, appendices, and supplements thereto, before making any investment decision. The offering memorandum contains important information regarding, among other things, the terms of the securities, the risks associated with an investment therein, and the financial condition and business of the issuer. Prospective investors are solely responsible for determining whether any investment, security or strategy, or any other product or service, is appropriate or suitable for them based on their investment objectives and personal and financial situation. Prospective investors should consult an attorney or tax professional regarding their specific legal or tax situation.

Forward-Looking Statements

This release contains forward-looking statements, including statements regarding the intended acceptance, pledging and use of USDM1 by STS Digital. Forward-looking statements are not historical facts. Words such as anticipates, believes, estimates, expects, intends, plans, will and similar expressions are intended to identify them. Such statements reflect current views and are subject to risks and uncertainties, and rest on assumptions including general economic and market conditions, industry conditions and operating factors. There is no guarantee that the expected events or results will occur, and any change in those assumptions could cause actual results to differ materially from current expectations.

[1] HQLA classification is subject to the applicable regulations and regulatory determinations of each financial institution’s prudential supervisor. Nothing in this communication constitutes a representation that USDM1 qualifies as Level 1 HQLA under applicable U.S. banking laws.

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Automotive Software Market worth $83.26 Billion by 2033 | MarketsandMarkets™

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DELRAY BEACH, Fla., Aug. 13, 2026 /PRNewswire/ — According to MarketsandMarkets™, the global automotive software market size is projected to grow from USD 43.22 Billion in 2026 to USD 83.26 Billion by 2033 at a CAGR of 9.8%.

Browse 250 market data Tables and 200 Figures spread through 350 Pages and in-depth TOC on ‘Automotive Software Market’

Automotive Software Market Size & Forecast:

Market Size Available for Years: 2026-20332026 Market Size: USD 43.22 Billion2033 Projected Market Size: USD 83.26 BillionCAGR (2026–2033): 9.8%

Automotive Software Market Trends & Insights:

The vehicle telematics segment is expected to have a significant share in the global automotive software market.The passenger car segment is expected to be the largest vehicle type in the automotive software market.Germany is projected to be a leading automotive software market in Europe.

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The automotive software market is shifting toward flexible software platforms that can be used by OEMs and Tier 1 suppliers across multiple vehicle models. OEMs such as Volkswagen Group, BMW, and Mercedes-Benz are adopting common software architectures to reduce repeated development, while Tier 1 suppliers such as Bosch and Aptiv are expanding reusable middleware, operating systems, ADAS, and vehicle application software. Cloud-based development tools are helping manufacturers reduce engineering effort and deploy new features faster. OEMs are also generating new revenue through software updates, digital services, and subscriptions, such as BMW ConnectedDrive upgrades and Mercedes-Benz software-enabled features. This is increasing demand for scalable software platforms, continuous validation, and OTA management throughout the vehicle lifecycle. 

The vehicle telematics segment is expected to have a significant share in the global automotive software market.

The vehicle telematics EV application is expected to witness significant growth in the automotive software market during the forecast period, driven by the increasing use of software-enabled telematics control units (TCUs) for vehicle connectivity, remote monitoring, diagnostics, and digital services. Telematics software processes vehicle, battery, location, and driving data to enable real-time vehicle health monitoring, predictive diagnostics, remote control functions, and personalized connected services. OEMs are increasingly integrating software-based telematics capabilities into electric vehicles to improve battery monitoring, identify potential vehicle issues before failure, support over-the-air software updates, and enable remote vehicle functions. For instance, Toyota uses connected vehicle software in models such as the RAV4, Prius, and Yaris Cross to support remote vehicle monitoring and connected services. BYD integrates connected software capabilities into electric models such as the Tang DM i to support vehicle monitoring and digital services. Tesla uses an integrated software platform to support remote diagnostics, over-the-air updates, navigation, vehicle monitoring, and remote vehicle functions. The increasing use of telematics software to process vehicle data and automate monitoring, diagnostics, and remote services is expected to support the growth of software-based connected vehicle applications in EVs.

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The passenger car segment is expected to be the largest vehicle type in the automotive software market.

Passenger cars represent the largest segment of the automotive software market due to their high production volumes and increasing software integration across vehicle systems. Rising passenger vehicle production is accelerating the deployment of software across infotainment, digital cockpit, connectivity, vehicle control, and software management applications. High software content in passenger vehicles is also enabling OEMs to use common software platforms across multiple models, reduce development effort, and introduce new features through OTA updates and digital services. Software innovation is expanding the in-vehicle experience through connected entertainment, personalized digital services, and interactive cockpit functions. For instance, in July 2026, KPIT partnered with Tata Motors Passenger Vehicles to integrate the AirConsole in-car gaming platform into the Sierra. ev. The software is embedded within the vehicle infotainment system, allowing passengers to play multiplayer games using the vehicle display and their smartphones. This strengthens software-defined cockpit capabilities and enhances the digital user experience. As software content per vehicle continues to increase, passenger cars are expected to contribute to the automotive software market throughout the forecast period.

Germany is projected to be a leading automotive software market in Europe

Germany is expected to be one of the leading countries in the automotive software market in Europe, supported by its strong premium vehicle industry and continued investment in electric vehicle technologies. Premium OEMs such as Mercedes-Benz, BMW, Audi, and Porsche are increasing software use across ADAS and safety systems, battery management systems, body control systems, infotainment, engine management and power, and vehicle management and telematics. These applications are helping OEMs improve vehicle performance, develop connected features, and deliver software-based functions through OTA updates. Germany is also seeing more partnerships between automotive companies and technology providers to develop software for advanced electric vehicles. For instance, in May 2026, Eaton partnered with Munich Electrification to develop software-enabled battery management and power protection solutions for electric vehicles. The partnership combines Eaton’s power management technologies with Munich Electrification’s battery management systems and embedded software to improve battery safety, efficiency, diagnostics, and lifecycle management. The growing integration of embedded software with battery management systems is expected to support automotive software demand in Germany.

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Top Companies in Automotive Software Market:

The Top Companies in Automotive Software Market are Robert Bosch GmbH (Germany), NVIDIA Corporation (US), NXP Semiconductors (Netherlands), Mobileye (Israel), and AUMOVIO (Germany).

Browse Adjacent Market: Automotive and Transportation Market Research Reports & Consulting

Related Reports:

Software Defined Vehicle Market

Vehicle Telematics Market

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Prochant Named to Inc. 5000 for Sixth Consecutive Year

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CHARLOTTE, N.C., Aug. 13, 2026 /PRNewswire/ — Prochant, a leading technology-enabled revenue cycle management partner for home-based care providers, today announced that it has been named to the 2026 Inc. 5000 list of the fastest-growing private companies in America, marking the company’s sixth consecutive year on the prestigious ranking.

The recognition extends a six-year track record of sustained growth as Prochant has continued to expand its technology, services and capabilities to help home-based care providers improve financial and operational performance.

“Earning a place on the Inc. 5000 six years in a row is a meaningful achievement for our entire team,” said Joey Graham, Prochant’s Chief Executive Officer. “Sustained growth like this does not happen by accident. It comes from earning our clients’ trust, delivering measurable results and continuing to invest in the people and technology that make those results possible. This recognition validates what we have built together and, more importantly, reinforces how much opportunity remains ahead of us.”

Prochant’s continued growth has also positioned the company for its next phase. In July, Prochant announced a strategic growth partnership with Longshore Capital Partners to support further investment in people, technology, operational scale and expanded service capabilities. Prochant’s leadership team remains in place and continues to execute the company’s strategic vision, with Longshore providing additional resources and strategic support.

“Our growth gives us the opportunity to think bigger about what Prochant can become and how much more value we can create for our clients,” Graham added. “With Longshore’s support, we can accelerate investments already underway in technology, AI, automation and service capabilities while staying focused on what has driven our success from the beginning: deep revenue cycle expertise, exceptional execution and measurable client outcomes.”

This year’s Inc. 5000 recognizes companies that achieved significant growth while navigating a rapidly changing economic environment. Companies on the 2026 list posted a median three-year revenue growth rate of 130% and collectively added 627,208 jobs to the U.S. economy over the past three years.

“Every company on the Inc. 5000 has a story of perseverance, smart decision making and a refusal to sit still,” said Mike Hofman, Editor-in-Chief of Inc. “Their growth reflects more than strong financial performance, it reflects creativity, resilience and the customer focus required to build companies that make a lasting impact. We congratulate all honorees on this significant achievement.”

Looking ahead, Prochant plans to build on the momentum behind six consecutive Inc. 5000 appearances by accelerating investment in technology, AI and automation, expanding its capabilities and continuing to deliver measurable financial and operational outcomes for home-based care providers.

Media Contact
Greg Krantz
Vice President, Marketing
Prochant
gregk@prochant.com
980.880.6724

About Inc.

Inc. is the leading media brand and playbook for the entrepreneurs and business leaders shaping our future. Through its journalism, Inc. aims to inform, educate and elevate the profile of its community: the risk-takers, the innovators and the ultra-driven go-getters who are creating the future of business. Inc. is published by Mansueto Ventures LLC, along with fellow leading business publication Fast Company. For more information, visit www.inc.com.

About Prochant, LLC

Established in 1999, Prochant delivers focused revenue cycle management (RCM) solutions to healthcare providers for the home-based care industry. Our expertise lies in providing end-to-end RCM for home medical equipment, infusion and pharmacy and home health and hospice, consistently delivering exceptional results to some of the leading healthcare providers in the country. We combine innovative, AI-driven technology in workflow and analytics and deep industry knowledge to streamline the time-consuming and expensive reimbursement process. As a result, we help healthcare providers accelerate their collections, increase revenue and reduce operational costs while managing risk. For more information, visit www.prochant.com.

Inc. 5000 List Methodology

Companies on the 2026 Inc. 5000 are ranked according to percentage revenue growth from 2022 to 2025. To qualify, companies must have been founded and generating revenue by March 31, 2022. They must be U.S.-based, privately held, for-profit and independent—not subsidiaries or divisions of other companies—as of December 31, 2025. (Since then, some on the list may have gone public or been acquired.) The minimum revenue required for 2022 is $100,000; the minimum for 2025 is $2 million. As always, Inc. reserves the right to decline applicants for subjective reasons.

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