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TOTAL PLAY ANNOUNCES 12% GROWTH IN EBITDA TO Ps.5,390 MILLION IN THE THIRD QUARTER OF 2024

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—The company reports EBITDA margin of 48%; the highest level since Total Play issues public debt—

—Capex for the quarter was equivalent to 26.5% of the company’s revenue, compared to Capex equivalent of 36.9% of revenue a year ago—

—Balance of EBITDA, less Capex and interest, reached Ps.781 million in the period—

MEXICO CITY, Oct. 23, 2024 /PRNewswire/ — Total Play Telecomunicaciones, S.A.P.I. de C.V. (“Total Play”), a leading telecommunications company in Mexico, which offers internet access, pay television and telephony services, through one of the largest 100% fiber optic networks in the country, announced today financial results for the third quarter of 2024.

“Growing operational efficiencies in Total Play — within the framework of our firm strategy to moderate subscriber base growth and strict financial discipline — translated into a solid increase in EBITDA and a growth in the EBITDA margin, reaching its highest level since the company issues public debt,” commented Eduardo Kuri, CEO of Total Play. “The higher EBITDA, combined with the Capex for the period — representing 26.5% of the company’s revenue — continued to drive cash flow generation, defined as EBITDA less Capex and interest paid, to Ps.781 million this period, marking three consecutive quarters of strong cash generation.”

“On the balance sheet, the successful issuance of long-term Secured Certificados Bursátiles for Ps.2.5 billion — announced on October 2 — along with the company’s growing cash flow, will further strengthen the cash balance, thereby boosting Total Play’s liquidity and financial strength,” added Mr. Kuri.

Third quarter results 

Revenue for the quarter was Ps.11,117 million, 10% above the Ps.10,137 million of the same period of the previous year. Total costs and expenses were Ps.5,727 million, compared to Ps.5,323 million of the previous year.

As a result, Total Play’s EBITDA grew 12% to Ps.5,390 million from Ps.4,814 million a year ago; EBITDA margin for the quarter was 48%, one percentage point higher from the same quarter in 2023. The company recorded operating income of Ps.1,147 million, compared to Ps.819 million a year ago.

Total Play reported net loss of Ps.1,087 million, from a loss of Ps.2,130 million in the same quarter of 2023.

   Q3 2023 

   Q3 2024 

  Change 

Ps. 

%

Revenue from services 

$10,137

$11,117

$980

10 %

EBITDA   

$4,814

$5,390

$576

12 %

Operating income 

Net result  

$819 

$(2,130) 

$1,147

$(1,087) 

$328 

$(1,043) 

40% 

49% 

Amounts in millions of pesos.

EBITDA: Earnings before interest, taxes, depreciation, and amortization.

Service revenue

The company’s revenue grew 10%, as a result of an 8% increase in sales in the residential segment and a 22% increase in revenues from the enterprise business.

Totalplay Residencial’s revenue growth to Ps. 9,544 million, compared to Ps. 8,847 million a year earlier, relates to a 9% increase in the number of subscribers to the company’s services, from the same quarter a year ago, to reach 5,124,433 this period, including 69,572 small and medium-sized businesses. The company considers that the number of users reached this quarter reflects its remarkable capacity to offer technologically advanced internet services — with superior stability and speed — continuous innovation in its entertainment platform, and an excellent service.

Compared to the previous quarter, the subscriber base grew by 115,342 users, in line with Total Play’s strategy of moderating its subscriber base growth.

Average revenue per subscriber (ARPU) for the quarter was Ps.617, compared to Ps.630 a year ago and with Ps.612 from the previous quarter.

As previously announced, the company’s geographic coverage investment program was completed during the first quarter of 2023. Accordingly, the number of homes passed in Mexico at the end of this period was 17,588,706, a figure with minor variations compared to 17,531,567 a year ago.

Penetration — the proportion of homes passed by Total Play that have the company’s telecommunications services — was 29.1% at the end of the quarter, up from 26.8% a year ago.

The enterprise segment’s revenue was Ps.1,573 million, up from Ps.1,289 million in the previous year, due to the launch of various organizations´ projects in recent months.

Costs and expenses

Total costs and expenses increased 8%, as a result of a 5% increase in service costs and a 9% growth in general expenses.

The increase in costs to Ps.1,918 million from Ps.1,827 million in the previous year is primarily due to higher costs associated with business projects, links, and memberships. This increase was partially offset by lower content and licensing costs.

The increase in expenses to Ps.3,809 million, from Ps.3,496 million, reflects higher maintenance and fees expenses, in the context of the company’s growing operations. This increase was partially offset by reductions in advertising and personnel expenses.

Costs and expenses for the quarter grew at a slower rate than revenues, as a result of strategies that generate solid operational efficiencies.

EBITDA and net result

Total Play’s EBITDA was Ps.5,390 million, 12% higher compared to Ps.4,814 million of the previous year.

Relevant variations below EBITDA were the following:

An increase of Ps.248 million in depreciation and amortization was mainly due to subscriber acquisition costs — including telecommunications equipment, labor, and installation expenses.

An increase of Ps.228 million in interest expense consistent with the financial debt balance variation, attributable to the exchange rate depreciation effect on dollar-denominated debt this quarter, as well as higher debt costs.

Increase of Ps.863 million in foreign exchange loss, as a result of the net monetary liability position in foreign currency, together with a larger depreciation this quarter of the peso against the basket of currencies in which the company’s monetary liabilities are denominated, compared to the previous year.

Total Play reported a net loss of Ps.1,087 million, compared to a loss of Ps.2,130 million in the same period of 2023.

Balance sheet

As of September 30, 2024, the Company’s debt with cost was Ps.53,736 million, compared to Ps.50,280 million in the previous year. The increase shows the effect of exchange rate depreciation on dollar-denominated debt.

Lease liabilities were Ps.4,814 million, 24% lower compared to Ps.6,374 million of the previous year.

Cash and cash equivalents, plus restricted cash held in trusts, totaled Ps.5,886 million, a 6% increase from Ps.5,578 million a year ago. Consequently, the company’s net debt was Ps.52,664 million, compared to Ps.51,076 million a year ago.

The debt ratio — Net Debt / EBITDA for the last two annualized quarters — was 2.51 times, as a result of solid EBITDA growth, together with greater relative stability of the net debt balance.

Total Play’s fixed assets — including accumulated investments in fiber optics, telecommunications equipment, subscriber acquisition costs, and other assets — was Ps.62,229 million, compared to Ps.60,365 million a year ago.

Nine months results

Revenues for the first nine months of 2024 were Ps.33,355 million, 12% higher than Ps.29,830 million in the previous year, as a result of an 8% increase in residential revenues and a 32% growth in enterprise revenues. Total costs and expenses rose 10% to Ps.17,881 million from Ps.16,205 million, due to a 12% increase in service costs and a 10% growth in general expenses.

Total Play reported EBITDA of Ps.15,474 million, a 14% increase from Ps.13,625 million the previous year. The EBITDA margin for the period was 46%. Operating income reached Ps.2,872 million, up from Ps.1,711 million in the same period of 2023.

The company recorded a net loss of Ps.5,984 million, compared to a loss of Ps.2,123 million a year ago.

   9M 2023

   9M 2024

   Change

Ps.

%

Revenue from services

$29,830

$33,355

$3,525

12 %

EBITDA      

$13,625

$15,474

$1,849

14 %

Operating income

Net result    

$1,711

$(2,123)

$2,872

$(5,984)

$1,161

$(3,861)

68%

—-

Amounts in millions of pesos.

EBITDA: Earnings before interest, taxes, depreciation, and amortization.

About Total Play

Total Play is a leading Triple Play provider in Mexico that, thanks to the widest direct-to-home fiber optic network in the country, offers entertainment and technologically advanced services with the highest quality and speed in the market. For the latest news and updates about Total Play, visit: www.totalplay.com.mx.

Total Play is a Grupo Salinas company (www.gruposalinas.com), a group of dynamic, fast-growing, and technologically advanced companies focused on creating economic value through market innovation and goods and services that improve standards of living; social value to improve community well-being; and environmental value by reducing the negative impact of its business activities. Created by Mexican entrepreneur Ricardo B. Salinas (www.ricardosalinas.com), Grupo Salinas operates as a management development and decision forum for the top leaders of member companies. Each of the Grupo Salinas companies operates independently, with its own management, board of directors, and shareholders. Grupo Salinas has no equity holdings. The group of companies shares a common vision, values, and strategies for achieving rapid growth, superior results, and world-class performance.

Except for historical information, the matters discussed in this press release are concepts about the future that involve risks and uncertainty that may cause actual results to differ materially from those projected. Other risks that may affect Total Play and its subsidiaries are presented in documents sent to the securities authorities.

 

Investor Relations:

Bruno Rangel

Rolando Villarreal

+ 52 (55) 1720 9167

+ 52 (55) 1720 9167

jrangelk@totalplay.com.mx

rvillarreal@totalplay.com.mx

Press Relations:

Luciano Pascoe

Tel. +52 (55) 1720 1313 ext. 36553

lpascoe@gruposalinas.com.mx

 

TOTAL PLAY TELECOMUNICACIONES, S.A.P.I.  DE C.V. AND SUBSIDIARIES

CONSOLIDATED QUARTERLY INCOME STATEMENTS

(Millions of Mexican pesos)

3Q23

3Q24

Change

$

%

$

%

$

%

Revenue from services

10,137

100 %

11,117

100 %

980

10 %

Cost of services

(1,827)

(18 %)

(1,918)

(17 %)

(91)

(5 %)

Gross profit

8,310

82 %

9,199

83 %

889

11 %

General expenses

(3,496)

(34 %)

(3,809)

(34 %)

(313)

(9 %)

EBITDA

4,814

47 %

5,390

48 %

576

12 %

Depreciation and amortization

(3,995)

(39 %)

(4,243)

(38 %)

(248)

(6 %)

Operating profit 

819

8 %

1,147

10 %

328

40 %

Financial cost:

Interest revenue

48

0 %

91

1 %

43

90 %

Change in fair value of financial instruments

(135)

(1 %)

(110)

(1 %)

25

19 %

Accrued interest expense

(1,386)

(14 %)

(1,614)

(15 %)

(228)

(16 %)

Other financial expenses

(121)

(1 %)

(134)

(1 %)

(13)

(11 %)

Foreign exchange loss – Net

(701)

(7 %)

(1,564)

(14 %)

(863)

(123 %)

(2,295)

(23 %)

(3,331)

(30 %)

(1,036)

(45 %)

Loss before income tax provisions

(1,476)

(15 %)

(2,184)

(20 %)

(708)

(48 %)

Income tax provision

(654)

(6 %)

1,097

10 %

1,751

n.m.

Net loss for the period

(2,130)

(21 %)

(1,087)

(10 %)

1,043

49 %

 

TOTAL PLAY TELECOMUNICACIONES, S.A.P.I. DE C.V. AND SUBSIDIARIES

CONSOLIDATED ACCUMULATED INCOME STATEMENTS

(Millions of Mexican pesos)

Accumulated

Accumulated

9M23

9M24

Change

$

%

$

%

$

%

Revenue from services

29,830

100 %

33,355

100 %

3,525

12 %

Cost of services

(5,737)

(19 %)

(6,400)

(19 %)

(663)

(12 %)

Gross profit

24,093

81 %

26,955

81 %

2,862

12 %

General expenses

(10,468)

(35 %)

(11,481)

(34 %)

(1,013)

(10 %)

EBITDA

13,625

46 %

15,474

46 %

1,849

14 %

Depreciation and amortization

(11,914)

(40 %)

(12,602)

(38 %)

(688)

(6 %)

Operating profit

1,711

6 %

2,872

9 %

1,161

68 %

Financial cost:

Interest revenue

138

0 %

235

1 %

97

70 %

Change in fair value of financial instruments

(463)

(2 %)

(1,124)

(3 %)

(661)

(143 %)

Accrued interest expense

(4,067)

(14 %)

(4,656)

(14 %)

(589)

(14 %)

Other financial expenses

(338)

(1 %)

(78)

(0 %)

260

77 %

Foreign exchange gain (loss) – Net

2,771

9 %

(3,627)

(11 %)

(6,398)

n.m. 

(1,959)

(7 %)

(9,250)

(28 %)

(7,291)

n.m. 

Equity interest in net results of non-controlling entities

(19)

(0 %)

0 %

(19)

(100 %)

Loss before income tax provisions

(267)

(1 %)

(6,378)

(19 %)

(6,111)

n.m. 

Income tax provision

(1,856)

(6 %)

394

1 %

(2,250)

(121 %)

Net loss for the period

(2,123)

(7 %)

(5,984)

(18 %)

(3,861)

(182 %)

 

TOTAL PLAY TELECOMUNICACIONES, S.A.P.I. DE C.V. AND SUBSIDIARIES

CONSOLIDATED BALANCE SHEETS

(Millions of Mexican pesos)

As of September 30,

2023

2024

Change

$

%

$

%

$

%

Assets

CURRENT ASSETS

Cash and cash equivalents

1,750

2 %

3,507

4 %

1,757

100 %

Restricted cash in trusts

3,828

4 %

2,379

3 %

(1,449)

(38 %)

Customers – net

4,445

5 %

3,877

5 %

(568)

(13 %)

Other accounts receivable

187

0 %

149

0 %

(38)

(20 %)

Recoverable taxes

4,086

5 %

3,897

5 %

(189)

(5 %)

Related parties

264

0 %

272

0 %

8

3 %

Inventories

2,765

3 %

2,486

3 %

(279)

(10 %)

Prepaid expenses

516

1 %

494

1 %

(22)

(4 %)

Total current assets

17,841

21 %

17,061

20 %

(780)

(4 %)

NON-CURRENT ASSETS

Related parties

159

0 %

275

0 %

116

73 %

Property, plant and equipmente – Net

60,365

70 %

62,229

73 %

1,864

3 %

Rights-of-use assets -Net

5,445

6 %

3,642

4 %

(1,803)

(33 %)

Trademarks and other assets

2,181

3 %

2,465

3 %

284

13 %

Total non-current assets

68,150

79 %

68,611

80 %

461

1 %

Total assets

85,991

100 %

85,672

100 %

(319)

(0 %)

Liabilities and Stockholders’ Equity

SHORT-TERM LIABILITIES

Financial debt

4,448

5 %

6,137

7 %

1,689

38 %

Lease liabilities

2,399

3 %

2,468

3 %

69

3 %

Trade payables

13,274

15 %

16,034

19 %

2,760

21 %

Reverse factoring

2,225

3 %

1,488

2 %

(737)

(33 %)

Other payables and payable taxes

2,013

2 %

2,106

2 %

93

5 %

Related parties

863

1 %

1,309

2 %

446

52 %

Liabilities from contracts with customers

681

1 %

400

0 %

(281)

(41 %)

Interest payable

430

1 %

79

0 %

(351)

(82 %)

Derivative financial instruments

57

0 %

10

0 %

(47)

(82 %)

Total short-term liabilities

26,390

31 %

30,031

35 %

3,641

14 %

LONG-TERM LIABILITIES

Financial debt

45,832

53 %

47,599

56 %

1,767

4 %

Lease liabilities

3,975

5 %

2,346

3 %

(1,629)

(41 %)

Derivative financial instruments

2,086

2 %

0 %

(2,086)

(100 %)

Employee benefits

56

0 %

101

0 %

45

80 %

Deferred income tax

4,211

5 %

5,517

6 %

1,306

31 %

Total long-term liabilities

56,160

65 %

55,563

65 %

(597)

(1 %)

Total liabilities

82,550

96 %

85,594

100 %

3,044

4 %

STOCKHOLDERS’ EQUITY

3,441

4 %

78

0 %

(3,363)

(98 %)

Total liabilities and stockholders’ equity

85,991

100 %

85,672

100 %

(319)

(0 %)

 

TOTAL PLAY TELECOMUNICACIONES, S.A.P.I. DE C.V. AND SUBSIDIARIES

CONSOLIDATED STATEMENTS OF CASH FLOWS

(Millions of Mexican pesos)

9th months period ended

September 30,

2023

2024

Operating activities:

Loss before income tax provision

(267)

(6,378)

Items not requiring the use of resources:

Depreciation and amortization

11,914

12,602

Employee benefits

7

26

Items related to investing or financing activities:

Accrued interest income

(138)

(235)

Accrued interest expense and other financial transactions

4,880

5,857

Unrealized exchange (gain) loss

(2,832)

3,647

Non-controlling participation

19

13,583

15,519

Resources (used in) generated by operating activities:

Customers and unearned revenue

756

(45)

Other receivables

49

35

Related parties, net

420

354

Taxes to be recovered

(275)

244

Inventories

(423)

441

Advance payments

392

35

Trade payables

2,587

2,505

Other payables

(427)

684

Cash flows generated by operating activities

16,662

19,772

Investing activities: 

Acquisition of property, plant and equipment

(11,815)

(8,902)

Other assets

(63)

(120)

Collected interest

138

235

Cash flows (used in) investing activities

(11,740)

(8,787)

Financing activities:

Loans received

3,304

(2,165)

Leasing cash flows

(1,936)

(1,796)

Restricted Cash in Trusts

(1,841)

998

Reverse factoring

(466)

(746)

Derivative financial instruments

(315)

(1,522)

Interest payment

(3,808)

(4,624)

Cahs flows used in financing activities

(5,062)

(9,855)

Net increase (decrease) in cash and cash equivalents

(140)

1,130

Cash and cash equivalents at the beginning of the year 

1,890

2,377

Cash and cash equivalents at the end of the year 

1,750

3,507

 

View original content:https://www.prnewswire.com/news-releases/total-play-announces-12-growth-in-ebitda-to-ps5-390-million-in-the-third-quarter-of-2024–302285179.html

SOURCE Total Play Telecomunicaciones, S.A.P.I. de C.V.

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Driving Certainty Through Uncertainty: eclicktech’s Engineering Approach to Agentic AI

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XI’AN, China, May 9, 2026 /PRNewswire/ — As generative AI moves from experimentation to enterprise deployment, the industry focus is shifting from model capability to operational reliability. The challenge is no longer simply building smarter AI, but ensuring AI systems can operate safely and consistently inside complex production environments.

eclicktech recently shared its internal engineering practices around Agentic AI, highlighting how the company is applying context engineering, multi-cloud infrastructure, and layered security frameworks to support enterprise-scale AI deployment.

To support global operations across more than 230 countries and regions, eclicktech built its Cycor platform around a multi-cloud architecture integrating AWS, Google Cloud, Alibaba Cloud, Tencent Cloud, Huawei Cloud, and other providers. According to the company, this approach improves infrastructure flexibility, reduces vendor lock-in risk, and enables more efficient orchestration of large-scale Kubernetes clusters and AI workloads.

eclicktech stated that one of the key lessons from early Agent development was that prompt engineering alone was insufficient for enterprise deployment. The company therefore shifted toward context engineering — an approach focused on delivering the right information, at the right time, while optimizing limited token resources.

Its engineering framework includes six layers of context management covering active sessions, short-term memory, long-term semantic storage, knowledge graphs, operational experience, and reusable organizational skills. The system also supports proactive context injection, allowing relevant operational history and risk information to be surfaced automatically before sensitive actions are executed.

To improve inference efficiency, eclicktech introduced layered token governance and progressive tool-loading mechanisms, dynamically loading tools and information only when required. The company said this approach helped improve tool selection accuracy and reduce unnecessary token consumption during complex operational workflows.

Security remains a core requirement throughout the architecture. eclicktech’s governance framework includes namespace isolation, dry-run verification, human approval workflows, rule-based validation, and rollback mechanisms designed to reduce operational risks associated with AI-driven automation.

According to eclicktech, the next stage of enterprise AI competition will depend not only on model capability, but also on engineering reliability, infrastructure orchestration, context management, and organizational knowledge systems.

Note: Certain technical information referenced in this article is derived from eclicktech’s internal engineering practices and is provided for industry reference purposes only.

View original content:https://www.prnewswire.com/apac/news-releases/driving-certainty-through-uncertainty-eclicktechs-engineering-approach-to-agentic-ai-302767441.html

SOURCE eclicktech

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How a Unified Monetization Solution Is Driving eCPM and Revenue Growth for Casual Games Worldwide

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SINGAPORE, May 8, 2026 /PRNewswire/ — Casual, hyper-casual, and hybrid-casual games have become dominant categories in the global mobile market, making in-app advertising (IAA) a key driver of monetization success. However, many developers continue to face major challenges, including unstable fill rates, fluctuating eCPMs, difficulties balancing multiple regional markets, and the ongoing tradeoff between user experience and revenue growth.

To address these issues, zMaticoo has compiled a series of monetization case studies from leading game publishers and studios across China, Vietnam, Europe, and North America. These teams span hyper-casual, puzzle, board, card, and light-casual game categories, with DAUs ranging from millions to tens of millions. By adopting the same monetization framework, they achieved simultaneous growth in fill rate, eCPM, and ad revenue while maintaining stable user experience.

A common challenge among these teams was the shrinking monetization margin across global markets, creating an urgent need for sustainable revenue growth. At the same time, developers were cautious about over-monetization negatively impacting retention and player engagement.

To solve these challenges, zMaticoo introduced an AI-driven monetization system with full-funnel optimization capabilities. The platform connects developers directly to premium global advertiser budgets across both performance and brand advertising. AI models identify high-value traffic in real time based on region, audience, and usage scenarios, prioritizing high-eCPM demand sources. Separate bidding strategies are applied for mature and emerging markets to avoid revenue loss caused by one-size-fits-all pricing models.

The platform also provides refined ad format optimization:

Banner Ads: optimized display share and loading timing to improve SOV and stabilize eCPM;Interstitial Ads: precisely triggered during high-value moments such as level completion or pause screens, with especially strong premiums in emerging markets;Rewarded Video: deeply integrated into gameplay loops, delivering high user acceptance and conversion performance.

On the technical side, zMaticoo optimized SDK infrastructure to improve fill stability under weak network conditions. Ad loading time was reduced from five seconds to under two seconds through a rebuilt loading architecture. Progressive asset loading further minimized timeout-related drop-offs. AI-powered ad templates dynamically generated personalized creatives, improving both CTR and conversion performance.

The zMaticoo team also provides one-stop operational and analytics support. Developers can monitor fill rate, impressions, eCPM, and revenue through a unified dashboard, while dedicated optimization specialists provide 7×12 support for A/B testing, strategy iteration, and scaling guidance. The platform is deeply integrated with major mediation solutions, enabling one-time integration and multi-scenario deployment while reducing development and maintenance costs.

According to zMaticoo platform data:

In mature markets including the United States, Germany, Japan, and South Korea, banner eCPMs increased by 5%–10%, while interstitial premiums improved by over 5%;In emerging markets such as Brazil, Mexico, and Southeast Asia, interstitial eCPMs increased by more than 10%.

The monetization framework has demonstrated effectiveness across hyper-casual, puzzle, board/card, and utility app categories, supporting both rapid scale-up and long-term monetization stability.

Partner feedback includes:

“We are highly satisfied with the revenue uplift after integration. Our core products’ banner performance now ranks among the top tier.””Revenue recovered significantly after A/B testing, and we are expanding testing across more products.””One solution now supports multiple global markets without requiring separate monetization strategies for each region.””Interstitial monetization performance has been especially strong, with SOV reaching 10%–20% for several partners.”

zMaticoo believes successful monetization today is not about stacking more ad platforms, but about leveraging AI, technology, and refined operations to unlock long-term traffic value. Whether for hyper-casual publishers, puzzle game studios, or global mobile app companies, this AI-powered monetization framework is designed to deliver sustainable revenue growth while preserving user experience.

View original content:https://www.prnewswire.com/news-releases/how-a-unified-monetization-solution-is-driving-ecpm-and-revenue-growth-for-casual-games-worldwide-302767432.html

SOURCE zMaticoo

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Fox ESS Celebrates Strong Momentum with Integrated Solar Storage & Charging Solutions at Smart Energy 2026

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SYDNEY, May 9, 2026 /PRNewswire/ — Fox ESS, a global leader in renewable energy solutions, attended Smart Energy 2026 during 6-7 May as a platinum sponsor. At the event, Fox ESS showcased its next-generation approach to solar storage and EV charging solution, delivering a seamless, future-ready energy experience for homeowners and installers across Australia.

Integrated Solutions Tailored for Aussie Homes

At Smart Energy 2026, Fox ESS highlighted its storage-to-charging solution, designed to make everyday energy use more convenient for local residents. With performance-led products and proven market traction, Fox ESS is set to play its part in building a more resilient energy future for Australia.

Battery Systems

Fox ESS continues to build momentum in the battery market. Sunwiz, an Australian solar consultancy, recently reported that Fox ESS ranked No.1 in March for installation capacity. And the company also revealed it has installed more than 25,000 systems in April. During the exhibition, Sunwiz presented Fox ESS with an award, recognising the company as Top Solar Company for Fastest Growing Battery.

CQ7 V6+ High Voltage Battery (42kWh and above)
Building on Fox ESS’ proven strengths, compact design and high capacity, CQ7 V6+ is well suited to medium-sized households and ensure the free use of electricity and maximize the self-consumption.EQ4800 High Voltage Battery (28kWh)
A reliable choice for smaller households, designed for efficient day-to-day energy storage.

Alongside its battery range, Fox ESS showcased all-in-one systems, including Stackable AIO and EVO, designed to simplify installation while maintaining a high standard of design and presentation.

Inverters

Fox ESS offers a range of inverters to suit local requirements, supported by up to 200% PV oversizing and a 10-year product warranty.

Single-phase: H1‑G2 (3–6kW); KH series (7–10.5kW)Three-phase: H3 Smart (5–15kW); H3 Pro (15–29.9kW); H3 Plus (50–125kW)

EV Chargers

With EV adoption accelerating, Fox ESS also offers EV charging solutions with solar linkage, designed to work across its inverter portfolio. The chargers provide robust, smart energy management, including dynamic load balancing to help protect home circuits.

A Series (7.3kW / 11kW / 22kW): IP65 and IK08 protection, OCPP-compliant.L Series (7.3kW / 11kW): straightforward installation with multiple colour options.

Big Battery Still Takes Centre Stage

As the Cheaper Home Battery Program moves into a new phase under an updated rebate policy, interest in larger battery systems continues to grow, particularly as more households consider EV upgrades amid rising fuel costs. More EVs typically mean households need greater energy availability, making higher-capacity storage an increasingly attractive option.

Looking ahead, from 1 July 2026, the Australian Government’s Solar Sharer Offer (SSO) will provide eligible households with three hours of free daily electricity to align with peak solar generation. Households with larger batteries will be well placed to make the most of this opportunity.

Fox ESS is also working with local VPP partners, including Amber Electric and Origin Loop VPP, helping homeowners unlock maximum value while supporting greater grid stability.

Maimai Comes Alive at the Exhibition

Visitors to the Fox ESS stand experienced a full programme of brand activations across the event. Following the online announcement, Sydney served as Maimai’s first physical stop, bringing the community together for face-to-face engagement. Attendees queued to take photos with the brand’s friendly and recognisable mascot.

Long-Term Commitment to Australia

Fox ESS has opened two local offices in Melbourne and Sydney, with more than 30 dedicated specialists supporting local customer needs. The company is also looking to play a wider role in Australia’s energy transition.

Notably, Ian Thorpe made his first in-person appearance at Fox Night, where he presented partners with awards. At the event party, Fox ESS also hosted a battery installation challenge, featuring eight rounds of competition, with the final winners receiving a range of prizes.

“We’re delighted to see such a strong result following the rollout of local policy. With nearly 400,000 Australian households now installing batteries, Fox ESS has played a key role, but this is only the beginning. We’re committed to keeping momentum and helping make a smarter, more reliable energy future a reality for more homes.” said Brooks Richard Geng, APAC & Middle East Managing Director, Fox ESS.

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SOURCE Fox ESS

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