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MMO Games Market Size to Grow USD 20360 Million by 2030 at a CAGR of 8.2% | Valuates Reports

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BANGALORE, India, June 10, 2024 /PRNewswire/ — MMO Games Market is Segmented by Type (MMO Role Play Games (MMORPG), MMO First Person Shooter (MMOFPS), MMO Real-time Strategy (MMORTS)), by Application (Mobile, PC): Global Opportunity Analysis and Industry Forecast, 2024-2030.

The global MMO Games market was valued at USD 11400 million in 2023 and is anticipated to reach USD 20360 million by 2030, witnessing a CAGR of 8.2% during the forecast period 2024-2030.

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Major Factors  driving MMO Games Market

The market for MMO (Massively Multiplayer Online) games is expanding due to a number of important factors. First off, the gaming experience has been greatly improved by technological improvements like fast internet and sophisticated gaming gear, which have made it more accessible and immersive. Second, MMO games are now more visible and appealing to a wider audience due to the growing popularity of streaming services and esports. The demand for MMO games has also increased due to the emergence of social gaming trends, where users look for community-driven and engaging gaming experiences. Maintaining market growth also requires regular upgrades, creative revenue techniques like microtransactions and subscription models, and continuous production of interesting content.

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TRENDS INFLUENCING THE GROWTH OF MMO GAMES MARKET

The capacity of the PC sector to provide high-performance gaming experiences—essential for massively multiplayer online role-playing games—fuels the expansion of the MMO Games Market. Thanks to their enhanced visuals, customization capabilities, and processing speed, PCs allow for the creation of intricate and captivating virtual worlds that draw in and keep gamers. Moreover, the well-established framework for PC online gaming, which includes strong multiplayer features and a wealth of social media integration, improves player interaction and community development. Moreover, MMORPGs may continuously develop because to PCs’ adaptability to updates, modifications, and expansions, which keeps the material interesting and engaging for both new and returning players.

The emergence of MMOFPS (Massively Multiplayer Online First-Person Shooter) games in the mobile space is a major factor driving the growth of the MMO Games Market. With their growing capability, mobile devices can now handle the intricate gameplay and excellent graphics seen in MMOFPS games. Mobile gaming’s ease of use and accessibility draw a wide range of players from a wider demographic. In addition, users are kept interested and involved by the incorporation of social elements, real-time multiplayer capabilities, and regular upgrades. A flawless online gaming experience is made possible by the widespread use of 5G technology and mobile internet, which improves connectivity and lowers latency. This is especially important for the fast-paced action seen in MMOFPS games.

One of the main factors propelling the MMO Games Market has been the global spread of high-speed internet connectivity. Players may now enjoy smooth, real-time multiplayer experiences thanks to advancements in 5G technology, broadband, and fiber-optic internet, which have all decreased latency and enhanced online gaming performance. Large-scale interactions, intricate game dynamics, and seamless server operations—all essential for massively multiplayer online games—are made possible by this improved connection. More prospective players have access to these games as internet infrastructure continues to advance, particularly in emerging economies. This broadens the market’s appeal and accelerates overall growth.

The market for MMO games has grown dramatically as a result of the widespread use of smartphones and tablets. The power of mobile devices has increased, allowing them to run sophisticated massively multiplayer online games with excellent visuals and intricate gameplay mechanisms. Mobile gaming’s ease of use and accessibility draw a wide range of players, including casual players who might not possess a PC or gaming console. Additionally, mobile MMOs’ incorporation of social features, microtransactions, and frequent updates keeps players interested and promotes ongoing spending, which propels revenue development in this market.

The MMO games market has undergone a transformation with the implementation of free-to-play (F2P) models. With these models, players may purchase expansions, in-game goods, and other upgrades while still having free access to the main game. By drastically lowering the entrance barrier, this strategy draws in a wider range of players. For game creators, the possibility of steady revenue streams via battle passes, subscription services, and microtransactions has shown to be extremely profitable. Developers may sustain long-term growth by offering a diverse range of purchasable things and consistently updating content to keep players interested and promote continuous spending.

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MMO GAMES MARKET SHARE ANALYSIS

MMORPGs most likely have the largest percentage because of their well-known brands, intricate gameplay, and potential for revenue. While MMORPGs have larger player bases overall, MMOFPS and MMORTS may have more devoted fan bases.

Tencent, NetEase, Activision Blizzard (Microsoft), Supercell, NEXON, NCSoft, Electronic Arts, Bluehole, and Mixi Inc. are some of the leading MMO game businesses in the world.

Purchase Chapters:

https://reports.valuates.com/market-reports/QYRE-Auto-16A2286/global-mmo-games/1

Key Players:

●  Ankama

●  Nexon

●  Gamigo AG

●  Jagex Games Studio

●  Sony Online Entertainment

●  Ubisoft Entertainment SA

●  Riot Games

●  Valve Corporation

●  Wargaming.net

●  NetEase

●  Perfect World Entertainment

●  Shanda Interactive Entertainment

●  Electronic Arts

●  Tencent

●  Supercell Oy

●  NCSoft

●  Bluehole

●  Mixi

●  Square Enix

●  ChangYou

●  GungHo Online Entertainment

●  Daybreak Game Company

●  37 Interactive Entertainment (Shanghai)Technology Co., Ltd

●  HoYoverse

●  Activision Blizzard(Microsoft)

●  Zhejiang Century Huatong Group CO.,LTD.

Purchase Regional Data: https://reports.valuates.com/market-reports/QYRE-Auto-16A2286/global-mmo-games/6 

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DISCOVER MORE INSIGHTS: EXPLORE SIMILAR REPORTS!

–  Pay-to-play (P2P) MMO Games Market

–  MMORPGs Market

–  The global MMO Gaming Mouse market is projected to reach USD 132.2 million in 2029, increasing from USD 82 million in 2022, with the CAGR of 5.3% during the period of 2023 to 2029.

–  MMORPG on PC Market

–  Live Game Streaming Market

–  Global Roguelike Game market is projected to reach USD 57,336 Million in 2030, increasing from USD 23,153 Million in 2023, with a CAGR of 12.3% during the period of 2024 to 2030.

–  The gamification market was valued at USD 9.9 billion in 2020, and is estimated to reach USD 95.5 billion by 2030, growing at a CAGR of 25.6% from 2021 to 2030.

–  The global Battle Royale Games market was valued at USD 10520 million in 2023 and is anticipated to reach USD 13360 million by 2030, witnessing a CAGR of 3.4% during the forecast period 2024-2030.

–  The global Online Game Market revenue was USD 120820 million in 2022 and is forecast to a readjusted size of USD 274680 million by 2029 with a CAGR of 12.3% during the review period (2023-2029).

–  The global Corporate Game-Based Learning market size is projected to reach USD 432.5 Million by 2028, from USD 300.4 Million in 2021, at a CAGR of 5.3% during 2022-2028.

–  The global Game-based Learning market size is projected to reach USD 18120 Million by 2028, from USD 5715.2 Million in 2021, at a CAGR of 17.3% during 2022-2028.

–  Go Game Platform Market

–  The global High Performance Discrete Graphics Card market is projected to reach USD 137470 million in 2029, increasing from USD 51810 million in 2022, with a CAGR of 15.1% during the period of 2023 to 2029.

–  The global Educational Games for Kids market is projected to reach USD 822.7 million in 2029, increasing from USD 706 million in 2022, with the CAGR of 2.2% during the period of 2023 to 2029.

–  The global H5 Games Market revenue was USD 1220.8 million in 2022 and is forecast to a readjusted size of USD 3640.5 million by 2029 with a CAGR of 16.7% during the review period (2023-2029).

–  The global Play-to-Earn NFT Games revenue was USD 755 million in 2022 and is forecast to a readjusted size of USD 3618.4 million by 2029 with a CAGR of 21.3% during the review period (2023-2029).

–  The global Online Smartphone & Tablet Games revenue was USD 123250 million in 2022 and is forecast to a readjusted size of USD 280200 million by 2029 with a CAGR of 12.3% during the review period (2023-2029).

–  The global Fantasy Games market was valued at USD 22600 million in 2023 and is anticipated to reach USD 45800 million by 2030, witnessing a CAGR of 10.9% during the forecast period 2024-2030.

–  The global Virtual Reality (VR) Sports Games market is projected to reach USD 314.1 million in 2029, increasing from USD 113.4 million in 2022, with the CAGR of 15.3% during the period of 2023 to 2029.

–  The global Toys and Games market was valued at USD 105730 million in 2023 and is anticipated to reach USD 127930 million by 2030, witnessing a CAGR of 2.7% during the forecast period 2024-2030.

–  The global Fighting Games Market revenue was USD 1426.4 million in 2022 and is forecast to a readjusted size of USD 1909 million by 2029 with a CAGR of 4.2% during the review period (2023-2029).

–  The global Puzzle Games Market market was valued at USD 1726 million in 2023 and is anticipated to reach USD 3136.5 million by 2030, witnessing a CAGR of 9.1% during the forecast period 2024-2030.

–  The global Battle Royale Games market was valued at USD 10520 million in 2023 and is anticipated to reach USD 13360 million by 2030, witnessing a CAGR of 3.4% during the forecast period 2024-2030.

–  Exploration Games Market

–  Non-Fungible Token (NFT) Games Market

–  Arcade Racing Games Market

–  Motion Sensing Games Market

–  The global Animation, VFX and Games market was valued at USD 430500 million in 2023 and is anticipated to reach USD 535470 million by 2030, witnessing a CAGR of 3.1% during the forecast period 2024-2030.

–  Mobile Online Parkour Games Market

–  Offline FPS Games Market

–  The global Chess and Card Games Software market was valued at USD 4861 million in 2023 and is anticipated to reach USD 8361.5 million by 2030, witnessing a CAGR of 8.1% during the forecast period 2024-2030.

–  HTML5 Games Market

–  AAA Games Market

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Safetyfirst Systems, LLC Provides Notice of Data Security Event

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PARSIPPANY, N.J., July 23, 2026 /PRNewswire/ — Safetyfirst Systems, LLC (“SFS”) is providing notice of a data security event that may involve information relating to certain individuals. While SFS is not aware of any misuse of information associated with this event, it is providing notice to potentially affected individuals out of an abundance of caution.

On January 19, 2026, SFS identified suspicious activity involving a limited portion of its server environment. Upon discovering the activity, SFS quickly took steps to secure its systems, notified federal law enforcement, engaged leading third-party forensic specialists, and performed a detailed investigation into the nature, scope, and impact of the activity. The investigation determined that an unauthorized actor accessed and/or acquired certain files from limited SFS systems between January 16, 2026, and January 19, 2026. SFS then conducted a comprehensive review of the affected files to determine what information may have been involved and identify the individuals to whom the information relates. The review has recently concluded, and SFS is providing this notification to potentially impacted individuals out of an abundance of caution. Although the types of information vary by individual, the affected information may include names, Social Security numbers, and driver’s license numbers.

Protecting the privacy and security of the information entrusted to SFS is a responsibility the company takes very seriously. In response to this event, SFS promptly strengthened security measures, continues to enhance its technical safeguards and monitoring capabilities, and is reviewing existing policies and procedures to further protect against similar incidents in the future. SFS is also providing notice to potentially affected individuals and, where required, appropriate regulatory authorities.

Although SFS is unaware of any misuse of personal information impacted by this event, individuals are encouraged to remain vigilant against events of identity theft by reviewing account statements, explanation of benefits, and monitoring free credit reports for suspicious activity and to detect errors. Any suspicious activity should be reported to the appropriate insurance company, health care provider, or financial institution.

Individuals seeking additional information regarding this event can contact SFS’s dedicated assistance line at 1-833-289-5523 between the hours of 7:00 a.m. to 7:00 p.m. Eastern time, Monday through Friday, excluding holidays. Individuals may also write to SFS at PO Box 101, 3299 US Highway 46, Parsippany, NJ 07054-9998.

 

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SOURCE Safetyfirst Systems, LLC

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Sunrate and Mastercard Release White Paper on Agentic AI and the Future of B2B Global Payments

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SHANGHAI, July 24, 2026 /PRNewswire/ — Sunrate, the global payment and treasury management platform, and Mastercard, a global technology company in the payments industry, unveiled a joint white paper, Beyond Automation: Defining Agentic Global Payments, at the 2026 World Artificial Intelligence Conference (WAIC).

Among the first reports in the payments industry to examine the impact of Agentic AI on B2B cross-border payments, the white paper provides a comprehensive framework for understanding how AI agents are reshaping enterprise payment operations. It proposes that cross-border payments are evolving beyond digitisation and automation into a new stage: Autonomy—where AI agents with reasoning, planning, and execution capabilities can independently orchestrate and optimise end-to-end payment and treasury workflows within defined governance frameworks.

As businesses expand across borders, B2B cross-border payments continue to be constrained by fragmented workflows, disconnected systems, foreign exchange inefficiencies, rising compliance requirements, and complex reconciliation processes. While traditional automation improves individual tasks, the white paper demonstrates that Agentic AI represents a fundamental shift by enabling intelligent agents to coordinate entire payment journeys across systems, counterparties, and approval workflows.

Drawing on Sunrate’s global payment infrastructure and AI-native product capabilities, together with Mastercard’s expertise in secure payment networks and data intelligence, the white paper defines Agentic Global Payments — a new category of AI-native global payment infrastructure built to automate and manage complex enterprise workflows.

The report identifies 16 major pain points across the B2B payment lifecycle and outlines 13 high-value AI use cases spanning supplier onboarding, accounts payable and receivable, virtual commercial cards, payment routing, foreign exchange management, compliance screening, fraud detection, reconciliation, and conversational operational support. It also demonstrates how AI agents can automate complex workflows—from extracting information across multiple document formats and conducting compliance checks to initiating payments, optimising FX execution, and completing reconciliation—while operating within enterprise governance and control frameworks.

The white paper further highlights that trusted adoption of agentic payments depends on more than technological capability. It identifies governance, transparency, security, and ecosystem collaboration as essential foundations for enterprise deployment, supported by frameworks such as Know Your Agent (KYA), payment tokenisation, auditability, and cross-industry interoperability.

Sunrate.AI portfolio currently includes the Payment Agent, FX Agent, Compliance Agent, Onboarding Agent, and Chat Agent, designed to help enterprises automate and optimise critical payment and treasury processes while maintaining compliance and operational control.

Mastercard has also been actively building the foundations for trusted agentic commerce – combining AI capabilities with verifiable authorisation, clear accountability and proven payments security. Its work in this area, including Agent Pay (alongside Agent Pay for Machines) and Verifiable Intent, are proof points in how Mastercard is enabling AI to participate in commerce safely and transparently. 

“Our mission is to make global payments seamless, compliant, and intelligent,” said Paul Meng, Co-founder and CEO of Sunrate. “As businesses continue expanding internationally, AI agents will fundamentally reshape how enterprises manage global payments—enabling smoother capital flows, reducing operational friction, and embedding real-time intelligence into every payment decision. This white paper represents an important step in helping the industry understand how Agentic AI can be deployed responsibly at enterprise scale.”

“Agentic commerce is changing how businesses make and execute payment decisions, but speed without accountability creates new categories of risk,” said Anouska Ladds, Executive Vice President, Commercial & New Payment Flows, Asia Pacific, Mastercard. “As AI starts to act on behalf of businesses, autonomous payment decisions need a clear, auditable chain of identity, intent and action. That’s what allows organisations to delegate with genuine confidence — and what will determine whether agentic commerce scales past pilots.”

Released under WAIC 2026’s theme, “Intelligent Partners, Co-creating the Future,” the white paper provides business leaders with practical guidance on adopting AI-driven payment capabilities, covering implementation approaches, governance considerations, and real-world enterprise applications.

By combining Sunrate’s expertise in global payments and treasury management with Mastercard’s trusted payment infrastructure and network capabilities, the collaboration reflects a shared commitment to accelerating the next generation of intelligent, secure, and autonomous B2B global payments.

Click here to check the white paper.

About Sunrate

Sunrate is a leading global payment and treasury management platform for businesses worldwide. Founded in 2016, Sunrate has enabled companies to operate and scale both locally and globally in 190+ countries and regions with its cutting-edge infrastructure, global network, and unified solutions.

Sunrate operates through offices across key markets, including Singapore, Kuala Lumpur, Jakarta, Hong Kong, Shanghai, and London. The company partners with the top global financial institutions, such as Citibank, Standard Chartered, Barclays, J.P. Morgan. Sunrate is also the principal member of Mastercard and Visa. To learn more about Sunrate, visit https://www.sunrate.com/.

About Mastercard

Mastercard powers economies and empowers people in 200+ countries and territories worldwide. Together with our customers, we’re building a resilient economy where everyone can prosper. We support a wide range of digital payments choices, making transactions secure, simple, smart and accessible. Our technology and innovation, partnerships and networks combine to deliver a unique set of products and services that help people, businesses and governments realize their greatest potential. 

www.mastercard.com

SOURCE Sunrate

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JAMS Launches AI for Enterprise Job Scheduling: JAX and JAMS MCP

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A new AI agent and an open-standard connector let IT teams query, diagnose, and manage automation in plain language, on the model they choose, with operational data able to stay onshore inside their own network

SYDNEY, July 24, 2026 /PRNewswire/ — JAMS Software, an orchestration solution for scheduled and event-driven automation, today announced the general availability of two AI capabilities for enterprise job scheduling: JAX, an AI agent built into the JAMS Web Client, and JAMS MCP, a connector built on the open Model Context Protocol standard that brings JAMS into external AI coding tools. Both capabilities ship at no additional cost as part of JAMS Web.

Automation environments grow faster than the teams that run them. Jobs multiply across SQL Server, Azure Data Factory, Airflow, SAP, JDE, and Banner, and when one fails, finding the root cause often means searching several consoles at once, frequently outside business hours. At the same time, IT leaders carry pressure to adopt AI while staying accountable for where operational data goes. JAX and JAMS MCP close both gaps together.

Full details on how JAX and JAMS MCP work, including the control model behind every action, are available at jamsscheduler.com/product/ai.

JAX is an AI agent that runs inside the JAMS Web Client. It finds jobs, troubleshoots failures, and answers how-to questions in plain language, with each response grounded in the JAMS user guide and checked against a built-in glossary. JAX acts only when a user asks it to. Reads flow freely, and every write action pauses for the user’s explicit approval before it runs. JAX does not learn between sessions, and conversations are not retained on the server.

JAMS MCP is a connector, built on the open Model Context Protocol standard, that brings JAMS into the AI tools engineering teams already use, including Cursor, VS Code with Copilot, Claude Code, Claude Desktop, and Codex. Users query jobs, investigate failures, and manage runs in plain language without leaving their tool.

Both capabilities run inside the customer’s own network and act as the signed-in user, with that user’s exact JAMS permissions. There is no elevated AI account: whatever a user cannot do in the JAMS interface, JAX and JAMS MCP cannot do on that user’s behalf. Every JAX and MCP operation is recorded in its own dedicated log, and changes made through the JAMS API land in the JAMS audit trail like any other change. Customers choose their own AI model, whether a commercial provider such as OpenAI or Anthropic or a model running entirely on their own hardware, and JAMS never trains on customer data. In the current release, neither feature edits or deletes a job, folder, schedule, or agent definition. For teams that need operational data to stay onshore, JAX runs on a local model entirely inside the customer’s own network, so nothing leaves at all.

“Adopting AI usually means giving something up, most often visibility into where your data goes,” said Pete Hegland, Chief Executive Officer of JAMS Software. “We built JAX and JAMS MCP so that trade does not have to happen. Every action runs as the signed-in user, every change waits for approval, and the model can run on the customer’s own hardware, keeping operational data onshore.”

“For teams across Australia, New Zealand, and Singapore, two things matter: keeping data onshore, and getting answers when a job fails after hours,” said Shayne Cooper, Account Executive for APAC at JAMS Software. “JAX and JAMS MCP address both. The model can run on the customer’s own hardware, and the answer arrives in plain language at the moment it is needed.”

JAX and JAMS MCP are available now to all JAMS Web customers across Australia, New Zealand, and Singapore, with no separate licence, SKU, or additional cost. AI-assisted creation of new jobs and workflows from a plain-language description is on the roadmap for a future release, gated by the same approvals and permissions as every other action.

Learn how JAX and JAMS MCP work at https://jamsscheduler.com/product/ai.

Fast facts

JAX is an AI agent built into the JAMS Web Client for job scheduling and workflow automation.JAMS MCP is a connector built on the open Model Context Protocol standard, for Cursor, VS Code with Copilot, Claude Code, Claude Desktop, and Codex.Both act as the signed-in user, with that user’s exact JAMS permissions, and there is no elevated AI account.Customers choose the AI model, including a local model that runs entirely inside their own network.JAMS never trains on customer data.Both are available now at no additional cost as part of JAMS Web.

About JAMS Software
Founded in 1987, JAMS Software is an orchestration solution that helps IT teams centralize, automate, and manage scheduled and event-driven jobs across complex, hybrid environments. Over 850 customers rely on JAMS to run their automated workloads. JAMS Software, LLC is headquartered at 108 Patriot Drive, Suite A, Middletown, DE 19709.

Media Contact
Bobby Schmidt, Vice President of Marketing
press@jamssoftware.com
800.261.4267

 

 

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SOURCE JAMS Software

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