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Enghouse Releases First Quarter Results

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MARKHAM, ON, March 10, 2025 /CNW/ – Enghouse Systems Limited (TSX: ENGH) announces first quarter (unaudited) financial results for the period ended January 31, 2025. All figures are denominated in Canadian dollars unless otherwise indicated.

Revenue increased 2.9% to $124.0 million from $120.5 million in Q1 2024;Recurring revenue, which includes SaaS and maintenance services, grew 4.0% to $87.9 million compared to $84.6 million in Q1 2024, and represents 70.9% of total revenue, as we continue to prioritize this revenue stream;Results from operating activities decreased to $31.0 million compared to $32.6 million in Q1 2024;Net income was $21.9 million compared to $18.1 million in Q1 2024, as we grow our business with a focus on profitability;Adjusted EBITDA decreased to $33.1 million compared to $34.7 million, while achieving a 26.7% margin;Cash flow from operating activities, excluding changes in working capital, was $37.7 million compared to $35.6 million in the comparable period. Cash, cash equivalents and short-term investments were $271.1 million as at January 31, 2025.

The most recent quarter has brought about events that have created a great deal of uncertainty across the globe. There are new questions around trade flows, interest rates, commodity prices and other factors which point to increasing instability. Throughout this period, our first quarter operating performance continued its consistent positive trend and reflects our steady and disciplined approach to the business. In the quarter we achieved revenue of $124.0 million, representing a 2.9% increase compared to the prior year, while net income increased by 20.8% to $21.9 million or $0.40 per diluted share from $18.1 million or $0.33 per diluted share in the comparative quarter.

We remain focused on predictable recurring revenue streams with SaaS and maintenance services revenue increasing by 4.0% in the quarter. While transitioning from exclusively offering traditional on-premise solutions, we are strategically committed to offering customers a choice between on-premise and cloud solutions, which has allowed us to preserve both one-time and recurring revenue streams.

Cash flows from operating activities, excluding changes in working capital, were $37.7 million compared to $35.6 million in the prior year. During the first quarter we returned $14.4 million to shareholders through dividends and repurchased $6.0 million of our common shares. In addition, on December 16, 2024, Enghouse completed the acquisition of Aculab PLC, which provides a cutting-edge suite of solutions designed to elevate communication and security experiences, including AI-driven answering machine detection and advanced voice and face biometric technology. Even with these outflows, Enghouse closed the quarter with $271.1 million in cash, cash equivalents and short-term investments, down only marginally from our record of $274.7 million at October 31, 2024. We continue to have no external debt financing.

On March 4, 2025, the Company announced the acquisition of Margento R&D d.o.o., a European provider of transit fare collection, account-based ticketing, automatic vehicle tracking, and payment solutions based in Slovenia. Margento has a scalable and easy to deploy Mobility as a Service platform providing a unique user-centric mobile transit experience. This will augment our existing transportation offerings in the Asset Management Group.

Our strategic direction remains consistent and focused on long-term profitability and sustainability.  We will continue to balance market demand by offering both SaaS and on-premise solutions and will not sacrifice profitability for revenue growth, which is reaffirmed by our ability to generate positive cash flows. Our robust cash position continues to allow us to capitalize on acquisitions that meet our thresholds and provide continued returns to our shareholders, also enabling us to increase our annual dividend for the 17th consecutive year.  

Quarterly dividends:          

Today, the Board of Directors approved an increase of 15.4% in the Company’s eligible quarterly dividend to $0.30 per common share, payable on May 30, 2025, to shareholders of record at the close of business on May 16, 2025.

Enghouse Systems Limited
Financial Highlights
(unaudited, in thousands of Canadian dollars)

For the periods ended January 31

Three months

2025

2024

Var ($)

Var (%)

Revenue

$     124,000

$     120,489

3,511

2.9

Direct costs

44,463

41,582

2,881

6.9

Revenue, net of direct costs

$

79,537

$

78,907

630

0.8

As a % of revenue

64.1 %

65.5 %

Operating expenses

48,457

46,180

2,277

4.9

Special charges

91

91

0

0.0

Results from operating activities

$

30,989

$

32,636

(1,647)

(5.0)

As a % of revenue

25.0 %

27.1 %

Amortization of acquired software and customer relationships

(8,479)

(10,374)

1,895

18.3

Foreign exchange gains (losses)

2,309

(1,717)

4,026

234.5

Interest expense – lease obligations

(128)

(150)

22

14.7

Finance income

2,304

2,361

(57)

(2.4)

Finance expenses

(3)

–

( 3)

–

Other income (expense)

299

(114)

413

362.3

Income before income taxes

$

27,291

$

22,642

4,649

20.5

Provision for income taxes

5,387

4,509

878

19.5

Net income for the period

$

21,904

$

18,133

3,771

20.8

Basic earnings per share

0.40

0.33

0.07

21.2

Diluted earnings per share

0.40

0.33

0.07

21.2

Cash flows from operating activities

21,249

19,899

1,350

6.8

Cash flows from operating activities excluding changes in working capital

37,741

35,557

2,184

6.1

Adjusted EBITDA

Results from operating activities

30,989

32,636

(1,647)

(5.0)

Depreciation

653

494

159

(32.2)

Depreciation of right-of-use assets

1,378

1,506

(128)

8.5

Special charges

91

91

0

0.0

Adjusted EBITDA

$

33,111

$

34,727

(1,616)

(4.7)

Adjusted EBITDA margin

26.7 %

28.8 %

Adjusted EBITDA per diluted share

$

0.60

$

0.63

( 0.03)

(4.8)

 

Condensed Consolidated Interim Statements of Financial Position

(in thousands of Canadian dollars)

(unaudited)

   As at January 31,
2025

As at October 31,
2024

ASSETS

Current assets:

   Cash and cash equivalents

$

270,304

$

274,240

   Short-term investments

784

487

   Accounts receivable

114,592

92,348

   Prepaid expenses and other assets

19,061

16,100

404,741

383,175

Non-current assets:

   Property and equipment

4,059

4,192

   Right-of-use assets

11,771

11,473

   Intangible assets

96,552

98,594

   Goodwill

320,997

309,831

   Deferred income tax assets

27,273

26,228

460,652

450,318

$

865,393

$

833,493

LIABILITIES AND SHAREHOLDERS’ EQUITY

Current liabilities:

   Accounts payable and accrued liabilities

$

67,970

$

70,087

   Income taxes payable

7,849

5,525

   Dividends payable

14,340

14,397

   Provisions

1,777

1,834

   Deferred revenue

132,397

114,080

   Lease obligations

5,381

5,344

229,714

211,267

Non-current liabilities:

   Deferred income tax liabilities

10,486

10,500

   Deferred revenue

9,903

8,094

   Net employee defined benefit obligation

2,075

2,081

   Lease obligations

6,115

5,744

28,579

26,419

258,293

237,686

Shareholders’ equity

   Share capital

117,750

118,217

   Contributed surplus

9,878

9,764

   Retained earnings

448,823

446,748

   Accumulated other comprehensive income

30,649

21,078

607,100

595,807

$

865,393

$

833,493

 

Condensed Consolidated Interim Statements of Operations and Comprehensive Income

(in thousands of Canadian dollars, except per share amounts)

(unaudited)                                            

Three months

Periods ended January 31

2025

2024

Revenue

     Software licenses

$  17,781

$  16,975

     SaaS and maintenance services

87,932

84,587

     Professional services

16,108

15,945

     Hardware

2,179

2,982

124,000

120,489

Direct costs

     Software licenses

736

674

     Services

42,497

39,531

     Hardware

1,230

1,377

44,463

41,582

Revenue, net of direct costs

79,537

78,907

Operating expenses

     Selling, general and administrative

23,636

22,869

     Research and development

22,790

21,311

     Depreciation

653

494

     Depreciation of right-of-use assets

1,378

1,506

     Special charges

91

91

48,548

46,271

Results from operating activities

30,989

32,636

Amortization of acquired software and customer relationships   

(8,479)

(10,374)

Foreign exchange gains (losses)

2,309

(1,717)

Interest expense – lease obligations

(128)

(150)

Finance income

2,304

2,361

Finance expenses

(3)

–

Other income (expense)

299

(114)

Income before income taxes

27,291

22,642

Provision for income taxes

5,387

4,509

Net income for the period

$  21,904

$  18,133

Items that may be subsequently reclassified to income:

Cumulative translation adjustment

9,571

(8,017)

Other comprehensive income (loss)

9,571

(8,017)

Comprehensive income

$  31,475

$  10,116

Earnings per share

Basic

$      0.40

$      0.33

Diluted

$      0.40

$      0.33

 

Condensed Consolidated Interim Statements of Cash Flows

(in thousands of Canadian dollars)

(unaudited)

Three months

Periods ended January 31

2025

2024

OPERATING ACTIVITIES

Net income for the period

$    21,904

$    18,133


Adjustments for non-cash items

   Depreciation

653

494

   Depreciation of right-of-use assets

1,378

1,506

   Interest expense – lease obligations

128

150

   Amortization of acquired software and customer relationships

8,479

10,374

   Stock-based compensation expense

108

277

   Provision for income taxes

5,387

4,509

   Finance expenses and other (income) expense

(296)

114

37,741

35,557

Changes in non-cash operating working capital

(11,891)

(13,140)

Income taxes paid

(4,601)

(2,518)

Net cash provided by operating activities

21,249

19,899

INVESTING ACTIVITIES

Net purchase of property and equipment

(404)

(360)

Acquisitions, net of cash acquired*

(6,586)

–

Recovery of purchase consideration for prior-year acquisitions

–

171

Net cash used in investing activities

(6,990)

(189)

FINANCING ACTIVITIES

Issuance of share capital

–

4,310

Normal course issuer bid share repurchases

(5,950)

–

Repayment of lease obligations

(1,374)

(1,602)

Dividends paid

(14,397)

(12,156)

Net cash used in financing activities

(21,721)

(9,448)

Impact of foreign exchange on cash and cash equivalents

3,526

(3,042)

(Decrease) increase in cash and cash equivalents

(3,936)

7,220

Cash and cash equivalents ─ beginning of period

274,240

239,532

Cash and cash equivalents ─ end of period

$  270,304

$  246,752

*Acquisitions are net of cash acquired of $2,620 for the three months ended January 31, 2025 and nil for the three months ended January 31, 2024.

Enghouse Systems Limited
Segment Reporting Information
(in thousands of Canadian dollars)

Three months ended January 31

2025

2024

IMG

AMG

Total

IMG

AMG

Total

Revenue

$

73,221

$

50,779

$

124,000

$

76,137

$

44,352

$

120,489

Direct costs

(25,713)

(18,750)

(44,463)

(25,406)

(16,176)

(41,582)

Revenue, net of direct costs

47,508

32,029

79,537

50,731

28,176

78,907

Operating expenses excluding special charges

(22,602)

(11,978)

(34,580)

(21,425)

(11,697)

(33,122)

Depreciation

(402)

(251)

(653)

(377)

(117)

(494)

Depreciation of right-of-use assets

(909)

(469)

(1,378)

(936)

(570)

(1,506)

Segment profit

$

23,595

$

19,331

$

42,926

$

27,993

$

15,792

$

43,785

Special charges

(91)

(91)

Corporate and shared service expenses

(11,846)

(11,058)

Results from operating activities

$

30,989

$

32,636

About Enghouse

Enghouse is a Canadian publicly traded company (TSX: ENGH) that provides a wide range of mission critical vertically focused enterprise software solutions. Our core technologies are used for contact centers, video communications, virtual healthcare, education, telecommunications networks, IPTV, public safety and transit. The Company’s two-pronged strategy to grow earnings focuses on both organic growth and acquisitions, which, to date, have been funded only through cash flows from operating activities as the Company has no outstanding external debt financing. The Company is organized around two business segments, the Interactive Management Group (“IMG”) and the Asset Management Group (“AMG”) due to their unique customer segments and technology offerings. Further information about Enghouse may be obtained from the Company’s website at www.enghouse.com. 

Conference Call and Webcast

A conference call to discuss the results will be held on Tuesday, March 11, 2025 at 8:45 a.m. EST. To participate, please call Local
+1-289-514-5100 or North American Toll-Free 1-800-717-1738. Confirmation code: 35790. A webcast is also available at: https://www.enghouse.com/investors.php.

****

The Company uses non-IFRS measures to assess its operating performance. Securities regulations require that companies caution readers that earnings and other measures adjusted to a basis other than IFRS do not have standardized meanings and are unlikely to be comparable to similar measures used by other companies. Accordingly, they should not be considered in isolation. The Company uses Adjusted EBITDA as a measure of operating performance. Therefore, Adjusted EBITDA may not be comparable to similar measures presented by other issuers. Adjusted EBITDA is calculated based on results from operating activities adjusted for depreciation of property and equipment and right-of-use assets, and special charges for acquisition related restructuring costs. Management uses Adjusted EBITDA to evaluate operating performance as it excludes amortization of software and intangibles (which is an accounting allocation of the cost of software and intangible assets arising on acquisition), any impact of finance and tax related activities, asset depreciation, foreign exchange gains and losses, other income and restructuring costs primarily related to acquisitions.

SOURCE Enghouse Systems Limited

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Haloid Poll: Majority of Public Safety and Commercial Radio Administrators Would Consider Starlink Integration With LMR Two-Way Radio Networks, but Disruption Unlikely

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STONY BROOK, N.Y., Oct. 25, 2026 /PRNewswire/ — Following Starlink’s announced entry into the mobile communications space, Haloid’s consulting team polled government and business land mobile radio (LMR) administrators on whether Starlink could replace, or complement, their LMR systems. We found that most radio administrators were receptive to the nascent technology but did not see it as a replacement for their LMR networks.

Sixty-seven percent of radio administrators said they would be willing to integrate Starlink technology if it allowed them to expand coverage or lower infrastructure costs. When asked whether Starlink could completely replace their LMR networks, fewer than 15 percent said yes; the vast majority believed Starlink is not as reliable as the custom networks they have built. Among administrators who already use two-way radio over cellular (also known as push-to-talk over cellular, or PoC), however, nearly 80 percent said that Starlink’s satellite coverage, combined with its newly acquired cellular spectrum, would make it more desirable than the industry’s wireless incumbents because it could eliminate dead spots where cellular does not reach.

In the U.S., hundreds of thousands of radio users rely on traditional cellular carriers for push-to-talk communications, and that number grows each year. While the migration to two-way radio over cellular has affected the LMR industry, it has not replaced it. Many public safety agencies never made the switch, citing the risk that cellular networks could go down during weather events, power outages, or cyberattacks and jeopardize emergency communications.

In fact, during recent cellular outages, Starlink was used to provide emergency communications to affected areas, because its satellite connectivity does not depend on cell towers. But Starlink’s integration with the 800 MHz cellular spectrum — “Starlink 2.0,” as some experts are calling it — exposes it to some of the same vulnerabilities as traditional wireless carriers.

While Starlink’s satellite service might still function if local cell towers go down, a critical portion of an agency’s communications might rely on local towers using the 800 MHz spectrum, leaving the agency vulnerable in a storm or outage.

Expect evolution, not disruption

“Just like cellular didn’t replace LMR, we don’t see Starlink as an existential risk,” said Jeremy Alicandri, President of Haloid Solutions. He expects Starlink to accelerate the industry’s evolution toward shared communications infrastructure, also known as hybrid LMR. “We have public safety customers already using Starlink in their vehicles to extend the coverage of their radios. This trend will continue as Starlink devices become more ubiquitous.”

The stock prices of Verizon, T-Mobile, and AT&T were affected by Starlink’s recent announcement. LMR stocks such as L3Harris, JVCKENWOOD, and BK Technologies, maker of the Bendix King brand, have been unaffected, as Wall Street views Starlink as unlikely to replace LMR technology for the same reasons cellular did not. “But it may be too early to predict the industry’s winners and losers,” Alicandri added. “The cellular incumbents have many advantages, including low-cost devices, existing infrastructure, and their own satellite ambitions.”

About Haloid Solutions Research

Haloid’s Starlink poll drew on respondents to its LMR brand loyalty study, which measures radio administrators’ sentiment toward the ownership and after-sales experience. Haloid’s LMR research is sponsored by investors in the mission-critical communications space.

View original content to download multimedia:https://www.prnewswire.com/news-releases/haloid-poll-majority-of-public-safety-and-commercial-radio-administrators-would-consider-starlink-integration-with-lmr-two-way-radio-networks-but-disruption-unlikely-302918986.html

SOURCE HALOID SOLUTIONS

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Newborn Town and Viggle Launch AI-Powered 3D Interactive Game, Bringing World Models to Social Gaming

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HONG KONG, Oct. 26, 2026 /PRNewswire/ — Recently, Newborn Town’s game-oriented social platform TopTop has launched “Slap Showdown”, an AI-powered 3D interactive mini-game developed in collaboration with Viggle, a company specializing in physics-native world models. The launch brings world model technology into social gaming, offering users a more personalized and engaging interactive experience.

Developed by TopTop and powered by Viggle’s self-developed Joint Space-Time (JST) world model, “Slap Showdown” lets users turn uploaded photos into customized 3D characters and take them straight into the game.

Launched in September, “Slap Showdown” has gained particular traction in Japan, among Spanish-speaking users in North America, and across the Middle East. It is now available in multiple countries and regions worldwide.

From Better Gameplay to a Richer Ecosystem: How World Models Could Redefine Social Gaming on TopTop

In terms of gameplay, “Slap Showdown” combines AI-generated 3D characters with multiplayer interaction. Players can simply upload a photo from their phone and generate a personalized 3D character in around 30 seconds, whether it’s an anime protagonist, a cyberpunk cyborg, or a LEGO minifigure. They can then bring their custom characters into the game and face off against other players in fun, interactive battles.

As players use controls such as press-and-hold, tap, and drag, the 3D characters respond with realistic, physics-based movements. This takes AI-generated characters beyond visual customization, integrating them directly into the gameplay experience.

According to TopTop’s operations team, “Slap Showdown” has attracted a growing base of highly engaged, high-spending-potential players in its first month since launch. The game has recorded a 97% match completion rate, while its game-start rate has also exceeded the platform-wide average.

The depth of user engagement is further illustrated by individual player activity. One player in Japan completed 1,041 matches over 22 days, reaching a daily peak of 151 matches and averaging one match every 9.5 minutes. Another particularly avid player in Eastern Europe completed 735 matches in just 11 days, averaging 66.8 matches per day and peaking at 126 matches in a single day.

For a UGC-driven social gaming platform such as TopTop, mini-games serve as entry points and traffic drivers, while social features underpin retention and monetization. Personalized 3D avatars add another dimension to that experience. Beyond their visual appeal, they give users new ways to express themselves, interact with friends and share memorable moments. In turn, richer gameplay and more meaningful social interactions can help improve retention, attract new users and strengthen engagement across the platform.

“Slap Showdown” marks a successful step in TopTop’s efforts to deepen its application of AI technology, as well as a starting point for using world models to enhance gaming and social experiences. TopTop’s operations team said future game releases could make greater use of AI-powered 3D generation, extending beyond avatars to include customized environments. Existing games could also be revitalized by the introduction of new gameplay features, potentially driving stronger retention and user acquisition.

Beyond enriching gameplay, world model capabilities could also reshape social interaction itself, enabling more immersive, face-to-face experiences in virtual spaces. “We’re constantly exploring how AI can transform gaming and social interaction, while bringing new energy and capabilities to our UGC ecosystem,” TopTop’s operations team said.

Viggle Unveils Physics-Native Model JST-2, Setting Its Sights on Becoming the Infrastructure Layer for Physical AI

The world model technology powering “Slap Showdown” is provided by Viggle.

Founded in 2022, Viggle has focused on developing physics-native world foundation models. Its self-developed JST model can generate 3D characters, motion and environments directly, providing a foundation for gaming and a growing range of AI applications.

Viggle previously attracted widespread attention with Meme Maker, its AI-powered video creation product. The tool enables users to animate static characters and generate videos by applying specified movements, making AI character animation and video creation more accessible. In August 2024, Viggle raised USD 19 million in a Series A funding round led by Silicon Valley venture capital firm Andreessen Horowitz (a16z).

However, video creation was an early application of this technology. Viggle’s longer-term ambition is to make JST a foundational technology for AI-powered experiences across gaming, social platforms and other applications.

Viggle is now further expanding its technological boundaries. On 19 October, Viggle launched JST-2 in full, likening its significance for world models to GPT-2’s role in the evolution of language models.

Unlike many world models that infer physical structure indirectly from pixels, JST-2 is built around a physics-native architecture designed to learn the structure and dynamics of the 3D world directly. Its underlying representation consists of units resembling digital “atoms.” Each has a defined position in three-dimensional space, along with physical properties such as material, color and mass, and information describing how it moves and responds to forces. This allows the model to do more than generate convincing images. It can represent and generate 3D characters, motion and scenes with an underlying understanding of their physical properties.

To support this approach, Viggle has developed an integrated technology stack spanning tokenization, model architecture, data engine, pre-training and post-training. After four years of research and development, JST-2 can generate characters, motion and scenes within a single unified architecture.

Compared with other approaches, JST-2 also demonstrates cost efficiency. JST-2 can generate a 3D scene in seconds, at an inference cost of less than one US cent. Once created, the content can be rendered locally without repeatedly running the foundation model to generate each frame.

It is noteworthy that world model technology remains at an early stage, but Viggle is already working toward more advanced capabilities.

Its next-generation model, JST-3, is intended to become a comprehensive world simulator. Such a system could underpin future game and graphics engines, while also serving as a virtual training environment for robotics and other forms of physical AI.

The longer-term goal is for JST-3 to learn the physical rules governing its simulated world directly from data, rather than relying on rules explicitly written by developers.

For Newborn Town, its investment in and partnership with Viggle represents an important step in exploring how advanced AI can reshape social gaming, promoting a deep integration of AI technology with its business operations.

As a leading global social entertainment company, Newborn Town has continued to deepen the use of AI across key areas in recent years, including product R&D, social recommendation systems, intelligent operations, safety and risk management, and marketing and user acquisition, supporting ongoing business growth.

Meanwhile, the company also continued to invest across the AI ecosystem, backing projects in areas including world models, AI companionship, AI Agents and AI interactive gaming. These investments have further enriched its AI application ecosystem, with Viggle among the AI companies previously backed by Newborn Town.

“Slap Showdown” represents an early step in bringing world models into social gaming. For Newborn Town and Viggle, the next challenge is to turn increasingly sophisticated AI capabilities into experiences that users find genuinely engaging — and compelling enough to keep coming back.

View original content to download multimedia:https://www.prnewswire.com/apac/news-releases/newborn-town-and-viggle-launch-ai-powered-3d-interactive-game-bringing-world-models-to-social-gaming-302918961.html

SOURCE Newborn Town

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HKICEC Launches First-Ever Global Mobile Exchange Pavilion at Mobile Electronics Show

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Charting a New Milestone with Outstanding Achievements

HONG KONG, Oct. 26, 2026 /PRNewswire/ — The Hong Kong International Communications Electronic Chamber (HKICEC) made a landmark debut at the Global Sources Mobile Electronics Show, held from October 18-21, 2026, with the inaugural launch of the HKICEC Global Mobile Exchange Pavilion. Spanning 600 square meters, the pavilion brought together nearly 60 industry leaders from mainland China, Hong Kong, India, Japan, the UAE, the US and the UK. As the largest themed pavilion in the mobile electronics sector and a premier highlight of the exhibition, this event marks a new developmental milestone for HKICEC. The pavilion underscores the chamber’s dedication to bridging global markets and serving the communications and electronics industry, injecting vital new momentum into the synergy between Hong Kong’s technology sector and international trade.

The grand opening ceremony on October 18 marked the official launch of the first B2B pavilion in Hong Kong and Asia dedicated exclusively to mobile communications equipment. The milestone event was officiated by a distinguished lineup of devices global business, including  Dr. the Hon. Starry Lee Wai King, GBS, JP, Member of the Standing Committee of the National People’s Congress and President of the Legislative Council; Mr. Zhu Xiaodong, Director of the Kowloon Affairs Department of the Liaison Office of the Central People’s Government in the HKSAR; Dr. the Hon. Horace Cheung Kwok Kwan SBS JP, Deputy Secretary for Justice, HKSAR; Mr. Liu Maozhou, Level 1 Bureau Rank Official, the Economic and Financial Department II, Liaison Office of the Central People’s Government in the HKSAR; Mr. Ho Lap Ki, Denny, JP, District Officer (Kwun Tong), Home Affairs Department; Mr James Liu, CEO of Global Sources; and Mr. Jacky Tse, Chairman of HKICEC, alongside HKICEC Management team. Together, they witnessed the official launch of the first B2B pavilion in Hong Kong and Asia dedicated to mobile communications equipment. The ceremony drew over a hundred political and business leaders, industry representatives, international exhibitors, and major media outlets, reflecting the event’s importance and the industry’s green trading development. Following the inauguration, officials toured the pavilion for high-level discussions with global exhibitors, signaling robust institutional backing for the industry and HKICEC’s strategic expansion.

During the four-day exhibition, the pavilion experienced a continuous flow of visitors. Communications and electronics suppliers and global buyers from overseas visited specifically for business matchmaking and negotiations, unlocking numerous commercial opportunities. Notably, the pavilion also featured a retrospective exhibit of 16 classic mobile phones, tracing the industry’s evolution from early ‘brick’ devices to Mainland China’s first official Apple release, the iPhone 3GS. The historical display proved to be a standout attraction, gathering large crowds throughout the event.

Beyond the exhibition floor, the chamber partnered with Global Sources to co-host an international forum on October 19. Under the theme ” From New Devices to New Life: Building a Global Mobile Device Lifecycle Ecosystem”, the event gathered experts from ecoATM, PCS Wireless, Cenwood, Our Hong Kong Foundation, and the Global Mobile Association. They engaged in profound discussions on cutting-edge topics including the global economic landscape, inventory management, ESG development, the circular ecology of new and used devices, and AI technology.  Attended by over 200 international representatives, the forum successfully catalyzed cross-border collaboration and established a new standard for sustainability discourse in the global mobile industry.

As a capstone to the comprehensive four-day events, HKICEC convened over 500 industry leaders, VIPs, and exhibitors for a high-profile networking banquet designed to accelerate cross-border business alliances. The gathering provided a premier platform for delegates to solidify collaborative ties and exchange strategic insights initiated from the pavilion. Ahead of the exhibition’s conclusion, a special ” Pearl Of The Orient • Victoria Harbour Cruise Party” was organized to showcase Hong Kong’s unique charm as a cosmopolitan city to global guests, providing a memorable networking experience against Hong Kong’s iconic skyline to formally cap off the week’s successes.

High-resolution images: https://bit.ly/3WqHMxu

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SOURCE The Hong Kong International Communications Electronic Chamber (HKICEC)

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